[android-developers] Re: Design questions: Menu replacement for ICS (Android 4.x)

2011-12-17 Thread Nathan


On Dec 17, 5:55 pm, MB manoj.bi...@gmail.com wrote:
 Hi,

 In ICS (Android 4.x), the menu button has been replaced by barely
 noticeable 3 vertical dots making apps that rely on menu button
 difficult to use.

I just had my first user who couldn't find that, but . . .

Are you saying that Prior to 4.X, the users *did* know how to get to
the menu? My experience says no.

Me: Go to the menu.
Them: Menu?
Me: Yes, push the menu button?
Them: Menu Button?
Me: Yes, that thing that looks like four straight lines where the top
one is is bit longer.
Them: I can't see that anywhere on the screen.
Me: No, it's not on the screen, its one of the hardware keys.
Them: Hardware Keys?
Me: Yes, one of those buttons next to a left arrow, a home symbol, and
a magnifying glass.
Them: That? That does something in your app?


 I would really appreciate if other developers could share how they are
 changing their UI so that there is less reliance on the menu.
 I am thinking of adding an always visible layer of controls at the
 bottom, with an expandable more control like in traditional menu.


I've put more actions on screen through use of the action bar, though
I've had to roll my own action bar for prior to 3.0.
That just means they can do more without the menu, so they are more
likely to use my app for several weeks without knowing the menu
exists. ;)

I haven't done anything for ICS yet, cause I don't have the hardware
and I can't get the emulator to work in polynomial time. I was hoping
the ActionBar aware menu I made for HoneyComb would scale nicely. . .

Nathan

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Re: [android-developers] Re: Design questions: Menu replacement for ICS (Android 4.x)

2011-12-17 Thread Harri Smått
On Dec 18, 2011, at 5:36 AM, Nathan wrote:
 Are you saying that Prior to 4.X, the users *did* know how to get to
 the menu? My experience says no.

Oh, most definitely not. I had some problems familiarizing myself with 
menu/home/back buttons once I got my first Android phone too. Only pointing out 
the fact there's no reason to believe physical menu button went anywhere once 
more ICS phones arrive.

--
H

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[android-developers] Re: Design questions: Menu replacement for ICS (Android 4.x)

2011-12-17 Thread Zsolt Vasvari
I even resorted programatiically popping up the menu on each screen
the first time they entered it, just so that they can see the options.

On Dec 18, 11:36 am, Nathan critter...@crittermap.com wrote:
 On Dec 17, 5:55 pm, MB manoj.bi...@gmail.com wrote: Hi,

  In ICS (Android 4.x), the menu button has been replaced by barely
  noticeable 3 vertical dots making apps that rely on menu button
  difficult to use.

 I just had my first user who couldn't find that, but . . .

 Are you saying that Prior to 4.X, the users *did* know how to get to
 the menu? My experience says no.

 Me: Go to the menu.
 Them: Menu?
 Me: Yes, push the menu button?
 Them: Menu Button?
 Me: Yes, that thing that looks like four straight lines where the top
 one is is bit longer.
 Them: I can't see that anywhere on the screen.
 Me: No, it's not on the screen, its one of the hardware keys.
 Them: Hardware Keys?
 Me: Yes, one of those buttons next to a left arrow, a home symbol, and
 a magnifying glass.
 Them: That? That does something in your app?

  I would really appreciate if other developers could share how they are
  changing their UI so that there is less reliance on the menu.
  I am thinking of adding an always visible layer of controls at the
  bottom, with an expandable more control like in traditional menu.

 I've put more actions on screen through use of the action bar, though
 I've had to roll my own action bar for prior to 3.0.
 That just means they can do more without the menu, so they are more
 likely to use my app for several weeks without knowing the menu
 exists. ;)

 I haven't done anything for ICS yet, cause I don't have the hardware
 and I can't get the emulator to work in polynomial time. I was hoping
 the ActionBar aware menu I made for HoneyComb would scale nicely. . .

 Nathan

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