Re: [android-developers] Re: What phone to buy for development?
Natanael Arndt wrote: is it also possible to install an other Android version on a consumer phone, e.g the version from here[1] if I don't want the vodafone branding on the HTC Magic? Not usually. You can root some phones and install alternative firmware (e.g., OpenEclair.com). -- Mark Murphy (a Commons Guy) http://commonsware.com | http://twitter.com/commonsguy Android Consulting/App Development: http://commonsware.com/consulting -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: What phone to buy for development?
If you want to see what your app looks like with QVGA (and appears in the Market for QVGA users) get a Tattoo. I strongly recommend developing on a low-end phone. If it works on that, it's all a bonus thereafter. Tattoo is currently on 1.6. To test (relatively) low RAM, and 1.6, get a G1. To test handsets still in the wild with 1.5, get a Hero. This will also help you test against Sense UI (HTC proprietary extensions). There are tons of Heros out there, and they have their own radio quirks so this is a useful phone to have. For the 2.*, slightly flaky radio (in my experience) and Motorola extensions get a Droid. For the LG extensions you could also get a GW620 but these are pretty rare. The LG handsets also have low RAM. For high res screens and 2.* there is of course the beautiful Nexus One. Re. versions of course you can flash anything onto anything but there is no substitute for the actual binaries consumers are using. This chart is a very useful resource: http://www.androphones.com/all-android-phones.php Jim On 11 March 2010 16:35, Yahel kaye...@gmail.com wrote: Just to add a nuance here, any phone will do but some are noticibly more prone to weird behaviors like the Motorola Droid for example which for a lot of us is a nightmare but is one of the most used in the US according to the statistics of Radar Now. So I'm not sure how to handle that, you should either just avoid it. Will making your app works on the Droid automagically makes it work on more standard devices(hero, magic) or will it break on those. Just like when developing for the web, if you write your code against IE then it will usually works on other browsers, but not the other way around :D I would think that the fact that the Droid has more constraints it makes you write better, no not better, more compatible code across all devices. But just wanted to let you know. Have fun coding. Yahel -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: What phone to buy for development?
There might be some broken stuff but I've debugged with mine no problem. Mind you mine is a developer unit so that could explain that. Jim On 11 March 2010 19:19, Dan S danstow...@gmail.com wrote: Well tattoo is ok but the 'dev tools app' doesn't work on it, which prevents you from doing certain dev work http://groups.google.com/group/android-developers/browse_thread/thread/9c57df28e4164737/b20202476f6b02f3 Dan On Mar 11, 5:39 pm, Jim Blackler jimblack...@gmail.com wrote: If you want to see what your app looks like with QVGA (and appears in the Market for QVGA users) get a Tattoo. I strongly recommend developing on a low-end phone. If it works on that, it's all a bonus thereafter. Tattoo is currently on 1.6. To test (relatively) low RAM, and 1.6, get a G1. To test handsets still in the wild with 1.5, get a Hero. This will also help you test against Sense UI (HTC proprietary extensions). There are tons of Heros out there, and they have their own radio quirks so this is a useful phone to have. For the 2.*, slightly flaky radio (in my experience) and Motorola extensions get a Droid. For the LG extensions you could also get a GW620 but these are pretty rare. The LG handsets also have low RAM. For high res screens and 2.* there is of course the beautiful Nexus One. Re. versions of course you can flash anything onto anything but there is no substitute for the actual binaries consumers are using. This chart is a very useful resource: http://www.androphones.com/all-android-phones.php Jim On 11 March 2010 16:35, Yahel kaye...@gmail.com wrote: Just to add a nuance here, any phone will do but some are noticibly more prone to weird behaviors like the Motorola Droid for example which for a lot of us is a nightmare but is one of the most used in the US according to the statistics of Radar Now. So I'm not sure how to handle that, you should either just avoid it. Will making your app works on the Droid automagically makes it work on more standard devices(hero, magic) or will it break on those. Just like when developing for the web, if you write your code against IE then it will usually works on other browsers, but not the other way around :D I would think that the fact that the Droid has more constraints it makes you write better, no not better, more compatible code across all devices. But just wanted to let you know. Have fun coding. Yahel -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com android-developers%2bunsubscr...@googlegroups.comandroid-developers%252bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en