I noticed that a lot of other new devices from LG and SonyEricsson
don't support point attenuation either. Why is this the case?
Shohuldn't they follow the Android standard?

On Sep 20, 2:27 pm, MobileVisuals <eyv...@astralvisuals.com> wrote:
> I have implementedPointattenuationaccording to the Android
> specification in two of my company's apps. I have found that it works
> like it should on most devices, like those from Samsung. I have
> implementedPointattenuationon Symbian and C++ before, so I am quite
> sure that I have implemented it the right way. It is about the same
> code implementation in all OpenGL.
>
> The problem is that everything implemented withPointattenuationwill
> look like a blurry mess on devices fromHTCand some from LG. This
> happens on even the newest devices fromHTC, likeHTCDesire HD. Why
> is it like this?
>
> These devices should supportPointattenuationaccording to their
> specifications, but why don't they?

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