Re: Survive the Wild!

2015-06-06 Thread AudioGames . net Forum — New releases room : nin via Audiogames-reflector


  


Re: Survive the Wild!

hi sam. I saw that there is a Spanish translation of the game so I guess it can be translated... can you give me please more details about how exactly it's done? I'm thinking of translating the game to Romanian as well...

URL: http://forum.audiogames.net/viewtopic.php?pid=219199#p219199




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Trying to Play Ultra Streetfighter Four

2015-06-06 Thread AudioGames . net Forum — General Game Discussion : king gamer222 via Audiogames-reflector


  


Re: Trying to Play Ultra Streetfighter Four

Ah, thanks guys! Now the fun part is trying to land a quarter circle with my Xbox 360's game controller. And yes, Mortal Kombat only uses four directions, which is why I probably never got in to Tekken or Skullgirls as much.

URL: http://forum.audiogames.net/viewtopic.php?pid=219198#p219198




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-06 Thread AudioGames . net Forum — New releases room : grryfindore via Audiogames-reflector


  


Re: Pokemon Crystal + scripts for interfacing with NVDA

Ahoy thereserrebi thanks for putting this package up and my thanks to who ever created these scripts!Took me a while to figure out but I managed to get to elm, and pick a pokemon. had no idea what pokemon each  pokeyball had so ended up picking my favourite firehouse :dAre these footstepsounds and wall sounds already in the game? or have these been added as someone said that they here them in English but not in other languages? I guess it must be to do with the roms.For some reason I keep on getting unable to create or save the save file errors,and sinse I don't see a load a new game option in the main menu I guess my progress was lost.Any of you experiencing this error?Everything in the script works well besides 2 things. first battles, its hard to understand how much damage my attacks are doing and the opponent. and I suppose I can change the second one myself,the keys to read items on the map because I'm using a laptop and usin
 g the fn key along with the f1 f2 etc keys gets to be a pain after a while.Still great work!Now only if I can save and load I could go and catch em all!:d

URL: http://forum.audiogames.net/viewtopic.php?pid=219197#p219197




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Deatmatch, problem with character

2015-06-06 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: Deatmatch, problem with character

Alright, i've placed you on signis alpha until I can have a look at that ship file. Your data should be saved though.

URL: http://forum.audiogames.net/viewtopic.php?pid=219196#p219196




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2015-06-06 Thread AudioGames . net Forum — New releases room : bee_songkran via Audiogames-reflector


  


Re: Survive the Wild!

Hi everyone!First of all I can say it was nice work for SamCongratulation for such a nice game for us to have fun again.Since I did play swamp all the times.Your games going to make me addicted same as swamp for sure.By the way I think right now I think you should implement turn off the chat features.Cause it was so important.Since your chat chanall only one that's why it have so many people that use in another languages also mix up as well.Like Thai, spanish and so on.I hope you will consider to do that.Because it was really need I can say.By the way it's your games though.Keep up the good work.Best!Bee!

URL: http://forum.audiogames.net/viewtopic.php?pid=219195#p219195




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2015-06-06 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: Survive the Wild!

So guys, tomorrow hopefully if alll goes well, I will be releasing a nice update. First, I cleared this sun of a muther bug that we keep having that is causing 3 billion runtime errors, stupid me hahahaha, well this fixxes it. Some misc fixxes are there too, but the biggest thing, Per extreemily popular request, I am adding seperate out of character channels! No more romanion chat from out of character!

URL: http://forum.audiogames.net/viewtopic.php?pid=219194#p219194




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Deatmatch, problem with character

2015-06-06 Thread AudioGames . net Forum — General Game Discussion : Diego via Audiogames-reflector


  


Re: Deatmatch, problem with character

Hello everybody!No, when connecting the game, it automatically closes the game, showing the windows error, and I can not play.

URL: http://forum.audiogames.net/viewtopic.php?pid=219193#p219193




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Deatmatch, problem with character

2015-06-06 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: Deatmatch, problem with character

Try connecting and wait for the ship file to download, once that's done the client should become responcive again. This happens if you have a lot of cargo.

URL: http://forum.audiogames.net/viewtopic.php?pid=219192#p219192




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-06-06 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Still can't complete warehouse missions. Not even sure what kind of weapons and armor I should have.

URL: http://forum.audiogames.net/viewtopic.php?pid=219191#p219191




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: paladin of the sky, urgent save file request

2015-06-06 Thread AudioGames . net Forum — General Game Discussion : Douglas1 via Audiogames-reflector


  


Re: paladin of the sky, urgent save file request

hello[ a-t ] tragectore my only problen is: using final shot is very hard. those beeps changing randonly is crasy.

URL: http://forum.audiogames.net/viewtopic.php?pid=219190#p219190




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the wild walkthrough part 1 and 2

2015-06-06 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Survive the wild walkthrough part 1 and 2

Well, it is just last month. so it is still quite new. 

URL: http://forum.audiogames.net/viewtopic.php?pid=219189#p219189




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Blind Swordsman: audio game for Samsung Gear VR

2015-06-06 Thread AudioGames . net Forum — AG-News room : musical professor via Audiogames-reflector


  


Re: Blind Swordsman: audio game for Samsung Gear VR

can anyone explain just what is a Samsung gear vr?   is that something that needs to be accessible for us to use?   is it a watch etc?   looking it up, I've learned that I won't be able to use it for my Samsung phone.   its for the note 4 and s6 and 6 edge.

URL: http://forum.audiogames.net/viewtopic.php?pid=219188#p219188




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Learn from my mistakes

2015-06-06 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Learn from my mistakes

I mean the devs saying anything answering questions, the like. Hell, they weren't even kind enough to look into your issue, and you're one of the top dogs on the forum so what does that say, even if they did it behind closed doors, you'd think they would at least post an update saying we have a workaround or a fix for users of XP. That's mainly what I was referring to, but I don't wanna duplicate another topic so I'll just end it there. I do enjoy the game, And as I said the voice acting is very good, and the music as well. It's really seemlessly transitioning all the time due to the elias engine. But they could have done the same thing for less if they just had normal music and speech synths as the voices of the people. It's an experience, It's just not a $24 experience. But then again, that's not their fault, They did provide a demo, which I played and enjoyed. It feels like a project that was disorganized and someone came out ov
 er a skype call and said, let's try to sell this, and they basically did.

URL: http://forum.audiogames.net/viewtopic.php?pid=219187#p219187




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: talking dosbox with windows 3.1 is now available

2015-06-06 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector


  


Re: talking dosbox with windows 3.1 is now available

I posted a version of the braille n speak server that uses the speech player edward voice.Link:http://grossgang.com/utilitys/vbns.exe

URL: http://forum.audiogames.net/viewtopic.php?pid=219186#p219186




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Learn from my mistakes

2015-06-06 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Learn from my mistakes

Moderation! This is still about games, even if tangentially shal be moved. @Ironcross, not said much about psycho strike on the forum? the topic in new releases has several hundred posts on the subject. @Brad, checking demos, or if those aren't available manuals, independent reviews or podcasts about a  game before buying is good. Although I confess myself my own standards for "enjoyment" are probably a little more liberal than yours, sinse had I paid 24 usd for a game I'd probably only deam the money entirely wasted if I'd entirely lost interest in the game after a couple of hours and wouldn't be too likely to replay, even if just for the experience if not for actual challenge. On this basis I think the only audiogames I actively regret buying are the bavisoft games, particularly Chillingham, Monkey business (which there was no demo of at the time and which I still find so confusing to control and comprehend it's
  more than a struggle), and perhaps Dynaman and X hour,  although in those cases I really can't point to why I've played the games rather less than other titles from the same developer.

URL: http://forum.audiogames.net/viewtopic.php?pid=219185#p219185




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Learn from my mistakes

2015-06-06 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Learn from my mistakes

Hi.This was going to be a rant but then I realized that ranting will get me nowhere and will just start something I don't want to start.All I'll say is this; Check out demos of games before you buy them. That super awesome game you heard about, check it's demo, and think; do I really need that game? Does it have features that I feel will bring me enjoyment? Does it have a good story? Do I care weather it does? All these questions I didn't think about and regret buying the game psycho strike. I'm not going to go into it but let me just say this once more, please look over a demo or manual or any info the dev gives before spending your money on something you may only play once or twice.

URL: http://forum.audiogames.net/viewtopic.php?pid=219180#p219180




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Learn from my mistakes

2015-06-06 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Learn from my mistakes

I actually like Psycho Strike, but, I do regret spending $24 on it, especially in the the light that they have thus far, not really said too much in the forums about it. If this is it, no future updates, then yeah, I regret spending the money. The voice acting is really good though.

URL: http://forum.audiogames.net/viewtopic.php?pid=219183#p219183




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Learn from my mistakes

2015-06-06 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: Learn from my mistakes

yeah. But it's not just that one game. There's been quite a few games I've regretted buying over the years. I understand they take a huge amount of time to make, and all that. But still I do regret buying most audio games. My problem, and i kneed to stop doing this, is that I see a new game and think, ooo, new game for me to try and play, then I read, it has this this this and this and voice acting. Buy it and end up wasting my money. so I'm going to try very hard to play the demo, think if I'll enjoy the game, then ,and only then, will i buy it.

URL: http://forum.audiogames.net/viewtopic.php?pid=219184#p219184




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Learn from my mistakes

2015-06-06 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Learn from my mistakes

yeah. But it's not just that one game. There's been quite a few games I've regretted buying over the years. I understand they take a huge amount of time to make, and all that. But still I do regret buying most audio games. My problem, and i kneed to stop doing this, is that I see a new game and think, ooo, new game for me to try and play, then I read, it has this this this and this and voice acting. Buy it and end up wasting my money. so I'm going to try very hard to play the demo, think if I'll enjoy the game, then ,and only then, will i buy it.

URL: http://forum.audiogames.net/viewtopic.php?pid=219184#p219184




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: An X citingly violent audio game under developement

2015-06-06 Thread AudioGames . net Forum — AG-News room : Dark via Audiogames-reflector


  


Re: An X citingly violent audio game under developement

@Aaron, I tend to assume anyone who just duplicates a previous post in the topic is a spambot, as it is a pretty standard spambot trick, so I deleted this one and will be introducing the poster to the door.As to bomb blaster, the game never did materialize, but other hand it's not like we don't have some violent games that foot the bill, indeed from what I gather of psycho strike the game does all this one promised and more, and that's not to speak of things like palace punchup, the recent breakout, Audio defense zombie arena, and probably a hole bunch more. We're certainly not lacking in audio game terms for opportunities for mindless violence, though I am rather sorry Damien stopped working on his games.

URL: http://forum.audiogames.net/viewtopic.php?pid=219182#p219182




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Learn from my mistakes

2015-06-06 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Learn from my mistakes

I actually like Psycho Strike, but, I do regret spending $24 on it, especially in the the light that they have thus far, not really said too much in the forums about it. If this is it, no future updates, then yeah, I regret spending the money. The voice acting is really good though.

URL: http://forum.audiogames.net/viewtopic.php?pid=219183#p219183




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Good news regarding Epitaph online

2015-06-06 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Good news regarding Epitaph online

I've been around the save zone until now. It could be boring sometimes, but most of the time it's not really for me. May be because I like this kind of game. And now as we have sounds for the mud itself, everything gets better.

URL: http://forum.audiogames.net/viewtopic.php?pid=219181#p219181




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Learn from my mistakes

2015-06-06 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Learn from my mistakes

Hi.This was going to be a rant but then I realized that ranting will get me nowhere and will just start something I don't want to start.All I'll say is this; Check out demos of games before you buy them. That super awesome game you heard about, check it's demo, and think; do I really need that game? Does it have features that I feel will bring me enjoyment? Does it have a good story? Do I care weather it does? All these questions I didn't think about and regret buying the game psycho strike. I'm not going to go into it but let me just say this once more, please look over a demo or manual or any info the dev gives before spending your money on something you may only play once or twice.

URL: http://forum.audiogames.net/viewtopic.php?pid=219180#p219180




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Good news regarding Epitaph online

2015-06-06 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: Good news regarding Epitaph online

P.s, I got off the game because It was too boring to me and it seemed to me that you had to do to much grinding to be able to gain a good weapon.I spend a bit (like two weeks?) playing the game and i couldn't face zombies by myself, so i was limited to the secure area, salvaging and scavenging for food.

URL: http://forum.audiogames.net/viewtopic.php?pid=219179#p219179




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: brave of cloudia

2015-06-06 Thread AudioGames . net Forum — General Game Discussion : garrett via Audiogames-reflector


  


Re: brave of cloudia

Yes, and cave of marvole?

URL: http://forum.audiogames.net/viewtopic.php?pid=219178#p219178




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: What is your dream game?

2015-06-06 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: What is your dream game?

Well, as I've probably said far too often on here, the one game I have always wished to play is knights of the old republic.  Therefore, all the best for the RPG project.  That's always been my preferred genre as the game above suggests.

URL: http://forum.audiogames.net/viewtopic.php?pid=219177#p219177




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-06 Thread AudioGames . net Forum — New releases room : FabiG94 via Audiogames-reflector


  


Re: Pokemon Crystal + scripts for interfacing with NVDA

Hello@LadyJuliette If you enter the first link, you will find a link at the end of mega publication on that link is all you need.Greetings.

URL: http://forum.audiogames.net/viewtopic.php?pid=219176#p219176




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Good news regarding Epitaph online

2015-06-06 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Good news regarding Epitaph online

Whoa, glad that I could finally bring this topic up again, after being dumped in the trash bin for a long time. Haha, just kidding.The news for today is, I just got 4 replies from Epitaph deviloppers, and there's a new patch coming out.What's the benefit of that new patch? There sure is something for us, and it is :- wellbeing is less spammy (once again). I'm not sure if it still works with Sneaky's soundpack, will give it a try and post the result here again.- the mud itself is easier to play, especially for newcomers, since there're many features added to enhance playability and the skillgain is easier to achieve. Also, there's possibility of getting range weapons and ammo since first start, though the quality has been reduced to quite crappy.- New missions, new quests and new areas to explore, if you can get there of course.And let's see what I got from the developpers :- Several new professions may 
 be added soon, not in the near future but still.- Achievement bug has been considered, and might be reworked as well in the next patch.- two small command bugs has been fixed.Now, time for interested and bloodthirsty people to jump in and try it out!

URL: http://forum.audiogames.net/viewtopic.php?pid=219175#p219175




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Deatmatch, problem with character

2015-06-06 Thread AudioGames . net Forum — General Game Discussion : Diego via Audiogames-reflector


  


Deatmatch, problem with character

Hello everybody!I created a character in the game and was star explorer. I left the ship, and now when I try to play the game crashes. I log in, but I can not play. The u q I do?

URL: http://forum.audiogames.net/viewtopic.php?pid=219174#p219174




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-06 Thread AudioGames . net Forum — New releases room : serrebi via Audiogames-reflector


  


Re: Pokemon Crystal + scripts for interfacing with NVDA

Only inaccessible part for me is setting your own custom name. Every other menu seems to work fine for me. A rom can be found by googling, or by just using my pack linked to in the first post of this thread.

URL: http://forum.audiogames.net/viewtopic.php?pid=219173#p219173




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: An X citingly violent audio game under developement

2015-06-06 Thread AudioGames . net Forum — AG-News room : jack via Audiogames-reflector


  


Re: An X citingly violent audio game under developement

Well first of all, the fact that he's duplicating the first post says things, after all we had that happen a while back and that dude turned out to be a spambot. Maybe that's what happened on this topic. Secondly, yes and no. No the game is not under development, cuzz yes x-sight closed down a while back unfortunately. All his games, including x-wheel, are available for free on his sight dcpendleton.co.uk as well as all the abandoned ones

URL: http://forum.audiogames.net/viewtopic.php?pid=219172#p219172




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-06 Thread AudioGames . net Forum — New releases room : LadyJuliette via Audiogames-reflector


  


Re: Pokemon Crystal + scripts for interfacing with NVDA

Oh, one more thing I forgot to ask. Where can I get a ROM? Are there any websites you prefer to go to for that?

URL: http://forum.audiogames.net/viewtopic.php?pid=219171#p219171




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-06 Thread AudioGames . net Forum — New releases room : LadyJuliette via Audiogames-reflector


  


Re: Pokemon Crystal + scripts for interfacing with NVDA

Hi! Thanks for the tutorial. We'll see how this works, since I've never worked with a program like this. I love pokemon, and I can't wait to try this out. But I have just one question. I know you said it works with NVDA, but how accessible is it? Are there any inaccessible parts that players should know about? Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=219170#p219170




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the wild walkthrough part 1 and 2

2015-06-06 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: Survive the wild walkthrough part 1 and 2

Hello, everyone,On STW (Survive the wild) we curently have a lot of nubies, so I decided to make an account and bump Walterjfw's great review up. I hope more people Will find this useful. I hope i'm not being a nekramencer because this fred is a bit old. Oh, and ... thank you, walterjfw!

URL: http://forum.audiogames.net/viewtopic.php?pid=219169#p219169




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: all about the fishing in survive the wild audio demo

2015-06-06 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: all about the fishing in survive the wild audio demo

Hello, everyone,On STW (Survive the wild) we curently have a lot of nubies, so I decided to make an account and bump Walterjfw's great review up. I hope more people Will find this useful. I hope i'm not being a nekramencer because this fred is a bit old. Oh, and ... thank you, walterjfw!

URL: http://forum.audiogames.net/viewtopic.php?pid=219168#p219168




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2015-06-06 Thread AudioGames . net Forum — New releases room : adiluralbaev via Audiogames-reflector


  


Re: Survive the Wild!

Hello everyone! I believe that the fire system is working fine and correctly!Recently, the server is running slowly. Why is that?

URL: http://forum.audiogames.net/viewtopic.php?pid=219167#p219167




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-06 Thread AudioGames . net Forum — New releases room : serrebi via Audiogames-reflector


  


Re: Pokemon Crystal + scripts for interfacing with NVDA

dan_c wrote:thanks for the tutorial, that will really help when I get time to try this later tonight.  As I said before, I'm really curioius how this came about, as this could theoretically make games like pokemon and yugioh for example playable if continued which is amazing.  Now to try find a mariland walkthrough of crystal.https://github.com/kanzure/pokecrystal

URL: http://forum.audiogames.net/viewtopic.php?pid=219166#p219166




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: UltraPower

2015-06-06 Thread AudioGames . net Forum — New releases room : the terminator via Audiogames-reflector


  


Re: UltraPower

it appears to be thunderstormed or hacked.

URL: http://forum.audiogames.net/viewtopic.php?pid=219165#p219165




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: beatstar soundpacks!

2015-06-06 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector


  


Re: beatstar soundpacks!

I would like a download link to the Nintendo famicom collection as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=219164#p219164




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: bokurano daiboukenn 3

2015-06-06 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: bokurano daiboukenn 3

Use the object viewer with the d key. The game will tell you if the ship is glowing red or not.

URL: http://forum.audiogames.net/viewtopic.php?pid=219163#p219163




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: flux world, a truely unique experience.

2015-06-06 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: flux world, a truely unique experience.

I would encourage anyone who likes a challenge to try out the game, I've been around now for 2 months and 1 day and I've always found things to do. This MOO does fit a certain personality though, you need to be able to think outside the box, to want challenges, like to explore, and so on. If you want linear gameplay this isn't for you, but I think a lot could enjoy FluxWorld, I certainly have.

URL: http://forum.audiogames.net/viewtopic.php?pid=219162#p219162




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Trying to Play Ultra Streetfighter Four

2015-06-06 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Trying to Play Ultra Streetfighter Four

Deng, just to clarify... the buttons are actually called light, medium and heavy, not low, medium and high. Just in case people go looking somewhere else and find different terminology. The roundhouse kick is actually usually a standing heavy kick. A crouching heavy kick is a sweep, not a roundhouse... the animation also looks different. A real roundhouse kick is a higher kick that would connect with the thigh or hip of your opponent whereas the sweep kick is performed low and usually hits the heel. Again, just for your information... thanks for typing all that out, I was going to until I saw your post. Just some things that I wanted to point out... also, a quarter circle forward is not just down forward, it's actually down, down+forward, and then forward. This is because the game references an arcade joystick which has a full 360 degrees of movement, for those who didn't already know. So a quarter circle actually involves three positions on the joystick, not two. but wh
 en playing with a DPad, using down forward as a reference is ok, but no FAQ will say it like that. MK is the only major fighting title that actually does not use quarter circle and half circle motions, if I'm remembering correctly... that game actually does only use down, forward and down, back. But King gamer, Deng's post is a great reference to start from. Use that, and the game's training mode as well as the character specific combo challenges. timing for combos will be tricky at first, since you can't just mash buttons and get good... but you'll get it eventually.

URL: http://forum.audiogames.net/viewtopic.php?pid=219161#p219161




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: The fires of the Revina - a new RPG from the creators of Elten app!

2015-06-06 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: The fires of the Revina - a new RPG from the creators of Elten app!

Great!Thank you very much then.Best regards.

URL: http://forum.audiogames.net/viewtopic.php?pid=219160#p219160




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: bokurano daiboukenn 3

2015-06-06 Thread AudioGames . net Forum — New releases room : Hayri Tulumcu via Audiogames-reflector


  


Re: bokurano daiboukenn 3

where should i whait for the super companion card? in stage 0-4 ore en the main menu

URL: http://forum.audiogames.net/viewtopic.php?pid=219159#p219159




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Windows 10 with NVDA?

2015-06-06 Thread AudioGames . net Forum — Off-topic room : fatih via Audiogames-reflector


  


Re: Windows 10 with NVDA?

hi,I installed windows 10. And then all metro apps began to ignore the keyboard shortcuts. But Devin (speeder) told me that it was fine with NVDA. Then I reverted back to windows 8.1 but the update is still in the updates list on windows update. How to remove that update I don't know. Please help.

URL: http://forum.audiogames.net/viewtopic.php?pid=219158#p219158




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: beatstar soundpacks!

2015-06-06 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: beatstar soundpacks!

Hello,Arjan was the creator of blast from the past.I'm wondering if someone could provide, for now, a dropbox link to the phamicon pack, as it won't download for me either.

URL: http://forum.audiogames.net/viewtopic.php?pid=219157#p219157




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-06 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector


  


Re: Pokemon Crystal + scripts for interfacing with NVDA

thanks for the tutorial, that will really help when I get time to try this later tonight.  As I said before, I'm really curioius how this came about, as this could theoretically make games like pokemon and yugioh for example playable if continued which is amazing.  Now to try find a mariland walkthrough of crystal.

URL: http://forum.audiogames.net/viewtopic.php?pid=219156#p219156




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: turning off display on laptop?

2015-06-06 Thread AudioGames . net Forum — Off-topic room : fatih via Audiogames-reflector


  


Re: turning off display on laptop?

hi,I'm wondering what to do on a Samsung laptop.Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=219155#p219155




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Trying to Play Ultra Streetfighter Four

2015-06-06 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Trying to Play Ultra Streetfighter Four

the shoryuken wiki is fantastic for this game, mvc3 and skullgirls especially.I have a question though, I'm trying to set up my ps3 controler to use with some of these, as there are certain inputs that can't be done on a keyboard like full circle, plus ease of access.does anyone have a relyable way to do this?

URL: http://forum.audiogames.net/viewtopic.php?pid=219154#p219154




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Grand Theft Auto V

2015-06-06 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: Grand Theft Auto V

Hi guys! As promised, my potcast is here, I'll show you how to ready your gta V to install mods easily afterwords. as a demonstration, We will install and test the autodrive mod! post 1 is also updated.It's finally here! My potcast, I'll show you how to copy those mod into your gta V folder properly, and we do a little ride in los santos! give me  your feedbacks, and questions!Download the potcast:https://dl.dropboxusercontent.com/u/878 … otcast.mp3(sorry about the download size, i forgot to turn down some quality)Now, the links. listen to my potcast about how to install.Requirement 1 (microsoft dot net framework):https://www.microsoft.com/download/deta … x?id=30653requirement 2 (Microsoft Visual C++ Redistributable Package for Visual Studio 2013 ):https://www.microsoft.com/download/deta … x?id=40784requirement 3 (script hook V):http://www.dev-c.com/gtav/scripthookv/requirement 4 (Community scripthook dot net latest build):https://ci.appveyor.com/project/crosire … /artifacts(Download the zip file there, it's a bit tricky to download)Auto drive mod (latest build):https://bitbucket.org/CyronsTeam/vautodrive/downloads(Download the zip file from there)Have fun!

URL: http://forum.audiogames.net/viewtopic.php?pid=219153#p219153




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-06-06 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Kyleman is correct.  LvJ I'm not sure what bug you're referring to.  Any extra information would be helpful.And yes, Kyleman is correct again.  I'm currently working to improve the current missions, and then I'll almost certainly add in new ones.

URL: http://forum.audiogames.net/viewtopic.php?pid=219152#p219152




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-06-06 Thread AudioGames . net Forum — New releases room : Kyleman123 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

lvj, maybe Aprone knows what your talking about, but a very general statement about map and zombie loading tells us nothing about the bug. could you be a bit more specific? i understand if you can't communicate it fully do to language barriers, but even a recording or the bug happening would be helpful.southpaw, the testing team has ideas for missions in the works. right now we are adding a few more things to ctf's, lms's, and defenders and ironing out the bugs that go with those new features. but once those become very stable, i have no doubt that more missions will be added. i'm really liking where things are going and i wish i could say more. but alas,i can't say. smiles. see you guys in the swamp.

URL: http://forum.audiogames.net/viewtopic.php?pid=219151#p219151




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: paladin of the sky, urgent save file request

2015-06-06 Thread AudioGames . net Forum — General Game Discussion : Trajectory via Audiogames-reflector


  


Re: paladin of the sky, urgent save file request

@Douglas1 I think you'll do just fine if you first take 30 minutes or so to level your characters up a little bit. Try getting Ross up to level 45 - 50 and buy him a couple more impact points and if you're still having major problems then we'll talk again.

URL: http://forum.audiogames.net/viewtopic.php?pid=219150#p219150




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: paladin of the sky, urgent save file request

2015-06-06 Thread AudioGames . net Forum — General Game Discussion : Rio_unesa via Audiogames-reflector


  


Re: paladin of the sky, urgent save file request

I have a safe file but i use gc for change my strengt impac and defence, so its easy for win but i am still in the 2nd tower. if u want it pls say

URL: http://forum.audiogames.net/viewtopic.php?pid=219149#p219149




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: paladin of the sky, urgent save file request

2015-06-06 Thread AudioGames . net Forum — General Game Discussion : Douglas1 via Audiogames-reflector


  


Re: paladin of the sky, urgent save file request

hello.i have uploaded my savefile, please do what is necessary to beat stella.

URL: http://forum.audiogames.net/viewtopic.php?pid=219148#p219148




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: beatstar soundpacks!

2015-06-06 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector


  


Re: beatstar soundpacks!

the Nintendo Famicom collection pak still won't download.I try to select it, but it keeps saying complete! each time I press enter on it.

URL: http://forum.audiogames.net/viewtopic.php?pid=219147#p219147




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: flux world, a truely unique experience.

2015-06-06 Thread AudioGames . net Forum — New releases room : Centauri via Audiogames-reflector


  


Re: flux world, a truely unique experience.

ThoughtsThere is a number of voting devices that players can add to, for specific subjects, in order to gauge popularity of things. Things like most popular rooms, or areas, or foods, or things to do.Some of this drives new development, as it reflects current sentiment. Its one of many ways for your voice to be heard. Some of these things are already in the works, and of course, I encourage people to get involved to make such things as a new restaurant, or even discusss a new type of area that might be possible. Even though we do have most terrains known to man, there can always be more, or it can be made more interesting via tasks or puzzles to get through it.Another way to bring up ideas is through the MOOmail forums which exist in-game. A partial list follows: core-flux-development, social, FluxCraft, concepts, Other Worlds, Crafting, and landscape-Flux.Some areas are very RP like, including wearing clothing which matches that area. I myself have a s
 uitcase full of clothes to fit various areas as needed. Its a bit like worlds within worlds, depending on where you are.Finally, I'd like to say thanks for all of you who have come to visit, look around, play with stuff, and share your thoughts with me, its been very interesting so far    Centauri

URL: http://forum.audiogames.net/viewtopic.php?pid=219146#p219146




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Trying to Play Ultra Streetfighter Four

2015-06-06 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: Trying to Play Ultra Streetfighter Four

I'd recommend gamefaqs for all of your questions, that or the shoryuken wiki

URL: http://forum.audiogames.net/viewtopic.php?pid=219145#p219145




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Trying to Play Ultra Streetfighter Four

2015-06-06 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector


  


Re: Trying to Play Ultra Streetfighter Four

1:The game is a 6 button fighting game. Like Skullgirls. You have a low punch, medium punch and a high punch. Same goes for the kicks. Then, there is a final button that does a 3punch or 3kick. This doesn't mean that the move will punch/kick 3 times. This button will be used more later on.Each punch/kick has their own properties. Just because hi punch/kick is the strongest normal move, doesn't mean you should always use it. It is slower than a light punch, which means that my light punch will come out, before your high punch does, assuming we both launched the buttons at the same time.There are a few different types of moves you can use.Normal: This is just a punch or a kick. You can use the arrows to make them hit differently. Example. If you did a normal high kick, it will hit normally. But, if you held the down arrow, and then did a high kick, while holding the down arrow, the move would come out as a roundhouse kick, which will most likely kno
 ck the opponent down, because that move hits low, and trips them.Special: Everyone has special moves. These moves can be performed in different ways. If you want, I can send you a DB link with all characters, and their move list.A special move will be more damaging than a normal move, because your character is not just doing a normal punch or kick.Special moves can range from a projectile, to a command grab, or just a higher damaging punch or kick.For example, Ryu has a fireball move. It's a projectile. To do this move, it's a quarter circle forward motion, plus a punch. The punch will determine the speed of the move. Low punch will make the fireball slower, while the high punch will make it move quicker across the screen.A "QCF," or, quarter circle forwards motion is done by going down forwards on your DPad.So, if i was on the left side of the screen, i would have to go, down,right,LowPunch. I would have to do the opposite, if
  i was on the right side of the screen.When pressing your directional buttons, you should try to almost slide from one to the next. Don't push down, and then push forwards but, go from down to forwards with one hand motion. Then, when getting to forwards, hit the punch button.EX Special: These moves are like specials but, require a bar from your special meter. You have a meter called a special meter that builds up, while you are getting attacked, and attacking. This meter holds 4 bars and lets you do EX special moves, EX cancel moves, or do a super move.Back to an EX special. An EX special is just a special move that is enhanced with higher priority. It will almost be quicker than special moves, and hit stronger as well.To do an EX special move, just perform the special move, but with 2 punches/kicks instead of 1.Example. QCF plus high punch is a fireball but, QCF plus high punch and medium punch is an EX fireball.Super: Everyone has a super 
 move. To do this, your super meter must be full. The game has a sound that tells you when your super meter is full.A super move is a move that will be really damaging, if it hits. You can tell when you've done a super because there are sounds that will tell you if you've done it correctly.A super move is performed like a special move but, with extra steps. Lets use Ryu again.His fireball is QCF plus P. His super is a fireball that hits 5 times. It's performed by going, QCF QCF plus P.Ultra: An ultra is probably the strongest move in the game. All characters will have at least 2 ultras. When you do it, the character will go in to this little animated scene doing his or her ultra move.To do an ultra move, your ultra meter must be at least half way full. The reason why i say, half way full is because, your ultra meter builds, as you are getting hit. I think, in the game, it's actually called, a revenge meter. There will be a sound as we
 ll, when your ultra can be activated.Using your ultra, right when you get it will not be as strong because the ultra meter is only half way. There will be another sound, telling you when your ultra is at it's max power but, you gotta be careful because if your ultra meter is full, it also means that you will die soon. Remember, your ultra meter builds, because you are getting hit.You will need to use that 3punch or kick button i was talking about earlier, to do your ultra move.Ryu's fireball normally hits once. His EX fireball hits twice, and his super fireball hits 5 times. His ultra fireball hits 8 times.To do Ryu's ultra, it is, QCF plus QCF plus, PPP or, the 3 punch button.Remember, not everyone's moves will be like Ryu's. I'm just using him as an example.-2: BlockingTo block, you need to just hold back, or down back. When i mean, down back, you have to hold both those directional buttons together.
 Back is just a normal block, while down back will block low attacks like that low roundhouse i was talking about earlier.Remember to hold back according to your location on the screen.-3: Menus.I'm too lazy to

Re: KickStarter Campaign for Tales From We're Alive, Lockdown

2015-06-06 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: KickStarter Campaign for Tales From We're Alive, Lockdown

As I said I don't want the stupid proprietory software, so it'd have to be Amazon, though last I checked the amazon  it redirected to audible which is a pain, so it might have to be the physical cds after all.I really don't know why they don't just sell the remastered version properly the way they did the finale rather thing going through these stupid redistributors.

URL: http://forum.audiogames.net/viewtopic.php?pid=219143#p219143




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: KickStarter Campaign for Tales From We're Alive, Lockdown

2015-06-06 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: KickStarter Campaign for Tales From We're Alive, Lockdown

As I said I don't want the stupid proprietory software, so it'd have to be Amazon, though last I checked the amazon  it redirected to audible which is a pain, so probably the physical cds after all.

URL: http://forum.audiogames.net/viewtopic.php?pid=219143#p219143




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-06-06 Thread AudioGames . net Forum — New releases room : Southpaw via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hey Aprone,I'm super happy with the changes in this game so far in the fort battles are keeping me plenty busy but I'm curious if you have ever considered adding a death match or team death match mission to the game? It might be loads of fun to run a mission with  experience we wards where the entire goal is to kill other players or a certain amount zombies.I know you have a ton on your plate so I'm definitely not telling you that you need to do this or anything. I'm just curious if you have considered it.Thanks for the awesome game!

URL: http://forum.audiogames.net/viewtopic.php?pid=219142#p219142




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-06 Thread AudioGames . net Forum — New releases room : serrebi via Audiogames-reflector


  


Re: Pokemon Crystal + scripts for interfacing with NVDA

Here's a quick audio demo.https://dl.dropboxusercontent.com/u/106 … wToUse.mp3I'll include this in the next pack update. Just remember you need auto hotkey installed for this to work.

URL: http://forum.audiogames.net/viewtopic.php?pid=219140#p219140




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Trying to Play Ultra Streetfighter Four

2015-06-06 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Trying to Play Ultra Streetfighter Four

First off,  I believe there is a menu guide for this game somewhere on the forum.  I don't think it's too far down the page either .  Similar to most fighting games, you hold back to block high,  then down/back to block low.  I'd recommend grabbing hold of  Skullgirls  if you haven't already.  The tutorials are fantastic, and will really help with pretty much any other fighting game .

URL: http://forum.audiogames.net/viewtopic.php?pid=219141#p219141




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-06 Thread AudioGames . net Forum — New releases room : serrebi via Audiogames-reflector


  


Re: Pokemon Crystal + scripts for interfacing with NVDA

Here's a quick audio demo.https://dl.dropboxusercontent.com/u/106 … wToUse.mp3I'll include this in the next pack update.

URL: http://forum.audiogames.net/viewtopic.php?pid=219140#p219140




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: bokurano daiboukenn 3

2015-06-06 Thread AudioGames . net Forum — New releases room : gamer95440 via Audiogames-reflector


  


Re: bokurano daiboukenn 3

How to do for know if it's glows red?

URL: http://forum.audiogames.net/viewtopic.php?pid=219139#p219139




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Need some help on how to use Mixxx

2015-06-06 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Need some help on how to use Mixxx

Maybe not scratching, but there are a lot of options similar to the ones of virtual DJ.Perhaps I'm not right, scratching can be done using midi controlers but can also be achieved by mapping a keyboard.From an outside view, this sounds a really great program and after all has keyboard shortcuts.

URL: http://forum.audiogames.net/viewtopic.php?pid=219138#p219138




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2015-06-06 Thread AudioGames . net Forum — New releases room : thetruegamer via Audiogames-reflector


  


Re: Survive the Wild!

Hello.One of the reasons I dn't play this anymore is because ofoiewjfoewifjoeifhesofiuhesfouheofiheofiewjfeowifejwwandzxnczxnjfweofije, ifjewoifewNext to work on is channel frequencies so that I don't have to get spammed all the time. Next one is, can  Wake up with somthing less than 90 tirst?Just, please? Oh also, does thrst have to go p so dam fast?

URL: http://forum.audiogames.net/viewtopic.php?pid=219136#p219136




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: KickStarter Campaign for Tales From We're Alive, Lockdown

2015-06-06 Thread AudioGames . net Forum — Off-topic room : AlexN94 via Audiogames-reflector


  


Re: KickStarter Campaign for Tales From We're Alive, Lockdown

Looks like you can get digital versions from Audible, Amazon and iTunes... I don't know if all the seasons are there though... You could always try to contact them about it though I guess.And the kickstarter's over 50% now! Woohoo!52% funded$26,200 pledged25 days to goAs someone said on their forum though, most of the fans have probably backed by now, so it's now a question of sharing the knowledge as much as possible. Hehe.

URL: http://forum.audiogames.net/viewtopic.php?pid=219137#p219137




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: bokurano daiboukenn 3

2015-06-06 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: bokurano daiboukenn 3

After you hit the boss, it glows red for several seconds. You cannot hit it again until it is no longer glowing.The Jet Missile, from the stage 13 shop, can hit it more easily.

URL: http://forum.audiogames.net/viewtopic.php?pid=219135#p219135




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Trying to Play Ultra Streetfighter Four

2015-06-06 Thread AudioGames . net Forum — General Game Discussion : king gamer222 via Audiogames-reflector


  


Trying to Play Ultra Streetfighter Four

I finally broke down and got the game for Steam. Now, I just need to learn the game mechanics, as it is quite different from Mortal Kombat. For one, how to you execute special moves. Two, how do you block? And finally, what is the menu structure of the game?

URL: http://forum.audiogames.net/viewtopic.php?pid=219134#p219134




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-06 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Pokemon Crystal + scripts for interfacing with NVDA

I am having a problem when I attempt to run the lua script. I have the interpreter and the rom, but I get a "Cannot find names file." when I try to run the pokemon lua script. The names.lua file is not in the pokemon directory at all. I see default_names.lua, but the other is missing.

URL: http://forum.audiogames.net/viewtopic.php?pid=219132#p219132




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: bokurano daiboukenn 3

2015-06-06 Thread AudioGames . net Forum — New releases room : gamer95440 via Audiogames-reflector


  


Re: bokurano daiboukenn 3

thank you, I am finaly at the 14.4 and I don't understand when I can kill the boss. I try to fire him, I target (but I don't understan wha it means) but I can't touch them. How to o?

URL: http://forum.audiogames.net/viewtopic.php?pid=219133#p219133




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-06 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Pokemon Crystal + scripts for interfacing with NVDA

I am having a problem when I attempt to run the lua script. I have the interpreter and the rom, but I get a "Cannot find names file." when I try to run the pokemon lua script.

URL: http://forum.audiogames.net/viewtopic.php?pid=219132#p219132




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Need some help on how to use Mixxx

2015-06-06 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: Need some help on how to use Mixxx

Hello,You might have to enable them in options, there is something that lets you enable them or disable them when the program starts.I will have to give this programa shot. It's at this point I wish I had a turntable or something to mess around with scratching and stuff. Can the keyboard do this?

URL: http://forum.audiogames.net/viewtopic.php?pid=219131#p219131




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-06-06 Thread AudioGames . net Forum — New releases room : cometa via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

The problem I had with my character in the swamp yesterday was solved. Thanks Aprone .

URL: http://forum.audiogames.net/viewtopic.php?pid=219130#p219130




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: bokurano daiboukenn 3

2015-06-06 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: bokurano daiboukenn 3

To evade the lasers, fly at the maximum speed.

URL: http://forum.audiogames.net/viewtopic.php?pid=219129#p219129




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Need some help on how to use Mixxx

2015-06-06 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Need some help on how to use Mixxx

Hello,I need some help on how to use Mixxx.For those who don’t know, Mixxx is a program designed to perform tasks like mixing and somewhat Dj performing.There are some keyboard shortcuts on there, but they seem not to work, or I don’t know how to figure them out.If you take a look at user manual, you will find out that there’s an extensive keyboard shortcut list which covers almost everything. The problem is that they don’t work, or is it me who doesn’t know how to use them, or they are rather inaccessible.Any help is highly appreciated and I am looking forward to your answers.Thank you.

URL: http://forum.audiogames.net/viewtopic.php?pid=219128#p219128




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: bokurano daiboukenn 3

2015-06-06 Thread AudioGames . net Forum — New releases room : gamer95440 via Audiogames-reflector


  


Re: bokurano daiboukenn 3

Hello, sory for my bad english.I am at the level 14. I have do the 14.1 with the luck, but there is a issue with the 14.2. There are lazers, how to do?thank you

URL: http://forum.audiogames.net/viewtopic.php?pid=219127#p219127




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: beatstar soundpacks!

2015-06-06 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: beatstar soundpacks!

Hay SLJ, I took a look at your greenday soundpack, and it seems; for the most part; your loops aren't the issue; aside from a few being to quiet, and American idiot seeming to have just a bit of a lead-in.I can't really tell how off your timing is, as some of your sounds aren't cut right.Some of them have silence at the start, and that's messing up my calculations.Question. Did you only use the pack creation tool to time your beets?If so, that's part of your timing issue right there.The tool does a good job at getting you started, but you then need to go in manually and adjust each song within the bpm file using your own sounds and playing each level in beatstar's debug mode.Even then, it can be hard to get an exact timing for some songs, but you just have to get as close as possible and leave it at that.I wouldn't mind taking a look at your files and seeing what I can do to help you out.Also, it tu
 rns out that; even though I didn't know it; I seem to be a greenday fan, as I've heard most of these songs before but didn't know it was them.Also, did you do blast from the past?I recognized your lonely road loop on the main menu, and it was cut the same as in that pack.If so, I really like that pack as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=219126#p219126




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: beatstar soundpacks!

2015-06-06 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: beatstar soundpacks!

Hay SLJ, I took a look at your greenday soundpack, and it seems; for the most part; your loops aren't the issue; aside from a few being to quiet, and American idiot seeming to have just a bit of a lead-in.I can't really tell how off your timing is, as some of your sounds aren't cut right.Some of them have silence at the start, and that's messing up my calculations.Question. Did you only use the pack creation tool to time your beets?If so, that's part of your timing issue right there.The tool does a good job at getting you started, but you then need to go in manually and adjust each song within the bpm file using your own sounds and playing each level in beatstar's debug mode.Even then, it can be hard to get an exact timing for some songs, but you just have to get as close as possible and leave it at that.I wouldn't mind taking a look at your files and seeing what I can do to help you out.Also, it tu
 rns out that; even though I didn't know it; I seem to be a greeday fan, as I've heard most of these songs before but didn't know it was them.Also, did you do blast from the past?I recognized you lonely road loop on the main menu, and it was cut the same as in that pack.If so, I really like that pack as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=219126#p219126




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-06 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

Come on, I and my friends are digging a variety of strategic skills of soundrts, the current strategic skills of soundrts is still relatively small, I hope this update can increase more strategic skills

URL: http://forum.audiogames.net/viewtopic.php?pid=219125#p219125




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-06 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector


  


Re: Pokemon Crystal + scripts for interfacing with NVDA

This is fantastic!  Though I am now curious to see which other  games we could make playable through this method

URL: http://forum.audiogames.net/viewtopic.php?pid=219124#p219124




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: The fires of the Revina - a new RPG from the creators of Elten app!

2015-06-06 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


Re: The fires of the Revina - a new RPG from the creators of Elten app!

Yes, you can translate is for example, as you translate Bk or SR.

URL: http://forum.audiogames.net/viewtopic.php?pid=219123#p219123




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2015-06-06 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

I don't know. maybe I. I will try to check again.

URL: http://forum.audiogames.net/viewtopic.php?pid=219122#p219122




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Alternatives to Virtual DJ?

2015-06-06 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Alternatives to Virtual DJ?

Thank you, I'll go and check it

URL: http://forum.audiogames.net/viewtopic.php?pid=219121#p219121




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-06-06 Thread AudioGames . net Forum — New releases room : lvj via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi Aprone. Will you fix the bug about load the map and zombies next update?

URL: http://forum.audiogames.net/viewtopic.php?pid=219120#p219120




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-06 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector


  


Re: Pokemon Crystal + scripts for interfacing with NVDA

Thanks Sanslash, I've tried it for the first shenes, for now in english, I've obtained the Pokemon and go to house ecc. I think is a good job!

URL: http://forum.audiogames.net/viewtopic.php?pid=219119#p219119




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector