[android-developers] Re: Depth buffer issue: Advice for anyone experiencing problem
genpfault on StackOverflow.com pointed out that you need to use a value of 65536 with glClearDepthx to get the result you expect from a value of 1. I have confirmed that this is correct. So this is more a case of incorrect documentation, rather than a bug as such. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Depth buffer issue: Advice for anyone experiencing problem
Sounds like the parameter is a 16:16 fixed point number, and that's what the method name suffix is hinting at. It's glClearDepthx, not glClearDepthi for a reason. http://www.opengl.org/registry/specs/OES/OES_fixed_point.txt -- Kostya Vasilyev -- http://kmansoft.wordpress.com 16.01.2011 11:09 пользователь Andrew Smith meeja...@gmail.com написал: -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en