Re: [android-developers] Dianne, when is the SoundPool going to get fixed?

2011-09-05 Thread Dianne Hackborn
I am an engineer on the core Android frameworks (android.app, android.view,
android.widget, etc) and am on this list to answer questions that I can for
people in these areas.

On Sun, Sep 4, 2011 at 1:14 AM, Christopher Van Kirk 
christopher.vank...@gmail.com wrote:

  Sorry Dianne. I thought you were a general contact person for us peons
 since I see you replying frequently. Could you do me a favor and pass this
 question on to whoever is appropriate to handle it?

 Thanks!


 On 9/4/2011 3:26 PM, Dianne Hackborn wrote:

 Um, why are you asking me?  I don't work on media.

 On Sat, Sep 3, 2011 at 3:42 PM, Christopher Van Kirk 
 christopher.vank...@gmail.com wrote:

 We're seeing a lot more devices coming onto the scene with two or more
 CPUs, and the SoundPool is broken on those devices. There is some kind of
 race condition that's causing a busy hang from time to time when playing
 sounds. The only workaround is to turn off the sound on such devices or
 avoid using the SoundPool.

 I'd say only 3 in 5 of the games in the market work on the SGS2, and maybe
 1 in 5 works on the SGT10.1...with the sound turned on.

 Not having a reliable API for these popular devices makes developing for
 them a nightmare.

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  --
 Dianne Hackborn
 Android framework engineer
 hack...@android.com

 Note: please don't send private questions to me, as I don't have time to
 provide private support, and so won't reply to such e-mails.  All such
 questions should be posted on public forums, where I and others can see and
 answer them.

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-- 
Dianne Hackborn
Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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Re: [android-developers] Dianne, when is the SoundPool going to get fixed?

2011-09-04 Thread Dianne Hackborn
Um, why are you asking me?  I don't work on media.

On Sat, Sep 3, 2011 at 3:42 PM, Christopher Van Kirk 
christopher.vank...@gmail.com wrote:

 We're seeing a lot more devices coming onto the scene with two or more
 CPUs, and the SoundPool is broken on those devices. There is some kind of
 race condition that's causing a busy hang from time to time when playing
 sounds. The only workaround is to turn off the sound on such devices or
 avoid using the SoundPool.

 I'd say only 3 in 5 of the games in the market work on the SGS2, and maybe
 1 in 5 works on the SGT10.1...with the sound turned on.

 Not having a reliable API for these popular devices makes developing for
 them a nightmare.

 --
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-- 
Dianne Hackborn
Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

-- 
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Re: [android-developers] Dianne, when is the SoundPool going to get fixed?

2011-09-04 Thread Christopher Van Kirk
Sorry Dianne. I thought you were a general contact person for us peons 
since I see you replying frequently. Could you do me a favor and pass 
this question on to whoever is appropriate to handle it?


Thanks!

On 9/4/2011 3:26 PM, Dianne Hackborn wrote:

Um, why are you asking me?  I don't work on media.

On Sat, Sep 3, 2011 at 3:42 PM, Christopher Van Kirk 
christopher.vank...@gmail.com mailto:christopher.vank...@gmail.com 
wrote:


We're seeing a lot more devices coming onto the scene with two or
more CPUs, and the SoundPool is broken on those devices. There is
some kind of race condition that's causing a busy hang from time
to time when playing sounds. The only workaround is to turn off
the sound on such devices or avoid using the SoundPool.

I'd say only 3 in 5 of the games in the market work on the SGS2,
and maybe 1 in 5 works on the SGT10.1...with the sound turned on.

Not having a reliable API for these popular devices makes
developing for them a nightmare.

-- 
You received this message because you are subscribed to the Google

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android-developers@googlegroups.com
mailto:android-developers@googlegroups.com
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mailto:android-developers%2bunsubscr...@googlegroups.com
For more options, visit this group at
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--
Dianne Hackborn
Android framework engineer
hack...@android.com mailto:hack...@android.com

Note: please don't send private questions to me, as I don't have time 
to provide private support, and so won't reply to such e-mails.  All 
such questions should be posted on public forums, where I and others 
can see and answer them.


--
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Re: [android-developers] Dianne, when is the SoundPool going to get fixed?

2011-09-04 Thread Michael Banzon
OT: Wooaaw! Cross list/support hack! :o)

On Sun, Sep 4, 2011 at 10:14 AM, Christopher Van Kirk
christopher.vank...@gmail.com wrote:
 Sorry Dianne. I thought you were a general contact person for us peons since
 I see you replying frequently. Could you do me a favor and pass this
 question on to whoever is appropriate to handle it?

 Thanks!

 On 9/4/2011 3:26 PM, Dianne Hackborn wrote:

 Um, why are you asking me?  I don't work on media.

 On Sat, Sep 3, 2011 at 3:42 PM, Christopher Van Kirk
 christopher.vank...@gmail.com wrote:

 We're seeing a lot more devices coming onto the scene with two or more
 CPUs, and the SoundPool is broken on those devices. There is some kind of
 race condition that's causing a busy hang from time to time when playing
 sounds. The only workaround is to turn off the sound on such devices or
 avoid using the SoundPool.

 I'd say only 3 in 5 of the games in the market work on the SGS2, and maybe
 1 in 5 works on the SGT10.1...with the sound turned on.

 Not having a reliable API for these popular devices makes developing for
 them a nightmare.

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en



 --
 Dianne Hackborn
 Android framework engineer
 hack...@android.com

 Note: please don't send private questions to me, as I don't have time to
 provide private support, and so won't reply to such e-mails.  All such
 questions should be posted on public forums, where I and others can see and
 answer them.

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
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 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en

 --
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-- 
Michael Banzon
http://michaelbanzon.com/

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Re: [android-developers] Dianne, when is the SoundPool going to get fixed?

2011-09-04 Thread Christopher Van Kirk
Nah, it's a development issue. I need sound in my app, and the spotty 
nature of support for this API is rather a big thorn in my side. 
Probably in yours as well if you're building anything that needs 
attenuation capability.


On 9/4/2011 8:05 PM, Michael Banzon wrote:

OT: Wooaaw! Cross list/support hack! :o)

On Sun, Sep 4, 2011 at 10:14 AM, Christopher Van Kirk
christopher.vank...@gmail.com  wrote:

Sorry Dianne. I thought you were a general contact person for us peons since
I see you replying frequently. Could you do me a favor and pass this
question on to whoever is appropriate to handle it?

Thanks!

On 9/4/2011 3:26 PM, Dianne Hackborn wrote:

Um, why are you asking me?  I don't work on media.

On Sat, Sep 3, 2011 at 3:42 PM, Christopher Van Kirk
christopher.vank...@gmail.com  wrote:

We're seeing a lot more devices coming onto the scene with two or more
CPUs, and the SoundPool is broken on those devices. There is some kind of
race condition that's causing a busy hang from time to time when playing
sounds. The only workaround is to turn off the sound on such devices or
avoid using the SoundPool.

I'd say only 3 in 5 of the games in the market work on the SGS2, and maybe
1 in 5 works on the SGT10.1...with the sound turned on.

Not having a reliable API for these popular devices makes developing for
them a nightmare.

--
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
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--
Dianne Hackborn
Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

--
You received this message because you are subscribed to the Google
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