Re: Vector register 23?

2021-12-09 Thread Phil Smith III
Dan Greiner wrote:

>Back in late September, I posted a link to a series of PowerPoint slides 

>that illustrate the operation of the z/Architecture vector-facility
instructions.

 

Thanks Dan! I could not find your note for some reason, and wasn't sure how
public these were.

 

Other folks: this is a great set of slides with a ton of useful info. What I
said the other day was, in fact, extracted directly from Dan's work.

 

.phsiii 


Re: Vector register 23?

2021-12-08 Thread Dan Greiner
Back in late September, I posted a link to a series of PowerPoint slides that 
illustrate the operation of the z/Architecture vector-facility instructions. 
For those who missed it, you can find it on my Google Drive: 
https://drive.google.com/file/d/13OhBkhgbU7N6a20nVo5uEAnR-s3-Pyz8/view?usp=sharing

The Overview.ppt file clearly illustrates that bits 0-63 of vector registers 
0-15 are one and the same as bits 0-63 of the corresponding floating-point 
registers. Since this has been baked into the hardware architecture since the 
z13's debut in 2015, I think that the chances of IBM changing it are slim 
(somewhere between zero and negative infinity). 

Considering that the vector floating-point instructions (Chapter 24) provide 
equivalent function to that of BFP instructions (Chapter 19), with additional 
operations, wider registers, and twice as many registers as BFP, it seems to be 
of little concern that the floating-point and vector registers overlap. I 
expect that an application that starts exploiting VR floating-point ops will 
find little use for the FP instructions.


Re: Vector register 23?

2021-12-08 Thread Ed Jaffe

On 12/8/2021 1:57 PM, Phil Smith III wrote:


Peter, I expect I'm not the only one who's amazed by this. Not that I know
enough to have a valid opinion, just that in this modren age of cheap memory
etc., it seems surprising that these would overlap. Do you know why this was
done? Is it something that could be "fixed" in a later machine, or is it now
baked into the ecosystem and thus basically how it's gonna be forever?


IBM Z processor chip real-estate can hardly be referred to as "cheap 
memory."


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Re: Vector register 23?

2021-12-08 Thread Farley, Peter x23353
Peter R. may answer on his own, but my impression is that this VR/FPR overlap 
is part of the hardware chip design of the FPU part of the z chips, and the 
fact that the zarch SIMD VR instruction functionality was (probably) initially 
aimed at mathematical computations that need FPU operations.  Not sure that 
could change in a future HW/chip design, but you never know.

Then again, they could adopt the mighty-mite box solution of using (a) separate 
GPU('s) with MIMD operations embedded for this stuff.  Look at what the 
crypto-currency miners are doing with loads of GPU's slaved together.

Peter F.

-Original Message-
From: IBM Mainframe Assembler List  On Behalf 
Of Phil Smith III
Sent: Wednesday, December 8, 2021 4:57 PM
To: ASSEMBLER-LIST@LISTSERV.UGA.EDU
Subject: Re: Vector register 23?

Peter Relson wrote, in part:

>the part about regs 8-15 bytes 0-7 is related to the fact that the VR 
>storage overlaps the FPR storage.

Peter, I expect I'm not the only one who's amazed by this. Not that I know 
enough to have a valid opinion, just that in this modren age of cheap memory 
etc., it seems surprising that these would overlap. Do you know why this was 
done? Is it something that could be "fixed" in a later machine, or is it now 
baked into the ecosystem and thus basically how it's gonna be forever?

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Re: Vector register 23?

2021-12-08 Thread Phil Smith III
Peter Relson wrote, in part:

>the part about regs 8-15 bytes 0-7 is related to the fact that the VR
>storage overlaps the FPR storage.

 

Peter, I expect I'm not the only one who's amazed by this. Not that I know
enough to have a valid opinion, just that in this modren age of cheap memory
etc., it seems surprising that these would overlap. Do you know why this was
done? Is it something that could be "fixed" in a later machine, or is it now
baked into the ecosystem and thus basically how it's gonna be forever?

 

...phsiii (who acknowledges that his questions sound very normative)


Re: Vector register 23?

2021-12-08 Thread Peter Relson
Robert Ngan wrote:

Vector registers (VRs) 8 - 15, bytes 0 - 7, and the entirety of VRs 16 - 
23 are unchanged.
16-23 only! Not 16-31. Is this correct?


Yes it is correct (and you didn't even ask about VRs 0-7). As with the 
FPRs, some of the vector regs are considered "volatile" and need not be 
preserved if used.
A program might be able to take advantage of that, if using the regs when 
not calling anything.

Only the part about regs 8-15 bytes 0-7 is related to the fact that the VR 
storage overlaps the FPR storage.

Peter Relson
z/OS Core Technology Design


Re: Vector register 23?

2021-12-07 Thread Phil Smith III
Robert Ngan wrote:

>Under "Saving the caller program's registers", the assembler services guide
states:

 

>Vector registers (VRs) 8 - 15, bytes 0 - 7, and the entirety of VRs 16 - 23
are unchanged.

 

>16-23 only! Not 16-31. Is this correct?

 

Well, "The vector facility for z/Architecture provides a set of 32 vector
registers, each having 128 bits" so I dunno what it's describing. Maybe it's
saying "Of the 32 VRs, some parts are unchanged, but other parts might be".

 

Ah yes:

A portion of the vector-register file overlaps the existing floating-point
registers.  Bits 0-63 of vector registers 0-15 co-exist with FPRs 0-15; bits
64-127 of VRs 0-15 and all of VFs 16-31 have their own unique locations in
the register file. 

 

Those quotes are from some PPTXs that someone (I forget who!) sent me.

 

...phsiii