Hi
Does Android 2.2/2.3 use hardware accelerated graphics primitives for
different view operations (draw, animations etc)?
Lets say the platform it runs on has GPU with OpenGL driver for it.
Do graphics operations use it automatically?
Or
Does the developer have to use GLSurfaceView and other opengl calls if
they want any kind of h/w acceleration?

Please throw some light on this.

Thanks

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