I experienced similar problems. Depending on how you navigate back to
your Activity, Android does not know that it should reuse the existing
instance and creates a new one. You can fix this easily with the
activities launch mode, which you set in the AndroidManifest.xml.
Setting it to singleInstance will ensure that there is only ever one
instance. Depending on your app this might have other disadvantages,
so you should check this part of the documentation:
http://developer.android.com/guide/topics/fundamentals.html#acttask
On 7 Aug., 07:23, efan e...@efansoftware.com wrote:
Tested on both 1.5-R2 and R3, same result.
On Aug 6, 10:22 pm, efan e...@efansoftware.com wrote:
http://developer.android.com/reference/android/app/Activity.html
The Activity Lifecycle could have implementation and or design bug:
One case is to initialize a big image in onCreate(), try to reuse the
image during the whole lifecycle, and then recycle the image in
onDestroy().
Test showed that onCreate() is called every time one navigate away
from the activity and back again, but onDestroy() is not called at
all. This behavour causes memory leaking for the big image (size
960*1920). After 6+ times away and back to activity, the system runs
out of memory and has tokillthe process.
One workaround is to initialize the big image in onResume() and
recycle in onPause(), but that's not so good reuse.
Could it be better to change the process (as shown in the diagram) a
little bit such as:
Call onDestroy() first when a process is killed?
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