Hi Does Android 2.2/2.3 use hardware accelerated graphics primitives for different view operations (draw, animations etc)? Lets say the platform it runs on has GPU with OpenGL driver for it. Do graphics operations use it automatically? Or Does the developer have to use GLSurfaceView and other opengl calls if they want any kind of h/w acceleration?
Please throw some light on this. Thanks -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en