Re: how does skia OpenGL backend works?

2009-04-29 Thread mailandroid

Can someone explain me how  worst_case_edge_count() is caluclated in
SkGL.cpp? Not able to get enough clarity on adding edgecount for
kQuad_Verb(added 8) and kCubic_Verb(added 16).

thanks and regards


On Apr 29, 9:28 am, Romain Guy  wrote:
> TheOpenGLbackendforSkiais not supported and not enabled.
>
> On Tue, Apr 28, 2009 at 9:27 PM, mailandroid  wrote:
>
> > Hi,
>
> > Could anyone explain me howskiaOpenGLbackendworks?
>
> > SkCanvas is the drawing context forSkia. How and When SkGLCanvas gets
> > invoked? On what parameter drawing gets diverted toOpenGLform? Does
> > application has to set some parameter?
>
> > thanks and regards
>
> --
> Romain Guy
> Android framework engineer
> romain...@android.com
>
> Note: please don't send private questions to me, as I don't have time
> to provide private support.  All such questions should be posted on
> public forums, where I and others can see and answer them
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Re: how does skia OpenGL backend works?

2009-04-28 Thread Romain Guy

No ETA and definitely not for Donut.

On Tue, Apr 28, 2009 at 9:34 PM, mailandroid  wrote:
>
> Thanks for immediate response. any idea when this will be done? Can we
> expect the support in Donut releases?
>
> On Apr 29, 9:28 am, Romain Guy  wrote:
>> The OpenGL backend for Skia is not supported and not enabled.
>>
>> On Tue, Apr 28, 2009 at 9:27 PM, mailandroid  wrote:
>>
>> > Hi,
>>
>> > Could anyone explain me how skia OpenGL backend works?
>>
>> > SkCanvas is the drawing context for Skia. How and When SkGLCanvas gets
>> > invoked? On what parameter drawing gets diverted to OpenGL form? Does
>> > application has to set some parameter?
>>
>> > thanks and regards
>>
>> --
>> Romain Guy
>> Android framework engineer
>> romain...@android.com
>>
>> Note: please don't send private questions to me, as I don't have time
>> to provide private support.  All such questions should be posted on
>> public forums, where I and others can see and answer them
> >
>



-- 
Romain Guy
Android framework engineer
romain...@android.com

Note: please don't send private questions to me, as I don't have time
to provide private support.  All such questions should be posted on
public forums, where I and others can see and answer them

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Re: how does skia OpenGL backend works?

2009-04-28 Thread mailandroid

Thanks for immediate response. any idea when this will be done? Can we
expect the support in Donut releases?

On Apr 29, 9:28 am, Romain Guy  wrote:
> The OpenGL backend for Skia is not supported and not enabled.
>
> On Tue, Apr 28, 2009 at 9:27 PM, mailandroid  wrote:
>
> > Hi,
>
> > Could anyone explain me how skia OpenGL backend works?
>
> > SkCanvas is the drawing context for Skia. How and When SkGLCanvas gets
> > invoked? On what parameter drawing gets diverted to OpenGL form? Does
> > application has to set some parameter?
>
> > thanks and regards
>
> --
> Romain Guy
> Android framework engineer
> romain...@android.com
>
> Note: please don't send private questions to me, as I don't have time
> to provide private support.  All such questions should be posted on
> public forums, where I and others can see and answer them
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Re: how does skia OpenGL backend works?

2009-04-28 Thread Romain Guy

The OpenGL backend for Skia is not supported and not enabled.

On Tue, Apr 28, 2009 at 9:27 PM, mailandroid  wrote:
>
> Hi,
>
> Could anyone explain me how skia OpenGL backend works?
>
> SkCanvas is the drawing context for Skia. How and When SkGLCanvas gets
> invoked? On what parameter drawing gets diverted to OpenGL form? Does
> application has to set some parameter?
>
> thanks and regards
> >
>



-- 
Romain Guy
Android framework engineer
romain...@android.com

Note: please don't send private questions to me, as I don't have time
to provide private support.  All such questions should be posted on
public forums, where I and others can see and answer them

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how does skia OpenGL backend works?

2009-04-28 Thread mailandroid

Hi,

Could anyone explain me how skia OpenGL backend works?

SkCanvas is the drawing context for Skia. How and When SkGLCanvas gets
invoked? On what parameter drawing gets diverted to OpenGL form? Does
application has to set some parameter?

thanks and regards
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