Re: Poll: sensory authrization/registration
Re: Poll: sensory authrization/registration I'd go for the first one. URL: https://forum.audiogames.net/post/485889/#p485889 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: 2d platformer, remake!
Re: 2d platformer, remake! As soon as you upload this project, tens of kids will get it and claim it their own, which will let us see some more drama (and popcorn, anyone?) roaming the new releases room. So let's hope this code does not get treated as Zombie Arena, with a random person editing a line or two and claiming the game to be theirs. URL: http://forum.audiogames.net/post/398928/#p398928 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: BGT, Ultrapower form create
Re: BGT, Ultrapower form create What happens with these so called developers you're talking about is that they copied the leaked source code as is and then tried to understand what's inside so that they can create similar weapons, change the game's name, logo and such. What makes me laugh is that although Ultra Power's code was leaked, the same happened with Beyond the Bullet, one of its clones, and with City Mass, the clone of BTB. So imagine people who stole CM's code and messed with it were actually cloning the clone of a clone! Keep it up, blind kids, and don't complain if you see mainstream developers who were actually wanting to make an accessible games, change their minds because of your great and responsible actions! URL: http://forum.audiogames.net/viewtopic.php?pid=331013#p331013 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Alien Attack sounds
Re: Alien Attack sounds This is too old, never got finished and never had a playing goal, just survive as much as you want, there's nothing that can kill you unless you kill yourself on purpose either by drowning or by destroying yourself along with the whole place with an atomic/nuclear bomb http://www.nsstudiosweb.com/downloads/a … 0beta2.exe URL: http://forum.audiogames.net/viewtopic.php?pid=330894#p330894 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Audio Maze first demo
Re: Audio Maze first demo Nice job, will check it out soon. By the way, since this does not involve code sharing or programming questions or something dev-related, should it really belong to the developers' room? URL: http://forum.audiogames.net/viewtopic.php?pid=320867#p320867 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: How to create the test speakers option in BGT
Re: How to create the test speakers option in BGT Welcome to the forum there! The thing is too easy, it even doesn't need BGT to work, just a sound editor and the words left and right (center can also be added). You then have to put each one in its appropriate channel as well as a sound of a certain something rotating from far left to far right. Doing speaker tests can be as simple as recording the words left and right and putting them in their channels, and it can also be something advanced if you have some creativity and an experience in sound designing. At the end, put the resulting sound file in your project and add a menu option which plays it. Note that you can do the same things in different ways including the soundpool function, but the one I mentioned is the easiest I suppose.Regards! URL: http://forum.audiogames.net/viewtopic.php?pid=311857#p311857 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Where to find .dat creator for sounds in bgt?
Re: Where to find .dat creator for sounds in bgt? Well, what about dat files not being protected with a password? I made one a while ago for a flute instrument in BGT and seem to have lost the original files.Edit: managed to do that by keeping the key field empty. URL: http://forum.audiogames.net/viewtopic.php?pid=298766#p298766 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Where to find .dat creator for sounds in bgt?
Re: Where to find .dat creator for sounds in bgt? Well, what about dat files not being protected with a password? I made one a while ago for a flute instrument in BGT and seem to have lost the original files. URL: http://forum.audiogames.net/viewtopic.php?pid=298766#p298766 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: bgt for android?
Re: bgt for android? Or Swift recently. URL: http://forum.audiogames.net/viewtopic.php?pid=291607#p291607 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: lets code, we're trying the folder again
Re: lets code, we're trying the folder again Hello. Well I'm actually not that good at coding, but here goes my dropbox registered E-mail:riad...@hotmail.com URL: http://forum.audiogames.net/viewtopic.php?pid=260207#p260207 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector