Re: Curious about the userdata BGT class

2019-12-26 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Curious about the userdata BGT class

Yeah. I'd love to get it working though if I can figure it out. I wonder if the original dev is still on here?

URL: https://forum.audiogames.net/post/488516/#p488516




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Re: RTR source

2019-12-24 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: RTR source

No, he's German. Big difference there.

URL: https://forum.audiogames.net/post/488083/#p488083




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Re: how do you make the platform update the x coordinate of a map in bgt?

2019-12-23 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: how do you make the platform update the x coordinate of a map in bgt?

Just a little comment from me, but I really hate when people ask how to do non language specific things in a given language. Like what you're asking, there are loads of different ways you could impliment maps. BGT is a scripting language just like any other. There aren't set rules on how you have to code things.

URL: https://forum.audiogames.net/post/487951/#p487951




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Re: RTR source

2019-12-23 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: RTR source

Yeah, in a similar topic created by this same user a few months ago no less. This guy apparently just doesn't understand the word no or something, or loves asking the same questions over and over.

URL: https://forum.audiogames.net/post/487931/#p487931




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Re: Has anyone made anything like this?

2019-12-22 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Has anyone made anything like this?

@5, no, this is a totally different problem. BGT doesn't actually tell you where your error is if you have an unclosed brace, you have to figure that out for yourself. I eventually found it and fixed it thanks to post 2. Who knew that me acsidentally replicating one left brace in notepad 2 would cause so many issues.Btw @cae, I don't think you did, but if you still have it myself and I'm sure many others would really appreciate it. Using the original right now.

URL: https://forum.audiogames.net/post/487618/#p487618




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Re: Has anyone made anything like this?

2019-12-22 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Has anyone made anything like this?

@5, no, this is a totally different problem. BGT doesn't actually tell you where your error is if you have an unclosed brace, you have to figure that out for yourself. I eventually found it and fixed it thanks to post 2. Who knew that me acsidentally replicating one left brace in notepad 2 would cause so many issues.Btw @cae, I don't think you did, but if you still have it myself and I'm sure many others would really appreciate it.

URL: https://forum.audiogames.net/post/487618/#p487618




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Re: Has anyone made anything like this?

2019-12-22 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Has anyone made anything like this?

Hi.That's actually a very good idea. I'll have to try it and see if I can at least narrow things down a little. Thanks.

URL: https://forum.audiogames.net/post/487545/#p487545




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Has anyone made anything like this?

2019-12-22 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Has anyone made anything like this?

Hey all,So I have a slight, ok more than slight problem.So, I have an unclosed brace. Pretty simple, right?Wrong.The problem, is that I have no way of knowing which brace in my 1809 lines of code is unclosed. I know that one of them is unclosed thanks to matcher and BGT giving me the unexpected end of file error, but since I can't tell which one is unclosed I have no way of fixing it.I've tryed looking through my code where I think the error could be, but I just can't find anything.So, does a script that can help me with this little problem exist somewhere, or could anyone make it?Thanks,Charlie.

URL: https://forum.audiogames.net/post/487534/#p487534




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Re: does arron interface screen readers like you would normally would do i

2019-12-21 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: does arron interface screen readers like you would normally would do i

Dude, seriously, learn to spell Aaron. It's not that hard.also, BGT already has a function for this.if(screen_reader_is_running(1))install_keyhook();There, that easy.

URL: https://forum.audiogames.net/post/487334/#p487334




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Re: Reliability of packets?

2019-11-15 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Reliability of packets?

@philip just wondering, do you use some form of TCP for the event_connect and event _disconnect constants? I ask because I've never had any issues with packet loss in bgt, or at least, the only time that's happened is because of a falt in my code or internet being buggy, but never because of BGT.

URL: https://forum.audiogames.net/post/476781/#p476781




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Re: Blastbay Studios Open Source Libraries

2019-10-23 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Blastbay Studios Open Source Libraries

While this isn't exactly a library, It'd be cool if someone were to make a GUI for the vocoder.

URL: https://forum.audiogames.net/post/470185/#p470185




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Re: please send me bgt.exe

2019-10-19 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: please send me bgt.exe

Here's the thing @8. Some  people might just want to make games. For most things audiogame related, BGT will do it. That aside though, some people just like BGT. It's the same reason people like aprone still use vb6, which was last updated in I believe 2007.

URL: https://forum.audiogames.net/post/469523/#p469523




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-14 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

@12, it's lucia, that is to say, the way eloquence says it.

URL: https://forum.audiogames.net/post/468447/#p468447




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Re: Lucia framework?

2019-10-14 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Lucia framework?

From what I have seen, it basically does most of the low level things you might need in an audiogame. Menues, keyboard handling, timers, speech, all that fun stuff. It also includes a handfull of useful functions you can import should you need to use them. The devs can't seem to decide on the release date since it was originally supposed to be released in august, but you can probably hope for it in 2019. Don't get your hopes too high though.

URL: https://forum.audiogames.net/post/468348/#p468348




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Re: Lucia framework?

2019-10-14 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Lucia framework?

Yes, it has plans to be released, hopefully soon.

URL: https://forum.audiogames.net/post/468303/#p468303




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Re: Programmers: Here's a question:

2019-10-04 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Programmers: Here's a question:

Technically mine would also be hello world in 2015, but if you want something actually meaningful, I made a little question and answers game in early 2016. It wasn't half bad for what it was, the only big problems were the fact it was a console game because I didn't know how to code user interfaces at the time, and my quite bad spelling and english made it quite messy. I'd probably give it around 2 to 3 stars.

URL: https://forum.audiogames.net/post/466055/#p466055




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Differences between python 2 and python 3?

2019-09-10 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Differences between python 2 and python 3?

Hi.So I am aware that a lot of programs still use python2, nvda, tw blue, etc just to name a few. Are there any syntactical or other differences between the two versions?

URL: https://forum.audiogames.net/post/460832/#p460832




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Re: item class in python?

2019-09-10 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: item class in python?

That's what I'd do. Same concept to what you'd do in bgt, slightly different execution.

URL: https://forum.audiogames.net/post/460830/#p460830




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Re: Experience with the Masonasons Game Engine?

2019-09-02 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Experience with the Masonasons Game Engine?

His engine can be used in python, not sure about other languages. It could probably save you some time as far as map making goes. I haven't used the python wrapper much, however I can recommend the bgt one. I also baught it a day or two after released and thus only paid 5 dollars.

URL: https://forum.audiogames.net/post/459262/#p459262




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Re: JustUpdate: Native auto updating, made easy (python)

2019-08-23 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: JustUpdate: Native auto updating, made easy (python)

So what exactly does this do? Is this just another auto updater or can it do other things other updaters can't?

URL: https://forum.audiogames.net/post/457311/#p457311




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Re: An implementation of bgt running on the .net framework

2019-08-23 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: An implementation of bgt running on the .net framework

Honestly I'd much rather it be done with angelscript since the syntax makes a lot more sence at least to me, but I can work with python and I'll still check it out when it gets released. I'd still advise you try to stick with angelscript though purely because that way at least devs won't have to rewrite there games just to work with your system.

URL: https://forum.audiogames.net/post/457310/#p457310




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Curious about the userdata BGT class

2019-08-22 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Curious about the userdata BGT class

Hi.So I've been wondering about this for a while now. I herd it has all sorts of protection against things like cheat engine, so would love to give it a shot. However, when looking through the code my brain just about exploded. Can anyone tell me how this class should be used? Thanks in advance.

URL: https://forum.audiogames.net/post/457107/#p457107




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Curious about the userdata BGT class

2019-08-22 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Curious about the userdata BGT class

Hi.So I've been wondering about this for a while now. I herd it has all sorts of protection against things like cheat engine, so would love to give it a shot. However, when looking through the code my brain just about exploded. Can anyone tell me how this class should be used? Thanks in advanced.

URL: https://forum.audiogames.net/post/457106/#p457106




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Re: An issue

2019-08-20 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: An issue

I would asume it would have nvda installed, although it's true a lot of school machines have jaws just because that's all they know about, still downloading NVDA and installing it wouldn't be a difficult thing to do even on a vm.

URL: https://forum.audiogames.net/post/456802/#p456802




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Re: An issue

2019-08-20 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: An issue

What I'd just do is leave your computer at home connected to nvda remote, then install nvda remote on your school computer and connect to it. I've done that a lot at school.

URL: https://forum.audiogames.net/post/456782/#p456782




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Re: Please help me...

2019-08-19 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Please help me...

Not only that, but the second option in your menu is exit, so if you're checking for mres==2 or whatever, it is of corse activating the exit option.

URL: https://forum.audiogames.net/post/456513/#p456513




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Re: An implementation of bgt running on the .net framework

2019-08-19 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: An implementation of bgt running on the .net framework

Fully agree with Liam on this one. I'd honestly love to see BGT have some sort of future, no matter what that is.I would also attempt to keep the syntax the same as in regular BGT or at least as similar to it as you can get, to make it all the easier for existing games to be ported over to the new system and so devs don't have to learn a new syntax all over again.

URL: https://forum.audiogames.net/post/456512/#p456512




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Re: help with some game coad(bgt)

2019-08-19 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: help with some game coad(bgt)

You could always use something like terlark to upload and download files to and from your ftp server, or simply put the files on your website and have the game download and play them. Modifying the dl_file script to remove the progress beeps and everything shouldn't be difficult, so depending on how big the files are the user may not even realise something is being downloaded. Of corse this system has the problem of what happens when your website goes down, so I'd recommend not keeping anything game changing on there.

URL: https://forum.audiogames.net/post/456510/#p456510




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Re: My guides for Python

2019-08-17 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: My guides for Python

@key, if you can make it work I for one would be interested. The last time I tryed to mess with AGK I ran into a hole bunch of strange issues I wasn't sure how to fix.

URL: https://forum.audiogames.net/post/456118/#p456118




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Re: My guides for Python

2019-08-17 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: My guides for Python

Heads up, that version of AGK requires python 2.7. If you want a version that works with python 3, go tohttp://github.com/cartertemmYou'll find a mirror to agk3.

URL: https://forum.audiogames.net/post/456085/#p456085




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Re: An implementation of bgt running on the .net framework

2019-08-16 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: An implementation of bgt running on the .net framework

If you release anything I for one would try it. I'd love to be able to have gui functions in bgt, I've always wanted that. It would really open up the possibilities of creating things other than games with it. One thing I would also love to see is the ability to create windows with system keys support, so you can press alt to get to the menu where you can maximise the window and what not, heck, maybe even add the ability for us to add menues to the thing and shortcuts to access them, etc.

URL: https://forum.audiogames.net/post/455867/#p455867




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Re: help with some game coad(bgt)

2019-08-15 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: help with some game coad(bgt)

Your problem actually has an easy fix. You see, You forgot to put a quote, a right parran and a cemmi after this line.dlg(" I couldnt find a sound for you. ile keep looking, though.Btw, this may not be so important to you now but it could be later, but I'd recommend not having so many waits in your scripts. The only times you should need to wait are for a few ms in while loops or when you need to completely pause your script for a sertan amount of time for something. Don't start randomly calling wait all over the place, rather than speed up your code, you will most likely find it slows it down considerably.

URL: https://forum.audiogames.net/post/455730/#p455730




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Re: My guides for Python

2019-08-15 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: My guides for Python

Yeah man. I wouldn't know half the stuff I do about python if it weren't for our conversations on TT and these guides. You sure did help a lot.

URL: https://forum.audiogames.net/post/455681/#p455681




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Bgt, fading sounds in and out

2019-08-13 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Bgt, fading sounds in and out

Hi.So for a while now i've been trying to add a thing to my game where all the game's sounds will fade out and stay that way until they are faded back in, by which I mean they will slowly decrease in volume until they get to -20, and then stay there until the function to fade them back in is called, sort of like what stw does with sleep. However, I've been running into an issue, mainly that the sound just doesn't want to stay where it should. The sound will usually fade out for a second or two, then revert back to how it was, same with fading in. Here's my code, let me know what I'm doing wrong.void fade_pool_out(sound_pool@ pool, bool destroy=true)
{
int volume=0;
while(volume>-20)
{
volume--;
for (uint i=0; i

URL: https://forum.audiogames.net/post/455255/#p455255




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Re: What is the problem with this?

2019-08-12 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: What is the problem with this?

Also, the reason your first bit of code fails so badly is because you're calling the tts.speak function inside the while loop. What you'll want to do is call the tts_speak function and speak the text first, then enter the while loop where you check for key presses and what not.

URL: https://forum.audiogames.net/post/454955/#p454955




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Re: AudioGame Collaboration: Should We Do It?

2019-08-02 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: AudioGame Collaboration: Should We Do It?

I might be interested in contributing, depending on the sort of game that we'd be working on.

URL: https://forum.audiogames.net/post/452692/#p452692




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Re: a little assistance with BGT

2019-08-01 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: a little assistance with BGT

You can either load them when the function is called (recommended), or stream them when the keys are pressed, may cause high CPU usage.

URL: https://forum.audiogames.net/post/452532/#p452532




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Re: Strange class issue, bgt.

2019-08-01 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Strange class issue, bgt.

You'll want to break out of the loop after the spike spikes you. Also, you may probably want to give the spikes a Z variable.

URL: https://forum.audiogames.net/post/452439/#p452439




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Re: Help with my game?

2019-07-31 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Help with my game?

Ok so I see your issue. After you call the mainmenu function, you put a left brace as supposed to a right brace. As for online support, bgt's documentation gives a pretty good description of how to use the network object. If you need help with something spassific, add live:charliemerry2003 on skype and we'll talk.

URL: https://forum.audiogames.net/post/452353/#p452353




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Re: Help with my game?

2019-07-31 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Help with my game?

Ok sorry for the doulbe post, but after looking through your code I see another issue. You put a left brace after calling your loops. You don't need to do that.

URL: https://forum.audiogames.net/post/452354/#p452354




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Re: Help with my game?

2019-07-31 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Help with my game?

Ok so I see your issue. After you call the mainmenu function, you put a left brace as supposed to a right brace. As for online support, bgt's documentation gives a pretty good description of how to use it. If you need help with something spassific, add live:charliemerry2003 on skype and we'll talk.

URL: https://forum.audiogames.net/post/452353/#p452353




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Re: how to make enemies automatically spawn on a map

2019-07-31 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: how to make enemies automatically spawn on a map

I also find it odd how someone who seemingly doesn't even understand the basics of timers is supposedly making a game with enemies and stuff. Things don't quite add up here. Know what I'm saying?

URL: https://forum.audiogames.net/post/452320/#p452320




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Re: bgt, playing a sound through a handle

2019-07-25 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: bgt, playing a sound through a handle

Actually doing this sort of thing with the sound object would be much easier, provided you don't need to position the sound, but even then we have sound positioning. Here's a little example.sound music;void main(){show_game_window("Music player");music.load("music.ogg");music.volume=-10;music.play_looped();while(true){wait(5);if(key_pressed(KEY_UP)){music.volume++;}if(key_pressed(KEY_DOWN)){music.volume--;}if(key_pressed(KEY_ESCAPE)){exit();}}}Note that this code isn't tested, but I see no reason why it shouldn't work.

URL: https://forum.audiogames.net/post/450968/#p450968




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Re: bgt, playing a sound through a handle

2019-07-25 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: bgt, playing a sound through a handle

Actually doing this sort of thing with the sound object would be much easier, provided you don't need to position the sound, but even then we have sound positioning. Here's a little example.sound music;void main(){music.load("music.ogg");music.volume=-10;music.play_looped();while(true){wait(5);if(key_pressed(KEY_UP)){music.volume++;}if(key_pressed(KEY_DOWN)){music.volume--;}if(key_pressed(KEY_ESCAPE)){exit();}}}Note that this code isn't tested, but I see no reason why it shouldn't work.

URL: https://forum.audiogames.net/post/450968/#p450968




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Re: Pure basic, looking for examples

2019-07-25 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Pure basic, looking for examples

Ok so after redownloading pb I can run it now. Seems as though my copy got corrupted somehow, or at least the examples did, kind of odd but there ya go. If someone does have an example for an audiogame that'd still be helpful since I'd kind of like to know how to create a window without all those extra graphics and stuff we don't need among other things, but for now I think I can at least do sound positioning which is a start.

URL: https://forum.audiogames.net/post/450966/#p450966




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Re: Pure basic, looking for examples

2019-07-24 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Pure basic, looking for examples

3d sound, the one in the examples folder.

URL: https://forum.audiogames.net/post/450871/#p450871




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Re: Pure basic, looking for examples

2019-07-24 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Pure basic, looking for examples

Well it doesn't matter anyway because it seems to be broken. The pb ide keeps saying the debugged program quit unexpectedly or something like that.

URL: https://forum.audiogames.net/post/450840/#p450840




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Re: Pure basic, looking for examples

2019-07-24 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Pure basic, looking for examples

Uh, well shoot, guess I need to look harder next time. Lol.

URL: https://forum.audiogames.net/post/450839/#p450839




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Re: Pure basic, looking for examples

2019-07-24 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Pure basic, looking for examples

Well I'm still running the demo, but that will hopefully change soon. As for their website, there aren't any examples of how to do sound positioning, or at least none that I could find. I've tried looking at the code for some of gorthalon's games, but got confused pretty quickly.

URL: https://forum.audiogames.net/post/450792/#p450792




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Pure basic, looking for examples

2019-07-24 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Pure basic, looking for examples

Hi. I was wondering if anyone could provide some basic pure basic examples? Looking for something that shows off window creation, keyboard handling, some basic sound positioning, etc. Something like sound fall or windows attack would be nice here. Thanks.

URL: https://forum.audiogames.net/post/450780/#p450780




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Re: eci for bgt?

2019-07-22 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: eci for bgt?

Didn't even know DLL creation was possible in auto it.

URL: https://forum.audiogames.net/post/450444/#p450444




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Re: Php doesn't like me

2019-07-10 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Php doesn't like me

I actuaLly figured it out, and it didn't have anything to do with my code. For some reason, the comments.txt file I'd created didn't have write permitions enabled, so the php script couldn't write to it. If using win scp, hit alt + enter on the txt file to edit, then make sure all the w checkboxes are checked.

URL: https://forum.audiogames.net/post/447981/#p447981




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Re: Sound pool in Python

2019-07-06 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Sound pool in Python

If you import sound_pool, p is already associated with it. That might be your problem.

URL: https://forum.audiogames.net/post/447150/#p447150




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Re: Php doesn't like me

2019-07-06 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Php doesn't like me

Ok so possibly stupid question, but what is the append flag in php? I know that for instance it is ab in bgt, but this could be different in php.

URL: https://forum.audiogames.net/post/447021/#p447021




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Re: Php doesn't like me

2019-07-06 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Php doesn't like me

Currently it is set to 777. Is this ok?

URL: https://forum.audiogames.net/post/446990/#p446990




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Re: Php doesn't like me

2019-07-06 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Php doesn't like me

Uh, but isn't that what file put contents does anyway?

URL: https://forum.audiogames.net/post/446975/#p446975




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Php doesn't like me

2019-07-06 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Php doesn't like me

Hi.So, I'm trying to make a thing that posts to a php script that beta testers can use to leave comments. The client seems to work just fine, but for some reason php isn't writing the comment to the comments.txt file like it should be. Here's the code.$comment=$_POST["comment"];if($comment==""){die("That comment is invalid.");}file_put_contents("comments.txt",$comment);echo "Comment successfully posted. Your comment: $comment";?>

URL: https://forum.audiogames.net/post/446965/#p446965




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Re: Bgt question

2019-07-05 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Bgt question

Yeah, it should be recursive. Your function might just work, I'll just need to figure out a way I can make it work properly how I want to. Thanks anyways.

URL: https://forum.audiogames.net/post/446832/#p446832




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Bgt question

2019-07-05 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Bgt question

Hi all,I was wondering if anyone knew of a way of copying a directory to another one in bgt, including all of it's subfolders / files?The only ways I've thought to do this so far haven't really worked well at all. The closest thing I've been able to do so far was write a function that takes an array containing all the folders to copy then another containing all of the files, but of corse that just puts all the files and folders in the location you spessify regardless of where they should be, which is quite messy.Thanks in advance.

URL: https://forum.audiogames.net/post/446807/#p446807




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Re: Strange bgt networking issue

2019-07-04 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Strange bgt networking issue

I call the n.setup_client function when logging in, so we're good there.

URL: https://forum.audiogames.net/post/446477/#p446477




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Strange bgt networking issue

2019-07-04 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Strange bgt networking issue

Hi. So in this game I'm working on, I've been trying for a while now to make it so the network properly resets when you log off. Unforchunately, for some strange reason, this doesn't quite seem to work. Instead, half the packet flow just seems to stop until the client is restarted. To give you an idea of what I mean, the game waits for the packet loggedin before calling the game function and everything. As a test, I tryed to make it so the loggedin thing speaks when it is received as well so I could at least verrify that the packet is in fact being received, but it seems to just get lost somewhere. What's interesting is that it seems to be able to connect just fine, it's either sending packets that's the issue or receiving them, not really sure to be honest. For the record, here is what I'm doing to reset the network.@n=null;n.destroy();network temp;@n=temp;

URL: https://forum.audiogames.net/post/446360/#p446360




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Re: Sending other peers variable values in bgt

2019-07-01 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Sending other peers variable values in bgt

Hi. Here's how I'd personally do this. In your main loop.if(e.type==event_receive){string parsed=string_split(e.message," ",true);if(parsed[0]=="setx" and parsed.length()==2){x=string_to_number(parsed[1]);}}Hth.

URL: https://forum.audiogames.net/post/445355/#p445355




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Re: Sending other peers variable values in bgt

2019-07-01 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Sending other peers variable values in bgt

Hi. Here's how I'd personally do this. In your main loop.if(e.type==event_receive){string parsed=string_split(e.message()," ",true);if(parsed[0]=="setx" and parsed.length()==2){x=string_to_number(parsed[1]);}}Hth.

URL: https://forum.audiogames.net/post/445355/#p445355




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Re: what to use to make bgt tell you you don't have something

2019-06-27 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: what to use to make bgt tell you you don't have something

Ok so, you're doing that all wrong. What you'd need to do is something like the following.if(key_pressed(KEY_P)){if(potions<=0){speak("No potions");return;}potion.stop();potion.play();}Note that I'm not basing this off of your code, I'm just make a little example you could follow. You'll have to addapt it to your own code yourself.On another note, I'd recommend using the sound pool to play stuff rather than the sound object, it's very simple, p.play_stationary("something.ogg",false); and plus that way you don't have to load every simple file into memory or stream it when loading your game or when doing things.

URL: https://forum.audiogames.net/post/88/#p88




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Re: The fuck is wrong with this class?

2019-06-21 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: The fuck is wrong with this class?

Ok, so it seems I've figured it out. I asumed all the variables had to be in the constructer rather than just the ones that need to be set. Woops, haha.

URL: https://forum.audiogames.net/post/443284/#p443284




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The fuck is wrong with this class?

2019-06-21 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


The fuck is wrong with this class?

Hi.So I've written classes before, but never ran into something like this. For some reason it seems to be setting all of my propertys to blank when I make an instance of it, either that or I'm being increddibly stupid. Anyways, here is the actuall class part of the script, let me know what I've fucked up.class enemy{int x, y, z;string map;int type=random(1,3);int health=random(1500,3000);int target;timer movetimer;int movetime=200;timer firetimer;int firetime=750;string loop;string hitby="no one";int id=random(1,99);enemy(int bx,int by,int bz,string bmap,int bmovetime,int bfiretime,int bhealth,string bhitby,int bid,int btype){x=bx;y=by;z=bz;map=bmap;target=select_random_player();health=bhealth;loop=spawn_moving_sound("ai"+type+"taunt"+random(1,3)+".ogg",x,y,z,map);movetime=bmovetime;firetime=bfiretime;hitby=bhitby;id=bid;type=btype;}}For refference, here is the error it produces.Error: No matching signatures to 'enemy(int, int, int, string&)'Information: enemy@ enemy(int bx, int by, int bz, string bmap, int bmovetime, int bfiretime, int bhealth, string bhitby, int bid, int btype)

URL: https://forum.audiogames.net/post/443255/#p443255




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Re: I just, coding is hard, help me!

2019-06-21 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: I just, coding is hard, help me!

Hi.The way I'd personally do it is through an array, like so.Note that due to issues with the forum not liking braces, braces here are replaced with blank lines, brackets with spaces, since I couldn't think of a better way to do it.string[] tilelist;void main()tilelist.insert_last("grass");tilelist.insert_last("concrete");Then in your tiles menu, I'd do,for(uint i=0; im.add_item_tts(tiles i ,tiles i );

URL: https://forum.audiogames.net/post/443159/#p443159




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Re: Where to find the MPro bgt include?

2019-06-20 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Where to find the MPro bgt  include?

I think m pro was actually based off of dynamic menu, so he did sort of have a leg up.

URL: https://forum.audiogames.net/post/442911/#p442911




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Re: Where to find the MPro bgt include?

2019-06-19 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Where to find the MPro bgt  include?

Lol yeah, that simple. Just ya know, code a new menu class with all the features of m pro. Shouldn't take more than a few seconds. Or ou could, ya know, use what's already out there.

URL: https://forum.audiogames.net/post/442711/#p442711




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Re: Programming audiogames in pure basic?

2019-06-13 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Programming audiogames in pure basic?

Yeah, I've mostly gotten the hang of python, but there are other reasons I'd like to learn pb besides that, mainly that it seems more like what I'm used to from bgt, which is good. About the dmpa menues, I was actually thinking about grabbing that code to see how you did that, but danny's link seems to be dead, so. I haven't been able to try blacksquare either, mainly because I can't get the dam thing to run for some reason.

URL: https://forum.audiogames.net/post/441281/#p441281




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Re: Python from the brain, to the keyboard?

2019-06-12 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Python from the brain, to the keyboard?

I guess I should have been more clear. It's not made completely with pygame, pygame just handles the simple stuff like window, keyboard handling, etc. For sound I use a combination of sound_lib and amerikranian's awesome sound_pool, other things like menu were used with private modules I have access to.

URL: https://forum.audiogames.net/post/440806/#p440806




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Re: Python from the brain, to the keyboard?

2019-06-12 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Python from the brain, to the keyboard?

Well I've never really herd of pyaudiogame, if that's even a thing. I'd recommend pygame, at least that's what minefield re write and a couple of my other test python projects are made with.

URL: https://forum.audiogames.net/post/440762/#p440762




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Re: Programming audiogames in pure basic?

2019-06-12 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Programming audiogames in pure basic?

Mostly just it's kind of weird way of doing things. I've sort of got the hang of it now, but I have a hard time dealing with indentation, not to mention I'm having some issues with cython so having properly secured code isn't really a thing at the moment.

URL: https://forum.audiogames.net/post/440708/#p440708




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Re: Programming audiogames in pure basic?

2019-06-12 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Programming audiogames in pure basic?

Hi ethin, thanks for your replies.The sort of menu I'm talking about would be very simple, just moving through the menu with up and down, with moving sounds and music as well. Nothing really special, just something that gets the job done.I'll take another look at the docs when I have the time and hopefully get the hang of the syntax.

URL: https://forum.audiogames.net/post/440654/#p440654




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Re: Programming audiogames in pure basic?

2019-06-11 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Programming audiogames in pure basic?

Ok, well, I never knew that, and that's after having that engine for quite some time. I'll have to check that out later. I think I've been keeping relatively on top of updates, the version I have right now is 1.00.

URL: https://forum.audiogames.net/post/440413/#p440413




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Programming audiogames in pure basic?

2019-06-11 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Programming audiogames in pure basic?

Hi there.I have been thinking for a while now about giving pb a shot. I'm sort of getting the hang of python, but there are just things about it that I don't like. With that out of the way though, I have a few questions.1. Is there any sort of pb aquivvilent to the sound pool in bgt, or at least something that allows basic sound positioning and playing.2. What is the best way to go about adding menu support. So far the only pb audiogames I've been able to really mess with are rtr, mason's up offline and sbc, all of which have very different stiles at handling menues. The first two have more the sort of menu I'd want, where as the latter has this weird dialog box thing.3. How exactly does handling objects, classes, arrays and for loops, etc differ from bgt.4. How exactly is networking done in pb, both client and server. I couldn't find any clear documentation on this in the pb documentation.5. Is there any easy way of doing map handling? I've thought of mason's game engine at first, but to my knollige that doesn't have a pb wrapper, or at least I haven't seen one.6. With all that in mind, would you say pb is worth the price? It seems a little steap at least to me, but I'll sertinitly look into purchasing if I think it's worth it.

URL: https://forum.audiogames.net/post/440387/#p440387




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Re: Selling stuff via paypal?

2019-05-21 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Selling stuff via paypal?

Ah, well no wonder I wasn't finding anything. Lol. Thanks for the links.

URL: https://forum.audiogames.net/post/435177/#p435177




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Selling stuff via paypal?

2019-05-20 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Selling stuff via paypal?

Hi.Feel free to move this topic if it is in the wrong room, but I figured since this is at least sort of to do with audiogames or at least making money from them this would be an ok room to post this in.So I've been looking around the internet, and I haven't found an answer to this anywhere. Maybe I'm just that bad at google searching or something, I mean it can't be that hard if I don't even know how many developers have been doing it over the years, right?So I've herd a few things here and there about making order forms, but i'm still kind of confused about a few things. First and most importantly, if this order form thing is actually what I want, how does one go about creating one? I've looked all over my paypal settings and haven't seen anything about those anywhere.Second, how does paypal know things like what you are buying, and how does it know where to re direct too when transactions are completed, like if the dev had a thank you page on there site or something.Third, On most order pages for games you'll have a similar layout. An input box asking for the buyer's name, then another for their email, then a paypal button. It this stuff people code into there websites by hand or some sort of plugin of paypal's or something?Thanks.

URL: https://forum.audiogames.net/post/435076/#p435076




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Re: Sound pool in Python

2019-05-03 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Sound pool in Python

I think part of the problem with this thing was it was sort of originally made for more private projects, and then wasn't really optimized for public consumption. I haven't tryed reserving slots as of yet, I usually just use sound_lib and sound_positioning for moving sounds. Although, I used to do the same thing with bgt minefield, with the sound object, and that didn't turn out so good.

URL: https://forum.audiogames.net/post/430987/#p430987




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Re: Sound pool in Python

2019-05-03 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Sound pool in Python

I think part of the problem with this thing was it was sort of originally made for more private projects, and then wasn't really optimized for public consumption. I haven't tryed reserving slots as of yet, I usually just use the sound object and sound_positioning for moving sounds. Although, I used to do the same thing with bgt minefield, and that didn't turn out so good.

URL: https://forum.audiogames.net/post/430987/#p430987




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Re: Help with pyinstaller

2019-04-29 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Help with pyinstaller

Just tryed it, still nothing. Regarding the code, it runs just fine and everything seems to be working properly, so don't think that's the issue. I'm kind of out of ideas at this point though.

URL: https://forum.audiogames.net/post/430176/#p430176




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Re: Help with pyinstaller

2019-04-29 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Help with pyinstaller

So the forum apparently didn't like me trying to post the text directly from cmd, but here is the text in the warn file in /build.This file lists modules PyInstaller was not able to find. This does notnecessarily mean this module is required for running you program. Python andPython 3rd-party packages include a lot of conditional or optional module. Forexample the module 'ntpath' only exists on Windows, whereas the module'posixpath' only exists on Posix systems.Types if import:* top-level: imported at the top-level - look at these first* conditional: imported within an if-statement* delayed: imported from within a function* optional: imported within a try-except-statementIMPORTANT: Do NOT post this list to the issue-tracker. Use it as a basis for           yourself tracking down the missing module. Thanks!missing module named 'win32com.gen_py' - imported by win32com (conditional, optional), c:\python\lib\site-packages\PyInstaller\loader\rthooks\pyi_rth_win32comgenpy.py (top-level)missing module named win32trace - imported by win32com.server.dispatcher (optional)missing module named win32traceutil - imported by win32com.server.dispatcher (delayed, conditional)missing module named win32con - imported by win32com.client.selecttlb (top-level), win32com.server.policy (top-level), win32com.util (top-level)missing module named winerror - imported by win32com.client.dynamic (top-level), win32com.client.build (top-level), win32com.client (delayed, conditional, optional), win32com.server.policy (top-level), win32com.server.util (top-level)missing module named 'pywin.dialogs' - imported by win32com.client.makepy (delayed, conditional)missing module named pywin - imported by win32com.client.selecttlb (delayed), win32com.client.makepy (delayed)missing module named win32ui - imported by win32com.client.makepy (delayed)missing module named pywintypes - imported by pythoncom (top-level), win32com.client.build (top-level), win32com.client.dynamic (top-level), win32com.client.gencache (top-level), win32com.client (top-level), win32com.server.policy (top-level)missing module named win32api - imported by win32com (top-level), pkg_resources._vendor.appdirs (delayed, conditional, optional), win32com.client.selecttlb (top-level), win32com.server.policy (top-level), win32com.util (top-level), win32com.server.dispatcher (top-level)missing module named pyimod03_importers - imported by PyInstaller.loader.pyimod02_archive (delayed, conditional), c:\python\lib\site-packages\PyInstaller\loader\rthooks\pyi_rth_pkgres.py (top-level)missing module named _uuid - imported by uuid (optional)missing module named netbios - imported by uuid (delayed)missing module named win32wnet - imported by uuid (delayed)missing module named __builtin__ - imported by pkg_resources._vendor.pyparsing (conditional)missing module named ordereddict - imported by pkg_resources._vendor.pyparsing (optional)missing module named StringIO - imported by PyInstaller.lib.modulegraph._compat (conditional), PyInstaller.lib.modulegraph.zipio (conditional), pkg_resources._vendor.six (conditional)missing module named 'pkg_resources.extern.pyparsing' - imported by pkg_resources._vendor.packaging.markers (top-level), pkg_resources._vendor.packaging.requirements (top-level)missing module named 'com.sun' - imported by pkg_resources._vendor.appdirs (delayed, conditional, optional)missing module named com - imported by pkg_resources._vendor.appdirs (delayed)missing module named _scproxy - imported by urllib.request (conditional)missing module named 'macholib.compat' - imported by macholib.MachO (optional)missing module named _pkgutil - imported by PyInstaller.lib.modulegraph.modulegraph (delayed, optional)missing module named xdis - imported by PyInstaller.lib.modulegraph._compat (conditional)missing module named dis3 - imported by PyInstaller.lib.modulegraph._compat (conditional)missing module named urllib.pathname2url - imported by urllib (conditional), PyInstaller.lib.modulegraph._compat (conditional)missing module named pyimod00_crypto_key - imported by PyInstaller.loader.pyimod02_archive (delayed, optional)missing module named thread - imported by PyInstaller.loader.pyimod02_archive (conditional)missing module named Crypto - imported by PyInstaller.building.makespec (delayed, conditional, optional)missing module named win32ctypes.core._time - imported by win32ctypes.core (top-level), win32ctypes.pywin32.win32api (top-level)missing module named win32ctypes.core._system_information - imported by win32ctypes.core (top-level), win32ctypes.pywin32.win32api (top-level)missing module named win32ctypes.core._resource - imported by win32ctypes.core (top-level), win32ctypes.pywin32.win32api (top-level)missing module named win32ctypes.core._dll - imported by win32ctypes.core (top-level), win32ctypes.pywin32.win32api (top-level)missing module named win32ctypes.core._common - imported by win32ctypes.core (top-level), win32ctypes.pywin32.win32api (top-level)

Re: Help with pyinstaller

2019-04-29 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Help with pyinstaller

Ok so this might be incomplete, but here goes.Microsoft Windows [Version 10.0.17134.706](c) 2018 Microsoft Corporation. All rights reserved.C:\Users\charlie>cd dropbox/minefield re writeC:\Users\charlie\Dropbox\minefield re write>pyinstaller minefield.py91 INFO: PyInstaller: 3.4a91 INFO: Python: 3.7.392 INFO: Platform: Windows-10-10.0.17134-SP095 INFO: wrote C:\Users\charlie\Dropbox\minefield re write\minefield.spec96 INFO: UPX is not available.99 INFO: Extending PYTHONPATH with paths['C:\\Users\\charlie\\Dropbox\\minefield re write', 'C:\\Users\\charlie\\Dropbox\\minefield re write']99 INFO: checking Analysis113 INFO: Building because inputs changed114 INFO: Initializing module dependency graph...119 INFO: Initializing module graph hooks...123 INFO: Analyzing base_library.zip ...

URL: https://forum.audiogames.net/post/430168/#p430168




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Re: Help with pyinstaller

2019-04-29 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Help with pyinstaller

See that's the weird part. I've seen that around the net as well, but right now my dist folder is empty. Not sure how i can copy command line text, but I did get a hole bunch of weird errors when running the command about dll's being missing or whatever. Is this normal, or do I maybe have a messed up copy of pyinstaller?

URL: https://forum.audiogames.net/post/430161/#p430161




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Help with pyinstaller

2019-04-29 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Help with pyinstaller

Hi,So from what I know about pyinstaller, all you have to do is type pyinstaller --onefile your_script_name.py. Problem is, I did that, but the exe file doesn't seem to be anywhere in my project folder, or anywhere else. I looked all over appdata and stuff since that's where python 3 installs, nothing. Am I missing something or does code have to be optimized in order for pyinstaller to not throw a tantrum?

URL: https://forum.audiogames.net/post/430146/#p430146




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Re: BGT and IPv6?

2019-04-25 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: BGT and IPv6?

And what even is the difference anyway? I've herd that servers hosted with in ip v 6 address generally won't allow connections from routers that only support ip v4, so you're technicly shutting out a lot of people that way. It's like the 32 bit vs 64 bit argument all over again.

URL: https://forum.audiogames.net/post/429205/#p429205




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Re: Pitch bending in bgt

2019-04-23 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Pitch bending in bgt

Ok, fuck that. I was an idiot and forgot half the sounds i was trying to fade were using the bgt sound object directly. Now having to re code a hole bunch of classes to use the sound pool. Fun times.

URL: https://forum.audiogames.net/post/428899/#p428899




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Re: Pitch bending in bgt

2019-04-23 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Pitch bending in bgt

So looks like we both had the same idea with that function. I tryed the same thing and the pitch just doesn't lower. It's weird. I'm not sure if me using the same sound pool object for everything has anything to do with it, but yeah.

URL: https://forum.audiogames.net/post/428882/#p428882




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Re: Pitch bending in bgt

2019-04-23 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Pitch bending in bgt

No, minefield doesn't have pitch bending. I think i'd know if i'd coded that in. Lol. That's exactly why I wanted to know. That's actually a pretty good idea about the fading.

URL: https://forum.audiogames.net/post/428860/#p428860




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Re: Pitch bending in bgt

2019-04-23 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Pitch bending in bgt

Makes sence, i was thinking just a while loop and an if statement to check once the pitch has reached like pitch 0 or something, i’ll try your idea as well though.

URL: https://forum.audiogames.net/post/428741/#p428741




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Pitch bending in bgt

2019-04-22 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Pitch bending in bgt

Hi,So i've seen this done in a lot of games recently, an example would be tgtr. I'm talking about how everything sort of slows down and gets lower and lower in pitch until it stops. How exactly could I pull that off in bgt?

URL: https://forum.audiogames.net/post/428649/#p428649




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Re: Free, easy to use, no hassle Scoreboard System for BGT users released!

2019-04-17 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Free, easy to use, no hassle Scoreboard System for BGT users released!

Hi,Just an idea, but I think an option to change extra things like how many entrys are shown when getting a list of scores in a particular game would be nice, so you're not just stuck with top 10 or whatever it is now. If it's limitless, maybe adding an option to add a limit of scores for a game could be good as well?

URL: https://forum.audiogames.net/post/427516/#p427516




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Re: Free, easy to use, no hassle Scoreboard System for BGT users released!

2019-04-15 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: Free, easy to use, no hassle Scoreboard System for BGT users released!

I’ve been messing with this for a few days now, and already integrated it into the new minefield concept demo. Seems good so far, just hope the server stays active.

URL: https://forum.audiogames.net/post/427074/#p427074




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Re: An opurtunity for work, for only some small code!

2019-04-12 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: An opurtunity for work, for only some small code!

Responding to americranian’s post,It’s not so much the question, but the person behind the keyboard. I believe little 12 year old jimmy and fox could make a game as complicated as they were saying about as much as i believe sediment is secretly a god. Now don’t get me wrong, there are ways of coding enemies and things without the use of arrays and classes, i’ve done it before with private projects and mason did it with older vers of sb, anything below 6.0, that was why there used to be only 1 enemy because he did stuff like int enemypos; int enemyhealth; etc.You get the idea. If you want to get anywhere, you *need* at least a basic understanding of classes and for loops, if nothing else.

URL: https://forum.audiogames.net/post/426549/#p426549




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Re: An opurtunity for work, for only some small code!

2019-04-12 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: An opurtunity for work, for only some small code!

Responding to americranian’s post,It’s not so much the question, but the person behind the keyboard. I believe little 12 year old jimmy and fox could make a game as complicated as they were saying about as much as i believe sediment is secretly a god. :Now don’t get me wrong, there are ways of coding enemies and things without the use of arrays and classes, i’ve done it before with private projects and mason did it with older vers of sb, anything below 6.0, that was why there used to be only 1 enemy because he did stuff like int enemypos; int enemyhealth; etc.You get the idea. If you want to get anywhere, you *need* at least a basic understanding of classes and for loops, if nothing else.

URL: https://forum.audiogames.net/post/426549/#p426549




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3d audio in bgt?

2019-03-20 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


3d audio in bgt?

Hi,So i know about sam's kemlorn wrapper, but i believe he uses something else for rs / stw since it had the lav.dll, implying libaudioverse. I saw the same thing in sbyw. So is there any open source wrappers for libaudioverse, or at least anything that doesn't break as badly as kemlorn does?

URL: https://forum.audiogames.net/post/420659/#p420659




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Re: RTR source code

2019-03-02 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: RTR source code

Oh yay. Give this guy the source code so we can have clone number420 billion.

URL: https://forum.audiogames.net/post/415687/#p415687




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Re: How to make load game and save game functions in bgt?

2019-02-26 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: How to make load game and save game functions in bgt?

Because this isn’t the first time he’s posted topics like these, basically wanting people to write his code for him. He’s not the only one, mind you.

URL: https://forum.audiogames.net/post/414842/#p414842




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decrypting bgt stuff?

2019-02-26 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


decrypting bgt stuff?

Hi,So i've herd a lot of times from a lot of people that it's stupidly easy to decrypt anything made in bgt, like sounds etc. Most of you have probably herd of the BT sync folder called moresounds, which is basicly a huge ass folder full of different game sounds as well as some sounds ripped from libs like sfx kit amung other things. I was wondering if anyone could explain how people can do that stuff? I'm not trying to hack anything, i'm mainly just wondering if there's any way of protecting against that sort of thing.

URL: https://forum.audiogames.net/post/414730/#p414730




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Re: How to make load game and save game functions in bgt?

2019-02-25 Thread AudioGames . net ForumDevelopers room : cmerry via Audiogames-reflector


  


Re: How to make load game and save game functions in bgt?

Personally I have a class I always use for sutch things, but i'm pretty sure it isn't open source.

URL: https://forum.audiogames.net/post/414504/#p414504




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