[android-developers] Re: Whose supporting VGA/QVGA at the moment?

2008-12-15 Thread Jean-Baptiste Queru

If you're going in that direction, a first step could be to look at
the various criteria that have been identified in Android as being
relevant to be used for resource selection:

http://code.google.com/android/devel/resources-i18n.html#AlternateResources

(yes, that focuses on input and display, and doesn't contain anything
about camera or sensors).

JBQ

On Mon, Dec 15, 2008 at 4:18 AM, Peli peli0...@googlemail.com wrote:

 I think for end users it is easier to look for their device's name.

 For a developer it is easier to specify what capabilities are required
 (screen sizes, sensors, touch screen, camera, keyboard, ...).

 Maybe you could make a device matrix so that the developer can define
 the requirements of the application, and your web page converts this
 to the devices that this is supported on (and optionally see the
 specific requirements).

 For many applications there could be the setting All / Don't care,
 e.g. supported screen sizes for list-based applications, or for
 applications that don't use sensors.

 A separate category would be supported languages.

 Peli


 On Dec 15, 12:51 pm, Al Sutton a...@funkyandroid.com wrote:
 Given the G1 has an HVGA sized screen I'm wondering how many people are
 testing their layouts for QVGA devices (such as the Koogan Agora) and
 VGA devices (such as the Neo FreeRunner)?

 At AndAppStore we're adding in support for listing the supported devices
 on an app so I'm wondering if it would be more sensible to just list
 screen sizes and orientations along with a help box so people know what
 they can use.

 I'd be interested in people views.

 Al.http://andappstore.com/

 --
 ==
 Funky Android Limited is registered in England  Wales with the
 company number  6741909. The registered head office is Kemp House,
 152-160 City Road, London,  EC1V 2NX, UK.

 The views expressed in this email are those of the author and not
 necessarily those of Funky Android Limited, it's associates, or it's
 subsidiaries.
 




-- 
--
Jean-Baptiste M. Queru
Android Engineer, Google.

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[android-developers] Re: Whose supporting VGA/QVGA at the moment?

2008-12-15 Thread joshv

I'd like a way of just being able to say my app doesn't work at
anything less than X resolution.  I've tested with QVGA and honestly
it's just not worth the effort to recode my apps to work well with
half of the screen resolution.  It's possible, but the end result
wouldn't be something I'd consider to be a usable app.  In fact I find
the Android OS itself pretty much unusable at that resolution - but
maybe I am just spoiled.

I guess I can put in alternate layout resources that say We don't
support this resolution - but that's a pretty bad user experience for
somebody who's just excitedly downloaded my app.

I think the Android Market really needs to support specifying the
resolutions and app requires and/or supports.

On Dec 15, 5:51 am, Al Sutton a...@funkyandroid.com wrote:
 Given the G1 has an HVGA sized screen I'm wondering how many people are
 testing their layouts for QVGA devices (such as the Koogan Agora) and
 VGA devices (such as the Neo FreeRunner)?

 At AndAppStore we're adding in support for listing the supported devices
 on an app so I'm wondering if it would be more sensible to just list
 screen sizes and orientations along with a help box so people know what
 they can use.

 I'd be interested in people views.

 Al.http://andappstore.com/

 --
 ==
 Funky Android Limited is registered in England  Wales with the
 company number  6741909. The registered head office is Kemp House,
 152-160 City Road, London,  EC1V 2NX, UK.

 The views expressed in this email are those of the author and not
 necessarily those of Funky Android Limited, it's associates, or it's
 subsidiaries.
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[android-developers] Re: Whose supporting VGA/QVGA at the moment?

2008-12-15 Thread Peli

I think for end users it is easier to look for their device's name.

For a developer it is easier to specify what capabilities are required
(screen sizes, sensors, touch screen, camera, keyboard, ...).

Maybe you could make a device matrix so that the developer can define
the requirements of the application, and your web page converts this
to the devices that this is supported on (and optionally see the
specific requirements).

For many applications there could be the setting All / Don't care,
e.g. supported screen sizes for list-based applications, or for
applications that don't use sensors.

A separate category would be supported languages.

Peli


On Dec 15, 12:51 pm, Al Sutton a...@funkyandroid.com wrote:
 Given the G1 has an HVGA sized screen I'm wondering how many people are
 testing their layouts for QVGA devices (such as the Koogan Agora) and
 VGA devices (such as the Neo FreeRunner)?

 At AndAppStore we're adding in support for listing the supported devices
 on an app so I'm wondering if it would be more sensible to just list
 screen sizes and orientations along with a help box so people know what
 they can use.

 I'd be interested in people views.

 Al.http://andappstore.com/

 --
 ==
 Funky Android Limited is registered in England  Wales with the
 company number  6741909. The registered head office is Kemp House,
 152-160 City Road, London,  EC1V 2NX, UK.

 The views expressed in this email are those of the author and not
 necessarily those of Funky Android Limited, it's associates, or it's
 subsidiaries.
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