Re: Any tips for using Wireshark?

2020-12-18 Thread AudioGames . net ForumDevelopers room : Reza . jdp via Audiogames-reflector


  


Re: Any tips for using Wireshark?

Seems i had the very same problem about the interface, Thanks for the cool hint.What i need to do is to filter the capturing by a specific ip address.

URL: https://forum.audiogames.net/post/599974/#p599974




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Any tips for using Wireshark?

2020-12-18 Thread AudioGames . net ForumDevelopers room : Reza . jdp via Audiogames-reflector


  


Any tips for using Wireshark?

Hi,Is there anyone out there familiar with Wireshark and how to get it to work?The Gui seems only parcially accessible and impossible to navigate.Any tips or tricks is appreciated.

URL: https://forum.audiogames.net/post/599958/#p599958




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Re: Listing an index of files on a page

2020-02-23 Thread AudioGames . net ForumDevelopers room : Reza . jdp via Audiogames-reflector


  


Re: Listing an index of files on a page

camlorn wrote:You shouldn't do this through coding.  That's both harder and less secure than it needs to be. Both Apache and Nginx have configurations for this.  I don't know how to turn Apache's on, but Nginxs info is here: http://nginx.org/en/docs/http/ngx_http_ … odule.htmlCan't agree with it being harder, But yes it's not a secure way to do such a thing.Just mentioned it as a possibility. The secure way is to enable the index through web server.

URL: https://forum.audiogames.net/post/503587/#p503587




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Re: Listing an index of files on a page

2020-02-22 Thread AudioGames . net ForumDevelopers room : Reza . jdp via Audiogames-reflector


  


Re: Listing an index of files on a page

Hi,It can be done through coding too.You could have a PHP file listing what is on the specified directory if you need.

URL: https://forum.audiogames.net/post/503477/#p503477




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Re: Howto: Run BGT Servers Under Wine In Linux VPS

2019-09-30 Thread AudioGames . net ForumDevelopers room : Reza . jdp via Audiogames-reflector


  


Re: Howto: Run BGT Servers Under Wine In Linux VPS

Glad you could get it to work.

URL: https://forum.audiogames.net/post/465387/#p465387




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Re: Howto: Run BGT Servers Under Wine In Linux VPS

2019-09-27 Thread AudioGames . net ForumDevelopers room : Reza . jdp via Audiogames-reflector


  


Re: Howto: Run BGT Servers Under Wine In Linux VPS

I mean we were running Firefight under Wine on a Centos server; That's pretty much what you need to do to get it running.You don't need to install anything special; Wine and nohup do the trick.Well if you get a Display installed and configured for Wine, You could have the screen output in the "nohup.out" file.Although without anything special installed, You can have your executable file running but without a display output.

URL: https://forum.audiogames.net/post/464733/#p464733




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Re: notebooks?

2019-09-26 Thread AudioGames . net ForumDevelopers room : Reza . jdp via Audiogames-reflector


  


Re: notebooks?

I use Notepad2.It works pretty neat for me; It has several handy features like URL encode/decode, Converting to lowercase/uppercase, Auto HTML Completion etc.I do most of my coding using that.

URL: https://forum.audiogames.net/post/464529/#p464529




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Re: Howto: Run BGT Servers Under Wine In Linux VPS

2019-09-26 Thread AudioGames . net ForumDevelopers room : Reza . jdp via Audiogames-reflector


  


Re: Howto: Run BGT Servers Under Wine In Linux VPS

Hi,In addition to what Kianoosh said (Removing the "show_game_window" function and not using any DLL calls or any speech functions), Running servers written in BGT is very simple; You just need to use nohup command.But how you do it?Right.The command is really simple:nohup wine server_executable_file 2>&1replace server_executable_file with the name of your server file.For example:nohup wine server.exe 2>&1Obviously, This command needs to be run in the server location; So don't forget to CD to its directory or specify a full path.

URL: https://forum.audiogames.net/post/464527/#p464527




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Re: Audo saving your game in BGT?

2019-09-08 Thread AudioGames . net ForumDevelopers room : Reza . jdp via Audiogames-reflector


  


Re: Audo saving your game in BGT?

Well, The method i'd use is to setup save points based on a factor like location or maybe mini-level ups, Export the details i'd want to save in to a dictionary, And write it to a file.

URL: https://forum.audiogames.net/post/460555/#p460555




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Re: help with some game coad(bgt)

2019-08-20 Thread AudioGames . net ForumDevelopers room : Reza . jdp via Audiogames-reflector


  


Re: help with some game coad(bgt)

@26 I don't think the problem is for the dlg function. I mean i hope he included it in the part of the code he did not paste here.I've seen clear syntax errors in the code (Which i stated in my previous post).And, If this dlg function is what i know, It does not have anything to do with GUIs. It's a simple function with a while loop wich freezes the script and makes you have a dialogue heard and have it repeated by pressing the arrow keys.

URL: https://forum.audiogames.net/post/456864/#p456864




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Re: help with some game coad(bgt)

2019-08-20 Thread AudioGames . net ForumDevelopers room : Reza . jdp via Audiogames-reflector


  


Re: help with some game coad(bgt)

Hi,As i stated before, You're going the wrong path asking people to see what's wrong with your code.You may have some cool people helping you out and correcting your code in some points, But you'll be always needing such cool people because you haven't practiced/learnt the language syntax well enough.So for your own sake, I refer you to BGT language syntax tutorial, again.Putting my previous advice aside, With you copying/pasting only a portion of your code in here, There's always a chance of making mistakes interpreting it.For instance:if (version<=0.01)if (version>=0.01)I can't firmly say that these two if statements share a common block of code.Although i can logically say because of the two statements being a comparison of a single variable that these might actually share a common block of code, But i really can't be sure what you exactly and precisely wanted to achieve.Anyways. What i read here is two extra signs after your dlg function call that probably are your main problem in here:dlg("your version is out of date. please download from www.tt-games.freevar.com");})If i interpreted your code correctly, The last Right Brace and right paren are the problems i see in this code.But again, After the second if statement block, There's a call to a mainmenu function ann then another Right Brace which puts me in doubt about your code blocks and makes me wonder if you haven't coppied/pasted your code correctly from a right place or if i misinterpreted it by any chance.Hope it helps in any case.

URL: https://forum.audiogames.net/post/456851/#p456851




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Re: help with some game coad(bgt)

2019-08-18 Thread AudioGames . net ForumDevelopers room : Reza . jdp via Audiogames-reflector


  


Re: help with some game coad(bgt)

Hi,What i'm reading here has several syntax errors.First, You wouldn't put any If/else (Conditional) statements outside any functions/class constructors.Second, You wouldn't put a semicolon (;) after an if/else (conditional statements/functions.Third, Studying BGT syntax helps you get a grip of the language, But is not enough.Keep in mind, When i say "studying", I'm refering to careful studying/practicing what you've learnt so far.Anyways. Watch out for the syntax errors and try to memorize which compylation error means what.For instance, If you put an if/else (conditional) statement outside a function/class constructor You'll getError: Unexpected token 'if'It means you have your statement in a wrong place; Somewhere it shouldn't be.Browsing your compylation errors helps you understand "where" you're getting "which" errors, So don't underestimate them.

URL: https://forum.audiogames.net/post/456413/#p456413




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Re: Bgt, fading sounds in and out

2019-08-13 Thread AudioGames . net ForumDevelopers room : Reza . jdp via Audiogames-reflector


  


Re: Bgt, fading sounds in and out

Hi,Your code practically seems right to me.Check if you're running your code in a wrong place. Like what triggers your code and what stops it from being executing.Do note that putting waits in a BGT script causes it it to freeze untill the waiting time is exceded, So don't overuse them.Timers are a very good workaround when you want your script to be responsive while doing a progressive task at the same time.

URL: https://forum.audiogames.net/post/455318/#p455318




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Re: question regarding packing files in bgt

2019-08-13 Thread AudioGames . net ForumDevelopers room : Reza . jdp via Audiogames-reflector


  


Re: question regarding packing files in bgt

Hi,Keep in mind, Normal packing of data is not a very strong way of protecting it from being stolen (If that's you want to do).I wouldn't say it's possible to prevent data from being stolen, But you may harden the work by taking some extra precautions or security improvements.Anyways. What i'm saying is not to take packing data a theft prevention action for what you don't want people to lay their hands upon.I'd use it for organizing the game/program directory purposes only.

URL: https://forum.audiogames.net/post/455315/#p455315




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Re: Clipboard reading text causes alert not to appear

2019-08-09 Thread AudioGames . net ForumDevelopers room : Reza . jdp via Audiogames-reflector


  


Re: Clipboard reading text causes alert not to appear

Hi,In your case, You don't need an input box, Because from what i understand you want to reverse what's stored on your clipboard, So you should cut out that part.And, If i got you correctly about what you want to do (Reversing what's on your clipboard), You should declare a variable for your clipboard text and asign "clipboard_read_text" to it, And then reverse it.What you could also do is to wrap them all in your alert box. Here's your edited code with both forms.First form:void main(){string clipboard_text = clipboard_read_text();// Storing what's on our clipboardclipboard_text = string_reverse(clipboard_text);// reversing the stored text we retreevedalert("Post 28", clipboard_text);// And this is the alert box showing what it shouldexit();}Second form:void main(){alert("Post 28", string_reverse(clipboard_read_text()));// And this is the alert box showing what it shouldexit();}

URL: https://forum.audiogames.net/post/454306/#p454306




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Re: Php doesn't like me

2019-07-12 Thread AudioGames . net ForumDevelopers room : Reza . jdp via Audiogames-reflector


  


Re: Php doesn't like me

@13:I noticed you forgot to put a semicolon (;) at the end of the first line.Make sure you have no syntax error.

URL: https://forum.audiogames.net/post/448475/#p448475




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Re: Php doesn't like me

2019-07-12 Thread AudioGames . net ForumDevelopers room : Reza . jdp via Audiogames-reflector


  


Re: Php doesn't like me

@13:I noticed you forgot to put a semicolon (;) at the end of the second line.Make sure you have no syntax error.

URL: https://forum.audiogames.net/post/448475/#p448475




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Re: Php doesn't like me

2019-07-06 Thread AudioGames . net ForumDevelopers room : Reza . jdp via Audiogames-reflector


  


Re: Php doesn't like me

Hi,In addition to what Number 9 said, I see your overwriting your "comments.txt" file.Make sure to set "FILE_APPEND" flag to append your comments to the comments.txt file.Otherwise, Your "comments.txt" will be overwritten everytime anyone posts something.Not related to your issue, Just something i noticed.

URL: https://forum.audiogames.net/post/447017/#p447017




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Re: You are visitor number: 140923580912480

2019-03-21 Thread AudioGames . net ForumDevelopers room : Reza . jdp via Audiogames-reflector


  


Re: You are visitor number: 140923580912480

Hi,Just as a note:You can't use Plus (+) for appending text in PHP. PHP behaves mathematically about it.Dot (.) is the operator sign for appending text in PHP.

URL: https://forum.audiogames.net/post/421275/#p421275




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Re: list of places to find sounds and music

2019-03-21 Thread AudioGames . net ForumDevelopers room : Reza . jdp via Audiogames-reflector


  


Re: list of places to find sounds and music

Hi,I dare say we all needed such a list.Also, Don't miss Boom library, Best service sound effects librarys, Blastwave sound effects, SoundJay sound effects, Sound rangers sound effects, And SoundPacks.com.Every single part of the content provided in these sources might not be of a high quality, But may be worth listing here.Will let you know if anything else came to my mind.Good job, And good luck.

URL: https://forum.audiogames.net/post/421261/#p421261




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Re: list of places to find sounds and music

2019-03-21 Thread AudioGames . net ForumDevelopers room : Reza . jdp via Audiogames-reflector


  


Re: list of places to find sounds and music

Hi,I dare say we all needed such a list.Also, Don't miss Boom library and Best service sound effects librarys.Good job, And good luck.

URL: https://forum.audiogames.net/post/421261/#p421261




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Re: my new 3d map system for BGT, ways faster than you could think of!

2017-11-18 Thread AudioGames . net ForumDevelopers room : Reza . jdp via Audiogames-reflector


  


Re: my new 3d map system for BGT, ways faster than you could think of!

hi there,it is a map system we our selvs use within our games.as long as your game uses a 3d map, it can be used easily.no matter which style your game is in.anyways,hope it has some uses for the comunity.

URL: http://forum.audiogames.net/viewtopic.php?pid=338937#p338937





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Re: my new 3d map system for BGT, ways faster than you could think of!

2017-09-28 Thread AudioGames . net ForumDevelopers room : Reza . jdp via Audiogames-reflector


  


Re: my new 3d map system for BGT, ways faster than you could think of!

sure! here it is!http://www.idt-group.ir/sources/example … source.raroh by the way, i've updated the source code and put the required include files. this thing is now using sam tupy's rotation package, along with it's sound systems and some other includes i've coded myself.

URL: http://forum.audiogames.net/viewtopic.php?pid=331153#p331153





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Re: my new 3d map system for BGT, ways faster than you could think of!

2017-09-28 Thread AudioGames . net ForumDevelopers room : Reza . jdp via Audiogames-reflector


  


Re: my new 3d map system for BGT, ways faster than you could think of!

sure! here it is!http://www.idt-group.ir/sources/example … source.rar

URL: http://forum.audiogames.net/viewtopic.php?pid=331153#p331153





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Re: write a variable to a file and read it back in bgt

2017-06-26 Thread AudioGames . net ForumDevelopers room : Reza . jdp via Audiogames-reflector


  


Re: write a variable to a file and read it back in bgt

hi,well if you're coding an online game in BGT, you'd better not use dictionaries, because they're really slow in loading.but here, at post number1:you'd better set number 1 and number 2 to 0 before loading them back from the file.because now, with your code, even if you don't call the load function, you can see the numbers in their original value.try it!just comment the load function in your main loop using // and you'll see what i'm talking about.here's a little modification on your code:int number1=2395; // our first variable. Change this to what ever you like.int number2=3344; // our second variable, change this to what ever you likevoid main() {show_game_window("The read write variable program with no purpose. By Nathan Tech."); // the games window message. We probably don't need this, but might as well have it anywayalert("hello, oh almighty us
 er!","did you know that number1="+number1+" and number2="+number2+"? Isn't that great?"); // a simple ok button to show the user what the variables aresave(); // save the variables to a file in the save function, see void savealert("saved!","WE've saved the variables, lets load them back!"); // another alert function, because you can never have too many of those// to make sure we're really loading back the variables from the file, we should set them to 0number1=0;number2=0;alert("test", "number1="+number1+" and number2="+number2);load(); // load up the variables, see void loadalert("[[[wow]]]!","Well would you look at that! number1="+number1+" and number2="+number2+"! woo!"); // display what number 1 and number2 are nowexit(); // we're done}// save function nextvoid sav
 e() {file f; // our file objectf.open("MyFile.txt","w"); // opens a file called MyFile.txt with the parameter "w", meaning we are writing to the file.f.write(number1+"|"+number2); // write the variable number1, followed by a | symbol, followed by the variable number2, into the filef.close(); // close the file// we're done}// load the variablesvoid load() {file f; // our file objectf.open("MyFile.txt","r"); // open up MyFile.txt, but this time, give the parameter "r", so as to read from the file.string result; // this will be the result of our reading from the fileresult=f.read(); // read the contents of MyFile.txt, and store it in the string we declared above called resultf.close(); // we don't need the file open, so lets close thatstring[] myarray; // we'll need this array now, so that we can split up our string int
 o the two original variablesmyarray=string_split(result, "|", false); // divide up the result variable into segments based on where the | symbol is. This will produce an array that has the first item of number1, and the second item of number2.// Remember, at the moment, because myarray was declared as string[], if we want to store number1, and number2, back in their int variables, which we do, we'll need to turn them back into numbers, like sonumber1=string_to_number(myarray[0]); // the first item in any array is 0, followed by 1, 2, 3, ETC. This line takes the first element in the array called myarray, turns it into a number, and sets it to number1. number2=string_to_number(myarray[1]); // does the same as the line above but for number 2// we're done}

URL: http://forum.audiogames.net/viewtopic.php?pid=316987#p316987





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Re: making flightGear accessible

2017-02-02 Thread AudioGames . net ForumDevelopers room : Reza . jdp via Audiogames-reflector


  


Re: making flightGear accessible

hi,in my opinion, if we may make a game accessible, why not!let the people try the game themselves and choose the best they like!we'd better to have accessible games as more as possible, and make a large number of them for the people to choose from!as everyone's taste is different from the others, so, better to do the best we can, and let them to choose what suits their Taste.i'm available for any help for making this game accessible.and, if the sounds of this game are open to modify, i've real sounds from real aircrafts for this game!with these being said, let's help to make this game, and other games are possible, accessible!

URL: http://forum.audiogames.net/viewtopic.php?pid=295754#p295754





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