Hello, I'm developening an isometric 2D game using Opengl ES. Now I'm trying to implement a light system like Diablo I and II, i.e. with the source light positionated on the main character that follows him and radiates the surrounding dark environment.
What's the best way to do that? I found only tutorial about shader for a 3D system, I don't know if it is the right way for 2D or if there is a better (and simple) solution. Thank you Dani -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en