Hi there. Have a custom gesture class that detects 'buildup' gestures for a drawing program. In the class, I test the current MotionEvent and in ACTION_MOVE, set a private field mCurEvent to the current event, process it and then set a private mPrevEvent to the same event so that on the next ACTION_MOVE, I can compare the current and previous events to determine distance moved, etc. Example:
switch (ev.getAction()) { case MotionEvent.ACTION_MOVE: mCurEvent = MotionEvent.obtainNoHistory(ev); if (mPrevEvent != null) { compare the two events } mPrevEvent = MotionEvent.obtainNoHistory(ev); break; Everything works fine, until I start trying to clean up the code and .recycle() MotionEvents on ACTION_UP, ACTION_CANCEL. Recycling the current and previous event frees up resources, but on the next touchdown and move, mCurEvent and mPrevEvent are being allocated to the exact same object address space, meaning that setting mCurEvent = MotionEvent.obtainNoHistory(ev); is also setting the mPrevEvent variable that shares that points to the same object... I'd like to recycle the events as there could be MANY created with lots of ACTION_MOVE events... but doing so seems to have these results. Any strategies or recommendations? Thanks, Paul -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en