I'm fairly new to OpenGL in general, and I was wondering how one might correctly use the vertex / index / color buffer. I created a simple .obj model decoder, but then another problem is here.
Problem #1: Model can not be found. Problem #2: If I load all models into the vertex buffer, how would I correctly get the offset? Or would that be where dynamic comes in? The location of the models folder / file: <http://i.imgur.com/g00A5.png> Code: package com.braindrool.aftermath; > > >> import java.io.BufferedReader; > > import java.io.FileNotFoundException; > > import java.io.FileReader; > > import java.io.IOException; > > import java.util.Scanner; > > >> public class ModelLoader { > > >> float[] vertices = null; > > short[] indices = null; > > >> void loadModel(String name) { > > >> int i = 0; > > >> System.out.println("Loading model " + name); > > >> try { > > >> Scanner scanner = new Scanner(new BufferedReader(new FileReader( > > "models/" + name))); > > while (scanner.hasNext()) { > > System.out.println(scanner.next()); > > } > > >> if (!scanner.hasNext()) { > > System.out.println("Done!"); > > scanner.close(); > > } > > >> } catch (FileNotFoundException e) { > > System.out.println("Model not found"); > > } catch (IOException e) { > > System.out.println("ModelLoader IO Exception"); > > } > > >> } > > } > > ~Braindrool -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en