Re: Working links for pro talker drivers and voices?

2020-11-21 Thread AudioGames . net Forum — Off-topic room : Wilson via Audiogames-reflector


  


Re: Working links for pro talker drivers and voices?

Wel I could probably post the driver somewhere. But du to the nature of how installing a new addon is working on nvda 2019.2.1, you will have to change the extention  to zip, and extract them to the addon folder. You know, the one  on here. C:\Users\username\AppData\Roaming\nvda\addons.Make sure to not extract them in to a supfolder, though...Edit. I can't get the pro talker english to work. It says the thing that you can found on post 3. Any help?

URL: https://forum.audiogames.net/post/591723/#p591723




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Re: Working links for pro talker drivers and voices?

2020-11-21 Thread AudioGames . net Forum — Off-topic room : Wilson via Audiogames-reflector


  


Re: Working links for pro talker drivers and voices?

Wel I could probably post the driver somewhere. But du to the nature of how installing a new addon is working on nvda 2019.2.1, you will have to change the extention  to zip, and extract them to the addon folder. You know, the one  on here. C:\Users\username\AppData\Roaming\nvda\addons.Make sure to not extract them in to a supfolder, though...

URL: https://forum.audiogames.net/post/591723/#p591723




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Re: Grandpa_Jones has removed the DLE purchase button

2020-11-21 Thread AudioGames . net Forum — General Game Discussion : ivan_soto via Audiogames-reflector


  


Re: Grandpa_Jones has removed the DLE purchase button

I wrote a registration system that worked in BGT with key verification, key deactivation and interaction with the Paypal API.If that's what you mean by fixing it, then I have a solution if you're interested

URL: https://forum.audiogames.net/post/591722/#p591722




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Re: Grandpa_Jones has removed the DLE purchase button

2020-11-21 Thread AudioGames . net Forum — General Game Discussion : ivan_soto via Audiogames-reflector


  


Re: Grandpa_Jones has removed the DLE purchase button

I worte a registration system that worked in BGT with key verification, key deactivation and interaction with the Paypal API.If that's what you mean by fixing it, then I have a solution if you're interested

URL: https://forum.audiogames.net/post/591722/#p591722




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Re: Pokémon access

2020-11-21 Thread AudioGames . net Forum — New releases room : kaigoku via Audiogames-reflector


  


Re: Pokémon access

finally got to playing Yellow again. Happy to say I beat the game 100 percent thanks to the script! It's actually a pretty big deal to me. So thanks again to people that made this happen.Oh, and I did speed up the game a little using the VBA tools, so it wasn't completely played in regular speed. I don't have time for that, really. lolI started looking at the code for the Pokemon access project, and I'm not all too familiar with it yet, but I certainly would want to contribute to a version for 3rd gen. Maybe when I get some time off work! I have access to Emerald data, so might examine that.Anyway, now to possibly play Crystal.

URL: https://forum.audiogames.net/post/591721/#p591721




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Re: Help decide what will be in Synthizer 1.0

2020-11-21 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector


  


Re: Help decide what will be in Synthizer 1.0

@camlornSorry for getting back to you so late, I didn't have enough energy to even open one more tab in firefox, needless to speak about checking the forum...first, thanks for thinking about the multiple soundcard issue, a good audio library should have that eventually, I suppose. Plus, this way we could integrate it better and more readily in nvda add-ons, knowing they won't be stuck with the default cpl chosen output device, as then synthiser would be able to play through NVWave, right?Next, about the recording thingi, no, am sure as hell not thinking a full voice chat solution, better leave that to skype/discord/whatever nowadays. Furthermore, if I want to dabble in such things, there are a lot of voip libs for .net, and if I would somehow want to go even lower level than that, I could just manually record, apply some open source noise reduction filters, then use grpc directly to handle the efficient networking and all that stuff, as I heard somewhere grpc is particularly good at streamming stuff through the network at low latency.And, as I saw, we both agree a buffer the next few seconds of audio coming through the mik approach is too limited and pointless to include in 1.0, so I came up with something else, now that I have more time to write and am properly on a computer keybord this time. p.s. This is, as far as I remember, the first time I am using the forum from the computer, I always used the phone to post everything around here.you know, originality and creativity are good most of the time, but there always comes a time where it's better to copy existing concepts, if not code directly, rather than reinventing the wheel whenever you need a wheel...just for the sake of it.So, as I am even now using bass for my audio stuff, I'd recommend you copy something of its recording design.it goes basically something like this: In stead of providing just a record_start, record_stop and pause and a buffer, which would be good for starters, it lets the user choose what they want to do with the sample data, you guessed it, through a callback.I don't know your API very well, but I'll write here how I'd like it to be, and that's similar to what bass does.bool RecordInit(unsigned int deviceID, //when initialising the recording subsystem, you will need to be able to select the input device as well.//so, -1 could be the user default, set in control pannel or wherever,//0 would be first device...n-1 would be the last system accessible input device.);this function returns true in case recording succeeded, false and sets an error flag otherwise. In bass, we can query this with BASS_ErrorGetCode, I believe.next, we must be able to start the recording, so...unsigned long record_start(DWORD frequency, //the frequency measured in, obviously, hz, at which to record. I found 44100 hz recording gives pretty good qualityDWORD channels, //the number of channels. 1 for mono, 2 for stereo, and so on...though I think more than stereo would be pointlessrecord_callback proc, //here is where the user specifies their callback function to run whenever the system decides to...see below for some other comments on that//if null, the library will provide some default behaviour, again, see below if I can write so much without my computer crashing.void *userdata //some extra data passed by the caller to the callback. This pointer would be passed as it is in a dedicated parameter.);This will, in bass, return a valid channel ID on success, and a null handle on failure. Again, we query the error with BASS_ErrorGetCode.In synthiser, DK, instead of the valid channel, you could return maybe a generator, and for error just return null and log the fakt the error occured and what kind...you know these things, so why am I still typing?Now that I look at those functions, I think I don't understand really well what the docs say in some sections, so I will copy the relevant info here as is, in case you, who obviously know more about this than anyone else around here, can make use of it**snippet**The sample data will generally arrive from the recording device in blocks rather than in a continuous stream, so when specifying a very short period between callbacks, some calls may be skipped due to there being no new data available since the last call. When not using a callback (proc = NULL), the recorded data is instead retrieved via BASS_ChannelGetData. To keep latency at a minimum, the amount of data in the recording buffer should be monitored (also done via BASS_ChannelGetData, with the BASS_DATA_AVAILABLE flag) to check that there is not too much data; freshly recorded data will only be retrieved after the older data in the buffer is. **maybe not so relevant from now on, I included it here for completeness sake**Platform-specificMultiple simultaneous recordings can be made from the same device on Windows XP and later, but generally not on older Windows. Multiple simultaneous recordings are possible on i

Re: What is the best platform to play on if you cannot see?

2020-11-21 Thread AudioGames . net Forum — General Game Discussion : queenslight via Audiogames-reflector


  


Re: What is the best platform to play on if you cannot see?

Don't forget to check out the games from ShiftBacktick., such as S.E.A and soundStrider.

URL: https://forum.audiogames.net/post/591719/#p591719




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Re: What is the best platform to play on if you cannot see?

2020-11-21 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: What is the best platform to play on if you cannot see?

I'm not personally optomistic about a web only fps... t seems like it would have less to draw from, pun not entirely intended... and as awesome as Quentin C's layroom is, I definitely wish they would do more with audio.. not having at least toggleable music is more than a little unfortunate.

URL: https://forum.audiogames.net/post/591718/#p591718




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Re: Working links for pro talker drivers and voices?

2020-11-21 Thread AudioGames . net Forum — Off-topic room : BlindNinja via Audiogames-reflector


  


Re: Working links for pro talker drivers and voices?

I wish there was an up to date version of this one... onecore lags noticeably on pretty much everything.

URL: https://forum.audiogames.net/post/591717/#p591717




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WX Not Reading the First Custom Dialog Label

2020-11-21 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


WX Not Reading the First Custom Dialog Label

I have the following class, taken from a Python wx tutorial found here:class EditDialog(wx.Dialog):
def __init__(self, mp3):
#...
self.artist = wx.TextCtrl(self, value=self.mp3.tag.artist)
self.add_widgets('Artist', self.artist)
self.album = wx.TextCtrl(self, value=self.mp3.tag.album)
self.add_widgets('Album', self.album)
self.title = wx.TextCtrl(self, value=self.mp3.tag.title)
self.add_widgets('Title', self.title)The code for add_widgets method looks like this:def add_widgets(self, label_text, text_ctrl):
row_sizer = wx.BoxSizer(wx.HORIZONTAL)
label = wx.StaticText(self, label=label_text, size=(50, -1))
row_sizer.Add(label, 0, wx.ALL, 5)
row_sizer.Add(text_ctrl, 1, wx.ALL | wx.EXPAND, 5)
self.main_sizer.Add(row_sizer, 0, wx.EXPAND)Running the full application produces the expected result, but the title field never gets read. I.e, tabbing over announces "Album", "Artist", but the title label never gets picked up. Does anybody know how to fix this?Also, why does it all look backwards? I.e, in the code, artist gets added first, but the title field appears first within the application. Perhaps this is the issue?Edit: Nope. Title field is not the issue here. Commenting it out causes the "Artist" Label not to be picked up by NVDA. I am really at a loss here.A second edit:The title and artist fields get picked up, but for some reason they are a part of the dialog title itself, I.e, here is what gets spoken by my NVDA when switching to the application window:Editing "Some Song Title"  dialog  Title.Now I'm even more confused

URL: https://forum.audiogames.net/post/591716/#p591716




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WX Not Reading the First Custom Dialog Label

2020-11-21 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


WX Not Reading the First Custom Dialog Label

I have the following class, taken from a Python wx tutorial found here:class EditDialog(wx.Dialog):
def __init__(self, mp3):
#...
self.artist = wx.TextCtrl(self, value=self.mp3.tag.artist)
self.add_widgets('Artist', self.artist)
self.album = wx.TextCtrl(self, value=self.mp3.tag.album)
self.add_widgets('Album', self.album)
self.title = wx.TextCtrl(self, value=self.mp3.tag.title)
self.add_widgets('Title', self.title)The code for add_widgets method looks like this:def add_widgets(self, label_text, text_ctrl):
row_sizer = wx.BoxSizer(wx.HORIZONTAL)
label = wx.StaticText(self, label=label_text, size=(50, -1))
row_sizer.Add(label, 0, wx.ALL, 5)
row_sizer.Add(text_ctrl, 1, wx.ALL | wx.EXPAND, 5)
self.main_sizer.Add(row_sizer, 0, wx.EXPAND)Running the full application produces the expected result, but the title field never gets read. I.e, tabbing over announces "Album", "Artist", but the title label never gets picked up. Does anybody know how to fix this?Also, why does it all look backwards? I.e, in the code, artist gets added first, but the title field appears first within the application. Perhaps this is the issue?Edit: Nope. Title field is not the issue here. Commenting it out causes the "Artist" Label not to be picked up by NVDA. I am really at a loss here.

URL: https://forum.audiogames.net/post/591716/#p591716




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WX Not Reading the First Dialog Label

2020-11-21 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


WX Not Reading the First Dialog Label

I have the following class, taken from a Python wx tutorial found here:class EditDialog(wx.Dialog):
def __init__(self, mp3):
#...
self.artist = wx.TextCtrl(self, value=self.mp3.tag.artist)
self.add_widgets('Artist', self.artist)
self.album = wx.TextCtrl(self, value=self.mp3.tag.album)
self.add_widgets('Album', self.album)
self.title = wx.TextCtrl(self, value=self.mp3.tag.title)
self.add_widgets('Title', self.title)The code for add_widgets method looks like this:def add_widgets(self, label_text, text_ctrl):
row_sizer = wx.BoxSizer(wx.HORIZONTAL)
label = wx.StaticText(self, label=label_text, size=(50, -1))
row_sizer.Add(label, 0, wx.ALL, 5)
row_sizer.Add(text_ctrl, 1, wx.ALL | wx.EXPAND, 5)
self.main_sizer.Add(row_sizer, 0, wx.EXPAND)Running the full application produces the expected result, but the title field never gets read. I.e, tabbing over announces "Album", "Artist", but the title label never gets picked up. Does anybody know how to fix this?Also, why does it all look backwards? I.e, in the code, artist gets added first, but the title field appears first within the application. Perhaps this is the issue?

URL: https://forum.audiogames.net/post/591716/#p591716




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Re: What is the best platform to play on if you cannot see?

2020-11-21 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: What is the best platform to play on if you cannot see?

Windows, iOS, and Android are by far the most popular platforms. If you're developing for Windows and plan to charge for your product, please offer an alternate way to purchase that doesn't involve Steam. Last I checked, Valve doesn't care about blind people or accessibility, so I refuse to support them.Alternatively, you may want to consider the web as your platform. You can do really cool things with audio on the web now, and it would be great to have another game that would run on Windows, iOS, macOS, Linux, Chrome OS, and Android using their respective screen readers. For a couple of great examples of how this is used to great success, check out the QuentinC Playroom and the Cyclepath game.https://www.iamtalon.me/cyclepath/https://qcsalon.netIt's wonderful to see another sighted developer taking an interest in making audio games. I look forward to whatever you come up with.

URL: https://forum.audiogames.net/post/591715/#p591715




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Re: What is the best platform to play on if you cannot see?

2020-11-21 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: What is the best platform to play on if you cannot see?

Windows, iOS, and Android are by far the most popular platforms. If you're developing for Windows and plan to charge for your product, please offer an alternate way to purchase that doesn't involve Steam. Last I checked, Valve doesn't care about blind people and accessibility, so I refuse to support them.Alternatively, you may want to consider the web as your platform. You can do really cool things with audio on the web now, and it would be great to have another game that would run on Windows, iOS, macOS, Linux, Chrome OS, and Android using their respective screen readers. For a couple of great examples of how this is used to great success, check out the QuentinC Playroom and the Cyclepath game.https://www.iamtalon.me/cyclepath/https://qcsalon.netIt's wonderful to see another sighted developer taking an interest in making audio games. I look forward to whatever you come up with.

URL: https://forum.audiogames.net/post/591715/#p591715




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Re: Sandbox MUD

2020-11-21 Thread AudioGames . net Forum — Developers room : jjaquinta via Audiogames-reflector


  


Re: Sandbox MUD

Good points, @camlorn. Unlike LambdaMOO, objects are not required to be persisted in memory. They are only instantiated when needed, and discarded afterwards. I do have a cache for speed, but that can be managed within whatever the memory constraints are. The whole object persistence layer is abstracted behind an interface. Each object is described via a URI, and that URI contains which persistence store to use to retrieve it. For the reference model, there is a disk model for persistent objects, and a memory model for temporary ones. One reason for this is that some of my ideas (a Star Lanes port, or if I resurrect Six Thieves or Star Trade) have procedural generated landscapes. On feature people liked in Six Swords was that you could explore the entire islands of Ireland and Iceland in the game. This would allow for implementation of that (or infinite landscapes if completely generated) without overwhelming resources requirements.It wouldn't be too hard to be able to checkpoint the whole world, for static rollback positions. But, yes, it gets a little trickier with subsections of the world and there is much I would re-implement to get things the way I want them, but I'm not up for re-implementing Git! That said, though, I'll think about the idea that you could point to a repository as the source for your scripts, instead of actually putting them in-line.Right now there is no multi-threading. And, yes, you are entirely right that adding that would open the gate to a world of problems. Definitely one of those "approach with caution" sort of things.I have a lot of ideas that I've accumulated since I started the audio games stuff, and I didn't want to just regurgitate them all into an endless post that no one would read. But I'm happy to go into more detail and you can correct me if there's something that does it already. I'll be the first to admit that I don't have exhaustive knowledge of everything that's out there. The MUD cores I've seen out there seem pretty static and finite. I tend to gravitate towards writing open world type games with either vast or infinite landscapes. I like sandbox styles games because I want to give users more creative control, but that has a lot of the problems you mention.I put a lot of work (and lines of code) into the back end of my Alexa games to cover the sort of things ironcross32 mentions. This kind of breaks down into two major areas: input and output.On the input side, voice recognition is not an exact science. Alexa, as many people complain, doesn't always get exactly what you say, to say nothing of homonyms. There's a bunch of stuff I've done on the voice side to deal with that like fuzzy matching and phonetic matching. Right now, for example, I stuck into the Sandbox an analog of my late lamented pet cat Khol. Now, if this is being read out by a screen reader I don't think the user is going to be able to distinguish between Khol, Coal, Cole, or Kohl. The stupid regex matcher I have there right now isn't either. My understanding is that most MUD engines are still primarily geared toward sighted users, and don't do that sort of matching. I have the tools to make this better, and with my own platform I can add that in.For output, on the voice side, I have stuff that lets you declare different parts of your output to be within certain verbosity levels. The system tracks how often you've heard things, and can scale it back as you become more familiar. All strings are externalized, nominally to allow for translation, which I could never afford, but more usefully it forces the coding to refer to everything by identifier. That allows for alternative text to be supplied and randomly delivered, decreasing the monotony of output. Similarly cross references and inclusion can be done that makes it easier to build up complex output.Sort of between those two categories is discoverability. In my voice back end I can tag certain commands as having likely commands that are likely to be subsequently invoked. If the user hasn't been told about them before, then one of them is mentioned. Like the verbosity, this decays over time based on how often the user has heard the prompt and how often they have used the undiscovered command. This was critical is voice since long dumps of command options are just way too tedious when read out.So, overall, I want the toolbox of stuff that I needed to have for voice available for text adventure type games. If the primary audience is people with screen readers, much of what I needed to do for voice would provide good usability there as well. I've already got all the code. I just have to move it over. If there are platforms that do much of this in an easy way, then I guess I don't need to.

URL: https://forum.audiogames.net/post/591714/#p591714




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Re: Oriolgomez.com is Down

2020-11-21 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector


  


Re: Oriolgomez.com is Down

hiLike I said in the beatstar topic and on my twitter, I'm doing some maintenance on the servers.Sorry about that.

URL: https://forum.audiogames.net/post/591713/#p591713




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Re: What is the best platform to play on if you cannot see?

2020-11-21 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: What is the best platform to play on if you cannot see?

The problem with consoles is that they abandoned plug-and-play over a decade ago, and are only just now starting to repair the damage that did to usability. I wouldn't expect people to buy a console just for one or two games, especially the latest, and therefore most expensive.Meanwhile, PC and mobile accessibility are well established, and most everyone here already has one or both.The only question is Windows Vs Mac Vs Linux, and it seems like Windows wins the userbase situation, with tools like Wine making some Windows software playable on other platforms.

URL: https://forum.audiogames.net/post/591712/#p591712




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Re: BK3 and BK3 Chaos. ¿what's the diference?

2020-11-21 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: BK3 and BK3 Chaos. ¿what's the diference?

Ok so question. I bought the dictionary for bk3. Will it work for chaos, and will it have the new stuff if so?

URL: https://forum.audiogames.net/post/591711/#p591711




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Re: Sandbox MUD

2020-11-21 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Sandbox MUD

If you're modelling things such that even exits are objects, expect scaling issues even for muds, primarily around memory usage but also potentially CPU as well if you push that viewpoint far enough.My first thought is that I'm not sure what the point is, given that a million moo cores do everything you're saying this does and then some.  I think that you'll find that this community won't be overly interested, as it sounds like whatever needs you have are very specific to whatever it is you're hoping to build.  Those of us who are advanced enough to want something besides Moo don't typically want to create content in the game like that because it's not a scalable design, and not having the ability to roll back as you can with a git repo, or to merge, or etc. all quickly become massive issues.  I'm sure anyone who's played moos for any significant length of time has been around for at least one "oops, we broke it and can't roll back, excuse us while we patch it live" story.  I'm not really sure what original problem this is supposed to be solving.  I'm not saying there isn't one, just that you haven't told us what it is.You need to be careful if you're going to expose an actual non-custom scripting language to untrusted users.  Sandboxing the language is fine, but you can't implement cooperative scheduling on top of it and a one thread per running script design will fall over quickly, which means that you can't bound execution time.  A malicious  player just has to while(1) and then the server goes down.  The only thing I know of offhand that deals with this that isn't a custom language built for it is lua, but that comes with the big caveat that you're actually bounding vm instructions and not time and there are still plenty of ways for someone to DOS it by just executing VM instructions that hammer the APIs you've provided to the script in ways that will block.

URL: https://forum.audiogames.net/post/591710/#p591710




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Re: manamon cheat values for one and two

2020-11-21 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: manamon cheat values for one and two

As long as you don't try to reverse engineering the game, I think it's fine.

URL: https://forum.audiogames.net/post/591709/#p591709




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Re: Oriolgomez.com is Down

2020-11-21 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Oriolgomez.com is Down

Probably a site maintenance. Because it shows Nginx page. Just my opinion.

URL: https://forum.audiogames.net/post/591707/#p591707




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Re: BK3 and BK3 Chaos. ¿what's the diference?

2020-11-21 Thread AudioGames . net Forum — General Game Discussion : fonografico2 via Audiogames-reflector


  


Re: BK3 and BK3 Chaos. ¿what's the diference?

the only new area is the yokotank map where there's moving food. another Area i think is the map of the carla's rematch. it's the same 7-4 map with the same ambiences, but it's much, much larger.

URL: https://forum.audiogames.net/post/591708/#p591708




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Re: Sandbox MUD

2020-11-21 Thread AudioGames . net Forum — Developers room : jjaquinta via Audiogames-reflector


  


Re: Sandbox MUD

Great feedback!Many commands have aliases, but lacking L for look was a dumb oversight on my part. Directions are different, since they aren't hard coded verbs, but depend on the name given to them. I had put that off because to support that I'd have to support aliases for all objects. (Directions are just an exit object.) But I accept your point that it is a problem for general consumption, and I'll add it to my must-have list.I, likewise, put of ommiting yourself from the description, since it was difficult the way the code was structured. But usability always trumps programmatic difficulty, so on it goes.Alexa activating itself at the end is a bug that's been noticed a few times. Amazon appear to consider it a low priority one, given how long it's been there.It's funny, because I've spoken internationally about the need for audio assistant applications to make their functionality discoverable and to scale back their verbosity as the user masters the application. There is a LOT in Six Swords, for example, to do that. So that's a little disappointing to hear that even I can't get it right! There is none of that at all of that in this game, so it probably will get tedious quickly. I'll start thinking about how to make it easy for in-game content creators to author that sort of scaled verbosity into what they make.Thanks again. I've transcribed these into the issue tracker GitHub and I'll get on it.

URL: https://forum.audiogames.net/post/591706/#p591706




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Re: Sandbox MUD

2020-11-21 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector


  


Re: Sandbox MUD

Probably the most glaring thing is the fact that commands don't have common aliases which most MUDs tend to share, such as, 'l', for look, and exits aliased to either one or two letters, such as, 'n', 'u', or for non-cardinal directions, 'ne'.There are also grammatical errors, like the lack of an article prepended to an object's name, and things like is/are not aligning with however many objects are in a room.It is also not common to see yourself in a room's content / people listing unless there is a mirror or something that would cause you to see your own reflection. Even then, it would be more appropriate to have the player look at the mirror in order to see themselves.But yeah, I think this is probably a better approach honestly. I get frustrated trying to play games on Alexa just because I feel trapped between not knowing how to do things or getting too much help when I already know what's expected and what I can say at any given point. Then the inevitable struggle with getting a command you *know* is correct to register. You spend more time fighting with it than chilling out and enjoying it. This isn't exclusive to your games, and I'm not trying to single you out or anything. Also, I had a game break itself by triggering Alexa when in the ending credits, it said something like, "thank you for playing this Alexa game". Well, Alexa got triggered, then the game looped back to the last action prompt and it became a perpetual cycle that I had to break by going over to it and hitting the mute button. Interestingly enough, it didn't happen in the beginning of the game, which leads me to wonder if there's a way to program it to know that the next utterance of Alexa should be ignored, and they just forgot to do it in the ending scene.

URL: https://forum.audiogames.net/post/591705/#p591705




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Re: I have a problem creating a game account on Dream Land. I need help

2020-11-21 Thread AudioGames . net Forum — General Game Discussion : 拓海 via Audiogames-reflector


  


Re: I have a problem creating a game account on Dream Land. I need help

@#9If i remember correctly.After deleting a character, you have to wait 3 or 7 days to create the role again. I forgot the specific number of days.

URL: https://forum.audiogames.net/post/591704/#p591704




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Re: I have a problem creating a game account on Dream Land. I need help

2020-11-21 Thread AudioGames . net Forum — General Game Discussion : 拓海 via Audiogames-reflector


  


Re: I have a problem creating a game account on Dream Land. I need help

@#8If i remember correctly.After deleting a character, you have to wait 3 or 7 days to create the role again. I forgot the specific number of days.

URL: https://forum.audiogames.net/post/591704/#p591704




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Re: Working links for pro talker drivers and voices?

2020-11-21 Thread AudioGames . net Forum — Off-topic room : boy via Audiogames-reflector


  


Re: Working links for pro talker drivers and voices?

If you managed to find the driver, ware did you get it? All the links for it are down. NVDA 2019.1.1 is on NV Access, and I found a working copy of Elaquence. Now, all I need to do is find a version of Pro Talker English.

URL: https://forum.audiogames.net/post/591703/#p591703




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Re: BK3 and BK3 Chaos. ¿what's the diference?

2020-11-21 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: BK3 and BK3 Chaos. ¿what's the diference?

So chaos version has a new area then?

URL: https://forum.audiogames.net/post/591702/#p591702




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Re: Sequence Storm Rhythm Racing Game

2020-11-21 Thread AudioGames . net Forum — New releases room : ulisesmonge40 via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

Hi, you can forget my last message, I made it.

URL: https://forum.audiogames.net/post/591701/#p591701




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Win Komplete 13

2020-11-21 Thread AudioGames . net Forum — Off-topic room : Erick via Audiogames-reflector


  


Win Komplete 13

Hi. For those of you who are interested in winning Komplete13,for music lovers or sound designers you can enter ADSR's giveaway. If interested, then check it out, https://www.adsrsounds.com/giveaways/wi … cky=205834

URL: https://forum.audiogames.net/post/591700/#p591700




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Re: BK3 and BK3 Chaos. ¿what's the diference?

2020-11-21 Thread AudioGames . net Forum — General Game Discussion : fonografico2 via Audiogames-reflector


  


Re: BK3 and BK3 Chaos. ¿what's the diference?

well grekko.the diference of these, is that your character walks faster, you can do things that in the normal version cant, like knocking out enemiesusing a special mode on the sword by pressing r. after you complete the game with that version, and if you have stamina attack etc you could have the avility to go to a place called alapeko yoko tank or something like that. i also completed the game, only one time in all modes, and i'm amazed at how the chaos version is better in every way.stage15-4here, you dont have to get to the top and blow up thaat helycopter, that's fucking boring. in the chaos version, instead of fighting on the gound you fight on the sky racer! there are security gets as well as the helycopter, that moves. i sometimes saw it shooting, but not so often. in that stage, you'll get the particle bombs to kill those enemies on the ground. the gravity killer sounds very diferent, and it's totally diferent to that fucking hammer that you tgot in stage 20-4. it's a bit buggy on some things like the bosses, but everything is well. i wish we could fight the bio control system in the sky racer! sadly we cant.there are some diferences to some scenes, like the one on 7-3, and 1-4. in 1-3 or 1-2 i dont remember witch, you can get a card that makes you gain twice the experience, but i dont know.

URL: https://forum.audiogames.net/post/591698/#p591698




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Sandbox MUD

2020-11-21 Thread AudioGames . net Forum — Developers room : jjaquinta via Audiogames-reflector


  


Sandbox MUD

Web interface: http://audio.servegame.com:8080/Telnet interface audio.servegame.comThis is a very basic MUD where the users can create the content from within the game. I'll put it up on New Releases in a day or two, but I thought I'd pre-post here, in case anyone finds any glaring errors.For years I've wanted to create a simple, minimal, extendable MUD engine like the old LambdaMOO. I tried to add user content creation into my audio games on Alexa, but the quality was never there to do true editing, and the castle building stuff I had was kind of constrained. With a text game I'm finally free to achieve this.The core of the engine behind this has almost nothing to it. Just the idea of objects, that objects can be contained in objects, and verbs that can be attached to object classes. The Sandbox is a reference implementation that adds the concept of rooms, exits, players, simple items and containers. But any other sort of text adventure style interface could be built on top of it.I just wanted to fly this simple implementation up the flagpole to see what interest level there was. The base code is in Java, as is the current implementation of The Sandbox. However, a more LambdaMOO implementation would be to have the extensions coded from within the platform itself. For example, to extend it so that you could add verbs to objects from within the game by adding scriptlets in _javascript_, or possibly other JSR-223 scripting languages.I'm contemplating things like the Sub War or Star Lanes game from Alexa to run off this engine. Or a space trading game that died before I got it to production on Alexa. Or even writing a text version of Among Us.I'm interested in people's thoughts and opinions, both positive and negative.https://github.com/jjaquinta/AudioGames

URL: https://forum.audiogames.net/post/591699/#p591699




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Re: BK3 and BK3 Chaos. ¿what's the diference?

2020-11-21 Thread AudioGames . net Forum — General Game Discussion : fonografico2 via Audiogames-reflector


  


Re: BK3 and BK3 Chaos. ¿what's the diference?

well grekko.the diference of these, is that your character walks faster, you can do things that in the normal version cant, like knocking out enemiesusing a special mode on the sword by pressing r. after you complete the game with that version, and if you have stamina attack etc you couuld have the avility to go to a thing called alapeko yoko tank or something like that. i also completed the game, only one time in all modes, and i'm amaced at how the chaos version is better in every way.stage15-4here, you dont have to get to the top and blow up thaat helycopter, that's fucking boring. in the chaos version, instead of fighting on the gound you fight on the sky racer! there are security gets as well as the helycopter, that moves. i sometimes saw it shooting, but not so often. in that stage, you'll get the particle bombs to kill those enemies on the ground. the gravity killer sounds very diferent, and it's totally diferent to that fucking hammer that you tgot in stage 20-4. it's a bit buggy on some things like the bosses, but everything is well. i wish we could fight the bio control system in the sky racer! sadly we cant.there are some diferences to some scenes, like the one on 7-3, and 1-4. in 1-3 or 1-2 i dont remember witch, you can get a card that makes you gain twice the experience, but i dont know.

URL: https://forum.audiogames.net/post/591698/#p591698




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Re: Windows Compatibility on Apple's New Hardware From Now on

2020-11-21 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: Windows Compatibility on Apple's New Hardware From Now on

As far as I know, Windows works great on ARM.  What is this about it not doing so?  There may be some issues specifically for accessibility, but I'm pretty sure NVDA supports it.  Microsoft has mostly done the same thing, ARM plus an X86 translation layer.  They haven't released X64 versions of that yet, which is a blocker, but what Apple isn't saying is that theirs isn't able to do much better because it's a hard problem.

URL: https://forum.audiogames.net/post/591697/#p591697




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Re: Sequence Storm Rhythm Racing Game

2020-11-21 Thread AudioGames . net Forum — New releases room : ulisesmonge40 via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

Hi, I still can't do it, I don't know why. I could with the first one by luck, but not with this one. Here's a recording of me tryinghttps://drive.google.com/file/d/1P3VlX9 … sp=sharingRegards

URL: https://forum.audiogames.net/post/591696/#p591696




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Re: Cythonizing full code

2020-11-21 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Cythonizing full code

@6That's impossible in the sense that I wouldn't be able to do it easily if Cython didn't already support it somehow, and as far as I know it doesn't.  And even then, it may very well be impossible in the sense of not doable, unless putting a string of Python code into your C stub somehow counts as having cythonized all your code, rather than just having copy/pasted the file into a string literal.Someone has to take on the burden of initializing Python, basically, you can't just call a Python C extension.

URL: https://forum.audiogames.net/post/591695/#p591695




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Re: Grandpa_Jones has removed the DLE purchase button

2020-11-21 Thread AudioGames . net Forum — General Game Discussion : boy via Audiogames-reflector


  


Re: Grandpa_Jones has removed the DLE purchase button

I also baught it and never got a key. Is their a way I can either download the full version or get my money back?

URL: https://forum.audiogames.net/post/591694/#p591694




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Re: Windows Compatibility on Apple's New Hardware From Now on

2020-11-21 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: Windows Compatibility on Apple's New Hardware From Now on

Problem with running Linux on Apple devices now is that Apple may not release hardware specifications/programmer documentation so that we can teach Linux how to work with their hardware. It wouldn't surprise me if they didn't do that. I'm pretty sure someone will figure out how to reverse-engineer it all sometime, but that might not happen for a while.

URL: https://forum.audiogames.net/post/591693/#p591693




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Re: Cythonizing full code

2020-11-21 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Cythonizing full code

I mean, it is... But its outside the realm of the question. Basically it boils down to:Write Cython code that calls your Python code.Cythonize that Cython code (and Cythonize the Python code too)Call your cythonized code from C.I won't show you how to do all this; that's an exercise for the reader.

URL: https://forum.audiogames.net/post/591692/#p591692




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Re: Cythonizing full code

2020-11-21 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Cythonizing full code

I mean, it is... But its outside the realm of the question. Basically it boils down to:Write Cython code that calls your Python code.Cythonize that Cython code into C codeCall your cythonized code from C.I won't show you how to do all this; that's an exercise for the reader.

URL: https://forum.audiogames.net/post/591692/#p591692




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Re: The boat simulater by nathan smif.

2020-11-21 Thread AudioGames . net Forum — General Game Discussion : JayJay via Audiogames-reflector


  


Re: The boat simulater by nathan smif.

Yeah, the games of that time weren't so, good. The train sim and the boat sim are meh. I'd like to see him recreate it as cross said. Certainly he's more skilled now.

URL: https://forum.audiogames.net/post/591691/#p591691




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Re: Pokémon access

2020-11-21 Thread AudioGames . net Forum — New releases room : Computergamer via Audiogames-reflector


  


Re: Pokémon access

@jade, i have never pressed the backslash key. i often just use the backspace key for select or enter for start. I use the p key fo rpathfinder. Maybe it doesn't like me pressing some keys. I get some audio stuttering and the game freezes but i can't remember any particular key strokes i use. And i Think my processor is quite good.

URL: https://forum.audiogames.net/post/591690/#p591690




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BK3 and BK3 Chaos. ¿what's the diference?

2020-11-21 Thread AudioGames . net Forum — General Game Discussion : grekko via Audiogames-reflector


  


BK3 and BK3 Chaos. ¿what's the diference?

Hi.So i've seen in lots of places that bk3 chaos version and wonder what's the diference with the normal version.I've played BK series ages ago, and i want to bring back these memories and days by playing bk3 again.I want to try the chaos version, since i've seen lots of places and some topics where it says htat this version increases or decreases dificulty, don't  remember exactly, and add some things that are not in the normal version like particle bombs.So, what's the diference between these versions?

URL: https://forum.audiogames.net/post/591689/#p591689




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Re: Godwars 2 questions

2020-11-21 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Godwars 2 questions

Yes, those ones.

URL: https://forum.audiogames.net/post/591688/#p591688




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Re: Godwars 2 questions

2020-11-21 Thread AudioGames . net Forum — General Game Discussion : matt1211 via Audiogames-reflector


  


Re: Godwars 2 questions

I remember back when this game was a thing someone wrote a set of scripts for dumb people like myself. You could just type r1, r2 etc to raise a certain cypher, l1 to lower.

URL: https://forum.audiogames.net/post/591687/#p591687




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Re: Restricted/new users: introduce yourself!

2020-11-21 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : TheCookieNerd via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Hello, I'm Taliah. I'm currently working on an audio-only game in my second to last semester in college. This is actually my first time doing an audio-only project as well. It's nice to meet you all!

URL: https://forum.audiogames.net/post/591686/#p591686




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Re: Fantasy story ii

2020-11-21 Thread AudioGames . net Forum — New releases room : sightlessgamer via Audiogames-reflector


  


Re: Fantasy story ii

I'm gunna try tonight... but no prommices. I'm not even sure if I have access to this vps anymore, but we'll see.

URL: https://forum.audiogames.net/post/591685/#p591685




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Re: Endless Runner, an addicting, rage creating endless runner style game!

2020-11-21 Thread AudioGames . net Forum — New releases room : Turret via Audiogames-reflector


  


Re: Endless Runner, an addicting, rage creating endless runner style game!

I believe you always could.

URL: https://forum.audiogames.net/post/591684/#p591684




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Re: Can you get wavenet voices (or similar) on a mac?

2020-11-21 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: Can you get wavenet voices (or similar)  on a mac?

Yes and no.  I thought that Tacotron wasn't.  If tacotron is, this is a thing I need to know about now.People keep calling these the wavenet voices, but they're not far as I know.  That's just what got tied to the marketing.  Wavenet was horridly inefficient.

URL: https://forum.audiogames.net/post/591683/#p591683




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Re: Can you get wavenet voices (or similar) on a mac?

2020-11-21 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Can you get wavenet voices (or similar)  on a mac?

Plus the Tensorflow implementation is on Github.

URL: https://forum.audiogames.net/post/591682/#p591682




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Re: google chrome being a pain in the butt

2020-11-21 Thread AudioGames . net Forum — Off-topic room : superb via Audiogames-reflector


  


Re: google chrome being a pain in the butt

Okay, here is how you adjust this:1. Type something random into the address bar.2. Scroll down until you see a button-collapsed-submenu labeled "settings." 3. Expand the menu, and press enter on search settings. 4. Scroll down, or browse by checkbox, until you see something labeled, "where results open."5. Click save, and hit okay. Another way you can do this is by right-clicking on a link, and say, open in new window, if that is what you want. Otherwise, I hope I helped you.Oh, and one other thing you could try, copy the link’s address, and then paste it into your address bar. That will help.

URL: https://forum.audiogames.net/post/591681/#p591681




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Re: Can you get wavenet voices (or similar) on a mac?

2020-11-21 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: Can you get wavenet voices (or similar)  on a mac?

@12Something like 75% to 95% of what Google has is published in academic papers to a sufficiently high degree that I have considered trying to duplicate it, but backed onto a Klatt (i.e. eloquence) synthesis model.There might be patents in the way, in fact I'm pretty sure there are, but it's not a trade secret or anything like that.

URL: https://forum.audiogames.net/post/591680/#p591680




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Re: Pokémon access

2020-11-21 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector


  


Re: Pokémon access

Thanks Kenshira, this works!

URL: https://forum.audiogames.net/post/591679/#p591679




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Re: Pokémon access

2020-11-21 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Pokémon access

Try pressing the select button during combat.

URL: https://forum.audiogames.net/post/591678/#p591678




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Re: Can you get wavenet voices (or similar) on a mac?

2020-11-21 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Can you get wavenet voices (or similar)  on a mac?

ABsolutely, I imagine Google's model might be the last to fully convert to offline though. It's 100% possible even though they probably have the most advanced and resource-intensive approach. Everyone else has already converted, but aren't using prior-utterance analysis to generate new audio, so that would explain it.

URL: https://forum.audiogames.net/post/591677/#p591677




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Oriolgomez.com is Down

2020-11-21 Thread AudioGames . net Forum — General Game Discussion : superb via Audiogames-reflector


  


Oriolgomez.com is Down

Hello everybody,The subject pretty much says it all here. I went to Oriol Gomez’s site, and it seems to be down. I was trying to redownload sound packs for Rhythm Rage. @Ogomez92, could you see if you could bring your site back up, or is it down for maintenance?Thanks for any information you can provide.

URL: https://forum.audiogames.net/post/591676/#p591676




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Re: Pokémon access

2020-11-21 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector


  


Re: Pokémon access

Hi Kenshira, I have checked now. From the pokemon menu, I can only choose status, order and exit. And from the status entry it tells me the status of the pokemon, the different attacks but it is not a menu, it is just a list, so it does not make them order.

URL: https://forum.audiogames.net/post/591675/#p591675




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Re: earwax-server

2020-11-21 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector


  


Re: earwax-server

@15You can happily subclass, just override the events that are there by default.What is it about decorators that confuse you?

URL: https://forum.audiogames.net/post/591674/#p591674




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Re: Godwars 2 questions

2020-11-21 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Godwars 2 questions

It's actually fairly simple, all things considered. There are combinations of moves to raise and lower each individual thing. Unfortunately though, I don't have them anymore. The trick is just to balance everything to a point where those moves will actually work. After that, you're golden. I'm sure someone will have a list somewhere.

URL: https://forum.audiogames.net/post/591673/#p591673




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Re: Can you get wavenet voices (or similar) on a mac?

2020-11-21 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: Can you get wavenet voices (or similar)  on a mac?

No, we'll have them on consumer devices within 5 years.  Computing power isn't going to be a problem as we continue to roll out the dedicated chips that we've got coming down the pipeline.  There's a reason that you only get really good image recognition with the new iPhones, for example.  "run neural networks on consumer devices efficiently" is an entire market now, and growing very fast.Also, the people behind GPT2 are positing that we're effectively doubling the efficiency of models every few years as well, as we get better understanding of the underlying math.Point being it's not a lost cause.  It's just not a today thing.  In fact a lot of these companies would prefer not to do it in the cloud because bandwidth is actually really amazingly expensive.  As soon as the chips get cheap enough, I fully expect the dynamic will change.

URL: https://forum.audiogames.net/post/591672/#p591672




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Re: Can you get wavenet voices (or similar) on a mac?

2020-11-21 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Can you get wavenet voices (or similar)  on a mac?

Until AI becomes advanced enough to evaluate and write its own code, in which case, it will probably think of ways to make itself more CPU efficient.

URL: https://forum.audiogames.net/post/591671/#p591671




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Re: Introduction to programming through game design workshop

2020-11-21 Thread AudioGames . net Forum — General Game Discussion : jescat277 via Audiogames-reflector


  


Re: Introduction to programming through game design workshop

I sort of wish there was a design class like this for adults, but the fact that students are being taught this is a good thing. I saw this in one of my blind tech news letters as well.

URL: https://forum.audiogames.net/post/591670/#p591670




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Getting Started Playing Swamp on Mac

2020-11-21 Thread AudioGames . net Forum — General Game Discussion : zenothrax via Audiogames-reflector


  


Getting Started Playing Swamp on Mac

Hello all.I have a few questions. How easy is it to play Swamp on a Mac, specifically in a Windows 10 VM, and can anyone send me some tips on how to get started playing multiplayer?The last time I played Swamp Multiplayer was back in the days before it became paid, and I wouldn't last very long if armed with only a glock and an axe.

URL: https://forum.audiogames.net/post/591669/#p591669




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Re: Can you get wavenet voices (or similar) on a mac?

2020-11-21 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Can you get wavenet voices (or similar)  on a mac?

The only way wavenet voices will ever hit screen-readers is via a dedicated hardware speech synthesizer, and eve then there is no way they would ever be able to fit the insane amount of compute power needed to generate the speech. Deepmind, the original research team behind Wavenet, would have nothing to show were it not for their use of Google's massive mainframes. Or any other company with such network reach, for htat matter.This is going to sound insanely pessimistic, but it needs to be said. The mainstream commercial desktop-based tts market is dead, and never coming back. The reason? Even if they could explore scaling down which they have to an extent, they have absolutely no market incentive to do so. BEcause people want tts for interactive applications, most of which are server-based. Thought companies not giving a crap about responsiveness was bad? Here's this for a change. The only desktop-based tts companies that are still going strong are the ones that are expanding their offerings, Acapela offering offline voice-creation as an example.AS for Vocalware, I wonder if they've gotten a distribution agreement from Nuance, considering Nuance officially owns the rights to Loquendo? Fhr the record, they probably have one of the most generous pricing structures from a longevity standpoint.

URL: https://forum.audiogames.net/post/591668/#p591668




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Re: Can you get wavenet voices (or similar) on a mac?

2020-11-21 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Can you get wavenet voices (or similar)  on a mac?

The only way wavenet voices will ever hit screen-readers is via a dedicated hardware speech synthesizer, and eve then there is no way they would ever be able to fit the insane amount of compute power needed to generate the speech. Deepmind, the original research team behind Wavenet, would have nothing to show were it not for their use of Google's massive mainframes. Or any other company with such network reach, for htat matter.This is going to sound insanely pessimistic, but it needs to be said. The mainstream commercial desktop-based tts market is dead, and never coming back. The reason? Even if they could explore scaling down which they have to an extent, they have absolutely no market incentive to do so. BEcause people want tts for interactive applications, most of which are server-based. Thought companies not giving a crap about responsiveness was bad? Here's this for a change. The only desktop-based tts companies that are still going strong are the ones that are expanding their offerings, Acapela offering offline voice-creation as an example.

URL: https://forum.audiogames.net/post/591668/#p591668




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Re: Fantasy story ii

2020-11-21 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Fantasy story ii

If someone manages to  makes a server, please let us know.

URL: https://forum.audiogames.net/post/591667/#p591667




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Re: Fantasy story ii

2020-11-21 Thread AudioGames . net Forum — New releases room : sightlessgamer via Audiogames-reflector


  


Re: Fantasy story ii

You have to go into your inv and press C. Alternitively you can go to a shop and while buying or selling you can also press c.

URL: https://forum.audiogames.net/post/591666/#p591666




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Re: Thoughts on roleplay?

2020-11-21 Thread AudioGames . net Forum — Off-topic room : TheEvilChocolateCookie via Audiogames-reflector


  


Re: Thoughts on roleplay?

I come up with my own stories kind of right on the spot. It gets random.

URL: https://forum.audiogames.net/post/591665/#p591665




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Re: Fantasy story ii

2020-11-21 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: Fantasy story ii

Hi, any idea on how to check money? Since obviously that isn't mentioned in the manual.

URL: https://forum.audiogames.net/post/591664/#p591664




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Re: Windows Compatibility on Apple's New Hardware From Now on

2020-11-21 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: Windows Compatibility on Apple's New Hardware From Now on

Apple is notorious for soldering RAM and SSDs nowadays. They're also starting to glue batteries. My biggest problem isn't necessarily that they're moving to ARM, it's more the fact it gives them even more control over the hardware and making it nearly impossible to repair or replace components since everything is proprietary to Apple. Of course, this is nothing new, but it irritates me that they continue to embrace exclusive control and proprietary technology.I like the idea of ARM, but the fact Windows doesn't run well on it yet troubles me. I also wish Microsoft would release the retail copy for ARM devices instead of licensing it to OEMs. Then again, most Mac users won't care, so my babbling doesn't matter too much as far as most people are concerned. The great thing about Intel Macs was the ability to run Windows, Linux, and macOS all on one machine. Virtualization is okay, but there is a slight delay which can be a problem depending on what you're doing.Oh well, Apple does what they want to do, and if you don't like it, you can take a hike as far as they're concerned. I don't really have much to say anymore.

URL: https://forum.audiogames.net/post/591663/#p591663




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Re: cant reset my playroom password...

2020-11-21 Thread AudioGames . net Forum — General Game Discussion : nidza07 via Audiogames-reflector


  


Re: cant reset my playroom password...

Hello,this should now be fixed and you should retry resetting your password.

URL: https://forum.audiogames.net/post/591662/#p591662




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Re: Godwars 2 questions

2020-11-21 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: Godwars 2 questions

they count, but solving those maps is just fuckin hard

URL: https://forum.audiogames.net/post/591661/#p591661




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Re: Grandpa_Jones has removed the DLE purchase button

2020-11-21 Thread AudioGames . net Forum — General Game Discussion : tayo . bethel via Audiogames-reflector


  


Re: Grandpa_Jones has removed the DLE purchase button

I bought this game, and I'll admit I still have no idea what to do. I read the help files and everything, but maybe the game is more open-ended than I'm used to. YOu don't play to a story, though you do get quests and the like. If I'm wrong on this, please feel free to correct me.

URL: https://forum.audiogames.net/post/591660/#p591660




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Re: I have a problem creating a game account on Dream Land. I need help

2020-11-21 Thread AudioGames . net Forum — General Game Discussion : tayo . bethel via Audiogames-reflector


  


Re: I have a problem creating a game account on Dream Land. I need help

Hi:I'm having trouble deleting characters from my account. I created two other characters just for fun, and when i tried to delete them it says that the account has a maximum of three roles. However, if I try to log in to the game with one of the characters it says character in deletion. What can I do about this?

URL: https://forum.audiogames.net/post/591659/#p591659




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Re: Pokémon access

2020-11-21 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Pokémon access

You can from the pokemon menu.

URL: https://forum.audiogames.net/post/591658/#p591658




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Re: Windows Compatibility on Apple's New Hardware From Now on

2020-11-21 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: Windows Compatibility on Apple's New Hardware From Now on

Yeah, I don't get it.  Apple has done what literally everyone else has done and literally also they moved to a more standard architecture, not a less standard one.As far as I know, being Arm doesn't effect peripherals or ram sticks or any of that, either.  It might, but if it does there's enough arm machines on the market that you can probably find some.If you want an Apple is a monopoly bandwagon to jump on, the appstore is a good one.  But the only real problem with their hardware is that it's overpriced.  Windows also runs on Arm too, and everyone doing that is also doing it so that they can make their own chips, because literally everyone using arm makes their own chips.  I'm not sure how Apple using something proprietary that they manufacture themselves to meet a standard is worse than them buying something proprietary from intel when the thing from Intel is proving to be worse by all metrics these days.

URL: https://forum.audiogames.net/post/591657/#p591657




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Re: Can you get wavenet voices (or similar) on a mac?

2020-11-21 Thread AudioGames . net Forum — Off-topic room : queenslight via Audiogames-reflector


  


Re: Can you get wavenet voices (or similar)  on a mac?

@5Do a Shift-F10 on the show more media controls option, then choose Save As.Make sure to hit the Speak button first, to see said button above.

URL: https://forum.audiogames.net/post/591656/#p591656




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Re: Can you get wavenet voices (or similar) on a mac?

2020-11-21 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: Can you get wavenet voices (or similar)  on a mac?

You can't go to Google Cloud ML or whatever if you want to use this via a screen reader or something: it's expensive and way too latent.  Running off scripts for a game, sure, running ad-hoc requests to say ser-provided strings, well, the problems start at on whose credit card.

URL: https://forum.audiogames.net/post/591655/#p591655




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Re: I have a problem creating a game account on Dream Land. I need help

2020-11-21 Thread AudioGames . net Forum — General Game Discussion : 拓海 via Audiogames-reflector


  


Re: I have a problem creating a game account on Dream Land. I need help

This is choosing a class for your characterHere are 8 classes, each class has its own characteristics.For example, it is equivalent to magician, warrior, assassin, priest, necromancer, etc.You only need to select a class you like and press up arrow to confirm.

URL: https://forum.audiogames.net/post/591654/#p591654




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Re: Pokémon Crystal Access

2020-11-21 Thread AudioGames . net Forum — New releases room : boy via Audiogames-reflector


  


Re: Pokémon Crystal Access

Sorry, the file just said Ice Path so I put it here thinking it was for Crystal.

URL: https://forum.audiogames.net/post/591653/#p591653




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Re: Fury Driver - Moonwalks: upgraded Demo

2020-11-21 Thread AudioGames . net Forum — New releases room : Valkyrie via Audiogames-reflector


  


Re: Fury Driver - Moonwalks: upgraded Demo

@Maranatà: sure! Here's the instructions in italian for the 2 "control schemes" of the game: exploration and racing.Per cominciare una nuova partita, premi CTRL nel menù iniziale. Puoi saltare la cutscene iniziale tenendo premuto CTRL per 2 secondi a partire da quando la voce narrante comincia a parlare, se vuoi.Esplorazione: premi TAB o SHIFT+TAB per spostarti nell'ambiente da un'oggetto di interesse all'altro. Premi CTRL per interagire con l'oggetto selezionato al momento. Premi SPAZIO per aprire il menù di pausa, o il tasto I per aprire l'inventario.Menù di pausa: premi il tasto I per accedere all'inventario, BACKSPACE per tornare alla mappa o ESC per tornare al menù principale. Nell'inventario, premi freccia sinistra o destra per leggere le descrizioni dei vari oggetti che hai, e BACKSPACE per tornare al menù di pausa.Corse automobilistiche: tieni premuto freccia su per accelerare e freccia sinistra / destra per spostarti sul tracciato. Una voce ti dirà da che direzione stanno arrivando degli ostacoli (vengono spawnati al centro, sinistra o destra e procedono diritti), e si sentiranno due tipi diversi di "BIP": uno più cupo se ti trovi di fronte ad un ostacolo e uno più acuto se ti stai avvicinando troppo ai confini sinistro o destro del tracciato. I tracciati hanno delle curve (turn) a sinistra / destra, quando ci sono dovrai spostarti di conseguenza.Se vai a sbattere o vieni colpito rallenti, e l'obiettivo è finire il percorso entro un tempo limite.Per uscire dal gioco, premi ESC nel menù principale. Se fallisci una corsa, puoi premere freccia sinistra per riprovarla o premere freccia destra per tornare al menù principale.

URL: https://forum.audiogames.net/post/591652/#p591652




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Re: Fury Driver - Moonwalks: upgraded Demo

2020-11-21 Thread AudioGames . net Forum — New releases room : Valkyrie via Audiogames-reflector


  


Re: Fury Driver - Moonwalks: upgraded Demo

@Maranatà: sure! Here's the instructions in italian for the 2 "control schemes" of the game: exploration and racing.Per cominciare una nuova partita, premi CTRL nel menù iniziale. Puoi saltare la cutscene iniziale tenendo premuto CTRL per 2 secondi a partire da quando la voce narrante comincia a parlare, se vuoi.Esplorazione: premi TAB o SHIFT+TAB per spostarti nell'ambiente da un'oggetto di interesse all'altro. Premi CTRL per interagire con l'oggetto selezionato al momento. Premi SPAZIO per aprire il menù di pausa, o il tasto I per aprire l'inventario.Menù di pausa: premi il tasto I per accedere all'inventario, BACKSPACE per tornare alla mappa o ESC per tornare al menù principale. Nell'inventario, premi freccia sinistra o destra per leggere le descrizioni dei vari oggetti che hai, e BACKSPACE per tornare al menù di pausa.Corse automobilistiche: tieni premuto freccia su per accelerare e freccia sinistra / destra per spostarti sul tracciato. Una voce ti dirà da che direzione stanno arrivando degli ostacoli (vengono spawnati al centro, sinistra o destra e procedono diritti), e si sentiranno due tipi diversi di "BIP": uno più cupo se ti trovi di fronte ad un ostacolo e uno più acuto se ti stai avvicinando troppo ai confini sinistro o destro del tracciato. I tracciati hanno delle curve (turn) a sinistra / destra, quando ci sono dovrai spostarti di conseguenza.Se vai a sbattere o vieni colpito rallenti, e l'obiettivo è finire il percorso entro un tempo limite.

URL: https://forum.audiogames.net/post/591652/#p591652




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Re: Can you get wavenet voices (or similar) on a mac?

2020-11-21 Thread AudioGames . net Forum — Off-topic room : ogomez92 via Audiogames-reflector


  


Re: Can you get wavenet voices (or similar)  on a mac?

I'm trying to get them into the mac's speech synthesizer, not download some files.I hope I explained it better.And yes, I'm willing to go to Google Cloud ML or whatever.

URL: https://forum.audiogames.net/post/591651/#p591651




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Re: What is Your favourite antivirus?

2020-11-21 Thread AudioGames . net Forum — Off-topic room : black_mana via Audiogames-reflector


  


Re: What is Your favourite antivirus?

well, i've gotten my shair of viruses on my time, mostly from software that i used to try randomly on my computer, i never got a virus form torrenting because i know where to look for the stuf i need

URL: https://forum.audiogames.net/post/591650/#p591650




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Re: google chrome being a pain in the butt

2020-11-21 Thread AudioGames . net Forum — Off-topic room : StormProductions via Audiogames-reflector


  


Re: google chrome being a pain in the butt

Hello,Ah damn, this is why I use Brave. it never does that.

URL: https://forum.audiogames.net/post/591649/#p591649




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Re: slay the spire now accessible!

2020-11-21 Thread AudioGames . net Forum — General Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@darkblade 98The Animator mod is not currently supported and is one of the more complicated ones. I can take a look at Hololive but a quick glance tells me that it is likely complicated as well. I'm not saying I'll never try to add support for them, just that it'll be a while for me to find time to work on it.

URL: https://forum.audiogames.net/post/591648/#p591648




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Re: Can you get wavenet voices (or similar) on a mac?

2020-11-21 Thread AudioGames . net Forum — Off-topic room : Meatbag via Audiogames-reflector


  


Re: Can you get wavenet voices (or similar)  on a mac?

@3:the Watson IBM TTS you said it gives you a file, but its not, anything I mist?

URL: https://forum.audiogames.net/post/591647/#p591647




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Re: Pokémon Crystal Access

2020-11-21 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Pokémon Crystal Access

I'm just about to hit the ice path myself, so I'll let you know how it goes.Also, dropped the idea of having a Crobat on the team, when I realized it can't get Shadow Ball and Sludge Bomb in this generation. Nope, no thanks.

URL: https://forum.audiogames.net/post/591646/#p591646




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Re: I have a problem creating a game account on Dream Land. I need help

2020-11-21 Thread AudioGames . net Forum — General Game Discussion : johny-slovak via Audiogames-reflector


  


Re: I have a problem creating a game account on Dream Land. I need help

ShenXiao,Feature: Long range,Magical,Burst,Multi target, HeMing,Feature: Long range,Magical,Pet summon,Continuous treatment, PuTuo,Feature: Long range,Magical,Instant treatment,Power addition, ZhenMo,Feature: Short range,Magical,Power reduction,Continuous damage,YanShi,Feature: Long range,Physical,Machine summon,Trap,XueChen,Feature: Short range,Physical,Stealth raid,Burst, FengYang,Feature: Short range,Physical,Charger,Resistant, and ShePan,Feature: Short range,Physical,Flexible,Offensive and defensive. What do these mean? what should I fill some range there?

URL: https://forum.audiogames.net/post/591645/#p591645




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Re: Windows Compatibility on Apple's New Hardware From Now on

2020-11-21 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: Windows Compatibility on Apple's New Hardware From Now on

It appears the only way forward is to presumably run ARM compatible operating systems virtually in an ARM virtual machine environment. Unless Microsoft decides to release ARM Windows to the masses, say goodbye to the possibility of running Windows on the new Macs.Apple got what they wanted. They have complete control over the hardware, and if the T2 chip is still there, they've locked it down really tight. The only virtual machines you'll probably be able to run are ARM Linux distributions. Enjoy your new Macs that will become obsolete when Apple says they are and stops upgrading the software. Enjoy not being able to upgrade the RAM, SSD, or battery.

URL: https://forum.audiogames.net/post/591644/#p591644




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Re: Alexa for Windows10

2020-11-21 Thread AudioGames . net Forum — Off-topic room : Jeffb via Audiogames-reflector


  


Re: Alexa for Windows10

I asked Amazon's customer support but they didn't know. It didn't seem like the person knew what they were doing. I'd welcome any ideas.

URL: https://forum.audiogames.net/post/591643/#p591643




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Re: Pokémon Crystal Access

2020-11-21 Thread AudioGames . net Forum — New releases room : Dragonlee via Audiogames-reflector


  


Re: Pokémon Crystal Access

alas, the instructions in post 735 don't work. They are probably for gold or silver, however crystal seems to have a slightly different layout.

URL: https://forum.audiogames.net/post/591642/#p591642




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Re: Grandpa_Jones has removed the DLE purchase button

2020-11-21 Thread AudioGames . net Forum — General Game Discussion : PatrykK via Audiogames-reflector


  


Re: Grandpa_Jones has removed the DLE purchase button

it maybe will be free now?

URL: https://forum.audiogames.net/post/591641/#p591641




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Re: Cythonizing full code

2020-11-21 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Cythonizing full code

I don't believe that's possible, but there's no reason you can't have a little bit of uncythonized Python that sets things up.

URL: https://forum.audiogames.net/post/591640/#p591640




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Re: Pokémon access

2020-11-21 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector


  


Re: Pokémon access

Hi everybody. I would like to ask you this. In pokemon yellow can I order the moves of the pokemon to my liking? I haven't found how to do it. Thanks.

URL: https://forum.audiogames.net/post/591639/#p591639




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Re: Fury Driver - Moonwalks: upgraded Demo

2020-11-21 Thread AudioGames . net Forum — New releases room : Maranatà via Audiogames-reflector


  


Re: Fury Driver - Moonwalks: upgraded Demo

Ok.  But at least you could post the textual tutorial here and at least it would be possible to copy and paste it into GoogleTranslate.

URL: https://forum.audiogames.net/post/591638/#p591638




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Re: How to document software?

2020-11-21 Thread AudioGames . net Forum — Off-topic room : Nuno via Audiogames-reflector


  


Re: How to document software?

OK! Thank you!

URL: https://forum.audiogames.net/post/591637/#p591637




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Re: Fantasy story ii

2020-11-21 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector


  


Re: Fantasy story ii

If you have a problem with floating cursor in the menu try do disable mouse from windows device manager.I have turned off my trackpad from this place and I dont have this trouble

URL: https://forum.audiogames.net/post/591636/#p591636




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Re: Cythonizing full code

2020-11-21 Thread AudioGames . net Forum — Developers room : zywek via Audiogames-reflector


  


Re: Cythonizing full code

Yep, but i want to create a standard C main functioni inside main.c file cythonized from main.py. Normally i have to create own main.py file where I must import main.x86_64.blablabla.so and run main function from imported module. I want to pass it. Is it possible?

URL: https://forum.audiogames.net/post/591635/#p591635




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Re: manamon cheat values for one and two

2020-11-21 Thread AudioGames . net Forum — General Game Discussion : necrozma via Audiogames-reflector


  


Re: manamon cheat values for one and two

ok... i have a question. discussing about cheat,isn't it against forum rules?

URL: https://forum.audiogames.net/post/591634/#p591634




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