[android-developers] Re: weird drawing on bitmap to canvas

2009-06-25 Thread Nightwolf

Try using the following:

Rect bounds = new Rect();
mFontPaint.getTextBounds(mText, 0, mText.length(), bounds);
mCanvasBitmap.drawText(mText, 0, bounds.height(), mFontPaint);

On Jun 25, 1:20 am, sleith  wrote:
> thx for reply
> did u mean font's paint?
> i believe it's not that the font is cannot be drawn.
> i think it's the position of the position 0,0 of the bitmap is not
> really 0,0 (it's out of bounds)
> because when i move the position of bitmap (bitmap.translate) with
> some x and y, i could see the text and text background is drawn.
>
> On Jun 24, 11:22 pm, MrChaz  wrote:
>
>
>
> > setTextSize() and setStyle() need to be called on the Paint object I
> > think.
>
> > On Jun 23, 4:37 pm, sleith  wrote:
>
> > > hi, i'm trying to draw bitmap in canvas.
> > > the bitmap is used to draw text and background using canvas (named
> > > canvasBitmap)
> > > but the text or background that are drown to bitmap is not displayed,
> > > as if it's out of bounds.
> > > i have to translate the canvasBitmap at some points to make it draw at
> > > right position.
> > > The problem is i don't know how many pixel i should translate to.
>
> > > here's the code example:
>
> > > public OnDraw(Canvas c){
>
> > >   Paint mBackgroundPaint = new Paint();
> > >   mBackgroundPaint.setColor(Color.RED);
>
> > >   String mText = "Testing";
>
> > >   Paint mFontPaint = new Paint();
> > >   mFontPaint.setColor(Color.WHITE);
>
> > >   //setting rect
> > >   Rect mBackgroundRect = new Rect();
> > >   mFontPaint.getTextBounds(mText, 0, mText.length(), mBackgroundRect);
>
> > >   //the bitmap to be drawn a text and backgroundRect
> > >   Bitmap mBitmap = Bitmap.createBitmap(mBackgroundRect.width(),
> > >                                 mBackgroundRect.height(), 
> > > Bitmap.Config.ARGB_);
> > >   Canvas mCanvasBitmap = new Canvas(mBitmap);
>
> > >   //draw text and background to bitmap
> > >   mCanvasBitmap.drawColor(Color.CYAN);
> > >   mCanvasBitmap.drawRect(mBackgroundRect, mBackgroundPaint);
> > >   mCanvasBitmap.drawText(mText, 0, 0, mFontPaint);
>
> > >   //draw bitmap to canvas
> > >   c.drawBitmap(mBitmap, 0, 0, null);
>
> > > }
>
> > > this will only drawn Cyan color, the text and red background is not
> > > displayed
> > > i have to translate for example :
> > > mCanvasBitmap.translate(0, mBackgroundRect.height())
>
> > > to make it displayed (but not 100% correctly position)
> > > please help >.<
> > > thx
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[android-developers] Re: weird drawing on bitmap to canvas

2009-06-24 Thread sleith

thx for reply
did u mean font's paint?
i believe it's not that the font is cannot be drawn.
i think it's the position of the position 0,0 of the bitmap is not
really 0,0 (it's out of bounds)
because when i move the position of bitmap (bitmap.translate) with
some x and y, i could see the text and text background is drawn.

On Jun 24, 11:22 pm, MrChaz  wrote:
> setTextSize() and setStyle() need to be called on the Paint object I
> think.
>
> On Jun 23, 4:37 pm, sleith  wrote:
>
> > hi, i'm trying to draw bitmap in canvas.
> > the bitmap is used to draw text and background using canvas (named
> > canvasBitmap)
> > but the text or background that are drown to bitmap is not displayed,
> > as if it's out of bounds.
> > i have to translate the canvasBitmap at some points to make it draw at
> > right position.
> > The problem is i don't know how many pixel i should translate to.
>
> > here's the code example:
>
> > public OnDraw(Canvas c){
>
> >   Paint mBackgroundPaint = new Paint();
> >   mBackgroundPaint.setColor(Color.RED);
>
> >   String mText = "Testing";
>
> >   Paint mFontPaint = new Paint();
> >   mFontPaint.setColor(Color.WHITE);
>
> >   //setting rect
> >   Rect mBackgroundRect = new Rect();
> >   mFontPaint.getTextBounds(mText, 0, mText.length(), mBackgroundRect);
>
> >   //the bitmap to be drawn a text and backgroundRect
> >   Bitmap mBitmap = Bitmap.createBitmap(mBackgroundRect.width(),
> >                                 mBackgroundRect.height(), 
> > Bitmap.Config.ARGB_);
> >   Canvas mCanvasBitmap = new Canvas(mBitmap);
>
> >   //draw text and background to bitmap
> >   mCanvasBitmap.drawColor(Color.CYAN);
> >   mCanvasBitmap.drawRect(mBackgroundRect, mBackgroundPaint);
> >   mCanvasBitmap.drawText(mText, 0, 0, mFontPaint);
>
> >   //draw bitmap to canvas
> >   c.drawBitmap(mBitmap, 0, 0, null);
>
> > }
>
> > this will only drawn Cyan color, the text and red background is not
> > displayed
> > i have to translate for example :
> > mCanvasBitmap.translate(0, mBackgroundRect.height())
>
> > to make it displayed (but not 100% correctly position)
> > please help >.<
> > thx
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[android-developers] Re: weird drawing on bitmap to canvas

2009-06-24 Thread MrChaz

setTextSize() and setStyle() need to be called on the Paint object I
think.

On Jun 23, 4:37 pm, sleith  wrote:
> hi, i'm trying to draw bitmap in canvas.
> the bitmap is used to draw text and background using canvas (named
> canvasBitmap)
> but the text or background that are drown to bitmap is not displayed,
> as if it's out of bounds.
> i have to translate the canvasBitmap at some points to make it draw at
> right position.
> The problem is i don't know how many pixel i should translate to.
>
> here's the code example:
>
> public OnDraw(Canvas c){
>
>   Paint mBackgroundPaint = new Paint();
>   mBackgroundPaint.setColor(Color.RED);
>
>   String mText = "Testing";
>
>   Paint mFontPaint = new Paint();
>   mFontPaint.setColor(Color.WHITE);
>
>   //setting rect
>   Rect mBackgroundRect = new Rect();
>   mFontPaint.getTextBounds(mText, 0, mText.length(), mBackgroundRect);
>
>   //the bitmap to be drawn a text and backgroundRect
>   Bitmap mBitmap = Bitmap.createBitmap(mBackgroundRect.width(),
>                                 mBackgroundRect.height(), 
> Bitmap.Config.ARGB_);
>   Canvas mCanvasBitmap = new Canvas(mBitmap);
>
>   //draw text and background to bitmap
>   mCanvasBitmap.drawColor(Color.CYAN);
>   mCanvasBitmap.drawRect(mBackgroundRect, mBackgroundPaint);
>   mCanvasBitmap.drawText(mText, 0, 0, mFontPaint);
>
>   //draw bitmap to canvas
>   c.drawBitmap(mBitmap, 0, 0, null);
>
> }
>
> this will only drawn Cyan color, the text and red background is not
> displayed
> i have to translate for example :
> mCanvasBitmap.translate(0, mBackgroundRect.height())
>
> to make it displayed (but not 100% correctly position)
> please help >.<
> thx
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[android-developers] Re: weird drawing on bitmap to canvas

2009-06-24 Thread sleith

hello...could anyone help?
thx

On Jun 23, 10:37 pm, sleith  wrote:
> hi, i'm trying to draw bitmap in canvas.
> the bitmap is used to draw text and background using canvas (named
> canvasBitmap)
> but the text or background that are drown to bitmap is not displayed,
> as if it's out of bounds.
> i have to translate the canvasBitmap at some points to make it draw at
> right position.
> The problem is i don't know how many pixel i should translate to.
>
> here's the code example:
>
> public OnDraw(Canvas c){
>
>   Paint mBackgroundPaint = new Paint();
>   mBackgroundPaint.setColor(Color.RED);
>
>   String mText = "Testing";
>
>   Paint mFontPaint = new Paint();
>   mFontPaint.setColor(Color.WHITE);
>
>   //setting rect
>   Rect mBackgroundRect = new Rect();
>   mFontPaint.getTextBounds(mText, 0, mText.length(), mBackgroundRect);
>
>   //the bitmap to be drawn a text and backgroundRect
>   Bitmap mBitmap = Bitmap.createBitmap(mBackgroundRect.width(),
>                                 mBackgroundRect.height(), 
> Bitmap.Config.ARGB_);
>   Canvas mCanvasBitmap = new Canvas(mBitmap);
>
>   //draw text and background to bitmap
>   mCanvasBitmap.drawColor(Color.CYAN);
>   mCanvasBitmap.drawRect(mBackgroundRect, mBackgroundPaint);
>   mCanvasBitmap.drawText(mText, 0, 0, mFontPaint);
>
>   //draw bitmap to canvas
>   c.drawBitmap(mBitmap, 0, 0, null);
>
> }
>
> this will only drawn Cyan color, the text and red background is not
> displayed
> i have to translate for example :
> mCanvasBitmap.translate(0, mBackgroundRect.height())
>
> to make it displayed (but not 100% correctly position)
> please help >.<
> thx
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