Re: Downloading the forum

2021-03-11 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Downloading the forum

HTTrack can do it, but he parses to HTML only.

URL: https://forum.audiogames.net/post/622175/#p622175




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Re: Why "COMify" the SAPI support in C Sharp?

2021-03-10 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Why "COMify" the SAPI support in C Sharp?

@Camlorn, it is not a game. I use SAPI for a very specific reason. This is my TTS wrapper for Android and so I need a granular control on when the uytterance is ended, ETC.

URL: https://forum.audiogames.net/post/621827/#p621827




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Why "COMify" the SAPI support in C Sharp?

2021-03-09 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Why "COMify" the SAPI support in C Sharp?

Hello!I heard some opinions on this forum stating that using iSPVoice interface is better than builtin System.Speech.Synthesis.Is it just a matter of personal preference or I can gain something from using COM? I am nearing finishing my first serious project and I am in process of creating a speech backend.

URL: https://forum.audiogames.net/post/621196/#p621196




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Re: Bleep bleep in C ++

2021-03-04 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Bleep bleep in C ++

http://www.zdsr.com/download-down-type- … did-45.htm

URL: https://forum.audiogames.net/post/619921/#p619921




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Re: Bleep bleep in C ++

2021-03-03 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Bleep bleep in C ++

I don't know. I have used my own, but I see no reason whyt it wouldn't work

URL: https://forum.audiogames.net/post/619806/#p619806




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Re: Bleep bleep in C ++

2021-03-03 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Bleep bleep in C ++

Ok it is the probl;em with my system. Beep is a Win32 fdunction, not ZHengdu-related function. It has been fixed.

URL: https://forum.audiogames.net/post/619776/#p619776




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Bleep bleep in C ++

2021-03-02 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Bleep bleep in C ++

Hello.I have decided to write a little extension for Zhengdu Screenreader which makesi t so that indent is reported by beeps (code below).The program works. I have the proof of that because when I set the beep length to an unreasonably big value ZDSR hangs while loading. But, the beeps are not generated.What did Ido wrong?I know that globals are evil, don't remind me of that lol.#include "ZDTextPreprocess.h"UINT g_enabled;UINT g_basefreq;UINT g_hzperspace;UINT g_beeplength;// A function called when Zhengdu loads.int WINAPI Init(){    g_enabled = GetPrivateProfileIntW(L"set", L"enabled", 0, L"c:\\set.ini");    g_basefreq = GetPrivateProfileIntW(L"set", L"basefreq", 240, L"c:\\set.ini");    g_hzperspace = GetPrivateProfileIntW(L"set", L"hzperspace", 30, L"c:\\set.ini");    g_beeplength = GetPrivateProfileIntW(L"set", L"beeplength", 100, L"C:\\set.ini");    Beep((DWORD)g_basefreq, (DWORD)g_beeplength);    return 1;}int WINAPI TextPreprocess(wchar_t* oldString, wchar_t* newString){    return 0;}

URL: https://forum.audiogames.net/post/619386/#p619386




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Re: Design Strategy: Following Party.

2021-03-01 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Design Strategy: Following Party.

Legend Of The Moon uses such approach and it works extremely well, much better than I thought it would.

URL: https://forum.audiogames.net/post/619219/#p619219




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Re: can I stream audio files useing py team talk by Carter Temm

2021-02-28 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: can I stream audio files useing py team talk by Carter Temm

They have bought the SDK and or stolen it from the Android application from Github

URL: https://forum.audiogames.net/post/619087/#p619087




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Re: Questions about C#

2021-02-16 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Questions about C#

Yes, if you write a game you should use a library for a game. Do not use a full-fledged GUI for a game. Use OpenTK or SFML or monogame. If you want a Winforms example anyway wait a while, I will provide it

URL: https://forum.audiogames.net/post/616173/#p616173




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How does OCR technology work?

2021-02-16 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


How does OCR technology work?

Hi,I am not interested in implementing my own OCR, of course. But I like to know how this works.Is it like, perfectly drawn letters, both small and capital, printed and hand-written are fed to the program and based on the similarity level the program recognizes the closest match? Or the principle is different. I have read about the IPA principle, but it does not answer my question.

URL: https://forum.audiogames.net/post/616056/#p616056




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Re: Questions about C#

2021-02-16 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Questions about C#

TOLK is kinda broken. I update my SharpSpeech wrapper for UniversalSpeech to support .NET5.

URL: https://forum.audiogames.net/post/616029/#p616029




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Re: Questions about C#

2021-02-13 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Questions about C#

OpenTK has its own audio thing, I believe it uses Open AL behind the scenes but I'e never used it.

URL: https://forum.audiogames.net/post/615125/#p615125




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Re: Questions about C#

2021-02-13 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Questions about C#

I recommend you use either OpenTK or SFML.NET to handle windows and BASS for audio

URL: https://forum.audiogames.net/post/615122/#p615122




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Re: A very interesting thing that happens to me

2021-02-06 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: A very interesting thing that happens to me

I will try downloading different executables like Hello World to see where the problem is. Then I will try to compile the program line by line to check at which point defender starts complaining.

URL: https://forum.audiogames.net/post/613221/#p613221




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Re: A very interesting thing that happens to me

2021-02-05 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: A very interesting thing that happens to me

I am sorry to waste your time. I just found this amusing and interesting. I still try to fight this problem to atleast understand it. I will try to rewrite this in more programming languages to see whether it is a common problem.

URL: https://forum.audiogames.net/post/613138/#p613138




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Re: A very interesting thing that happens to me

2021-02-05 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: A very interesting thing that happens to me

FUn think, if I run the file"a.exe"The PBN executable is not flagged.But if I run"a\b.exe"it gets flagged and deleted. Of course, both a and b do not exist.

URL: https://forum.audiogames.net/post/613100/#p613100




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Re: A very interesting thing that happens to me

2021-02-05 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: A very interesting thing that happens to me

It does even before execution.

URL: https://forum.audiogames.net/post/613059/#p613059




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Re: A very interesting thing that happens to me

2021-02-05 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: A very interesting thing that happens to me

Yeah, thank you, Microsoft. Is there anything I can do or I should tell myfriend that he should find a better programmer?

URL: https://forum.audiogames.net/post/612981/#p612981




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Re: A very interesting thing that happens to me

2021-02-04 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: A very interesting thing that happens to me

@Kyleman Nah, its not that simple. He of ten helps people whose knowledge about computers ends on pointing an icon and clicking it. And he does so remotely

URL: https://forum.audiogames.net/post/612872/#p612872




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Re: A very interesting thing that happens to me

2021-02-04 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: A very interesting thing that happens to me

Kay, let's do it.https://drive.google.com/file/d/1CsKiiS … sp=sharing

URL: https://forum.audiogames.net/post/612867/#p612867




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Re: A very interesting thing that happens to me

2021-02-04 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: A very interesting thing that happens to me

I know teh code is horrible, yet it has to work well, not to be good.using System;using System.Collections.Generic;using System.Diagnostics;using System.IO;using System.IO.Compression;using System.Linq;using System.Net;using System.Text;using System.Threading.Tasks;namespace RemoteHelper{    class Program    {        static void Main(string[] args)        {            WebClient w = new WebClient();            Console.WriteLine("Sprawdzanie środowiska pod kątem istnienia poprzedniej wersji programu...");            if (Directory.Exists("nvda"))            {                Process p2 = new Process();                p2.StartInfo.FileName = "nvda\\nvda\\nvda.exe";                p2.StartInfo.Verb = "runas";                p2.Start();                return;            }            Console.WriteLine("Trwa pobieranie plików pomocy zdalnej.\nW zależności od prędkości Twojego łącza internetowego może to zająć kilka minut...");            w.DownloadFile("http://violinist.pl/nvda.zip", "nvda.zip");            Console.WriteLine("Plik został pobrany. Trwa uruchamianie pomocy zdalnej.");            ZipFile.ExtractToDirectory("nvda.zip","nvda");            Process p = new Process();            p.StartInfo.FileName = "nvda\\nvda\\nvda.exe";            p.StartInfo.Verb = "runas";            p.Start();            return;        }    }}

URL: https://forum.audiogames.net/post/612847/#p612847




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A very interesting thing that happens to me

2021-02-04 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


A very interesting thing that happens to me

My friend wanted me to write him a simple program that will download his prepared copy of NVDA from his server and launch it. If I make the program to launcyh the file from its directory, its all fine, yet when I extract NVDA to a directory and launch it, defender starts flagging my file to the point where I cannot even compile it, I mean, I can compile but I don't manage to test becauset he program is eaten by the Great Brother.I tried with two programming languages (C# and PureBasic), and both of them behave in the exact same way. WTH is happening here?

URL: https://forum.audiogames.net/post/612833/#p612833




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Re: Escape from 63rd and Wallace - [Beta Testers needed!]

2021-01-31 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Escape from 63rd and Wallace - [Beta Testers needed!]

nuno...@gmail.com.Hope to hear from you soon!

URL: https://forum.audiogames.net/post/611738/#p611738




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Re: An idea I have: Android TTS to Windows bridge, and a problem with myse

2021-01-30 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: An idea I have: Android TTS to Windows bridge, and a problem with myse

Maybe my thought is wrong, but in such a software, every millisecond counts as a success.

URL: https://forum.audiogames.net/post/611120/#p611120




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Re: An idea I have: Android TTS to Windows bridge, and a problem with myse

2021-01-29 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: An idea I have: Android TTS to Windows bridge, and a problem with myse

I looked into Protocol buffer and it aint that bad. I might end up using it.

URL: https://forum.audiogames.net/post/610953/#p610953




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Re: An idea I have: Android TTS to Windows bridge, and a problem with myse

2021-01-29 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: An idea I have: Android TTS to Windows bridge, and a problem with myse

Ah yes, that. Good idea.

URL: https://forum.audiogames.net/post/610898/#p610898




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Re: An idea I have: Android TTS to Windows bridge, and a problem with myse

2021-01-29 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: An idea I have: Android TTS to Windows bridge, and a problem with myse

I know that @BGTLover, but I have no idea how to circumvent users' hastity.

URL: https://forum.audiogames.net/post/610803/#p610803




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Re: An idea I have: Android TTS to Windows bridge, and a problem with myse

2021-01-28 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: An idea I have: Android TTS to Windows bridge, and a problem with myse

As for the fallback, the software forces you to choose a fallback TTS on start, if you don't it does not let you start server.

URL: https://forum.audiogames.net/post/610665/#p610665




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Re: An idea I have: Android TTS to Windows bridge, and a problem with myse

2021-01-28 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: An idea I have: Android TTS to Windows bridge, and a problem with myse

I think I am too inexperienced for Protobuf.

URL: https://forum.audiogames.net/post/610660/#p610660




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Re: Am I too stupid for programming?

2021-01-28 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Am I too stupid for programming?

I love it because I am a god in my little world, and i can learn.

URL: https://forum.audiogames.net/post/610584/#p610584




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Re: Am I too stupid for programming?

2021-01-28 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Am I too stupid for programming?

Nah, I love it, really.

URL: https://forum.audiogames.net/post/610583/#p610583




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Re: Am I too stupid for programming?

2021-01-28 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Am I too stupid for programming?

I have many ideas I wantedt o realize: I have created a cubarithm board, I want to create my Android TTS bridge (90% complete), then I want to create a cross platform Ini library because configuration management in .NET sucks, then i want to make XMPlay accessible for the blind because I like this player, but the best delight for me is when I manage to understand a new data structure, because this knowledge can be reused.

URL: https://forum.audiogames.net/post/610473/#p610473




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Re: Am I too stupid for programming?

2021-01-26 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Am I too stupid for programming?

Oh, i thought different.

URL: https://forum.audiogames.net/post/610091/#p610091




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Re: Am I too stupid for programming?

2021-01-26 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Am I too stupid for programming?

Germans have good resources it seems.

URL: https://forum.audiogames.net/post/610025/#p610025




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Re: Am I too stupid for programming?

2021-01-26 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Am I too stupid for programming?

Camlorn, there are not that many resources in Polish, more in russian. I have better understanding of russian than of English lol

URL: https://forum.audiogames.net/post/610010/#p610010




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Re: Am I too stupid for programming?

2021-01-26 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Am I too stupid for programming?

I am very much interested even in reading things. The problem is that my English is limited, and so I do not always understand all meanings, especially when math is concerned. I was learning programming in English since day one, but math is a completely different thing, and dictionaries are not always very helpful.

URL: https://forum.audiogames.net/post/609943/#p609943




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Am I too stupid for programming?

2021-01-26 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Am I too stupid for programming?

Maybe this topic should have landed in the OT room, but sincet he developer is not only "the coding machine" I've put it here. I see this tendency both in myself and my friends, that when we read a code, docs and so on written by a "great developer" we think "shit, I'm too stupid for this job". In other words, if I don't understand the code, the explanation and the like does it mean that I should find myself a better hobby?

URL: https://forum.audiogames.net/post/609921/#p609921




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Re: A program I'm working on, what do y'all think?

2021-01-24 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: A program I'm working on, what do y'all think?

On the other hand, if he just wants to create a simple dialog box with an OK button, he can very well use MessageBoxW from user32.dll with CTypes. Sorry, I do not use Python so my info is most probably wrong.

URL: https://forum.audiogames.net/post/609255/#p609255




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Re: A program I'm working on, what do y'all think?

2021-01-24 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: A program I'm working on, what do y'all think?

Use WXPython, also, congrats!

URL: https://forum.audiogames.net/post/609208/#p609208




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Re: Your Eclipse Experiences

2021-01-22 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Your Eclipse Experiences

Java is good.

URL: https://forum.audiogames.net/post/608835/#p608835




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Re: VidyaDrishti is looking for frontendd stylists

2021-01-22 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: VidyaDrishti is looking for frontendd stylists

I don't know if anyone here can do great CSS, not because they're bad developers but more because most of us are blind.

URL: https://forum.audiogames.net/post/608650/#p608650




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Re: discord bot won't play audio from keybase, but does on local drive

2021-01-17 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: discord bot won't play audio from keybase, but does on local drive

How anyuone here can help you if you don't provide even a singlel ine of code?

URL: https://forum.audiogames.net/post/607445/#p607445




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Re: domain plobblem

2021-01-17 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: domain plobblem

@5 Yeah, sure, but you must learn to walk before running.

URL: https://forum.audiogames.net/post/607422/#p607422




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Re: domain plobblem

2021-01-16 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: domain plobblem

Did you set up an A record? Does the "ping yourdomain.tld" resolve to your IP Address? If yes, just configure your web server or whatever you wanna host on there.

URL: https://forum.audiogames.net/post/607290/#p607290




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Re: Earwax Story Builder

2021-01-16 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Earwax Story Builder

ha ha, I will play with it.

URL: https://forum.audiogames.net/post/607289/#p607289




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Re: PureBasic: how to represent wchar_t?

2021-01-12 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: PureBasic: how to represent wchar_t?

Thank @3, I thought about using pseudiotypes but I didn't know whwther this is good.

URL: https://forum.audiogames.net/post/606145/#p606145




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Re: PureBasic: how to represent wchar_t?

2021-01-12 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: PureBasic: how to represent wchar_t?

The extension is for Zhengdu so it's fine that its Windows only.I know I am probably wrong but I like PBN for simple DLL creation.

URL: https://forum.audiogames.net/post/606144/#p606144




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Re: host name question

2021-01-12 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: host name question

You need to set your FQDN. You set it up in the /etc/hosts file if I am not mistaken.Linode has good guides on this subject.

URL: https://forum.audiogames.net/post/606143/#p606143




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PureBasic: how to represent wchar_t?

2021-01-11 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


PureBasic: how to represent wchar_t?

I am creating an extension for one application in PB and I need to create a function accepting wchar_t as a param. How to represent wchar_t in PB?

URL: https://forum.audiogames.net/post/606003/#p606003




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Re: Developing on Windows VS. Mac

2021-01-09 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Developing on Windows VS. Mac

Then your code base must be small, I hate the response speed of OSX which is sluggish even when reading documents and what about coding?

URL: https://forum.audiogames.net/post/605467/#p605467




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Re: Developing on Windows VS. Mac

2021-01-09 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Developing on Windows VS. Mac

Coding on a mac is much like trying to use a manual mower to cut the forest, because VO is not designed for that!

URL: https://forum.audiogames.net/post/605461/#p605461




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Re: Developing on Windows VS. Mac

2021-01-09 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Developing on Windows VS. Mac

Where did you see such posts? As far as my humble knowledge is concerned, people develop on OSX only when they need to develop iOS / Mac software.

URL: https://forum.audiogames.net/post/605452/#p605452




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Re: An idea I have: Android TTS to Windows bridge, and a problem with myse

2021-01-08 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: An idea I have: Android TTS to Windows bridge, and a problem with myse

The project has started.But for me its harder mentally than programmatically.I started by writing a log of things I need done. I will try and clear entries one by one, until the end.

URL: https://forum.audiogames.net/post/605322/#p605322




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Re: An idea I have: Android TTS to Windows bridge, and a problem with myse

2021-01-08 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: An idea I have: Android TTS to Windows bridge, and a problem with myse

I have nothing else! I just want to learn programming, since I love programming and computers, but I am so lost.

URL: https://forum.audiogames.net/post/605246/#p605246




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Re: An idea I have: Android TTS to Windows bridge, and a problem with myse

2021-01-07 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: An idea I have: Android TTS to Windows bridge, and a problem with myse

I understand what you mean.

URL: https://forum.audiogames.net/post/605110/#p605110




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Re: An idea I have: Android TTS to Windows bridge, and a problem with myse

2021-01-07 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: An idea I have: Android TTS to Windows bridge, and a problem with myse

BTW as far as I can tell, you cannnot create libraries inPython either.

URL: https://forum.audiogames.net/post/605083/#p605083




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Re: An idea I have: Android TTS to Windows bridge, and a problem with myse

2021-01-07 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: An idea I have: Android TTS to Windows bridge, and a problem with myse

I use C#, because I am comfortable with C#. If I need something which works fast  iwill use C++, but for my current work C# is surprisingly pleasant

URL: https://forum.audiogames.net/post/605082/#p605082




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Re: An idea I have: Android TTS to Windows bridge, and a problem with myse

2021-01-07 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: An idea I have: Android TTS to Windows bridge, and a problem with myse

Because I cannot write an Android TTS in C#.

URL: https://forum.audiogames.net/post/605038/#p605038




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Re: An idea I have: Android TTS to Windows bridge, and a problem with myse

2021-01-07 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: An idea I have: Android TTS to Windows bridge, and a problem with myse

Hi!The use cases for it are the following1. You develop an Android softwre and you want to test it on the emulation or even or a real device. You would connect thecomputer and the device either physical or emulated through my software and your screenreader or SAPI in the first version would speak. That would allow you to quickly copy all errors, debug logs and whatnot to your Windows clipboard for easy review.2. You are testing a software or a game in a foreign language. You could use theNVDA or other screenreader output and thentranslate the output of the software easily.My assumbtion is that for eventual audio playback, some other software be used like TeamViewer or AnyDesk. The concern of my software is to just handle spoken text.

URL: https://forum.audiogames.net/post/605035/#p605035




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Re: An idea I have: Android TTS to Windows bridge, and a problem with myse

2021-01-07 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: An idea I have: Android TTS to Windows bridge, and a problem with myse

Hi Camlorn, I will send the events to the client using the SAPI callback. Why you say it will generate high latency? How does NVDA Remote work? I thought it encodes text with JSOn. I wanted to make it more easy to manage a physical or emulated device from PC.

URL: https://forum.audiogames.net/post/605013/#p605013




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Re: Game Dev Internship at GameStreamX

2021-01-07 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Game Dev Internship at GameStreamX

That's what I thought 

URL: https://forum.audiogames.net/post/604991/#p604991




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An idea I have: Android TTS to Windows bridge, and a problem with myse

2021-01-07 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


An idea I have: Android TTS to Windows bridge, and a problem with myse

Hello guys!So I have this crazy ideato create an Android TTS engine which will output text to the WIndows computer via HTTP. I have the whole idea and image in my head, but I am so unsure of my skills than I never tried doing this! This createsa vicious circle as I never will be able to create anything usefull forthe community if I don't try, and if I don't learn I won't make anything useful anyway, and in order to learn I needt o practise.I am often afraid and scared that my ideas are stupid, or that someone couldhavecarried them out better. How can I battle the fear?Now the technical specification of the thingThe Android engine would have two component: a client which sends the JSON-encoded output to teh server, and a fallback TTS in case the connection to the server cannot be established.Upon the speak event, theAndroid client would encode theresponse in JSON and send it to the server hosted on the user's computer.When the user's computer receives theevent in JSON, it decodes theresponse and speaks it with the appropriate SAPi language (if available). If no, it uses the default engine installed on the users' system.I would create the Android client in Java, andthe server in C#.How many stupid mistakes have I made during my thought process? WOuld TCP be better than the full-fledged HTTP protocol for that?

URL: https://forum.audiogames.net/post/604987/#p604987




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Re: Game Dev Internship at GameStreamX

2021-01-07 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Game Dev Internship at GameStreamX

I know C# but how can I, or any other blind dev learn unity if it's graphical?

URL: https://forum.audiogames.net/post/604981/#p604981




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Re: C# course 99% off!

2020-12-31 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: C# course 99% off!

And if you want something less game-relatedhttps://stacksocial.com/sales/the-ultim … mer-bundle

URL: https://forum.audiogames.net/post/603312/#p603312




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C# course 99% off!

2020-12-31 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


C# course 99% off!

Hi!Thanks to a dear friend of mine I have learnt about this courseb undle. I don't know nothing about its quality (buying it now), but its tempting.https://stacksocial.com/sales/the-compl … ime-access

URL: https://forum.audiogames.net/post/603311/#p603311




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Re: How to compile C# scripts in Notepad ++? It's possible?

2020-12-30 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: How to compile C# scripts in Notepad ++? It's possible?

Hi @Ethin,Do you mean the VS Dev Prompt? Well, I used just the tools I knew, sorry.

URL: https://forum.audiogames.net/post/603029/#p603029




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Re: How to compile C# scripts in Notepad ++? It's possible?

2020-12-29 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: How to compile C# scripts in Notepad ++? It's possible?

What software? I don't talk about any software. I just said that for the software Dash writes csc is good enough.

URL: https://forum.audiogames.net/post/602948/#p602948




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Re: How to compile C# scripts in Notepad ++? It's possible?

2020-12-28 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: How to compile C# scripts in Notepad ++? It's possible?

@Granny, for the software he currently writes the command line compiler is good enough.Go to run dialog, type systempropertiesadvanced and press enter.Go to "Environment variables"  button (zmienne środowiskowe) in PolishFrom the second listbox select "Path" and click "Edit"CLick on "New" and typeC:\Windows\Microsoft.NET\Framework64\v4.0.30319Now you can compile scripts from cmd by typing csc fucktheworld.cs.The file "fucktheworld.exe" will be created in the current dir.

URL: https://forum.audiogames.net/post/602626/#p602626




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Re: Need help with decoding and understanding bgt's network implementation

2020-12-20 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Need help with decoding and understanding bgt's network implementation

There's a way called Reverse PInvoke but I do not understand it fully. If you need C# DLL from C++, use COM.

URL: https://forum.audiogames.net/post/600326/#p600326




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Re: Wheret o store my commands?

2020-12-16 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Wheret o store my commands?

Yeah, the file contains command IDs and hotkeys, but should I just hardcode these IDs?

URL: https://forum.audiogames.net/post/599209/#p599209




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Wheret o store my commands?

2020-12-16 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Wheret o store my commands?

I am creating an application revolving heavily arround the command design pattern, since I want to make it possible for the user to assign keyboard hoteksy to everything possible.I have the command pattern implemented, with receiver, invoker and the like as well as the dictionary of hotkey assignments, where the key is the command ID and the value is the hotkey itself, passed as a class which has the list of modifiers and the key itself.The problem is that at the start of my application, I am adding all commands to the list of all possible actions manually. Where to store these commands for good maintainability?

URL: https://forum.audiogames.net/post/599193/#p599193




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Re: bgt is a virus?

2020-11-30 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: bgt is a virus?

@19, its not that I am dissatisfied. I just tried to understand its logic, but since there is no logic in it I think I will give up, for now lol.

URL: https://forum.audiogames.net/post/594372/#p594372




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Re: bgt is a virus?

2020-11-30 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: bgt is a virus?

@Camlorn, as far as I remember, NVDA Remote is flagged as a virus. Why? It is a Python program, after all. Same with Osara, but its C ++.

URL: https://forum.audiogames.net/post/594216/#p594216




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Re: bgt is a virus?

2020-11-30 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: bgt is a virus?

What makes antiviruses "think" BGT software is a virus?

URL: https://forum.audiogames.net/post/594097/#p594097




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Re: any good and accessible .net profiler?

2020-11-26 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: any good and accessible .net profiler?

Hm, for me the VS profiler works OK. What screenreader are you using?

URL: https://forum.audiogames.net/post/592954/#p592954




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Re: Directly communicate with Braille?

2020-11-10 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Directly communicate with Braille?

Its good. I really, really hope someone will help. If not I will just grab NVDA code and see how brl is implemented there.

URL: https://forum.audiogames.net/post/588369/#p588369




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Re: Directly communicate with Braille?

2020-11-10 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Directly communicate with Braille?

Liblouis is the braille translator. What I want is an ability to communicate with the braille display to output information on it as well as intercept its events

URL: https://forum.audiogames.net/post/588332/#p588332




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Re: Directly communicate with Braille?

2020-11-07 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Directly communicate with Braille?

OK, I will search for the documentation.

URL: https://forum.audiogames.net/post/587407/#p587407




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Re: Directly communicate with Braille?

2020-11-06 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Directly communicate with Braille?

I thought it is Unix only. I need that on Windows.

URL: https://forum.audiogames.net/post/587171/#p587171




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Directly communicate with Braille?

2020-11-06 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Directly communicate with Braille?

Hi,what is a library to directly communicate with braille display? i dont mean TOLK or other libraries which use braille through the screenreader. I mean something like BRLAPI on Unix.

URL: https://forum.audiogames.net/post/587112/#p587112




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Re: Question about lexing

2020-11-04 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Question about lexing

I odnt know whether i want to study CS after reading this forum threat. Thanks Ethin lol.Seriously though, this is kinda fascinating. I hope they will teahcu s that as well.

URL: https://forum.audiogames.net/post/586352/#p586352




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Re: how to switch between workspace and editor in notepad++?

2020-10-23 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: how to switch between workspace and editor in notepad++?

OK, glad it helped.

URL: https://forum.audiogames.net/post/582531/#p582531




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Re: how to switch between workspace and editor in notepad++?

2020-10-22 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: how to switch between workspace and editor in notepad++?

Hi,here is my patch to the shortcut map which does just that. CTRL+ALT+L switches you between the workspace and your document.You put it in %appdata%\notepad++\https://drive.google.com/file/d/1Hp973D … sp=sharing

URL: https://forum.audiogames.net/post/582387/#p582387




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Re: Cannot get SQLCMD to work

2020-10-20 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Cannot get SQLCMD to work

Hey,I of course tried it. No dice. Well, I'm gonna use Management Studio. Its good with Zhengdu.

URL: https://forum.audiogames.net/post/581522/#p581522




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Re: Cannot get SQLCMD to work

2020-10-19 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Cannot get SQLCMD to work

Hi Camlorn,I have tried the Stack Overflow, yet the person that had this problem was recommended to upgrade the driver to 13.1

URL: https://forum.audiogames.net/post/581432/#p581432




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Re: Cannot get SQLCMD to work

2020-10-19 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Cannot get SQLCMD to work

I really hope my problem is my stupidity rather than a software bug. If it's the software bug then I don't know who the hell would use that in production environment.

URL: https://forum.audiogames.net/post/581400/#p581400




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Re: Cannot get SQLCMD to work

2020-10-19 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Cannot get SQLCMD to work

Hi Camlorn,i have tried specifing the address of my machine, my computer's name and stuff.I would use Mysql happily, but my school insists on using the Microsoft thing. Well, I will use the management studio and I will be good, yet I prefered to use the console.Oh, and can you say why you prefer Postgre SQL? Just out of curriosity

URL: https://forum.audiogames.net/post/581391/#p581391




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Re: Cannot get SQLCMD to work

2020-10-19 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Cannot get SQLCMD to work

Hi Camlorn,i have tried specifing the address of my machine, my computer's name and stuff.I would use Mysql happily, but my school insists on using the Microsoft thing. Well, I will use the management studio and I will be good, yet I prefered to use the console.

URL: https://forum.audiogames.net/post/581391/#p581391




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Re: ADRIFT 5.0 Is Now Open Source

2020-10-19 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: ADRIFT 5.0 Is Now Open Source

I am not an expert by any means, but .NET languages are my favorite. I will definitely look at it someday

URL: https://forum.audiogames.net/post/581311/#p581311




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Cannot get SQLCMD to work

2020-10-19 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Cannot get SQLCMD to work

Am I stupid or what?I am using MS SQL Server Express 2019. I have searched on Google and I found an answer saying that the driver is bugged. Yet, they've referred to the 13.0 version of the driver, now the version is on 17 something, then what is 5the problem?Let me add that Management Studio operates normally.C:\Users\nuno6>sqlcmdSqlcmd: Error: Microsoft ODBC Driver 17 for SQL Server : Named Pipes Provider: Could not open a connection to SQL Server [2]. .Sqlcmd: Error: Microsoft ODBC Driver 17 for SQL Server : Login timeout expired.Sqlcmd: Error: Microsoft ODBC Driver 17 for SQL Server : A network-related or instance-specific error has occurred while establishing a connection to SQL Server. Server is not found or not accessible. Check if instance name is correct and if SQL Server is configured to allow remote connections. For more information see SQL Server Books Online..last line C:\Users\nuno6>

URL: https://forum.audiogames.net/post/581307/#p581307




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Re: why do most people choose python?

2020-10-08 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: why do most people choose python?

I think people just like it, because they like it, much like I like C #.

URL: https://forum.audiogames.net/post/578403/#p578403




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Re: HSP: Enter commands

2020-09-30 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: HSP: Enter commands

The only thing me and Dash have is the english editor

URL: https://forum.audiogames.net/post/575625/#p575625




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Re: HSP: Enter commands

2020-09-25 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: HSP: Enter commands

Hmm, interesting

URL: https://forum.audiogames.net/post/574018/#p574018




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Re: HSP: Enter commands

2020-09-24 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: HSP: Enter commands

I understand. As far as I recall, there was a problem with passing params to the command however

URL: https://forum.audiogames.net/post/573838/#p573838




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Re: HSP: Enter commands

2020-09-24 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: HSP: Enter commands

@Nyanchan, why you need to exec the CMD as the mediator? WHy you cannot just do:exec "dir > mysuperlog.txt" and have it executed? I never knew the logic of this during my adventure in HSP.

URL: https://forum.audiogames.net/post/573734/#p573734




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Re: using ECI Eloquence programmatically?

2020-09-22 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: using ECI Eloquence programmatically?

This repo seemed to contain libs in the past, now its not here, but there's refferencehttps://github.com/davidacm/NVDA-IBMTTS-Driver/releases

URL: https://forum.audiogames.net/post/573294/#p573294




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Re: Possibility of making a Lucia DLL?

2020-09-22 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: Possibility of making a Lucia DLL?

@Camlorn,thank you. I understand

URL: https://forum.audiogames.net/post/573059/#p573059




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Re: using ECI Eloquence programmatically?

2020-09-22 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: using ECI Eloquence programmatically?

Oh god! I remember it now! The one from this wizard something page? God, something bad is happening to my memory.

URL: https://forum.audiogames.net/post/573058/#p573058




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Re: using ECI Eloquence programmatically?

2020-09-22 Thread AudioGames . net ForumDevelopers room : Nuno via Audiogames-reflector


  


Re: using ECI Eloquence programmatically?

Wait, what? I am merely confused now, NVDA Adoons are on Github so I thought its fine to use the IBM version. Sorry, I didn't know that.

URL: https://forum.audiogames.net/post/572967/#p572967




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