[android-developers] Re: OpenGL Basics
hi smith which type of animation u want to do with android.? On Nov 4, 8:25 pm, JavaAndroid <[EMAIL PROTECTED]> wrote: > Hi Smith, > Thanks a Million for ur response..After going through several > times i m able to understand GLSurfaceView to some extent.but > still some portion of the code remains obscure > Correct me if am wrong.it looks like the animation which we want > to display should be implemented in the form of Renderer classand > that Renderer instance has to be passed to GLThread classGLThread > class takes care of displaying the Animation. > > Having Said that, we must purely concentrate on CubeRenderer Class and > Cube class.is that correct??? > > Thanks in Advance > > Thanks > JavaAndroid > > On Nov 3, 9:13 pm, DSmith <[EMAIL PROTECTED]> wrote: > > > > > If you just want to get some animation running quickly, don't worry > > about understanding GLSurfaceView: reuse it as is and concentrate on > > understanding the CubeRenderer class. You can even reuse most of that > > class, just rewrite the drawFrame method to draw what you want. > > > DSmith- Hide quoted text - > > - Show quoted text - --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: OpenGL Basics
Hi Smith, Thanks a Million for ur response..After going through several times i m able to understand GLSurfaceView to some extent.but still some portion of the code remains obscure Correct me if am wrong.it looks like the animation which we want to display should be implemented in the form of Renderer classand that Renderer instance has to be passed to GLThread classGLThread class takes care of displaying the Animation. Having Said that, we must purely concentrate on CubeRenderer Class and Cube class.is that correct??? Thanks in Advance Thanks JavaAndroid On Nov 3, 9:13 pm, DSmith <[EMAIL PROTECTED]> wrote: > If you just want to get some animation running quickly, don't worry > about understanding GLSurfaceView: reuse it as is and concentrate on > understanding the CubeRenderer class. You can even reuse most of that > class, just rewrite the drawFrame method to draw what you want. > > DSmith --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: OpenGL Basics
If you just want to get some animation running quickly, don't worry about understanding GLSurfaceView: reuse it as is and concentrate on understanding the CubeRenderer class. You can even reuse most of that class, just rewrite the drawFrame method to draw what you want. DSmith --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---