[android-developers] Re: OpenGL Basics

2008-11-22 Thread Alpesh

hi smith which type of animation u want to do with android.?

On Nov 4, 8:25 pm, JavaAndroid <[EMAIL PROTECTED]> wrote:
> Hi Smith,
> Thanks a Million for ur response..After going through several
> times i m able to understand GLSurfaceView to some extent.but
> still some portion of the code remains obscure
> Correct me if am wrong.it looks like the animation which we want
> to display should be implemented in the form of Renderer classand
> that Renderer instance has to be passed to GLThread classGLThread
> class takes care of displaying the Animation.
>
> Having Said that, we must purely concentrate on CubeRenderer Class and
> Cube class.is that correct???
>
> Thanks in Advance
>
> Thanks
> JavaAndroid
>
> On Nov 3, 9:13 pm, DSmith <[EMAIL PROTECTED]> wrote:
>
>
>
> > If you just want to get some animation running quickly, don't worry
> > about understanding GLSurfaceView: reuse it as is and concentrate on
> > understanding the CubeRenderer class.  You can even reuse most of that
> > class, just rewrite the drawFrame method to draw what you want.
>
> > DSmith- Hide quoted text -
>
> - Show quoted text -

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[android-developers] Re: OpenGL Basics

2008-11-04 Thread JavaAndroid

Hi Smith,
Thanks a Million for ur response..After going through several
times i m able to understand GLSurfaceView to some extent.but
still some portion of the code remains obscure
Correct me if am wrong.it looks like the animation which we want
to display should be implemented in the form of Renderer classand
that Renderer instance has to be passed to GLThread classGLThread
class takes care of displaying the Animation.

Having Said that, we must purely concentrate on CubeRenderer Class and
Cube class.is that correct???

Thanks in Advance

Thanks
JavaAndroid

On Nov 3, 9:13 pm, DSmith <[EMAIL PROTECTED]> wrote:
> If you just want to get some animation running quickly, don't worry
> about understanding GLSurfaceView: reuse it as is and concentrate on
> understanding the CubeRenderer class.  You can even reuse most of that
> class, just rewrite the drawFrame method to draw what you want.
>
> DSmith
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[android-developers] Re: OpenGL Basics

2008-11-03 Thread DSmith

If you just want to get some animation running quickly, don't worry
about understanding GLSurfaceView: reuse it as is and concentrate on
understanding the CubeRenderer class.  You can even reuse most of that
class, just rewrite the drawFrame method to draw what you want.

DSmith

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