Re: [android-developers] What should I use for common parts of UI in Android application?
On Mon, Aug 8, 2011 at 11:50 PM, Alexey Zakharov alexey.v.zaha...@gmail.com wrote: Should this screens be separate activities? It can't as you're using Maps which requires one MapActivity. Is fragments API right thing to implement this? Maybe, I don't know. Take a gander at the Strategy Pattern. - TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] What should I use for common parts of UI in Android application?
In general, it is a good idea to start leveraging fragments. This will make it easier to rebuild the UI on tablets. Fragments allows reuse and well as storing of history state of each component. If you are only interested in handsets and don't care about component reuse or history state, then just use an activity and swap out components by setting view visibility. Also the complexity of the UI component is a factor (simple click events may not warrant a fragment but more complicated logic may). On Tue, Aug 9, 2011 at 10:25 AM, TreKing treking...@gmail.com wrote: On Mon, Aug 8, 2011 at 11:50 PM, Alexey Zakharov alexey.v.zaha...@gmail.com wrote: Should this screens be separate activities? It can't as you're using Maps which requires one MapActivity. Is fragments API right thing to implement this? Maybe, I don't know. Take a gander at the Strategy Pattern. - TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] What should I use for common parts of UI in Android application?
Yep, from my searches in Uber's code it uses ViewStabs and single map activity. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] What should I use for common parts of UI in Android application?
Here is Uber Android application. As you see each of screen has some common elements: header, map control etc. But each view has different header buttons and subview with some view specific details. Should this screens be separate activities? Is fragments API right thing to implement this? http://i.stack.imgur.com/w0GQI.jpg http://i.stack.imgur.com/zdKIE.jpg http://i.stack.imgur.com/Ir43Y.jpg -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en