[android-developers] Re: How to resolve outOfMemoryError - Bitmap size exceeds VM budget
I found a solution, thanks to Streets of Boston and laminina. Since every app uses 2 images (background and other image), i created 2 images in my Application class (global variables) and not in the XML (laminina idea). Each app at the onCreate/onResume phase will call these images from the Application, destroying its previous instances and creating the new ones the way Streets of Boston said. So at most, i have 2 images in memory. Works like a charm :) Thanks to your replies! On Sep 23, 6:13 am, ashok chakravarthy ashoki...@gmail.com wrote: You can try the approach suggested by streets of bosten or you can try something like below i). create baseactivity and all remaing activities extends this activity ii). override onKeydown in the base actiivty iii).finish the previous activity when you move to next activity. and when you press the back on the activity based on the index start the previous activity. Thanks, Ashok. On Fri, Sep 23, 2011 at 6:06 AM, lbendlin l...@bendlin.us wrote: http://code.google.com/p/android/issues/detail?id=8488 -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: How to resolve outOfMemoryError - Bitmap size exceeds VM budget
Good to know you got it working. Just checking; You put images in 2 global vars in your application object. Be sure that these images are not (Bitmap)Drawables, since Drawables may hold references to a Context that could be an Activity. Holding a global (indirect) reference to an Activity may cause problems later. If these images are Bitmap instances, then it should work fine :-) -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: How to resolve outOfMemoryError - Bitmap size exceeds VM budget
I had a similar problem to yours, and what i tried is that whenever im initializing all my elements (after the oncreate) I assign the background in my activity and not in my XML. (at runtime) and that's how I fix my outofmemory.. hope this helps On Sep 22, 8:16 am, joaocruz04 jtcru...@gmail.com wrote: Hi all, i've been searching the web for a solution but i couldn't find one. Most of the solutions are for the case when the screen orientation is changed, and then, reimplement onDestroy method. But that's not my case. I have the case where i have let's say, 10 activities, one leading to another. Each one has a different background (from a drawable), and each one has a image with 700px by 200px (big resolution for big resolution devices). Both images and background are defined in the respective layout xml. The thing is, when reaching activity 7 or 8, it gives me the outOfMemory error. I know it's because of the large amount of images. Tried to implement onPause and onResume, but then it gives me some errors like trying to use a recycled drawable. I want to preserve the images, because i may want press back and return to the last activity. What's the best way to deal with this? How can i free an activity from it's background and image when its paused, and then when the activity resumes, put the background and images back again? Thanks in advance, João Cruz -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: How to resolve outOfMemoryError - Bitmap size exceeds VM budget
I assume you have your images shown in an ImageView. For each of your activities that shows the image in an ImageView: In the onStart(): ... myBitmap = loadBitmap(); imageView.setImageBitmap(myBitmap); ... In the onStop(): ... imageView.setImageDrawable(null); // disassociates the bitmap from the imageView and it won't access it again. myBitmap.recycle(); myBitmap = null; ... In the loadBitmap(): Here it is up to you how to load the bitmap, since I don't know where you get your images from. (If you don't show the images in an ImageView, you'd have to find another way to disassociate the bitmap from that other View/control/whatever) -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: How to resolve outOfMemoryError - Bitmap size exceeds VM budget
http://code.google.com/p/android/issues/detail?id=8488 -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: How to resolve outOfMemoryError - Bitmap size exceeds VM budget
You can try the approach suggested by streets of bosten or you can try something like below i). create baseactivity and all remaing activities extends this activity ii). override onKeydown in the base actiivty iii).finish the previous activity when you move to next activity. and when you press the back on the activity based on the index start the previous activity. Thanks, Ashok. On Fri, Sep 23, 2011 at 6:06 AM, lbendlin l...@bendlin.us wrote: http://code.google.com/p/android/issues/detail?id=8488 -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en