[android-developers] Re: Sound in games
99% of the SoundPool bugs are worked out. It's great for games! I use it in everything I do. On Oct 9, 4:07 am, "yarik...@gmail.com" wrote: > Hi all! > > I have pretty common question: > is there any bug-free way to implement sound effects in a game? > > Or we only have unpredictable SoundPool with its horrible bugs? > Or MediaPlayer that can only play one sound at once and which > is not solution for a game at all? > > In fact, it is disturbing question for numerous developers right now! --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Sound in games
At the same time playing mp3 or ogg with MediaPlayer it is too slow for games, it causes lags. On Oct 9, 12:46 pm, yarik wrote: > MediaPlayer cuts last few milliseconds in short sounds after first > playing, at least with wma files. > > On Oct 9, 12:28 pm, sleith wrote: > > > > > how about allocate many MediaPlayer? is it bad? > > > On Oct 9, 4:07 pm, "yarik...@gmail.com" wrote: > > > > Hi all! > > > > I have pretty common question: > > > is there any bug-free way to implement sound effects in a game? > > > > Or we only have unpredictable SoundPool with its horrible bugs? > > > Or MediaPlayer that can only play one sound at once and which > > > is not solution for a game at all? > > > > In fact, it is disturbing question for numerous developers right now! --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Sound in games
MediaPlayer cuts last few milliseconds in short sounds after first playing, at least with wma files. On Oct 9, 12:28 pm, sleith wrote: > how about allocate many MediaPlayer? is it bad? > > On Oct 9, 4:07 pm, "yarik...@gmail.com" wrote: > > > > > Hi all! > > > I have pretty common question: > > is there any bug-free way to implement sound effects in a game? > > > Or we only have unpredictable SoundPool with its horrible bugs? > > Or MediaPlayer that can only play one sound at once and which > > is not solution for a game at all? > > > In fact, it is disturbing question for numerous developers right now! --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Sound in games
how about allocate many MediaPlayer? is it bad? On Oct 9, 4:07 pm, "yarik...@gmail.com" wrote: > Hi all! > > I have pretty common question: > is there any bug-free way to implement sound effects in a game? > > Or we only have unpredictable SoundPool with its horrible bugs? > Or MediaPlayer that can only play one sound at once and which > is not solution for a game at all? > > In fact, it is disturbing question for numerous developers right now! --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---