Re: update to rules regarding copyright violations

2018-08-16 Thread AudioGames . net Forum — Site and forum feedback : kool_turk via Audiogames-reflector


  


Re: update to rules regarding copyright violations

There is supposedly a netflix for the blind, but I don't think it's really gone anywhere, as much as I would like it to.http://www.tellmetv.com is their website if anyone's interested.I haven't visited it for years, since it hasn't really changed much.I like the idea, but in reality, I just don't see it working.A lot would need to change for something like this to take off.

URL: http://forum.audiogames.net/viewtopic.php?pid=380040#p380040




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Re: update to rules regarding copyright violations

2018-08-16 Thread AudioGames . net Forum — Site and forum feedback : Orko via Audiogames-reflector


  


Re: update to rules regarding copyright violations

Agreed with Aprone, well said Bookerage, I'm just a bit conflicted in that while I'm opposed to piracy in all its forms, I do believe in what the movie vault is doing.I think I'd feel differently if there was an audio only version of Netflix specifically for the blind and visually impaired, or if we could buy just the audio described audio track from a movie at a reduced price. As things are now, we have to pay full price for the full movie even though we get no benefit from the video portion.

URL: http://forum.audiogames.net/viewtopic.php?pid=380025#p380025




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Re: update to rules regarding copyright violations

2018-08-16 Thread AudioGames . net Forum — Site and forum feedback : Aprone via Audiogames-reflector


  


Re: update to rules regarding copyright violations

Well said bookrage.

URL: http://forum.audiogames.net/viewtopic.php?pid=380007#p380007




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Re: update to rules regarding copyright violations

2018-08-16 Thread AudioGames . net Forum — Site and forum feedback : bookrage via Audiogames-reflector


  


Re: update to rules regarding copyright violations

I would like to say thank you to those who corrected me on my misinterpretation and misinformation on the copyright laws. If that is true, then we have a lot of cleaning up to do on these forums. It isn't too different from gaming as a whole, copyright infringement is rampant. But that doesn't mean we have to or should tolerate it.

URL: http://forum.audiogames.net/viewtopic.php?pid=380003#p380003




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Re: Spam private messages

2018-08-16 Thread AudioGames . net Forum — Site and forum feedback : x0 via Audiogames-reflector


  


Re: Spam private messages

no spam pm's here. Also @17 ROFL!

URL: http://forum.audiogames.net/viewtopic.php?pid=379980#p379980




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Re: What's in your clipboard now? paste it here.

2018-08-16 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


Re: What's in your clipboard now? paste it here.

selected Description   This is Part 1 of an introductory series on game programming using the Microsoft .NET Framework and managed DirectX 9.0. WARNING: Managed DirectX is no longer supported.  If you want to do 3D graphics with the .NET Framework, please use XNA ( http://creators.xna.com ) Derek Pierson 3Leaf Development Difficulty: Intermediate Time Required: 1-3 hours Cost: Free Software: Visual Basic or Visual C# Express Editions , DirectX SDK Hardware: None   Beginning Game Development Series Beginning Game Development Part 1 - Introduction Beginning Game Development Part II - Introduction to DirectX Beginning Game Development: Part III - DirectX II Beginning Game Development: Part IV - DirectInput Beginning Game Development: Part V - Adding Units Beginning Game Development: Part VI - Lights, Materials and Terrain Beginning Game Development: Part VII –Terrain and Collision Detection Beginning Game Development: Part VIII - DirectSound Beginning Game Development: Part VIII - DirectSound II Beginning Game Development: Part VIII - DirectSound III Part I – Introduction Welcome to the first article of an introductory series on game programming using the Microsoft .NET Framework and managed DirectX 9.0. This series as aimed at beginning programmers who are interested in developing a game for their own use with the .NET Framework and DirectX. The goal of this series is to have fun creating a game and learn game development and DirectX along the way. Game programming and DirectX have their own terms and definitions that can be difficult to understand, but after awhile, you’ll crack the code and be able to explore a new world of possibilities. I will keep things as straightforward as possible and decode terms as they appear. Another part of the learning curve comes from the math you’ll need to deal with DirectX. I am going to point out some resources along the way that will help you brush up on, or learn, the math skills you’ll need to keep going in DirectX. In this series, we are going to build a simple game to illustrate the various components of a commercial game. We will cover how to create great looking graphics in 3D, how to handle user input, how to add sound to a game, how to create computer opponents using Artificial Intelligence, and how to model real-world physics. In addition we are going to cover how to make your game playable over the network and how to optimize your game for performance. Along the way, I will show you how to apply principles of object-oriented development and, as well, I will share some of my experience in creating well-organized and elegant code. Tools: Before we start writing our first game we need to talk about the tools we will use. The most important tool for any developer is the Integrated Development Environment (IDE). This is where you are going to spend the majority of your time writing and debugging code, so it needs be powerful and fast. Visual Studio 2005 (also known by the codename “Whidbey") is the third version of the standard Microsoft IDE for .NET Framework-based applications. Visual Studio 2005 introduces a number of Express versions that provide most of the functionality of their more advanced counterparts but are simplified for the novice, hobbyist, and student developer and cost much less (There are express versions available for VB, C#, C++, J# and for Web Developers using ASP.NET). For this series, I am going to use both Visual C# Express and Visual Basic Express. If you have not already done so, download the C# or Visual Basic Visual Studio Express IDE at: https://msdn.microsoft.com/express . The second important tool we need to create a great looking game is a graphics Application Programming Interface (API). Without such an API it would be extremely difficult to access the graphics capabilities of your PC. The API we are going use is the DirectX API. This API allows us to create powerful multimedia applications on the Windows platform. To work on the game, you will need to download the latest DirectX SDK at: https://www.microsoft.com/windows/directx/default.aspx . Make sure that you download the SDK and not just the runtime. The SDK includes samples and other utilities that are extremely useful when developing using DirectX. At some point in your game development experience you are going to have to create or modify graphics. Every copy of Microsoft Windows comes with Microsoft Paint, and while it is not the most powerful program, you already own it and it is good enough for most of our needs. As we dive deeper into DirectX and cover 3D models and sounds, you might find the need to use other programs to manipulate the image or sound files. As we cover these topics I will point you towards free or inexpensive programs and resources on the Web. Finally, you need to know where to go to get help. One of the best places is  the public newsgroups. Here, you can ask questions and get answers from people