Re: Klango and ag forum

2014-05-19 Thread AudioGames . net Forum — Site and forum feedback : roro via Audiogames-reflector


Re: Klango and ag forum

For me, I write on Klango more often than here. But both sites are awesom.URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174865#p174865

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Re: X-wheel available now as free and abandonware

2014-05-19 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector


Re: X-wheel available now as free and abandonware

I'm sad to see developpers stopping producing audio games. @Victorious: You're welcomeURL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174864#p174864

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Re: X-wheel available now as free and abandonware

2014-05-19 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector


Re: X-wheel available now as free and abandonware

I'm sad to see developpers stopping producing audio games. @Victorius: You're welcomeURL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174864#p174864

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Re: petition

2014-05-19 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


Re: petition

See? Doesn't help to jump the gun and suspect the wrong people. And I wouldn't say you'd be committing the same crime... I would hesitate before letting out information. Self-preservation does prove to be the right course sometimes...URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174863#p174863

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Re: Klango and ag forum

2014-05-19 Thread AudioGames . net Forum — Site and forum feedback : danny via Audiogames-reflector


Re: Klango and ag forum

I still hang out on their. Not as offten as I used to but sometimes I come on to check the forums.URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174862#p174862

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Re: X-wheel available now as free and abandonware

2014-05-19 Thread AudioGames . net Forum — General Game Discussion : Victorious via Audiogames-reflector


Re: X-wheel available now as free and abandonware

Ah, so its really only accurate to say that development has paused. Thanks for the clarification.URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174861#p174861

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Re: petition

2014-05-19 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


Re: petition

No. We thought it was Bill, and I just found out it was someone else who hacked audiogames, but unfortunately I don't have names. If I ever find out, I'll let you know because if I don't, I'm basically committing the same crime.URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174860#p174860

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Re: Enabling Narrator in Windows Longhorn setup

2014-05-19 Thread AudioGames . net Forum — Off-topic room : flyby chow via Audiogames-reflector


Re: Enabling Narrator in Windows Longhorn setup

you wil have to slip streem audio drivers in to the instelation.URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174859#p174859

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Re: Klango and ag forum

2014-05-19 Thread AudioGames . net Forum — Site and forum feedback : garrett via Audiogames-reflector


Re: Klango and ag forum

Guys, klango's still around, it's not dead yet. Do what you want, but I like klango.URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174858#p174858

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Re: petition

2014-05-19 Thread AudioGames . net Forum — General Game Discussion : garrett via Audiogames-reflector


Re: petition

OKay, about post 13. Sorry, I didn't literally mean my IQ was 293, it was a figure of speech. And I wouldn't track someone down, I was just pissed off. And I'm 14, I was 12 2 years ago. Hope this setals everything.URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174857#p174857

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Re: SoR2access again, with recordings and other games

2014-05-19 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


Re: SoR2access again, with recordings and other games

Teenage Mutant Ninja Turtles: Tournament FightersFirst of all, there were two games under this title: one for SNES, and one for Genesis/Megadrive. They are both fighting games, and they both include the TMNT, but they're otherwise completely different. Just be aware of this if you're looking up move lists.Second, the copy in the zip is the European version, so have your country code set to Europe when playing. Unlike X-Men, the speed will be correct in Europe mode, but it will be ridiculously fast in US or Japan.The story (you can view it if you wait at the main menu, or just press A or C at the main menu) starts out with Master Splinter talking about the turtles, when their shadows approach. He then realizes that they are not the real turtles, and it fades out as someone yells.Cut to the turtles, watching TV, when Krang interrupts the broadcast, gloating about how his turtle clones have captured Splinter and taken him to Dimention X, e
 tc. The Turtles call for help, and so we hear the rest of the cast chime in (April O'Neil is some sort of acrobatic clawed staff-wielder in this game, and she's not even in catgirl form; Casey Jones, Ray Filet, and Sissyphus make up the rest of the playable characters.). And they hop in the turtl blimp and head off to Dimension X.Now, the menus:The main menu loops, but the option menu does not, because... Konami was feeling mischievous that day?The main menu is also in two columns, to make things more confusing.You start on 1 player mode. Up or down will take you to tournament mode, which is the equivalent of survival mode in most fighters: fight as many opponents as you can before you die.To the right from 1player is 2player; that is, versus mode.Down from 2player is practice mode, which isn't actually all that great, since you just pick your character, your oppnent, and have one fight. If you really want to practice, you'r
 e probably better off using 2player mode, assuming you have the 2p controls set.Down from practice, or up from 2player, is options.The options menu does not loop, and most of the settings don't loop, either. And, even nicer, all the numeric settings talk! The announcer's accent is a bit odd, but it's just the numbers from 1-7 (he says "final" for 8).The options, from top to bottom:Difficulty (1-8). The ending varies with the difficulty. You get a silent "Congratulations. Now try it on a higher difficulty" if you beat it on level1. You get a "It was another clone!" for the lower middle difficulties; the highest difficulties give you the good ending.Rounds per match, 1, 3, 5 or 7. Sometimes, if you get a rare double knockout, you can have more. But usually, this is the max.Timer: on/off. This one doesn't talk, but it defaults to on. It also loops, so remember how m
 any times you've changed it, if the time limit matters.Continues, 3, 5 or 7. If you lose in 1player, this is how many times you can try again before getting game over.Controller configuration. In a rare case of kindness, there are 5 settings, and they don't loop. So to restore the default, just find this, and go left until it stops changing. I'd tell you the combinations, but I never bothered memorizing them.Music test. It doesn't make sound when you move left or right, but it doesn't loop either. You can press A to play a track, or B to stop it. This is a good way to tell if you have stereo on or not.Sound Effects test. Much like the music test, but I don't think you can stop them.Voice test. Some weird things count as voices, including several random drum beats.Sound mode: Default is stereo, but you can set it ot mono, if you really want. It doesn't ma
 ke sound when it changes, and I don't know if it loops. I don't think it affects any music that is already playing, but it affects music that starts after you change it. So, yeah, the music test is the best way to test this. I don't think anything but music is affected, though, sadly.Basic controls (default):up=jump, down=crouch.A=punch/weapon attackB=kick/etcC=tauntTaunting isn't worth much. Supposedly it can restore a little health if you do it while blocking in tournament mode, but it leaves you wide open, too. It's... amusing, though.The taunt button is used in desperation attacks, though. Good luck using desperation attacks in a real fight, and not only because the movements are difficult, but because we're kinda left guessing on when your health meter starts flashing.The character select screen not only loops, but it loops to the opposite row.And you start on Leonardo, who is 
 on the bottom left. I don't think you return when continuing, though; you start on the character you last picked, IIRC.From left to right, bottom to top, because you can actually do that with this form of looping:LeonardoDonatelloRaphaelMichaelangeloCasey JonesRay FiletApril O'neilSissyphusWhen you pick your character, there are some speed/power settings you can change, but I generally leave them alone. I

Re: SoR2access again, with recordings and other games

2014-05-19 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


Re: SoR2access again, with recordings and other games

Mighty Morphing Power Rangers: The MovieThis game plays very similarly to Streets of Rage, but the access program does not work for it. ... I think. I'd be impressed if it turns out it does.It might take a press of start or two, after the title music starts, to get to the menu. Again, try pressing down if you're unsure.The main menu does not loop, so it's pretty simple to find what you want:The top option is single player, the middle is 2players, and the bottom is options. If there's no player2 contrller, it will skip the 2players option entirely, but I think the emulator pretty much always counts both.The options menu does loop, unfortunately.The top option is difficulty, I think. Below that is control configuration.The bottom four options are sound test and exit, in the order: Sound effects, music, voices, exit.You can make the music fade out by presing B.The character select, for ranger levels
 , goes in this order, I think; I don't remember if you always start on the same ranger or not:Red (Tyranosaurus / Rocky / Jason)White (TigerZord / Tommy)Pink (Pteradactyl / Kimberly)Black (Mastodon / Adam / Zack)Blue (Triceratops / Billy)Yellow (Sabertooth Tiger / Aisha / Trini)It loops, so if you start on Red, you can press left for Yellow, etc.If there are two players, one starts on Red, the other on White.The big danger, here, is that you don't hear when you die. Well, and enemies don't taunt so much unless they're about to hit you.But my general habit is to press start if I've fallen down a lot lately, just to be safe, since pressing B or moving when at the "Continue?" prompt can end in choosing to quit by mistake. And I do mean start, not C, since the continue prompt doesn't make the menu sounds the way it does in SoR2.In spite of that, this game is usually easier than SoR
 2. It plays about the same, but the AI is considerably simpler:A: Special attack. This is some unimpressive thing that hits all around you, and otherwise works as in SoR2, draining your health. Unlike SoR2, you should never need this in Ranger levels. (It might be useful in some Megazord battles.)B: Basic attacks. You don't need to hit an enemy to do the combos. For the last couple hits, the rangers pull out their respective weapons.C: Jump. Less useful than you might think. It's block for megazords, though, which is sometimes useful, if you're facing the right direction and blocking the right attack.Tap a direction twice, then hold it to run.If you press B while running, you're character will do a dashing attack with their weapon (or something crazier if you're using a megazord). Just doing this back and forth is a surprisingly efficient method for defeating many mobs of enemies.A running jump does not go as high, but if
  you attack in the process, you'll do a flying kick, which can help you dodge some things while still having a good hit area. Best in stage 5, though you're free to use it elsewhere, if you want.You can grab most enemies, but some bosses are harder to grab than others. Press B or C to throw a grabbed enemy, or back+B/C to throw them behind you.You'll sometimes grab scenery objects this way, and can throw them just the same, as projectiles. There's a big row of barrels like this in stage 3, and some boulders in stage4.If you hold B for a second or two, your character will start glowing; release at this point, and you'll use a projectile. The Megazords make a sound when they start glowing, but the rangers do not.The main differences between the rangers come down to their projectiles and weapons. Tommy's fireball-type thing is big, but doesn't travel very far; Kimberly's arrows are narrow, but go all the way; the Yellow r
 anger's projectile is some... slow-moving thing that I think is a spinning dagger or something.The Black Ranger shoots a small but quick blast from the blaster end of his axe, the Red Ranger does some leaping uppercut with his sword that sends a short-lived energy trail forward; the Blue Ranger twirls his lance, which has a huge vertical area but probably the shortest horizontally. But, his dashing attack is exactly the opposite: he stabs forward with the lance, which has practically no vertical range, but a lot of horizontal.The most distinguished dashing attack, though, is the Yellow Ranger's, since she attacks with two daggers. While some of the other rangers can definitely hit opponents out of the air (I think this only happens once, but still...), the daggers can do it pretty reliably, so I usually use Yellow in stage 4.Sometimes, enemies will drop power coins, which kinda float up and down where the enemy fell. You ned to hit the coin to take it (s
 ome of them heal you, while some just earn points). Dashing attacks are generally pretty good for this.There are some other little things that aren't necessarily apparent nonvisually: sometimes, the enemies in stages1 and 2 follow patterns that are eas to exploit. For example, one of the last wave

Re: snow race beta released!

2014-05-19 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


Re: snow race beta released!

Try right clicking and hitting run as administrator.URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174854#p174854

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Re: SoR2access again, with recordings and other games

2014-05-19 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


Re: SoR2access again, with recordings and other games

X-MenOf the games I included in the first post, this is the least accessible, because it's definitely a platformer. But, between the vOICe and some trial and error, I've been able to make it through enough areas that I'm willing to give it a write-up.First of all, the copy in the zip requires the European bios to load, but it will run slowly if you leave the country code set to Europe after it gets past the intro. Slow motion might be helpful in some cases, since it's hard to get good information out of the vOICe at more than 1Hz, but you can switch it to US or Japan after the intro if you want normal speed.The logo should be followed by some music, which is the same music that will play in the menus/character select area.Press start here, and you'll get the story, with its own menacing music (Magneto's doing something with a satellite, I dunno.).When the title music cmes
  up again, you'll be on the difficulty menu. You start out on the "Hero" setting, which is basically "Normal". If you press up, you'll be on "amateur", and down will be "superhero". Amateur is the easiest, but you get an ominous ending halfway through in that mode, and don't get to play the last 3 levels. (If you can get the amateur ending while blind, though, you're clearly lord Awesome McGamemaster, and I want to hear about it!)When you select your difficulty, you'll be at the character select. Now, the way this works is a little weird; basically, between the levels, you're in the Danger Room, where the X-Men do their training. The character select screen is actually on a series of monitors in the bottom-center of the room, and if you manage to hit one of those monitors when playing, you can go back to character select.The character select does not loop, so you can go all the way to the left for Gam
 bit, or to the right for Cyclops.From left to right, it goes:GambitNightcrawlerWolverineCyclopsIf you press start on a character, it will bring up their profile and a photo, including their stats, abilities, and backstory. Unless you have an OCR program that can read these, you're better off looking up a walkthrough on Gamefaqs if you want to read them. They aren't that important, but they might be interesting.Press start again, and your character will enter the Danger Room.If the game recognizes a second player controller (which it probably will), the title music will continue playing, while player2 is given the chance to join. If you leave the area with these monitors, the Danger Room music and timer will start.Controls:A: Mutant power. You have a mutant power meter, and it can run out pretty quickly if you abuse it. It refills automatically, but very slowly--on the order of several minutes. There are items you
  can find that restore mutant power, but they're small and you probably won't find them with the vOICe. Using these powers can get a little complicated.B: basic attack. You can combine these with jumping or crouching as needed. Mst of them are punches, but Gambit gets to use a staff, which means he actually gets a combo where, if you press B twice quickly, he'll use the staff, then punch. THe staff also hits low as well as directly ahead, which is nice, since there are some things most characters need to crouch to hit.C: Jump. Holding it can sometimes increase the maximum height.C while jumping: Gambit and Cyclops can do a flip-thing this way, which may or may not get them to jump higher/give you a moment where your attacks can hit a wider area.If you pause the game, all sprites (that's characters, enemies, and interactive objects) become invisible, but hte background stays on screen. At the top of the screen, the characters' icons a
 ppear (in the same left-to-right order), but there's a bottom row as well, with more characters you can summon to help you.This pause screen does not loop, but the sound of the cursor moving will still play when you're at the edges. It also has a few differences if you're playing with another player.The bottom row, from left to right:RogueArchangelIcemanStormYou can only summon these once per level, unless you find their icons after using them. (The icons are pretty rare, and positioned inconveniently.).To summon them, you need to select them from the pause screen, unpause, and press A.Rogue will fly at a specific target and do the maximum damage a single hit can do, usually.Archangel will fly across the screen 3 or 4 times, which usually kills everything that isn't a boss. If you time it right with bosses, he can get in several hits on them as well.Storm hovers and causes, well, a storm, which can
  sometimes hit bosses twice, but usually only hits once. It's also good for killing everything on screen.Iceman will create an ice-bridge, starting from where you are when you summon him, and going to the left or right, depending on which way you're facing. The bridge will disappear after a few seconds. Most of the trickiest platform puzzles were d

Re: Audiogames.net Down

2014-05-19 Thread AudioGames . net Forum — Site and forum feedback : roro via Audiogames-reflector


Re: Audiogames.net Down

Yes Giovani, that's exactly what I want to say. Sander said that he worked and restored the page, if I understand right. I read posts that say that the site is fixed. But where is that site? We can access to the forum, but not to the DB and the whole site.URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174852#p174852

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Re: SoR2access again, with recordings and other games

2014-05-19 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


Re: SoR2access again, with recordings and other games

Here are some basics on each game; each has its own heading, if you want to skip to a specific one:Streets of Rage 2When the music starts, it's going into the intro, which is mostly a story scroll, explaining how, one year after the previous game, the Syndicate has regained a foothold, and a previous team-member (Adam) has been kidnapped.The title screen and the main menu are different, but both are silent. So, when you press start here, you should wait a second or two for it to fadeout/in, then try pressing up or down. If you don't hear anything, it's the title screen, and you should press start again to get to the menu. (Alternatively, you can use the access program to hear which screen you're on.)The menus loop, but you always start on single player. The main menu, from top to bottom, is:1 player2 playersDuel (the players fight each other)Options
 Since the menu loops, you can press up to get to options more quickly, if you want.The options menu contains the following (You should start at the top):Difficulty (easy/normal/hard/mania; default is normal.)Lives: 1-5, default is 3. Do not press the arrow keys or B when you die, if you want to keep playing; if you run out of lives, but have continues left, you will be asked if you want to continue. Start or C should select yes (you'll hear the menu sounds), and you'll need to select which character to respawn as. I'd generally just press C until I know I'm back in (I usually don't wan tto switch characters that badly).Music test. left/right to select track, one of the buttons (A? C?) to play.Sound Effects Test.Voice test. What counts as voices is a bit weird; I assume it has to do with the audio channels used when playing them.Configure controls. Unle
 ss you can get an OCR program to read this, I'd suggest ignoring it.EXIT (You can pess start on any option and it will have the same effect).Any of the other three choices on the main menu will take you to the character select screen.The character select screen has four options, from left to right:MaxAxleBlazeSkatePlayer1 starts on Axle, and player2 starts on Blaze. After a fight in Duel mode, the cursor does not reset, IIRC.This can get confusing in 2player or duel, because both cursors cannot be on the same character.In Duel, there are a couple more options after selecting characters. These are to select the arena (there are 8, each based on a level in the normal modes, some with weapons or traps), and to toggle whether or not special attacks are enabled. I forget which order these come in.The controls in the game itself:A: Special attack. There are two versions of this: one if
  you just press A, one if you press A with a direction. The latter costs health, and you really shouldn't ever need it (but they're usually pretty effective if you do). The plain version only costs health if it hits an enemy, IIRC. These are usually good if you're in a tight mob, or can't hit one of the better-defended bosses (stages 4 and 5 are the ones I have in mind). Generally, though, it's best to avoid these.B: Basic attack. If you hit enemies with these fast enough, you can do combos. (There's another trick related to this, but I won't spoil it.  )C: Jump. There aren't many uses for it, other than aerial attacks and dodging a few things. But as it turns out, aerial attacks are pretty nice.Hold B for a few seconds, then release: This is usually a powerful kick, or the move that ends your combos.B+C: 
 back attack, or throw weapon if you're holding one. This works if you're holding one button and then press the other, so long as you're standing at the time. (So no throwing shuriken while in the air. I think. I don't think I ever tried that, actually...).forward-forward-B: dash attack. You can't actually run at different speeds in this game (unless you're Skate), but you can do dash attacks just the same.If you get close enough to an enemy without getting hit, you can grab them. The characters have different abilities from grabs, but generally, you can hit them while you're holding them (B), thow them (back+B), jump over them (C), or combine the jump with a throw (C, B or C, direction+B). Max and Skate have some... interesting variations on these (Max is pretty much a wrestler, so he can do bodyslams and such, while Skate isn't really big or strong enough to throw unless he's jumping over the enemy, so he does some other cra
 zy attacks for some of the throws).When enemies (or you) fall, it can hit other enemies, or destroy containers, Etc.Containers are things like trash cans, barrels, smaller signs, etc (or in one case, arcade games). Most of them make the same sound when broken, though there are two (in 2-1 and 3-3) that do something different. They usually leave behind something you can pick up, be it money, food, or weapons.The item detection in the access program is buggy, so this part is not necessarily going to be so easy to pick up as the fighting. But it's usually 

Re: Inquisitor's Heartbeat Announced

2014-05-19 Thread AudioGames . net Forum — New releases room : sswwaaiikkee via Audiogames-reflector


Re: Inquisitor's Heartbeat Announced

hi I m find inquisitor inglish trailerpchttps://www.youtube.com/watch?v=ooD5YnUAW48URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174850#p174850

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Re: BitTorrent Sync keys! lots of 'em!

2014-05-19 Thread AudioGames . net Forum — Off-topic room : daigonite via Audiogames-reflector


Re: BitTorrent Sync keys! lots of 'em!

I hate to be a pooper but I'm pretty sure this is illegal as all hell. I'm not someone who advocates for that censorship shit but you might want to take this down, since the site's access could be cut off with posts like this.I used to run a modding community for a GBA game and posting files like this was strictly prohibited because people can and will try to take the site down. Just a heads up.URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174847#p174847

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Re: petition

2014-05-19 Thread AudioGames . net Forum — General Game Discussion : arqmeister via Audiogames-reflector


Re: petition

Plus, the site is comeing back online anyway so, nothing to really be concerned about. Yes there are a ton of hackers out there, you can win the battle, but you can't win the war.URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174846#p174846

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Re: SoR2access again, with recordings and other games

2014-05-19 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


Re: SoR2access again, with recordings and other games

hi cae, tthanks foor the better explanattion about the game.that's really makes me want to try it.but unfortunately my 64 bits machine is having trouble with the sapi 5 engin.but I'll try it on my 32 bits.and I'm also interested about the TMNT menu guide and if possible, make the guide for mighty morphin power rangers the movie and X-men too.URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174845#p174845

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Re: Braillemon status update!

2014-05-19 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


Re: Braillemon status update!

Hey all! Daigonite, I guess you wanted us to check this out. I was able to successfully load my data from the previous version.  I found no bug so far, but I'll keep looking for anything that escapes normality.Best regards, Haramir.URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174844#p174844

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Re: SoR2access again, with recordings and other games

2014-05-19 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


Re: SoR2access again, with recordings and other games

The accessibility is pretty limited; the point of the recordings was to show ways they could be played anyway.(This is kinda long. Should I give each game its own post?)The X-men game will be the hardest, just because it's a platformer. It isn't heavy on platformy puzzles, but it still uses the 2D element enough to be confusing even with the vOICe.(As for hitting enemies, though: Gambit's special attack involves an exploding card that kinda flutters over a large area, so it can sometimes hit enemies above or below. Nightcrawler's teleportation is complicated, but if you hold it, he'll be invincible, and enemies that touch him will usually die instantly, except for bosses. Wolverine's double-jump with his claws extended has a pretty big hit area as well. These use up mutant power, though, and that takes a very long time to regenerate. So I'd generally just keep moving and punch if necessa
 ry. Or use Nightcrawler's dive kick. This one... really needs a more thorough walkthrough.)The SoR2access program works by extracting information from save states. (If anyone can come up with a version that reads from the emulator directly, that'd be much nicer!). You need to have the game running before you start it, since it constantly sends the F5 key through to update your save state.In the SoR2Access window, you can press the spacebar to mute/unmute in-game sounds. Items are separate, because the item detection is prone to false positives (It will usually tell you there's a knife lying around when there isn't, which will inevitably make things annoying when there really is a knife you can use.).You can press the number of the character slot you want to look at to view just that character's information (be sure to pause the game before doing this!). The first two slots (0 and 1) are the players, slots 2-7 are enemies, and slots 8
  and 9 are items. But, again, the items are buggy.I was hoping that you could partly read the options menu through the access program (you can press s to hear what screen you're on, and d to hear the difficulty setting). However, the difficulty variable is only set when you start a level, so you won't hear the changes you've made until they take effect.For reference, the menu works like this:It loops, unfortunately.You start out on single player. Down is two players. Next is duel (player1 and player2 fight each other), and the bottom is Options.You can just press up to get to options, though.In options, you start out on difficulty; pressing left once should put you on easy, right is hard, and right twice is either very hard or Mania (I forget how many settings ther are for difficulty).Down once in the options menu is how many lives you get per continue. The default is 3, and it loops. So if you want 5 (the maximum without ch
 eats), press right twice.The next three options are sound test. I think the A button (for the emulator, not the letter) will play them. So if you get lost in the options menu, these might help orient you. That, and you can listen to all the music/voices/sound-effects in the game. (But not the sounds with the access program, of course.)If you press start in options, it saves your settings and returns you to the main menu, with the cursor reset to the single player position. So just pressing start enough will inevitably start the game, so long as you didn't wind up on one of the two player options.The access program defaults to save-stating every second. I'd be careful trying to make it any faster, but this does mean that you can miss fast movements (for example, ninjas). I sometimes find myself pausing the game to get a better look.In three of these games (Streets of Rage, X-Men and MMPR:The Movie), the controls are pretty similar: A is a cos
 tly special attack, B is basic attacks, and C is jump.In the TMNT:Tournament Fighters game, up is jump, A and B are different-strength attacks, and C is taunt. I'll write a menus guide for TMNT, if anyone's interested.URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174843#p174843

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Re: Klango and ag forum

2014-05-19 Thread AudioGames . net Forum — Site and forum feedback : Sebby via Audiogames-reflector


Re: Klango and ag forum

I dunno really. I do accept that everybody is born a newbie, but I also think the fact that it was a dedicated client had its own special kind of charm. You know, like it is. Still, I think people are better off for being out on the web--there's more on the web, more people including non-blinks, and of course it's not centralised. I would never in a million years join SAMNet, for example.URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174842#p174842

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Re: Klango and ag forum

2014-05-19 Thread AudioGames . net Forum — Site and forum feedback : Sebby via Audiogames-reflector


Re: Klango and ag forum

I dunno really. I do except that everybody is born a newbie, but I also think the fact that it was a dedicated client had its own special kind of charm. You know, like it is. Still, I think people are better off for being out on the web--there's more on the web, more people including non-blinks, and of course it's not centralised. I would never in a million years join SAMNet, for example.URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174842#p174842

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Re: snow race beta released!

2014-05-19 Thread AudioGames . net Forum — New releases room : kyle12 via Audiogames-reflector


Re: snow race beta released!

Oh dear?Danny, I'll help you fix this, but I have a feeling its because you're running on 64 bit, brad.URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174841#p174841

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Re: Audiogames.net Down

2014-05-19 Thread AudioGames . net Forum — Site and forum feedback : Giovani via Audiogames-reflector


Re: Audiogames.net Down

roro wrote:Sorry, is the page still the same, or do you changed the adress? I went there but got the same thing: "help desk". Thanks anyway for your hard work. I must agree with Roro. When or where is this site, audiogames.net?URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174840#p174840

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Re: request of advice about where to post a message

2014-05-19 Thread AudioGames . net Forum — Site and forum feedback : Sebby via Audiogames-reflector


Re: request of advice about where to post a message

I think this is for the mods. I can't see how else you could bypass the check. I also don't know whether it's possible to impersonate another user, with or without moderation.If you like, email me a copy of the text and I can see whether or if the board rejects it based on link count. Realise that the board also objects to implicit links, not merely explicit ones, in URL tags. The link need not start with http, either.URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174839#p174839

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Re: Klango and ag forum

2014-05-19 Thread AudioGames . net Forum — Site and forum feedback : Giovani via Audiogames-reflector


Re: Klango and ag forum

I think only, that Klango is to die, not by myself. Also for this, that some of developers are gave up of Klango. I heard about It, but I don't know, that this is true or false.URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174838#p174838

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Re: Klango and ag forum

2014-05-19 Thread AudioGames . net Forum — Site and forum feedback : Giovani via Audiogames-reflector


Re: Klango and ag forum

Hi folks! I must agree with You. I remember to those times, when I met a new people by this community, but after Year 2011 Klango is to die by myself.URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174837#p174837

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Re: Braillemon status update!

2014-05-19 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


Re: Braillemon status update!

https://www.dropbox.com/s/9cj4yn3os2ypq … .0.3.0.zipLink was added on the first post too. This was fixed with that update. I can't figure out what is causing that error you listed though, I tried to replicate it, and no dice.URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174836#p174836
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Re: Braillemon status update!

2014-05-19 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


Re: Braillemon status update!

https://www.dropbox.com/s/9cj4yn3os2ypq … .0.3.0.zipURL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174836#p174836
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Re: Braillemon status update!

2014-05-19 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


Re: Braillemon status update!

i can't find the link in this post and is their a way you could make it so that we don't have to battle the trainer again after i leave the cave?URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174835#p174835

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Re: SoR2access again, with recordings and other games

2014-05-19 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


Re: SoR2access again, with recordings and other games

how does the streets of rage 2 access work?and how to play X-men? I walk right but it seams I can't kill everything.URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174834#p174834

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Re: BitTorrent Sync keys! lots of 'em!

2014-05-19 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


Re: BitTorrent Sync keys! lots of 'em!

Hi.hanks for your helpURL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174833#p174833

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Re: snow race beta released!

2014-05-19 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


Re: snow race beta released!

Hi.this is the error I get when trying to run the program from the installer.---Setup---Unable to execute file:C:\Program Files (x86)\reality gaming\snow race\snowboard.exeCreateProcess failed; code 740.The requested operation requires elevation.---OK   ---and when i run snoword.exe it just says snowbord has stopped working and windows is trying to find a solution.URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174832#p174832

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Re: SoR2access again, with recordings and other games

2014-05-19 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


Re: SoR2access again, with recordings and other games

so are these games accessable? do you need any level of sight to play them?URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174831#p174831

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Re: Inquisitor's Heartbeat Announced

2014-05-19 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector


Re: Inquisitor's Heartbeat Announced

Hi guys, sorry for delay. I want to translate you some information about this game. It will be out on 23 may. The instruction link says that you will explore 35 different ambients, and you will use your hears to know where you are. This game will be available for Windows Mac and Ios. In Windows and mac, you will use Arrow Keys to move one feet in a diretion, and space to interact with various elements. For Ios, you will move touching one different angle, and interact with object touching center. There will also a mode to have endless ambients generated randomly.RegardsURL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174830#p174830

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Re: Inquisitor's Heartbeat Announced

2014-05-19 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector


Re: Inquisitor's Heartbeat Announced

Hi guys, sorry for delay. I want to translate you some information about this game. It will be out on 23 may. The instruction link says that you will explore 35 different ambients, and you will use your hears to know where you are. This game will be available for Windows Mac and Ios. In Windows and mac, you will use Arrow Keys to move one feet in a diretion, and space to interact with various elements. For Ios, you will move touching one different angle, and interact with object touching center.RegardsURL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174830#p174830

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Re: Braillemon status update!

2014-05-19 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


Re: Braillemon status update!

I updated the link again. Try it now (should take a minute or two from this exact post but you get the idea)URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174829#p174829

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Re: request of advice about where to post a message

2014-05-19 Thread AudioGames . net Forum — Site and forum feedback : micco67 via Audiogames-reflector


Re: request of advice about where to post a message

Hi,could you please advise? I've tried and posted only the one link I have included in my message, but it still refuses to publish (I cannot include it even here).Please let me know ASAP!Thanks,MirkoURL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174828#p174828

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Re: X-wheel available now as free and abandonware

2014-05-19 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector


Re: X-wheel available now as free and abandonware

Philip said on the blastbay forum a month back, that he was developping a new game, but the development is too slow, if not stopped, due to his other job. Liam also has a job, and therefore he's not producing games.URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174827#p174827

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The Email God Requires Assistance for a Mighty Purpose

2014-05-19 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


The Email God Requires Assistance for a Mighty Purpose

Well, OK, clearly not much of a God, since he doesn't know the complete catalogue of brain damage in Microsoft's shitty clients. He therefore requires some help from some more experienced minion, who is presumed to occupy these vaunted rooms. The problem: I can't make Windows Mail (not Live Mail, notice--this is the one for Windows Vista/7) store deleted messages on the server. We are trying to get trashed messages moved to [Gmail]/Trash, which is the designated folder. But right now, it appears to be employing the traditional IMAP expunge behaviour, and does not move email, much like Outlook Express did.It could of course be that, being I am helping this poor soul over Skype text chat, and he doesn't speak English all that well, that we have perhaps missed something. But it is also possible, given the lengths we had to go to just to p
 ut a slash character in a folder name (hacking the XML by hand) that it simply isn't possible. I would like someone here to give me the simple checkbox answer, if possible. How the fuck is it done?Your information is greatly appreciated. Thistech support incident has already spanned three days and I am frankly about ready to give up and revert to the Gmail default of archiving mail--which, given he came to me to empty his all mail folder, which I did successfully--is not something I'd like to have to repeat. It is true, also, that he is endeared to this particular client, but Mozilla Thunderbird on Windows is also something I have to defer to you, my friends, should the need arise.URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174826#p174826

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Re: X-wheel available now as free and abandonware

2014-05-19 Thread AudioGames . net Forum — General Game Discussion : pitermach via Audiogames-reflector


Re: X-wheel available now as free and abandonware

Not sure what's happening to Phillip, but Liam at least also has a job but he definitely hasn't stopped programming. In fact, a couple days ago he bought a windows phone (for those unaware it now comes with narrator) for testing, and I'm sure developing games is also a reason for getting it.URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174825#p174825

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