Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : bitti via Audiogames-reflector


  


Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

What of the mlb games are you talking about, the mlb the Show or the mlb 2k?

URL: http://forum.audiogames.net/viewtopic.php?pid=213062#p213062




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Any Microphone recommendations?

2015-04-20 Thread AudioGames . net Forum — Off-topic room : Jamtery via Audiogames-reflector


  


Re: Any Microphone recommendations?

Luckily, I bought a sexy Leopard dress on http://www.dressms.com , $14.97,its price is very cheap.

URL: http://forum.audiogames.net/viewtopic.php?pid=213061#p213061




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Any Microphone recommendations?

2015-04-20 Thread AudioGames . net Forum — Off-topic room : Jamtery via Audiogames-reflector


  


Re: Any Microphone recommendations?

Luckily, I bought a very beautiful dress on http://www.dressms.com , its price is very cheap.

URL: http://forum.audiogames.net/viewtopic.php?pid=213061#p213061




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

thanks very much for the explanations.some more questions, how to turn on the automatic fielding? do I need to go to the settings menu?

URL: http://forum.audiogames.net/viewtopic.php?pid=213060#p213060




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector


  


Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

You press x to throw the pitch, but you need to hit a button before you hit x to throw a different pitch. For example, X twice is usually a fastball, if you'd hit triangle and then x, you'd get a slider or a change up. All the pitchers have different controls, so you need someone to tell you which buttons do what. the pitchers have four, sometimes five pitches. And, the buttons are triangle, circle, x, square, and r1. Press them before hitting x to pitch the ball, and you'll throw a different pitch.If you turn on automatic fielding, you don't need any controls, besides x is a speed birst. Keep hitting x, and you're fielders will usually always get the ball, oh and r1 is a dive.As for hitting, square is a power swing, x is a normal swing, and circle is a bunt. You can also control which field you hit the ball to by pressing right on the directional pad for right field, left for left, and center is up. You can hold down to hit it on the ground.Hope this helps. Let me know if you have anymore questions.

URL: http://forum.audiogames.net/viewtopic.php?pid=213059#p213059




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

ok thanks for that.anyway, how can I change the pitches? in the pitching part, I always throw a fast ball.how can I change to another ball, like slider, change up, ETC?also can you give me all the controls list?

URL: http://forum.audiogames.net/viewtopic.php?pid=213058#p213058




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: SoundRTS and the CrazyMod (update 8.3)

2015-04-20 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

I'm a paladin in shobike above, hope to have more opportunities to interact with foreign friends

URL: http://forum.audiogames.net/viewtopic.php?pid=213057#p213057




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: SoundRTS and the CrazyMod (update 8.3)

2015-04-20 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

Do not know how, I play a card on the shobike, but now, I have to find people to build server

URL: http://forum.audiogames.net/viewtopic.php?pid=213056#p213056




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: any games on that subject please?

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector


  


Re: any games on that subject please?

ya muds have the ability to go in the cardinal directions. interactive fiction games also. the reason for not including the map in brouzer games is because the basic idea of the brouzer game is to complete the story which is given to you. although gamebooks specially have not include the map facility. ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=213055#p213055




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Zombie Shooter

2015-04-20 Thread AudioGames . net Forum — New releases room : Ishan Dhami via Audiogames-reflector


  


Re: Zombie Shooter

we don't have many zombie games and people are making good science fictions and zombie games it is good for our community. I think soundworx's zombie war will be release and mason is creating little beta game for this huge action game. Hope it will release.

URL: http://forum.audiogames.net/viewtopic.php?pid=213054#p213054




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector


  


Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

As far as a more powerful swing, press square instead of x. If you hold up and press square, it'll usually always hit a home run if you hit it right.For catching the ball, you want to turn on automatic fielding.

URL: http://forum.audiogames.net/viewtopic.php?pid=213053#p213053




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: cannot access external hdd

2015-04-20 Thread AudioGames . net Forum — Off-topic room : jaybird via Audiogames-reflector


  


Re: cannot access external hdd

Just to clarify. If the logic board in the USB enclosure is dead, the drive is probably still usable in another enclosure or directly connected. But if the logic board on the drive itself is dead, nothing can access the drive. I've heard that modern drives are so sensitive that they have finely-tuned parameters for that particular set of platters stored on the board, so even if you could swap in a logic board from another drive of the exact same make and model, it still wouldn't work. I assume the reason is that no two magnetic platters are ever exactly the same, even if they were made at the same factory, in the same batch, on the same day, by the same people and processes.

URL: http://forum.audiogames.net/viewtopic.php?pid=213052#p213052




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

ok thanks.I'm playing MLB 07 right now and I can get a score of 35 to 5.but sometimes, I can't hit the ball and I always get a strike.anyway how can I swing and get a home run? do I need to use an analog stick to move everytime I want to swing? and when at the pitching part, how do I catch the ball?

URL: http://forum.audiogames.net/viewtopic.php?pid=213051#p213051




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Prometheus: The Eternal Wars

2015-04-20 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Er, how do I connect to this game? No download link and/or connection details seem to be evident in the first post--are they imbedded within the story somewhere? Or need I look in an alternative post?

URL: http://forum.audiogames.net/viewtopic.php?pid=213050#p213050




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: any games on that subject please?

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: any games on that subject please?

There's also shades of doom, that is good. you must go north, east, south, and west.Also, swamp is a good one, you can go those directions too.Rtr as well has north east south and west.rofl.I know those are shooters, but hey! they got cardinal direction capabilities...!

URL: http://forum.audiogames.net/viewtopic.php?pid=213049#p213049




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: audio files

2015-04-20 Thread AudioGames . net Forum — Off-topic room : severestormsteve1 via Audiogames-reflector


  


Re: audio files

Sam in post 7, that sounds awesome. I actually wanted to do that, but i don't have money to do so and don't want to invest in such a project when I know not how far it would actually go...:PAll of those audio files sound really great; I have about 8 of them but am not quite sure whether or not I want to share them here.anyways, just eppick lolz.

URL: http://forum.audiogames.net/viewtopic.php?pid=213048#p213048




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector


  


Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

I haven't tried MLB 15 yet, but the rest of them are very playable. The sound of the pitch coming to the batter is starting to get softer and softer though, so you're probably better off with an earlier version like MLB 07. I have this one, and I love it. You can get it for like a dollar. lol For PS3.I had a very hard time with MLB 14, as they release te games, they get harder with the newer releases.

URL: http://forum.audiogames.net/viewtopic.php?pid=213046#p213046




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: UltraPower

2015-04-20 Thread AudioGames . net Forum — New releases room : chris17 via Audiogames-reflector


  


Re: UltraPower

the new update is great.Thanks Mason and congratulations!

URL: http://forum.audiogames.net/viewtopic.php?pid=213047#p213047




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2015-04-20 Thread AudioGames . net Forum — New releases room : chris17 via Audiogames-reflector


  


Re: Survive the Wild!

Very interesting new feature, Sam.I say the same as @sanslash332, thanks for do this game.By the way, of course that it is more realistic that the people you can shoot... and you can also do it. but that neither the magic force field and the Safe zone will prevent it you. That shouldn't happen. When you die, you recover your items fast. that is not a problem.

URL: http://forum.audiogames.net/viewtopic.php?pid=213045#p213045




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Something I found

2015-04-20 Thread AudioGames . net Forum — Off-topic room : danny via Audiogames-reflector


  


Re: Something I found

I'd like to ask how on earth that is funny?

URL: http://forum.audiogames.net/viewtopic.php?pid=213044#p213044




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2015-04-20 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: Survive the Wild!

Hey ya all, I reloaded the bathroom event, it going offline was not our faults, it went bom. But it's back now.

URL: http://forum.audiogames.net/viewtopic.php?pid=213043#p213043




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Tentative Entombed 2 Design Decisions

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Hello.I like the idea that rooms have individual ambience sounds. This will make the envrionment much more interesting than it was in the original game. Also, how many floors will this game have? What do you mean when you say that the rooms are one action? I'm not quite following.

URL: http://forum.audiogames.net/viewtopic.php?pid=213042#p213042




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New interactive bgt course

2015-04-20 Thread AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector


  


Re: New interactive bgt course

Hi,Me and Colton are not doing the bgt course [see post 6], however, if you like you can add me on Skype and I can answer your questions. My Skype name is lucas.brown19. If colton wants to start up the bgt course again on his own, by all means join that, but I'm just saying in case he doesn't.

URL: http://forum.audiogames.net/viewtopic.php?pid=213041#p213041




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Tentative Entombed 2 Design Decisions

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : Stevie-3 via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

You are exciting me further with every word sir, I can't wait!

URL: http://forum.audiogames.net/viewtopic.php?pid=213040#p213040




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Tentative Entombed 2 Design Decisions

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : Dingo via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

@garret, Some rooms do appear next to each other occasionally. In Entombed 1, a room was just a matrix of spaces that had nothing special about them. Even when you tried to pick something up, the game would first walk over all the tiles in the room and collect all the items into one pile so you didn't have to manually walk over each one. In Entombed 2, navigating a room is only one movement (this is to prevent tedious exploration) and all items don't need to be grouped together from multiple spaces. However, where Entombed 1 didn't have anything particularly special about a room other than its size, many interactions in Entombed 2 will be tied to rooms.It's entirely possible to enter a room and end up with a large encounter with unfriendly goblins, or worse. Rooms can also contain treasure chests and be hidden. Rooms might also have traps. They'll also have descriptions, and possibly an ambient sound so you can find them from further away.

URL: http://forum.audiogames.net/viewtopic.php?pid=213039#p213039




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Tentative Entombed 2 Design Decisions

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Dingo, if you like, I'd be happy to host your entombed setup files for you. I'd even go as far as hosting a web site for it.

URL: http://forum.audiogames.net/viewtopic.php?pid=213038#p213038




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Tentative Entombed 2 Design Decisions

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : garrett via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

I like the new layout. It took some getting used to, but I can get around rooms quite nicely. 1 question, though. Will there be a room linking system, like chris mentioned? It would be cool to have linking rooms, instead of just 1 room by itself. It would also be cool to have some rooms that are huge, and some that contain a whole stampeed of enemies when you enter the room, like 5 or 6, that you have to fight off in order to get past. This game is really awesome and I look forward to the final product when it comes out!

URL: http://forum.audiogames.net/viewtopic.php?pid=213037#p213037




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2015-04-20 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


  


Re: Survive the Wild!

Thanks sam. Sorry for stay annoying  you. I'm a programer, and I know the problems of coding and decoding new features and how one feature, depends of two three or ten other features to work properly.Thanks for do this game :3

URL: http://forum.audiogames.net/viewtopic.php?pid=213036#p213036




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2015-04-20 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: Survive the Wild!

well first of all, by wednsday there will be sleep, yay for that. Just one big improvment. And the watch alarm then, will be come very handy. Because in realisticness you can't fall asleep and wake your slf up all the time. You have to hear a loud noise, etc. Such as a watch alarm in 5 squares of you would wake you up. So when you sleep, you have to have wood for the fire that will last all night. Or else you could frees to death. Etc. So just sleeping will provide many tasks in it's self. And keep in mind, this will mean you will have to go threw the day, sleep, and get up to an alarm or the sun or something, etc. I know theres not much now but there will be very very soon. And I already thought about thirst warnings, yes they will be added. The thing here is I have a lot of things going for me, and this game, right now. So the pk system will temperarily stey, until I get more into the game. Then, I may either remove it, or set it to default. But I will fix the bug ware
  players with no PK can't attack. Should be fixxed by tonight.

URL: http://forum.audiogames.net/viewtopic.php?pid=213035#p213035




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Something I found

2015-04-20 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: Something I found

funny as hell.

URL: http://forum.audiogames.net/viewtopic.php?pid=213034#p213034




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2015-04-20 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


  


Re: Survive the Wild!

Sorry @chris17 but a safe zone, is more realistic that a magic force field that protects the players against any kind of damage. (AKA a simply flag)The most realistic, is that you can fire any weapon against any person, but the people are crying about that.

URL: http://forum.audiogames.net/viewtopic.php?pid=213033#p213033




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: talking windows pe four 64 bit installation of windows now available.

2015-04-20 Thread AudioGames . net Forum — Off-topic room : gellman via Audiogames-reflector


  


Re: talking windows pe four 64 bit installation of windows now available.

@AdelI know Levtec Winstaller, and it doesn't offer anything you can't accomplish with the free talking preinstallation environment.Levtec Winstaller also does not offer NVDA with Eloquence.I'll say that you can do exactly the same and even more with the free disk.@OthersPeople have reported problem when installing Windows 64bit via the setup.exe from the talking environment.However, you can install any version of Windows without the setup simply by creating the boot files and deploying the install.wim to the bootable hd/ssd.---[/installfrom:path]Specifies a different Install.wim file to use during Windows Setup. This enables you to use a single preinstallation environment to install multiple versionsof Windows images. For example, you can use a 32-bit version of Windows Setup to deploy a 64-bit Windows image. You can also use an answer file for cross-platformdeployments. For more information, see Cross-Platform Deployment.path---Source: Microsoft Technet, Windows Setup Command-Line Options(Visited April 20 2015)Update: Also read this  Microsoft Technet article about using setup.exe to deploy a different image:https://technet.microsoft.com/en-us/lib … s.10).aspxTo solve the issue with the 64bit installer, just boot from the 32bit talking preinstallation environment and use the setup.exe with the installfrom command line option to deploy the image for the 64bit version by following these instructions.

URL: http://forum.audiogames.net/viewtopic.php?pid=213032#p213032




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Internet explorer 11

2015-04-20 Thread AudioGames . net Forum — Off-topic room : lml5280 via Audiogames-reflector


  


Re: Internet explorer 11

Thanks. I couldn't find anything on Freedom Scientific's website about whether or not it is supported, and I really didn't want to upgrade if it wasn't.

URL: http://forum.audiogames.net/viewtopic.php?pid=213031#p213031




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Braillemon status update!

2015-04-20 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Braillemon status update!

There is also an instructions file in the Braillemon folder that you make when you unzip it. It's called Instructions rather than "Read Me", but it gives you all the key commands you can use.Unfortunately, you can't use other screen-readers with Braillemon aside from Sapi, but I hope this can be changed in the future, as I have configured the Speech Dictionary in NVDA to pronounce the names of many Pokémon correctly, and even the term Pokémon itself. 

URL: http://forum.audiogames.net/viewtopic.php?pid=213030#p213030




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Tentative Entombed 2 Design Decisions

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : Dingo via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Don't get too worried about things that aren't right in this little technical test version. I'll be changing things rapidly.As for the doors opening and closing, it just seemed less complicated to assume you've moved through a door instead of having the door frame as a space. I also considered opening doors and not shutting them. That way you know if you've passed that way because you're not opening them again.Rooms are a special case in Entombed 2. Rooms are where interesting things happen. I don't know if you can hear it well enough, but there is a 3D ambient sound of water running. That sound is handled differently from the wind, door, and footstep sounds in that it is fully 3D and is more nuanced than just a sound left, right, up, or down. The only 3D sound Entombed 1 had was the dragon breathing. I'm hoping to expand that with Entombed 2. So I think I'm going to make an ambient 3D sound for unexplored rooms so you can
  find them easier subtly and know when there are no more to be explored.

URL: http://forum.audiogames.net/viewtopic.php?pid=213029#p213029




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: talking windows pe four 64 bit installation of windows now available.

2015-04-20 Thread AudioGames . net Forum — Off-topic room : gellman via Audiogames-reflector


  


Re: talking windows pe four 64 bit installation of windows now available.

@AdelI know Levtec Winstaller, and it doesn't offer anything you can't accomplish with the free talking preinstallation environment.Levtec Winstaller also does not offer NVDA with Eloquence.I'll say that you can do exactly the same and even more with the free disk.People have reported problem when installing Windows 64bit via the setup.exe from the talking environment.However, you can install any version of Windows without the setup simply by creating the boot files and deploying the install.wim to the bootable hd/ssd.---[/installfrom:path]Specifies a different Install.wim file to use during Windows Setup. This enables you to use a single preinstallation environment to install multiple versionsof Windows images. For example, you can use a 32-bit version of Windows Setup to deploy a 64-bit Windows image. You can also use an answer file for cross-platformdeployments. For more information, see Cross-Platform Deployment.path---Source: Microsoft Technet, Windows Setup Command-Line Options(Visited April 20 2015)Update: Also read this  Microsoft Technet article about using setup.exe to deploy a different image:https://technet.microsoft.com/en-us/lib … s.10).aspx

URL: http://forum.audiogames.net/viewtopic.php?pid=212994#p212994




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: cannot access external hdd

2015-04-20 Thread AudioGames . net Forum — Off-topic room : crashmaster via Audiogames-reflector


  


Re: cannot access external hdd

I agree jaybird.My old drive one of them semi crashed and I was able to transfer things over.That drive died and I almost lost everything.I got 2 drives now and later on I got another drive to back up the other drives because both were getting full.While my oldest elements drive is ok its starting to make some weird noise at times so eventually it will probably be dieing.My other western digital has some bad sectors but I have managed to repair it via software I just can't use it anymore for perminant storage of stuff or well new stuff but as far as I care its still semi ok.My new Seagate drive has everything on it.I have a small cloud account and everything else is loaded on a few flash drives.But yeah I almost lost everything under the sun.Sometimes by unplugging or plugging the drive it will just work.Getting a drive bay and installing that to your system and plugging that drive in should work.However even i
 f the logic board is dead you should be able to access the drive itself.If the motors or storage platters are dead that's another thing entirely.Ofcause once all these large fflash units become cheaper hard drives in general which are large magnetic disks really mechanical etc, will be a thing of the past.I don't think bar snapping it there is any real way to destroy a flash unless ofcause you put it on a stove or in a microwave.You can even get them nice and drowned in water they are plastic anyway.Right now it costs as much to get 128gb than it does to get 2 tb or maybe 1tb hdd.So right now if you want data access at a reasonable rate with the space needed I'd still choose the hard drive over flash.The place it does come into play is your general os but at the same time you can get faster and slower drives and the quality can vary to.One of my drives worked all morning to then decided to shove off.I had a tech pl
 ug it into another system, and the drive smoked, sparked and exploded.

URL: http://forum.audiogames.net/viewtopic.php?pid=213028#p213028




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Something I found

2015-04-20 Thread AudioGames . net Forum — Off-topic room : speeder via Audiogames-reflector


  


Re: Something I found

oh hell this is funny as hell, Check it out!

URL: http://forum.audiogames.net/viewtopic.php?pid=213027#p213027




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Something I found

2015-04-20 Thread AudioGames . net Forum — Off-topic room : billhater via Audiogames-reflector


  


Something I found

I found this on someone's blog. it's funny as heck!https://dl.dropboxusercontent.com/u/135 … imedia.mp3

URL: http://forum.audiogames.net/viewtopic.php?pid=213026#p213026




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: beatstar soundpacks!

2015-04-20 Thread AudioGames . net Forum — New releases room : chris17 via Audiogames-reflector


  


Re: beatstar soundpacks!

Soon I will do a soundpack of Swamp 

URL: http://forum.audiogames.net/viewtopic.php?pid=213025#p213025




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Tentative Entombed 2 Design Decisions

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : chris17 via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Oh Yay! What a good news! The first entombed i loved, i finished the game completely. So a Entombed 2 would be perfect! And even more with the feature to add languages, as well the people that speak Spanish we can play without problem. I promise that we will make a good translation 

URL: http://forum.audiogames.net/viewtopic.php?pid=213024#p213024




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Tentative Entombed 2 Design Decisions

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : chris17 via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Oh Yay! What a good news! The first entombed i loved, i finished the game completely. So a Entombed 2 would be perfect! And even more with the feature to add languages, as well the people that speak Spanish we can play without problem. I promise that we will make a good translation.

URL: http://forum.audiogames.net/viewtopic.php?pid=213024#p213024




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Tentative Entombed 2 Design Decisions

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Hi.Dark, that's true. I thought each room along this circular path only had one door to go in and out from. It seems like this new layout is a little different. So, do the other doors in the room go back to the hallway like in Entombed, or do they link to other rooms? I'll have to play with this some more.

URL: http://forum.audiogames.net/viewtopic.php?pid=213023#p213023




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2015-04-20 Thread AudioGames . net Forum — New releases room : chris17 via Audiogames-reflector


  


Re: Survive the Wild!

Safe Zone in the wild?crazy. Very crazy. And it is also illogical.

URL: http://forum.audiogames.net/viewtopic.php?pid=213022#p213022




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Tentative Entombed 2 Design Decisions

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

@Chris, entombed 1 had plenty of rooms with multiple doors, all just part of random dungeon generation, I imagine entombed 2 is the same, indeed I'm a tad  confused what you mean about this being a bug, though I do agree with you about changing the door sounds in front or behind the character, a lower door sound for doors to the south like the lower wind sound might help here. @Ethin,  While a check for updates option might sound a nice idea, it might cause issues later on, if people start heavily modding the game and monkeying with lua scripting, after all the last thing you'd want after creating your carefully scripted mod would be for Jason to release an update and you finding your scripts got over written by newer versions. I also confess in cases where to update it's only necessary to redownload and run the setup I always rather wonder if a "check for updates" option is overkill, though obviously it can be very handy if it can automat
 ically download many files you'd otherwise need to add automatically, like the MushZ updater for Alteraeon.

URL: http://forum.audiogames.net/viewtopic.php?pid=213021#p213021




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2015-04-20 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


  


Re: Survive the Wild!

Sam, the problem with the current pk, is that People with PK on off, can attack to people with pk in on.For example, with some friends, we talk to have a friendly battle. But, when we are battling, some stupid with PK in off, attack the last of us when the battle finished. of course  my friend can't defend himself because he was with low health, and the enemy is with PK on off.Because this, I think the best solution, is have a PKZones and safe zones. For the people that want battle, just go to the wild zone and battle against other that are in this zone.In the current map, the desert is a perfect location for this xD.A, of course the people that are in the border of the safe zone, can't attack with a long range weapon to the people in the wild zone. Same for the other situation. ¿What do you think of this?Bye.

URL: http://forum.audiogames.net/viewtopic.php?pid=213020#p213020




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: cannot access external hdd

2015-04-20 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector


  


Re: cannot access external hdd

hi,is it possible to repair the drive by replacing the case or blown chips?

URL: http://forum.audiogames.net/viewtopic.php?pid=213019#p213019




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Tentative Entombed 2 Design Decisions

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

I managed to get the game to work by downloading it directly with Windows. I guess Safari was doing weird stuff to the file putting .msi.exe at the end of it.Anyway, I'm having the same issues as everyone else with the menu. WHen I'm in the actual game and press escape, it just has the start and exit options. What's going on here?Also, the sounds for walls and steps appear to be very quiet compared to the door sounds. I'm also wondering how you know if a door is in front or behind you. I can't really tell, so just have to push up or down arrow to go through the door. THe door sound itself is odd since it plays the door open and close sound even if you're in the doorway. Is this by design or is it a glitch? I was expecting doors to operate like they did in the original Entombed.One more thing, why do rooms have more than one door leading out of them. Is this a bug or by design?Still, this looks promising. I'm excited fo
 r a Mac version and to see what comes next.

URL: http://forum.audiogames.net/viewtopic.php?pid=213017#p213017




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New interactive bgt course

2015-04-20 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector


  


Re: New interactive bgt course

Hi Colton, Sean here. I have always wanted to make my own game some day and Thought BGT was gonna be my break through. But, I still have trouble with it. Is there any way I might be able to get some audio recording of the interactive tutorial or something like it? I Really really want to learn and finally contribute my own ideas to the audio game community. Thanks so very much in advance. Take care.

URL: http://forum.audiogames.net/viewtopic.php?pid=213018#p213018




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Tentative Entombed 2 Design Decisions

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

I managed to get the game to work by downloading it directly with Windows. I guess Safari was doing wierd stuff to the file putting .msi.exe at the end of it.Anyway, I'm having the same issues as everyone else with the menu. WHen I'm in the actual game and press escape, it just has the start and exit options. What's going on here?Also, the sounds for walls and steps appear to be very quiet compared to the door sounds. I'm also wondering how you know if a door is in front or behind you. I can't really tell, so just have to push up or down arrow to go through the door. THe door sound itself it odd since it plays the door open and close sound even if you're in the doorway. Is this by design or is it a glitch? I was expecting doors to operate like they did in the original Entombed.One more thing, why do rooms have more than one door leading out of them. Is this a bug or by design?Still, this looks promising. I'm excited fo
 r a Mac version and to see what comes next.

URL: http://forum.audiogames.net/viewtopic.php?pid=213017#p213017




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Tentative Entombed 2 Design Decisions

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Hi Dingo and others,I'd really like to see a "check for updates" option in the main menu. That way, we could just update directly from Entombed2 and not have to download any setup files unless the setup file was needed.

URL: http://forum.audiogames.net/viewtopic.php?pid=213016#p213016




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: 3d sound pool for bgt

2015-04-20 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector


  


Re: 3d sound pool for bgt

what does yours do, sam.

URL: http://forum.audiogames.net/viewtopic.php?pid=213015#p213015




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Tentative Entombed 2 Design Decisions

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : Dingo via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Try using W, S, A, D for movement and menu selection. That should bypass the Jaws arrow key problem.

URL: http://forum.audiogames.net/viewtopic.php?pid=213014#p213014




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2015-04-20 Thread AudioGames . net Forum — New releases room : krishna via Audiogames-reflector


  


Re: Survive the Wild!

Hi sam, while I understand that you are trying to make people happy, we  need to remember the theme of the game and that's  survival.Meaning you have to try and survive.I've  killed and have been killed more than a few times and that's part of the game.Now that pk is optional, there is nothing to do on the game at all now I can do everything there is to do in less than 20 minutes.You've even stated yourself that you will be putting in animals and so people will have to try and stay alive and won't really be able to pk nearly as much because they will be busy protecting themselves.So there really is not a point to have optional pk.you do have the option to stay in a tree or lear nto fight and in a survival situwation you can't just tell other people to leave you alone.If you start by trying to please everyone from the start, that later on when you put in other things that can kill you ,  peo
 ple are then going to  complain that it's to hard or that you lsoe your stuff.I really feel that the way it was was just fine.

URL: http://forum.audiogames.net/viewtopic.php?pid=213013#p213013




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2015-04-20 Thread AudioGames . net Forum — New releases room : Locutus via Audiogames-reflector


  


Re: Survive the Wild!

Also, would it be possible for you to add some kind of thirst warning system? Like a cough or gulp or vocal prompt of some kind? There have been a number of times when I've caught myself at the brink of death after checking the forum or something, then coming back to find my thirst in the eight hundreds...

URL: http://forum.audiogames.net/viewtopic.php?pid=213012#p213012




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2015-04-20 Thread AudioGames . net Forum — New releases room : Locutus via Audiogames-reflector


  


Re: Survive the Wild!

Samn, you're in a very tough spot here, trying to make everyone happy. And that, sadly, is impossible. I will tell you though, with PK being the way it is right now, it's not working. All these lovely long-distance weapons people have are effectively useless, and there are so many cheap ways around it it's ridiculous. So many people are resorting to cheap pokety poke punching matches, it's truly irritating. No real survival skills are encouraged. My suggestion is that perhaps PK is off for someone until they have met certain requirements in the game, I.E. gotten a bow and a certain amount of arrows. Other than that, pk should remain on. The game is called Survive the Wild, after all. Not Peaceful Tour Through the Woods.

URL: http://forum.audiogames.net/viewtopic.php?pid=213011#p213011




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: two new Monopoly boards for Kitchensinc Monopoly

2015-04-20 Thread AudioGames . net Forum — New releases room : ammericandad2005 via Audiogames-reflector


  


Re: two new Monopoly boards for Kitchensinc Monopoly

no wonder. I'm not an android user (Mom will only let me have 1 phone and I chose to have iOS after hearing some nasty things about android)

URL: http://forum.audiogames.net/viewtopic.php?pid=213010#p213010




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2015-04-20 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: Survive the Wild!

Hi all, so as for the event, I have to talk to ns about why the server keeps randomly restarting. I'mthinking it's runtime errors, but ever sence we've switched machines I havn't been being notified. I can reload the event for y'all. As for pk, I did it because dozens of people kept wanting me to do it. I wasn't even going to but people kept asking how to defend them selves, and something I say, use logic. They can't easily knife you in a tree whare there would be a million branches in the way. And when you run, they do to. But what you need to do in this case is if your being hit, just type /pk, and then they can't hit you. Ask someone if they want to have a pk baddle with you. Then, make sure the player that responds has pk enabled. I added this command for these reasons to. Type /pk playername to see it. If it's enabled fight and fight. I'm trying to make you as happy as I can with this game but sometimes that involves me trying
  something then going back and deleting 6 hours worth of code. Sometimes I do it because I understand, other times because most people don't like the feature. Then, sure I tried but it kinda turns into a waste of time deleting code. I might remove the pk, maybe i'll add a /pkdefault command so you can set your pk to always be on or always be off when you spawn. Think that might help at all?

URL: http://forum.audiogames.net/viewtopic.php?pid=213009#p213009




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: KE Productions

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: KE Productions

what game that are you working on? is it an action adventure or a side scroller game?

URL: http://forum.audiogames.net/viewtopic.php?pid=212989#p212989




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

KE Productions

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : microsoftsam via Audiogames-reflector


  


KE Productions

I'm pleased to announce my new company, KE Productions.  We have a variety of small pieces of software, but a larger, more complex game is in the works.  If you wish to work for my new company, please feel free to email me using the link below.  Thanks in advance for the support I am sure I will receive

URL: http://forum.audiogames.net/viewtopic.php?pid=212984#p212984




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: KE Productions

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: KE Productions

Moderation! I appreciate the announcement and I do hope people take up this offer, however the purpose of the new releases room is to  announce newly released games. when your project is released, feel free to post a topic in new releases with the download and/or purchice details, however unfortunately that is not the case here. I'm therefore moving this topic to general game discussion.

URL: http://forum.audiogames.net/viewtopic.php?pid=213008#p213008




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: KE Productions

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : sneak via Audiogames-reflector


  


Re: KE Productions

Yeah, a little more info is probably required if you want to hire people on. What sort of skill sets are you looking for. Do you have a website, what are your goals. ETC.

URL: http://forum.audiogames.net/viewtopic.php?pid=213003#p213003




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2015-04-20 Thread AudioGames . net Forum — New releases room : bcs993 via Audiogames-reflector


  


Re: Survive the Wild!

Thing is, at this stage we can't gain energy; that hasn't yet been implemented. When you start, you start with a random amount of energy. I've noticed many people go on suicide missions in that case, hoping to re-spawn with higher energy. What you say makes sense though, and for that I suggest that there should be some kind of small town where it would be safe to get supplies etc, a safezone-like environment where you cannot be killed. This will allow you to build up and get yourself armed before going out into the wild, where anything can happen to you. Alternatively, we could have something like beginner's protection. During this, you cannot be attacked for a period of 15 minutes after re-spawning. That should be more than enough time to get water and a bow. This is simply a suggestion and I have no clue how hard/easy it'll be to code. I believe Sam mentioned Bares at one stage, and from what I understand they will be fierce adversaries
 , who will do anything to get you killed. LOL I have a feeling people would wish regular PK back once those come after you.

URL: http://forum.audiogames.net/viewtopic.php?pid=213007#p213007




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2015-04-20 Thread AudioGames . net Forum — New releases room : bcs993 via Audiogames-reflector


  


Re: Survive the Wild!

Thing is, at this stage we can't gain energy; that hasn't yet been implemented. When you start, you start with a random amount of energy. I've noticed many people go on suicide missions in that case, hoping to re-spawn with higher energy. What you say makes sense though, and for that I suggest that there should be some kind of small town where it would be safe to get supplies etc, a safezone-like environment where you cannot be killed. This will allow you to build up and get yourself armed before going out into the wild, where anything can happen to you. I believe Sam mentioned Bares at one stage, and from what I understand they will be fierce adversaries, who will do anything to get you killed. LOL I have a feeling people would wish regular PK back once those come after you.

URL: http://forum.audiogames.net/viewtopic.php?pid=213007#p213007




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Looking for opponents

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : zseli via Audiogames-reflector


  


Re: Looking for opponents

Super sport is the combination of beach volleyball and funny bowling together.

URL: http://forum.audiogames.net/viewtopic.php?pid=213006#p213006




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2015-04-20 Thread AudioGames . net Forum — New releases room : catfish1953 via Audiogames-reflector


  


Re: Survive the Wild!

brendan i understand what you are saying on the most part but here is the  thing that i have a problem with i don't mind getting killed but i know i have gotten killed when i didn't have anything to protect myself with except my fist and i know sometimes when i got killed i didn't have much energy to run away from the person trying  to kill me. so i think if there was away to get more energy without getting killed that  might help for example if there was a way to get more energy like you could  when you get more water for your thurst then people might have a better chance to fight back when some tries to kill them hope that makes since just saying

URL: http://forum.audiogames.net/viewtopic.php?pid=213005#p213005




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: SoundRTS and the CrazyMod (update 8.3)

2015-04-20 Thread AudioGames . net Forum — New releases room : bcs993 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

I think I tried doing this way back when I joined the forum, but with limited success. Perhaps we need a topic here in which we could arrange games and a good time to play. Normally when I play the game it is with a group of friends, so naturally we play on our own servers with our own maps. I would, however, like to play against more people as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=213004#p213004




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: KE Productions

2015-04-20 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector


  


Re: KE Productions

Yeah, a little more info is probably required if you want to hire people on. What sort of skill sets are you looking for. Do you have a website, what are your goals. ETC.

URL: http://forum.audiogames.net/viewtopic.php?pid=213003#p213003




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2015-04-20 Thread AudioGames . net Forum — New releases room : bcs993 via Audiogames-reflector


  


Re: Survive the Wild!

I wasn't initially going to say something, but I have to agree with darth scorp here. I just find it funny that people want to play a game that clearly revolves around survival, yet complain about getting killed. Now, of course, there are various aspects here to. Even if you're unarmed and a killer chases you, you can get away. Believe me, this has happened to me also. Later on you learn to defend yourself and normally I've noticed people would run away once I shoot back. And getting killed really isn't all that bad. But perhaps I'm just saying that because I'm used to swamp where dying was a lot more costly. Either way, I don't get the idea of the disabling PK system, but I understand that this is Sam's game and he should move it in the direction he sees fit; there are always other things to do/games to play if we don't like it. Lastly, remember that the game is still in early beta. So now building a bow and boat migh
 t be all we can do, but soon we can build these promised tree houses, as well as hunting animals. Perhaps that in itself would deter players who are bored with the game to simply kill others.

URL: http://forum.audiogames.net/viewtopic.php?pid=213002#p213002




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Looking for opponents

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : blindncool via Audiogames-reflector


  


Re: Looking for opponents

I've heard of Super tenis and Super football, but not super sport.

URL: http://forum.audiogames.net/viewtopic.php?pid=213001#p213001




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2015-04-20 Thread AudioGames . net Forum — New releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

so, guys, i needa say. i hate this new pk thing. look at this: you set pk on, and! you cann't kill, but you can take damage and of course be killed by players with pk off. and, i'm sure, you cann't hurt a player when he has pk off. and another thing: after we belt a boat, crafted a bow, we had the ability to kill someone or to help killing yeah, player killers. but now we have to do nothing. nothing at all! so, i spawned, created a few pots, a bow, a boat which i don't realy need, cause i don't realy need glass, and what next? of course i wanna have some fun and begin shooting, but i cann't because of this pk. so, as you probably understand, i don't like this idea. if you don't wanna be killed, just fight, defend yourself, or run, hide, use trees for your protection. i did it, trees work great for me. umm... worked, when someone could try to kill me. yeah, may be this post seems too offensive, but i don't want to hurt someone or start a
  great ingame war or war in the topic, i just have many negative feelings and thoughts about players who cry like oh man i cann't play this anymore, i'm getting killed, all the time! and i want to discuss that feecher a little. so, what do you think, guys?

URL: http://forum.audiogames.net/viewtopic.php?pid=213000#p213000




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Prometheus: The Eternal Wars

2015-04-20 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Greetings!This one is a unique throw in the genre of space games as far as we know.Prometheus presents...A skill system!You can see all available skills and your percentage of those with the 'skills' command. Note that these skills cannot be manually trained, instead they improve when in use.Both of the firearm-related skills, however, can improve simultaneously when shooting.Enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=212999#p212999




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Tentative Entombed 2 Design Decisions

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : Victorious via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

It seems to be working almost flawlessly for me. The only issue I found is that when you switch from another speech mode to NVDA while the game is running, it doesn't autodetect NVDA's presence to autoswitch to it. When you start entombed with NVDA, it detects it properly though. That's quite a minor issue overall though, maybe you could file a bug report on the tolk projects page if its a tolk bug?There's also an annoying amount of lag when using the arrow keys with jaws. Is there any way to circumvent that, or is the only way to do it to use alternative arrow keys?Keep up the good work so far!

URL: http://forum.audiogames.net/viewtopic.php?pid=212998#p212998




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2015-04-20 Thread AudioGames . net Forum — New releases room : chris17 via Audiogames-reflector


  


Re: Survive the Wild!

ahahahaha, all have spelling errors. Do not believe?Sam, you should implement channel chat or something as well.Half of people who play this wonderful game are Latin-American (i include); and many of those who speak English don't understand us... and many times they resent that speak another language, you've seen it, I think.

URL: http://forum.audiogames.net/viewtopic.php?pid=212997#p212997




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Zombie Shooter

2015-04-20 Thread AudioGames . net Forum — New releases room : chris17 via Audiogames-reflector


  


Re: Zombie Shooter

ehehee. This is a good beta game.Congrats!

URL: http://forum.audiogames.net/viewtopic.php?pid=212996#p212996




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: cannot access external hdd

2015-04-20 Thread AudioGames . net Forum — Off-topic room : jaybird via Audiogames-reflector


  


Re: cannot access external hdd

It's possible the USB enclosure is bad. Remember, most external drives I've seen are really just a standard drive inside a custom enclosure. Also, a chip or other electronic component on the drive's logic board could have blown, in which case the drive itself might spin up just fine, but still be unusable. Once again, if this type of hardware problem exists, no software in the world will be able to help.

URL: http://forum.audiogames.net/viewtopic.php?pid=212995#p212995




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: talking windows pe four 64 bit installation of windows now available.

2015-04-20 Thread AudioGames . net Forum — Off-topic room : gellman via Audiogames-reflector


  


Re: talking windows pe four 64 bit installation of windows now available.

@AdelI know Levtec Winstaller, and it doesn't offer anything you can't accomplish with the free walking preinstallation environment.Levtec Winstaller also does not offer NVDA with Eloquence.I'll say that you can do exactly the same and even more with the free disk.People have reported problem when installing Windows 64bit via the setup.exe from the talking environment.However, you can install any version of Windows without the setup simply by creating the boot files and deploying the install.wim to the bootable hd/ssd.

URL: http://forum.audiogames.net/viewtopic.php?pid=212994#p212994




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: SoundRTS and the CrazyMod (update 8.3)

2015-04-20 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

After six months of my actual combat, finally the strategic skills race all dug out, here to share with me how technology race against other races.1 against the Elven race. We first analysis the strengths and weaknesses of the race of elves. Advantages: first the racial rations, followed by the polymath the casters and cloning of archers, also has the ability of strong melee Centaur and stealth and invisibility of the forest. The most powerful is that he can be transferred to any forces in an area of the map, the tree of life can also cure and plant cultivation.Here are his weaknesses: the most obvious weakness is not a wizard can attack the adjacent arms, nor can observe the adjacent units. Don't tell me about the forest forest Archer, Archer, how long will it take to produce. So this weakness makes the race of elves in the face of the offensive and defensive technology race will become very passive. In addition, erudite can release the meteor, but he does not ha
 ve the ability to observe the adjacent areas, so this game is gam bling, if the other party is arranged on the road in ambush, his erudition is a lamb to be slaughtered. Third, although the ability to transfer wizard with the army, but the time did not allow him to study transfer ability. In the transfer out before the race, the basic technology can eliminate the elves.Here's a technology race strategy skills. 1: Bulldozer tactics: however grenade launcher technology race will soon be able to recruit, but also to the construction of surface to air missiles, antiaircraft missile can be observed in the adjacent area, so we just need to find the wizard of the base, can make the transmitter in a road construction farmers directly, anti-aircraft missiles, like bulldozers pushed past, if the opponent at the moment, will be defeated. 2, mobile warfare: as we all know, the race of elves have learned this skill can be used against adjacent units, this may make some game player fee
 l trouble, so I came up with the movement. What is called the war of movement, is your troops to their position in the appropriate time transform. What is the appropriate time, first of all you want to attack your base with the meteor, you must first investigation of the location of the base to attack, so we must pay attention to information that, once found each other with small forces to come for you, then to determine whether the other is offensive, and the investigation, if it is determined that the investigation then, our forces will change the position, to our troops as antecedents to move one or more of the enemy. If the other errors in judgment, will use a lot of erudite rushing to release the meteor attack, the results do not need what I say.3: don't forget to stop harassment, technology race has spies spy airship, airship can release tear gas, he can release the meteor, I can also release tear gas, so we can be harassed the wizard with the spy blimp, while the o
 ther will be great for harassment of you, so we can make use of motion war.When the elf army was wiped out, we can use the airship and grenade launchers to destroy his base in the past, or with a bulldozer working tactics past him base.

URL: http://forum.audiogames.net/viewtopic.php?pid=212993#p212993




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Audio Rally Racing - New demo

2015-04-20 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector


  


Re: Audio Rally Racing - New demo

Hmm,This sounds like a pretty cool game. I think I'll be downloading the demo later today when I'm on a computer that allows me to do so.I'd prefer this to have high quality car sounds as some are in top speed and such, but if not, it's alright. Keep it up. I'll be monitoring this topic for updates@Ethin, Well hello there, Mister professional psychic. I'd imagine you also know what I'm thinking, since you know that mario is greedy for sounds? [[wow]]. dude. You said not to long ago that you were leaving for four months--and you failed at that. Can we restart these 4 months? 124 days. I'll bet. Since your last post was about 12 hours ago, you have 123 days and 12 hours left of your leave. See you then!  Anyway
 s, back to the game, I'll do a podcast on this once it's further developed. I can't wait! 

URL: http://forum.audiogames.net/viewtopic.php?pid=212992#p212992




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Audio Rally Racing - New demo

2015-04-20 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector


  


Re: Audio Rally Racing - New demo

Hmm,This sounds like a pretty cool game. I think I'll be downloading the demo later today when I'm on a computer that allows me to do so.I'd prefer this to have high quality car sounds as some are in top speed and such, but if not, it's alright. Keep it up. I'll be monitoring this topic for updates@Ethin, Well hello there, Mister professional psychic. I'd imagine you also know what I'm thinking, since you know that mario is greedy for sounds? [[wow]]. dude. You said not to long ago that you were leaving for four months--and you failed at that. Can we restart these 4 months? 124 days. I'll bet. Since your last post was about 12 hours, you have 123 hours and 12 hours left of your leave. See you then!  Anyways, 
 back to the game, I'll do a podcast on this once it's further developed. I can't wait! 

URL: http://forum.audiogames.net/viewtopic.php?pid=212992#p212992




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Smugglers 5 invasion released

2015-04-20 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector


  


Re: Smugglers 5 invasion released

has anybody tried the new background stories?  the description kind of confused me, as it appeared to be the same one that came with the first lot that came out.  I think there are two new ones for the jalkath?

URL: http://forum.audiogames.net/viewtopic.php?pid=212991#p212991




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Mortal Kombat x officially announced!

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Mortal Kombat x officially announced!

Hmm. Wonder if it works on pc yet.. the acessibility option in the .ini file is set to true, but still doesn't seem to work for some reason. Strange.

URL: http://forum.audiogames.net/viewtopic.php?pid=212990#p212990




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: KE Productions

2015-04-20 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: KE Productions

what game that are you working on? is it an action adventure or a side scroller game?

URL: http://forum.audiogames.net/viewtopic.php?pid=212989#p212989




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: strange things with games on iOS and question for proteus

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: strange things with games on iOS and question for proteus

ok thanks.now everything is fine, so I can play nebula and other games again.

URL: http://forum.audiogames.net/viewtopic.php?pid=212988#p212988




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: SB Soft's requiring new programmers and or beta testers

2015-04-20 Thread AudioGames . net Forum — Developers room : the terminator via Audiogames-reflector


  


Re: SB Soft's requiring new programmers and or beta testers

hello ethin.sure, you will be accepted. The other one also, is my personal account for my friends.also, we are working some more in the o s

URL: http://forum.audiogames.net/viewtopic.php?pid=212987#p212987




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Core-Exiles

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : csm120 via Audiogames-reflector


  


Re: Core-Exiles

Thanks for that. I've tried with Jaws and NVDA. In Jaws I checked the alt text for buttons option, and I get something about stat. I really like that link it helps even if it's not as complete as in game.

URL: http://forum.audiogames.net/viewtopic.php?pid=212986#p212986




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: UltraPower

2015-04-20 Thread AudioGames . net Forum — New releases room : jesseleivo via Audiogames-reflector


  


Re: UltraPower

the server is still down

URL: http://forum.audiogames.net/viewtopic.php?pid=212985#p212985




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

KE Productions

2015-04-20 Thread AudioGames . net Forum — New releases room : microsoftsam via Audiogames-reflector


  


KE Productions

I'm pleased to announce my new company, KE Productions.  We have a variety of small pieces of software, but a larger, more complex game is in the works.  If you wish to work for my new company, please feel free to email me using the link below.  Thanks in advance for the support I am sure I will receive

URL: http://forum.audiogames.net/viewtopic.php?pid=212984#p212984




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2015-04-20 Thread AudioGames . net Forum — New releases room : stefan_ilioaica via Audiogames-reflector


  


Re: Survive the Wild!

Hi,Where is the bathroom?Someone told me that the event is gone, and that wouldn't be very fair. Some people aren't really in the same timezones

URL: http://forum.audiogames.net/viewtopic.php?pid=212983#p212983




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Tentative Entombed 2 Design Decisions

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : Dingo via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Glad to hear it's working Dark!@Sean, that sounds like your PC can't run Unity games. I'm not sure what Unity doesn't support PC wise, but it's fairly broad (Darks XP system is working.) I would imagine some older laptops might not work if they don't support the minimum graphics level. I have Entombed set on minimum graphics requirements, but that might still be too much if the laptop or PC doesn't have a common graphics card.

URL: http://forum.audiogames.net/viewtopic.php?pid=212982#p212982




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New Game, The Dengemen for Research into Audio and Immersion

2015-04-20 Thread AudioGames . net Forum — New releases room : Sean-Terry01 via Audiogames-reflector


  


Re: New Game, The Dengemen for Research into Audio and Immersion

Hi Mat. I could send the files to you, but, I would need your email. I've also had the crash thing happen with 2 other games using this same engine.

URL: http://forum.audiogames.net/viewtopic.php?pid=212981#p212981




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: accessible twitch chat solution suggestion

2015-04-20 Thread AudioGames . net Forum — Off-topic room : Sightless Kombat via Audiogames-reflector


  


Re: accessible twitch chat solution suggestion

@trentonThe client I mention in the first post, Mega Irc, is accessible, once some preconfiguration is done to it - see the PG13 version of it on the page I link to.  Unfortunately, I don't know how to get a standard version working (so it doesn't connect to their server by default).  Once that's achieved, I can probably connect and do the rest from there but I@m not entirely sure.Thanks for the recommendation though.

URL: http://forum.audiogames.net/viewtopic.php?pid=212980#p212980




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Tentative Entombed 2 Design Decisions

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : Sean-Terry01 via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Hi. I installed the little demo and get a message that the game crashed and to send the files to the developer. This happens with any game I try to run using this engine or creator. it happened with audio rally racing and dengman as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=212979#p212979




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Internet explorer 11

2015-04-20 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Internet explorer 11

I can asure you that the latest version of jaws works fine with internet explorer 11 in windows 7 and 8.1.I'm using it right now.In windows 8.1, the performance of internet explorer is very good. It's notably faster than the one of windows 7. I'm doing away with Mozilla firefox

URL: http://forum.audiogames.net/viewtopic.php?pid=212978#p212978




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Tentative Entombed 2 Design Decisions

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Dingo? bingo! Now the thingo! (sorry just had to).I'm pleased to say the problem is now fixed and I got speech, it even seems the toke library does support supernova which is cool. I definitely like the idea of the circle and the use of different footstep sounds, I also did like the use of sterrio to show where on the outer circle you happened to be, though I assume in the main game the circles will be much bigger (especially further on). The only things i will say is it would be nice to lower the door sound to show a door that is south of you, particularly when going round the circle, a "have I visited before key" will also be needed I think to help you tell which passages you have been down and which not. I'm also pleased to say the descriptions of the arched rooms were read out fine too, though by the time we get to longer and more cosmetic descriptions we might be in need of a "repeat description" key as well.There were only t
 wo slight technical hickups. Firstly, I didn't seem to be able to change from screen reader to sapi during the game. the only two items on the menu were "exit" and "start"  whether i hit arrows or enter. I did test the game with sapi by exiting supernova, and it ran just the ssame, but if there was a way to change in game I must've missed it. Second, I noticed that when i tried to run the fresh installer I was given a "please uninstall the previous version" message. not an issue, however I can see that being fun when there are save files and scores and what not.Btw, the Entombed mailing list is still up, albeit it hasn't been very active for a while, and obviously people there would definitely appreciate knowing about the gamee. so, Entombed! Arch hunter worked fine, and I'm very eager to see what comes next.

URL: http://forum.audiogames.net/viewtopic.php?pid=212977#p212977




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2015-04-20 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector


  


Re: Survive the Wild!

hi guys,     yes,    we hope so sam gonna fix this bad typos,     example,      butiful  starts the night sky,  beautiful,   or inventory,   oh,    i just wanted let know.

URL: http://forum.audiogames.net/viewtopic.php?pid=212976#p212976




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2015-04-20 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector


  


Re: Survive the Wild!

hi all,        yes,   invintory is not correct,  also there have more  bad typos,     we hope so sam going to fix,  soon,  rofl!      but he when have time,  

URL: http://forum.audiogames.net/viewtopic.php?pid=212976#p212976




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: accessible twitch chat solution suggestion

2015-04-20 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Re: accessible twitch chat solution suggestion

Ah, that's why its an "extension/addon."With chatzilla particularly, you can type:irc://irc.someStrangeSever.org/room, and it goes straight to the chatzilla client.Haven't tried it however with BirdIRC yet. It opens a chat in a non-html window.You may be able to find a good IRC windows client via exploring This page. Though, as i use Chrome OS on my Acer Chromebook 11, I can't claim they are blind-friendly or not.

URL: http://forum.audiogames.net/viewtopic.php?pid=212975#p212975




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: accessible twitch chat solution suggestion

2015-04-20 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Re: accessible twitch chat solution suggestion

Ah, that's why its an "extension/addon."With chatzilla particularly, you can type:irc://irc.someStrangeSever.org/room, and it goes straight to the chatzilla client.Haven't tried it however with BirdIRC yet. It opens a chat in a non-html window.

URL: http://forum.audiogames.net/viewtopic.php?pid=212975#p212975




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Roboid Inc.: New accessible browser game with large story feature

2015-04-20 Thread AudioGames . net Forum — New releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

Hi!There is a step by step hacking FAQ in the forum: http://roboid.com/forum/topic/4/1If training is still locked and you have already done a few classifieds, you now need to buy a robot. It's under the Exchange : Bots menu.Mission goals are listed below the story text in a checklist format.

URL: http://forum.audiogames.net/viewtopic.php?pid=212974#p212974




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

  1   2   >