Re: buying a new computer soon, suggestions

2020-05-17 Thread AudioGames . net Forum — Off-topic room : Karlitos via Audiogames-reflector


  


Re: buying a new computer soon, suggestions

I have the same problem whith my laptop keyboard. It missing the end key instead of that it have power key oh not to mention that i payed it around 600 dollars and it don't have a discrete low end gpu. It is shame.

URL: https://forum.audiogames.net/post/530167/#p530167




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Re: have a powerfull computer and ever wanted to run a mac os vm?

2020-05-17 Thread AudioGames . net Forum — Off-topic room : soren via Audiogames-reflector


  


Re: have a powerfull computer and ever wanted to run a mac os vm?

the second artikle is bulshit bicause there aren't any installers anymore except the Offizial appstore release

URL: https://forum.audiogames.net/post/530166/#p530166




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Re: rhythm rage source code?

2020-05-17 Thread AudioGames . net Forum — General Game Discussion : Zarvox via Audiogames-reflector


  


Re: rhythm rage source code?

In case the google drive link does not work, here is a dropbox link. Hope it works.https://www.dropbox.com/s/c9l6naa2zow5i … r.zip?dl=1

URL: https://forum.audiogames.net/post/530165/#p530165




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Re: What could this mean?

2020-05-17 Thread AudioGames . net Forum — General Game Discussion : haily_merry via Audiogames-reflector


  


Re: What could this mean?

Here are those tweets OP was referring to.Papa Sangre,  Where was I? Friday, September 13, 2019 0:6:50,  Twitter Web AppPapa Sangre,  I get seriously, seriously hungry after a nap. Friday, September 13, 2019 0:29:24,  Twitter Web AppEven if this doesn't mean anything, it does still raze an interesting question. This wasn't the official somethin else twitter account, there was literally no reason for this to be posted.@connor, minor correction. Somethin else were always involved with the BBC, marketing, etc. Audiogames were only ever a sort of small side project for them, if you can even call it that.

URL: https://forum.audiogames.net/post/530164/#p530164




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I need help with the process explorer program for trading in manamon

2020-05-17 Thread AudioGames . net Forum — General Game Discussion : Emanuel_Ion_21 via Audiogames-reflector


  


I need help with the process explorer program for trading in manamon

Hi all!I need the explorel process program to make trades in the manamon 1 game, but, I read the tradactionariloir guide with yourself, but that link doesn't work with NVDA, or at least, when I open the explorel process program, I have two columns entitled, pane, si, list. that's what NVDA reads to me. and when I downloaded process explorel from that site, I clicked the button, downloaded process explorell, I clicked, and it downloaded a winrar archive.What can I do at home that NVDAUL reads everything that shows on that program?Please help!Thanks!

URL: https://forum.audiogames.net/post/530163/#p530163




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Re: have a powerfull computer and ever wanted to run a mac os vm?

2020-05-17 Thread AudioGames . net Forum — Off-topic room : queenslight via Audiogames-reflector


  


Re: have a powerfull computer and ever wanted to run a mac os vm?

Before things go "south" as it were... I shall refer you to the following links:https://www.apple.com/legal/sla/http://www.applematters.com/article/are … s-illegal/Thus, do with the above info, at your own will.

URL: https://forum.audiogames.net/post/530162/#p530162




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Re: have a powerfull computer and ever wanted to run a mac os vm?

2020-05-17 Thread AudioGames . net Forum — Off-topic room : queenslight via Audiogames-reflector


  


Re: have a powerfull computer and ever wanted to run a mac os vm?

Before things go "south" as it were... I shall refer you to the following link:https://www.apple.com/legal/sla/

URL: https://forum.audiogames.net/post/530162/#p530162




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-17 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hay Paul, a few vary miner things I've found.So I finally got the "door", okay simulation pod working like I want, though I did run into a vary small problem with editing.Everything does work, though I didn't add text for unlocking the door and now I want to.Only problem is, I can't.The object menu will let me do everything else except edit door text.Maybe that could be a small edition later?Speaking of editing, we should also be able to edit things like entro text to instead of having to redo it every time.Also, I was creating starting armor and everything worked just fine, though I didn't know that armor could be snailed…Yeah, listen to every prompt in the creation process...Later!

URL: https://forum.audiogames.net/post/530157/#p530157




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Re: step sounds

2020-05-17 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: step sounds

https://forum.audiogames.net/topic/1841 … -released/

URL: https://forum.audiogames.net/post/530161/#p530161




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Re: Seeking good labeling system for pantry/freezer

2020-05-17 Thread AudioGames . net Forum — Off-topic room : omer via Audiogames-reflector


  


Re: Seeking good labeling system for pantry/freezer

you can create your own custom tags with some paper sizzors and some tape though

URL: https://forum.audiogames.net/post/530160/#p530160




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Re: Computer accessing Internet issue

2020-05-17 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Computer accessing Internet issue

Hi.@thetechguy, that would depend on if the OP had windows 10 already installed on their PC.For me; I can just reset windows and it will defult back to windows 10.For someone on windows 7, who installed 10, if they reset it would go back to 7.I have a windows 10 upgrade exe file, if anyone wants it.

URL: https://forum.audiogames.net/post/530159/#p530159




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Re: step sounds

2020-05-17 Thread AudioGames . net Forum — General Game Discussion : an idiot via Audiogames-reflector


  


Re: step sounds

@ KenshiraTheTrinity, This might not work at all, but I was able to press shift p to pan things. That was some time ago however and things may have changed.

URL: https://forum.audiogames.net/post/530158/#p530158




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Re: graphic audio deathlands question

2020-05-17 Thread AudioGames . net Forum — Off-topic room : Draq via Audiogames-reflector


  


Re: graphic audio deathlands question

I don't, unfortunately. My guess would be possibly stock music libraries from Sound Ideas or Soundstorm. I did find the sound they used for the huge redoubt doors when looking at previews, but I don't remember which library it was.

URL: https://forum.audiogames.net/post/530156/#p530156




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-17 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hay Paul, a few vary miner things I've found.So I finally got the "door", okay simulation pod working like I want, though I did run into a vary small problem with editing.Everything does work, though I didn't add text for unlocking the door and now I want to.Only problem is, I can't.The object emnu will let me do everything else except edit door text.Maybe that could be a small edition later?Also, I was creating starting armor and everything worked just fine, though I didn't know that armor could be snailed…Yeah, listen to every prompt...Later!

URL: https://forum.audiogames.net/post/530157/#p530157




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-17 Thread AudioGames . net Forum — New releases room : majno via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Another question. I've read about rescue a ship without fuel in aurora preview to C. joining another fleet will cause to divide fuel and refuel a ship without fuel. Is it true for this version of aurora?I have a cargo ship with no fuel.Thanks!

URL: https://forum.audiogames.net/post/530155/#p530155




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Re: Audio Party Pack -- New gaming experience with your sighted peers

2020-05-17 Thread AudioGames . net Forum — New releases room : Nuno via Audiogames-reflector


  


Re: Audio Party Pack -- New gaming experience with your sighted peers

I wonder who made the chinese translation?

URL: https://forum.audiogames.net/post/530154/#p530154




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Site updates 17th May

2020-05-17 Thread AudioGames . net Forum — AudioGames - News room : Dark via Audiogames-reflector


  


Site updates 17th May

Since there is only a small set of updates today, I can't be bothered to think of a funny joke, so: did you hear about the guy who tried jumping off the 500th floor of a sky scraper? Well, he died.See, I told you I couldn't be bothered to think of a funny joke.Updates by Pitermach: Added link to Rail racer demo.Cleaned up entries for Blastbay game toolkit, snake, 3D snake, Tarzan Junior, smack me, Looktell voiceover tutorial, Echoes from Livia and Grizly Gulch, western extravaganza.Updates by dark:Lirania: Entry and description.

URL: https://forum.audiogames.net/post/530153/#p530153




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recommendations for CSS frameworks

2020-05-17 Thread AudioGames . net Forum — Developers room : Dragonlee via Audiogames-reflector


  


recommendations for CSS frameworks

I will preface this by asking people not to post things like "blind people just can’t do front end development. end of story.", because it is completely unproductive and not true. If you hold such views please don’t post in this thread. As a blind developer I have made meaningful contributions to front end code and a good friend of mine is a blind programmer working on web development full-time for multiple years where much of what he works on is front end. with that out of the way, I am getting into some client-side web development, focusing on coding dynamic web apps. I need to apply some CSS so the end result looks palatable enough. Emphasis on "enough". I don’t need my web pages to sell themselves on their design. What I bring to the table is dynamic reactive web apps. I create prototypes of web pages that implement all the business logic, but the design will be applied by a web designer. However I need my prototypes to be dressed up visually at least to the point that the lack of styling doesn’t get in the way of a sighted user trying out the web page.There are many CSS frameworks out there and I am looking for one that I could utilize for this. I wanted to ask you guys that have had experiences trying some of them out, which they have come to like the most and which they were frustrated with. I know bootstrap is the most well-known by far, but things that are the most popular aren't always the best, so hopefully with a crowdsourcing of ideas we can put together some maybe less known ones that maybe are better.The main thing I look for in a CSS framework is quality of documentation. I need to be able to read up on what the various classes are intended for. I definitely want to avoid doc in the style of "when you apply this class you get this result. graphic.". I need to be able to understand how the classes related to one another and what their semantics are in the context of the document, so it needs to be written down at least in basic terms.So please tell me about your experiences and what frameworks you think offer the best documentation for a blind developer. And feel free to share your workflow or some tips and tricks you found along the way.

URL: https://forum.audiogames.net/post/530152/#p530152




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Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth

2020-05-17 Thread AudioGames . net Forum — Off-topic room : Remi via Audiogames-reflector


  


Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth

hihow do I create a soundfont?

URL: https://forum.audiogames.net/post/530151/#p530151




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Re: crazy party deck pack by rb studios

2020-05-17 Thread AudioGames . net Forum — General Game Discussion : arjan via Audiogames-reflector


  


Re: crazy party deck pack by rb studios

Yup, full moon definitely needs some more cards to go with. Werewolf howl should definitely be improved by it, or maybe that card just needs to be completely redesigned and only work with the full moon environment.

URL: https://forum.audiogames.net/post/530150/#p530150




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Re: buying a new computer soon, suggestions

2020-05-17 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector


  


Re: buying a new computer soon, suggestions

35, well portable laptops make sense for you. But for someone who moves their system once in a century, it is irrelevent. Since july this laptop has sat on my desk without moving an inch. You are right about rgb, but you can't pick and choose what you want in a laptop, and we do live in a sighted world where sight is the dominant sense, despite what some blindness orginizations might think.

URL: https://forum.audiogames.net/post/530149/#p530149




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What are the Funniest Comedy Songs You've Found

2020-05-17 Thread AudioGames . net Forum — Off-topic room : Dan_Gero via Audiogames-reflector


  


What are the Funniest Comedy Songs You've Found

I found a really funny song that was sung as if it was supposed to be a serious song, and the first time I heard it it made me laugh my ass off. I was wondering if you guys found any other comedy songs that made you laugh? Before you watch this video, I have a question…This guy is parked out by a lake, right?

URL: https://forum.audiogames.net/post/530147/#p530147




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Re: Computer accessing Internet issue

2020-05-17 Thread AudioGames . net Forum — Off-topic room : thetechguy via Audiogames-reflector


  


Re: Computer accessing Internet issue

@3. you have to backup your important files and reinstall windows via a USB stick. I forget the term.

URL: https://forum.audiogames.net/post/530148/#p530148




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Re: Finish the Sentence With Something Random

2020-05-17 Thread AudioGames . net Forum — Off-topic room : SirBadger via Audiogames-reflector


  


Re: Finish the Sentence With Something Random

In a hole in the ground there lived a guy with a shovel who had gone digging for wombles and forgot to take a ladder to get back out.if i had a pet hobbit i would teach it to ...

URL: https://forum.audiogames.net/post/530146/#p530146




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Re: dragon pong league, idea

2020-05-17 Thread AudioGames . net Forum — General Game Discussion : Tissman via Audiogames-reflector


  


Re: dragon pong league, idea

Up for this for sure, but I don't use whatsapp...

URL: https://forum.audiogames.net/post/530145/#p530145




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Re: step sounds

2020-05-17 Thread AudioGames . net Forum — General Game Discussion : Tissman via Audiogames-reflector


  


Re: step sounds

I'm sorry to ruin your recording plans, but it's almost impossible to record footsteps outside withoud pro equipment, trust me, I tryed it...All the birds, winds, passing cars, screaming moms and kids, barking dogs, everything can be heard in the recording. Most of that can be ignored by using a gate and then a looot of equalizing, but it's still really hard to get something usefull...

URL: https://forum.audiogames.net/post/530144/#p530144




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Re: I Found a new browser trucking management game

2020-05-17 Thread AudioGames . net Forum — General Game Discussion : Quentin via Audiogames-reflector


  


Re: I Found a new browser trucking management game

My name is coris4 on there.

URL: https://forum.audiogames.net/post/530143/#p530143




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Re: step sounds

2020-05-17 Thread AudioGames . net Forum — General Game Discussion : black_mana via Audiogames-reflector


  


Re: step sounds

at post 11 that's because audacity is a multi track editor, and goldwav  iss single track editor, just like sound forge, also, it seems to me that the  very basic  functions  of an audio editor can be grasped easily enough, post 8 was right on that,  i've used auacity before but honestly i wasn't used to the multi track editors at that time so i switched to goldwav, it was much better especially for editing and the effects, wit some plugins i was be able to turn it in to  my simple home made studio.at post one, it was better if you've gotten your self a sound designer that mite be able to help you out.

URL: https://forum.audiogames.net/post/530142/#p530142




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Re: step sounds

2020-05-17 Thread AudioGames . net Forum — General Game Discussion : black_mana via Audiogames-reflector


  


Re: step sounds

at post 11 that's because audacity is a multi track editor, and goldwav  iss single track editor, just like sound forge, also, it seems to me that the  very basic  functions  of an audio editor can be grasped easily enough, i've used auacity before but honestly i wasn't used to the multi track editors at that time so i switched to goldwav, it was much better especially for editing and the effects, wit some plugins i was be able to turn it in to  my simple home made studio.at post one, it was better if you've gotten your self a sound designer that mite be able to help you out.

URL: https://forum.audiogames.net/post/530142/#p530142




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Re: step sounds

2020-05-17 Thread AudioGames . net Forum — General Game Discussion : black_mana via Audiogames-reflector


  


Re: step sounds

at post 11 that's because audacity is a multi track editor, and goldwav  id s dinhle track editor, just like sound forge, also, it seems to me that the  very basic  functions  of an audio editor can be grasped easily enough, i've used auacity before but honestly i wasn't used to the multi track eitors at that time so i switched to goldwav, it was much better especially for editing and the effects, wit the some plugins i was be able to turn it in to  my simple home made studio.at post one, it was better if you've gotten your self a sound designer that mite be able to help you out.

URL: https://forum.audiogames.net/post/530142/#p530142




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Re: step sounds

2020-05-17 Thread AudioGames . net Forum — General Game Discussion : black_mana via Audiogames-reflector


  


Re: step sounds

at post that's because audacity is a multi track editor, and goldwav  id s dinhle track editor, just like sound forge, also, it seems to me that the  very basic  functions  of an audio editor can be grasped easily enough, i've used auacity before but honestly i wasn't used to the multi track eitors at that time so i switched to goldwav, it was much better especially for editing and the effects, wit the some plugins i was be able to turn it in to  my simple home made studio.at post one, it was better if you've gotten your self a sound designer that mite be able to help you out.

URL: https://forum.audiogames.net/post/530142/#p530142




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Re: Computer accessing Internet issue

2020-05-17 Thread AudioGames . net Forum — Off-topic room : Donavin . Liebgott via Audiogames-reflector


  


Re: Computer accessing Internet issue

Hi, do you have trouble getting connected via a web browser? It sounds like there might be something wrong with either your drivers, or the reset caused some issues, maybe just wipe your entire PC, make a backup of important files first though.

URL: https://forum.audiogames.net/post/530141/#p530141




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Re: step sounds

2020-05-17 Thread AudioGames . net Forum — General Game Discussion : gregsteel via Audiogames-reflector


  


Re: step sounds

Hi I used audacity a few times with the jaws scripts you can pan tracks I didn't do it but I know it can be done.

URL: https://forum.audiogames.net/post/530140/#p530140




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Re: have a powerfull computer and ever wanted to run a mac os vm?

2020-05-17 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: have a powerfull computer and ever wanted to run a mac os vm?

@10, I believe there is a guide on AppleVis website.

URL: https://forum.audiogames.net/post/530138/#p530138




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-17 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Interestingly enough, I tried creating a new test project and gave two of my characters longswords and it worked just fine. So I'm not sure what the issue could be in the main project. I may try deleting and recreating the weapon in that project and see what happens.

URL: https://forum.audiogames.net/post/530139/#p530139




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Re: How to play alternative magic

2020-05-17 Thread AudioGames . net Forum — General Game Discussion : ficho via Audiogames-reflector


  


Re: How to play alternative magic

install JGT, local emulator and text game patch. text game patch can be downloaded from the guide. install the game, rename the folder and the play option in it to english. wen you are renaming play tipe play.exe. wen you did that enter in the context menu, press l and press run in japanese. that will only apeare if you have local emulator. after running it enable JGT and you are ready for playing.

URL: https://forum.audiogames.net/post/530137/#p530137




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Re: Survive the Wild!

2020-05-17 Thread AudioGames . net Forum — New releases room : Sovs via Audiogames-reflector


  


Re: Survive the Wild!

So can anyone tell me why the game keeps giving me this error?Reinstalling helps but it will eventually start doing it again.ERROR!  dialog  Sound integraty verification failed. Please make sure the data/sounds.dat file came from an official source!

URL: https://forum.audiogames.net/post/530136/#p530136




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Re: step sounds

2020-05-17 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: step sounds

Accessibility is fine with audacity. Never ran into an unlabeled button. I have used it to loop tracks, change their speed and pitch, layered them,  hange the reverb and rebound and amplification and cut them up and undo all of that when necessary. Just wish I knew of a way to use it for stereo panning, so if I need a stereo sound I try to find one that's already stereo..

URL: https://forum.audiogames.net/post/530135/#p530135




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Re: step sounds

2020-05-17 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: step sounds

Accessibility is fine with audacity. Never ran into an unlabeled button. I have used it to loop tracks, change their speed and pitch, layered them,  hange the reverb and rebound and amplification and cut them up. Just wish I knew of a way to use it for stereo panning.

URL: https://forum.audiogames.net/post/530135/#p530135




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Re: guyde for killing the magical ball in bk 3

2020-05-17 Thread AudioGames . net Forum — General Game Discussion : ficho via Audiogames-reflector


  


Re: guyde for killing the magical ball in bk 3

thanks. sorry for my previous post. amaizing strategy. I am traiing it now and it works verry well.

URL: https://forum.audiogames.net/post/530133/#p530133




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Re: python spaces, I still don't get how it works.

2020-05-17 Thread AudioGames . net Forum — Developers room : Dragonlee via Audiogames-reflector


  


Re: python spaces, I still don't get how it works.

I work at an investment bank on large codebases and it is true you cant just mash the autoformat button on files you are altering for a feature, because it might possibly reformat the whole file and the diff will be a huge mess to figre out what is actual code changes and what is just formatting changes. To get around this what I do is if I create a new file in a project I can feel reassured I can mash the autoformat button all I want and I am very happy. If I am altering an existing file I still use autoformat, but I just select the region of code I've edited and autoformat that, so the rest of the file remains unchanged for the diff. Problem solved!It can still be a big pain, since I still tend to manually check diffs before pushing to make sure I didnt push something weird. But to be honest a lot of my teammates can be super sloppy with their PRs, pushing massive amounts of whitespace-only changes along with a feature implementation, or just reusing the same commit message for all their commit messages. a good reminder that just being blind won't make you a worse programmer by default compared to a sighted developer. many sighted devs have personality issues like sloppiness. also churning out code changes at a sllwer pace isnt a bad thing, as long as those changes are of generally a higher quality.Looking back, the best strategy in my mind would be to set up a formatting configuration that is commited to the repository and so the whole team uses and to set up editor to autoformat on file change. would save most of these headaches and would make the code much easier to read. many times i will actually just autoformat a file just to read it when exploring a codebase since the current formatting is so poorr, like not having spaces after commas so it is like:def foo(bar,bas,args,kvargs):instead of:def foo(bar, bas, args, kvargs):another thing in some of our repos that makes me want to become an axe murderer is various instances of ninja programming, namely single letter variable naming. in one scala codebase there are so many instances of things likecase DataCacheEntry(a, b, c, d, e) =>...it just makes me want to git blame trace down who introduced such sadistic code and ask them how they can be so incredibly cruel.@15 at first indentation in Haskell seemed extremely painful to me, but it's actually really easy because if you follow some conventions then you can just do regular indentation like in python instead of needing to count spaces to make sure it lines up with previous column. let me give an examplefoo = bar * bas  where bar = 42        bas = 1this is how it is usually shown, where bas needs to be lined up with bar in the where block for it to parse. super pretty for sighted people but annoying to format. however if you just start the where block on the following line then you can just indent by another regular unit (2 spaces here) and just follow the same regular indentation in the block. rewriting prev example:foo = bar * bas  where    bar = 42    bas = 1btw if you think that this is just a blindy thing to do and people in industry would complain, I've actually seen this convention used in a lot of haskell codebases so a lot of sighted devs prefer this convention as well.thanks for reminding me i could just set up a shortcut for toggling announcing of indentation. I gotten so used to my combo that I dont even think about it, but a single key is more useful indeed. and just took me half a minute to set up.for anyone else for reference, justnvda + n to open nvda menup to open preferencesn to open input gesturesshift+tab to go to search and type in indenttab back to tree and this command should be on top.alt + a to add key binding

URL: https://forum.audiogames.net/post/530134/#p530134




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Re: guyde for killing the magical ball in bk 3

2020-05-17 Thread AudioGames . net Forum — General Game Discussion : ficho via Audiogames-reflector


  


Re: guyde for killing the magical ball in bk 3

thanks. sorry for my previous post.

URL: https://forum.audiogames.net/post/530133/#p530133




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Re: have a powerfull computer and ever wanted to run a mac os vm?

2020-05-17 Thread AudioGames . net Forum — Off-topic room : soren via Audiogames-reflector


  


Re: have a powerfull computer and ever wanted to run a mac os vm?

o really

URL: https://forum.audiogames.net/post/530132/#p530132




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-17 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

As for the event trigger for a character's theme, that could definitely work, always assuming we'll be able to assign another event trigger to them later for them to join the party since that's what I'd be aiming for in this case.

URL: https://forum.audiogames.net/post/530131/#p530131




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Re: have a powerfull computer and ever wanted to run a mac os vm?

2020-05-17 Thread AudioGames . net Forum — Off-topic room : simba via Audiogames-reflector


  


Re: have a powerfull computer and ever wanted to run a mac os vm?

Hi.At Oriol well if there would be a quicker way to change the rotor and navigate with the arrows I possibly wouldn't miss that thing. reminds me, any up to date Vo tutorials around somewhere, the once I have are old as hell.At Soren well if there are audio lags and stuff they are sorta not there on my machine, everything is smooth here.Greetings Moritz.

URL: https://forum.audiogames.net/post/530130/#p530130




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-17 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

I suppose that could work. The white cane would after all have been reforged with the other piece of the staff so in theory it wouldn't be there anymore. I definitely agree about scrolling text. That could work for simple dialogue between characters in situations where you don't have or even don't necessarily need or want voice acting. That would make it possible for things like text cutscenes. But I'll try and Email you the project folder as soon as I can.

URL: https://forum.audiogames.net/post/530129/#p530129




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Re: guyde for killing the magical ball in bk 3

2020-05-17 Thread AudioGames . net Forum — General Game Discussion : angel_diva22 via Audiogames-reflector


  


Re: guyde for killing the magical ball in bk 3

ficho wrote:posts 15 and 16 have same content. can you delete one?Yes, done that. But just some helpful advice, not everyone is a spammer, just ask or remind someone if there is a double post, especially if they don't initially see that there are double. I wasn't trying to spam, didn't even see the second post had been posted at first. I am not sure how 2 of the same posts got there, as I'd only posted once. Maybe somehow the computer posted twice, or posted that second one later or something. Thanks for letting me know.  Also, another tip. If you want to try to avoid the magical ball without needing another one on exciting or once you beat normal mode, you can also hook up a little. When he follows you, and does the fireballs, you hook up or down. You can also try hooking up all the way and go down when he does the fire, but you'd have to see which method works best for you. Hope this helps.PS. It may take trial and error, however. This is just part of a strategy I tried, once I was on exciting mode.

URL: https://forum.audiogames.net/post/530128/#p530128




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Re: guyde for killing the magical ball in bk 3

2020-05-17 Thread AudioGames . net Forum — General Game Discussion : angel_diva22 via Audiogames-reflector


  


Re: guyde for killing the magical ball in bk 3

ficho wrote:posts 15 and 16 have same content. can you delete one?Yes, done that. But just some helpful advice, not everyone is a spammer, just ask or remind someone if there is a double post. I wasn't trying to spam. I am not sure how 2 of the same posts got there, as I'd only posted once. Maybe somehow the computer posted twice, or posted that second one later or something. Thanks for letting me know.  Also, another tip. If you want to try to advoid the magical ball without needing another one, you can also hook up a little. When he follows you, and does the fireballs, you hook up or down. Hope this helps.PS. It may take trial and error, however. This is just part of a strategy I tried, once I was on exciting mode.

URL: https://forum.audiogames.net/post/530128/#p530128




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Re: guyde for killing the magical ball in bk 3

2020-05-17 Thread AudioGames . net Forum — General Game Discussion : angel_diva22 via Audiogames-reflector


  


Re: guyde for killing the magical ball in bk 3

ficho wrote:posts 15 and 16 have same content. can you delete one?Yes, done that. But just some helpful advice, not everyone is a spammer, just ask or remind someone if there is a double post. I wasn't trying to spam. I am not sure how 2 of the same posts got there, as I'd only posted once. Maybe somehow the computer posted twice, or posted that second one later or something. Thanks for letting me know.  Also, another tip. If you want to try to advoid the magical ball without needing another one, you can also hook up a little. When he follows you, and does the fireballs, you hook up or down. Hope this helps.PS. It may take trial and error, however.

URL: https://forum.audiogames.net/post/530128/#p530128




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-17 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

another issue i have is that i can't set the graphics res as high as it needs to go in order to play the game. so what do i do to get round this? the highest setting i can go is 1260x700 something like that anyway.

URL: https://forum.audiogames.net/post/530127/#p530127




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Re: have a powerfull computer and ever wanted to run a mac os vm?

2020-05-17 Thread AudioGames . net Forum — Off-topic room : soren via Audiogames-reflector


  


Re: have a powerfull computer and ever wanted to run a mac os vm?

first @ simter you may get banned for that bicause running os-x on a windows machine is illegal i am happy that i didn't send you my vm bicause it can be that if you are sending mac vm's around that some features like creating apple id's may get blocked on the creators mac.@ simba remember that you have a sound Delay and also a keyboard Delay. meaning that you canned compare this with a real mac.   . .

URL: https://forum.audiogames.net/post/530126/#p530126




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Re: guyde for killing the magical ball in bk 3

2020-05-17 Thread AudioGames . net Forum — General Game Discussion : ficho via Audiogames-reflector


  


Re: guyde for killing the magical ball in bk 3

posts 15 and 16 have same content. can you delete one?

URL: https://forum.audiogames.net/post/530125/#p530125




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-17 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

so i can't unzip the files to it's default aurora location it's unzipping into my downloads folder but it calls itself aurora1.51full something like that anyway. also is there a manual for this game that tells us how various things work?

URL: https://forum.audiogames.net/post/530124/#p530124




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Re: Audio Party Pack -- New gaming experience with your sighted peers

2020-05-17 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Audio Party Pack -- New gaming experience with your sighted peers

@3, not really, some people love tabletop games for example. if you can get members of your household all playing together it's a good social experience which in these times is important.

URL: https://forum.audiogames.net/post/530123/#p530123




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Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth

2020-05-17 Thread AudioGames . net Forum — Off-topic room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth

I've finished the FPD/FPD95 SoundFont, but honestly you don't miss a thing, since all the presets only have one sample. The advantage with it, is that maybe you can hear some similarities with SNES games (specially the acoustic piano) and say things like "oh, I've hear this sound maaany times!" . Download. You'll notice that some presets have the same instrument, well it's like the original thing. FPD for PC-98 computers has the same config file as FPD95 for Windows 95, so I managed to build the SoundFont from there. It has only one drumkit.BTW, since I mentioned the snare and clap used in Sonic 3 & Knuckles games, these come from the KORG 01/W. Good luck finding a drumkit sample pack.

URL: https://forum.audiogames.net/post/530113/#p530113




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Re: What could this mean?

2020-05-17 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: What could this mean?

I don't know what this tweet said since you didn't post it, but I doubt this means much. Even before their games were taken down, they were already involved in other stuff with the bbc and such.

URL: https://forum.audiogames.net/post/530122/#p530122




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Re: dragon pong league, idea

2020-05-17 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: dragon pong league, idea

@op only the host has to port forward, so technically, only half of your players would have to be able to do so. Mason's port forwarder is a great thing to have because it lets you forward ports without having to deal with all this router shit.

URL: https://forum.audiogames.net/post/530121/#p530121




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Re: Audio Party Pack -- New gaming experience with your sighted peers

2020-05-17 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: Audio Party Pack -- New gaming experience with your sighted peers

This is a bit limiting if there's no online play, isn't it? Not meaning to put this down or anything, but the age of lan parties and people sitting around the coffee table with their ds's synced up to play mario cart together is long passed.

URL: https://forum.audiogames.net/post/530120/#p530120




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