Re: Crackdown 3: Menu Accessibility In A Commercial Game

2019-02-23 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: Crackdown 3: Menu Accessibility In A Commercial Game

were you all able to get narrator to work in the menus? it wont read for me how it is showing in the demo

URL: https://forum.audiogames.net/post/414177/#p414177




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Re: Any games similar to Solara availablefor iOS?

2019-02-23 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: Any games similar to Solara availablefor  iOS?

Solara was a good game, I just didn't like how your stats for your chars really didn't matter. the game would have you lose/win battles on simply being random

URL: https://forum.audiogames.net/post/414176/#p414176




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Re: saving an array, bgt

2019-02-23 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector


  


Re: saving an array, bgt

You could save the array elements in a file and then parse the array at load timelet's assume we have an object named personclass person{//person propertiesstring name;int age;person(string name, int age){this.name = name;this.age = age;}}now, we set up an array of personsperson@ persons(0);/* this function will save the array in a file, if the array has any element*/void savepersons(){// let's create an huge string, which contains the data that has to be writtenstring final;//let's iterate throughg the arrayfor(int j=0; j{final+=persons[j].name+" "+persons[j].age+"\r\n";}//let's write in a filefile f;f.open("data.dat", "wb");f.write(final);f.close();}As you saw, I separated the 2 elements by a space, and separated this record with a carriage return. In this way, when loading I can parse the objects in the array by simply splitting the file data, and and splitting each record. I know it sounds confusing, and my english is not helping at all, but here we govoid loadpersons(){file f;f.open("data.dat", "rb");//let's now split the data we needstring[] data_array = string_split(f.read(), "\r\n", false);for(int j=0; j{string[] record = string_split(data_array[j], ":", false);//now with this record, we can instantiate the class and load it in the arrayperson p(record[0], record[1]);persons.insert_last(p);}}Hope it helped.If you still have some doubts, feel free to ask.

URL: https://forum.audiogames.net/post/414175/#p414175




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Re: saving an array, bgt

2019-02-23 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: saving an array, bgt

I don't know how dictionaries work, i'll go look that up, but if it is what i think it is, then you can't just have the array as part of the dictionary to save?

URL: https://forum.audiogames.net/post/414174/#p414174




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Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

2019-02-23 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

Please add the ability to check your ping time between your client and the server application. This would be extremely useful.

URL: https://forum.audiogames.net/post/414173/#p414173




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Re: any one here ever learn esperanto?

2019-02-23 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


  


Re: any one here ever learn esperanto?

I agree with kaigoku. And honestly if you want to learn how to learn a language, might as well start with a real one. Spanish is relatively easy as well, compared to some other languages I know...

URL: https://forum.audiogames.net/post/414172/#p414172




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Re: Looking for Harry Potter: Legend of the Dragon

2019-02-23 Thread AudioGames . net Forum — General Game Discussion : rpgtank via Audiogames-reflector


  


Re: Looking for Harry Potter: Legend of the Dragon

Sorry for bringing this topic back, but I would really like to play this game again. Could someone please post the link to it.

URL: https://forum.audiogames.net/post/414171/#p414171




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Re: Do you code in BGT? Are you looking for a simple scoreboard system?

2019-02-23 Thread AudioGames . net Forum — Developers room : masonian via Audiogames-reflector


  


Re: Do you code in BGT? Are you looking for a simple scoreboard system?

I don't have an easy way to make forms, or I would've done so.

URL: https://forum.audiogames.net/post/414170/#p414170




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Re: Heads Up: Response to Community Toxicity

2019-02-23 Thread AudioGames . net Forum — Site and forum feedback : redfox via Audiogames-reflector


  


Re: Heads Up: Response to Community Toxicity

I don't even think that 36 in ch topic falls under two.He litterally just pointed out that he thinks, and he said just oppinion, that th is over priced, The caution was completely unworented in my opinion, remember, an opinion is just what I, think.

URL: https://forum.audiogames.net/post/414169/#p414169




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Re: administration staff teams. Checks and ballences?

2019-02-23 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: administration staff teams. Checks and ballences?

@2, hmmm, I ment a little smaller then that haha, like, one rank having a certain power over another, despite being a different rank.I only really posted this to see if you guys could come up with anything, cause I can't.

URL: https://forum.audiogames.net/post/414168/#p414168




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Re: Do you code in BGT? Are you looking for a simple scoreboard system?

2019-02-23 Thread AudioGames . net Forum — Developers room : patrickthepatshit via Audiogames-reflector


  


Re: Do you code in BGT? Are you looking for a simple scoreboard system?

Hello.Is there any way I could get access to this? I need to send you an email, and I will do that here soon if I feel like it haha.Personally I think you should have made some type of form to just ask, but that's just me.Thanks.

URL: https://forum.audiogames.net/post/414167/#p414167




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Re: Do you code in BGT? Are you looking for a simple scoreboard system?

2019-02-23 Thread AudioGames . net Forum — Developers room : patrickthepatshit via Audiogames-reflector


  


Re: Do you code in BGT? Are you looking for a simple scoreboard system?

Hello.Is there any way I could get access to this? I need to send you an email, and I will do that here soon if I feel like it haha.Personally I think you have made some type of form to just ask, but that's just me.Thanks.

URL: https://forum.audiogames.net/post/414167/#p414167




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Re: Ideas for an Arcade Game?

2019-02-23 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

Much as I am a huge Megaman fan myself, that would be a pretty major project, since even in the original Megaman from 1986, the platforming could get pretty  convoluted, heck you have a weapon to effectively build your own ledges which you need to reach some higher places. A lot of the weapons had verticle as well as horizontal attributes, for example cutman's cutters looped up and then back in an arc like a boomerang, whilst elecman's elec beam fired in three directions at once, and that's before we get to some of the crazier stuff in later games, like the Mega man x and zero games giving you the ability to  kick your way up walls and cling to them. I'm not saying it'd be completely impossible, but it'd be a much more vertical side scroller even than bk3 or tomb hunter and thus would probably be a pretty damn major project in audio.

URL: https://forum.audiogames.net/post/414166/#p414166




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Re: Ideas for an Arcade Game?

2019-02-23 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

Tower defence sounds really interesting especially if it will be Multi player. Actually for me we're missing a lot of games the video gaming scene know from years like scrolling beat em ups. Easy to pick up but hard to master if AI is well done and adding the cooperative Multiplayer it would be definitely something new on the market as there's nothing coop for us sadly.

URL: https://forum.audiogames.net/post/414165/#p414165




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Re: Should sbp have custom servers or not?

2019-02-23 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Should sbp have custom servers or not?

I just installed the new version of the server and it autoupdated itself. What does it do? Does it delete the old copy of the server or save files anywhere else on my Linode?

URL: https://forum.audiogames.net/post/414164/#p414164




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saving an array, bgt

2019-02-23 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector


  


saving an array, bgt

Hello. I have saved data before in bgt, however it has always been using a dictionary. How would I go about saving an array so the data is remembered when program opens? This has no online functionality, so storing it on server isn't an option.

URL: https://forum.audiogames.net/post/414163/#p414163




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Re: Should sbp have custom servers or not?

2019-02-23 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Should sbp have custom servers or not?

I just installed the new version of the server and it autoupdated itself. What does it do? Does it delete the old copyo f the server or save files anywhere else on my Linode?

URL: https://forum.audiogames.net/post/414164/#p414164




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Re: saving an array, bgt

2019-02-23 Thread AudioGames . net Forum — New releases room : Zarvox via Audiogames-reflector


  


Re: saving an array, bgt

I thought I did put this in developer's room. Ok, I will delete it here and move it there. Thought I posted in there. Thanks for notifying me.

URL: https://forum.audiogames.net/post/414162/#p414162




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Re: Heads Up: Response to Community Toxicity

2019-02-23 Thread AudioGames . net Forum — Site and forum feedback : ironcross32 via Audiogames-reflector


  


Re: Heads Up: Response to Community Toxicity

agreed about #36 in ch topic.

URL: https://forum.audiogames.net/post/414161/#p414161




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Re: free vps?

2019-02-23 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: free vps?

Yeah I think that site is a good one.

URL: https://forum.audiogames.net/post/414160/#p414160




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Re: saving an array, bgt

2019-02-23 Thread AudioGames . net Forum — New releases room : janagirl via Audiogames-reflector


  


Re: saving an array, bgt

Yep, I think it has to be moved in the developer's room.

URL: https://forum.audiogames.net/post/414159/#p414159




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Re: saving an array, bgt

2019-02-23 Thread AudioGames . net Forum — New releases room : SkyGuardian via Audiogames-reflector


  


Re: saving an array, bgt

I think he posted in the wrong room

URL: https://forum.audiogames.net/post/414158/#p414158




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Re: eliyo,a pet breeding and battle game

2019-02-23 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: eliyo,a pet breeding and battle game

I could alocate just fine, following David's guide

URL: https://forum.audiogames.net/post/414157/#p414157




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saving an array, bgt

2019-02-23 Thread AudioGames . net Forum — New releases room : Zarvox via Audiogames-reflector


  


saving an array, bgt

Hello. I have saved data before in bgt, however it has always been using a dictionary. How would I go about saving an array so the data is remembered when program opens? This has no online functionality, so storing it on server isn't an option.

URL: https://forum.audiogames.net/post/414156/#p414156




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Re: administration staff teams. Checks and ballences?

2019-02-23 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: administration staff teams. Checks and ballences?

Wait, you want us to provide you with checks and balances?  The immediate problem is that you won’t have enough people. For example, Congress has a representative from every state. While only 13 people get to make the vote, that still doesn’t change the fact. Where are you going to get 50 administrators?  I’ll humor you. Let’s say that you do have those 50 administrators. The problem with what your  presenting is speed. The government isn’t known for its snap decisions.  So if we do set up checks and balances like the government, it will require everybody to vote on the issue while the situation that raised it will get worse. Have fun finding players after that.  OK, so you do manage to work that out. The problem is that the developer will have the code to the game. They could do whatever they want and be within their rights. So, the system you’re proposing will only last as long as the developer benefits from it.  Maintaining that system will require a huge amount of integrity. I dare say that nobody in this community has that. some are close, but nobody is always honest.  I will humor you again and say that you managed to find a person with superb amount of integrity. Now comes the issue of the supreme court. Look up how our constitution God made. Look up how many court cases, how many lawsuits, how many disagreements shaped the constitution  now, imagine that a developer would disagree with your ““ courts decision. We loop back around.  We loop back around to the developer having the code. We loop back around to the developer doing whatever he or she wants and being within their rights.  The system of checks and balances would not work on games, because no developer is crazy enough to give the source code to somebody who is only moderating the game.

URL: https://forum.audiogames.net/post/414155/#p414155




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Re: Ideas for an Arcade Game?

2019-02-23 Thread AudioGames . net Forum — General Game Discussion : bigdog via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

I am surprised a game was never made for megaman since i think that could be fairly easy using BGT kind of like Adventure at C: but gaining weapons after beating bosses. It may even be possible to mimic the real thing by now I suspect and it wasn't a super long game if you knew what you were doing. Actually with as many weapons as BK has there could even be a mod of megaman for that but i know that's a whole different language.

URL: https://forum.audiogames.net/post/414154/#p414154




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Re: toolbox announced

2019-02-23 Thread AudioGames . net Forum — Off-topic room : saqib mir via Audiogames-reflector


  


Re: toolbox announced

hi symter.let me some things make clear why did you not post the download link of your program?or, why is your website not working?

URL: https://forum.audiogames.net/post/414153/#p414153




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Re: CrimeHunter 1.2 with new endless mode!

2019-02-23 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: CrimeHunter 1.2 with new endless mode!

Hi,Not sure about pits being close together. However they're not so much in this version.

URL: https://forum.audiogames.net/post/414152/#p414152




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Re: download the skype7! hi skype!

2019-02-23 Thread AudioGames . net Forum — Off-topic room : pranam via Audiogames-reflector


  


Re: download the skype7! hi skype!

Well @mahdi-abedi's main target is me. He takes me everywhere he go and insults me wherever he want such as, in admin/mod reports, in the pm which he sends to admins/mods, in his first post(You are likely to see it in almost all the topics). Nothing I can do to stop it. I feel highly confronted, but who am I to say anything? It all rest on the moderators/administrators shoulders.

URL: https://forum.audiogames.net/post/414151/#p414151




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Re: free vps?

2019-02-23 Thread AudioGames . net Forum — General Game Discussion : pranam via Audiogames-reflector


  


Re: free vps?

Thumbs up @28.@mahdi-abedi You wont to have a trial VPS, go here:www.trialvps.com/home/vps/trial.php_action=scam_the_user

URL: https://forum.audiogames.net/post/414150/#p414150




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Re: Accepting your oh shit sound mods

2019-02-23 Thread AudioGames . net Forum — General Game Discussion : redfox via Audiogames-reflector


  


Re: Accepting your oh shit sound mods

just... click this.

URL: https://forum.audiogames.net/post/414149/#p414149




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Re: CrimeHunter 1.2 with new endless mode!

2019-02-23 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: CrimeHunter 1.2 with new endless mode!

Just to be totally clear, this is the game that has the level where there are random pits, and if you fall in one, you die instantly, right? As in, your jump range is bigger than the camera range, and sometimes pits are close together, so it's really, really hard to make safe jumps?I feel like I had a mini-rant about this game once upon a midnight dreary. Heh.And Defender, I see why you feel my moderation was a bit harsh. I disagree, but I can see the point, at least. I think if I'd come stomping in here threatening people, that would've been a different matter, but I just wanted to be sure that toxicity wasn't going to sprout, and it looked that way at first. Far be it from me, however, to muzzle perfectly valid points about a developer or their games. We did mention that we were going to be a fair bit firmer on the toxicity thing.

URL: https://forum.audiogames.net/post/414148/#p414148




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Re: Should I take this video down?

2019-02-23 Thread AudioGames . net Forum — Off-topic room : Lucas1853 via Audiogames-reflector


  


Re: Should I take this video down?

Reacting to other people's content is dumb. You're not really making your own content, you're picking a video and generating a (possibly fake) reaction to it. I'm not talking about the money you will make doing it or anything, just the fact that it's pretty unoriginal in my opinion.

URL: https://forum.audiogames.net/post/414147/#p414147




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Re: download the skype7! hi skype!

2019-02-23 Thread AudioGames . net Forum — Off-topic room : AlirezaNosrati via Audiogames-reflector


  


Re: download the skype7! hi skype!

agreed with kianoosh, usually when i don't trust a file i have a virtual machine to try it on, and if it's not a virus, i use it on my real PC

URL: https://forum.audiogames.net/post/414146/#p414146




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Re: free vps?

2019-02-23 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: free vps?

@mahdi, iranian websites sell you VPS for a good price.

URL: https://forum.audiogames.net/post/414145/#p414145




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administration staff teams. Checks and ballences?

2019-02-23 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


administration staff teams. Checks and ballences?

So ever sense learning about the checks and ballences thingy on the branches of government in the US, witch I loved, I've been trying to figure out a good system for that inn an administration team.Currently, I'm thinking that the ranks are:AdminSenior adminMasterDeveloperAny thoughts on ranks, or ballences... Please write in!

URL: https://forum.audiogames.net/post/414144/#p414144




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Re: Should I take this video down?

2019-02-23 Thread AudioGames . net Forum — Off-topic room : redfox via Audiogames-reflector


  


Re: Should I take this video down?

Ok, the hole reacting to other people's stuff is iffy for me.On one hand, you have people reacting to Supermariologan, witch is an 8 mil subscriber channel, and making money off of the name.But on the other hand, we have us little blindies who, first of all don't have many subscribers, the biggest blind channel being Liam Ervin with i think like 1200 subs, who probably will not make a dime off of the videos because, we need like 100,000 views or some craziness.So, I think your fine

URL: https://forum.audiogames.net/post/414143/#p414143




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Re: Should sbp have custom servers or not?

2019-02-23 Thread AudioGames . net Forum — General Game Discussion : redfox via Audiogames-reflector


  


Re: Should sbp have custom servers or not?

why not have custome servers should be the question. I don't see any reason not to, just package the updated server files with the client, or have a way to make server updates server side on your end maybe?

URL: https://forum.audiogames.net/post/414142/#p414142




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Re: slash fork should be removed

2019-02-23 Thread AudioGames . net Forum — Off-topic room : GauravSharma via Audiogames-reflector


  


Re: slash fork should be removed

@13, what makes you think that anything's gonna stop me from forking the Microsoft tech support team if I were to use skype7? for all ya know, I'd recruit 30 people, including you, to fork the real, not the fake Microsoft tech support you're pretending to be. .

URL: https://forum.audiogames.net/post/414130/#p414130




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Re: Warsim, text based randomly generated stratogy

2019-02-23 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Try object navigation. Still that is strange. It should auto read

URL: https://forum.audiogames.net/post/414140/#p414140




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Re: CrimeHunter 1.2 with new endless mode!

2019-02-23 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: CrimeHunter 1.2 with new endless mode!

I just released CH 1.2.2, which is a bugfix release. I'll probably start working on some new features for the next release.

URL: https://forum.audiogames.net/post/414141/#p414141




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Re: Narwhal - android desktop remote control

2019-02-23 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Narwhal - android desktop remote control

Ok, I need to clear up a few things in my last post.It didn't occur to me to try the search+number row as function keys, thus my comment about f11 not working is not true as it indeed does. The problem still remains in the fact that we need a windows key. While in remote mode, the search key apparently functions as such, but when using tw blue, for example, search+arrows=home/end. Currently, Chrome OS offers no way to remap keys (even in the android app) button mapper pro is out of the question as I don't think it does physical keyboards. However, word has it that some commits were made to the Chromium codebase that specifically addressed this, allowing the assistant key to be remapped as a possible windows/super key. This would remove the problem of having no windows key at least.

URL: https://forum.audiogames.net/post/414139/#p414139




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Re: Warsim, text based randomly generated stratogy

2019-02-23 Thread AudioGames . net Forum — New releases room : michaelhoffman1976 via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

okay so how do i read the scren it's not reading to me and i'm using NVDA.

URL: https://forum.audiogames.net/post/414138/#p414138




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Re: Word game, say the first word that comes to your mind

2019-02-23 Thread AudioGames . net Forum — Off-topic room : deadPixel via Audiogames-reflector


  


Re: Word game, say the first word that comes to your mind

Temple.

URL: https://forum.audiogames.net/post/414137/#p414137




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Re: post your famitracker modules here!

2019-02-23 Thread AudioGames . net Forum — Off-topic room : FamilyMario via Audiogames-reflector


  


Re: post your famitracker modules here!

Hi.@arturminyazev, FamiTracker is a Windows tracker that is used to write music for the Nintendo Entertainment System or Famicom. The files in FamiTracker are saved in its own FTM (FamiTracker Module) file format, or if you're using 0CC-FamiTracker, it saves to its own 0CC module format as well.

URL: https://forum.audiogames.net/post/414136/#p414136




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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2019-02-23 Thread AudioGames . net Forum — New releases room : ulisesmonge40 via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

The game apears death. Episodes 0 and 1 are available, but the last update is from 12/29/2017.

URL: https://forum.audiogames.net/post/414135/#p414135




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Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

2019-02-23 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

I have just updated the zip on my site to Cmerry's zip. It has auto-updating so even if it's out of date, you'll still be able to get the latest. Enjoy!

URL: https://forum.audiogames.net/post/414134/#p414134




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Re: Another question about sounds...

2019-02-23 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Another question about sounds...

From what I recall, OpenAL has no limit on the number of sounds you can load, but has a hard limit on the number of sounds you can actually play simultaneously, which would be roughly 32, but more likely 31 in practice. So first you load your sound samples, then your 31 or so sound players, in this instance the available players not playing anything would be your "sound pool". So, you load a sample into a free player as needed and move it into an active list and then update those, when its finished you eject the sample and return the player to the idle sound pool to load another sample thats been queued. If you like I can put together an example of this kind of management engine.

URL: https://forum.audiogames.net/post/414133/#p414133




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Re: instructions to use nvda ocr,

2019-02-23 Thread AudioGames . net Forum — General Game Discussion : nidza07 via Audiogames-reflector


  


Re: instructions to use nvda ocr,

By default settings, NVDA definitely does not assume that as the default configuration is that navigator follows focus, so I don't quite understand in which cases would you need to press that. On the other hand, why your OCR fails could be simply due to the fact your window is not full screen. As for clicking, depends really on the case, but try either just pressing enter on the option you want while inside the OCR window, or since you are talking about a game, sometimes this wont work simply because the menu is meant to be navigated from inside the game via the keyboard. In that case, you would need to count the menu items as they are presented with OCR, and depending on the game you will probably need some time to figure out how complex/easy the menu is to navigate.

URL: https://forum.audiogames.net/post/414127/#p414127




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Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

2019-02-23 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

Hi Cmerry,I'll be glad to host your version on my website, however keeping them in sync may be interesting. I may just wait for updates to die down a little bit then host it.

URL: https://forum.audiogames.net/post/414132/#p414132




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Re: CrimeHunter 1.2 with new endless mode!

2019-02-23 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: CrimeHunter 1.2 with new endless mode!

@78 and 87, I love the ideas in these posts.For those asking for free keys in the topic, please send your requests via email, they will be more guaranteed to get a response as the forum system fails to email me about posts in the topic sometimes.The bug with the 20% health thing will be fixed when 1.2.2 is released.

URL: https://forum.audiogames.net/post/414131/#p414131




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Re: slash fork should be removed

2019-02-23 Thread AudioGames . net Forum — Off-topic room : GauravSharma via Audiogames-reflector


  


Re: slash fork should be removed

@13, what makes you think anything's gonna stop me from forking the Microsoft tech support team if I were to use skype7? for all ya know, I'd recruit 30 people, including you, to fork the real, not the fake Microsoft tech support you're pretending to be. .

URL: https://forum.audiogames.net/post/414130/#p414130




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Problems hosting online PB Tic Tac Toe

2019-02-23 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Problems hosting online PB Tic Tac Toe

Hello all,I am having problems hosting an online match of PB Games Tic Tac Toe. I've forwarded port  using both TCP and UDP, but no one can connect to me. I even tried launching two copies and connecting using localhost, my private IP address, and my public IP. What's going on? I have also added the executable to the Windows FIrewall allowed applications list, but that does nothing.

URL: https://forum.audiogames.net/post/414129/#p414129




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Re: Ideas for an Arcade Game?

2019-02-23 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

Here is a couple of ideas. A audio version of Frogger. A audio version of Cosmic Art.

URL: https://forum.audiogames.net/post/414128/#p414128




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Re: instructions to use nvda ocr,

2019-02-23 Thread AudioGames . net Forum — General Game Discussion : nidza07 via Audiogames-reflector


  


Re: instructions to use nvda ocr,

By default settings, NVDA definitely does not assume that as the default configuration is that navigator follows focus, so I don't quite understand in which cases would you need to press that. On the other hand, why your OCR fails could be simply due to the fact your window is not full screen. As for clicking, depends really on the case, but try either just pressing enter on the option you want while inside the OCR window.

URL: https://forum.audiogames.net/post/414127/#p414127




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Re: Does talkback have direct touch typing support?

2019-02-23 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Does talkback have direct touch typing support?

Direct touch typing is kind of the concept deployed and taken to the next level by fleksy (now flicktype) but dumbed down a bit lacking predictive input. I would much rather recommend getting a tap wearable keyboard, or the remote that GRad was talking about. Or, if you want a no-cost solution, telnet into your phone through your computer and type to your phone through the computer keyboard.

URL: https://forum.audiogames.net/post/414126/#p414126




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Re: Should sbp have custom servers or not?

2019-02-23 Thread AudioGames . net Forum — General Game Discussion : cmerry via Audiogames-reflector


  


Re: Should sbp have custom servers or not?

Hi chriss,Ivan has kindly offered to help by hosting the web files on his site, including the main download. I would check mason's sbp topic, I posted there regarding updates i've made so far.

URL: https://forum.audiogames.net/post/414125/#p414125




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Re: Does talkback have direct touch typing support?

2019-02-23 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: Does talkback have direct touch typing support?

Isn't direct touch typing the mode allowing you to touch each letter and it is entered? If I am right, then by default you can just touch on the screen where the letter is and it will be entered, no need to go into a special mode. As for mail, most stock devices come with the gmail app which is accessible for sure, however some like Samsung phones come with their own apps which may  or may not be accessible (in the case of Samsung it definitely is), but even if not you can just install gmail from the play store. For providing accessibility feedback about anything to Google, it's enough to go to https://g.co/disabilitysupport

URL: https://forum.audiogames.net/post/414124/#p414124




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Does talkback have direct touch typing support?

2019-02-23 Thread AudioGames . net Forum — Off-topic room : fatih via Audiogames-reflector


  


Does talkback have direct touch typing support?

Hello,Does talkback have direct typing support like in voiceover on iOs? If it doesn't have this mode, then how can I write to google about this so they can add this feature? and btw, off topic but, is the native google mail ap for andorid accessible for talkback?Thank you

URL: https://forum.audiogames.net/post/414123/#p414123




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Re: any one here ever learn esperanto?

2019-02-23 Thread AudioGames . net Forum — Off-topic room : TJT1234 via Audiogames-reflector


  


Re: any one here ever learn esperanto?

Esperanto is a great language to learn as a sstepping stone to learning other languages, especially other European languages. Studies have shown that people who learn Esperanto as their first foreign language find it easier to learn other languages. You shouldn't aim to become completely fluent in it, but should probably just learn it for a couple of months so you can learn basic grammar structures and some vocabulary.Another person has already suggested the lernu.net courses, but I'm not sure how accessible they are. The most popular place for learning Esperanto at the moment is the course on Duolingo. The accessibility of Duolingo varies, but it should be usable enough if you really want to dedicate time to learning a language. One method for learning Esperanto that I suggest you avoid are the public-domain books on sites such as Project Gutenberg which were written more than one hundred years ago, because the vocabulary and grammar they teach are not current with modern usage.In my opinion, it's always best to learn languages with a braille display so you can see how words are spelled. This isn't such a big problem with Esperanto because the words are spelled exactly how they sound—unlike English, there aren't multiple ways to write a particular sound, and there are no silent letters. However, if you only use a screen reader, make sure you find one that lets you know when words have accent signs, as the six letters with accents that Esperanto uses are not always read by screen readers, and you'll have trouble spelling words if you don't know whether they have accent marks.

URL: https://forum.audiogames.net/post/414122/#p414122




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Re: Bokurano Daibouken 3 : secondary topic

2019-02-23 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

I think so.

URL: https://forum.audiogames.net/post/414121/#p414121




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Re: CrimeHunter 1.2 with new endless mode!

2019-02-23 Thread AudioGames . net Forum — New releases room : TheBlindSaiyan via Audiogames-reflector


  


Re: CrimeHunter 1.2 with new endless mode!

What this game needs is a little touch of some classic upgrades.Yeah, I know it's not an RPG, but although it's a good game, apart from the need for enemy variety and skill being increased, so could character interaction and skill.

URL: https://forum.audiogames.net/post/414120/#p414120




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Re: Should sbp have custom servers or not?

2019-02-23 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Should sbp have custom servers or not?

Okay, this is confusing. What's new in this new version of the client and server? I'm running 1.11 myself. It's also confusing that it's available from Mason's site and now somewhere else. Where is the server list hosted out of curiosity?

URL: https://forum.audiogames.net/post/414119/#p414119




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Re: instructions to use nvda ocr,

2019-02-23 Thread AudioGames . net Forum — General Game Discussion : tayo . bethel via Audiogames-reflector


  


Re: instructions to use nvda ocr,

I just used OCR on March of Empires--the PC version. How do you click on buttons and so forth--for example,in order to play i need to click on the accept button of the license agreement.

URL: https://forum.audiogames.net/post/414118/#p414118




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Re: What are your favorite keyboard demo songs?

2019-02-23 Thread AudioGames . net Forum — Off-topic room : Origine via Audiogames-reflector


  


Re: What are your favorite keyboard demo songs?

@11 it depends on what you want to do. The montage is a performance keyboard, meaning its main focus is to play, not to produce or to back yourself like a one man band. Though it has a lot of features, like 16 channel midi support if you want to record seriously and rerender through the montage synth engine. Or engines I should say because what I really like about the montage is the two synth engines (one sample based and the other one fm based). So the nicest thing with it is its capability to create virtually any sound you want with any effects / processing you want. John Melas is making Windows software to control that beast and was supposed to make it accessible, but I didn't hear news from him from a long time now. Pehraps I'll have to write my own software to unlock the full potential of that synth. But for now I'm learning to play piano so it's ok for now.

URL: https://forum.audiogames.net/post/414117/#p414117




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Should sbp have custom servers or not?

2019-02-23 Thread AudioGames . net Forum — General Game Discussion : cmerry via Audiogames-reflector


  


Should sbp have custom servers or not?

Hey all,**Note: The results of this topic don't define what we may end up doing. They're mainly meant as a kind of guideline so we can get a good picture of what people think.So, we're in the middle of making quite a lot of changes, and for a lot of them to work properly, we need a hole bunch of people to update there servers. Thanks to the auto updater, if you have server ver 1.13 or later it should just update without you have to do anything, but for people running older vers, it's kind of a pain in the ass.Asuming i did things right, you should see the poll before the post. Use that to vote.Remember, if you want the latest client and server, you can always grab them from,http://ims-productions.com/sbp/sbp.zip

URL: https://forum.audiogames.net/post/414116/#p414116




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Re: What are your favorite keyboard demo songs?

2019-02-23 Thread AudioGames . net Forum — Off-topic room : SirBadger via Audiogames-reflector


  


Re: What are your favorite keyboard demo songs?

@10 that is one awesome sounding piece of kit. I want one.

URL: https://forum.audiogames.net/post/414115/#p414115




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Re: Looking forAccessible IDE

2019-02-23 Thread AudioGames . net Forum — Developers room : Zersiax via Audiogames-reflector


  


Re: Looking forAccessible IDE

I'd say either visual studio 2017 or Visual Studio Code will be more to your liking, also depending on what language you are using. BGT is obviously not supported by either of them, angelScript might be but I honestly haven't llooked.Zersiax

URL: https://forum.audiogames.net/post/414114/#p414114




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Re: Should I take this video down?

2019-02-23 Thread AudioGames . net Forum — Off-topic room : Angel via Audiogames-reflector


  


Re: Should I take this video down?

Hey man, you should keep it up, it is not bad to react at other videos, youtubers always do that.And you should keep it up, I am sorry about that live stream which didn't go to well.And I will send you a pm in a mater of minutes, so, please look at it.

URL: https://forum.audiogames.net/post/414113/#p414113




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Re: What are your favorite keyboard demo songs?

2019-02-23 Thread AudioGames . net Forum — Off-topic room : Origine via Audiogames-reflector


  


Re: What are your favorite keyboard demo songs?

Having a montage 8, here are some montage demos:https://youtu.be/304NmznmlIo?t=258I like the piano one after:https://youtu.be/304NmznmlIo?t=307The montage also has an audition mode for every preset sound and some of them are pretty cool, but couldn't find them online. Kinda realized that after starting to write this message, hence I'll just post.

URL: https://forum.audiogames.net/post/414112/#p414112




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Re: download the skype7! hi skype!

2019-02-23 Thread AudioGames . net Forum — Off-topic room : deathtime via Audiogames-reflector


  


Re: download the skype7! hi skype!

Hi mahdi-abedi, thanks for this link/

URL: https://forum.audiogames.net/post/414111/#p414111




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Re: your favorite sound chip?

2019-02-23 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: your favorite sound chip?

also, appearently epson made a sound hip as well. It was similar to the ay-3-8910 and was primarily used in childrens toys. TSAmaster has uploaded a youtube video of fisher price's Super star stacker toy which is one of the toys using this chip.and while I'm talking about toys, V-tech used the ti ms5220 speech chip as a makeshift dac in some of their toys. Not only was it used for it's intended purpus of speech synthesis, but it was also used as a 1 channel wavetable heard for the music in the music related activities for example.

URL: https://forum.audiogames.net/post/414110/#p414110




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Should I take this video down?

2019-02-23 Thread AudioGames . net Forum — Off-topic room : RTT entertainment via Audiogames-reflector


  


Should I take this video down?

Hi guys. So, I recorded this video about three weeks ago. The video is fine, but I’m not sure whether to keep it up.  I reacted to another YouTubers YouTube channel. What do you guys think? https://youtu.be/yAVOztMi8K0

URL: https://forum.audiogames.net/post/414109/#p414109




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Re: your favorite sound chip?

2019-02-23 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: your favorite sound chip?

Update: the chip I called btp is actually dpc+. btp was the name of the sound engine used.

URL: https://forum.audiogames.net/post/414108/#p414108




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Re: What are your favorite keyboard demo songs?

2019-02-23 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: What are your favorite keyboard demo songs?

there is kogy keyboard (named after kogy kondo himself) that recreates the chips of the csm1/sa series.

URL: https://forum.audiogames.net/post/414107/#p414107




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Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

2019-02-23 Thread AudioGames . net Forum — New releases room : cmerry via Audiogames-reflector


  


Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

If you just downloaded, redownload again. Fixed a runtime error when logging in. Sorry people.

URL: https://forum.audiogames.net/post/414106/#p414106




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Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

2019-02-23 Thread AudioGames . net Forum — New releases room : cmerry via Audiogames-reflector


  


Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

Just released another update, version 1.96.9. The server was also updated to version 1.13. This one adds auto update checking for the server, you can enable / disable this feature with /autoupdate. Also moved the server list to another location, so we can update it now. It still contains all the old servers though. Download link,http://ims-productions.com/sbp/sbp.zip

URL: https://forum.audiogames.net/post/414105/#p414105




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Re: What are your favorite keyboard demo songs?

2019-02-23 Thread AudioGames . net Forum — Off-topic room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: What are your favorite keyboard demo songs?

@SirBadger Yeah I know that one, and the Casio CSM-1 has the same demo. Would be nice if a VST exists.

URL: https://forum.audiogames.net/post/414104/#p414104




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Re: Looking forAccessible IDE

2019-02-23 Thread AudioGames . net Forum — Developers room : Origine via Audiogames-reflector


  


Re: Looking forAccessible IDE

I use Visual Studio 2017 which I like a lot, there are shortcuts to jump from code to solution explorer to output window to watches when debugging to search fields to go to files to pretty much everything. Now it depends if you are on Windows and the language you want to develop in. I'd recommend VS for C++, C#, VB, F#, Unity, Xamarin (for both iOS and Android), pretty much the .NET ecosystem. Although what I'm gonna say is probably gonna make people negatively react, I'd even recommend it for Python with PTVS, with a setting on the screen reader to read indentation.You can also develop for Linux and MAC with VS if you use Dotnet Core which is portable C# (IL actually). You can also dockerize any app to run it on Linux servers.If you develop in Java, go with Eclipse.

URL: https://forum.audiogames.net/post/414103/#p414103




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Re: free vps?

2019-02-23 Thread AudioGames . net Forum — General Game Discussion : Thatguy via Audiogames-reflector


  


Re: free vps?

I'd be inclined to agree. There are no free vps's. This has been repeated severall times in this thread already. What more is there to say? Additionally, what in the world is this doing in the general game discussion room? This is about as far away from gaming discussion as you can get. Unless your intent was to use whatever free vps you couldn't find to host yourself a game. However, you didn't state that, so in my opinion, this should bea. Moved to the off topic roomB. Closed

URL: https://forum.audiogames.net/post/414102/#p414102




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Re: your favorite sound chip?

2019-02-23 Thread AudioGames . net Forum — Off-topic room : zenothrax via Audiogames-reflector


  


Re: your favorite sound chip?

Here's an example of my favorite sound chip, the MOS Technology Sid chip.https://www.youtube.com/watch?v=4EcgruWlXnQ

URL: https://forum.audiogames.net/post/414101/#p414101




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Re: What are your favorite keyboard demo songs?

2019-02-23 Thread AudioGames . net Forum — Off-topic room : SirBadger via Audiogames-reflector


  


Re: What are your favorite keyboard demo songs?

scrub that I just found the ct-460 demo on youtube. that just saved me buggering about with cables.https://www.youtube.com/watch?v=p9XOssKzdAs

URL: https://forum.audiogames.net/post/414100/#p414100




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Re: Bokurano Daibouken 3 : secondary topic

2019-02-23 Thread AudioGames . net Forum — New releases room : TheBlindSaiyan via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Spoilers incoming!So all the other craftable collection items are useless? like the necklaces ETC

URL: https://forum.audiogames.net/post/414099/#p414099




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Re: What are your favorite keyboard demo songs?

2019-02-23 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: What are your favorite keyboard demo songs?

also the song from the psr38.

URL: https://forum.audiogames.net/post/414098/#p414098




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Re: What are your favorite keyboard demo songs?

2019-02-23 Thread AudioGames . net Forum — Off-topic room : SirBadger via Audiogames-reflector


  


Re: What are your favorite keyboard demo songs?

has to be night birds from the casio ct-460. I've actually still got one so might hook it up to my mixer and record it some time.

URL: https://forum.audiogames.net/post/414097/#p414097




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Re: shadow rine full voice version released

2019-02-23 Thread AudioGames . net Forum — New releases room : phoenix1991 via Audiogames-reflector


  


Re: shadow rine full voice version released

Hi, Phoenix here. I go south after I leave the Fairies' House to the west to find the Jungle and find nothing. Am I doing something wrong?

URL: https://forum.audiogames.net/post/414096/#p414096




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Re: Bokurano Daibouken 3 : secondary topic

2019-02-23 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hmm,s p o i l e r sHere you go, in no real order Mysterious water pot: Allows you to take as much water as you want from a river at once.item master: Improved version of the item helperGun scope: Increases gun damageHell scope: Increases gun damage:Paper doll: Allows extra fights and things in stages 6 2 and 5 3 if you have enough.Metal, glass stick: Used for craftingHeavy water balloon: Use at workshop to get 100 coins100 yen coin: Use at workshop after taking from balloon to get 100 coinsPiece language translater: Translates some text that sounds like "adalkjdakljfkljakljalkejaiojqmlvkms" into englishHTH

URL: https://forum.audiogames.net/post/414095/#p414095




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Re: download the skype7! hi skype!

2019-02-23 Thread AudioGames . net Forum — Off-topic room : kianoosh via Audiogames-reflector


  


Re: download the skype7! hi skype!

Why in the heck you guys just make things that should be short too long? Anyways. That link is trustworthy. I know that website. It's ok if you want to get it. If you don't, Fine. Just leave it alone just why should we make arguments I can't understand. Leave alone what you don't want, specially when you are free to do so. No need to yell out I don't trust you or I consider that thing as a virus. Just avoid it and move on to the other posts. Things are getting a bit ridiculous these days.

URL: https://forum.audiogames.net/post/414094/#p414094




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Re: Warsim, text based randomly generated stratogy

2019-02-23 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

hi waistlander,here are fiew suggestionsfor the diplomocy crean alliance screeninstead of giving 10 troops at each click we should abel to choose how many we want to sendsame for reseavingwhen the slavers fort destroys, we should abel to rebuild it if we own it, maybe it takes 4  years but we should abel towell this idea is crazy enough but a new starting option maybedescendent of a demon, you can control the demon army,or similor to that, an ancient artifact that lets you control the hoard, domonic staff or something,a new law, everyone should do  demonic rituels, extra 10 20 demons per turn, 100 200 peasant slash slave sacrifices, more prisoners per turn do to people beeing forced, more chaotic events, the ones with come do to chaos orbes, less income from harvests,ability to sell lands,ability to attack bya the vampire city i probably spelled that rong but, when you entered therenormaly you can just attack at the start then no more.i guess thats all for now,keep up the good work man

URL: https://forum.audiogames.net/post/414093/#p414093




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Re: any one here ever learn esperanto?

2019-02-23 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: any one here ever learn esperanto?

I know it has little value out in the real world, but I’m learning it to establish a few foundations and because it’s interesting.  And judging that I’m in high school, I’ll probably be learning Spanish soon either way. By the way, what are the seven languages that you speak?

URL: https://forum.audiogames.net/post/414092/#p414092




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Re: free vps?

2019-02-23 Thread AudioGames . net Forum — General Game Discussion : mohamed via Audiogames-reflector


  


Re: free vps?

I agree 

URL: https://forum.audiogames.net/post/414089/#p414089




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Re: Let's play right or not right

2019-02-23 Thread AudioGames . net Forum — Off-topic room : arturminyazev via Audiogames-reflector


  


Re: Let's play right or not right

Nothe next poster loves mortal kombat game series!

URL: https://forum.audiogames.net/post/414091/#p414091




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Re: free vps?

2019-02-23 Thread AudioGames . net Forum — General Game Discussion : mohamed via Audiogames-reflector


  


Re: free vps?

I agree :^

URL: https://forum.audiogames.net/post/414089/#p414089




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Re: post your famitracker modules here!

2019-02-23 Thread AudioGames . net Forum — Off-topic room : arturminyazev via Audiogames-reflector


  


Re: post your famitracker modules here!

what is that famitracker modules?

URL: https://forum.audiogames.net/post/414090/#p414090




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Re: free vps?

2019-02-23 Thread AudioGames . net Forum — General Game Discussion : mohamed via Audiogames-reflector


  


Re: free vps?

I  I agree :^=

URL: https://forum.audiogames.net/post/414089/#p414089




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Re: An exciting update!

2019-02-23 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: An exciting update!

That would probably have to be a separate game.

URL: https://forum.audiogames.net/post/414088/#p414088




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Re: Heads Up: Response to Community Toxicity

2019-02-23 Thread AudioGames . net Forum — Site and forum feedback : defender via Audiogames-reflector


  


Re: Heads Up: Response to Community Toxicity

As long as it doesn't go beyond caussions, minus the official warning aspect, without consideration by more than one mod than I'm cool with it.Otherwise it's just too subjective and personal bias based on ones individual experiences will enter into the judgement, not to mention how your feeling that day, anything you may have against the other person, ETC. And any number of other things could play too much of a roll.I get it, mods are supposed to be elected to their positions by showing their ability to detach their personal feelings from the conflict, but when your talking about toxicity as a general concept, your just asking for that kinda shit to creep back in.Yet at the same time I can see it too, and so I understand the wish to fix it. I think we need multiple examples in the rules them selves, in order to help people, and not just a pair of archetypal responses to one specific kind of situation.I still hold to my opinion that the moderation directed at post 36 on the crime hunter topic was incorrect. That post fell far more into example 2 than example 1 in my eyes.Also, if a company finds people bitching about their bad choices in the past and takes that to mean they just shouldn't try to improve the situation at all, then the representatives of that company are acting like short sighted children.I know their is a degree of ass kissing expected when it comes to this kind of thing, if we want to open a dialog with these companies, but I don't think I want to be part of a forum that white washes opinions if they aren't just totally aggressive attacks or full of bad info.

URL: https://forum.audiogames.net/post/414087/#p414087




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Re: post your famitracker modules here!

2019-02-23 Thread AudioGames . net Forum — Off-topic room : electro via Audiogames-reflector


  


Re: post your famitracker modules here!

I only play them, but not create them, although I need to learn despite the inaccesible (wait is it accesible or not?) Interface.

URL: https://forum.audiogames.net/post/414086/#p414086




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Re: CrimeHunter 1.2 with new endless mode!

2019-02-23 Thread AudioGames . net Forum — New releases room : Riad via Audiogames-reflector


  


Re: CrimeHunter 1.2 with new endless mode!

Hello.Sorry for being rude, but may I ask for a free key if possible, too?Thanks in advance!

URL: https://forum.audiogames.net/post/414085/#p414085




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Re: instructions to use nvda ocr,

2019-02-23 Thread AudioGames . net Forum — General Game Discussion : Munawar via Audiogames-reflector


  


Re: instructions to use nvda ocr,

One of the things that greatly annoys me about NVDA is its assumption that most people using it are tech-savvy. This has led to the slow market adoption of the screen reader. Instead of NVDA being smart about things like JAWS is, you're required to do a lot of manual grunt work to get what you want.What you need to do is first press NVDA+BACKSPACE to route the navigator to the focus. Next, press NVDA+R to OCR the current navigator object. Remember that NVDA will only OCR where the navigator is pointing. I've never OCR'd a game or anything (I don't even own a console) but this is how I use OCR for other things and it should work for you.

URL: https://forum.audiogames.net/post/414084/#p414084




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