Re: creating status sounds in python

2014-07-16 Thread AudioGames . net Forum — Development room : CAE_Jones via Audiogames-reflector


  


Re: creating status sounds in python

The four basics are sine, sawtooth, square and triangular.This page gives examples (it looks like one of them uses headings to separate them, so it should be easy to find):http://stackoverflow.com/questions/1073 … angle-waveThose arent incredibly useful on their own--you still need to change a few values and such--but that covers the most common basic waves.Also, its for C, so there are some bits of notation in there you might or might not find confusing, depending on your experience. Specifically the liberal use of ++, and the ?: thing (Python has equivalents to these, but the latter at least looks pretty different).Ill translate the square one into Python as best I can:y = 3 if(x % 6)  3 else 0(Except youd want -1 and 1 for the maxima instead of 3 and 0, and the 6 and 3 in there should be replaced with the period and half of said period respectively. So it looks more like this:bytes[i]=-1.0 if((t%(1.0/f)  0.5/f) else 1.0... I think. Im having a stupidly hard time remembering how to calculate hte period all of a sudden.)

URL: http://forum.audiogames.net/viewtopic.php?pid=180908#p180908




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Re: N A Soft is looking for beta testers for my new game

2014-07-16 Thread AudioGames . net Forum — General Game Discussion : NickAdamson via Audiogames-reflector


  


Re: N A Soft is looking for beta testers for my new game

I recorded this quite early on in the development cycle. Theres a trailer from 2 minutes in. Ignore the bit at the end. I will be releasing, Ive taken it two far to stop now. Grinshttp://audioboo.fm/boos/2282441-audio-g … developing

URL: http://forum.audiogames.net/viewtopic.php?pid=180909#p180909




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Re: creating status sounds in python

2014-07-16 Thread AudioGames . net Forum — Development room : CAE_Jones via Audiogames-reflector


  


Re: creating status sounds in python

The four basics are sine, sawtooth, square and triangular.This page gives examples (it looks like one of them uses headings to separate them, so it should be easy to find):http://stackoverflow.com/questions/1073 … angle-waveThose arent incredibly useful on their own--you still need to change a few values and such--but that covers the most common basic waves.Also, its for C, so there are some bits of notation in there you might or might not find confusing, depending on your experience. Specifically the liberal use of ++, and the ?: thing (Python has equivalents to these, but the latter at least looks pretty different).Ill translate the square one into Python as best I can:y = 3 if(x % 6)  3 else 0(Except youd want -1 and 1 for the maxima instead of 3 and 0, and the 6 and 3 in there should be replaced with the period and half of said period respectively. So it looks more like this:bytes[i]=-1.0 if((t%(1.0/f)  0.5/f) else 1.0... I think. Im having a stupidly hard time remembering how to calculate the period all of a sudden.)[edit] The last answer on that page might be more helpful, but warning: uses C.http://stackoverflow.com/a/21197837And ignore the plotRGB lines in there. Those appear to be for graphics.[/edit]

URL: http://forum.audiogames.net/viewtopic.php?pid=180908#p180908




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Re: site updates July 16th

2014-07-16 Thread AudioGames . net Forum — AG-News room : defender via Audiogames-reflector


  


Re: site updates July 16th

[[wow]], thats allot of updates!Thanks to Dark and all the other moderators from me and, Im sure, the rest of the community! the work is very much appreciated and will help newcomers to the site as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=180910#p180910




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Re: your_adventure alpha version 2 by visionproductions released

2014-07-16 Thread AudioGames . net Forum — New releases room : ammericandad2005 via Audiogames-reflector


  


Re: your_adventure alpha version 2 by visionproductions released

you cant just make this a commercial game. it wont be fair to some in certain countries.

URL: http://forum.audiogames.net/viewtopic.php?pid=180911#p180911




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Re: Grail to the Thief: An Interactive Audio Adventure

2014-07-16 Thread AudioGames . net Forum — New releases room : ammericandad2005 via Audiogames-reflector


  


Re: Grail to the Thief: An Interactive Audio Adventure

thank you!

URL: http://forum.audiogames.net/viewtopic.php?pid=180912#p180912




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Re: abandonware archive. Now finally in one place!

2014-07-16 Thread AudioGames . net Forum — General Game Discussion : ammericandad2005 via Audiogames-reflector


  


Re: abandonware archive. Now finally in one place!

pashance is a virtue.

URL: http://forum.audiogames.net/viewtopic.php?pid=180913#p180913




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Re: abandonware archive. Now finally in one place!

2014-07-16 Thread AudioGames . net Forum — General Game Discussion : mtg_studios via Audiogames-reflector


  


Re: abandonware archive. Now finally in one place!

Well, Ive been waiting for over 14 hours, and still have nothing here, so that aut to tell you about patience. Also, its doing this with another folder as well, and Im kind of not sure why.

URL: http://forum.audiogames.net/viewtopic.php?pid=180914#p180914




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Re: your_adventure alpha version 2 by visionproductions released

2014-07-16 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector


  


Re: your_adventure alpha version 2 by visionproductions released

[[wow]], nice dude.

URL: http://forum.audiogames.net/viewtopic.php?pid=180915#p180915




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Re: N A Soft is looking for beta testers for my new game

2014-07-16 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: N A Soft is looking for beta testers for my new game

HiThis is a very cool idea and Im really looking forward to it when its finished, Im going to apply for a Beta Tester spot, wish me luck guys, and good luck to anyone else who applied as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=180916#p180916




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Re: your_adventure alpha version 2 by visionproductions released

2014-07-16 Thread AudioGames . net Forum — New releases room : mattymc2 via Audiogames-reflector


  


Re: your_adventure alpha version 2 by visionproductions released

what is with people not wanting to pay for things on tis forum. Stuff costs money, this is how the world works. If you cant aford it you dont get it.

URL: http://forum.audiogames.net/viewtopic.php?pid=180917#p180917




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Speech player for NVDA

2014-07-16 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Speech player for NVDA

Hi all,Just found this addOn on the internet a while ago, thaught want to share this, please download it fromHere.Thank you.

URL: http://forum.audiogames.net/viewtopic.php?pid=180918#p180918




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Re: Skype is not working on my Lenovo laptop

2014-07-16 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Skype is not working on my Lenovo laptop

Hmm, no idea then.

URL: http://forum.audiogames.net/viewtopic.php?pid=180919#p180919




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Re: site updates July 16th

2014-07-16 Thread AudioGames . net Forum — AG-News room : Socheat via Audiogames-reflector


  


Re: site updates July 16th

[[wow]], thats a great update! Thanks Dark and all the moderators. Keep up the good work!

URL: http://forum.audiogames.net/viewtopic.php?pid=180920#p180920




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Re: Accidentally muted Entombed, how to access sound menu

2014-07-16 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Accidentally muted Entombed, how to access sound menu

Welcome aborad!

URL: http://forum.audiogames.net/viewtopic.php?pid=180921#p180921




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Re: creating status sounds in python

2014-07-16 Thread AudioGames . net Forum — Development room : camlorn via Audiogames-reflector


  


Re: creating status sounds in python

Heres the other thing about this. People only use those four because sine waves add together to make interesting sounds and the rest make interesting sounds when filtered and detuned, especially if you can have moving filters and all sorts of stuff. The thing here is that youre never going to have interesting sounds synthesized in realtime without a sound library or enough knowledge of Numpy and math to fake it. The other wave shapes dont exist like you think they do. When we start talking about complex sounds, we start talking about them in terms of the volumes of the sine waves that make them up. There is only one basic wave, the sine wave, and all other waves can be described in terms of it.I didnt want to go into this because it brings up more questions until you actually work with it and requires knowledge of both notations for complex numbers for any sort of quantitative understanding, but I think a qualitative desc
 ription is in order.There is a thing called the FFT, for the Fast Fourier Transform. As I said, every sound in all the world is made of a sum of of sine waves--specifically, for a fully precise representation, you need an infinite number of them. But computers are quantized and only capable of a certain precision, so we can make it finite in computer land (and, in all honesty, its possible to make it finite in real life for many cases). instead of talking about adding specific sine waves, we say were going to add sine waves at certain frequencies always and specify the relative volumes and phases of them--a sine wave thats ignored simply has a volume of 0. The phase is when they start: the part I glossed over is that we dont have to start all the waves at the same time--we might start 1000 hz at time 0, hold 1001 hz until time 0.2, and the like. This system can let you talk about manipulations of sounds in a meaningful mann
 er: one way to apply a lowpass filter is to apply the FFT, turn down all the frequencies you consider high, and then undo the FFT to get a sound you can play out of it.So what happens in real life, when you get your music synthesizers and whatnot, is one of 3 things: we do our analysis and resynthesis off the FFT, we get a complex wave shape by recording and pitch bend it in realtime (which is trivial, believe it or not), or we start from the basic shapes and apply filters and effects. The first of these is really, really, really rare. The second of these also brings up an interesting point: those other waves can and usually are either recorded and cut down to one period or simply drawn with a mouse.How exactly we get from here to code, though, hits the wall of I know math really, really well. Basically, you can pretend that its one second of audio no matter how many samples you have and then choose to play it back--its the same reason
 ing I gave for the basic functions, only this time the function comes from a table and you interpolate between values with a weighted average or, in the few cases you need it, a more complex algorithm called a spline. Im too tired at the moment to write sample code for the weighted average approach: its simple enough, but its also where one of those issues with floating points is hiding, and I dont want to work it out again in Python. It comes down to like 10 lines, however.As for programmatically working with the FFT, I suggest not doing that. You need trig and knowledge of complex numbers to figure out how to interpret the results and its the opposite of intuitive. Finding or working out sample code to do pitch bend, either yourself or with Pygame, is worth it: you can record a wave file and just pitch bend it, which gives you a great number of interesting sounds for what is--in the grand scheme of things--barely any code
  (pitch bend is my weighted average thing again).Im sorry this explanation cant be more clear. Im trying very very hard to avoid words like magnitude and angle of a complex number, frequency bins, and the like. If you want to learn about this stuff, I suggest installing Pyo, reading its tutorials, examples, and documentation, and trying stuff. You can come to a practical understanding of the FFT without math, but the only way to do so is to play with it in an accessible environment. One way to get access to something FFT-like is to play with Audacitys equalizer. The funny thing is that its good at describing sounds but not so much at synthesizing them: the filtered waveform approach is more common. Pyo can let you play with this, too, either using wave files or the basic shapes.basically, from here out, your road to understanding is experimentation more than anything. You dont have the pr
 etty pictures and cute diagrams, nor the math to understand the equations. Therefore, the best thing you can do is play and listen to the results.

URL: http://forum.audiogames.net/viewtopic.php?pid=180922#p180922




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-16 Thread AudioGames . net Forum — New releases room : patjk via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Hi Phil,Im getting about 60 kb per second when downloading this. Am able to download from other sites at about 1.3 megabytes per second. Is the server just being slammed?

URL: http://forum.audiogames.net/viewtopic.php?pid=180923#p180923




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Re: abandonware archive. Now finally in one place!

2014-07-16 Thread AudioGames . net Forum — General Game Discussion : willbilec via Audiogames-reflector


  


Re: abandonware archive. Now finally in one place!

Try setting your skan intervall to 600. It sez time difrents than 600 sync stopped

URL: http://forum.audiogames.net/viewtopic.php?pid=180924#p180924




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Re: 2d platformer

2014-07-16 Thread AudioGames . net Forum — New releases room : mtg_studios via Audiogames-reflector


  


Re: 2d platformer

Hi all,So I have an update for yall finally!Changelog:Note: Versions of 2dp that have a B at the end of them represent a beta. There will be a dash after the b, then a version number that they will be working upto. For example: 2.22b-3.0New in 2.5Forgot to change hazard pan and volume values, did it now.Added sonar type and speed items in the options menu.Added option to reinstall or force update 2dp.Added a new updater.New in 2.3b-3.0Finally added the hazards class I was speaking about.Added a few new surfaces.Added position information back to the platform, floor type, and map menus.Removed custom sounds, since they were buggy and only worked half of the time. If you have maps with custom sounds, you can still play them, and the custom sounds will still work, but adding new ones will not. This was done in an effort to make 2dp more stable.Enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=180925#p180925




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Re: did you ever read the books of tania grotter?

2014-07-16 Thread AudioGames . net Forum — Off-topic room : kamochek via Audiogames-reflector


  


Re: did you ever read the books of tania grotter?

hi.he also took things from russian and slavic legends: like perun, triglav, baba yaga, the island of buyan, lukomoriye, and also things from the greek miths.i like this one.also there are books, which their name are porry gatter, a boy which took to school of magic, and insted of magic he used a regular technic, and there is a dark wizard, which he killed with a gun.and also in tania grotter there was a wizard called drevnir, which said many hundreds of years ago what must happened to tania, he forbidened 100 curses, and he is a wight magic.in the russian book they called dark and wight.but, someone found these books?kamochek.

URL: http://forum.audiogames.net/viewtopic.php?pid=180926#p180926




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Re: abandonware archive. Now finally in one place!

2014-07-16 Thread AudioGames . net Forum — General Game Discussion : mtg_studios via Audiogames-reflector


  


Re: abandonware archive. Now finally in one place!

yes it is set to that by default

URL: http://forum.audiogames.net/viewtopic.php?pid=180927#p180927




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Re: Speech player for NVDA

2014-07-16 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Speech player for NVDA

Hi.What does the addon do?

URL: http://forum.audiogames.net/viewtopic.php?pid=180928#p180928




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Re: Grail to the Thief: An Interactive Audio Adventure

2014-07-16 Thread AudioGames . net Forum — New releases room : foralltoplay via Audiogames-reflector


  


Re: Grail to the Thief: An Interactive Audio Adventure

threeblacknoises wrote:Hay foralltoplay, is there any chance we can get a status update on the slacker backer thing as in how much money did it raise?So far weve only raised $30.00 through Slacker Backer (PayPal) pledges. Things slowed down after the Kickstarter campaign ended.

URL: http://forum.audiogames.net/viewtopic.php?pid=180929#p180929




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Re: your_adventure alpha version 2 by visionproductions released

2014-07-16 Thread AudioGames . net Forum — New releases room : Naruto via Audiogames-reflector


  


Re: your_adventure alpha version 2 by visionproductions released

I agree. Id pay for it.

URL: http://forum.audiogames.net/viewtopic.php?pid=180930#p180930




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Free CCNA Practice Test

2014-07-16 Thread AudioGames . net Forum — General Game Discussion : claraatopper via Audiogames-reflector


  


Free CCNA Practice Test

The land training as ideal port two years associated with me and three and this Mac Address is associated with that poor Salam is said that 200-120 information out so he sends it out the computer just looks for his Mac addressing season opens it up get to the data said the response back youll notice all love the veal and information is stripped of before it hits the computer these guys are oblivious the fact that theyre apart above the lawn they did not know what a VINs their ignorant to the fact that is beer.For more information, visit our site  http://200-120ccnaexam.com/

URL: http://forum.audiogames.net/viewtopic.php?pid=180931#p180931




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