Re: Seeking Programmers To Assist with Second Life viewer

2019-12-11 Thread AudioGames . net ForumDevelopers room : blindndangerous via Audiogames-reflector


  


Re: Seeking Programmers To Assist with Second Life viewer

I did enjoy the fishing contests, but I kinda felt the same way as Ironcross said.  I'd like to see where this goes, so hopefully we hear from Roxley about this.

URL: https://forum.audiogames.net/post/484622/#p484622




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Deck Building Game like Hearthstone

2018-11-25 Thread AudioGames . net ForumDevelopers room : blindndangerous via Audiogames-reflector


  


Re: Deck Building Game like Hearthstone

Their is the yugioh mud made by tspivey which has a base of about 15 players on at a time playing yu-gi-oh.  It's a mud setup, and their is a sound pack for both vipmud and mushclient.You can get the mush pack from here.http://www.github.com/timtam/yugioh-sou … master.zipIf you wanna help work on the mud it's here.http://www.github.com/tspivey/yugioh-game/I've never played mtg, but would love to check it out, same with hearthstone.  Until that day comes I'm very happy with the yugioh mud as we keep the card databases updated.

URL: http://forum.audiogames.net/post/395097/#p395097




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Let's Build an Audiogame Together in Python

2017-03-10 Thread AudioGames . net ForumDevelopers room : blindndangerous via Audiogames-reflector


  


Re: Let's Build an Audiogame Together in Python

I think he's been a bit busy.

URL: http://forum.audiogames.net/viewtopic.php?pid=301508#p301508





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Looking for motivated, hard working and ambitious Developers.

2017-03-05 Thread AudioGames . net ForumDevelopers room : blindndangerous via Audiogames-reflector


  


Re: Looking for motivated, hard working and ambitious Developers.

Going to agree with everyone here.  Pick one of these ideas you have, and start from there.  Give us more information to work with.  You don't have to have every little detail fleshed out, but we need a lot more to go on besides I have an idea and I wanna do it.

URL: http://forum.audiogames.net/viewtopic.php?pid=300593#p300593





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Let's Build an Audiogame Together in Python

2017-02-10 Thread AudioGames . net ForumDevelopers room : blindndangerous via Audiogames-reflector


  


Re: Let's Build an Audiogame Together in Python

Nice work, looking forward to the rest of these tutorials.  Not sure if I'll do anything with them, but I will read them for sure.

URL: http://forum.audiogames.net/viewtopic.php?pid=296992#p296992





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Sighted Gamer/Dev, trying to get how best to present spatial data

2017-01-07 Thread AudioGames . net ForumDevelopers room : blindndangerous via Audiogames-reflector


  


Re: Sighted Gamer/Dev, trying to get how best to present spatial data

Wouldn't you want a z-axis?  Or is your y-axis your z-axis?  Not sure how you could represent that, and maybe I'm wrong, but just something I thought of while reading your post.

URL: http://forum.audiogames.net/viewtopic.php?pid=292751#p292751





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Sighted Gamer/Dev, trying to get how best to present spatial data

2017-01-07 Thread AudioGames . net ForumDevelopers room : blindndangerous via Audiogames-reflector


  


Re: Sighted Gamer/Dev, trying to get how best to present spatial data

Wouldn't you want a z-axis?  Or is your y-axis your z-axis?  Not sure how you could represent that, and maybe I'm wrong, but just something I thought of while reading your post.

URL: http://forum.audiogames.net/viewtopic.php?pid=292751#p292751





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Sighted Gamer/Dev, trying to get how best to present spatial data

2017-01-06 Thread AudioGames . net ForumDevelopers room : blindndangerous via Audiogames-reflector


  


Re: Sighted Gamer/Dev, trying to get how best to present spatial data

The only thing that comes to mind is maybe soundrts?  Have you taken a look at how that's done?  Though that's an rts and not a tycoon game, so maybe it won't help out that much, but that's all that comes to mind at the moment.  Their are other sighted devs on here like Aprone, maybe he can offer better input?

URL: http://forum.audiogames.net/viewtopic.php?pid=292657#p292657





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Seeking Collaborator

2016-11-15 Thread AudioGames . net ForumDevelopers room : blindndangerous via Audiogames-reflector


  


Re: Seeking Collaborator

Looking good so far, can't wait to see what else comes of this.

URL: http://forum.audiogames.net/viewtopic.php?pid=285945#p285945





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Project C.A.T.

2016-05-12 Thread AudioGames . net ForumDevelopers room : blindndangerous via Audiogames-reflector


  


Re: Project C.A.T.

This reminds me of Overwatch. Good luck with it Sneak

URL: http://forum.audiogames.net/viewtopic.php?pid=260246#p260246





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: The Arcus Project - A New Developer Repository

2016-05-05 Thread AudioGames . net ForumDevelopers room : blindndangerous via Audiogames-reflector


  


Re: The Arcus Project - A New Developer Repository

How is github hard to navigate?  I really wanna know. I agree with Victorious on this. Github would be a much better solution to this.

URL: http://forum.audiogames.net/viewtopic.php?pid=259481#p259481





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Writing a MUD soundpack. SOme tutorials, and which clien t is the best

2016-01-26 Thread AudioGames . net ForumDevelopers room : blindndangerous via Audiogames-reflector


  


Re: Writing a MUD soundpack. SOme tutorials, and which clien t is the best

Read the help documentation, and google things.mushclient is the best followed by vip.

URL: http://forum.audiogames.net/viewtopic.php?pid=247909#p247909





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: FPS Engine Preview/request for feedback

2015-09-08 Thread AudioGames . net ForumDevelopers room : blindndangerous via Audiogames-reflector


  


Re: FPS Engine Preview/request for feedback

I'd love to see something come of this.  Nicely done Crhis.

URL: http://forum.audiogames.net/viewtopic.php?pid=231219#p231219




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector