Re: Audio Interfaces and Systems

2015-05-30 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: Audio Interfaces and Systems

Just to be clear, if anyone isn't quite understanding what Magurp is saying:The vOICe is much, much better for real-world first person.I've played with it a lot in the hopes of making 2D games more accessible, with very little success.But the one time I tried walking around my house and outside with it (using my laptop's webcam), it was much more helpful.Generally speaking, I expect my primary use of the vOICe anymore to be if I make videos with my computer, so I can hear if I'm in frame or not.I might try to throw together an example of what the Swamp Radar might sound like if it were handled by the vOICe. I think I still have sonified screenshots from Sonic3 in my dropbox somewhere.

URL: http://forum.audiogames.net/viewtopic.php?pid=218431#p218431




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Re: Beatstar pro is finally here!

2015-05-30 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: Beatstar pro is finally here!

yes wellI made it like that so you can't avoid losingIf this is a problem I will make it escapeable. Anyway guys I finished exams last week and I'll be able to work on more minigames!

URL: http://forum.audiogames.net/viewtopic.php?pid=218430#p218430




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Re: problem with sound rotation in bgt

2015-05-30 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: problem with sound rotation in bgt

I interpreted it as being unable to create an instance of a class within that class.You can do this, but it requires paying attention to handles. You can't do this:class A {A a1;}But you can do this:class B {B@ b2;}And you can do just about anything in methods that you can do in any other function.

URL: http://forum.audiogames.net/viewtopic.php?pid=218429#p218429




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Re: Swamp Map Editor!

2015-05-30 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: Swamp Map Editor!

If it is reading 5 digits whenever you move the cursor, that's because value at that position is out of bounds for the tile list.Have you added any tiles (either by creating them yourself, or by loading them from another map like the 'tiles' file)?A step-by-step guide to making a more comprehensible map to start with:- open the editor- choose "load" from the main menu, and enter "tiles" in the filename prompt.- After you are told that "tiles" loaded successfully, press escape until you are in edit mode.- When in edit mode, press, w, to resize the map. 100x100 is around the size of the LMS map, and multi1 is around 270x420.- Press enter until you hear the name of the tile you want.- Press home, then page up, to move to the top left corner of the map.- Press, m, to set the mark at that position.- Press end, then page down, to move to the southeast corner.- Hold shift, and 
 press space, to fill the map with the selected tile.If this doesn't work, then things are quite weird and will require more involved debugging.

URL: http://forum.audiogames.net/viewtopic.php?pid=218428#p218428




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Re: Grand Theft Auto V

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Grand Theft Auto V

hello ironcross, word doesn't seem to like your notes file. when I launch it, nvda just says unknown and doesn't read any other applications. when I press alt f 4, word tells me that it found unreadable content and asks me if I want to restore it. both options no and yes do the same, just show me the unknown thingy again and I can't use anything else untill I press alt f 4 to get out of there.

URL: http://forum.audiogames.net/viewtopic.php?pid=218427#p218427




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Re: FFX help

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: FFX help

Now i am at the part where waka says he will play blits ball against me, and then the cutscene says that i must talk to the summoner at the temple.I talk to the summoner and I go back to the island.I go in to a house, talk to the people there and then he told me about the crusader and the tocsic sin.Then he says go pray at the temple to regain your memmories. What should i do in this part?

URL: http://forum.audiogames.net/viewtopic.php?pid=218426#p218426




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Re: Some questions about iOS

2015-05-30 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Some questions about iOS

@Dark,Neither me, I don't use that, but he finds it easy to type in a brail keyboard rather than touch keyboard. I hope I haven't forgotten brail. I'll go and try myself iTunes and check how it works, but still it sounds a difficult and a little complicated process. Really don't see the need why to go through that long process and why don't they give us the opportunity to paste it in the main folder of music, or show the music folder through iTunes and paste what we want. Think of what a non-English speaking person should do to learn this process. There are an extreme large number of people around the world who do not have the idea what the iTunes media is and most of them won't know even how to use iTunes.And what about those songs which have a named album, a named title and a certain number and tag? can't we place them whe
 re we want?

URL: http://forum.audiogames.net/viewtopic.php?pid=218425#p218425




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Re: Talkback 4.1 Released! Sort Of...

2015-05-30 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Talkback 4.1 Released! Sort Of...

Devin, fortunately android is becoming more accessible everyday, though I think there's lot of good job to be done.In the latest talkback release, new accessibility features have been added, for instance, that option to dim the screen, or pause and resume talkback using both volume keys. I can also assume that the speed of Talkback in general has been improved.That is a good thing for those who cannot afford something like iPhone, though I can't go and leave android forever. after the latest version of Talkback, I'm thinking of sticking with my Samsung device for at least some good other days. 

URL: http://forum.audiogames.net/viewtopic.php?pid=218424#p218424




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Re: Skype's Facebook feature is driving me up the wall!

2015-05-30 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Skype's Facebook feature is driving me up the wall!

I've said that in a previous post. but adding your facebook contacts to Skype must be something you should think twice of.If you're willing to do that, keep in mind that a lot of your friends will come and go offline once a two seconds and everything will become extraordinarily frustrating. That is frustrating because Skype will alert you for everyone who comes and goes offline in case you use Skype talking or Skype scripts, though I don't see any reason why to use them. Skype is accessible enough. Just turn on accessibility mode and everything will be fine.Seriously I remember when I was skyping with my friend and I heard his Jaws all the time saying, Skype alert. John is online. . Skype alert. John went offline.That is not a good thing, is it?

URL: http://forum.audiogames.net/viewtopic.php?pid=218423#p218423




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Re: huh?

2015-05-30 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: huh?

Exactly. Due to his irresponsibility to respond to all of our posts, something tells me that a very, very intelligently programmed program has posted this time. Mods, can you check his other posts throughout the forum and see if they express the language skill Bathab expresses on this topic?

URL: http://forum.audiogames.net/viewtopic.php?pid=218422#p218422




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Re: Someone can help me in bgt?

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: Someone can help me in bgt?

Exactly. Another thing you will have to learn is skim/speed reading. This is necessary for things like reference manuals, language references, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=218421#p218421




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Re: Swamp Map Editor!

2015-05-30 Thread AudioGames . net Forum — New releases room : speeder via Audiogames-reflector


  


Re: Swamp Map Editor!

I, for one, need urgent help. with the version of the editer I was given, coordinates refuse to read as other than 0 0 0 0 0. I can't understand it. I follow the instructions as outlined, enter the commands, but the thing refuses to change coordinates and do what I ask it to do. any help would be appreciated.

URL: http://forum.audiogames.net/viewtopic.php?pid=218420#p218420




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Re: huh?

2015-05-30 Thread AudioGames . net Forum — Off-topic room : Rory via Audiogames-reflector


  


Re: huh?

This was kinda funny... he/she was probably not spamming, because they didn't say "harhrhrhrhrhrhrhrhrhrhrhrh or something. All joking aside, the rules clearly say "don't spam" or something. At first i did think this was spam and still kind of do, but what ever its kidna funny. Though the fact that bathab is not responding gives me a bad feeling...

URL: http://forum.audiogames.net/viewtopic.php?pid=218419#p218419




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Re: What's in your clipboard now? paste it here.

2015-05-30 Thread AudioGames . net Forum — Off-topic room : Rory via Audiogames-reflector


  


Re: What's in your clipboard now? paste it here.

Let's see:Nothing...

URL: http://forum.audiogames.net/viewtopic.php?pid=218418#p218418




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Fighting games for mac?

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Fighting games for mac?

Hi.I have a mac laptop, and i want to play fighting games on there. 2d fighting games. Does anyone know if there are any fighting games in the app store? Mainstreme? That are accessible in some way? All guides and menu help is needed please i am blind.

URL: http://forum.audiogames.net/viewtopic.php?pid=218417#p218417




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Re: Survive the Wild!

2015-05-30 Thread AudioGames . net Forum — New releases room : adiluralbaev via Audiogames-reflector


  


Re: Survive the Wild!

I hope that the next update will be released in time.

URL: http://forum.audiogames.net/viewtopic.php?pid=218416#p218416




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Re: What is your dream game?

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: What is your dream game?

To be honest i have to say some kind of life symulater, like GTA with online and offline. You go around killing, steeling, driving cars, going to bars, and all that. I also would like some kind of 2d fighting game, like daredevil or batman where you fight chrime. Daredevil would be coolest since it is audio and he listens. I have quite a few different ideas, but those are some good ones. Oh yeah and a star wars game would e cool. A really complex one where you are a gedi or a sith or a stormtrooper or something. I have a lot of ideas.

URL: http://forum.audiogames.net/viewtopic.php?pid=218415#p218415




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Re: Survive the Wild!

2015-05-30 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: Survive the Wild!

Ok, so it's clear that I need to make a focus system and I will probably do it. And holy crap sanslash, good idea! I could probably do that! I don't know how much it would kill gameplay so i'd have to see but hey it's a really good idea! I will have the focusing system in the next fiew updates, and now with this new map system, we no longer get that stupid fire bug where there's a million fire tiles! Yes! I also fixed the fish bug whare sometimes it wouldn't lock hopefully. All in the next release, folks!

URL: http://forum.audiogames.net/viewtopic.php?pid=218414#p218414




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Re: Best antivirus

2015-05-30 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: Best antivirus

I have no idea why a 4-year-old topic was dragged back from the dead, but it is an interesting one, so I'll add my two cents.I personally use both Esat Smart Security and Clamwin. The reason for this is that, by itself, Clamwin doesn't have real-time protection, but does do a good job with catching things if you're doing manual scans. Plus, it has a scheduler now, so if you want to forget about it and stay reasonably protected, you can do so.With Smart Security, I had read that Vipre was no longer very good, so, when my license was up this past January, I ditched it. I really didn't want to, since the interface is very accessible, but I would much rather have a half-accessible antivirus that does its job than a fully accessible one that only gives you an illusion of security (cough-cough-Security-Essentials-cough.)Seriously, Microsoft has stated that Security Essentials is not to be used as more than a first responder, if you will. I do under
 stand that there are a ton of circumstances in which a person might not be able to pay for an antivirus, and for us blind people, it really sucks. We're kind of caught between a rock and a hard place. You have three options: A. use Security Essentials, and know you're at risk; B. use any number of free programs, which may or may not work well, but you'll never know it, because they're not accessible; or C. shell out some cash for something like Smart Security or Nod32. The difference between the two is that Smart Security includes a firewall, which was something I personally wanted, but most end users can get by just fine with Nod32, if that's the path they choose to take.I say all of this because antivirus solutions are an ever-changing game, especially for blind folks. What's accessible this month may very well not be with the next update of the program, and, by the same token, if you really care about the security of your computers, you'll
  read the latest benchmark scores about antivirus software to see how they are rated. Certain programs tend to score consistently well, but some, like Vipre, have really fallen over sideways.I guess what I'm trying to say, in this very disorganized ramble, is that you probably have to make some compromises, and try to make an informed decision if possible. Read about them, compare feature lists. Get an idea of how well they're supposed to work. Test out demos of programs if you're unsure. If it seems to bring your system to a grinding halt, or just takes up more system resources than you would like, doesn't work well with your screen reader, costs too much, seems overly passive or aggressive, I would say just keep trying until you find one that meets your needs. The one thing to keep in mind, though, is that a lot of these programs, Norton and Avast in particular, from what I remember, tend to firmly implant themselves in your system once they're on th
 ere. So if you want to get rid of them, you may very well need to boot into safe mode to make sure they're gone, which is not a fun task for most people.

URL: http://forum.audiogames.net/viewtopic.php?pid=218413#p218413




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Re: Survive the Wild!

2015-05-30 Thread AudioGames . net Forum — New releases room : adiluralbaev via Audiogames-reflector


  


Re: Survive the Wild!

Hello, Sam. Update, please, Readme. It is out of date. And please correct navigation system, I can not find their way. That tree to my left, then right.

URL: http://forum.audiogames.net/viewtopic.php?pid=218412#p218412




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Re: Skype's Facebook feature is driving me up the wall!

2015-05-30 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Re: Skype's Facebook feature is driving me up the wall!

For those who haven't seen this Microsoft News article, have a look over here , thus in short, the only good that  a Facebook connection with Skype is good for now, is adding FB folks  to your contacts, and knowing when they come offline/go online. Or, um, that doesn't saound right...As for Miranda, your best best it to either use NVDA, or Window-Eyes with Steven Clower's Miranda IM App, which works with Miranda NG as well.As for Jaws though, the below scripts were only made for the Miranda 7 series:http://www.blind-geek-zone.net/Data/mir … 70a19w.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=218411#p218411




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Re: Survive the Wild!

2015-05-30 Thread AudioGames . net Forum — New releases room : Locutus via Audiogames-reflector


  


Re: Survive the Wild!

Ok, so it's been a while since I've played this game, what with moving to Minnesota for the Summer and whatnot. I must say, things have changed...a lot. And I really will miss the coordinate system. Right now I feel as blind in this game as I am in real life, which is more than a little frustrating. Finding things just became a heck of a lot slower, as I'm now reduced to a back-seat driver telling me imprecise directions with practically every step I take, instead of actually looking at things and knowing exactly where they are. Still, whatever. I guess I could adapt...except there's one problem. Currently, using the C key to check what's around floods you with an absolute wall of information. Waiting for my screenreader to finish reading through all the items, terrain, junk, and other stuff on the map makes it so that I effectively can't play this game. I strongly, strongly recommend, therefore, that the next thing to implement is a way to choose wha
 t we look at. The side-effect of allowing things to be built is that the map is now extremely! cluttered with all sorts of junk. In real life I can choose to focus on just one object if I wanted to, and since we're going for realism here, a focusing option would help, a lot.Sorry if I'm sounding a little harsh here, Sam. To be honest I'm pretty frustrated at the direction this game's navigation system took. Still, this is your game, and I do want to keep playing it, so I'm gonna work on adapting my playing strategy accordingly. As of now though, I am, rather ironically, both totally blind and also overloaded with information, so playing has become very difficult indeed.

URL: http://forum.audiogames.net/viewtopic.php?pid=218410#p218410




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Re: Psycho Strike - New Strategy/Action game

2015-05-30 Thread AudioGames . net Forum — New releases room : the terminator via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

and what is the objective of that...hell.sorry, I ment, what you win when beattin the game?

URL: http://forum.audiogames.net/viewtopic.php?pid=218409#p218409




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Re: Psycho Strike - New Strategy/Action game

2015-05-30 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

While I agree with your sentiments, and I, too, was very let down by the ending, I think you're missing one important point.During the time we hoped that the devs would return to this topic and respond, there were many messages slamming them, making rude comments, and so on. I said it before, and I will say it again. If I were a developer, and I received even half of the unnecessary backlash this game got, I would throw my hands up and say, screw all of you ungrateful, entitled people.So while I do agree that it's unprofessional of them to have abandoned a project that, really, should be in its infancy, I can also sympathize with how they must feel.I think that, as it stands, all of us are going to have to just sit back and let this go. Yeah, it might have been wiser to wait and see what happened before purchasing the game. But really, that may or may not have helped in the end. I think it's time to let all this bickering die, though. It's ser
 ving no purpose.And, you know what? I still intend to record a playthrough of Psycho Strike, no matter how uncool the game is at the moment, because, for what it was, I rather liked it.

URL: http://forum.audiogames.net/viewtopic.php?pid=218408#p218408




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Re: My first game, Term Paper!

2015-05-30 Thread AudioGames . net Forum — New releases room : boy via Audiogames-reflector


  


Re: My first game, Term Paper!

It can only be run on windows.

URL: http://forum.audiogames.net/viewtopic.php?pid=218407#p218407




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-05-30 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

ok now I am at the city crossroad part.how do I complete the zombie hord challenge? I can manage to get to round 2 but the music keeps playing so I can't kill the zombies.

URL: http://forum.audiogames.net/viewtopic.php?pid=218406#p218406




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Re: FFX help

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: FFX help

ok, some more problems:now I am in luca.I talk to waka, then I go forward once more, there is a long cutscene.I walk forward again and there are many ball sounds. suddenly, I am at the ship of some kind.I walk forward but nothing happens. what should I do with this part?

URL: http://forum.audiogames.net/viewtopic.php?pid=218405#p218405




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Re: Skype's Facebook feature is driving me up the wall!

2015-05-30 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Skype's Facebook feature is driving me up the wall!

hi,I've just started using Miranda ng today, but it is not accessible with jfw. does anyone have a script for it?

URL: http://forum.audiogames.net/viewtopic.php?pid=218404#p218404




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Re: Braille plus emulater!

2015-05-30 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Braille plus emulater!

audiogames.net fan wrote:What programming language is it made in? Just curious.For my thaughts, it is made in python

URL: http://forum.audiogames.net/viewtopic.php?pid=218403#p218403




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Re: Grand Theft Auto V

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: Grand Theft Auto V

awesome stream

URL: http://forum.audiogames.net/viewtopic.php?pid=218402#p218402




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Re: Grand Theft Auto V

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Grand Theft Auto V

Stream over, not a long one, setting up this time was a bizzie. Anyway, doing more streams should be easier so I'll plan to do em.

URL: http://forum.audiogames.net/viewtopic.php?pid=218401#p218401




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Re: How to recover lost htc contacts?

2015-05-30 Thread AudioGames . net Forum — Off-topic room : hacker via Audiogames-reflector


  


Re: How to recover lost htc contacts?

I thought so, I just wanted to see if this random person would reply, proof that they didn't leads me to the conclusion that they are in fact a spambot... bye spam sandwich

URL: http://forum.audiogames.net/viewtopic.php?pid=218400#p218400




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Re: My first game, Term Paper!

2015-05-30 Thread AudioGames . net Forum — New releases room : hacker via Audiogames-reflector


  


Re: My first game, Term Paper!

hmmm seems interesting... a strange idea... can it be run on a chromebook? or is it a console app for windows?

URL: http://forum.audiogames.net/viewtopic.php?pid=218399#p218399




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Re: Odd Problem with MK X

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : king gamer222 via Audiogames-reflector


  


Re: Odd Problem with MK X

The drivers are up to date. I am running on an Alienware machine. I am stymied by this issue; this is the first game to give this machine a problem.

URL: http://forum.audiogames.net/viewtopic.php?pid=218398#p218398




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Re: Nintendo accessibility

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Nintendo accessibility

yeah. I'm thinking that if TTS can actually be added to these systems, blind developers can actually start coding games for these systems--or, even sited people can code accessible games for them, I think it would be a useful feature all around.

URL: http://forum.audiogames.net/viewtopic.php?pid=218397#p218397




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Re: Audio Interfaces and Systems

2015-05-30 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Audio Interfaces and Systems

Oops, I meant if your interestED I can show you what i've come up with so far, damn typo's.@EthinWell you can, just download the free version of The Voice software from Mr. Meijers site (http://www.seeingwithsound.com/voice.exe). Although it may not be as easy as you might imagine, research seems to suggest it takes roughly 70 hours of training to really get used to it, and I find sonified Depthmap's to be alot easier to make out than light based images.

URL: http://forum.audiogames.net/viewtopic.php?pid=218396#p218396




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Re: Nintendo accessibility

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Nintendo accessibility

@tward Nintendo doesn't need a total redesign of it's consoles to implement  tts features for their system.Wii is an outdated system, and talk about it don't make scense. But about wii u and 3ds is totally plausible.Nintendo only have to make a update for these system, implementing this system, and add to it's sdk a new namespace with the functions to comunicate the games with this tts system.Currently, a lot of system features nintendo have available to games can consume it, like miiverse, amiivos, nfc, and more other system features, that the games can acces only implement some interfases and libraries in their codes.For tts, its the same. For games that currently exist, is hmm harder to implement new speetch system, but... if nintendo have a tts system, for the new pokemon games implement a little option to send to the tts all of text of the game, is very very simple.Respect the title, of course it talks about the accesib
 ility in pokemon games, not about all  nintendo system, but well.Don't say that is a impossible feature to be implemented, or that is a expensive characteristic for these enterprises. Migrate an exist and opensource TTS isn't hard, and develop a dynamic library to consume this feature isn't hard.

URL: http://forum.audiogames.net/viewtopic.php?pid=218395#p218395




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Re: FFX help

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: FFX help

ok, an update:I finally go down to the underwater path, fight the enemy, and then I reach the switch.I activate the switch, and suddenly I get to a very tough bossfight.I killed the boss and then I get a cutscene that I am back at the airship.I don't know what the people speaks, because I don't understand that language. then, my character speak to a girl, and he tell all about him, about zanarkin, and he also told them about sin's attack.I go down again, talk to a girl, and she took me to luca.in the cutscene, I heard something's wrong, I heard the explosion but I didn't get in to a fight.instead, tidus hear a voice from someware, and he found a blits ball.I'll ask again if I have more trouble, especially in the new luca island, where I am at now.

URL: http://forum.audiogames.net/viewtopic.php?pid=218394#p218394




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Re: What is your dream game?

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: What is your dream game?

Hello.It is true what he says sanslash332It would be interesting a videogame that has the special accessibility options to energize you.I always wanted a Mario Car accessible, I would love to play on several tracks in the offline mode, you have to tournaments and achievements, and also the online mode that has so online rankings.greetings and thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=218393#p218393




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Re: Pontes GameZone for Android, a new version with pawn shop and bathroom

2015-05-30 Thread AudioGames . net Forum — New releases room : gamedude via Audiogames-reflector


  


Re: Pontes GameZone for Android, a new version with pawn shop and bathroom

[[wow]]. This is pretty neat. My goal is to beat Connect 4.  I really enjoy this package of games. There aren't many accessible games for Android, so it is always good to see updates and new versions added to the list.

URL: http://forum.audiogames.net/viewtopic.php?pid=218392#p218392




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Re: shades of doom problem

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: shades of doom problem

Great that the game works.best regards.

URL: http://forum.audiogames.net/viewtopic.php?pid=218391#p218391




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Re: Grand Theft Auto V

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Grand Theft Auto V

I'm now streaming GTAV http://tdrealms.com:8000/iron.ogg come and hang out.

URL: http://forum.audiogames.net/viewtopic.php?pid=218390#p218390




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Re: Survive the Wild!

2015-05-30 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


  


Re: Survive the Wild!

Sam, currently what system are using you to comunicate the server with the clients?Sockets, http connection or another?If you're use http, or sockets... the data that the client and server are sending is plain? or before send, you encrypt it with a lite algorithm.A good option to stop the hack of sent and received packets is try to encrypt them with a private key that only the server can know it. And of course, while the time pass, the server each day generates a new secret key. But, the encrypt and decrypt algorithm must be strong, but fast, for don't affect the play performance.My knowledge of informatics security isn't too large, but... I doubt that the hackers of this place have a lot of techniques to break encryption systems, or corrupt strong packages sending through secure connections.Well, I wish that you can solve this stupid problem. Aprone had a lots of headaches with this stupid kind of people

URL: http://forum.audiogames.net/viewtopic.php?pid=218389#p218389




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Re: Talkback 4.1 Released! Sort Of...

2015-05-30 Thread AudioGames . net Forum — Off-topic room : devinprater via Audiogames-reflector


  


Re: Talkback 4.1 Released! Sort Of...

Is it just me, or is android becoming more popular for the blind?

URL: http://forum.audiogames.net/viewtopic.php?pid=218388#p218388




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Re: Grand Theft Auto V

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: Grand Theft Auto V

[[wow]] great, peter. I'm going to listen to it as soon as possible.

URL: http://forum.audiogames.net/viewtopic.php?pid=218387#p218387




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Re: What is your dream game?

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : sanslash332 via Audiogames-reflector


  


Re: What is your dream game?

Well Dark, I understand you if you’re saying that enough games of a gender isn’t an argument to develop more games for that gender, you’re right. But in your previous comment, you’re technically says that pokemon games don’t have many things to consider it as an RPG game.About Braillemon, in the game all attacks and all pokemon I know that 256 are currently implemented. The problem is that in the adventure, currently don’t exist areas to catch them. But if you can generate the code of these pokemon to appear in the wild, you effectively may catch it.About all of other games… yes, any good game in any gender, will be a great achievement for the world of audiogames.But… What do you think of develop a video game that have a bunch of good implemented accessibility options? This idea is better than all of others. Do a super Mario 64 with all of graphics, but a simple switch in the start menu, that let you active the bunch of accessibility options, like a sound coordination navigator, sounds for all statics objects, alarms for edges, and mutch more that let a blind player enjoy the game without restrictions.And for now, is all.Thanks for discuss with me.

URL: http://forum.audiogames.net/viewtopic.php?pid=218386#p218386




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Re: FFX help

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: FFX help

When i go down into the water, where should i go to activate the switch?

URL: http://forum.audiogames.net/viewtopic.php?pid=218385#p218385




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Re: Thinking about trying to mod Genz for more accessibility

2015-05-30 Thread AudioGames . net Forum — Developers room : devinprater via Audiogames-reflector


  


Re: Thinking about trying to mod Genz for more accessibility

if you need beta testers, count me in!

URL: http://forum.audiogames.net/viewtopic.php?pid=218384#p218384




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Re: Nintendo accessibility

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : tward via Audiogames-reflector


  


Re: Nintendo accessibility

As much as I hate to be a bit of a wet blanket here I think this request, although laudable, is unrealistic. For one thing to implement text to speech on the Wii, Wii-U,, 3DS, etc the console would have to be totally redesigned and the software added to the new consoles something that is not going to be cheap or inexpensive. Plus assuming Nintendo went ahead and did this the companies who make the games are not going to want to update their games to add that one specific feature as the number of sales of Pokemon etc isn't going to be enough to cover the cost of paying their development teams to add said feature. So financially all around your request is a huge loss for the companies involved. Bottom line if you can't show the companies it is worth their time, as in millions of dollars of sales, they will completely ignore you.I would also like to point out that regarding the PS4 Assault is absolutely correct. The new TTS feature  in the PS4 isn't current
 ly being used in games, the system interface or anything else useful. It is mainly used for messages and party chats which is not at all what you are asking for. So you need to be more clear and specific about TTS being a part of the game/games rather than the way it has been implemented in the PS4, because as it stands now TTS on the PS4 is almost next to useless. Not the best example you want to give to Nintendo etc since your aim is to have it work with games not the messages and chat system.

URL: http://forum.audiogames.net/viewtopic.php?pid=218383#p218383




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Re: problem with sound rotation in bgt

2015-05-30 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: problem with sound rotation in bgt

BGT isn't usin the Java reference system, it is using the C++ references system (similar to AngelScript). Java always use references to handle objects, whereas BGT C++ and AngelScript give objects by copy when giving them as function parameters. Because of that, you have to use kind of pointers, or handles. There is a great difference! Any object oriented language is able to build linked list, even non object ones (the C language can use linked lists). So, yes, it's just a matter of algorithm design.  So Dranelement, as CAE_Jones said, you can build a linked list in about 20 lines of code, like in most other languages. If you think it is impossible, then it is a problem with you, not a BGT language problem Dranelement wrote:You can't create a class from within itselfI didn't understand what you said, or you totally misunderstood the object oriented concepts 

URL: http://forum.audiogames.net/viewtopic.php?pid=218382#p218382




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Re: problem with sound rotation in bgt

2015-05-30 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: problem with sound rotation in bgt

BGT isn't usin the Java reference system, it is using the C++ references system (similar to AngelScript). Java always use references to handle objects, whereas BGT C++ and AngelScript give objects by copy when giving them as function parameters. Because of that, you have to use kind of pointers, or handles. There is a great difference! Any object oriented language is able to build linked list, even non object ones (the C language can use linked lists). So, yes, it's just a matter of algorithm design.  So Dranelement, as CAE_Jones said, you can build a linked list in about 20 lines of code, like in most other languages. If you think it is impossible, then it is a problem with you, not a BGT language problem 

URL: http://forum.audiogames.net/viewtopic.php?pid=218382#p218382




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Re: problem with sound rotation in bgt

2015-05-30 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: problem with sound rotation in bgt

BGT isn't usin the Java reference system, it is using the C++ references system (similar to AngelScript). Java always use references to handle objects, whereas BGT C++ and AngelScript give objects by copy when giving them as function parameters. Because of that, you have to use kind of pointers, or handles. There is a great difference! Any object oriented language is able to build linked list, even non object ones (the C language can use linked lists). So, yes, it's just a matter of algorithm design. 

URL: http://forum.audiogames.net/viewtopic.php?pid=218382#p218382




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Re: Some questions about iOS

2015-05-30 Thread AudioGames . net Forum — Off-topic room : pitermach via Audiogames-reflector


  


Re: Some questions about iOS

iTunes doesn't use the folder structure. All of the track names and what have you come from the ID3 tags of the music, and anything that ends up as unknown album are things that haven't been tagged very well aka probably a crappy illegal m-p3 search engine of some sort . There's a jailbreak tweak called pwntunes that just lets you paste tracks to the phone through Windows explorer and it can make playlists based on the folders you paste it, but it's still far from perfect because they get merged into the database using tags just like with iTunes.Now as to parenthesies, the braille screen input uses the same language as the language of the on-screen keyboard currently in use. So, if you tap a text field to edit it and an English keyboard pops up, then braille screen input will use English braille. If you switch to a different language on the keyboard 
 using the "next keyboard" key, then you will be using the braille code of that language.

URL: http://forum.audiogames.net/viewtopic.php?pid=218381#p218381




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Re: Psycho Strike - New Strategy/Action game

2015-05-30 Thread AudioGames . net Forum — New releases room : lukas via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Well, even I am becoming swayed. Finished the game (that means I got to level 100 and completed my objective) and discovered an awfully, incredibly simple way to do that. And I'm sorry to say there's really nothing more left in there for me or for anyone to discover, so I fear it has 0% replay value in its current form.I understand anyone can be really very busy, and I can imagine Philip for one is with the Elias project, so that's perfectly fine. But there was like one reply from Aaron and one from Philip on this topic, saying something along the lines of "We will look into the XP issue" about two or three days after release, and nothing more after that, not a single word. And it's been ages already.So I don't like this attitude and don't find it professional, responsible or trustworthy at all.Even a brief sentence along the lines of "we're not dead but will explain later" would have served a thousand times 
 more good than this cold, unfriendly, almost despising seeming silence over the last month or so.Bottomline, in the future I will certainly be much more careful and considerate before deciding whether or not to purchase any of Blastbay's or VGStorm's titles.I don't think a developer is obliged to anything after releasing a game just because it's an audiogame. But at least elementary polite communication in response to the paying customers' enquiries, and if not that, a polite, no matter how brief notice that "Sorry, guys, we're abandoning this, at least for now, if anything ever changes, we'll let you know" just to avoid confusion and further expectations would be in order. Nothing more and nothing less than that is in my view necessary from a professional company. This really is not professional at all.If this was Bavisoft, I wouldn't be surprised at all and wouldn't even find this worth my time or emotions at
  all. But we're now 11 years later than Bavisoft's last official announcement I've heard of, considering that their manners would have been unacceptable to most mainstream communities even then, and these two particular devs have always made the impression of being hundreds of leagues above Bavisoft's skill, presentation and result level. So that's about it... :-(Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=218380#p218380




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Re: Psycho Strike - New Strategy/Action game

2015-05-30 Thread AudioGames . net Forum — New releases room : lukas via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Well, even I am becoming swayed. Finished the game (that means I got to level 100 and completed my objective) and discovered an awfully, incredibly simple way to do that. And I'm sorry to say there's really nothing more left in there for me or for anyone to discover, so I fear it has 0% replay value in its current form.I understand anyone can be really very busy, and I can imagine Philip for one is with the Elias project, so that's perfectly fine. But there was like one reply from Aaron and one from Philip on this topic, saying something along the lines of "We will look into the XP issue" about two or three days after release, and nothing more after that, not a single word. And it's been ages already.So I don't like this attitude and don't find it professional, responsible or trustworthy at all.Even a brief sentence along the lines of "we're not dead but will explain later" would have served a thousand times 
 more good than this cold, unfriendly, almost despising seeming silence over the last month or so.Bottomline, in the future I will certainly be much more careful and considerate before deciding whether or not to purchase any of Blastbay's or VGStorm's titles.I don't think a developer is obliged to anything after releasing a game just because it's an audiogame. But at least elementary polite communication in response to the paying customers' enquiries, and if not that, a polite, no matter how brief notice that "Sorry, guys, we're abandoning this, at least for now, if anything ever changes, we'll let you know" just to avoid confusion and further expectations would be in order. Nothing more and nothing less than that is in my view necessary from a professional company. This really is not professional at all.Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=218380#p218380




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Re: Psycho Strike - New Strategy/Action game

2015-05-30 Thread AudioGames . net Forum — New releases room : lukas via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Well, even I am becoming swayed. Finished the game (that means I got to level 100 and completed my objective) and discovered an awfully, incredibly simple way to do that. And I'm sorry to say there's really nothing more left in there for me or for anyone to discover, so I fear it has 0% replay value in its current form.I understand anyone can be really very busy, and I can imagine Philip for one is with the Elias project, so that's perfectly fine. But there was like one reply from Aaron and one from Philip on this topic, saying something along the lines of "We will look into the XP issue" about two or three days after release, and nothing more after that, not a single word. And it's been ages already.So I don't like this attitude and don't find it professional, responsible or trustworthy at all.Even a brief sentence along the lines of "we're not dead but will explain later" would have served a thousand times 
 more good than this cold, unfriendly, almost despising seeming silence over thelast two months.Bottomline, in the future I will certainly be much more careful and considerate before deciding whether or not to purchase any of Blastbay's or VGStorm's titles.Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=218380#p218380




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Re: How to make reality game sounds?

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector


  


Re: How to make reality game sounds?

Hmmm.I may be able to answer this.I was not one of the major sound designers for dmnb but a lot of us do it.I did do a lot of project alpha's sfx.To be honest for a lot of the sounds at least in my case it was a couple sounds put together or layered over eachother.Sounds came from sound libraries, various extracted game librarys, games, online free libs like trekcore.com as well as stuff I had been given by various people in the industry.To other game packs.At the other end of the spectrum, you have people making sounds with audio editing software like goldwave and the like.As for actually making sounds I am not sure how we'd actually make actual sound as I have not touched on that as such.I know it has something to do with good recording equipment etc.I am not sure how the scifi sfx is made at all.Generally though a lot of the sounds are mostly just straight sounds dropped into the game.True some ar
 e added from here and there and put in that way bits of sounds clips or bytes are used to put together the sounds etc.I do think though that you would have to speak to one of the current sound designers in the game.I am not sure who those are right now.I help with a lot of stuff where and when I can I know defender did some work but left the group.I think danny and steve do some sounds but to be honest I have not kept as up to date with all those in here as I should have.As long as a sound is good you can submit it and many who join the group do.Ofcause that doesn't mean it will be accepted.

URL: http://forum.audiogames.net/viewtopic.php?pid=218379#p218379




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Re: Some questions about iOS

2015-05-30 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: Some questions about iOS

Hİ, if you put your music in the way that I told you, it just doesn't seperate them. It just puts it in an unknown albüme. You have to do this without folders though.

URL: http://forum.audiogames.net/viewtopic.php?pid=218378#p218378




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Re: shades of doom problem

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector


  


Re: shades of doom problem

Hi phillI have both sod 1 and 2 loaded.I think the issue for me was a bug since I downloaded the latest version of the game and installed it and it worked again.The issue happened after some windows security update.

URL: http://forum.audiogames.net/viewtopic.php?pid=218377#p218377




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Re: Survive the Wild!

2015-05-30 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: Survive the Wild!

Hi, the navigation system is forgive me, but a bit screwed up. It says tree a bit to the left of you, I go left again and again, and there's no tree there. People might leave for this. Oh and the hack is prittey bad, the health warning just ruins my ears.

URL: http://forum.audiogames.net/viewtopic.php?pid=218376#p218376




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Re: Survive the Wild!

2015-05-30 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: Survive the Wild!

well, I really recommend looking at the readme. It's a little out of date but I will fix it. And this map system is almost done. It's to bad that people lieve because of the killers but to me that just means that person is being a sort of bad sport but anyway, whatever, part of that will be fixxed with this new map system but still. I might share a demo in a couple minutes.

URL: http://forum.audiogames.net/viewtopic.php?pid=218375#p218375




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Re: Some questions about iOS

2015-05-30 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Some questions about iOS

Ah, I've not heard of this braille keyboard thing, but to be honest I've not really written braille seriously  for years so I' am happier on qwerty anyway. As to Itunes burak, it's all the  shenanigans with Itunes buggering up music tracks, and especially audio books, changing your file names, as well as finding the various icons  to do various things around the program or look at your folders. Yes, You can scan folders and have it run fairly automatically, but that's not a good idea unless you want every single bit of media you own attempted to be shoved on your Iphone all at once, and then be left to track them down with whatever craziness Itunes has used to rename them, and separating out folders is again a pain with the tree of doom! As I said, i really did! try with Itunes for years, but in the end I gave up, and the difference in getting something that will just do a standard Usb transfer is frankly amazing!

URL: http://forum.audiogames.net/viewtopic.php?pid=218374#p218374




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Re: Someone can help me in bgt?

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : lukas via Audiogames-reflector


  


Re: Someone can help me in bgt?

That's why it's provided as this huge help file, because it's incredibly fast to search.If you want to program, being able to read help documents in this format should be a fundamental basic concept that you should already be 100% familiar with by now, I'm sorry to say.Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=218373#p218373




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Re: SoundRTS mod: Blitzkrieg

2015-05-30 Thread AudioGames . net Forum — New releases room : chrisfaelnar via Audiogames-reflector


  


Re: SoundRTS mod: Blitzkrieg

Hi. I downloaded the installer and the zip file. Where should i extract the zip file?

URL: http://forum.audiogames.net/viewtopic.php?pid=218372#p218372




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My first game, Term Paper!

2015-05-30 Thread AudioGames . net Forum — New releases room : boy via Audiogames-reflector


  


My first game, Term Paper!

This a text based game made in text game maker 0.63. The only reason it's called Term Paper is because in the game, you are a person who gets a term paper. Once you get the paper, you automatically hate it, and you decide to escape your school, and stop your paper. After escaping, you find out about the perkins dungeon. It's a dungeon that has monsters. At the bottom, is a robotic version of your English teacher. This robot was the one who made your teacher give you the paper. You buy a bamboo sword, and decide to defeat this robot. Note that at the beginning of battles, you will get 2 messages saying that your 2 other peole are dead. This is because your are the only person in the game, and txtgm 0.63 only lets you have 3 people. also, after you attack or do something, you will get another battle menu. If you choose attack, you will hear a punching sound, but nothing will happen, so choose defend or something on the other 2 menus after person does something. You won't have to use instant translate through the whole game because I tried to put as much English as possible. This game uses the example source of dungeon quest, so their really is nothing to do after beating it. Anyway stop the blaw blaw blaw! Download it from,https://dl.dropboxusercontent.com/u/101 … 0paper.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=218371#p218371




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Re: What is your dream game?

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: What is your dream game?

If we're getting into games I've always wanted to play, one I will have to mention is the 3D exploration platformer. It is one of my saddest memories, trying to play Marrio 64 and being unable to cope with the 3D spacial environment with my level of sight, particularly because up to then i'd been more than capable of handling most platformers and indeed had already played all the previous mario games on the snes, as well as games like donkey kong country and of course my favourite, super metroid.Now Mario 64 is seen as pretty primative according to what else is possible, and mario games have literally gone universal with mario galaxy. However I love the idea of a game where your just free to go everywhere and you attain items by completing little challenges, chatting to npcs, or exploring. Indeed, while we're on the subject of exploration in a 3D environment another game series I've always wished to play are the Metroid Prime games. It's
  true that unlike mario 64 these are first person shooters, however sinse in audio I don't even know if it would be possible to have a 3D third person game as opposed to a first person one it probably doesn't make a difference.One of the key aspects of something like metroid prime that I have never seen replicated in an audio game are really interactable enemiesand bosses, with different parts to target, different attacks to disable, maybe use of the environment etc, and an audio game that took advantage of this would be fantastic. We've seen a little i something like Kirtwolf or papasangre ii, but certainly nothing major as yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=218370#p218370




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Re: Nintendo accessibility

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Nintendo accessibility

I think you need to first off change the title, since you're refering specifically to pokemon so should make that clear rather than making Nintendo products accessible as a whole, which is something different. And the ps4's tts feature currently doesn't even support games, or even the ps4's system interface, only messages and group party chats. You should also mention more to do with how this will be implemented... since it's not exactly wise to say cheap and cost efficient if you can't explain how much, or little, manpower is needed to make this work. And the truth is... accessible pokemon games wouldn't increase sales by that large of a margin. There are fewer blind gamers than people think. But having said all that, that was only meant as suggestions and I will of course support if this goes anywhere! 

URL: http://forum.audiogames.net/viewtopic.php?pid=218369#p218369




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Re: What is your dream game?

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: What is your dream game?

Hi, I know that probably everyone might have just tired of me wanting this, but I really really really, really want something like need for speed underground2. It is a racing game that has various modes, from drifting to dragging. It has very realistic car sounds as well. It can be played both online and offline. Unfortunately blind people can only play drag mode, which is a mode where usually the road is streight and traphic cars come the opposite way to crash you. I really liked playing this game, but unfortunately we can't hear cars as far as sighted people can see them so I often crash at high speeds which results in a game over when in drag mode.

URL: http://forum.audiogames.net/viewtopic.php?pid=218368#p218368




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Re: Swamp, zombie FPS by Aprone

2015-05-30 Thread AudioGames . net Forum — New releases room : fedai via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

hi all and aprone,           so i am going to be lord soon,         what do you can give me some gift,    first time i'm going to be there!       greetings from      turkey!

URL: http://forum.audiogames.net/viewtopic.php?pid=218360#p218360




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Re: Survive the Wild!

2015-05-30 Thread AudioGames . net Forum — New releases room : Diego via Audiogames-reflector


  


Re: Survive the Wild!

ello everybody!I was waiting for this game, and found it very interesting.But I would like some tips on how to survive. I walk a lot, and do not know many things about the game, so would like some help

URL: http://forum.audiogames.net/viewtopic.php?pid=218367#p218367




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Re: Audio Game Console Sonus Interactive

2015-05-30 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

As he pointed out the buttons are programmable. If a dev wants to use the buttons as arrows they can program 4 buttons to move up, down, left, or right. That in my ipinion is quite medioker as just about every gamer is used to having arrows as either a d-pad or laptop style arrows.

URL: http://forum.audiogames.net/viewtopic.php?pid=218366#p218366




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Re: Nintendo accessibility

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : Saiyan4414 via Audiogames-reflector


  


Re: Nintendo accessibility

Is there any way anyone can help, and would you be willing to support me in a petition?

URL: http://forum.audiogames.net/viewtopic.php?pid=218365#p218365




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Re: A quick word.

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: A quick word.

As communist as Danny's last post sounded, (rofl), I agree with it. I have no further comment because really, besides the admins I had trouble with and that stuff this is not, a horrible game. And the reason my post was so vague was because I, do not! Wish to bring down the reputation of this game because of troubles I'm having on it. Danny's worked extremely hard, and he doesn't deserve that. Sure there were some issues between me and some admin staff, but that's no cause to tare down Danny, and that's not just because he's my friend either. I agree with ethin about the restructuring of the admin team, but Danny seems to be jumping on that quickly and doing the necessary justice. This is why I've forgiven him for the past things having to do with Tyler and such related incidents.  I just think that if we have problems on the game from now on, we need to inform Danny, myself included. And now that this no spam policy is implemente
 d, should I ever be back on the game it will be no spam because, well, no one is allowed to do it. You see, I felt like I was being attacked since others did it and yet told me not to, so what was expected? That was my only issue, really.  However, I think the positivity of this game will cover up the past, eventually. It is a great game... I just wish ship prices weren't so spread out. But then again, that's something that can be fixed with a 40 minute colony supply mission on a cargo frater, so that's not even that big of a deal.  

URL: http://forum.audiogames.net/viewtopic.php?pid=218364#p218364




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Re: Nintendo accessibility

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : Saiyan4414 via Audiogames-reflector


  


Re: Nintendo accessibility

Is there any way anyonecanhelp, and would you be willing to support me in a petition?

URL: http://forum.audiogames.net/viewtopic.php?pid=218365#p218365




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Re: A quick word.

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: A quick word.

As communist as Danny's last post sounded, (rofl), I agree with it. I have no further comment because really, besides the admins I had trouble with and that stuff this is not, a horrible game. And the reason my post was so vague was because I, do not! Wish to bring down the reputation of this game because of troubles I'm having on it. Danny's worked extremely hard, and he doesn't deserve that. Sure there were some issues between me and some admin staff, but that's no cause to tare down Danny, and that's not just because he's my friend either.

URL: http://forum.audiogames.net/viewtopic.php?pid=218364#p218364




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Nintendo accessibility

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : Saiyan4414 via Audiogames-reflector


  


Nintendo accessibility

https://youtu.be/Z-0BaXqrnZk

URL: http://forum.audiogames.net/viewtopic.php?pid=218363#p218363




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Re: A quick word.

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: A quick word.

It seems that only 2 admins were reported to have been causing trouble, though's are the 2 which i'll deal with according to player reports. Now onto this hole thing about spam, which is the reason people complained at steve. Their is going to be an anti spam policy put into place. If steve can't spam eloquence tags and the like over chat, no one can. If he can, then everyone else is allowed to do so, it only makes sence. Their is a /mute command if the spam is getting on your nervs, and I don't understand why its so difficult to use it if its bothering you that much. In short if you don't want steve to do it, don't do it yourselves, does that sound like a suitable policy? I'm asking to make sure it sounds fair before being put in. If using the /mute command is too much, and their is not an anti spam policy, you have 2 options. One either turn off the chat channel and talk to players over pm, or you can leave the game if its bothering you so much
  as to hinder your playing of the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=218362#p218362




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Re: A quick word.

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: A quick word.

Danny, I think you should completely restructure the admin team. You don't have to do this, but I completely recommend it, since according to Steve's vague post, I think it's time.

URL: http://forum.audiogames.net/viewtopic.php?pid=218361#p218361




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Re: Swamp, zombie FPS by Aprone

2015-05-30 Thread AudioGames . net Forum — New releases room : fedai via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

hi all and aprone,           so i am going to be lord soon,         what do you can give me some gift,    first time i'm going to be there!       greetings?      turkey

URL: http://forum.audiogames.net/viewtopic.php?pid=218360#p218360




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Re: Odd Problem with MK X

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : Razor49 via Audiogames-reflector


  


Re: Odd Problem with MK X

Hi. you should check your graphics drive and if necessary update the Driver.

URL: http://forum.audiogames.net/viewtopic.php?pid=218359#p218359




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Re: Swamp, zombie FPS by Aprone

2015-05-30 Thread AudioGames . net Forum — New releases room : JCion via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

@Aprone I left you a detail message of a problem that's preventing me from playing at all on your Skype, just thought I would let you know on here in case.  

URL: http://forum.audiogames.net/viewtopic.php?pid=218358#p218358




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Re: Delight games on Ios

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : wysterio via Audiogames-reflector


  


Re: Delight games on Ios

Hi all. @Dark. Regarding refunds. I recently purchased an app that was not as accessible as I'd hoped. When you buy an app from the app store, you receive an email receipt detailing your purchase. In the email, there is a link that says, "Report a problem". If you click on that link, it takes you to a web page where you can submit a problem report and/or ask for a refund. I used this process for my app, and I was able to request a refund in a matter of moments. It took several days for the refund to be processed, but such is life. I'm sorry I didn't see this thread sooner. Cheers!

URL: http://forum.audiogames.net/viewtopic.php?pid=218357#p218357




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Re: Delight games on Ios

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : wysterio via Audiogames-reflector


  


Re: Delight games on Ios

Hi all. @Dark. Regarding refunds. I recently purchased an app that was not as accessible as I'd hoped. When you buy an app from the app store, you receive an email receipt detailing your purchase. In the email, there is a link that says, "Report a problem". If you click on that link, it takes you to a web page where you can submit a problem and/or ask for a refund. I used this process for my app, and I was able to request a refund in a matter of moments. It took several days for the refund to be processed, but such is life. I'm sorry I didn't see this thread sooner. Cheers!

URL: http://forum.audiogames.net/viewtopic.php?pid=218357#p218357




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Re: Audio Game Console Sonus Interactive

2015-05-30 Thread AudioGames . net Forum — New releases room : ross via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

"What type of quality are the audio games out there like?"There are a handful of good ones, otherwise, in all honesty, quite mediocre. I'm not going to name the good and the bad, but there are lot more bad than good."What would we consider the most important aspects of an audio game? (Such as the Narrators Voice could make or ruin a game)"Well, in my opinion, the sounds."Would a platform such as a game console be welcomed or needed within the community?"It's a neat idea, so I'm all for it. Another benefit of it is that if it got big enough, companies like Microsoft or Soni may notice it and jump on the audio games consol wagon."Do many blind or visually impaired people cope with devices such as Iphones where game apps are available?"Yes there are audio games on phones, but again, most of them are not entertaining."The Sonus controlled via buttons. One dedicated pause but
 ton and five buttons to be programmed for whatever the game developer has in mind."Pardon me if I'm completely misunderstanding this, but are you saying that there are no arrows or analog sticks?I appreciate you asking us for our feedback, and I'm interested in seeing what will come of this. However, I do want to point out a few things. A consol is a big thing to pitch and attempt for it to become reality, so I'm sure I and many others are expecting big games too. I know for sure that many of us can say how many side scrollers and 1/2 button games there are. Blind people are blind, and that's it, we are still heavy gamers like sighted people. That being said, my expectation are high, but I will support this idea any way I can.

URL: http://forum.audiogames.net/viewtopic.php?pid=218356#p218356




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Re: XHour registration help

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: XHour registration help

Hello.As far as I know, the game was not abandonware, but it is true that the game no longer appears on the website.I would also like to know what the current state of game.now Vipgameszone  is on vacation until June 10, so they do not answer emails at the moment, nor can purchase their games to date.greetings.

URL: http://forum.audiogames.net/viewtopic.php?pid=218355#p218355




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XHour registration help

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : raygrote via Audiogames-reflector


  


XHour registration help

Hi all,A long time ago I bought a license for XHour, which is an old game from Vip Games zone, but since then, that computer barely works and i replaced it. I've not been able to register my game with any of my current computers. I tried to e-mail the company about this but got no response. Not sure if they didn't receive it or what.Now here's where the problem really starts. Now the game isn't even on their web site, it's as if it never existed. Is this game abandonware, and if so, is there a way to register it? I'd assume the answers to both of these questions are no. All the same I am a little irritated that I can no longer play this game and didn't get warning that it was pretty much whiped from the system. Perhaps I missed that message...Edit: I just read that they dropped support for the game because it for the moment only supports Windows versions up to XP. Which is not true. I've installed my old setup file on Windo
 ws 7 64 bit and the demo runs perfectly, apart from the broken virtual surround sound which is not too necessary for this game.Does anyone have any suggestions for what I should do in this case?

URL: http://forum.audiogames.net/viewtopic.php?pid=218354#p218354




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XHour registration help

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : raygrote via Audiogames-reflector


  


XHour registration help

Hi all,A long time ago I bought a license for XHour, which is an old game from Vip Games zone, but since then, that computer barely works and i replaced it. I've not been able to register my game with any of my current computers. I tried to e-mail the company about this but got no response. Not sure if they didn't receive it or what.Now here's where the problem really starts. Now the game isn't even on their web site, it's as if it never existed. Is this game abandonware, and if so, is there a way to register it? I'd assume the answers to both of these questions are no. All the same I am a little irritated that I can no longer play this game and didn't get warning that it was pretty much whiped from the system. Perhaps I missed that message...Does anyone have any suggestions for what I should do in this case?

URL: http://forum.audiogames.net/viewtopic.php?pid=218354#p218354




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Re: A quick word.

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: A quick word.

You've already voiced your complaints, and I have listened, as said on skype. Nikita was just taken off the admin team after being harsh to the players according to reports, and i've explained some of the stuff we're doing over skype to rectify that ishue to which you agreed was fine.

URL: http://forum.audiogames.net/viewtopic.php?pid=218353#p218353




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Re: Odd Problem with MK X

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : BlindJay via Audiogames-reflector


  


Re: Odd Problem with MK X

I am having a similar issue.  When I launch either from the desktop or the steam client, the mk10 window comes up for about 5 seconds than I am returned to the desktop.  It does not appear to be running in the backgroun dwhen I checked the task manager.  I am running windows 8.1 64 bit on a bootcamped maxed out 2013 MacBook Pro.  Not sure what's going on since other games like mk9 and ultra SF4 work fine.  Don't know why MKX wouldn't run since this machine is a 2.6ghz quad core I7, 2gb NVIDIA graphics card and 16GB ram.

URL: http://forum.audiogames.net/viewtopic.php?pid=218352#p218352




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Re: A quick word.

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: A quick word.

Well that's the thing. Everyone who really has a complaint is already banned like me, who stood up for myself, because I'm not a pushover and people will learn that extremely fast. Now I'm not starting any drama or whatever bull crap useless stuff like that, just telling the truth. Which, is why, I don't bring up any of the issues I've seen from you and the rest of the admins towards other players.But anyway ignore that. I'm not going to start a flame war and if one even looks like it's going to start after this post, it's getting deleted.

URL: http://forum.audiogames.net/viewtopic.php?pid=218351#p218351




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Re: FFX help

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : Trajectory via Audiogames-reflector


  


Re: FFX help

If memory serves... you've gotta dive down in to some underwater passageway and activate a switch.I do remember that music starts playing that'll tell you that you've gotten in there.

URL: http://forum.audiogames.net/viewtopic.php?pid=218350#p218350




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Re: problem with sound rotation in bgt

2015-05-30 Thread AudioGames . net Forum — Developers room : Victorious via Audiogames-reflector


  


Re: problem with sound rotation in bgt

Yeah, i remember bgt handling references similar to how java does it, so it makes sense that you should be able to do linked lists.

URL: http://forum.audiogames.net/viewtopic.php?pid=218349#p218349




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Re: A quick word.

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: A quick word.

Since this thing seems to be on the hole roomer of tyler being the hacker. I thought we already came to a conclusion that tyler was not, and that that dispute was setteled off forum, where it should have stayed off the forum in the firstplace. As for people doing questionable things on dmnb. I am trying to do something about it, i've just asked my players to point out any harsh things an admin was doing, none of them said anything. I can't fix what's going rong if I don't have more information on the stuff that happens while i'm away, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=218348#p218348




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Re: Grand Theft Auto V

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : pitermach via Audiogames-reflector


  


Re: Grand Theft Auto V

For what it's worth, there's going to be a GTA V stream  on pg13 which will probably go on for at least 2 hours, so don't be afraid to try this link. THere's gonna be a lot of chaos. 

URL: http://forum.audiogames.net/viewtopic.php?pid=218347#p218347




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Re: A quick word.

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : raygrote via Audiogames-reflector


  


Re: A quick word.

Agreed Ethin. I am guilty of holding grudges myself, but I don't make an effort to start unnecessary rumors about someone. If I don't like them, the worst you'll see me do is give them about 30 warnings, and when none of them stick, I give them an indefinite block and after rambling about it to my close friend(s), I do something which is more worth my time. I don't spread rumors about them or take every opportunity I can to remind them of what they did. That doesn't help anyone. If later they want to come back and try to make amends, then they first have to show me that they won't do the types of things that got them the 30 warnings and a block in the first place. And yes I will not believe them at first. How could I? But if they actually show me something nice... they show me respect that I previously wasn't getting from them. Then yes I will reconsider my feelings about them. But coming to me and saying, hey we have a big problem with each othe
 r, let's fix it, and then claiming that I am 98 percent of the problem... I don't call that fixing anything, I just think that's yet another way for them to insult.I don't understand what's so hard about being civil and rational and admitting to personality flaws, especially those that constantly get in your way. I really don't. If they choose not to be civil with me, that's when I just walk away and leave them to do what they will to someone else.At any rate, I'm glad this hasn't turned into an all-out flame, it's actually sort of a fun discussion to read.

URL: http://forum.audiogames.net/viewtopic.php?pid=218325#p218325




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Re: Some questions about iOS

2015-05-30 Thread AudioGames . net Forum — Off-topic room : raygrote via Audiogames-reflector


  


Re: Some questions about iOS

To fix the braille keyboard:First he needs to find out which braille code he is using. I think this can be found in the keyboard setttings. By default it's set to UEB, but if you're more familiar with grade 2 like I am, then you can change it. Then parentheses should work as they should.Later I'll try doing something with parentheses and see if it works on my device. I don't see why it wouldn't, as it seems pretty smart to know the difference between context sensitive symbols, from what little I've done with it.

URL: http://forum.audiogames.net/viewtopic.php?pid=218346#p218346




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Re: Some questions about iOS

2015-05-30 Thread AudioGames . net Forum — Off-topic room : raygrote via Audiogames-reflector


  


Re: Some questions about iOS

To fix the braille keyboard:First he needs to find out which braille code he is using. I think this can be found in the keyboard setttings. By default it's set to UEB, but if you're more familiar with grade 2 like I am, then y ou can change it. Then parentheses should work as they should.Later I'll try doing somethinig with parentheses and see if it works on my device. I don't see why it owuldn't, as it seems pretty smart to know the difference between context sensitive symbols, from what little I've done with it.

URL: http://forum.audiogames.net/viewtopic.php?pid=218346#p218346




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Re: need help in converting sound to mono stereo

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : raygrote via Audiogames-reflector


  


Re: need help in converting sound to mono stereo

Try going into the amplify effect and playing with the settings there. If you want to avoid distortion, check the don't allow clipping box and the amplify effect won't let it distort, however this may still not be loud enough. If you need louder, you'll either have to distort, or use a limiter effect to maximize the volume further. The limiter works by reducing the volume of distorted bits so that they don't distort, and then raising the volume of quiet bits so that they hit maximum volume.Technoshock does need pretty loud sounds overall to sound balanced though.

URL: http://forum.audiogames.net/viewtopic.php?pid=218345#p218345




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Re: need help in converting sound to mono stereo

2015-05-30 Thread AudioGames . net Forum — General Game Discussion : raygrote via Audiogames-reflector


  


Re: need help in converting sound to mono stereo

Try going into the amplify effect and playing with the settings there. If you want to avoid distortion, check the don't allow clipping box and the amplify effect won't let it distort, however this may still not be loud enough. If you need louder, you'll either have to distort, or use a limiter effect to maximize the volume further. The liiter works by reducing the volume of distorted bits so that they don't distort, and then raising the volume to bring everything up to maximum volume.Technoshock does need pretty loud sounds overall to sound balanced though.

URL: http://forum.audiogames.net/viewtopic.php?pid=218345#p218345




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Re: Some questions about iOS

2015-05-30 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Some questions about iOS

Hi Dark,Thank you for your answers.In fact, the first question relates to Brail keyboard method which comes in iOS 8. So you have a touch keyboard which can be changed to brail keyboard. Actually everything's working great, but the guy isn't managing to find how to type left and right parenthesis.

URL: http://forum.audiogames.net/viewtopic.php?pid=218344#p218344




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