[android-developers] Market Intent Suggestion
When we search for an application by its fully qualified Java package name using http://market.android.com/search?q=pname: or market://search?q=pname: It displays a single result in a list. Since it a single result it should display the detailed application view instead of showing it in a list view. Just a suggestion -- Best Regards, Atif Gulzar I Unicode, ɹɐzlnƃ ɟıʇɐ -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Device Seeding Program for Top Android Market Developers
guys, try 2 check this: http://sites.google.com/site/developermarketandroidgiveaway/faq -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: HTML parsing with JAVA
second thing how can I use it? It showing me all the packages. Then how can I parse it? Any sample code will help a lot. Thanks. On Mar 4, 12:06 pm, Beena wrote: > Thanks Jens, > > I have to parse HTML in my project. > > I have set the tagsoup-1.2.jar file using eclips. > Now when I build it gives warning as > warning: Ignoring InnerClasses attribute for an anonymous inner class > that doesn't come with an associated EnclosingMethod attribute. (This > class was probably produced by a broken compiler.) > > All the parser giving same warning. > > Please reply. > > Its urgent. > > On Feb 24, 1:23 pm, Jens wrote: > > > Tagsoup. You can add the lib to your project or (ab)use reflection to > > obtain it from your platform - Google is using themselves. > > >http://home.ccil.org/~cowan/XML/tagsoup/ > > > On 22 Feb, 06:54, Alisha wrote: > > > > Hi All, > > > > I have to parse a html file using java. I have gone through a lot of > > > html parsers, but seem to understand none of them. So please help me > > > out with the type of parser that should be used for an android app and > > > how to parse a html file. > > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Device Seeding Program for Top Android Market Developers
Very helpful. On Mar 4, 3:20 pm, Yin wrote: > guys, try 2 check > this:http://sites.google.com/site/developermarketandroidgiveaway/faq -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Out of Memory resuming application
> - Are these fields static or are they instance-fields? Yes, they're static. > - When do you call loadAlphaBlinkingBitmaps or loadProxyBitmaps All the load Bitmaps methods are called in the gamescreen constructor. > - When do you clear out the mBitmap and mProxy caches? (in onPause, > onDestroy, ...?) I clear my bitmaps in the gamescreen onDetachedFormWindow On Mar 3, 8:26 pm, Streets Of Boston wrote: > The fields mProxy and mBitmap are a bit suspect here. You cache > bitmaps in them. > > - Are these fields static or are they instance-fields? > - When do you call loadAlphaBlinkingBitmaps or loadProxyBitmaps > (during onCreate, during onPause, ...) > - When do you clear out the mBitmap and mProxy caches? (in onPause, > onDestroy, ...?) > > On Mar 3, 6:05 am, REvolver wrote: > > > Ok, > > > Actually I load several Bitmaps using Bitmap.createBitmap(..) or > > BitmapFactory.decodeResource(...). > > In this snippet I use the first way > > > static public void loadProxyBitmpas(){ > > //load the sprites > > BitmapFactory.Options op= new BitmapFactory.Options(); > > op.inPreferredConfig=Config.RGB_565; > > int diceSize; > > switch(Main.device){ > > case FWVGA:{ > > op.inScaled=false; > > break; > > } > > case WVGA:{ > > op.inScaled=false; > > break; > > } > > case QVGA:{ > > // diceSize=29; > > break; > > } > > case HVGA:{ > > break; > > } > > } > > // if(Main.runningOnX10){ > > // op.inScaled=false; > > // } > > int rsId=0; > > Bitmap diceSide=null; > > for (int j = 0; j < 3; j++) { > > switch(j){ > > case 0:{ > > rsId=R.drawable.dice_white; > > break; > > } > > case 1:{ > > rsId=R.drawable.dice_red; > > break; > > } > > case 2:{ > > rsId=R.drawable.dice_black; > > break; > > } > > } > > Bitmap > > tempBitmap=BitmapFactory.decodeResource(Main.instance.getResources(),rsId,op); > > > > diceSize=tempBitmap.getWidth()/NUMBER_OF_DICE_SPRITES; > > Log.d("diceSize", " " + diceSize); > > for (int i = 0; i < DiceBody.SPRITE_COUNT; i++) { > > Matrix matrix=null; > > if(Main.device==Device.QVGA){ > > matrix=new Matrix(); > > matrix.setScale(0.9f,0.9f); > > } > > diceSide = Bitmap.createBitmap(tempBitmap, > > i * diceSize, 0, > > diceSize, diceSize,matrix,false); > > > mProxy[i+(DiceBody.SPRITE_COUNT*j)] = > > diceSide; > > } > > tempBitmap.recycle(); > > tempBitmap=null; > > > } > > } > > > In the next snippet I use the BitmapFactory: > > > static public void loadAlphaBlinkingBitmaps() { > > BitmapFactory.Options op = new BitmapFactory.Options(); > > op.inPreferredConfig = Config.ARGB_; > > switch(Main.device){ > > case FWVGA:{ > > op.inScaled=false; > > break; > > } > > case WVGA:{ > > op.inScaled=false; > > break; > > } > > case QVGA:{ > > break; > > } > > case HVGA:{ > > break; > > } > > } > > // if(Main.runningOnX10){ > > // op.inScaled=false; > > // } > > mBitmap[0] = > > BitmapFactory.decodeResource(Main.instance.getResources(), > > R.drawable.nomove, op); > > mBitmap[1] = > > BitmapFactory.decodeResource(Main.instance.getResources(), > > R.drawable.icon_fight_small,op); > > mAnimation=new AlphaAnimation(0, 1); > > mAnimation.setInterpolator(new SinInterpolator()); >