On Tue, Mar 9, 2010 at 4:06 AM, greenrobot <kont...@greenrobot.de> wrote:
> With the new NDK R3 Android it is possible to write OpenGL ES 2.0 apps > targeting Android 2.0+. Is there a list of devices which support it? > > The Verizon Droid and Google Nexus One both support OpenGL ES 2.0 as far as I know. > Also, is there a flag for Android Market, that an app requires OpenGL > ES 2.0? > > Yes, you should use a <uses-feature> element in your manifest to indicate the version of OpenGL ES that your application requires. See http://developer.android.com/intl/de/guide/topics/manifest/uses-feature-element.htmlfor details Otherwise, you should test glGetString() to determine at runtime which version is supported on a target device, in the case where you want an application that adapts to several distinct GPUs: http://www.khronos.org/opengles/sdk/1.1/docs/man/glGetString.xml Hope this helps Thanks, > Markus > > -- > http://greenrobot.de > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to android-developers@googlegroups.com > To unsubscribe from this group, send email to > android-developers+unsubscr...@googlegroups.com<android-developers%2bunsubscr...@googlegroups.com> > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en