Re: Updated includes for BGT (includes bgt2py and 1st person sound pool)

2019-01-26 Thread AudioGames . net Forum — Developers room : JLove via Audiogames-reflector


  


Re: Updated includes for BGT (includes bgt2py and 1st person sound pool)

When trying to download, I get an error.  The file appears to be gone.  Can you fix, please?

URL: https://forum.audiogames.net/post/407693/#p407693




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Re: Music stiles from around the world.

2019-01-26 Thread AudioGames . net Forum — Off-topic room : mata via Audiogames-reflector


  


Re: Music stiles from around the world.

The thing is Thai Khlui doesn't have detachable mouthpiece. The blowing hole is fixed at the very edge of the long pipe that's the body of the flute. The playstyle is similar to recorder. As long as you blow into the right hole, it makes sounds. The amount of air you blow in results in the outcome of the sound, soft and comforting, loud and pressing, fingering a tad less complicated than recorder. Because of how easy it is to play this kind of flute, I regret having not learnt different blowing techniques for different kinds of fluteAssault_freak, that music of yours is awesome. I think you may like this one too:https://www.youtube.com/watch?v=Ar4XJtr9qio

URL: https://forum.audiogames.net/post/407692/#p407692




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Re: Mobile audiogames

2019-01-26 Thread AudioGames . net Forum — General Game Discussion : monkey999 via Audiogames-reflector


  


Re: Mobile audiogames

Just tel evry thing that is for blind people, both devices are welcome

URL: https://forum.audiogames.net/post/407691/#p407691




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Re: A heros call weapons

2019-01-26 Thread AudioGames . net Forum — General Game Discussion : zakc93 via Audiogames-reflector


  


Re: A heros call weapons

Characters are actually leveled up when you find them, so you don't have to do it immediately.

URL: https://forum.audiogames.net/post/407690/#p407690




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Re: complete beginner to Python: where to start?

2019-01-26 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: complete beginner to Python: where to start?

If your unfamiliar with the core part of the language, a good place to start would be familiarizing youself with that and then branch out into area's of interest from there, like Tolk for screen reader support, or libraries like Pygame and Pyglet for audio and key handling.You can download and install Python [here], and some good books are [Dive Into Python], [How To Think Like A Computer Scientist], or the [Python Practice Book].

URL: https://forum.audiogames.net/post/407689/#p407689




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Re: Interest in an open source vocoder library?

2019-01-26 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector


  


Re: Interest in an open source vocoder library?

A C API always has to give you a way to know the length of an array. Passing a pointer on its own like that, with no way to know how large the memory block needs to be, is a broken API. I will not be doing that Kind regards,Philip Bennefall

URL: https://forum.audiogames.net/post/407687/#p407687




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complete beginner to Python: where to start?

2019-01-26 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector


  


complete beginner to Python: where to start?

hi all! I have decided to learn python! are there any guides designed  for python that will help me simply with making audiogames, or guides specific to things like sounds, alerts, screen readers? What's your advice?

URL: https://forum.audiogames.net/post/407688/#p407688




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Re: Interest in an open source vocoder library?

2019-01-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Interest in an open source vocoder library?

@17, that's the problem though -- when I have a C function that writes to an array, I don't know how large the array will be since its of arbitrary length. So I can't do that. Like, if I have a function:void write_to_array(float *array);And float* is the array, I have no way of determining beforehand the size of the array.

URL: https://forum.audiogames.net/post/407686/#p407686




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Re: Interest in an open source vocoder library?

2019-01-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Interest in an open source vocoder library?

@17, that's the problem though -- when I have a C function that writes to an array, I don't know how large the array will be since its of arbitrary length. So I can't do that.

URL: https://forum.audiogames.net/post/407686/#p407686




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Re: Interest in an open source vocoder library?

2019-01-26 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: Interest in an open source vocoder library?

hi,@philip_bennefall, that is really cool to have such a great lib@ethin, you should declare the variable as ctypes.c_float*4 for float[4]if you want to declare a pointer, you can do ctypes.POINTER(ctypes.c_float)

URL: https://forum.audiogames.net/post/407685/#p407685




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Re: Interest in an open source vocoder library?

2019-01-26 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector


  


Re: Interest in an open source vocoder library?

I am not sure, it all depends on how much time I have available to mess around with it. If I do, it will certainly not look pretty.Kind regards,Philip Bennefall

URL: https://forum.audiogames.net/post/407684/#p407684




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Re: Interest in an open source vocoder library?

2019-01-26 Thread AudioGames . net Forum — Developers room : saqib mir via Audiogames-reflector


  


Re: Interest in an open source vocoder library?

hello philip.will you release it as an vst plugin also?

URL: https://forum.audiogames.net/post/407683/#p407683




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Re: Interest in an open source vocoder library?

2019-01-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Interest in an open source vocoder library?

Nice! I just figured out why I couldn't figure out ctypes arrays -- messing with this will be fun!

URL: https://forum.audiogames.net/post/407682/#p407682




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Re: Interest in an open source vocoder library?

2019-01-26 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector


  


Re: Interest in an open source vocoder library?

I have decided to go ahead and release the vocoder. I will make it public domain, under the Unlicense (http://unlicense.org). It will take a little while for me to prepare and clean up the code; stay tuned.Kind regards,Philip Bennefall

URL: https://forum.audiogames.net/post/407681/#p407681




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why developers should port their games to the Mac

2019-01-26 Thread AudioGames . net Forum — Articles Room : ElizaBaez via Audiogames-reflector


  


why developers should port their games to the Mac

Hello everyone. As a Mac user, I get frustrated by the lack of available audio games for the Mac. I know some people are trying to fix this, but I'm encouraging all developers to follow suit. You may be asking why. First, some of us just aren't comfortable with windows. Now that the semi accessible version of wine appears to not work anymore, we have to use windows to play most games. Some of these absolutely refuse to run under the latest version of windows. This means we have to install extra software, since Bootcamp no longer supports windows 7. In addition, this can also cause a bunch of unwanted junk to show up on computers. Second, marketing to both Mac and windows could mean an increase in sales. Every game developer who makes commercial games wants and needs more money. Well, I hate to break it to you, but your sales are kind of limited by not selling to Mac users unless they have the extra software. Since a bunch of us are using Macs, we want to be able to natively play these games without the aid of another piece of software. That's what windows users get to do, so why not Mac users?

URL: https://forum.audiogames.net/post/407680/#p407680




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Re: Interest in an open source vocoder library?

2019-01-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Interest in an open source vocoder library?

@11, I've always had trouble figuring out how you pass arrays to C functions. At least, in structures, ctypes doesn't allow me to use ctypes.Array in ctypes.Structures. I could try a list... tat I haven't tried.

URL: https://forum.audiogames.net/post/407679/#p407679




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Re: Interest in an open source vocoder library?

2019-01-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Interest in an open source vocoder library?

@11, I've always had trouble figuring out how you pass arrays to C functions. At least, in structures, ctypes doesn't allow me to use ctypes.Array in ctypes.Structures.

URL: https://forum.audiogames.net/post/407679/#p407679




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Re: New Horizons, space combat and trading game

2019-01-26 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector


  


Re: New Horizons, space combat and trading game

I cannot complete the milk run mission.I first go and grab the methane then I land on the freeport to the east and lastly I land on the planet and then I'm confronted by the police.I chose to steel the police viper  after it said if I land on any human planet I would be arrested.is the mission broken?

URL: https://forum.audiogames.net/post/407678/#p407678




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Re: Interest in an open source vocoder library?

2019-01-26 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector


  


Re: Interest in an open source vocoder library?

In this case it would be a float[] array with a single dimension, where the samples are stored in an interleaved fashion. For stereo that means the first float is the left channel of sample frame 0, the second float is the right channel of frame 0, the third float is the left channel of frame 1, and so on.But yes, Wave files would be a lot easier if all you're wanting to do is process some audio offline. It will be included for sure.Kind regards,Philip Bennefall

URL: https://forum.audiogames.net/post/407677/#p407677




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Re: Let's play right or not right

2019-01-26 Thread AudioGames . net Forum — Off-topic room : Thatguy via Audiogames-reflector


  


Re: Let's play right or not right

AnyAudio? Nah. That's cancerous.The next poster will have eaten chicken within the last week

URL: https://forum.audiogames.net/post/407676/#p407676




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Re: Interest in an open source vocoder library?

2019-01-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Interest in an open source vocoder library?

@9, I'd have a lot of fun working with a wrapper like that. Passing in a float* (that's really a float[] or float[][] or more) from Python is a bitch (I'm not really sure how I'd do that). Its even harder with structures, from what I've found.

URL: https://forum.audiogames.net/post/407675/#p407675




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Re: Accessible C++ IDE?

2019-01-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Accessible C++ IDE?

@5, for the _s() functions, check if your compiler defines __STDC_LIB_EXT1__. If it does, the functions are available. They won't be available to you until you define __STDC_WANT_LIB_EXT1__ to the integer constant 1 before including stdio.h. As I said, I don't know of a compiler that does support these. So I use strncat, strncpy, snprintf, and so on. They don't throw runtime errors like the _s() ones do, but they do truncate the string if your buffer would overflow if the function continued copying/writing.

URL: https://forum.audiogames.net/post/407674/#p407674




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Re: Request for new audio described TV shows

2019-01-26 Thread AudioGames . net Forum — Off-topic room : Guitarman via Audiogames-reflector


  


Re: Request for new audio described TV shows

Hi.I don't care about the other tv shows that were mentioned, but I would like bojack horseman season 5 if possible, and f is for family season 3.You know if we could find past contributors to the movie vault, they might be willing to help us, but I don't know how, whoever was involved with blind mice doesn't seem to talk about it. There was one guy on here who mentioned he was a contributor to the vault, but I don't think he's on here anymore.I miss getting tv shows on the vault, I've discovered so many good cartoons and sitcoms there, it feels wrong they are no longer providing them. I can stream tv of course, but I hate listening to a screen reader to navigate the player, but what else can I do for now?

URL: https://forum.audiogames.net/post/407673/#p407673




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Re: Accessible C++ IDE?

2019-01-26 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector


  


Re: Accessible C++ IDE?

so how would i be able to check if my compiler supports this or not? This is where I have less experience.

URL: https://forum.audiogames.net/post/407672/#p407672




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Re: jaws is a screen reader, a friend, and a murderer

2019-01-26 Thread AudioGames . net Forum — Off-topic room : BlindNinja via Audiogames-reflector


  


Re: jaws is a screen reader, a friend, and a murderer

@munawarFor me personally it's not so much I'm against the god thing, I just hate how it's basically used to get the typical deus ex machina happy ending where the heroes are united, the villain's dead, etc etc.Granted, it has been quite a while since I actually heard this, so maybe I'm forgetting some details.

URL: https://forum.audiogames.net/post/407671/#p407671




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Re: jaws is a screen reader, a friend, and a murderer

2019-01-26 Thread AudioGames . net Forum — Off-topic room : BlindNinja via Audiogames-reflector


  


Re: jaws is a screen reader, a friend, and a murderer

@munawarFor me personally it's not so much I'm against the god thing, I just hate how it's basically used to get the typical deus ex machina happy ending where the heroes are united, the villain's dead, etc etc.

URL: https://forum.audiogames.net/post/407671/#p407671




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Re: Interest in an open source vocoder library?

2019-01-26 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector


  


Re: Interest in an open source vocoder library?

Yeah, that makes sense. I was thinking of doing a low level API where you simply pass it two streams of floats and get another stream back with the result, as well as a higher level API which allows you to feed it Wave files. With the low level API you would process very small chunks, so you could generate the carrier however you wanted. Based on MIDI input, for instance.Kind regards,Philip Bennefall

URL: https://forum.audiogames.net/post/407670/#p407670




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Help with Madden 19 online mode.

2019-01-26 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Help with Madden 19 online mode.

Hello.I would like to play a game of Madden online with a friend. I need step by step on how to setup a online game with a friend.Can someone please explain how to do this?Thanks.

URL: https://forum.audiogames.net/post/407669/#p407669




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Re: resident evil 2 remake, anyone interested?

2019-01-26 Thread AudioGames . net Forum — General Game Discussion : alisson via Audiogames-reflector


  


Re: resident evil 2 remake, anyone interested?

@toto you can find the demo on steam.

URL: https://forum.audiogames.net/post/407668/#p407668




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Re: Learning BGT

2019-01-26 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector


  


Re: Learning BGT

Hi Tunmi! As a beginer programmer I can relate to you perfectly. When I first started learning bgt, I was like, what? This is too hard! Then one day, on the day I started roryboxing in fact, the coding just clicked, bang, one day I couldn't do it, the next I was cruising along just fine. Dive right in mate, that's what really helps. Just see a bit of code, try to write some of your own, and see how it works. You'll get it all very soon, I know you will. just keep trying and you'll be rewarded.

URL: https://forum.audiogames.net/post/407667/#p407667




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Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-26 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: X3: Terran Conflict, like Smugglers on Steroids

Okay! I finally figured out why the scripts weren't working in a new game. Basically, when you start a new game the game assumes you aren't going to be doing script development, so won't run scripts which aren't signed. IF you enable the script editor and reload the save, it will run unsigned scripts.So the problem was that everyone assumed I was using the script editor built-in to the game. There are a few solutions, including using a third-party plugin manager to mark your game as "modified."In short, I now know what the problem was. I kind of feel like the stream I did this afternoon is therefore not worth uploading, as I spent so much time wrestling with the scripts and not enough time actually doing anything.That being said, I want to do a new one as soon as possible. I'll aim for Monday at 1 PM again, just for consistency. This gives me time to refine the script more and hopefully get things going, now I know what was going wrong.

URL: https://forum.audiogames.net/post/407666/#p407666




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Re: New fighting game announced, Power Rangers Battle For The Grid

2019-01-26 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: New fighting game announced, Power Rangers Battle For The Grid

There will be 15 characters at launch, and the season pass will have 3 extra characters over time, it's not about creating hundreds and hundreds of characters. If you preorder on the website you can get the collectors edition which gives you a few skins, but I think the skins may be visual only. However you also get the season pass for that price too, and apparently the season pass will have story content as well. However, I'm not going to preorder or anything like that until there's more info released.

URL: https://forum.audiogames.net/post/407665/#p407665




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Re: Looking for A hero's call.

2019-01-26 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Looking for A hero's call.

Here it isI really don't know why they don't just have it on the site.

URL: https://forum.audiogames.net/post/407664/#p407664




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Re: Looking for A hero's call.

2019-01-26 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Looking for A hero's call.

Here it isI really don't know why they don't just have it on the site.

URL: https://forum.audiogames.net/post/407664/#p407664




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Re: The official Xbox One guide for blind and visually impaired people

2019-01-26 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: The official Xbox One guide for blind and visually impaired people

Wow Awesome! Thanks for the hard work!

URL: https://forum.audiogames.net/post/407663/#p407663




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Re: my live streams

2019-01-26 Thread AudioGames . net Forum — Off-topic room : simter via Audiogames-reflector


  


Re: my live streams

yes i do archiving. The archive will be published later on.

URL: https://forum.audiogames.net/post/407662/#p407662




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Re: Topspeed 3: How to Download

2019-01-26 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Topspeed 3: How to Download

For the really hard turns, slow down, make the turn, and release the brake once you've completely cleared the turn. As for cars, I'm not sure. I think the best cars are The Classic and The Cranked Up Quatro. I'm not sure if it's posible to view the stats for the default vehicles.I'm curious about something. Since the game is open source, could someone modify the code to create a central server application and then modify the game itself to host and join games on said server? I could run the server in Wine on Ubuntu and have a central server to play on.

URL: https://forum.audiogames.net/post/407661/#p407661




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Re: Topspeed 3: How to Download

2019-01-26 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Topspeed 3: How to Download

For the really hard turns, slow down, make the turn, and release the brake once you've completely cleared the turn. As for cars, I'm not sure. I think the best cars are The Classic and The Cranked Up Quatro. I'm not sure if it's posible to view the stats for the default vehicles.

URL: https://forum.audiogames.net/post/407661/#p407661




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Re: Sound problem with pb-games

2019-01-26 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Sound problem with pb-games

I suspect you need all the dependencies installed, so installing Jim Kitchin's games and/or something with Aprone's Vb6 checker might be a good idea.

URL: https://forum.audiogames.net/post/407660/#p407660




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Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-26 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: X3: Terran Conflict, like Smugglers on Steroids

Hi.Yeah, but I hope when we passed all the stepping stones that there are that this one can be an enjoyable experience for all of us, or at leased for those who don't mind a bit of setting up.Greetings Moritz.

URL: https://forum.audiogames.net/post/407659/#p407659




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Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-26 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: X3: Terran Conflict, like Smugglers on Steroids

Yeah, you and me both. I feel like I am 98% there, it’s just getting past the 2% that’s hard.  I will publish the stream to YouTube tonight, for what it’s worth. It basically covers the same ground as the first time around, slightly longer length, because I was trying to get the script going. I think that I am just doing something wrong, or misunderstanding, hopefully.  This game definitely requires patience, but it also requires patience from the cited players, just of a different sort. :-)

URL: https://forum.audiogames.net/post/407658/#p407658




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Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-26 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: X3: Terran Conflict, like Smugglers on Steroids

well i certainly hope that you have some real success with this. i'll be interested to see just how far you get. i really do have all my fingers crossed for this.

URL: https://forum.audiogames.net/post/407657/#p407657




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Re: Please tell me more about the nintendo switch

2019-01-26 Thread AudioGames . net Forum — General Game Discussion : ulisesmonge40 via Audiogames-reflector


  


Re: Please tell me more about the nintendo switch

Hi.Like I promiced, here's the demo. I have a bad english, but I tried at least. Enjoy!https://youtu.be/sDtYfumNlMI

URL: https://forum.audiogames.net/post/407656/#p407656




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Re: New fighting game announced, Power Rangers Battle For The Grid

2019-01-26 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: New fighting game announced, Power Rangers Battle For The Grid

Hmm, what ever power rangers is or was, new games are always welcome, so I am curious how it will play out in the end.Greetings Moritz

URL: https://forum.audiogames.net/post/407655/#p407655




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Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-26 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: X3: Terran Conflict, like Smugglers on Steroids

Hi.Hmm ok, I will see if I can find any patch files or versions which have the german computer translation.Is the script reliability a matter of trial and error or downright hopeless?I hope we can still get the support from the comunity.Will we get an archive of the stream? I couldn't watch it sadly.Greetings Moritz.

URL: https://forum.audiogames.net/post/407654/#p407654




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Re: Looking for A hero's call.

2019-01-26 Thread AudioGames . net Forum — General Game Discussion : yousuf via Audiogames-reflector


  


Re: Looking for A hero's call.

hi.you can request a new welcome email by following this link.http://www.blindgamers.com/ahc/sendwelcomeemailregards.

URL: https://forum.audiogames.net/post/407653/#p407653




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Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-26 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: X3: Terran Conflict, like Smugglers on Steroids

Hey,you should be able to go into options and basically set the computer to be verbose, I think it’s at the bottom or very close to it in the audio options. It will read the descriptions automatically. I do not know how the language selection works, since I don’t speak any other languages that the game supports as far as I’m aware.  So  I just had a less than successful stream, but at least I did not crash. I feel like I am very close to success, if only I can get the scripting to work reliably.

URL: https://forum.audiogames.net/post/407652/#p407652




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Re: New fighting game announced, Power Rangers Battle For The Grid

2019-01-26 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: New fighting game announced, Power Rangers Battle For The Grid

The old show's sounds were overly exadurated and the dialogue was super cheesy. Still, this might be worth looking in to. I just hope we get a decent number of characters without having to fork out extra cash.

URL: https://forum.audiogames.net/post/407651/#p407651




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Re: Help with 7zip

2019-01-26 Thread AudioGames . net Forum — Off-topic room : Ilya via Audiogames-reflector


  


Re: Help with 7zip

well, just do shift f 10 then un zip it. i hope you were asking about that

URL: https://forum.audiogames.net/post/407650/#p407650




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Re: my live streams

2019-01-26 Thread AudioGames . net Forum — Off-topic room : Ilya via Audiogames-reflector


  


Re: my live streams

cool. a little question, do you archive your streams? also next time you should play rtr, i am working on a cs go mod. cs go is a on line molty player by the way.

URL: https://forum.audiogames.net/post/407649/#p407649




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Re: the blood rain has a virus. why is this and someone needs to fix this.

2019-01-26 Thread AudioGames . net Forum — General Game Discussion : Erick via Audiogames-reflector


  


Re: the blood rain has a virus. why is this and someone needs to fix this.

Yes. It’s a game where you walk around killing enemies, and it has some very interesting weapons. At higher levels it gets harder, and I really enjoyed the difficulty of that.

URL: https://forum.audiogames.net/post/407648/#p407648




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Re: the blood rain has a virus. why is this and someone needs to fix this.

2019-01-26 Thread AudioGames . net Forum — General Game Discussion : BlindJedi via Audiogames-reflector


  


Re: the blood rain has a virus. why is this and someone needs to fix this.

I'm still wondering though, what is bloodrain? Is it some sidescroller thing?

URL: https://forum.audiogames.net/post/407647/#p407647




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Re: Sound problem with pb-games

2019-01-26 Thread AudioGames . net Forum — General Game Discussion : BlindJedi via Audiogames-reflector


  


Re: Sound problem with pb-games

Last time I tried, which honestly was probably about 2 years ago or so, the game didn't run at all. I don't remember if it even gave me any arrors, but I don't think it did even that. Weird. Will have to try it again when I get some time.

URL: https://forum.audiogames.net/post/407646/#p407646




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Re: New fighting game announced, Power Rangers Battle For The Grid

2019-01-26 Thread AudioGames . net Forum — General Game Discussion : Draq via Audiogames-reflector


  


Re: New fighting game announced, Power Rangers Battle For The Grid

I just wish the Power Rangers games had actual sounds from the shows lol. Still wonder where a few of those even came from.

URL: https://forum.audiogames.net/post/407645/#p407645




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Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-26 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: X3: Terran Conflict, like Smugglers on Steroids

Hi.So, I got the game now as well, thank god that took a while.does asomeone know by accident how I can change the computers voice from english to german? I haven't found something like an options menu till now.Also, when I go into the trade menu at a station and hit u on an item, the computer reads the describtion of the item but then suddenly stops and just breaks up.Greetings Moritz.

URL: https://forum.audiogames.net/post/407644/#p407644




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Re: Tech: what you hate and what you can't live without

2019-01-26 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Tech: what you hate and what you can't live without

Wo portable CD players!  I forgot about those freaking things!I think the reason I actually forgot about them is that in the year 2008, I had the most negative experience a fellow who collects music could possibly have; I lost about $5000 worth of CD's.  I say I lost them; I was on a trip across the state of Texas and had them in a huge organizer that went missing which I actually believe was stolen, but I can't prove a thing.  Every CD I bought from age 7 upward was in there, along with some that were given to me as birthday and Christmas presents.And that was the end of CD's for me...

URL: https://forum.audiogames.net/post/407643/#p407643




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Re: Want to make a game

2019-01-26 Thread AudioGames . net Forum — Developers room : bigbeast via Audiogames-reflector


  


Re: Want to make a game

all right, this is my opinion, all right, so you may want to learn bgt for audio game development, but it is a bit of a waste of time, it is very limmited, i'd reckommend learning a language like python or c if you feel like it, but that's just my opinion

URL: https://forum.audiogames.net/post/407642/#p407642




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Re: vandettacrime a new browser based game by nonvisiongames

2019-01-26 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector


  


Re: vandettacrime a new browser based game by nonvisiongames

Hi all,With great thanks to the downtime vandettacrime had to endure once again in a single week, the free-gift-friday is out of it's schedule once more. But no panic. We still hand it out none the less. With a little extra which hopefully makes up for the downtime The gift of last friday consists of: 8.000.000 pound cash, 7.000.000 pound bank and 50 credits.Have a wonderful continueing of your weekends guys Greetz pelantas

URL: https://forum.audiogames.net/post/407641/#p407641




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Re: jaws is a screen reader, a friend, and a murderer

2019-01-26 Thread AudioGames . net Forum — Off-topic room : Munawar via Audiogames-reflector


  


Re: jaws is a screen reader, a friend, and a murderer

This production is awesome and I'm wondering if these people have done more of this. Post 20 and anyone else against the "God thing," remember that this is a fictional piece of work; I've found that in fictional works, the Bible and other religious texts lend themselves well to build the story since religious texts themselves are built around fascinating fictional events. I daresay if these religious texts were half as cool as this production the religions would be much more interesting to read about. God and the Devil beating the shit out of each other instead of mostly throwing around eloquent words. It's one thing I enjoy about Hinduism in particular because it does have true "battles" between gods.

URL: https://forum.audiogames.net/post/407640/#p407640




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Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-26 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: X3: Terran Conflict, like Smugglers on Steroids

YEah, I'm planning to. RIght now something is not working right and I'm 98% sure I can figure it out. EVen if I can't, I can still stream.

URL: https://forum.audiogames.net/post/407639/#p407639




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Re: Interest in an open source vocoder library?

2019-01-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Interest in an open source vocoder library?

I'd be happy to make a wrapper for it sometime when its released. If its possible, anyway... some DLLs are so simple to use in Python that you don't need to make wrappers for them. 

URL: https://forum.audiogames.net/post/407638/#p407638




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Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-26 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: X3: Terran Conflict, like Smugglers on Steroids

so are you still streaming tonight?

URL: https://forum.audiogames.net/post/407637/#p407637




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Re: New fighting game announced, Power Rangers Battle For The Grid

2019-01-26 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: New fighting game announced, Power Rangers Battle For The Grid

Minemineminemineminemineminemine!Did I ever upload my recordings of Genesis games, including the original Power Rangers fighting game? I want to think not, because I remember getting the name of the Megadrive DBZ game wrong in it... Hmm.Based on the description, I'm slightly worried it's going to fall into the category of complaints people have about post-90s Marvel vs Capcom / Dragonball Fighter Z, where there's too much going on to keep track of. This is exactly the series where team battles makes the most sense, so I suppose it'll be interesting to see how they handle it.Making a fighter covering all 25 years seems ... difficult, to say the least. I'm assuming it's going to make loads of DLC money in the way that Injustice had plenty of DLC characters to add. Still, like 150 Rangers, and Bandai only knows how many Kaijuu, then there are the Zords... this is oneof those difficult tradeoff situations, like what happened with Once A Ranger and PR Legends.I have to go look up those notes I had for a Zordon era KH-style RPG, now. Either that, or upload those recordings of the Genesis games.

URL: https://forum.audiogames.net/post/407636/#p407636




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Re: A heros call weapons

2019-01-26 Thread AudioGames . net Forum — General Game Discussion : tayo . bethel via Audiogames-reflector


  


Re: A heros call weapons

I think areas scale to match your current levels,. For example, if you confront the goblin king at level forty or so, you have to defeat stone dragons instead of bears or giant spiders. I generally collect all of my party at the beginning of the game, so my team isn’t too badly unbalanced.

URL: https://forum.audiogames.net/post/407635/#p407635




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Re: my live streams

2019-01-26 Thread AudioGames . net Forum — Off-topic room : adel . spence via Audiogames-reflector


  


Re: my live streams

I am lissoning to your stream

URL: https://forum.audiogames.net/post/407634/#p407634




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Re: my live streams

2019-01-26 Thread AudioGames . net Forum — Off-topic room : adel . spence via Audiogames-reflector


  


Re: my live streams

same link?

URL: https://forum.audiogames.net/post/407633/#p407633




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Re: my live streams

2019-01-26 Thread AudioGames . net Forum — Off-topic room : simter via Audiogames-reflector


  


Re: my live streams

The stream is now up guys. Please redownload the chat client if you wanna start, because we switched it. Thanks a lot.

URL: https://forum.audiogames.net/post/407631/#p407631




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New fighting game announced, Power Rangers Battle For The Grid

2019-01-26 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


New fighting game announced, Power Rangers Battle For The Grid

Hi all,Well 2019 is looking absolutely nuts for fighters. Dead or Alive 6, Mortal Kombat 11, Samurai Shodown, and now this new one.Power Rangers: Battle For the Grid will be a 2d, team-based, fighter, coming in April 2019 for ps4, xbox one, switch, and then later in the year, pc. The teaser trailer shows stereo sound. It spans 25 years of the power rangers universe. It will have a story mode but little is known about it.One more thing: at launch, it will have crossplay for Switch, and xbox one, with pc later in the year. Sony are not playing ball so the game probably won't have crossplay. However, all of the mission progress will be saved across platforms. I just hope this system, whatever it is, will still mean we'll be able to play against each other, although I'm not too sure. However, I am watching the game with interest. There is voice acting during fights, although there doesn't seem to be a full match released yet.Also, and this is more aimed at fighting game enthusiasts, so the point might be a bit mute but I'll put it here anyway, someone called Justin Wung has actually helped the developers with the fighting system in this game.It's Morphin time.

URL: https://forum.audiogames.net/post/407632/#p407632




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The vortex, complex game of robot control for Amazon Alexa

2019-01-26 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


The vortex, complex game of robot control for Amazon Alexa

Okay, I have mentioned this game before in both My article about Alexa, and The thread about Alexa games, but as I'm not sure how many people are reading those I thought this one warrants a topic in New releases. Usually I don't tend to bother  writing new releases topics for Alexa games, since many of them are far smaller titles, and the few exceptions like Dungeon adventure and Six swords are already well known, but this one is rather more serious.The Vortex is best described as a combination of Land of Livia meets code 7. You  wake up  from Cryo-sleep on a spaceship which has been attacked by nasty aliens, with the bay o fire. Since your stuck in  Cryo pod, your only communication with the outside world is your neural link to the ship's Ai's and robots. This means that the game plays like an interactive audio drama, with full sound effects, voice logs etc, however the robots and such are actually played  the Alexa voices. Several things however make the game rather unique and not just your usual interactive audio. Firstly, is the quality of the interactions. Each robot has their own personality, and how you respond to them or what you tell them to do changes the way they react to you. Another key point, is that like Land of Livia, the game is played entirely in real time. Saying "status" gives you a list of tasks you can order the robots to do. Several, such as harvesting junk from space take rl time, and thus you have to check back after a few hours to see how your robots are doing, this makes it in rl terms quite a long game, which is actually nice.Since different robots have different tools,  often you need to plan if you want one or more of the robots busy at once. As you do tasks you repair more of the ship, find out what the ship was doing, and find out where the  ship is now, as well as of course run in to nasty aliens. The game also has a resource, robot fuel called multi jell that is needed to perform some tasks. You can harvest a limited amount of this each day as well as get some each time you log in. If your in North America you can also buy more multi jell, but don't ask me for how much since you don't get that option outside the states.Multi jell is perhaps my only miner criticism of the game, since while you do get one multi jell every hour, you have to log in to get it. What I mean is, if you open the game, you'll receive a multi jell and be told you can get more in  60 minutes, however if you log in again in three hours, you'll still only get one multi jell. This means practically there are lots of points where you just open the ap and then close it again, particularly if your trying to save multi jell for some of the more expensive task options such as making a new robot.On the plus side, not all tasks take multi jell, and since the robots respond dynamically, you tend to get to hear a lot of dialogue even if you send the same robot to do the same job, and I  freely admit that I'm probably taking the more difficult option myself in saving multi jell up to get some more expensive tasks done rather than doing some of the smaller tasks earlier on .Anyway, if you want a really nice passive game to log into a time or two a day,  likeable characters and something interesting to see, I can highly recommend this one, particularly because its %100 free to play, indeed if I were! in North America I'd be glad to donate to the game just because I really like what they've done, multi jell aside.You can find the game by searching for "the vortex" under skills for Alexa, and the developer's website is here

URL: https://forum.audiogames.net/post/407628/#p407628




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The vortex, complex game of robot control for Amazon Alexa

2019-01-26 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


The vortex, complex game of robot control for Amazon Alexa

Okay, I have mentioned this game before in both My article about Alexa, and The thread about Alexa games, but as I'm not sure how many people are reading those I thought this one warrants a topic in New releases. Usually I don't tend to bother  writing new releases topics for Alexa games, since many of them are far smaller titles, and the few exceptions like Dungeon adventure and Six swords are already well known, but this one is rather more serious.The Vortex is best described as a combination of Land of Livia meets code 7. You  wake up  from Cryo-sleep on a spaceship which has been attacked by nasty aliens, with the bay o fire. Since your stuck in  Cryo pod, your only communication with the outside world is your neural link to the ship's Ai's and robots. This means that the game plays like an interactive audio drama, with full sound effects, voice logs etc, however the robots and such are actually played  the Alexa voices. Several things however make the game rather unique and not just your usual interactive audio. Firstly, is the quality of the interactions. Each robot has their own personality, and how you respond to them or what you tell them to do changes the way they react to you. Another key point, is that like Land of Livia, the game is played entirely in real time. Saying "status" gives you a list of tasks you can order the robots to do. Several, such as harvesting junk from space take rl time, and thus you have to check back after a few hours to see how your robots are doing, this makes it in rl terms quite a long game, which is actually nice.Since different robots have different tools,  often you need to plan if you want one or more of the robots busy at once. As you do tasks you repair more of the ship, find out what the ship was doing, and find out where the  ship is now, as well as of course run in to nasty aliens. The game also has a resource, robot fuel called multi jell that is needed to perform some tasks. You can harvest a limited amount of this each day as well as get some when you log in. If your in North America you can also buy more multi jell, but don't ask me for how much since you don't get that option outside the states.Multi jell is perhaps my only miner criticism of the game, since while you do get one multi jell every hour, you have to log in to get it. What I mean is, if you open the game, you'll receive a multi jell and be told you can get more in  minutes, however if you log in again in three hours, you'll still only get one multi jell. This means practically if you want to earn more there are lots of points where you just open the ap and then close it again, particularly if your trying to save multi jell for some of the more expensive task options such as making a new robot.On the plus side, not all tasks take multi jell, and since the robots respond dynamically, you tend to get to hear a lot of dialogue even if you send the same robot to do the same job, and I  freely admit that I'm probably taking the more difficult option myself in saving multi jell up rather than doing some of the smaller tasks earlier on .Anyway, if you want a really nice passive game to log into a time or two a day,  likeable characters and something interesting to see, I can highly recommend this one, particularly because its %100 free to play, indeed if I were! in North America I'd be glad to donate to the game just because I really like what they've done, multi jell aside.You can find the game by searching for "the vortex" under skills for Alexa, and the developer's website is here

URL: https://forum.audiogames.net/post/407628/#p407628




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Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-26 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: X3: Terran Conflict, like Smugglers on Steroids

Hi,I admittedly haven't got very far. Mostly, I've been focusing on learning the mechanics of controlling ships, remotely and otherwise, figuring out how to navigate all he game's various screens, some of which can be kind of confusing, and learning the scripting language, which is difficult because there aren't all that many good tutorial introductions.I've managed to get into combat and blow up a couple pirates, and do some trading, but that's about the extent of it. At the moment I'm trying to get my trade prices script working reliably, and then will hopefully be able to stream and actually demonstrate some of this stuff.

URL: https://forum.audiogames.net/post/407630/#p407630




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Re: Some questions about Killer Instinct

2019-01-26 Thread AudioGames . net Forum — General Game Discussion : stewie via Audiogames-reflector


  


Re: Some questions about Killer Instinct

Also by default, lb/l1 is mapped to all 3  punches simultaneously and lb/l2 is mapped to all 3 kicks simultaneously.

URL: https://forum.audiogames.net/post/407629/#p407629




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The vortex, complex game of robot control for Amazon Alexa

2019-01-26 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


The vortex, complex game of robot control for Amazon Alexa

Okay, I have mentioned this game before in both My article about Alexa, and The thread about Alexa games, but as I'm not sure how many people are reading those I thought this one warrants a topic in New releases. Usually I don't tend to bother with Alexa games, since many of them are far smaller titles, and the few exceptions like Dungeon adventure and Six swords are already well known, but I'm giving the Vortex a topic as its something more serious.The Vortex is best described as a combination of Land of Livia meets code 7. You  wake up  from Cryo-sleep on a spaceship which has been attacked by nasty aliens, with the bay o fire. Since your stuck in  Cryo pod, your only communication with the outside world is your neural link to the ship's Ai's and robots. This means that the game plays like an interactive audio drama, with full sound effects, voice logs etc, however the robots and such are actually played  the Alexa voices. Several things however make the game rather unique and not just your usual interactive audio. Firstly, is the quality of the interactions. Each robot has their own personality, and how you respond to them or what you tell them to do changes the way they react to you. Another key point, is that like Land of Livia, the game is played entirely in real time. Saying "status" gives you a list of tasks you can order the robots to do. Several, such as harvesting junk from space take rl time, and thus you have to check back after a few hours to see how your robots are doing, this makes it in rl terms quite a long game, which is actually nice.Since different robots have different tools,  often you need to plan if you want one or more of the robots busy at once. As you do tasks you repair more of the ship, find out what the ship was doing, and find out where the  ship is now, as well as of course run in to nasty aliens. The game also has a resource, robot fuel called multi jell that is needed to perform some tasks. You can harvest a limited amount of this each day as well as get some when you log in. If your in North America you can also buy more multi jell, but don't ask me for how much since you don't get that option outside the states.Multi jell is perhaps my only miner criticism of the game, since while you do get one multi jell every hour, you have to log in to get it. What I mean is, if you open the game, you'll receive a multi jell and be told you can get more in  minutes, however if you log in again in three hours, you'll still only get one multi jell. This means practically if you want to earn more there are lots of points where you just open the ap and then close it again, particularly if your trying to save multi jell for some of the more expensive task options such as making a new robot.On the plus side, not all tasks take multi jell, and since the robots respond dynamically, you tend to get to hear a lot of dialogue even if you send the same robot to do the same job, and I  freely admit that I'm probably taking the more difficult option myself in saving multi jell up rather than doing some of the smaller tasks earlier on .Anyway, if you want a really nice passive game to log into a time or two a day,  likeable characters and something interesting to see, I can highly recommend this one, particularly because its %100 free to play, indeed if I were! in North America I'd be glad to donate to the game just because I really like what they've done, multi jell aside.You can find the game by searching for "the vortex" under skills for Alexa, and the developer's website is here

URL: https://forum.audiogames.net/post/407628/#p407628




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Re: For racing fans, Blindfold Bobsled on Ios

2019-01-26 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: For racing fans, Blindfold Bobsled on Ios

Thumbs up there Aaron for saying exactly what I have been trying to say with far fewer words .

URL: https://forum.audiogames.net/post/407627/#p407627




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Re: Some questions about Killer Instinct

2019-01-26 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Some questions about Killer Instinct

The classic menus would be awesome.@assault thanks for mentioning the controls, I'll also put them below in a different format as well in case some people understand lists better.These controls assume you are using a gamepad, because I do not have the pc version and don't know the keyboard controls. While this is an xbox and pc only game, I'll still list the ps4 equivalents in case some people are using a ps4 controller on their pc. So, I'll put the action first, then the xbox one button, then the ps4 button.action, xb1, ps4light punch, x, squaremedium punch, y, triangleheavy punch, rb, r1light kick, a, xmedium kick, b, circleheavy kick, rt, r2Hope this also helps.

URL: https://forum.audiogames.net/post/407626/#p407626




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Re: For racing fans, Blindfold Bobsled on Ios

2019-01-26 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: For racing fans, Blindfold Bobsled on Ios

Lol Mitch, you should talk propper like what I does . @slj, I wiull say on the practice issue that Bobsled has a nice option there since you can have either the 20 second practice or the turns practice as often as you like, but imho the game really should come with 25 coins instead of 10 since it is a tough game to learn.In terms of how the games are received, i'm afraid again Blindfold games seems to be one of these polarising issues, people either love them unreservedly or hate them unreservedly, and there isn't really a middle ground. One reason why I posted this topic and why I've been giving them db pages (apart from the fact that its obviously the job of this site to give any fully accessible game a db page anywaly), is I was hopign people would leave their pitchforks behind .While there are definitely things about the blindfold games I do not like, there are also things I do like as well, especially the use of more complex control methods in a lot of their sports and arcade titles, which is really  something more developers should be taking advantage of.

URL: https://forum.audiogames.net/post/407621/#p407621




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Re: Tech: what you hate and what you can't live without

2019-01-26 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Tech: what you hate and what you can't live without

Wow  Idiot, I don't believe  when I wrote post 19 I forgot about my old diskman! I feel really embarrassed.  My parents bought it me in 96, and its stil in full working order, it was my very first cd player ( I was that late), and I still remember the first cds I had for it, the Final fantasy 7 soundtrack, Rimsky Corsikov's Shaherazad, and a wonderful collection of sf film themes called space beyond, all of which I still have, both in physical form and digitally. I love that old Diskman, it has a lot of nostalgic associations for me.

URL: https://forum.audiogames.net/post/407625/#p407625




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Re: For racing fans, Blindfold Bobsled on Ios

2019-01-26 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: For racing fans, Blindfold Bobsled on Ios

I feel like I'm part of the middle ground. I like the concepts I just think the execution could be better, so no real pitchfork from me.

URL: https://forum.audiogames.net/post/407624/#p407624




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Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-26 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: X3: Terran Conflict, like Smugglers on Steroids

shame i'm not going to be here to see your live stream. so for the benifit of the likes of myself who have played the game how far have you actually got in it so far? what have you done? have you reached the point where you can purchase factories? laser towers? what about placing said towers?

URL: https://forum.audiogames.net/post/407623/#p407623




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Re: For racing fans, Blindfold Bobsled on Ios

2019-01-26 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: For racing fans, Blindfold Bobsled on Ios

Lol Mitch, you should talk propper like what I does . @slj, I wiull say on the practice issue that Bobsled has a nice option there since you can have either the 20 second practice or the turns practice as often as you like, but imho the game really should come with 25 coins instead of 10 since it is a tough game to learn.In terms of how the games are received, i'm afraid again Blindfold games seems to be one of these polarising issues, people either love them unreservedly or hate them unreservedly, and there isn't really a middle ground. One reason why I posted this topic and why I've been giving them db pages (apart from the fact that its obviously the job of this site to give any fully accessible game a db page anywaly), is I was hopign people would leave their pitchforks behind .While there are definitely things about the blindfold games I do not like, there are also things I do like as well, especially the use of more complex control methods in a lot of their sports and arcade titles, which is really  more developers should be taking advantage of.

URL: https://forum.audiogames.net/post/407621/#p407621




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Re: resident evil 2 remake, anyone interested?

2019-01-26 Thread AudioGames . net Forum — General Game Discussion : toto via Audiogames-reflector


  


Re: resident evil 2 remake, anyone interested?

what about pc version?

URL: https://forum.audiogames.net/post/407622/#p407622




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Re: Topspeed 3: How to Download

2019-01-26 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector


  


Re: Topspeed 3: How to Download

Thanks! I was able to get it downloaded. Now what's the best way to tackle hairpins? I know I have to release the throttle, but when can I accellerate again?Also, are there stats for each of the cars, and are there ones that are better than others?

URL: https://forum.audiogames.net/post/407620/#p407620




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Re: Land of Livia: An IOS game which has been made accessible

2019-01-26 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Land of Livia: An IOS game which has been made accessible

Hi.The battery draining issue I had previously is now gone. So I have started to play this awesome game again.If you haven't tried the game already, then I will highly recommend you to do so.The game hasn't been updated for a while. I hope more chapters will be released soon.

URL: https://forum.audiogames.net/post/407619/#p407619




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Re: Sound problem with pb-games

2019-01-26 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Sound problem with pb-games

I'm afraid I'm not sure since the looping sounds were fine on my end, actually it was really nice to play Showdown again as I havent' for  a few years.

URL: https://forum.audiogames.net/post/407618/#p407618




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Re: Please tell me more about the nintendo switch

2019-01-26 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Please tell me more about the nintendo switch

Interesting. Thanks for your replies.

URL: https://forum.audiogames.net/post/407617/#p407617




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Re: i want to use the bpc shared component in python. any help?

2019-01-26 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: i want to use the bpc shared component in python. any help?

hi,you can use it in pythoninstall pythonnet withpip install pythonnetthen import clr, and then import the .net module like how you import other python modules.

URL: https://forum.audiogames.net/post/407616/#p407616




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Re: For racing fans, Blindfold Bobsled on Ios

2019-01-26 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: For racing fans, Blindfold Bobsled on Ios

@simba, whoops! And that, kids, is why you never complain about grammar. You will end up misquoting things, and the person trying to make a fool of someone will be the fool.

URL: https://forum.audiogames.net/post/407615/#p407615




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Re: For racing fans, Blindfold Bobsled on Ios

2019-01-26 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: For racing fans, Blindfold Bobsled on Ios

One thing I've noticed regarding the appeal of the Blindfold Games is the split in the blind community. This isn't conclusive, but when looking at AppleVis, the majority of people love the games for what they are and how often they come out. However, on the Audiogames side, a lot more people are crittical of the quality of said games. Maybe this is a statement about how the Audiogames forum has been used to quality games for a while now. I know this isn't completely true, but this is one thing I've noticed. I also distinctly remembering a time on AppleVis where someone requested the card games to be in Braille, which Marty seemed to be stubborn and objected to. However, he did end up doing it after a while, but I agree that he seems to be stubborn regarding certain aspects of his games.My main issue with the game design is the fact that it seems that where he could incorporate Voiceover itself into the games, he decides to code his own third-party usage of the TTS  voice instead. Not sure if I'm being clear, but this is what I see. Also, has anyone noticed the copy-paste qualities of his descriptions? And, not to be a grammar nerd, but "an fully accessible" just makes me cringe. EDIT: and that's what I get for complaining. What I meant to say is "an fully accessible," ... grammar pickiness never ⠐⠺⠎⠲

URL: https://forum.audiogames.net/post/407607/#p407607




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Re: Tech: what you hate and what you can't live without

2019-01-26 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: Tech: what you hate and what you can't live without

For some reason I miss mp3 players, old voice recorders, cd players  and stereo systems that I used to blast salsa music on at 3 AM in the morning when everyone else in the house was asleep, note I was young at the time.Things I hate. Windows 10, every  iPad that was ever made.

URL: https://forum.audiogames.net/post/407614/#p407614




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Re: Interest in an open source vocoder library?

2019-01-26 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector


  


Re: Interest in an open source vocoder library?

Sure, all sorts of wrappers could be made including a VST plugin, a regular old dll, a command line application etc etc. I plan to have at least a command line application included in the repository if I do release the vocoder.Kind regards,Philip Bennefall

URL: https://forum.audiogames.net/post/407613/#p407613




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Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-26 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: X3: Terran Conflict, like Smugglers on Steroids

Yes, though I haven't got the add-on myself. It's apparently got several improvements, though some of them are literally graphs, and thus of questionable use to us.

URL: https://forum.audiogames.net/post/407612/#p407612




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Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-26 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: X3: Terran Conflict, like Smugglers on Steroids

Hi.I found the x3 warpack which includes the vanilla x3 tc and an expansion called albian prelude. Would it be worth getting the game and the addon? They are both in one package.Greetings Moritz.

URL: https://forum.audiogames.net/post/407611/#p407611




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Re: For racing fans, Blindfold Bobsled on Ios

2019-01-26 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: For racing fans, Blindfold Bobsled on Ios

Urm, isn't an accessible right? I mean accessible starts with a vowel, so isn't an right in this case?And yes, I also noticed that the applevis comunity likes the games, go say one bad word about those games and you have the majority of them chasing you around with pitchforks so to speak.Greetings Moritz.

URL: https://forum.audiogames.net/post/407610/#p407610




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Re: Please tell me more about the nintendo switch

2019-01-26 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector


  


Re: Please tell me more about the nintendo switch

You're right. They don't.SLJ,  Nintendo's games tend to be more family friendly, and it does have stereo speakers, but I would strongly recommend using headphones.

URL: https://forum.audiogames.net/post/407609/#p407609




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Re: For racing fans, Blindfold Bobsled on Ios

2019-01-26 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: For racing fans, Blindfold Bobsled on Ios

One thing I've noticed regarding the appeal of the Blindfold Games is the split in the blind community. This isn't conclusive, but when looking at AppleVis, the majority of people love the games for what they are and how often they come out. However, on the Audiogames side, a lot more people are crittical of the quality of said games. Maybe this is a statement about how the Audiogames forum has been used to quality games for a while now. I know this isn't completely true, but this is one thing I've noticed. I also distinctly remembering a time on AppleVis where someone requested the card games to be in Braille, which Marty seemed to be stubborn and objected to. However, he did end up doing it after a while, but I agree that he seems to be stubborn regarding certain aspects of his games.My main issue with the game design is the fact that it seems that where he could incorporate Voiceover itself into the games, he decides to code his own third-party usage of the TTS  voice instead. Not sure if I'm being clear, but this is what I see. Also, has anyone noticed the copy-paste qualities of his descriptions? And, not to be a grammar nerd, but "an accessible" just makes me cringe.

URL: https://forum.audiogames.net/post/407607/#p407607




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Re: An accessible graphics maker

2019-01-26 Thread AudioGames . net Forum — General Game Discussion : Game Man via Audiogames-reflector


  


Re: An accessible graphics maker

Hi there,I'm also interested in your tool. It would be useful to have auditory feedback but it would be neat to be able to send images to a braille embosser that does tactile graphics as well. That would allow me to check the layout of things.

URL: https://forum.audiogames.net/post/407608/#p407608




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Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-26 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: X3: Terran Conflict, like Smugglers on Steroids

I don't think you can manually set the music volume in a file, at least I haven't found one. THe options menu is reasonably straight-forward. If I do find something I'll let the thread know. THe manual tends to go through menus top to bottom, which is very helpful.

URL: https://forum.audiogames.net/post/407606/#p407606




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Re: resident evil 2 remake, anyone interested?

2019-01-26 Thread AudioGames . net Forum — General Game Discussion : gamer95440 via Audiogames-reflector


  


Re: resident evil 2 remake, anyone interested?

hiit's realy cool.And for the move, how happen? And the camera? Can we do the game without use the camera, because if we use it, we can't know wich dirrection we are...

URL: https://forum.audiogames.net/post/407605/#p407605




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Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-26 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: X3: Terran Conflict, like Smugglers on Steroids

I am not completely sure if i want to spend money for this. But i think i will buy it tomorrow, HAHA.Question: Is there a configuration-file where i can set the music volume to 0? Or do i have to find it in the game?

URL: https://forum.audiogames.net/post/407604/#p407604




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Re: my live streams

2019-01-26 Thread AudioGames . net Forum — Off-topic room : simter via Audiogames-reflector


  


Re: my live streams

ok, stream is up. It hasn't really started yet, it's right now just streaming some ncs stuff. You can tune in on the following url:simterserver.jc-hosting.me:5000/stream.mp3

URL: https://forum.audiogames.net/post/407603/#p407603




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