Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-13 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Hey, thanks to all of you who continue to donate - we're up over $5,100! It's interesting - I think what dooms a lot of games on KS is a starting goal that just seems way too high to ever reach - yet at this pace, we may actually reach that sort of amount anyway, even though we started much lower. Definitely speaks to the enthusiasm in the community for this game, and we're very humbled by that.Rich68 I appreciate you not wanting to rob a reward from someone who would have better use of it. A few things to bear in mind here:First, you don't necessarily need to have any expertise or anything - after all, it's not a reward for us, it's a reward for you. The idea is for it to be an opportunity for people who are curious to learn more about the development process, get to know the team, etc., to have that chance.However, we definitely don't want anyone to feel like they HAVE to talk to us, either. If you want to donate more than 
 $100 but don't want to take one of the limited rewards, simply claim your donation at the $60 level, but make it a higher amount. Alternatively, you could always do a donation of $135 or more, making you a City Founder - then you'd get the easter egg mention in the game, but don't take away one of the limited "Council Member" slots, which means if you decline the conference call, you aren't preventing someone else from making a "Council Member" level donation.About reverb: That's one of the things our sound designer is working on at present. In short - it will be featured, assuming we can get it sounding good. Obviously we don't want to include something that sounds like garbage. Not sure how in-depth we'll go - the first goal is to get a universal amount of ambient reverb for a map as a whole, so that the mines sound different than the forest, which sound different than the catacombs, and so on. Then there's the possibility of going in
  more detail to where different locations within that map vary based on the size and sonic properties of the space. At this point I can't comment on how far we'll be able to go with this, as it's very much a work in progress. All I can say is that I have the highest confidence in our sound designer to produce the best experience possible for you all.

URL: https://forum.audiogames.net/viewtopic.php?pid=293685#p293685





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Re: bgt by blast bay help

2017-01-13 Thread AudioGames . net Forum — General Game Discussion : Thakur ishan via Audiogames-reflector


  


Re: bgt by blast bay help

hi to all well? I am not a worthy person for BGT as I suppose.I have tried python and It worked for me.  python is going fine for me and if I can able to write python classes then it will be easy  for BGT. off topic()"where can I find a specific book for audio game programming in python"? ThanksIshan

URL: https://forum.audiogames.net/viewtopic.php?pid=293679#p293679





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Re: bgt by blast bay help

2017-01-13 Thread AudioGames . net Forum — General Game Discussion : Thakur ishan via Audiogames-reflector


  


Re: bgt by blast bay help

hi to all well? I am not a worthy person for BGT as I suppose.I have tried python and It worked for me.  python is going fine for me and if I can able to write python classes then it will be easy  for BGT. off topic()"where can I find a specific book for audio game programming in python"? ThanksIshan

URL: https://forum.audiogames.net/viewtopic.php?pid=293679#p293679





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-13 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Hey, thanks to all of you who continue to donate - we're up over $5,100! It's interesting - I think what dooms a lot of games on KS is a starting goal that just seems way too high to ever reach - yet at this pace, we may actually reach that sort of amount anyway, even though we started much lower. Definitely speaks to the enthusiasm in the community for this game, and we're very humbled by that.Rich68 I appreciate you not wanting to rob a reward from someone who would have better use of it. A few things to bear in mind here:First, you don't necessarily need to have any expertise or anything - after all, it's not a reward for us, it's a reward for you. The idea is for it to be an opportunity for people who are curious to learn more about the development process, get to know the team, etc., to have that chance.However, we definitely don't want anyone to feel like they HAVE to talk to us, either. If you want to donate more than 
 $100 but don't want to take one of the limited rewards, simply claim your donation at the $60 level, but make it a higher amount. Alternatively, you could always do a donation of $135 or more, making you a City Founder - then you'd get the easter egg mention in the game, but don't take away one of the limited "Council Member" slots, which means if you decline the conference call, you aren't preventing someone else from making a "Council Member" level donation.About reverb: That's one of the things our sound designer is working on at present. In short - it will be featured, assuming we can get it sounding good. Obviously we don't want to include something that sounds like garbage. Not sure how in-depth we'll go - the first goal is to get a universal amount of ambient reverb for a map as a whole, so that the mines sound different than the forest, which sound different than the catacombs, and so on. Then there's the pos
 sibility of going in more detail to where different locations within that map vary based on the size and sonic properties of the space. At this point I can't comment on how far we'll be able to go with this, as it's very much a work in progress. All I can say is that I have the highest confidence in our sound designer to produce the best experience possible for you all.

URL: https://forum.audiogames.net/viewtopic.php?pid=293685#p293685





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Re: Sharing My Music and Sound Effects - Over 1000 Tracks

2017-01-13 Thread AudioGames . net Forum — Developers room : Eric Matyas via Audiogames-reflector


  


Re: Sharing My Music and Sound Effects - Over 1000 Tracks

If anyone happens to feel the need to decompress from the stress of modern life (like me) I've created a little video called "The Meditative Coast" that should hopefully help a little bit. It's on my new "Virtual Cinema" page...give it a try.  :-)In the meantime, I've got more free looping tracks ready on my fantasy pages. They are:"Quirky Dreamscape"_Loopinghttp://soundimage.org/fantasy-4/"Digital Downtown"_Looping"Backstory"_Loopinghttp://soundimage.org/fantasy-5/"Awkward Princess's Day Out"_Looping"Once Around the Kingdom"_Looping"Some Faraway Place"_Looping"The Princess Haunted"_Loopinghttp://soundimage.org/fantasy-6/I hope some of them are helpful! Eric

URL: https://forum.audiogames.net/viewtopic.php?pid=293251#p293251





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Building a Library of Images for Everyone

2017-01-13 Thread AudioGames . net Forum — Developers room : Eric Matyas via Audiogames-reflector


  


Building a Library of Images for Everyone

Hi everyone,I've been building a library of images that you are welcome to use in your projects. They are all original...all my own work. I think a lot of them could be made into cool textures for games.  All I ask is to be attributed as indicated on my homepage:http://soundimage.org/The images are on my "TXR" pages.  I'm adding new ones all the time, so be sure to check back often. I sincerely hope that some of them are useful. Any and all constructive feedback is welcome and always appreciated.  :-)All the best,Eric

URL: https://forum.audiogames.net/viewtopic.php?pid=293278#p293278





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Re: Not working server in BGT

2017-01-13 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector


  


Re: Not working server in BGT

Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer connecttimer;inttemp=1500;while (connecttimer.elapsed

Re: Sharing My Music and Sound Effects - Over 1000 Tracks

2017-01-13 Thread AudioGames . net Forum — Developers room : Eric Matyas via Audiogames-reflector


  


Re: Sharing My Music and Sound Effects - Over 1000 Tracks

If anyone happens to feel the need to decompress from the stress of modern life (like me) I've created a little video called "The Meditative Coast" that should hopefully help a little bit. It's on my new "Virtual Cinema" page...give it a try.  :-)In the meantime, I've got more free looping tracks ready on my fantasy pages. They are:"Quirky Dreamscape"_Loopinghttp://soundimage.org/fantasy-4/"Digital Downtown"_Looping"Backstory"_Loopinghttp://soundimage.org/fantasy-5/"Awkward Princess's Day Out"_Looping"Once Around the Kingdom"_Looping"Some Faraway Place"_Looping"The Princess Haunted"_Loopinghttp://soundimage.org/fantasy-6/I hope s
 ome of them are helpful! Eric

URL: https://forum.audiogames.net/viewtopic.php?pid=293251#p293251





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Re: Not working server in BGT

2017-01-13 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector


  


Re: Not working server in BGT

Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer connecttimer;inttemp=1500;while (connecttimer.elapsed

Building a Library of Images for Everyone

2017-01-13 Thread AudioGames . net Forum — Developers room : Eric Matyas via Audiogames-reflector


  


Building a Library of Images for Everyone

Hi everyone,I've been building a library of images that you are welcome to use in your projects. They are all original...all my own work. I think a lot of them could be made into cool textures for games.  All I ask is to be attributed as indicated on my homepage:http://soundimage.org/The images are on my "TXR" pages.  I'm adding new ones all the time, so be sure to check back often. I sincerely hope that some of them are useful. Any and all constructive feedback is welcome and always appreciated.  :-)All the best,Eric

URL: https://forum.audiogames.net/viewtopic.php?pid=293278#p293278





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Re: Request a name change version 2

2017-01-13 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: Request a name change version 2

No, you canot change your name to sito no capitals, since that would be a silly name.I will and have changed your name to sito though. Btw, for future reference it's not necessary for anyone wanting name changes to write "no capitals" or anything else, just write the name as you want it to appear, since we use a copy and paste.

URL: https://forum.audiogames.net/viewtopic.php?pid=291220#p291220





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Re: Request a name change version 2

2017-01-13 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: Request a name change version 2

No, you canot change your name to sito no capitals, since that would be a silly name.I will and have changed your name to sito though. Btw, for future reference it's not necessary for anyone wanting name changes to write "no capitals" or anything else, just write the name as you want it to appear, since we use a copy and paste.

URL: https://forum.audiogames.net/viewtopic.php?pid=291220#p291220





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Re: Swamp, zombie FPS by Aprone

2017-01-13 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Darren I do believe title weapons Can show up from those gifts, but I might be wrong.  It's been a while since I originally coded the "gift" code.Nikos, when you signed out it put any decorative items into your collection, including things like wrapping paper and unopened gifts.  You'll need to take them back out of your collection and then they'll work as normal.

URL: https://forum.audiogames.net/viewtopic.php?pid=293642#p293642





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Re: virtual 'female companion'

2017-01-13 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: virtual 'female companion'

@Turtlepower, I suspect the "in a box" comment wasn't a reflection of seeing a woman inside a glass cage, it's just a reflection of the unit itself, since manifestly this doesn't actually come with a representation of a woman kept in a box, it's probably just a small box shaped device with a video display. As with anything though, it depends upon how it's used and who uses it, though whether the potential user is some slimebag who sees it as a domination game, or some lonely man who has fallen fowl of society's ridiculously stupid practices due to the rigmorole of dating and relationships, conventions that can be truly agonising or a lot of shy men I don't know. Either way, the stupid company wants their money and if that means propheting from loneliness, sadism or just plane desire for novelty they'll do it. Btw, Yes, society is hateful! @Afrim, very much agree about dogs. I love my big black furry thing as my wif
 e calls reever. One sad thing though you did remind us of is that my wife's guide dog died this christmas, of sudden undiscovered canser, not nice. This is actually wy I've never been interested in virtual animal care games like firry paws, good though the design in firry paws is, since why the heck would I want a virtual dog when I have the real thing?

URL: https://forum.audiogames.net/viewtopic.php?pid=293645#p293645





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-13 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Hey, thanks to all of you who continue to donate - we're up over $5,100! It's interesting - I think what dooms a lot of games on KS is a starting goal that just seems way too high to ever reach - yet at this pace, we may actually reach that sort of amount anyway, even though we started much lower. Definitely speaks to the enthusiasm in the community for this game, and we're very humbled by that.Rich68 I appreciate you not wanting to rob a reward from someone who would have better use of it. A few things to bear in mind here:First, you don't necessarily need to have any expertise or anything - after all, it's not a reward for us, it's a reward for you. The idea is for it to be an opportunity for people who are curious to learn more about the development process, get to know the team, etc., to have that chance.However, we definitely don't want anyone to feel like they HAVE to talk to us, either. If you want to donate more than 
 $100 but don't want to take one of the limited rewards, simply claim your donation at the $60 level, but make it a higher amount. Alternatively, you could always do a donation of $135 or more, making you a City Founder - then you'd get the easter egg mention in the game, but don't take away one of the limited "Council Member" slots, which means if you decline the conference call, you aren't preventing someone else from making a "Council Member" level donation.About reverb: That's one of the things our sound designer is working on at present. In short - it will be featured, assuming we can get it sounding good. Obviously we don't want to include something that sounds like garbage. Not sure how in-depth we'll go - the first goal is to get a universal amount of ambient reverb for a map as a whole, so that the mines sound different than the forest, which sound different than the catacombs, and so on. Then there's the possibility of going in
  more detail to where different locations within that map vary based on the size and sonic properties of the space. At this point I can't comment on how far we'll be able to go with this, as it's very much a work in progress. All I can say is that I have the highest confidence in our sound designer to produce the best experience possible for you all.

URL: https://forum.audiogames.net/viewtopic.php?pid=293685#p293685





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Re: bgt by blast bay help

2017-01-13 Thread AudioGames . net Forum — General Game Discussion : Thakur ishan via Audiogames-reflector


  


Re: bgt by blast bay help

hi to all well? I am not a worthy person for BGT as I suppose.I have tried python and It worked for me.  python is going fine for me and if I can able to write python classes then it will be easy  for BGT. off topic()"where can I find a specific book for audio game programming in python"? ThanksIshan

URL: https://forum.audiogames.net/viewtopic.php?pid=293679#p293679





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Re: Korean Spam Blitz

2017-01-13 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Korean Spam Blitz

A lot of spambots also seem to have hotmail addresses as well. oh, and I can so see the us  political campaign now: "Well I must vote for trump, some random person on a forum who I had never met before said that hillary clinton once stole a puppy, and ate it for breakfast while discussing how to revive hitler over a pint of Us citizen's blood with Sadam Husein! and it also said she was nasty to a child at one point and that she doesn't always ware clean underware! Oh yes, this has totally convinced me trump is the man to vote for, since this person on the forum clearly knows what he she it or they are talking about and you should always trust random stuff you read on the internet!"

URL: https://forum.audiogames.net/viewtopic.php?pid=293644#p293644





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Re: Swamp, zombie FPS by Aprone

2017-01-13 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Darren I do believe title weapons Can show up from those gifts, but I might be wrong.  It's been a while since I originally coded the "gift" code.Nikos, when you signed out it put any decorative items into your collection, including things like wrapping paper and unopened gifts.  You'll need to take them back out of your collection and then they'll work as normal.

URL: https://forum.audiogames.net/viewtopic.php?pid=293642#p293642





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Re: bgt by blast bay help

2017-01-13 Thread AudioGames . net Forum — General Game Discussion : Thakur ishan via Audiogames-reflector


  


Re: bgt by blast bay help

hi to all well? I am not a worthy person for BGT as I suppose.I have tried python and It worked for me.  python is going fine for me and if I can able to write python classes then it will be easy  for BGT. off topic()"where can I find a specific book for audio game programming in python"? ThanksIshan

URL: https://forum.audiogames.net/viewtopic.php?pid=293679#p293679





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Re: virtual 'female companion'

2017-01-13 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: virtual 'female companion'

@Turtlepower, I suspect the "in a box" comment wasn't a reflection of seeing a woman inside a glass cage, it's just a reflection of the unit itself, since manifestly this doesn't actually come with a representation of a woman kept in a box, it's probably just a small box shaped device with a video display. As with anything though, it depends upon how it's used and who uses it, though whether the potential user is some slimebag who sees it as a domination game, or some lonely man who has fallen fowl of society's ridiculously stupid practices due to the rigmorole of dating and relationships, conventions that can be truly agonising or a lot of shy men I don't know. Either way, the stupid company wants their money and if that means propheting from loneliness, sadism or just plane desire for novelty they'll do it. Btw, Yes, society is hateful! @Afrim, very much agree about dogs. I love my big black furry thing
  as my wife calls reever. One sad thing though you did remind us of is that my wife's guide dog died this christmas, of sudden undiscovered canser, not nice. This is actually wy I've never been interested in virtual animal care games like firry paws, good though the design in firry paws is, since why the heck would I want a virtual dog when I have the real thing?

URL: https://forum.audiogames.net/viewtopic.php?pid=293645#p293645





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-13 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Hey, thanks to all of you who continue to donate - we're up over $5,100! It's interesting - I think what dooms a lot of games on KS is a starting goal that just seems way too high to ever reach - yet at this pace, we may actually reach that sort of amount anyway, even though we started much lower. Definitely speaks to the enthusiasm in the community for this game, and we're very humbled by that.Rich68 I appreciate you not wanting to rob a reward from someone who would have better use of it. A few things to bear in mind here:First, you don't necessarily need to have any expertise or anything - after all, it's not a reward for us, it's a reward for you. The idea is for it to be an opportunity for people who are curious to learn more about the development process, get to know the team, etc., to have that chance.However, we definitely don't want anyone to feel like they HAVE to talk to us, either. If you want to donate more than 
 $100 but don't want to take one of the limited rewards, simply claim your donation at the $60 level, but make it a higher amount. Alternatively, you could always do a donation of $135 or more, making you a City Founder - then you'd get the easter egg mention in the game, but don't take away one of the limited "Council Member" slots, which means if you decline the conference call, you aren't preventing someone else from making a "Council Member" level donation.About reverb: That's one of the things our sound designer is working on at present. In short - it will be featured, assuming we can get it sounding good. Obviously we don't want to include something that sounds like garbage. Not sure how in-depth we'll go - the first goal is to get a universal amount of ambient reverb for a map as a whole, so that the mines sound different than the forest, which sound different than the catacombs, and so on. Then there's the pos
 sibility of going in more detail to where different locations within that map vary based on the size and sonic properties of the space. At this point I can't comment on how far we'll be able to go with this, as it's very much a work in progress. All I can say is that I have the highest confidence in our sound designer to produce the best experience possible for you all.

URL: https://forum.audiogames.net/viewtopic.php?pid=293685#p293685





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Re: Korean Spam Blitz

2017-01-13 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Korean Spam Blitz

A lot of spambots also seem to have hotmail addresses as well. oh, and I can so see the us  political campaign now: "Well I must vote for trump, some random person on a forum who I had never met before said that hillary clinton once stole a puppy, and ate it for breakfast while discussing how to revive hitler over a pint of Us citizen's blood with Sadam Husein! and it also said she was nasty to a child at one point and that she doesn't always ware clean underware! Oh yes, this has totally convinced me trump is the man to vote for, since this person on the forum clearly knows what he she it or they are talking about and you should always trust random stuff you read on the internet!"

URL: https://forum.audiogames.net/viewtopic.php?pid=293644#p293644





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-13 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Hey, thanks to all of you who continue to donate - we're up over $5,100! It's interesting - I think what dooms a lot of games on KS is a starting goal that just seems way too high to ever reach - yet at this pace, we may actually reach that sort of amount anyway, even though we started much lower. Definitely speaks to the enthusiasm in the community for this game, and we're very humbled by that.Rich68 I appreciate you not wanting to rob a reward from someone who would have better use of it. A few things to bear in mind here:First, you don't necessarily need to have any expertise or anything - after all, it's not a reward for us, it's a reward for you. The idea is for it to be an opportunity for people who are curious to learn more about the development process, get to know the team, etc., to have that chance.However, we definitely don't want anyone to feel like they HAVE to talk to us, either. If you want to donate more than 
 $100 but don't want to take one of the limited rewards, simply claim your donation at the $60 level, but make it a higher amount. Alternatively, you could always do a donation of $135 or more, making you a City Founder - then you'd get the easter egg mention in the game, but don't take away one of the limited "Council Member" slots, which means if you decline the conference call, you aren't preventing someone else from making a "Council Member" level donation.About reverb: That's one of the things our sound designer is working on at present. In short - it will be featured, assuming we can get it sounding good. Obviously we don't want to include something that sounds like garbage. Not sure how in-depth we'll go - the first goal is to get a universal amount of ambient reverb for a map as a whole, so that the mines sound different than the forest, which sound different than the catacombs, and so on. Then there's the possibility of going in
  more detail to where different locations within that map vary based on the size and sonic properties of the space. At this point I can't comment on how far we'll be able to go with this, as it's very much a work in progress. All I can say is that I have the highest confidence in our sound designer to produce the best experience possible for you all.

URL: https://forum.audiogames.net/viewtopic.php?pid=293685#p293685





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Re: bgt by blast bay help

2017-01-13 Thread AudioGames . net Forum — General Game Discussion : Thakur ishan via Audiogames-reflector


  


Re: bgt by blast bay help

hi to all well? I am not a worthy person for BGT as I suppose.I have tried python and It worked for me.  python is going fine for me and if I can able to write python classes then it will be easy  for BGT. off topic()"where can I find a specific book for audio game programming in python"? ThanksIshan

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Re: Korean Spam Blitz

2017-01-13 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Korean Spam Blitz

A lot of spambots also seem to have hotmail addresses as well. oh, and I can so see the us  political campaign now: "Well I must vote for trump, some random person on a forum who I had never met before said that hillary clinton once stole a puppy, and ate it for breakfast while discussing how to revive hitler over a pint of Us citizen's blood with Sadam Husein! and it also said she was nasty to a child at one point and that she doesn't always ware clean underware! Oh yes, this has totally convinced me trump is the man to vote for, since this person on the forum clearly knows what he she it or they are talking about and you should always trust random stuff you read on the internet!"

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Re: virtual 'female companion'

2017-01-13 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: virtual 'female companion'

@Turtlepower, I suspect the "in a box" comment wasn't a reflection of seeing a woman inside a glass cage, it's just a reflection of the unit itself, since manifestly this doesn't actually come with a representation of a woman kept in a box, it's probably just a small box shaped device with a video display. As with anything though, it depends upon how it's used and who uses it, though whether the potential user is some slimebag who sees it as a domination game, or some lonely man who has fallen fowl of society's ridiculously stupid practices due to the rigmorole of dating and relationships, conventions that can be truly agonising or a lot of shy men I don't know. Either way, the stupid company wants their money and if that means propheting from loneliness, sadism or just plane desire for novelty they'll do it. Btw, Yes, society is hateful! @Afrim, very much agree about dogs. I love my big black furry thing as my wif
 e calls reever. One sad thing though you did remind us of is that my wife's guide dog died this christmas, of sudden undiscovered canser, not nice. This is actually wy I've never been interested in virtual animal care games like firry paws, good though the design in firry paws is, since why the heck would I want a virtual dog when I have the real thing?

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Re: Swamp, zombie FPS by Aprone

2017-01-13 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Darren I do believe title weapons Can show up from those gifts, but I might be wrong.  It's been a while since I originally coded the "gift" code.Nikos, when you signed out it put any decorative items into your collection, including things like wrapping paper and unopened gifts.  You'll need to take them back out of your collection and then they'll work as normal.

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Re: Request a name change version 2

2017-01-13 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: Request a name change version 2

No, you canot change your name to sito no capitals, since that would be a silly name.I will and have changed your name to sito though. Btw, for future reference it's not necessary for anyone wanting name changes to write "no capitals" or anything else, just write the name as you want it to appear, since we use a copy and paste.

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Building a Library of Images for Everyone

2017-01-13 Thread AudioGames . net Forum — Developers room : Eric Matyas via Audiogames-reflector


  


Building a Library of Images for Everyone

Hi everyone,I've been building a library of images that you are welcome to use in your projects. They are all original...all my own work. I think a lot of them could be made into cool textures for games.  All I ask is to be attributed as indicated on my homepage:http://soundimage.org/The images are on my "TXR" pages.  I'm adding new ones all the time, so be sure to check back often. I sincerely hope that some of them are useful. Any and all constructive feedback is welcome and always appreciated.  :-)All the best,Eric

URL: https://forum.audiogames.net/viewtopic.php?pid=293278#p293278





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Re: Sharing My Music and Sound Effects - Over 1000 Tracks

2017-01-13 Thread AudioGames . net Forum — Developers room : Eric Matyas via Audiogames-reflector


  


Re: Sharing My Music and Sound Effects - Over 1000 Tracks

If anyone happens to feel the need to decompress from the stress of modern life (like me) I've created a little video called "The Meditative Coast" that should hopefully help a little bit. It's on my new "Virtual Cinema" page...give it a try.  :-)In the meantime, I've got more free looping tracks ready on my fantasy pages. They are:"Quirky Dreamscape"_Loopinghttp://soundimage.org/fantasy-4/"Digital Downtown"_Looping"Backstory"_Loopinghttp://soundimage.org/fantasy-5/"Awkward Princess's Day Out"_Looping"Once Around the Kingdom"_Looping"Some Faraway Place"_Looping"The Princess Haunted"_Loopinghttp://soundimage.org/fantasy-6/I hope some of them are helpful! Eric

URL: https://forum.audiogames.net/viewtopic.php?pid=293251#p293251





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The ultimate guide for gaming on a Mac using a virtual machine

2017-01-13 Thread AudioGames . net Forum — Articles Room : SLJ via Audiogames-reflector


  


The ultimate guide for gaming on a Mac using a virtual machine

Introduction.Do you have a Mac? Do you wanna play audiogames because you are a gamer? Well, here you have a guide which explains everything on how to set it all up using a virtual machine in VmWare Fusion. Everything is fully accessible and you don't need sighted assistance at all.Some things in this guide might seem quite overwhelming and complicated to do, but it's not as complicated as it sounds like. I'll do my best to write step by step what to do, so you can follow the guide. However, programs might change in the future so you can't follow those steps. I'll do my best to keep the guide updated.Everything in this guide has been tested using VmWare Fusion 8.53 and Windows 10 Pro, and this is all fully accessible and doable by blind people.What you need.You need the following:Around 30 gb of free space or more. An external harddrive can also be used, but it might run slow if it's not a SSD drive.Windows 10 on dvd or as an image .ISO file, and the product key.VmWare Fusion.NVDA.Sharpkeys which can be downloaded from the following link:https://sharpkeys.codeplex.com/Installing VmWare Fusion.Installing Fusion is very strait forward. This is a standard .dmg file which includes an installer. Just follow the standard installer, enter your password multiple times when prompted and the program is installed.When launching Fusion for the first time, you need to enter your licens. Enter your name and licens key, and the program is registered.Installing Windows.Now your copy of Fusion has been registered, unless your trying the demo version, you're ready to install Windows.If you have your copy of Windows as a disk image, I'll highly recommend you to put the image on the internal harddrive for faster installing.If the new machine dialog doesn't automatically come up, go into the File menu and choose new...Now, click continue and select the Windows dvd if that's what you have, or locate the image file using a standard open dialog.At the next window, make sure "Use easy install" is checked. Enter your account name.Warning: Do not enter a password. If you do that, you'll get into trouble logging in when the install is complete. If you wish to set a password you can do that later on.Enter your Windows product key, choose what language of Windows you wanna install and finally choose what version of Windows you wanna install if available, and click continue.At the next screen, you need to choose if you wanna share Windows with the folders on your Mac. I prefer to choose more isolated and configure those options later on. This gives you more control and is more secure.At the next screen, all your settings is being reviewed, and you can click customize settings if you wants to. I'll highly recommend you to leave the default settings as they are and change them later on. I've tried a few times when customizing the settings before the machine is installed, the installer does not start automatically and you're stuck. If you leave the settings as default and change them laer on, the automatic installer will start for sure.When you press "Finish," a save dialog comes up and you can choose where to save your virtual machine. The standard folder is a sub folder called Virtual machines in your documents folder, which can be changed later on if you wish. Don't forget to give your virtual machine a name, especially if you plan to have multiple virtual machines.As soon as you press "Save," the new virtual machine will start and the installer will start automatically.Warning: Do not suspend the machine, shut it down or change the view to full screen until the install is complete. If you do that, the installer might brake or you might loose keyboard focus which means you can't interact with the machine to get speech.The installer takes between 12 and 30 minutes depending on your machine. There is no way to tell if the installer is in progress. Thanks to Microsoft, there is no sound in Windows 10 telling when the system is starting or shutting down. But don't panic, thanks to Microsoft, there is a workaround for that.When you think the installer is complete, you need to do exactly the following steps to avoid messing things up and get some speech so we know what we are doing. I'll explain it all later on, but now we just need to get some speech, so we know Windows is alive and working. 1: Press command tab until you reach Finder.2: Hold down command and press tab until you reach VmWare Fusion and release the command key.3: Press command tab again until you reach Finder. Each time you press command tab without holding down the command key, you should now switch between Finder and VmWare Fusion, which is very important.4: When your focus is on Finder, turn off Voiceover.5: Press command tab once to switch to VmWare Fusion.6: Press command return, and then Narrator should start talking. If you now get speech, your Windows 10 has been installed successfully... If you 

Nolly's starter's guide to Adventure to fate, Quest to the future

2017-01-13 Thread AudioGames . net Forum — Articles Room : Dark via Audiogames-reflector


  


Nolly's starter's guide to Adventure to fate, Quest to the future

i am going to do a short walkthrough, but not anything that would be considered spoilers. before i do let me explain a few game concepts.the double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. to go back search the stairs again. you will know a stairwell by the description "to floor xx" on the map, where xx represents the floor (number)ittakes you to. there is an exception to this which i will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). be sure before you read on you have vertical navigation set in your router as i will go over how to use it in detail.your inventory screen can be confusing at first, but it breaks down something like this. the top portion is your character and what they are currently wearing. the center is y
 our options such as equip, unequip, and destroy. below this is an itemized list of your items. a slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. to equip an item you must first double tap equip and then the item you wish to wear. to unequip an item do the same except click the item from your equipment slot rather than your inventory. it is not necessary to unequip an item to equip another. there is also a useful tool to compare an item to something you are waring. to do this click the info button then an item you wish to cross compare to what you are wearing. once the item description is open, find the "compare" button and press it. you will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.once you create a character you will be placed into the world (after a <
 br />short delay for loading)when you begin the game you are in the center of a 5 by 10 grid map, or floor 1. to the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, and to the east a stairwell to floor 3. there is nothing of exception here but it is a good room to look through the graphical world map and see the layout i described. it is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.it is also important to note that your character does not remain center focused in the world mapat all times. what this means is that your character will not remain in the middle of the map, and will move around it similarly to how a chess piece moves around a chess board. for example, if your character is in room 4, it can be found in the very top right corner of the map. if your character is in room 10, it can be found in the middle, on the v
 ery left hand side of the map.part 1: find the keyyou start the game in room 12 of floor 1. first off you need to find a key to open the door to the north. i won't tell you exactly where the key is, but i will say it is on floor 2. findroom 12 on the map and swipe left to highlight room 11, and then double click the room. this should take you one room closer to the stairwell to floor 1. keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. you should now be on floor 2 room 14. move around this area to find the key to unlock the door to floor 4. once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.part 2: enter the sewersnow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling you that you need a key. dism
 iss this notification and take another step northward. another box will appear informing you that you used your key. dismiss this as well. you should now be standing in the sewers room 22 floor 4. take a moment to look around the map with your finger. you will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. that path is elevated and can not be accessed except from one direction. think of it like a catwalk or tunnel.part3: first combatnow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. you should automatically be drawn into battle. a dialogue help box will appear, find the done button three quarters of the way down the screen and click it. the battle screen is divided into several parts. the upper quarter is taken up by npcs, the upper middle quarter player and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. i won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are mostly 

Rhythm Heaven Megamix menu guide

2017-01-13 Thread AudioGames . net Forum — Articles Room : threeblacknoises via Audiogames-reflector


  


Rhythm Heaven Megamix menu guide

Rhythm Heaven Megamix menu guideBy ThreeblacknoisesLast updated; september 19, 2016Getting startedWhen you first start the game you'll get a prompt that says that extra data was created on your sd card.Press A to acknowledge this.This is a one-time occurrence.Once the title screen appears, press A to get to the save menu.This is a rapping left-to-right (horizontal) menu with all four save slots.Select one with the left and right directional buttons and press A, and you'll be asked to choose a MII to represent yourself.This only has to be done once, and you can change it later.Once you choose a MII, the main save menu for your file will appear.This is an up and down (Virtacal) menu with start, then change MII, then erase.Once you have a save file created, selecting it will bring up this menu.For some reason, pressing up at the top or down at the bottom of this menu makes the sound as if y
 ou might have an unlockable choice in that direction even though you don't.From here on out, you can just press A on the title screen until the game starts up.Please note that you'll always start on file 1 each time the game loads.Please also note that it's almost impossible to erase your file on accident.You'll need to select erase, then hold L, R and X for three seconds.Press A or B to get out of this prompt if you find yourself here.When you're ready, select play to start the game.One last one-time only prompt.You'll be asked if you wish to share data.Yes is on the left and no is on the right.For the tutorial, advance through the text, then play the drumb a few times with A.Next, listen for the prompt, then press A to play the drumb.Follow the music and play the drumb with ALastly, try to catch the star by following the music and play the drumb with A.None of this wil
 l effect your game in the slitest, so don't worry about it if you fail this part.You'll next get a lot of story text, so just go through it with A.Story text will happen each and everytime you clear a game or advance to a new world, so get used to it.Once you se some text, you don't have to worry about having to see it again; outside of a few specific circumstances.After this first bit of text, you'll be in the game's menu system.The rest of the document will try and explain this system.Please note: most menus don't rap. I'll give a note if one does.The game's menu system uses both traditional button navigation as well as touch screen icons.The world view; where you start after loading a save file; is vary mutch a kind of grid.Each world is navigated with the right and left dirrectional buttons.Most times, a world will consist of four rhythm games; one from each game in the series; f
 rom left to right.The up and down directional buttons navigate between worlds.Gatekeepers; more on that later; have only three options, but the sound when you move between them with left and right is different.Tower worlds have anywhere from three to seven options, but only two of these exist in the game.Their is one other tower, but it's by itself and; once cleared; three towers join it on each side for a total of seven.Towerslead to a vertical submenu with five options going from the bottom upwards.The final group of three towers is unique in that the middle tower can only be accessed once the two towers on opposite sides of it are cleared.In the world with seven towers, once the six additional towers are cleared, the 'credits' will role, and you'll then be able to asend to heaven world by selecting the option that appears directly above the lush tower in the middle.You can get to this option by pressing up on any
  tower, but pressing down from it will land you on the lush tower.Once in heaven world, an option at the vary bottom that you start on will allow you to get back to the lower world.Rhythm games can be accessed in the museum; more on that later; once cleared.Gatekeepers have three options; or rather, people; each time they appear to block your path.Saffron; easiest, Saltwater; normal; and Paprika; hardest.They all lead to the same challenge, but Saffron and Saltwater give you more chances to mess up in return for more coins at the outset.Because Saffron is the easiest, his trials cost the most coins, but they're consistent, so a guide for the tricky trials will be given here.on the harder versions of trials, the gatekeepers will give a randomised challenge, but the basic concept behind each group of trials is the same.The yes and no options for paying the gatekeepers are reversed from normal so that yes is on the bottom.If yo
 u fail a challenge consistently, the gatekepers will let you through; seing as you've paid them lots of money; and you'll be able to advance to the next world.more on gatekeeper challenges can be found elsewhere in this document.during a rhythm game, you can press start to bring up the pause menu.This menu is also displaied when you return to the game from the home menu if you were in a rhythm game 

tips for survive the wild!

2017-01-13 Thread AudioGames . net Forum — Articles Room : Thakur ishan via Audiogames-reflector


  


tips for survive the wild!

greetings I am going to cover some of the tips that how you'll play survive the wild most commonly called STW assumes that you have installed STW in your machine successfully and created the account. notea free account can hold only 100 item for example you can hold 100 grass, 100 flairs at this time when I have last checked. when you are logged in you are at the beach check your hunger, thirst, energy and according to them perform certain tasks. OK? to check hunger, thirst, and energy use these keys. u for hunger, s for thirst and e for energy if your hunger is low such as 20 or 30 you are not hungry at this time. if your hunger is 200 and 230 then probably you are at risk! same apply with thirst but not with energy if your energy is low you should rest or sleep but if your energy is high such 500 700 and so on you can probably hunt a rabit! how to interact with an item? after checking your h
 unger thirst and energy press I and the game will announce that you have just opened your bag there is an item an only item called survival pack in your bagpress either left aero or right aero to put on your left or right hand. notedon't press both kuz it will not open it for you. after pressing the aeros according to your choice press esc and then interact with t I mean press t for interacting then it will open it for you. there are lots of packages in this pack such as package with knife and watch, package with radio and so on. apply the same trick to open the packages. if you successfully opened the packages and bags then press up aero for walking and go straight to ocean and fill your water bottle and drink the sault water hahaha. however in the newer version your water bottle is filled with already so you don't need that to fill it for sometime. after decreasing your thirst and 
 hunger go the left and track the clay use k to track zones like clay, grass, trees and so on after tracking the clay follow the sound and go to the clay. pick up some clay with space. then press "I" for inventory I mean a bag. and then take one clay in your left and another in right press esc and then press t and see what happens. congratulation you made your first pot! now track shallow water and fill your pot for futurethese are few tips and I will post another tips in futureif you need a help then feel free to send an e-mail through a forum or drop me a PMThanksIshan

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Re: Not working server in BGT

2017-01-13 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector


  


Re: Not working server in BGT

Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer connecttimer;inttemp=1500;while (connecttimer.elapsed

A Guide to all BSC Games, Tips, Tricks, and Spoilers

2017-01-13 Thread AudioGames . net Forum — Articles Room : garrett via Audiogames-reflector


  


A Guide to all BSC Games, Tips, Tricks, and Spoilers

IntroductionThis is a little guide for all of the games developed by BSC. I will be giving out spoilers for these games, and they will be indicated with the text *spoilers*. If you do not like spoilers, then just hit h to skip to the next section. Thank you and enjoy this little guide.GamesPipe 2, Blast ChamberGame Story/DescriptionDear Agent Smith:Two weeks ago, the mafia kingpin Moochiani hit up mayor Jackson of San Diego for one million dollars. He told the Mayor if he didn't get the money in 1 week, he would destroy the city's water system and blow up the main water plant. As you probably guessed, Jackson declined the one million but offered Moochiani a nice prison threat.To say the least, Moochiani was outraged. His gang destroyed the city's water system. Not only that, Moochiani's gang planted a bomb in the main water treatment plant directly below the red dragon carryout. Moochiani claims tha
 t if Mayor Jackson hands over the million, he'll disarm the bomb. Jackson is being stubborn and won't hand over the money. Now we have people's lives at stake because of the bomb.This is where you come into play. Get ready to go to California. Your flight leaves the siesta keys at 9 AM and will arrive in San Diego at 2 PM. Once you land, you're going undercover as a city maintenance worker and are going to go underground and start fixing the water system and search for the bomb and disable it. Once you enter the underground-dismantled water system, intelligence tells us that Moochiani's bomb will automatically begin a 60-minute countdown until it detonates. So, you have 60 minutes to fix the water pipes, deactivate the bomb, and get this city back under control. If you accomplish this for us Smith, we'll consider promoting you and giving you a raise.Good luck,Chief Executive OfficerLevel DescriptionsPipe
  LevelsWhen you start on a pipe level, you will be told how many pipes are stored in your tool box, how many you're required to fix, and how many times you have to wack your hammer against that pipe to keep it fit. You will then hear a voice say, "Pipe Level." You will then be taken into the water system, where you will randomly start out on the right or the left. Where ever you start out, you have to start going in the opposite direction while fixing pipes along the way. Use your up and down arrows to cycle through pipes, press enter or slash to see if it'll fit. If it doesn't fit, you'll hear a tiny metal clink. Do not try to hammer this in, otherwise you will mash your finger, witch will cause you to lose points and hammer hitting accuracy. If the pipe fits, you'll hear a hammer hitting metal sound. When you hear this sound, press ctrl several times depending on how many hits it tells you to make. If you hit the ctrl key more than that number of t
 imes, nothing will happen. After the pipe has been fit, it's now time for you to twist the valve. To do this, you must press 1 of the 4 arrow keys. When starting out on level 1 on the first pipe, you can press any of the arrow keys with no penalties. However, after this, you have to go in a clockwise direction. When you fit all the pipes and go onto the next pipe or electricity level, (see next section for details), you have to press the arrow key you pressed on the first pipe on the first level. If this sounds complicated, I'll try to make it a little simpler with an example. Lets say you begin the first level, and you hear a pipe on the right. You'll hit up arrow, then enter to see if it fits. If it doesn't, press enter, up, enter, up, all the way to the pipe that fits. When you fit it in, press the ctrl key multiple times till you hear the sound of the pipe fitting in a second time. Then press, for example, the up arrow to twist the valve. Then repeat the same
  process again for the next pipe, accept instead of the up arrow, press the right arrow. Then the down arrow, then the left, then up again. If you don't twist the valve correctly, you'll hear a negative tone and the water will consequently go faster. This might not seem like a big deal, but trust me, if you make a mistake to many times, you could end up being screwed. Now, lets say the next level after that is a pipe level. Depending on the key you pressed on the first pipe, for example, up arrow, you'll have to press that same key again for the valve on the next level. But, say you get a side scroler after that. The next pipe or electricity level after that 1 will do the same thing, and it caries on for the rest of the game. If this still sounds complicated, don't worry, you'll get the hang of it eventually.Electricity LevelsThese things are the exact same as pipe levels, accept that it has electricity, and different music. So lets say
  you start on the right. You will hear electricity on the right, then the left, and sometimes the center. Lets just say that youou hammer, then you twist the valve, then you suddenly hear a zap, what was 

Re: Swamp, zombie FPS by Aprone

2017-01-13 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Darren I do believe title weapons Can show up from those gifts, but I might be wrong.  It's been a while since I originally coded the "gift" code.Nikos, when you signed out it put any decorative items into your collection, including things like wrapping paper and unopened gifts.  You'll need to take them back out of your collection and then they'll work as normal.

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Re: Korean Spam Blitz

2017-01-13 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Korean Spam Blitz

A lot of spambots also seem to have hotmail addresses as well. oh, and I can so see the us  political campaign now: "Well I must vote for trump, some random person on a forum who I had never met before said that hillary clinton once stole a puppy, and ate it for breakfast while discussing how to revive hitler over a pint of Us citizen's blood with Sadam Husein! and it also said she was nasty to a child at one point and that she doesn't always ware clean underware! Oh yes, this has totally convinced me trump is the man to vote for, since this person on the forum clearly knows what he she it or they are talking about and you should always trust random stuff you read on the internet!"

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Nolly's starter's guide to Adventure to fate, Quest to the future

2017-01-13 Thread AudioGames . net Forum — Articles Room : Dark via Audiogames-reflector


  


Nolly's starter's guide to Adventure to fate, Quest to the future

i am going to do a short walkthrough, but not anything that would be considered spoilers. before i do let me explain a few game concepts.the double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. to go back search the stairs again. you will know a stairwell by the description "to floor xx" on the map, where xx represents the floor (number)ittakes you to. there is an exception to this which i will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). be sure before you read on you have vertical navigation set in your router as i will go over how to use it in detail.your inventory screen can be confusing at first, but it breaks down something like this. the top portion is your character and what they are currently wearing. the c
 enter is your options such as equip, unequip, and destroy. below this is an itemized list of your items. a slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. to equip an item you must first double tap equip and then the item you wish to wear. to unequip an item do the same except click the item from your equipment slot rather than your inventory. it is not necessary to unequip an item to equip another. there is also a useful tool to compare an item to something you are waring. to do this click the info button then an item you wish to cross compare to what you are wearing. once the item description is open, find the "compare" button and press it. you will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.once you create a character you will be pl
 aced into the world (after a short delay for loading)when you begin the game you are in the center of a 5 by 10 grid map, or floor 1. to the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, and to the east a stairwell to floor 3. there is nothing of exception here but it is a good room to look through the graphical world map and see the layout i described. it is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.it is also important to note that your character does not remain center focused in the world mapat all times. what this means is that your character will not remain in the middle of the map, and will move around it similarly to how a chess piece moves around a chess board. for example, if your character is in room 4, it can be found in the very top right corner of the map. if your character is in room 10, it can be 
found in the middle, on the very left hand side of the map.part 1: find the keyyou start the game in room 12 of floor 1. first off you need to find a key to open the door to the north. i won't tell you exactly where the key is, but i will say it is on floor 2. findroom 12 on the map and swipe left to highlight room 11, and then double click the room. this should take you one room closer to the stairwell to floor 1. keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. you should now be on floor 2 room 14. move around this area to find the key to unlock the door to floor 4. once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.part 2: enter the sewersnow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling
you that you need a key. dismiss this notification and take another step northward. another box will appear informing you that you used your key. dismiss this as well. you should now be standing in the sewers room 22 floor 4. take a moment to look around the map with your finger. you will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. that path is elevated and can not be accessed except from one direction. think of it like a catwalk or tunnel.part3: first combatnow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. you should automatically be drawn into battle. a dialogue help box will appear, find the done button three quarters of the way down the screen and click it. the battle screen is divided into several parts. the upper quarter is taken up by npcs, the upper middle quarter playe r and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. i won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are

Re: Sharing My Music and Sound Effects - Over 1000 Tracks

2017-01-13 Thread AudioGames . net Forum — Developers room : Eric Matyas via Audiogames-reflector


  


Re: Sharing My Music and Sound Effects - Over 1000 Tracks

If anyone happens to feel the need to decompress from the stress of modern life (like me) I've created a little video called "The Meditative Coast" that should hopefully help a little bit. It's on my new "Virtual Cinema" page...give it a try.  :-)In the meantime, I've got more free looping tracks ready on my fantasy pages. They are:"Quirky Dreamscape"_Loopinghttp://soundimage.org/fantasy-4/"Digital Downtown"_Looping"Backstory"_Loopinghttp://soundimage.org/fantasy-5/"Awkward Princess's Day Out"_Looping"Once Around the Kingdom"_Looping"Some Faraway Place"_Looping"The Princess Haunted"_Loopinghttp://soundimage.org/fantasy-6/I hope s
 ome of them are helpful! Eric

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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-13 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Hey, thanks to all of you who continue to donate - we're up over $5,100! It's interesting - I think what dooms a lot of games on KS is a starting goal that just seems way too high to ever reach - yet at this pace, we may actually reach that sort of amount anyway, even though we started much lower. Definitely speaks to the enthusiasm in the community for this game, and we're very humbled by that.Rich68 I appreciate you not wanting to rob a reward from someone who would have better use of it. A few things to bear in mind here:First, you don't necessarily need to have any expertise or anything - after all, it's not a reward for us, it's a reward for you. The idea is for it to be an opportunity for people who are curious to learn more about the development process, get to know the team, etc., to have that chance.However, we definitely don't want anyone to feel like they HAVE to talk to us, either. If you want to donate more than 
 $100 but don't want to take one of the limited rewards, simply claim your donation at the $60 level, but make it a higher amount. Alternatively, you could always do a donation of $135 or more, making you a City Founder - then you'd get the easter egg mention in the game, but don't take away one of the limited "Council Member" slots, which means if you decline the conference call, you aren't preventing someone else from making a "Council Member" level donation.About reverb: That's one of the things our sound designer is working on at present. In short - it will be featured, assuming we can get it sounding good. Obviously we don't want to include something that sounds like garbage. Not sure how in-depth we'll go - the first goal is to get a universal amount of ambient reverb for a map as a whole, so that the mines sound different than the forest, which sound different than the catacombs, and so on. Then there's the pos
 sibility of going in more detail to where different locations within that map vary based on the size and sonic properties of the space. At this point I can't comment on how far we'll be able to go with this, as it's very much a work in progress. All I can say is that I have the highest confidence in our sound designer to produce the best experience possible for you all.

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The ultimate guide for gaming on a Mac using a virtual machine

2017-01-13 Thread AudioGames . net Forum — Articles Room : SLJ via Audiogames-reflector


  


The ultimate guide for gaming on a Mac using a virtual machine

Introduction.Do you have a Mac? Do you wanna play audiogames because you are a gamer? Well, here you have a guide which explains everything on how to set it all up using a virtual machine in VmWare Fusion. Everything is fully accessible and you don't need sighted assistance at all.Some things in this guide might seem quite overwhelming and complicated to do, but it's not as complicated as it sounds like. I'll do my best to write step by step what to do, so you can follow the guide. However, programs might change in the future so you can't follow those steps. I'll do my best to keep the guide updated.Everything in this guide has been tested using VmWare Fusion 8.53 and Windows 10 Pro, and this is all fully accessible and doable by blind people.What you need.You need the following:Around 30 gb of free space or more. An external harddrive can also be used, but it might run slow if it's not a SSD drive.Windows 10 on dvd or as an image .ISO file, and the product key.VmWare Fusion.NVDA.Sharpkeys which can be downloaded from the following link:https://sharpkeys.codeplex.com/Installing VmWare Fusion.Installing Fusion is very strait forward. This is a standard .dmg file which includes an installer. Just follow the standard installer, enter your password multiple times when prompted and the program is installed.When launching Fusion for the first time, you need to enter your licens. Enter your name and licens key, and the program is registered.Installing Windows.Now your copy of Fusion has been registered, unless your trying the demo version, you're ready to install Windows.If you have your copy of Windows as a disk image, I'll highly recommend you to put the image on the internal harddrive for faster installing.If the new machine dialog doesn't automatically come up, go into the File menu and choose new...Now, click continue and select the Windows dvd if that's what you have, or locate the image file using a standard open dialog.At the next window, make sure "Use easy install" is checked. Enter your account name.Warning: Do not enter a password. If you do that, you'll get into trouble logging in when the install is complete. If you wish to set a password you can do that later on.Enter your Windows product key, choose what language of Windows you wanna install and finally choose what version of Windows you wanna install if available, and click continue.At the next screen, you need to choose if you wanna share Windows with the folders on your Mac. I prefer to choose more isolated and configure those options later on. This gives you more control and is more secure.At the next screen, all your settings is being reviewed, and you can click customize settings if you wants to. I'll highly recommend you to leave the default settings as they are and change them later on. I've tried a few times when customizing the settings before the machine is installed, the installer does not start automatically and you're stuck. If you leave the settings as default and change them laer on, the automatic installer will start for sure.When you press "Finish," a save dialog comes up and you can choose where to save your virtual machine. The standard folder is a sub folder called Virtual machines in your documents folder, which can be changed later on if you wish. Don't forget to give your virtual machine a name, especially if you plan to have multiple virtual machines.As soon as you press "Save," the new virtual machine will start and the installer will start automatically.Warning: Do not suspend the machine, shut it down or change the view to full screen until the install is complete. If you do that, the installer might brake or you might loose keyboard focus which means you can't interact with the machine to get speech.The installer takes between 12 and 30 minutes depending on your machine. There is no way to tell if the installer is in progress. Thanks to Microsoft, there is no sound in Windows 10 telling when the system is starting or shutting down. But don't panic, thanks to Microsoft, there is a workaround for that.When you think the installer is complete, you need to do exactly the following steps to avoid messing things up and get some speech so we know what we are doing. I'll explain it all later on, but now we just need to get some speech, so we know Windows is alive and working. 1: Press command tab until you reach Finder.2: Hold down command and press tab until you reach VmWare Fusion and release the command key.3: Press command tab again until you reach Finder. Each time you press command tab without holding down the command key, you should now switch between Finder and VmWare Fusion, which is very important.4: When your focus is on Finder, turn off Voiceover.5: Press command tab once to switch to VmWare Fusion.6: Press command return, and then Narrator should start talking. If you now get speech, your Windows 10 has been installed successfully... If you 

Re: Not working server in BGT

2017-01-13 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector


  


Re: Not working server in BGT

Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer connecttimer;inttemp=1500;while (connecttimer.elapsed

Re: Request a name change version 2

2017-01-13 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: Request a name change version 2

No, you canot change your name to sito no capitals, since that would be a silly name.I will and have changed your name to sito though. Btw, for future reference it's not necessary for anyone wanting name changes to write "no capitals" or anything else, just write the name as you want it to appear, since we use a copy and paste.

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Re: bgt by blast bay help

2017-01-13 Thread AudioGames . net Forum — General Game Discussion : Thakur ishan via Audiogames-reflector


  


Re: bgt by blast bay help

hi to all well? I am not a worthy person for BGT as I suppose.I have tried python and It worked for me.  python is going fine for me and if I can able to write python classes then it will be easy  for BGT. off topic()"where can I find a specific book for audio game programming in python"? ThanksIshan

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Rhythm Heaven Megamix menu guide

2017-01-13 Thread AudioGames . net Forum — Articles Room : threeblacknoises via Audiogames-reflector


  


Rhythm Heaven Megamix menu guide

Rhythm Heaven Megamix menu guideBy ThreeblacknoisesLast updated; september 19, 2016Getting startedWhen you first start the game you'll get a prompt that says that extra data was created on your sd card.Press A to acknowledge this.This is a one-time occurrence.Once the title screen appears, press A to get to the save menu.This is a rapping left-to-right (horizontal) menu with all four save slots.Select one with the left and right directional buttons and press A, and you'll be asked to choose a MII to represent yourself.This only has to be done once, and you can change it later.Once you choose a MII, the main save menu for your file will appear.This is an up and down (Virtacal) menu with start, then change MII, then erase.Once you have a save file created, selecting it will bring up this menu.For some reason, pressing up at the top or down at the bottom of this menu makes the sound as if y
 ou might have an unlockable choice in that direction even though you don't.From here on out, you can just press A on the title screen until the game starts up.Please note that you'll always start on file 1 each time the game loads.Please also note that it's almost impossible to erase your file on accident.You'll need to select erase, then hold L, R and X for three seconds.Press A or B to get out of this prompt if you find yourself here.When you're ready, select play to start the game.One last one-time only prompt.You'll be asked if you wish to share data.Yes is on the left and no is on the right.For the tutorial, advance through the text, then play the drumb a few times with A.Next, listen for the prompt, then press A to play the drumb.Follow the music and play the drumb with ALastly, try to catch the star by following the music and play the drumb with A.None of this wil
 l effect your game in the slitest, so don't worry about it if you fail this part.You'll next get a lot of story text, so just go through it with A.Story text will happen each and everytime you clear a game or advance to a new world, so get used to it.Once you se some text, you don't have to worry about having to see it again; outside of a few specific circumstances.After this first bit of text, you'll be in the game's menu system.The rest of the document will try and explain this system.Please note: most menus don't rap. I'll give a note if one does.The game's menu system uses both traditional button navigation as well as touch screen icons.The world view; where you start after loading a save file; is vary mutch a kind of grid.Each world is navigated with the right and left dirrectional buttons.Most times, a world will consist of four rhythm games; one from each game in the series; f
 rom left to right.The up and down directional buttons navigate between worlds.Gatekeepers; more on that later; have only three options, but the sound when you move between them with left and right is different.Tower worlds have anywhere from three to seven options, but only two of these exist in the game.Their is one other tower, but it's by itself and; once cleared; three towers join it on each side for a total of seven.Towerslead to a vertical submenu with five options going from the bottom upwards.The final group of three towers is unique in that the middle tower can only be accessed once the two towers on opposite sides of it are cleared.In the world with seven towers, once the six additional towers are cleared, the 'credits' will role, and you'll then be able to asend to heaven world by selecting the option that appears directly above the lush tower in the middle.You can get to this option by pressing up on any
  tower, but pressing down from it will land you on the lush tower.Once in heaven world, an option at the vary bottom that you start on will allow you to get back to the lower world.Rhythm games can be accessed in the museum; more on that later; once cleared.Gatekeepers have three options; or rather, people; each time they appear to block your path.Saffron; easiest, Saltwater; normal; and Paprika; hardest.They all lead to the same challenge, but Saffron and Saltwater give you more chances to mess up in return for more coins at the outset.Because Saffron is the easiest, his trials cost the most coins, but they're consistent, so a guide for the tricky trials will be given here.on the harder versions of trials, the gatekeepers will give a randomised challenge, but the basic concept behind each group of trials is the same.The yes and no options for paying the gatekeepers are reversed from normal so that yes is on the bottom.If yo
 u fail a challenge consistently, the gatekepers will let you through; seing as you've paid them lots of money; and you'll be able to advance to the next world.more on gatekeeper challenges can be found elsewhere in this document.during a rhythm game, you can press start to bring up the pause menu.This menu is also displaied when you return to the game from the home menu if you were in a rhythm game 

Re: virtual 'female companion'

2017-01-13 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: virtual 'female companion'

@Turtlepower, I suspect the "in a box" comment wasn't a reflection of seeing a woman inside a glass cage, it's just a reflection of the unit itself, since manifestly this doesn't actually come with a representation of a woman kept in a box, it's probably just a small box shaped device with a video display. As with anything though, it depends upon how it's used and who uses it, though whether the potential user is some slimebag who sees it as a domination game, or some lonely man who has fallen fowl of society's ridiculously stupid practices due to the rigmorole of dating and relationships, conventions that can be truly agonising or a lot of shy men I don't know. Either way, the stupid company wants their money and if that means propheting from loneliness, sadism or just plane desire for novelty they'll do it. Btw, Yes, society is hateful! @Afrim, very much agree about dogs. I love my big black furry thing
  as my wife calls reever. One sad thing though you did remind us of is that my wife's guide dog died this christmas, of sudden undiscovered canser, not nice. This is actually wy I've never been interested in virtual animal care games like firry paws, good though the design in firry paws is, since why the heck would I want a virtual dog when I have the real thing?

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A Guide to all BSC Games, Tips, Tricks, and Spoilers

2017-01-13 Thread AudioGames . net Forum — Articles Room : garrett via Audiogames-reflector


  


A Guide to all BSC Games, Tips, Tricks, and Spoilers

IntroductionThis is a little guide for all of the games developed by BSC. I will be giving out spoilers for these games, and they will be indicated with the text *spoilers*. If you do not like spoilers, then just hit h to skip to the next section. Thank you and enjoy this little guide.GamesPipe 2, Blast ChamberGame Story/DescriptionDear Agent Smith:Two weeks ago, the mafia kingpin Moochiani hit up mayor Jackson of San Diego for one million dollars. He told the Mayor if he didn't get the money in 1 week, he would destroy the city's water system and blow up the main water plant. As you probably guessed, Jackson declined the one million but offered Moochiani a nice prison threat.To say the least, Moochiani was outraged. His gang destroyed the city's water system. Not only that, Moochiani's gang planted a bomb in the main water treatment plant directly below the red dragon carryout. Moochiani claims tha
 t if Mayor Jackson hands over the million, he'll disarm the bomb. Jackson is being stubborn and won't hand over the money. Now we have people's lives at stake because of the bomb.This is where you come into play. Get ready to go to California. Your flight leaves the siesta keys at 9 AM and will arrive in San Diego at 2 PM. Once you land, you're going undercover as a city maintenance worker and are going to go underground and start fixing the water system and search for the bomb and disable it. Once you enter the underground-dismantled water system, intelligence tells us that Moochiani's bomb will automatically begin a 60-minute countdown until it detonates. So, you have 60 minutes to fix the water pipes, deactivate the bomb, and get this city back under control. If you accomplish this for us Smith, we'll consider promoting you and giving you a raise.Good luck,Chief Executive OfficerLevel DescriptionsPipe
  LevelsWhen you start on a pipe level, you will be told how many pipes are stored in your tool box, how many you're required to fix, and how many times you have to wack your hammer against that pipe to keep it fit. You will then hear a voice say, "Pipe Level." You will then be taken into the water system, where you will randomly start out on the right or the left. Where ever you start out, you have to start going in the opposite direction while fixing pipes along the way. Use your up and down arrows to cycle through pipes, press enter or slash to see if it'll fit. If it doesn't fit, you'll hear a tiny metal clink. Do not try to hammer this in, otherwise you will mash your finger, witch will cause you to lose points and hammer hitting accuracy. If the pipe fits, you'll hear a hammer hitting metal sound. When you hear this sound, press ctrl several times depending on how many hits it tells you to make. If you hit the ctrl key more than that n
 umber of times, nothing will happen. After the pipe has been fit, it's now time for you to twist the valve. To do this, you must press 1 of the 4 arrow keys. When starting out on level 1 on the first pipe, you can press any of the arrow keys with no penalties. However, after this, you have to go in a clockwise direction. When you fit all the pipes and go onto the next pipe or electricity level, (see next section for details), you have to press the arrow key you pressed on the first pipe on the first level. If this sounds complicated, I'll try to make it a little simpler with an example. Lets say you begin the first level, and you hear a pipe on the right. You'll hit up arrow, then enter to see if it fits. If it doesn't, press enter, up, enter, up, all the way to the pipe that fits. When you fit it in, press the ctrl key multiple times till you hear the sound of the pipe fitting in a second time. Then press, for example, the up arrow to twist the valve. Then repea
 t the same process again for the next pipe, accept instead of the up arrow, press the right arrow. Then the down arrow, then the left, then up again. If you don't twist the valve correctly, you'll hear a negative tone and the water will consequently go faster. This might not seem like a big deal, but trust me, if you make a mistake to many times, you could end up being screwed. Now, lets say the next level after that is a pipe level. Depending on the key you pressed on the first pipe, for example, up arrow, you'll have to press that same key again for the valve on the next level. But, say you get a side scroler after that. The next pipe or electricity level after that 1 will do the same thing, and it caries on for the rest of the game. If this still sounds complicated, don't worry, you'll get the hang of it eventually.Electricity LevelsThese things are the exact same as pipe levels, accept that it has electricity, and different music. S
 o lets say you start on the right. You will hear electricity on the right, then the left, and sometimes the center. Lets just say that youou hammer, then you twist the valve, then you suddenly hear a zap, what was 

Building a Library of Images for Everyone

2017-01-13 Thread AudioGames . net Forum — Developers room : Eric Matyas via Audiogames-reflector


  


Building a Library of Images for Everyone

Hi everyone,I've been building a library of images that you are welcome to use in your projects. They are all original...all my own work. I think a lot of them could be made into cool textures for games.  All I ask is to be attributed as indicated on my homepage:http://soundimage.org/The images are on my "TXR" pages.  I'm adding new ones all the time, so be sure to check back often. I sincerely hope that some of them are useful. Any and all constructive feedback is welcome and always appreciated.  :-)All the best,Eric

URL: https://forum.audiogames.net/viewtopic.php?pid=293278#p293278





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tips for survive the wild!

2017-01-13 Thread AudioGames . net Forum — Articles Room : Thakur ishan via Audiogames-reflector


  


tips for survive the wild!

greetings I am going to cover some of the tips that how you'll play survive the wild most commonly called STW assumes that you have installed STW in your machine successfully and created the account. notea free account can hold only 100 item for example you can hold 100 grass, 100 flairs at this time when I have last checked. when you are logged in you are at the beach check your hunger, thirst, energy and according to them perform certain tasks. OK? to check hunger, thirst, and energy use these keys. u for hunger, s for thirst and e for energy if your hunger is low such as 20 or 30 you are not hungry at this time. if your hunger is 200 and 230 then probably you are at risk! same apply with thirst but not with energy if your energy is low you should rest or sleep but if your energy is high such 500 700 and so on you can probably hunt a rabit! how to interact with an item? after checking your h
 unger thirst and energy press I and the game will announce that you have just opened your bag there is an item an only item called survival pack in your bagpress either left aero or right aero to put on your left or right hand. notedon't press both kuz it will not open it for you. after pressing the aeros according to your choice press esc and then interact with t I mean press t for interacting then it will open it for you. there are lots of packages in this pack such as package with knife and watch, package with radio and so on. apply the same trick to open the packages. if you successfully opened the packages and bags then press up aero for walking and go straight to ocean and fill your water bottle and drink the sault water hahaha. however in the newer version your water bottle is filled with already so you don't need that to fill it for sometime. after decreasing your thirst and 
 hunger go the left and track the clay use k to track zones like clay, grass, trees and so on after tracking the clay follow the sound and go to the clay. pick up some clay with space. then press "I" for inventory I mean a bag. and then take one clay in your left and another in right press esc and then press t and see what happens. congratulation you made your first pot! now track shallow water and fill your pot for futurethese are few tips and I will post another tips in futureif you need a help then feel free to send an e-mail through a forum or drop me a PMThanksIshan

URL: https://forum.audiogames.net/viewtopic.php?pid=269896#p269896





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Re: bgt by blast bay help

2017-01-13 Thread AudioGames . net Forum — General Game Discussion : Thakur ishan via Audiogames-reflector


  


Re: bgt by blast bay help

hi to all well? I am not a worthy person for BGT as I suppose.I have tried python and It worked for me.  python is going fine for me and if I can able to write python classes then it will be easy  for BGT. off topic()"where can I find a specific book for audio game programming in python"? ThanksIshan

URL: https://forum.audiogames.net/viewtopic.php?pid=293679#p293679





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Re: virtual 'female companion'

2017-01-13 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: virtual 'female companion'

@Turtlepower, I suspect the "in a box" comment wasn't a reflection of seeing a woman inside a glass cage, it's just a reflection of the unit itself, since manifestly this doesn't actually come with a representation of a woman kept in a box, it's probably just a small box shaped device with a video display. As with anything though, it depends upon how it's used and who uses it, though whether the potential user is some slimebag who sees it as a domination game, or some lonely man who has fallen fowl of society's ridiculously stupid practices due to the rigmorole of dating and relationships, conventions that can be truly agonising or a lot of shy men I don't know. Either way, the stupid company wants their money and if that means propheting from loneliness, sadism or just plane desire for novelty they'll do it. Btw, Yes, society is hateful! @Afrim, very much agree about dogs. I love my big black furry thing as my wif
 e calls reever. One sad thing though you did remind us of is that my wife's guide dog died this christmas, of sudden undiscovered canser, not nice. This is actually wy I've never been interested in virtual animal care games like firry paws, good though the design in firry paws is, since why the heck would I want a virtual dog when I have the real thing?

URL: https://forum.audiogames.net/viewtopic.php?pid=293645#p293645





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Re: Korean Spam Blitz

2017-01-13 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Korean Spam Blitz

A lot of spambots also seem to have hotmail addresses as well. oh, and I can so see the us  political campaign now: "Well I must vote for trump, some random person on a forum who I had never met before said that hillary clinton once stole a puppy, and ate it for breakfast while discussing how to revive hitler over a pint of Us citizen's blood with Sadam Husein! and it also said she was nasty to a child at one point and that she doesn't always ware clean underware! Oh yes, this has totally convinced me trump is the man to vote for, since this person on the forum clearly knows what he she it or they are talking about and you should always trust random stuff you read on the internet!"

URL: https://forum.audiogames.net/viewtopic.php?pid=293644#p293644





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Re: Swamp, zombie FPS by Aprone

2017-01-13 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Darren I do believe title weapons Can show up from those gifts, but I might be wrong.  It's been a while since I originally coded the "gift" code.Nikos, when you signed out it put any decorative items into your collection, including things like wrapping paper and unopened gifts.  You'll need to take them back out of your collection and then they'll work as normal.

URL: https://forum.audiogames.net/viewtopic.php?pid=293642#p293642





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-13 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Hey, thanks to all of you who continue to donate - we're up over $5,100! It's interesting - I think what dooms a lot of games on KS is a starting goal that just seems way too high to ever reach - yet at this pace, we may actually reach that sort of amount anyway, even though we started much lower. Definitely speaks to the enthusiasm in the community for this game, and we're very humbled by that.Rich68 I appreciate you not wanting to rob a reward from someone who would have better use of it. A few things to bear in mind here:First, you don't necessarily need to have any expertise or anything - after all, it's not a reward for us, it's a reward for you. The idea is for it to be an opportunity for people who are curious to learn more about the development process, get to know the team, etc., to have that chance.However, we definitely don't want anyone to feel like they HAVE to talk to us, either. If you want to donate more than 
 $100 but don't want to take one of the limited rewards, simply claim your donation at the $60 level, but make it a higher amount. Alternatively, you could always do a donation of $135 or more, making you a City Founder - then you'd get the easter egg mention in the game, but don't take away one of the limited "Council Member" slots, which means if you decline the conference call, you aren't preventing someone else from making a "Council Member" level donation.About reverb: That's one of the things our sound designer is working on at present. In short - it will be featured, assuming we can get it sounding good. Obviously we don't want to include something that sounds like garbage. Not sure how in-depth we'll go - the first goal is to get a universal amount of ambient reverb for a map as a whole, so that the mines sound different than the forest, which sound different than the catacombs, and so on. Then there's the possibility of going in
  more detail to where different locations within that map vary based on the size and sonic properties of the space. At this point I can't comment on how far we'll be able to go with this, as it's very much a work in progress. All I can say is that I have the highest confidence in our sound designer to produce the best experience possible for you all.

URL: https://forum.audiogames.net/viewtopic.php?pid=293685#p293685





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Re: Request a name change version 2

2017-01-13 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: Request a name change version 2

No, you canot change your name to sito no capitals, since that would be a silly name.I will and have changed your name to sito though. Btw, for future reference it's not necessary for anyone wanting name changes to write "no capitals" or anything else, just write the name as you want it to appear, since we use a copy and paste.

URL: https://forum.audiogames.net/viewtopic.php?pid=291220#p291220





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-13 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Hey, thanks to all of you who continue to donate - we're up over $5,100! It's interesting - I think what dooms a lot of games on KS is a starting goal that just seems way too high to ever reach - yet at this pace, we may actually reach that sort of amount anyway, even though we started much lower. Definitely speaks to the enthusiasm in the community for this game, and we're very humbled by that.Rich68 I appreciate you not wanting to rob a reward from someone who would have better use of it. A few things to bear in mind here:First, you don't necessarily need to have any expertise or anything - after all, it's not a reward for us, it's a reward for you. The idea is for it to be an opportunity for people who are curious to learn more about the development process, get to know the team, etc., to have that chance.However, we definitely don't want anyone to feel like they HAVE to talk to us, either. If you want to donate more than 
 $100 but don't want to take one of the limited rewards, simply claim your donation at the $60 level, but make it a higher amount. Alternatively, you could always do a donation of $135 or more, making you a City Founder - then you'd get the easter egg mention in the game, but don't take away one of the limited "Council Member" slots, which means if you decline the conference call, you aren't preventing someone else from making a "Council Member" level donation.About reverb: That's one of the things our sound designer is working on at present. In short - it will be featured, assuming we can get it sounding good. Obviously we don't want to include something that sounds like garbage. Not sure how in-depth we'll go - the first goal is to get a universal amount of ambient reverb for a map as a whole, so that the mines sound different than the forest, which sound different than the catacombs, and so on. Then there's the pos
 sibility of going in more detail to where different locations within that map vary based on the size and sonic properties of the space. At this point I can't comment on how far we'll be able to go with this, as it's very much a work in progress. All I can say is that I have the highest confidence in our sound designer to produce the best experience possible for you all.

URL: https://forum.audiogames.net/viewtopic.php?pid=293685#p293685





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Re: Swamp, zombie FPS by Aprone

2017-01-13 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Darren I do believe title weapons Can show up from those gifts, but I might be wrong.  It's been a while since I originally coded the "gift" code.Nikos, when you signed out it put any decorative items into your collection, including things like wrapping paper and unopened gifts.  You'll need to take them back out of your collection and then they'll work as normal.

URL: https://forum.audiogames.net/viewtopic.php?pid=293642#p293642





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Re: virtual 'female companion'

2017-01-13 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: virtual 'female companion'

@Turtlepower, I suspect the "in a box" comment wasn't a reflection of seeing a woman inside a glass cage, it's just a reflection of the unit itself, since manifestly this doesn't actually come with a representation of a woman kept in a box, it's probably just a small box shaped device with a video display. As with anything though, it depends upon how it's used and who uses it, though whether the potential user is some slimebag who sees it as a domination game, or some lonely man who has fallen fowl of society's ridiculously stupid practices due to the rigmorole of dating and relationships, conventions that can be truly agonising or a lot of shy men I don't know. Either way, the stupid company wants their money and if that means propheting from loneliness, sadism or just plane desire for novelty they'll do it. Btw, Yes, society is hateful! @Afrim, very much agree about dogs. I love my big black furry thing
  as my wife calls reever. One sad thing though you did remind us of is that my wife's guide dog died this christmas, of sudden undiscovered canser, not nice. This is actually wy I've never been interested in virtual animal care games like firry paws, good though the design in firry paws is, since why the heck would I want a virtual dog when I have the real thing?

URL: https://forum.audiogames.net/viewtopic.php?pid=293645#p293645





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Re: Request a name change version 2

2017-01-13 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: Request a name change version 2

No, you canot change your name to sito no capitals, since that would be a silly name.I will and have changed your name to sito though. Btw, for future reference it's not necessary for anyone wanting name changes to write "no capitals" or anything else, just write the name as you want it to appear, since we use a copy and paste.

URL: https://forum.audiogames.net/viewtopic.php?pid=291220#p291220





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Re: Korean Spam Blitz

2017-01-13 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Korean Spam Blitz

A lot of spambots also seem to have hotmail addresses as well. oh, and I can so see the us  political campaign now: "Well I must vote for trump, some random person on a forum who I had never met before said that hillary clinton once stole a puppy, and ate it for breakfast while discussing how to revive hitler over a pint of Us citizen's blood with Sadam Husein! and it also said she was nasty to a child at one point and that she doesn't always ware clean underware! Oh yes, this has totally convinced me trump is the man to vote for, since this person on the forum clearly knows what he she it or they are talking about and you should always trust random stuff you read on the internet!"

URL: https://forum.audiogames.net/viewtopic.php?pid=293644#p293644





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Re: bgt by blast bay help

2017-01-13 Thread AudioGames . net Forum — General Game Discussion : Thakur ishan via Audiogames-reflector


  


Re: bgt by blast bay help

hi to all well? I am not a worthy person for BGT as I suppose.I have tried python and It worked for me.  python is going fine for me and if I can able to write python classes then it will be easy  for BGT. off topic()"where can I find a specific book for audio game programming in python"? ThanksIshan

URL: https://forum.audiogames.net/viewtopic.php?pid=293679#p293679





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-13 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Hey, thanks to all of you who continue to donate - we're up over $5,100! It's interesting - I think what dooms a lot of games on KS is a starting goal that just seems way too high to ever reach - yet at this pace, we may actually reach that sort of amount anyway, even though we started much lower. Definitely speaks to the enthusiasm in the community for this game, and we're very humbled by that.Rich68 I appreciate you not wanting to rob a reward from someone who would have better use of it. A few things to bear in mind here:First, you don't necessarily need to have any expertise or anything - after all, it's not a reward for us, it's a reward for you. The idea is for it to be an opportunity for people who are curious to learn more about the development process, get to know the team, etc., to have that chance.However, we definitely don't want anyone to feel like they HAVE to talk to us, either. If you want to donate more than 
 $100 but don't want to take one of the limited rewards, simply claim your donation at the $60 level, but make it a higher amount. Alternatively, you could always do a donation of $135 or more, making you a City Founder - then you'd get the easter egg mention in the game, but don't take away one of the limited "Council Member" slots, which means if you decline the conference call, you aren't preventing someone else from making a "Council Member" level donation.About reverb: That's one of the things our sound designer is working on at present. In short - it will be featured, assuming we can get it sounding good. Obviously we don't want to include something that sounds like garbage. Not sure how in-depth we'll go - the first goal is to get a universal amount of ambient reverb for a map as a whole, so that the mines sound different than the forest, which sound different than the catacombs, and so on. Then there's the possibility of going in
  more detail to where different locations within that map vary based on the size and sonic properties of the space. At this point I can't comment on how far we'll be able to go with this, as it's very much a work in progress. All I can say is that I have the highest confidence in our sound designer to produce the best experience possible for you all.

URL: https://forum.audiogames.net/viewtopic.php?pid=293685#p293685





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Re: bgt by blast bay help

2017-01-13 Thread AudioGames . net Forum — General Game Discussion : Thakur ishan via Audiogames-reflector


  


Re: bgt by blast bay help

hi to all well? I am not a worthy person for BGT as I suppose.I have tried python and It worked for me.  python is going fine for me and if I can able to write python classes then it will be easy  for BGT. off topic()"where can I find a specific book for audio game programming in python"? ThanksIshan

URL: https://forum.audiogames.net/viewtopic.php?pid=293679#p293679





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Re: Swamp, zombie FPS by Aprone

2017-01-13 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Darren I do believe title weapons Can show up from those gifts, but I might be wrong.  It's been a while since I originally coded the "gift" code.Nikos, when you signed out it put any decorative items into your collection, including things like wrapping paper and unopened gifts.  You'll need to take them back out of your collection and then they'll work as normal.

URL: https://forum.audiogames.net/viewtopic.php?pid=293642#p293642





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Building a Library of Images for Everyone

2017-01-13 Thread AudioGames . net Forum — Developers room : Eric Matyas via Audiogames-reflector


  


Building a Library of Images for Everyone

Hi everyone,I've been building a library of images that you are welcome to use in your projects. They are all original...all my own work. I think a lot of them could be made into cool textures for games.  All I ask is to be attributed as indicated on my homepage:http://soundimage.org/The images are on my "TXR" pages.  I'm adding new ones all the time, so be sure to check back often. I sincerely hope that some of them are useful. Any and all constructive feedback is welcome and always appreciated.  :-)All the best,Eric

URL: https://forum.audiogames.net/viewtopic.php?pid=293278#p293278





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Re: Not working server in BGT

2017-01-13 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector


  


Re: Not working server in BGT

Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer connecttimer;inttemp=1500;while (connecttimer.elapsed

Re: Sharing My Music and Sound Effects - Over 1000 Tracks

2017-01-13 Thread AudioGames . net Forum — Developers room : Eric Matyas via Audiogames-reflector


  


Re: Sharing My Music and Sound Effects - Over 1000 Tracks

If anyone happens to feel the need to decompress from the stress of modern life (like me) I've created a little video called "The Meditative Coast" that should hopefully help a little bit. It's on my new "Virtual Cinema" page...give it a try.  :-)In the meantime, I've got more free looping tracks ready on my fantasy pages. They are:"Quirky Dreamscape"_Loopinghttp://soundimage.org/fantasy-4/"Digital Downtown"_Looping"Backstory"_Loopinghttp://soundimage.org/fantasy-5/"Awkward Princess's Day Out"_Looping"Once Around the Kingdom"_Looping"Some Faraway Place"_Looping"The Princess Haunted"_Loopinghttp://soundimage.org/fantasy-6/I hope some of them are helpful! Eric

URL: https://forum.audiogames.net/viewtopic.php?pid=293251#p293251





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Rhythm Heaven Megamix menu guide

2017-01-13 Thread AudioGames . net Forum — Articles Room : threeblacknoises via Audiogames-reflector


  


Rhythm Heaven Megamix menu guide

Rhythm Heaven Megamix menu guideBy ThreeblacknoisesLast updated; september 19, 2016Getting startedWhen you first start the game you'll get a prompt that says that extra data was created on your sd card.Press A to acknowledge this.This is a one-time occurrence.Once the title screen appears, press A to get to the save menu.This is a rapping left-to-right (horizontal) menu with all four save slots.Select one with the left and right directional buttons and press A, and you'll be asked to choose a MII to represent yourself.This only has to be done once, and you can change it later.Once you choose a MII, the main save menu for your file will appear.This is an up and down (Virtacal) menu with start, then change MII, then erase.Once you have a save file created, selecting it will bring up this menu.For some reason, pressing up at the top or down at the bottom of this menu makes the sound as if y
 ou might have an unlockable choice in that direction even though you don't.From here on out, you can just press A on the title screen until the game starts up.Please note that you'll always start on file 1 each time the game loads.Please also note that it's almost impossible to erase your file on accident.You'll need to select erase, then hold L, R and X for three seconds.Press A or B to get out of this prompt if you find yourself here.When you're ready, select play to start the game.One last one-time only prompt.You'll be asked if you wish to share data.Yes is on the left and no is on the right.For the tutorial, advance through the text, then play the drumb a few times with A.Next, listen for the prompt, then press A to play the drumb.Follow the music and play the drumb with ALastly, try to catch the star by following the music and play the drumb with A.None of this wil
 l effect your game in the slitest, so don't worry about it if you fail this part.You'll next get a lot of story text, so just go through it with A.Story text will happen each and everytime you clear a game or advance to a new world, so get used to it.Once you se some text, you don't have to worry about having to see it again; outside of a few specific circumstances.After this first bit of text, you'll be in the game's menu system.The rest of the document will try and explain this system.Please note: most menus don't rap. I'll give a note if one does.The game's menu system uses both traditional button navigation as well as touch screen icons.The world view; where you start after loading a save file; is vary mutch a kind of grid.Each world is navigated with the right and left dirrectional buttons.Most times, a world will consist of four rhythm games; one from each game in the series; f
 rom left to right.The up and down directional buttons navigate between worlds.Gatekeepers; more on that later; have only three options, but the sound when you move between them with left and right is different.Tower worlds have anywhere from three to seven options, but only two of these exist in the game.Their is one other tower, but it's by itself and; once cleared; three towers join it on each side for a total of seven.Towerslead to a vertical submenu with five options going from the bottom upwards.The final group of three towers is unique in that the middle tower can only be accessed once the two towers on opposite sides of it are cleared.In the world with seven towers, once the six additional towers are cleared, the 'credits' will role, and you'll then be able to asend to heaven world by selecting the option that appears directly above the lush tower in the middle.You can get to this option by pressing up on any
  tower, but pressing down from it will land you on the lush tower.Once in heaven world, an option at the vary bottom that you start on will allow you to get back to the lower world.Rhythm games can be accessed in the museum; more on that later; once cleared.Gatekeepers have three options; or rather, people; each time they appear to block your path.Saffron; easiest, Saltwater; normal; and Paprika; hardest.They all lead to the same challenge, but Saffron and Saltwater give you more chances to mess up in return for more coins at the outset.Because Saffron is the easiest, his trials cost the most coins, but they're consistent, so a guide for the tricky trials will be given here.on the harder versions of trials, the gatekeepers will give a randomised challenge, but the basic concept behind each group of trials is the same.The yes and no options for paying the gatekeepers are reversed from normal so that yes is on the bottom.If yo
 u fail a challenge consistently, the gatekepers will let you through; seing as you've paid them lots of money; and you'll be able to advance to the next world.more on gatekeeper challenges can be found elsewhere in this document.during a rhythm game, you can press start to bring up the pause menu.This menu is also displaied when you return to the game from the home menu if you were in a rhythm game 

tips for survive the wild!

2017-01-13 Thread AudioGames . net Forum — Articles Room : Thakur ishan via Audiogames-reflector


  


tips for survive the wild!

greetings I am going to cover some of the tips that how you'll play survive the wild most commonly called STW assumes that you have installed STW in your machine successfully and created the account. notea free account can hold only 100 item for example you can hold 100 grass, 100 flairs at this time when I have last checked. when you are logged in you are at the beach check your hunger, thirst, energy and according to them perform certain tasks. OK? to check hunger, thirst, and energy use these keys. u for hunger, s for thirst and e for energy if your hunger is low such as 20 or 30 you are not hungry at this time. if your hunger is 200 and 230 then probably you are at risk! same apply with thirst but not with energy if your energy is low you should rest or sleep but if your energy is high such 500 700 and so on you can probably hunt a rabit! how to interact with an item? after checking your h
 unger thirst and energy press I and the game will announce that you have just opened your bag there is an item an only item called survival pack in your bagpress either left aero or right aero to put on your left or right hand. notedon't press both kuz it will not open it for you. after pressing the aeros according to your choice press esc and then interact with t I mean press t for interacting then it will open it for you. there are lots of packages in this pack such as package with knife and watch, package with radio and so on. apply the same trick to open the packages. if you successfully opened the packages and bags then press up aero for walking and go straight to ocean and fill your water bottle and drink the sault water hahaha. however in the newer version your water bottle is filled with already so you don't need that to fill it for sometime. after decreasing your thirst and 
 hunger go the left and track the clay use k to track zones like clay, grass, trees and so on after tracking the clay follow the sound and go to the clay. pick up some clay with space. then press "I" for inventory I mean a bag. and then take one clay in your left and another in right press esc and then press t and see what happens. congratulation you made your first pot! now track shallow water and fill your pot for futurethese are few tips and I will post another tips in futureif you need a help then feel free to send an e-mail through a forum or drop me a PMThanksIshan

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Nolly's starter's guide to Adventure to fate, Quest to the future

2017-01-13 Thread AudioGames . net Forum — Articles Room : Dark via Audiogames-reflector


  


Nolly's starter's guide to Adventure to fate, Quest to the future

i am going to do a short walkthrough, but not anything that would be considered spoilers. before i do let me explain a few game concepts.the double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. to go back search the stairs again. you will know a stairwell by the description "to floor xx" on the map, where xx represents the floor (number)ittakes you to. there is an exception to this which i will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). be sure before you read on you have vertical navigation set in your router as i will go over how to use it in detail.your inventory screen can be confusing at first, but it breaks down something like this. the top portion is your character and what they are currently wearing. the center is y
 our options such as equip, unequip, and destroy. below this is an itemized list of your items. a slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. to equip an item you must first double tap equip and then the item you wish to wear. to unequip an item do the same except click the item from your equipment slot rather than your inventory. it is not necessary to unequip an item to equip another. there is also a useful tool to compare an item to something you are waring. to do this click the info button then an item you wish to cross compare to what you are wearing. once the item description is open, find the "compare" button and press it. you will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.once you create a character you will be placed into the world (after a <
 br />short delay for loading)when you begin the game you are in the center of a 5 by 10 grid map, or floor 1. to the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, and to the east a stairwell to floor 3. there is nothing of exception here but it is a good room to look through the graphical world map and see the layout i described. it is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.it is also important to note that your character does not remain center focused in the world mapat all times. what this means is that your character will not remain in the middle of the map, and will move around it similarly to how a chess piece moves around a chess board. for example, if your character is in room 4, it can be found in the very top right corner of the map. if your character is in room 10, it can be found in the middle, on the v
 ery left hand side of the map.part 1: find the keyyou start the game in room 12 of floor 1. first off you need to find a key to open the door to the north. i won't tell you exactly where the key is, but i will say it is on floor 2. findroom 12 on the map and swipe left to highlight room 11, and then double click the room. this should take you one room closer to the stairwell to floor 1. keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. you should now be on floor 2 room 14. move around this area to find the key to unlock the door to floor 4. once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.part 2: enter the sewersnow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling you that you need a key. dism
 iss this notification and take another step northward. another box will appear informing you that you used your key. dismiss this as well. you should now be standing in the sewers room 22 floor 4. take a moment to look around the map with your finger. you will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. that path is elevated and can not be accessed except from one direction. think of it like a catwalk or tunnel.part3: first combatnow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. you should automatically be drawn into battle. a dialogue help box will appear, find the done button three quarters of the way down the screen and click it. the battle screen is divided into several parts. the upper quarter is taken up by npcs, the upper middle quarter player and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. i won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are mostly 

The ultimate guide for gaming on a Mac using a virtual machine

2017-01-13 Thread AudioGames . net Forum — Articles Room : SLJ via Audiogames-reflector


  


The ultimate guide for gaming on a Mac using a virtual machine

Introduction.Do you have a Mac? Do you wanna play audiogames because you are a gamer? Well, here you have a guide which explains everything on how to set it all up using a virtual machine in VmWare Fusion. Everything is fully accessible and you don't need sighted assistance at all.Some things in this guide might seem quite overwhelming and complicated to do, but it's not as complicated as it sounds like. I'll do my best to write step by step what to do, so you can follow the guide. However, programs might change in the future so you can't follow those steps. I'll do my best to keep the guide updated.Everything in this guide has been tested using VmWare Fusion 8.53 and Windows 10 Pro, and this is all fully accessible and doable by blind people.What you need.You need the following:Around 30 gb of free space or more. An external harddrive can also be used, but it might run slow if it's not a SSD drive.Windows 10 on dvd or as an image .ISO file, and the product key.VmWare Fusion.NVDA.Sharpkeys which can be downloaded from the following link:https://sharpkeys.codeplex.com/Installing VmWare Fusion.Installing Fusion is very strait forward. This is a standard .dmg file which includes an installer. Just follow the standard installer, enter your password multiple times when prompted and the program is installed.When launching Fusion for the first time, you need to enter your licens. Enter your name and licens key, and the program is registered.Installing Windows.Now your copy of Fusion has been registered, unless your trying the demo version, you're ready to install Windows.If you have your copy of Windows as a disk image, I'll highly recommend you to put the image on the internal harddrive for faster installing.If the new machine dialog doesn't automatically come up, go into the File menu and choose new...Now, click continue and select the Windows dvd if that's what you have, or locate the image file using a standard open dialog.At the next window, make sure "Use easy install" is checked. Enter your account name.Warning: Do not enter a password. If you do that, you'll get into trouble logging in when the install is complete. If you wish to set a password you can do that later on.Enter your Windows product key, choose what language of Windows you wanna install and finally choose what version of Windows you wanna install if available, and click continue.At the next screen, you need to choose if you wanna share Windows with the folders on your Mac. I prefer to choose more isolated and configure those options later on. This gives you more control and is more secure.At the next screen, all your settings is being reviewed, and you can click customize settings if you wants to. I'll highly recommend you to leave the default settings as they are and change them later on. I've tried a few times when customizing the settings before the machine is installed, the installer does not start automatically and you're stuck. If you leave the settings as default and change them laer on, the automatic installer will start for sure.When you press "Finish," a save dialog comes up and you can choose where to save your virtual machine. The standard folder is a sub folder called Virtual machines in your documents folder, which can be changed later on if you wish. Don't forget to give your virtual machine a name, especially if you plan to have multiple virtual machines.As soon as you press "Save," the new virtual machine will start and the installer will start automatically.Warning: Do not suspend the machine, shut it down or change the view to full screen until the install is complete. If you do that, the installer might brake or you might loose keyboard focus which means you can't interact with the machine to get speech.The installer takes between 12 and 30 minutes depending on your machine. There is no way to tell if the installer is in progress. Thanks to Microsoft, there is no sound in Windows 10 telling when the system is starting or shutting down. But don't panic, thanks to Microsoft, there is a workaround for that.When you think the installer is complete, you need to do exactly the following steps to avoid messing things up and get some speech so we know what we are doing. I'll explain it all later on, but now we just need to get some speech, so we know Windows is alive and working. 1: Press command tab until you reach Finder.2: Hold down command and press tab until you reach VmWare Fusion and release the command key.3: Press command tab again until you reach Finder. Each time you press command tab without holding down the command key, you should now switch between Finder and VmWare Fusion, which is very important.4: When your focus is on Finder, turn off Voiceover.5: Press command tab once to switch to VmWare Fusion.6: Press command return, and then Narrator should start talking. If you now get speech, your Windows 10 has been installed successfully... If you 

A Guide to all BSC Games, Tips, Tricks, and Spoilers

2017-01-13 Thread AudioGames . net Forum — Articles Room : garrett via Audiogames-reflector


  


A Guide to all BSC Games, Tips, Tricks, and Spoilers

IntroductionThis is a little guide for all of the games developed by BSC. I will be giving out spoilers for these games, and they will be indicated with the text *spoilers*. If you do not like spoilers, then just hit h to skip to the next section. Thank you and enjoy this little guide.GamesPipe 2, Blast ChamberGame Story/DescriptionDear Agent Smith:Two weeks ago, the mafia kingpin Moochiani hit up mayor Jackson of San Diego for one million dollars. He told the Mayor if he didn't get the money in 1 week, he would destroy the city's water system and blow up the main water plant. As you probably guessed, Jackson declined the one million but offered Moochiani a nice prison threat.To say the least, Moochiani was outraged. His gang destroyed the city's water system. Not only that, Moochiani's gang planted a bomb in the main water treatment plant directly below the red dragon carryout. Moochiani claims tha
 t if Mayor Jackson hands over the million, he'll disarm the bomb. Jackson is being stubborn and won't hand over the money. Now we have people's lives at stake because of the bomb.This is where you come into play. Get ready to go to California. Your flight leaves the siesta keys at 9 AM and will arrive in San Diego at 2 PM. Once you land, you're going undercover as a city maintenance worker and are going to go underground and start fixing the water system and search for the bomb and disable it. Once you enter the underground-dismantled water system, intelligence tells us that Moochiani's bomb will automatically begin a 60-minute countdown until it detonates. So, you have 60 minutes to fix the water pipes, deactivate the bomb, and get this city back under control. If you accomplish this for us Smith, we'll consider promoting you and giving you a raise.Good luck,Chief Executive OfficerLevel DescriptionsPipe
  LevelsWhen you start on a pipe level, you will be told how many pipes are stored in your tool box, how many you're required to fix, and how many times you have to wack your hammer against that pipe to keep it fit. You will then hear a voice say, "Pipe Level." You will then be taken into the water system, where you will randomly start out on the right or the left. Where ever you start out, you have to start going in the opposite direction while fixing pipes along the way. Use your up and down arrows to cycle through pipes, press enter or slash to see if it'll fit. If it doesn't fit, you'll hear a tiny metal clink. Do not try to hammer this in, otherwise you will mash your finger, witch will cause you to lose points and hammer hitting accuracy. If the pipe fits, you'll hear a hammer hitting metal sound. When you hear this sound, press ctrl several times depending on how many hits it tells you to make. If you hit the ctrl key more than that number of t
 imes, nothing will happen. After the pipe has been fit, it's now time for you to twist the valve. To do this, you must press 1 of the 4 arrow keys. When starting out on level 1 on the first pipe, you can press any of the arrow keys with no penalties. However, after this, you have to go in a clockwise direction. When you fit all the pipes and go onto the next pipe or electricity level, (see next section for details), you have to press the arrow key you pressed on the first pipe on the first level. If this sounds complicated, I'll try to make it a little simpler with an example. Lets say you begin the first level, and you hear a pipe on the right. You'll hit up arrow, then enter to see if it fits. If it doesn't, press enter, up, enter, up, all the way to the pipe that fits. When you fit it in, press the ctrl key multiple times till you hear the sound of the pipe fitting in a second time. Then press, for example, the up arrow to twist the valve. Then repeat the same
  process again for the next pipe, accept instead of the up arrow, press the right arrow. Then the down arrow, then the left, then up again. If you don't twist the valve correctly, you'll hear a negative tone and the water will consequently go faster. This might not seem like a big deal, but trust me, if you make a mistake to many times, you could end up being screwed. Now, lets say the next level after that is a pipe level. Depending on the key you pressed on the first pipe, for example, up arrow, you'll have to press that same key again for the valve on the next level. But, say you get a side scroler after that. The next pipe or electricity level after that 1 will do the same thing, and it caries on for the rest of the game. If this still sounds complicated, don't worry, you'll get the hang of it eventually.Electricity LevelsThese things are the exact same as pipe levels, accept that it has electricity, and different music. So lets say
  you start on the right. You will hear electricity on the right, then the left, and sometimes the center. Lets just say that youou hammer, then you twist the valve, then you suddenly hear a zap, what was 

Re: Request a name change version 2

2017-01-13 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: Request a name change version 2

No, you canot change your name to sito no capitals, since that would be a silly name.I will and have changed your name to sito though. Btw, for future reference it's not necessary for anyone wanting name changes to write "no capitals" or anything else, just write the name as you want it to appear, since we use a copy and paste.

URL: https://forum.audiogames.net/viewtopic.php?pid=291220#p291220





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Re: Korean Spam Blitz

2017-01-13 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Korean Spam Blitz

A lot of spambots also seem to have hotmail addresses as well. oh, and I can so see the us  political campaign now: "Well I must vote for trump, some random person on a forum who I had never met before said that hillary clinton once stole a puppy, and ate it for breakfast while discussing how to revive hitler over a pint of Us citizen's blood with Sadam Husein! and it also said she was nasty to a child at one point and that she doesn't always ware clean underware! Oh yes, this has totally convinced me trump is the man to vote for, since this person on the forum clearly knows what he she it or they are talking about and you should always trust random stuff you read on the internet!"

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Re: virtual 'female companion'

2017-01-13 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: virtual 'female companion'

@Turtlepower, I suspect the "in a box" comment wasn't a reflection of seeing a woman inside a glass cage, it's just a reflection of the unit itself, since manifestly this doesn't actually come with a representation of a woman kept in a box, it's probably just a small box shaped device with a video display. As with anything though, it depends upon how it's used and who uses it, though whether the potential user is some slimebag who sees it as a domination game, or some lonely man who has fallen fowl of society's ridiculously stupid practices due to the rigmorole of dating and relationships, conventions that can be truly agonising or a lot of shy men I don't know. Either way, the stupid company wants their money and if that means propheting from loneliness, sadism or just plane desire for novelty they'll do it. Btw, Yes, society is hateful! @Afrim, very much agree about dogs. I love my big black furry thing as my wif
 e calls reever. One sad thing though you did remind us of is that my wife's guide dog died this christmas, of sudden undiscovered canser, not nice. This is actually wy I've never been interested in virtual animal care games like firry paws, good though the design in firry paws is, since why the heck would I want a virtual dog when I have the real thing?

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The ultimate guide for gaming on a Mac using a virtual machine

2017-01-13 Thread AudioGames . net Forum — Articles Room : SLJ via Audiogames-reflector


  


The ultimate guide for gaming on a Mac using a virtual machine

Introduction.Do you have a Mac? Do you wanna play audiogames because you are a gamer? Well, here you have a guide which explains everything on how to set it all up using a virtual machine in VmWare Fusion. Everything is fully accessible and you don't need sighted assistance at all.Some things in this guide might seem quite overwhelming and complicated to do, but it's not as complicated as it sounds like. I'll do my best to write step by step what to do, so you can follow the guide. However, programs might change in the future so you can't follow those steps. I'll do my best to keep the guide updated.Everything in this guide has been tested using VmWare Fusion 8.53 and Windows 10 Pro, and this is all fully accessible and doable by blind people.What you need.You need the following:Around 30 gb of free space or more. An external harddrive can also be used, but it might run slow if it's not a SSD drive.Windows 10 on dvd or as an image .ISO file, and the product key.VmWare Fusion.NVDA.Sharpkeys which can be downloaded from the following link:https://sharpkeys.codeplex.com/Installing VmWare Fusion.Installing Fusion is very strait forward. This is a standard .dmg file which includes an installer. Just follow the standard installer, enter your password multiple times when prompted and the program is installed.When launching Fusion for the first time, you need to enter your licens. Enter your name and licens key, and the program is registered.Installing Windows.Now your copy of Fusion has been registered, unless your trying the demo version, you're ready to install Windows.If you have your copy of Windows as a disk image, I'll highly recommend you to put the image on the internal harddrive for faster installing.If the new machine dialog doesn't automatically come up, go into the File menu and choose new...Now, click continue and select the Windows dvd if that's what you have, or locate the image file using a standard open dialog.At the next window, make sure "Use easy install" is checked. Enter your account name.Warning: Do not enter a password. If you do that, you'll get into trouble logging in when the install is complete. If you wish to set a password you can do that later on.Enter your Windows product key, choose what language of Windows you wanna install and finally choose what version of Windows you wanna install if available, and click continue.At the next screen, you need to choose if you wanna share Windows with the folders on your Mac. I prefer to choose more isolated and configure those options later on. This gives you more control and is more secure.At the next screen, all your settings is being reviewed, and you can click customize settings if you wants to. I'll highly recommend you to leave the default settings as they are and change them later on. I've tried a few times when customizing the settings before the machine is installed, the installer does not start automatically and you're stuck. If you leave the settings as default and change them laer on, the automatic installer will start for sure.When you press "Finish," a save dialog comes up and you can choose where to save your virtual machine. The standard folder is a sub folder called Virtual machines in your documents folder, which can be changed later on if you wish. Don't forget to give your virtual machine a name, especially if you plan to have multiple virtual machines.As soon as you press "Save," the new virtual machine will start and the installer will start automatically.Warning: Do not suspend the machine, shut it down or change the view to full screen until the install is complete. If you do that, the installer might brake or you might loose keyboard focus which means you can't interact with the machine to get speech.The installer takes between 12 and 30 minutes depending on your machine. There is no way to tell if the installer is in progress. Thanks to Microsoft, there is no sound in Windows 10 telling when the system is starting or shutting down. But don't panic, thanks to Microsoft, there is a workaround for that.When you think the installer is complete, you need to do exactly the following steps to avoid messing things up and get some speech so we know what we are doing. I'll explain it all later on, but now we just need to get some speech, so we know Windows is alive and working. 1: Press command tab until you reach Finder.2: Hold down command and press tab until you reach VmWare Fusion and release the command key.3: Press command tab again until you reach Finder. Each time you press command tab without holding down the command key, you should now switch between Finder and VmWare Fusion, which is very important.4: When your focus is on Finder, turn off Voiceover.5: Press command tab once to switch to VmWare Fusion.6: Press command return, and then Narrator should start talking. If you now get speech, your Windows 10 has been installed successfully... If you 

Re: Swamp, zombie FPS by Aprone

2017-01-13 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Darren I do believe title weapons Can show up from those gifts, but I might be wrong.  It's been a while since I originally coded the "gift" code.Nikos, when you signed out it put any decorative items into your collection, including things like wrapping paper and unopened gifts.  You'll need to take them back out of your collection and then they'll work as normal.

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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-13 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Hey, thanks to all of you who continue to donate - we're up over $5,100! It's interesting - I think what dooms a lot of games on KS is a starting goal that just seems way too high to ever reach - yet at this pace, we may actually reach that sort of amount anyway, even though we started much lower. Definitely speaks to the enthusiasm in the community for this game, and we're very humbled by that.Rich68 I appreciate you not wanting to rob a reward from someone who would have better use of it. A few things to bear in mind here:First, you don't necessarily need to have any expertise or anything - after all, it's not a reward for us, it's a reward for you. The idea is for it to be an opportunity for people who are curious to learn more about the development process, get to know the team, etc., to have that chance.However, we definitely don't want anyone to feel like they HAVE to talk to us, either. If you want to donate more than 
 $100 but don't want to take one of the limited rewards, simply claim your donation at the $60 level, but make it a higher amount. Alternatively, you could always do a donation of $135 or more, making you a City Founder - then you'd get the easter egg mention in the game, but don't take away one of the limited "Council Member" slots, which means if you decline the conference call, you aren't preventing someone else from making a "Council Member" level donation.About reverb: That's one of the things our sound designer is working on at present. In short - it will be featured, assuming we can get it sounding good. Obviously we don't want to include something that sounds like garbage. Not sure how in-depth we'll go - the first goal is to get a universal amount of ambient reverb for a map as a whole, so that the mines sound different than the forest, which sound different than the catacombs, and so on. Then there's the pos
 sibility of going in more detail to where different locations within that map vary based on the size and sonic properties of the space. At this point I can't comment on how far we'll be able to go with this, as it's very much a work in progress. All I can say is that I have the highest confidence in our sound designer to produce the best experience possible for you all.

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Rhythm Heaven Megamix menu guide

2017-01-13 Thread AudioGames . net Forum — Articles Room : threeblacknoises via Audiogames-reflector


  


Rhythm Heaven Megamix menu guide

Rhythm Heaven Megamix menu guideBy ThreeblacknoisesLast updated; september 19, 2016Getting startedWhen you first start the game you'll get a prompt that says that extra data was created on your sd card.Press A to acknowledge this.This is a one-time occurrence.Once the title screen appears, press A to get to the save menu.This is a rapping left-to-right (horizontal) menu with all four save slots.Select one with the left and right directional buttons and press A, and you'll be asked to choose a MII to represent yourself.This only has to be done once, and you can change it later.Once you choose a MII, the main save menu for your file will appear.This is an up and down (Virtacal) menu with start, then change MII, then erase.Once you have a save file created, selecting it will bring up this menu.For some reason, pressing up at the top or down at the bottom of this menu makes the sound as if y
 ou might have an unlockable choice in that direction even though you don't.From here on out, you can just press A on the title screen until the game starts up.Please note that you'll always start on file 1 each time the game loads.Please also note that it's almost impossible to erase your file on accident.You'll need to select erase, then hold L, R and X for three seconds.Press A or B to get out of this prompt if you find yourself here.When you're ready, select play to start the game.One last one-time only prompt.You'll be asked if you wish to share data.Yes is on the left and no is on the right.For the tutorial, advance through the text, then play the drumb a few times with A.Next, listen for the prompt, then press A to play the drumb.Follow the music and play the drumb with ALastly, try to catch the star by following the music and play the drumb with A.None of this wil
 l effect your game in the slitest, so don't worry about it if you fail this part.You'll next get a lot of story text, so just go through it with A.Story text will happen each and everytime you clear a game or advance to a new world, so get used to it.Once you se some text, you don't have to worry about having to see it again; outside of a few specific circumstances.After this first bit of text, you'll be in the game's menu system.The rest of the document will try and explain this system.Please note: most menus don't rap. I'll give a note if one does.The game's menu system uses both traditional button navigation as well as touch screen icons.The world view; where you start after loading a save file; is vary mutch a kind of grid.Each world is navigated with the right and left dirrectional buttons.Most times, a world will consist of four rhythm games; one from each game in the series; f
 rom left to right.The up and down directional buttons navigate between worlds.Gatekeepers; more on that later; have only three options, but the sound when you move between them with left and right is different.Tower worlds have anywhere from three to seven options, but only two of these exist in the game.Their is one other tower, but it's by itself and; once cleared; three towers join it on each side for a total of seven.Towerslead to a vertical submenu with five options going from the bottom upwards.The final group of three towers is unique in that the middle tower can only be accessed once the two towers on opposite sides of it are cleared.In the world with seven towers, once the six additional towers are cleared, the 'credits' will role, and you'll then be able to asend to heaven world by selecting the option that appears directly above the lush tower in the middle.You can get to this option by pressing up on any
  tower, but pressing down from it will land you on the lush tower.Once in heaven world, an option at the vary bottom that you start on will allow you to get back to the lower world.Rhythm games can be accessed in the museum; more on that later; once cleared.Gatekeepers have three options; or rather, people; each time they appear to block your path.Saffron; easiest, Saltwater; normal; and Paprika; hardest.They all lead to the same challenge, but Saffron and Saltwater give you more chances to mess up in return for more coins at the outset.Because Saffron is the easiest, his trials cost the most coins, but they're consistent, so a guide for the tricky trials will be given here.on the harder versions of trials, the gatekeepers will give a randomised challenge, but the basic concept behind each group of trials is the same.The yes and no options for paying the gatekeepers are reversed from normal so that yes is on the bottom.If yo
 u fail a challenge consistently, the gatekepers will let you through; seing as you've paid them lots of money; and you'll be able to advance to the next world.more on gatekeeper challenges can be found elsewhere in this document.during a rhythm game, you can press start to bring up the pause menu.This menu is also displaied when you return to the game from the home menu if you were in a rhythm game 

Re: virtual 'female companion'

2017-01-13 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: virtual 'female companion'

@Turtlepower, I suspect the "in a box" comment wasn't a reflection of seeing a woman inside a glass cage, it's just a reflection of the unit itself, since manifestly this doesn't actually come with a representation of a woman kept in a box, it's probably just a small box shaped device with a video display. As with anything though, it depends upon how it's used and who uses it, though whether the potential user is some slimebag who sees it as a domination game, or some lonely man who has fallen fowl of society's ridiculously stupid practices due to the rigmorole of dating and relationships, conventions that can be truly agonising or a lot of shy men I don't know. Either way, the stupid company wants their money and if that means propheting from loneliness, sadism or just plane desire for novelty they'll do it. Btw, Yes, society is hateful! @Afrim, very much agree about dogs. I love my big black furry thing
  as my wife calls reever. One sad thing though you did remind us of is that my wife's guide dog died this christmas, of sudden undiscovered canser, not nice. This is actually wy I've never been interested in virtual animal care games like firry paws, good though the design in firry paws is, since why the heck would I want a virtual dog when I have the real thing?

URL: https://forum.audiogames.net/viewtopic.php?pid=293645#p293645





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Re: Request a name change version 2

2017-01-13 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: Request a name change version 2

No, you canot change your name to sito no capitals, since that would be a silly name.I will and have changed your name to sito though. Btw, for future reference it's not necessary for anyone wanting name changes to write "no capitals" or anything else, just write the name as you want it to appear, since we use a copy and paste.

URL: https://forum.audiogames.net/viewtopic.php?pid=291220#p291220





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Re: Sharing My Music and Sound Effects - Over 1000 Tracks

2017-01-13 Thread AudioGames . net Forum — Developers room : Eric Matyas via Audiogames-reflector


  


Re: Sharing My Music and Sound Effects - Over 1000 Tracks

If anyone happens to feel the need to decompress from the stress of modern life (like me) I've created a little video called "The Meditative Coast" that should hopefully help a little bit. It's on my new "Virtual Cinema" page...give it a try.  :-)In the meantime, I've got more free looping tracks ready on my fantasy pages. They are:"Quirky Dreamscape"_Loopinghttp://soundimage.org/fantasy-4/"Digital Downtown"_Looping"Backstory"_Loopinghttp://soundimage.org/fantasy-5/"Awkward Princess's Day Out"_Looping"Once Around the Kingdom"_Looping"Some Faraway Place"_Looping"The Princess Haunted"_Loopinghttp://soundimage.org/fantasy-6/I hope s
 ome of them are helpful! Eric

URL: https://forum.audiogames.net/viewtopic.php?pid=293251#p293251





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Re: Korean Spam Blitz

2017-01-13 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Korean Spam Blitz

A lot of spambots also seem to have hotmail addresses as well. oh, and I can so see the us  political campaign now: "Well I must vote for trump, some random person on a forum who I had never met before said that hillary clinton once stole a puppy, and ate it for breakfast while discussing how to revive hitler over a pint of Us citizen's blood with Sadam Husein! and it also said she was nasty to a child at one point and that she doesn't always ware clean underware! Oh yes, this has totally convinced me trump is the man to vote for, since this person on the forum clearly knows what he she it or they are talking about and you should always trust random stuff you read on the internet!"

URL: https://forum.audiogames.net/viewtopic.php?pid=293644#p293644





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tips for survive the wild!

2017-01-13 Thread AudioGames . net Forum — Articles Room : Thakur ishan via Audiogames-reflector


  


tips for survive the wild!

greetings I am going to cover some of the tips that how you'll play survive the wild most commonly called STW assumes that you have installed STW in your machine successfully and created the account. notea free account can hold only 100 item for example you can hold 100 grass, 100 flairs at this time when I have last checked. when you are logged in you are at the beach check your hunger, thirst, energy and according to them perform certain tasks. OK? to check hunger, thirst, and energy use these keys. u for hunger, s for thirst and e for energy if your hunger is low such as 20 or 30 you are not hungry at this time. if your hunger is 200 and 230 then probably you are at risk! same apply with thirst but not with energy if your energy is low you should rest or sleep but if your energy is high such 500 700 and so on you can probably hunt a rabit! how to interact with an item? after checking your h
 unger thirst and energy press I and the game will announce that you have just opened your bag there is an item an only item called survival pack in your bagpress either left aero or right aero to put on your left or right hand. notedon't press both kuz it will not open it for you. after pressing the aeros according to your choice press esc and then interact with t I mean press t for interacting then it will open it for you. there are lots of packages in this pack such as package with knife and watch, package with radio and so on. apply the same trick to open the packages. if you successfully opened the packages and bags then press up aero for walking and go straight to ocean and fill your water bottle and drink the sault water hahaha. however in the newer version your water bottle is filled with already so you don't need that to fill it for sometime. after decreasing your thirst and 
 hunger go the left and track the clay use k to track zones like clay, grass, trees and so on after tracking the clay follow the sound and go to the clay. pick up some clay with space. then press "I" for inventory I mean a bag. and then take one clay in your left and another in right press esc and then press t and see what happens. congratulation you made your first pot! now track shallow water and fill your pot for futurethese are few tips and I will post another tips in futureif you need a help then feel free to send an e-mail through a forum or drop me a PMThanksIshan

URL: https://forum.audiogames.net/viewtopic.php?pid=269896#p269896





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Nolly's starter's guide to Adventure to fate, Quest to the future

2017-01-13 Thread AudioGames . net Forum — Articles Room : Dark via Audiogames-reflector


  


Nolly's starter's guide to Adventure to fate, Quest to the future

i am going to do a short walkthrough, but not anything that would be considered spoilers. before i do let me explain a few game concepts.the double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. to go back search the stairs again. you will know a stairwell by the description "to floor xx" on the map, where xx represents the floor (number)ittakes you to. there is an exception to this which i will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). be sure before you read on you have vertical navigation set in your router as i will go over how to use it in detail.your inventory screen can be confusing at first, but it breaks down something like this. the top portion is your character and what they are currently wearing. the c
 enter is your options such as equip, unequip, and destroy. below this is an itemized list of your items. a slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. to equip an item you must first double tap equip and then the item you wish to wear. to unequip an item do the same except click the item from your equipment slot rather than your inventory. it is not necessary to unequip an item to equip another. there is also a useful tool to compare an item to something you are waring. to do this click the info button then an item you wish to cross compare to what you are wearing. once the item description is open, find the "compare" button and press it. you will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.once you create a character you will be pl
 aced into the world (after a short delay for loading)when you begin the game you are in the center of a 5 by 10 grid map, or floor 1. to the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, and to the east a stairwell to floor 3. there is nothing of exception here but it is a good room to look through the graphical world map and see the layout i described. it is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.it is also important to note that your character does not remain center focused in the world mapat all times. what this means is that your character will not remain in the middle of the map, and will move around it similarly to how a chess piece moves around a chess board. for example, if your character is in room 4, it can be found in the very top right corner of the map. if your character is in room 10, it can be 
found in the middle, on the very left hand side of the map.part 1: find the keyyou start the game in room 12 of floor 1. first off you need to find a key to open the door to the north. i won't tell you exactly where the key is, but i will say it is on floor 2. findroom 12 on the map and swipe left to highlight room 11, and then double click the room. this should take you one room closer to the stairwell to floor 1. keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. you should now be on floor 2 room 14. move around this area to find the key to unlock the door to floor 4. once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.part 2: enter the sewersnow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling
you that you need a key. dismiss this notification and take another step northward. another box will appear informing you that you used your key. dismiss this as well. you should now be standing in the sewers room 22 floor 4. take a moment to look around the map with your finger. you will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. that path is elevated and can not be accessed except from one direction. think of it like a catwalk or tunnel.part3: first combatnow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. you should automatically be drawn into battle. a dialogue help box will appear, find the done button three quarters of the way down the screen and click it. the battle screen is divided into several parts. the upper quarter is taken up by npcs, the upper middle quarter playe r and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. i won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are

Building a Library of Images for Everyone

2017-01-13 Thread AudioGames . net Forum — Developers room : Eric Matyas via Audiogames-reflector


  


Building a Library of Images for Everyone

Hi everyone,I've been building a library of images that you are welcome to use in your projects. They are all original...all my own work. I think a lot of them could be made into cool textures for games.  All I ask is to be attributed as indicated on my homepage:http://soundimage.org/The images are on my "TXR" pages.  I'm adding new ones all the time, so be sure to check back often. I sincerely hope that some of them are useful. Any and all constructive feedback is welcome and always appreciated.  :-)All the best,Eric

URL: https://forum.audiogames.net/viewtopic.php?pid=293278#p293278





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Re: bgt by blast bay help

2017-01-13 Thread AudioGames . net Forum — General Game Discussion : Thakur ishan via Audiogames-reflector


  


Re: bgt by blast bay help

hi to all well? I am not a worthy person for BGT as I suppose.I have tried python and It worked for me.  python is going fine for me and if I can able to write python classes then it will be easy  for BGT. off topic()"where can I find a specific book for audio game programming in python"? ThanksIshan

URL: https://forum.audiogames.net/viewtopic.php?pid=293679#p293679





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A Guide to all BSC Games, Tips, Tricks, and Spoilers

2017-01-13 Thread AudioGames . net Forum — Articles Room : garrett via Audiogames-reflector


  


A Guide to all BSC Games, Tips, Tricks, and Spoilers

IntroductionThis is a little guide for all of the games developed by BSC. I will be giving out spoilers for these games, and they will be indicated with the text *spoilers*. If you do not like spoilers, then just hit h to skip to the next section. Thank you and enjoy this little guide.GamesPipe 2, Blast ChamberGame Story/DescriptionDear Agent Smith:Two weeks ago, the mafia kingpin Moochiani hit up mayor Jackson of San Diego for one million dollars. He told the Mayor if he didn't get the money in 1 week, he would destroy the city's water system and blow up the main water plant. As you probably guessed, Jackson declined the one million but offered Moochiani a nice prison threat.To say the least, Moochiani was outraged. His gang destroyed the city's water system. Not only that, Moochiani's gang planted a bomb in the main water treatment plant directly below the red dragon carryout. Moochiani claims tha
 t if Mayor Jackson hands over the million, he'll disarm the bomb. Jackson is being stubborn and won't hand over the money. Now we have people's lives at stake because of the bomb.This is where you come into play. Get ready to go to California. Your flight leaves the siesta keys at 9 AM and will arrive in San Diego at 2 PM. Once you land, you're going undercover as a city maintenance worker and are going to go underground and start fixing the water system and search for the bomb and disable it. Once you enter the underground-dismantled water system, intelligence tells us that Moochiani's bomb will automatically begin a 60-minute countdown until it detonates. So, you have 60 minutes to fix the water pipes, deactivate the bomb, and get this city back under control. If you accomplish this for us Smith, we'll consider promoting you and giving you a raise.Good luck,Chief Executive OfficerLevel DescriptionsPipe
  LevelsWhen you start on a pipe level, you will be told how many pipes are stored in your tool box, how many you're required to fix, and how many times you have to wack your hammer against that pipe to keep it fit. You will then hear a voice say, "Pipe Level." You will then be taken into the water system, where you will randomly start out on the right or the left. Where ever you start out, you have to start going in the opposite direction while fixing pipes along the way. Use your up and down arrows to cycle through pipes, press enter or slash to see if it'll fit. If it doesn't fit, you'll hear a tiny metal clink. Do not try to hammer this in, otherwise you will mash your finger, witch will cause you to lose points and hammer hitting accuracy. If the pipe fits, you'll hear a hammer hitting metal sound. When you hear this sound, press ctrl several times depending on how many hits it tells you to make. If you hit the ctrl key more than that n
 umber of times, nothing will happen. After the pipe has been fit, it's now time for you to twist the valve. To do this, you must press 1 of the 4 arrow keys. When starting out on level 1 on the first pipe, you can press any of the arrow keys with no penalties. However, after this, you have to go in a clockwise direction. When you fit all the pipes and go onto the next pipe or electricity level, (see next section for details), you have to press the arrow key you pressed on the first pipe on the first level. If this sounds complicated, I'll try to make it a little simpler with an example. Lets say you begin the first level, and you hear a pipe on the right. You'll hit up arrow, then enter to see if it fits. If it doesn't, press enter, up, enter, up, all the way to the pipe that fits. When you fit it in, press the ctrl key multiple times till you hear the sound of the pipe fitting in a second time. Then press, for example, the up arrow to twist the valve. Then repea
 t the same process again for the next pipe, accept instead of the up arrow, press the right arrow. Then the down arrow, then the left, then up again. If you don't twist the valve correctly, you'll hear a negative tone and the water will consequently go faster. This might not seem like a big deal, but trust me, if you make a mistake to many times, you could end up being screwed. Now, lets say the next level after that is a pipe level. Depending on the key you pressed on the first pipe, for example, up arrow, you'll have to press that same key again for the valve on the next level. But, say you get a side scroler after that. The next pipe or electricity level after that 1 will do the same thing, and it caries on for the rest of the game. If this still sounds complicated, don't worry, you'll get the hang of it eventually.Electricity LevelsThese things are the exact same as pipe levels, accept that it has electricity, and different music. S
 o lets say you start on the right. You will hear electricity on the right, then the left, and sometimes the center. Lets just say that youou hammer, then you twist the valve, then you suddenly hear a zap, what was 

Re: Not working server in BGT

2017-01-13 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector


  


Re: Not working server in BGT

Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer connecttimer;inttemp=1500;while (connecttimer.elapsed

tips for survive the wild!

2017-01-13 Thread AudioGames . net Forum — Articles Room : Thakur ishan via Audiogames-reflector


  


tips for survive the wild!

greetings I am going to cover some of the tips that how you'll play survive the wild most commonly called STW assumes that you have installed STW in your machine successfully and created the account. notea free account can hold only 100 item for example you can hold 100 grass, 100 flairs at this time when I have last checked. when you are logged in you are at the beach check your hunger, thirst, energy and according to them perform certain tasks. OK? to check hunger, thirst, and energy use these keys. u for hunger, s for thirst and e for energy if your hunger is low such as 20 or 30 you are not hungry at this time. if your hunger is 200 and 230 then probably you are at risk! same apply with thirst but not with energy if your energy is low you should rest or sleep but if your energy is high such 500 700 and so on you can probably hunt a rabit! how to interact with an item? after checking your h
 unger thirst and energy press I and the game will announce that you have just opened your bag there is an item an only item called survival pack in your bagpress either left aero or right aero to put on your left or right hand. notedon't press both kuz it will not open it for you. after pressing the aeros according to your choice press esc and then interact with t I mean press t for interacting then it will open it for you. there are lots of packages in this pack such as package with knife and watch, package with radio and so on. apply the same trick to open the packages. if you successfully opened the packages and bags then press up aero for walking and go straight to ocean and fill your water bottle and drink the sault water hahaha. however in the newer version your water bottle is filled with already so you don't need that to fill it for sometime. after decreasing your thirst and 
 hunger go the left and track the clay use k to track zones like clay, grass, trees and so on after tracking the clay follow the sound and go to the clay. pick up some clay with space. then press "I" for inventory I mean a bag. and then take one clay in your left and another in right press esc and then press t and see what happens. congratulation you made your first pot! now track shallow water and fill your pot for futurethese are few tips and I will post another tips in futureif you need a help then feel free to send an e-mail through a forum or drop me a PMThanksIshan

URL: https://forum.audiogames.net/viewtopic.php?pid=269896#p269896





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Re: Not working server in BGT

2017-01-13 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector


  


Re: Not working server in BGT

Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer connecttimer;inttemp=1500;while (connecttimer.elapsed

Re: Korean Spam Blitz

2017-01-13 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Korean Spam Blitz

A lot of spambots also seem to have hotmail addresses as well. oh, and I can so see the us  political campaign now: "Well I must vote for trump, some random person on a forum who I had never met before said that hillary clinton once stole a puppy, and ate it for breakfast while discussing how to revive hitler over a pint of Us citizen's blood with Sadam Husein! and it also said she was nasty to a child at one point and that she doesn't always ware clean underware! Oh yes, this has totally convinced me trump is the man to vote for, since this person on the forum clearly knows what he she it or they are talking about and you should always trust random stuff you read on the internet!"

URL: https://forum.audiogames.net/viewtopic.php?pid=293644#p293644





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Building a Library of Images for Everyone

2017-01-13 Thread AudioGames . net Forum — Developers room : Eric Matyas via Audiogames-reflector


  


Building a Library of Images for Everyone

Hi everyone,I've been building a library of images that you are welcome to use in your projects. They are all original...all my own work. I think a lot of them could be made into cool textures for games.  All I ask is to be attributed as indicated on my homepage:http://soundimage.org/The images are on my "TXR" pages.  I'm adding new ones all the time, so be sure to check back often. I sincerely hope that some of them are useful. Any and all constructive feedback is welcome and always appreciated.  :-)All the best,Eric

URL: https://forum.audiogames.net/viewtopic.php?pid=293278#p293278





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A Guide to all BSC Games, Tips, Tricks, and Spoilers

2017-01-13 Thread AudioGames . net Forum — Articles Room : garrett via Audiogames-reflector


  


A Guide to all BSC Games, Tips, Tricks, and Spoilers

IntroductionThis is a little guide for all of the games developed by BSC. I will be giving out spoilers for these games, and they will be indicated with the text *spoilers*. If you do not like spoilers, then just hit h to skip to the next section. Thank you and enjoy this little guide.GamesPipe 2, Blast ChamberGame Story/DescriptionDear Agent Smith:Two weeks ago, the mafia kingpin Moochiani hit up mayor Jackson of San Diego for one million dollars. He told the Mayor if he didn't get the money in 1 week, he would destroy the city's water system and blow up the main water plant. As you probably guessed, Jackson declined the one million but offered Moochiani a nice prison threat.To say the least, Moochiani was outraged. His gang destroyed the city's water system. Not only that, Moochiani's gang planted a bomb in the main water treatment plant directly below the red dragon carryout. Moochiani claims tha
 t if Mayor Jackson hands over the million, he'll disarm the bomb. Jackson is being stubborn and won't hand over the money. Now we have people's lives at stake because of the bomb.This is where you come into play. Get ready to go to California. Your flight leaves the siesta keys at 9 AM and will arrive in San Diego at 2 PM. Once you land, you're going undercover as a city maintenance worker and are going to go underground and start fixing the water system and search for the bomb and disable it. Once you enter the underground-dismantled water system, intelligence tells us that Moochiani's bomb will automatically begin a 60-minute countdown until it detonates. So, you have 60 minutes to fix the water pipes, deactivate the bomb, and get this city back under control. If you accomplish this for us Smith, we'll consider promoting you and giving you a raise.Good luck,Chief Executive OfficerLevel DescriptionsPipe
  LevelsWhen you start on a pipe level, you will be told how many pipes are stored in your tool box, how many you're required to fix, and how many times you have to wack your hammer against that pipe to keep it fit. You will then hear a voice say, "Pipe Level." You will then be taken into the water system, where you will randomly start out on the right or the left. Where ever you start out, you have to start going in the opposite direction while fixing pipes along the way. Use your up and down arrows to cycle through pipes, press enter or slash to see if it'll fit. If it doesn't fit, you'll hear a tiny metal clink. Do not try to hammer this in, otherwise you will mash your finger, witch will cause you to lose points and hammer hitting accuracy. If the pipe fits, you'll hear a hammer hitting metal sound. When you hear this sound, press ctrl several times depending on how many hits it tells you to make. If you hit the ctrl key more than that number of t
 imes, nothing will happen. After the pipe has been fit, it's now time for you to twist the valve. To do this, you must press 1 of the 4 arrow keys. When starting out on level 1 on the first pipe, you can press any of the arrow keys with no penalties. However, after this, you have to go in a clockwise direction. When you fit all the pipes and go onto the next pipe or electricity level, (see next section for details), you have to press the arrow key you pressed on the first pipe on the first level. If this sounds complicated, I'll try to make it a little simpler with an example. Lets say you begin the first level, and you hear a pipe on the right. You'll hit up arrow, then enter to see if it fits. If it doesn't, press enter, up, enter, up, all the way to the pipe that fits. When you fit it in, press the ctrl key multiple times till you hear the sound of the pipe fitting in a second time. Then press, for example, the up arrow to twist the valve. Then repeat the same
  process again for the next pipe, accept instead of the up arrow, press the right arrow. Then the down arrow, then the left, then up again. If you don't twist the valve correctly, you'll hear a negative tone and the water will consequently go faster. This might not seem like a big deal, but trust me, if you make a mistake to many times, you could end up being screwed. Now, lets say the next level after that is a pipe level. Depending on the key you pressed on the first pipe, for example, up arrow, you'll have to press that same key again for the valve on the next level. But, say you get a side scroler after that. The next pipe or electricity level after that 1 will do the same thing, and it caries on for the rest of the game. If this still sounds complicated, don't worry, you'll get the hang of it eventually.Electricity LevelsThese things are the exact same as pipe levels, accept that it has electricity, and different music. So lets say
  you start on the right. You will hear electricity on the right, then the left, and sometimes the center. Lets just say that youou hammer, then you twist the valve, then you suddenly hear a zap, what was 

Re: Request a name change version 2

2017-01-13 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: Request a name change version 2

No, you canot change your name to sito no capitals, since that would be a silly name.I will and have changed your name to sito though. Btw, for future reference it's not necessary for anyone wanting name changes to write "no capitals" or anything else, just write the name as you want it to appear, since we use a copy and paste.

URL: https://forum.audiogames.net/viewtopic.php?pid=291220#p291220





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Re: Sharing My Music and Sound Effects - Over 1000 Tracks

2017-01-13 Thread AudioGames . net Forum — Developers room : Eric Matyas via Audiogames-reflector


  


Re: Sharing My Music and Sound Effects - Over 1000 Tracks

If anyone happens to feel the need to decompress from the stress of modern life (like me) I've created a little video called "The Meditative Coast" that should hopefully help a little bit. It's on my new "Virtual Cinema" page...give it a try.  :-)In the meantime, I've got more free looping tracks ready on my fantasy pages. They are:"Quirky Dreamscape"_Loopinghttp://soundimage.org/fantasy-4/"Digital Downtown"_Looping"Backstory"_Loopinghttp://soundimage.org/fantasy-5/"Awkward Princess's Day Out"_Looping"Once Around the Kingdom"_Looping"Some Faraway Place"_Looping"The Princess Haunted"_Loopinghttp://soundimage.org/fantasy-6/I hope some of them are helpful! Eric

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Nolly's starter's guide to Adventure to fate, Quest to the future

2017-01-13 Thread AudioGames . net Forum — Articles Room : Dark via Audiogames-reflector


  


Nolly's starter's guide to Adventure to fate, Quest to the future

i am going to do a short walkthrough, but not anything that would be considered spoilers. before i do let me explain a few game concepts.the double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. to go back search the stairs again. you will know a stairwell by the description "to floor xx" on the map, where xx represents the floor (number)ittakes you to. there is an exception to this which i will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). be sure before you read on you have vertical navigation set in your router as i will go over how to use it in detail.your inventory screen can be confusing at first, but it breaks down something like this. the top portion is your character and what they are currently wearing. the center is y
 our options such as equip, unequip, and destroy. below this is an itemized list of your items. a slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. to equip an item you must first double tap equip and then the item you wish to wear. to unequip an item do the same except click the item from your equipment slot rather than your inventory. it is not necessary to unequip an item to equip another. there is also a useful tool to compare an item to something you are waring. to do this click the info button then an item you wish to cross compare to what you are wearing. once the item description is open, find the "compare" button and press it. you will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.once you create a character you will be placed into the world (after a <
 br />short delay for loading)when you begin the game you are in the center of a 5 by 10 grid map, or floor 1. to the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, and to the east a stairwell to floor 3. there is nothing of exception here but it is a good room to look through the graphical world map and see the layout i described. it is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.it is also important to note that your character does not remain center focused in the world mapat all times. what this means is that your character will not remain in the middle of the map, and will move around it similarly to how a chess piece moves around a chess board. for example, if your character is in room 4, it can be found in the very top right corner of the map. if your character is in room 10, it can be found in the middle, on the v
 ery left hand side of the map.part 1: find the keyyou start the game in room 12 of floor 1. first off you need to find a key to open the door to the north. i won't tell you exactly where the key is, but i will say it is on floor 2. findroom 12 on the map and swipe left to highlight room 11, and then double click the room. this should take you one room closer to the stairwell to floor 1. keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. you should now be on floor 2 room 14. move around this area to find the key to unlock the door to floor 4. once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.part 2: enter the sewersnow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling you that you need a key. dism
 iss this notification and take another step northward. another box will appear informing you that you used your key. dismiss this as well. you should now be standing in the sewers room 22 floor 4. take a moment to look around the map with your finger. you will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. that path is elevated and can not be accessed except from one direction. think of it like a catwalk or tunnel.part3: first combatnow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. you should automatically be drawn into battle. a dialogue help box will appear, find the done button three quarters of the way down the screen and click it. the battle screen is divided into several parts. the upper quarter is taken up by npcs, the upper middle quarter player and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. i won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are mostly 

Rhythm Heaven Megamix menu guide

2017-01-13 Thread AudioGames . net Forum — Articles Room : threeblacknoises via Audiogames-reflector


  


Rhythm Heaven Megamix menu guide

Rhythm Heaven Megamix menu guideBy ThreeblacknoisesLast updated; september 19, 2016Getting startedWhen you first start the game you'll get a prompt that says that extra data was created on your sd card.Press A to acknowledge this.This is a one-time occurrence.Once the title screen appears, press A to get to the save menu.This is a rapping left-to-right (horizontal) menu with all four save slots.Select one with the left and right directional buttons and press A, and you'll be asked to choose a MII to represent yourself.This only has to be done once, and you can change it later.Once you choose a MII, the main save menu for your file will appear.This is an up and down (Virtacal) menu with start, then change MII, then erase.Once you have a save file created, selecting it will bring up this menu.For some reason, pressing up at the top or down at the bottom of this menu makes the sound as if y
 ou might have an unlockable choice in that direction even though you don't.From here on out, you can just press A on the title screen until the game starts up.Please note that you'll always start on file 1 each time the game loads.Please also note that it's almost impossible to erase your file on accident.You'll need to select erase, then hold L, R and X for three seconds.Press A or B to get out of this prompt if you find yourself here.When you're ready, select play to start the game.One last one-time only prompt.You'll be asked if you wish to share data.Yes is on the left and no is on the right.For the tutorial, advance through the text, then play the drumb a few times with A.Next, listen for the prompt, then press A to play the drumb.Follow the music and play the drumb with ALastly, try to catch the star by following the music and play the drumb with A.None of this wil
 l effect your game in the slitest, so don't worry about it if you fail this part.You'll next get a lot of story text, so just go through it with A.Story text will happen each and everytime you clear a game or advance to a new world, so get used to it.Once you se some text, you don't have to worry about having to see it again; outside of a few specific circumstances.After this first bit of text, you'll be in the game's menu system.The rest of the document will try and explain this system.Please note: most menus don't rap. I'll give a note if one does.The game's menu system uses both traditional button navigation as well as touch screen icons.The world view; where you start after loading a save file; is vary mutch a kind of grid.Each world is navigated with the right and left dirrectional buttons.Most times, a world will consist of four rhythm games; one from each game in the series; f
 rom left to right.The up and down directional buttons navigate between worlds.Gatekeepers; more on that later; have only three options, but the sound when you move between them with left and right is different.Tower worlds have anywhere from three to seven options, but only two of these exist in the game.Their is one other tower, but it's by itself and; once cleared; three towers join it on each side for a total of seven.Towerslead to a vertical submenu with five options going from the bottom upwards.The final group of three towers is unique in that the middle tower can only be accessed once the two towers on opposite sides of it are cleared.In the world with seven towers, once the six additional towers are cleared, the 'credits' will role, and you'll then be able to asend to heaven world by selecting the option that appears directly above the lush tower in the middle.You can get to this option by pressing up on any
  tower, but pressing down from it will land you on the lush tower.Once in heaven world, an option at the vary bottom that you start on will allow you to get back to the lower world.Rhythm games can be accessed in the museum; more on that later; once cleared.Gatekeepers have three options; or rather, people; each time they appear to block your path.Saffron; easiest, Saltwater; normal; and Paprika; hardest.They all lead to the same challenge, but Saffron and Saltwater give you more chances to mess up in return for more coins at the outset.Because Saffron is the easiest, his trials cost the most coins, but they're consistent, so a guide for the tricky trials will be given here.on the harder versions of trials, the gatekeepers will give a randomised challenge, but the basic concept behind each group of trials is the same.The yes and no options for paying the gatekeepers are reversed from normal so that yes is on the bottom.If yo
 u fail a challenge consistently, the gatekepers will let you through; seing as you've paid them lots of money; and you'll be able to advance to the next world.more on gatekeeper challenges can be found elsewhere in this document.during a rhythm game, you can press start to bring up the pause menu.This menu is also displaied when you return to the game from the home menu if you were in a rhythm game 

Re: virtual 'female companion'

2017-01-13 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: virtual 'female companion'

@Turtlepower, I suspect the "in a box" comment wasn't a reflection of seeing a woman inside a glass cage, it's just a reflection of the unit itself, since manifestly this doesn't actually come with a representation of a woman kept in a box, it's probably just a small box shaped device with a video display. As with anything though, it depends upon how it's used and who uses it, though whether the potential user is some slimebag who sees it as a domination game, or some lonely man who has fallen fowl of society's ridiculously stupid practices due to the rigmorole of dating and relationships, conventions that can be truly agonising or a lot of shy men I don't know. Either way, the stupid company wants their money and if that means propheting from loneliness, sadism or just plane desire for novelty they'll do it. Btw, Yes, society is hateful! @Afrim, very much agree about dogs. I love my big black furry thing as my wif
 e calls reever. One sad thing though you did remind us of is that my wife's guide dog died this christmas, of sudden undiscovered canser, not nice. This is actually wy I've never been interested in virtual animal care games like firry paws, good though the design in firry paws is, since why the heck would I want a virtual dog when I have the real thing?

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