I noticed that a lot of other new devices from LG and SonyEricsson don't support point attenuation either. Why is this the case? Shohuldn't they follow the Android standard?
On Sep 20, 2:27 pm, MobileVisuals <eyv...@astralvisuals.com> wrote: > I have implementedPointattenuationaccording to the Android > specification in two of my company's apps. I have found that it works > like it should on most devices, like those from Samsung. I have > implementedPointattenuationon Symbian and C++ before, so I am quite > sure that I have implemented it the right way. It is about the same > code implementation in all OpenGL. > > The problem is that everything implemented withPointattenuationwill > look like a blurry mess on devices fromHTCand some from LG. This > happens on even the newest devices fromHTC, likeHTCDesire HD. Why > is it like this? > > These devices should supportPointattenuationaccording to their > specifications, but why don't they? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en