Re: Accessible_output2 does not compile

2015-10-29 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: Accessible_output2 does not compile

(venv) C:\Users\diggle\projects\scroller>python
Python 2.7.10 (default, May 23 2015, 09:40:32) [MSC v.1500 32 bit (Intel)] on wi
n32
Type "help", "copyright", "credits" or "license" for more information.
>>> import accessible_output2 as ao2
>>> datafiles = ao2.find_datafiles()
>>> fileslist = datafiles[0][1]
>>> print filelist
Traceback (most recent call last):
  File "", line 1, in 
NameError: name 'filelist' is not defined
>>> print fileslist
['c:\\users\\diggle\\repositories\\accessible_output2\\accessible_output2\\lib\\
dolapi.dll', 'c:\\users\\diggle\\repositories\\accessible_output2\\accessible_ou
tput2\\lib\\nvdaControllerClient32.dll', 'c:\\users\\diggle\\repositories\\acces
sible_output2\\accessible_output2\\lib\\PCTKUSR.dll', 'c:\\users\\diggle\\reposi
tories\\accessible_output2\\accessible_output2\\lib\\PCTKUSR64.dll', 'c:\\users\
\diggle\\repositories\\accessible_output2\\accessible_output2\\lib\\SAAPI32.dll'
]
>>>Get the files to be put in pyinstaller like that, after that put that in the binaries or datafiles argument of the analysis call in spec. That should work.

URL: http://forum.audiogames.net/viewtopic.php?pid=236597#p236597





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Re: Accessible_output2 does not compile

2015-10-27 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: Accessible_output2 does not compile

You need libloader and platform_utils. Gotten from the same website you got AO2 from.You also need to figure out a way to bundle dll files alongside your project. This must be done for AO2 and other products, you can use the interpreter to find out which packages you need to use it with.You can find the dll files that you need by calling the .find_datafiles() of each package.I'm not too sure on how you include dll files with pyinstaller, so you might have to do some reading.

URL: http://forum.audiogames.net/viewtopic.php?pid=236346#p236346





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Re: ideal way of creating a map parcer?

2015-10-03 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: ideal way of creating a map parcer?

Last I recall, learn python the hard way was mainly syntax and etc. Has this significantly changed? because you do need to do one, if not LPTHW then some other book. Trying to develop games without completely knowing the syntax is, well...let's just say you won't have much success, heh.

URL: http://forum.audiogames.net/viewtopic.php?pid=233666#p233666




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Re: ideal way of creating a map parcer?

2015-10-03 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: ideal way of creating a map parcer?

Okay, I didn't say that, (and if I have, I apologize), so please don't rage at me. Thanks!  anyhow, yes, yes it is. Also yeah, there aren't much examples of audiogames in python. I'm trying to fix that but i'm neither a math guy nor a physicist so I can't do complex games. I, at least, am a newbie and just trying to post stuff about the programming language I use. I'm not bashing any language. It is really inadvisable to do that here. So i'm just posting stuff that might be helpful if you want to do python. Also Ethin, the oficial python tutorial is kind of confusing. It's good when you become familiar with the language, but as a beginner thing it really sucks.

URL: http://forum.audiogames.net/viewtopic.php?pid=233683#p233683




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Re: Python crash course

2015-10-03 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: Python crash course

 string formatting There are 2 ways to format a string in python. String formatting essentially means that you replace some words in the string where denoted. Strings are like templates and you fill them with stuff.Example 1. string formatting with %s:mystring = "hi, %s! how are you doing?"
print mystring%("dhruv")Essentially, you denote where words should be replaced in the string with the %s tag. This can do a lot more crazy stuff, like digits and floating point numbers and whatnot, so googling might be helpful.example 2. string formatting with .format:mystring = "Hi, {}! how are you doing?"
print mystring.format("bob")In this example, we use {} to denote the place where stuff should be put. .format and %s are pretty much functionally equivalent, so use what you're more comfortable with. string concatenation Many people will probably be familiar with this. In the first post, cae_jones showed us this.The difference between string formatting and string concatenation is that string "templates" are reusable. In string formatting, you have a template you can plug your variables in, whereas in string concatenation you just add strings and they're not reusable. Example below:example 3. string concatenation:myname = "rambo"
print "hi", + myname+"!"Essentially, you add (concatenate) strings together to make a new string.

URL: http://forum.audiogames.net/viewtopic.php?pid=233728#p233728




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Re: ideal way of creating a map parcer?

2015-10-02 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: ideal way of creating a map parcer?

Hi,May I suggest you actually try to learn python for a bit? I'm not going to say what is better than what, because I just don't care anymore. But i'd ask that you at least try it. If it sucks, then it sucks, you've learned a valuable lesson and you can hate me for eternity for wasting your time and etc. If it doesn't, you've got a good tool that you can do stuff with.

URL: http://forum.audiogames.net/viewtopic.php?pid=233563#p233563




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Re: Python crash course

2015-10-02 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: Python crash course

I have no clue if this will help anyone. But here goes, anyway: classes Think of classes as factories. They produce class instances, which are just class objects but just configured differently. Classes hold functions and variables (which are methods and...something? properties? I have no clue, I just use the damn thing.). Classes are made like this:#a class example
class foo(object):
def __init__(self, num):
self.num = num
def print_num(self):
print self.num
d = foo(5)
d.print_num() inheritance You might have noticed the (object) tag at the end of our class declaration. That means that class foo inherits from the object class. Inheritance, for those of you who are new at programming, is a way to give classes the attributes of their superclasses. Essentially what this means is that I can call any method that exists on object from class foo. You generally inherit from object in python 2 because of old python language stuff (if you wanna know more, just google why use object class python2). Python3 has new style classes (classes which inherit automatically from object) so you don't have to worry about this in python3. list comprehensions (intermediate) List comprehensions are a way to concisely express a concept. I'm not correctly explaining this. Let me go pull a description from google, brb...Okay. So wikipedia tells me that a list comprehension is a syntactic co
 nstruct available in some programming languages for creating a list from existing lists. Basically, you do modifications on lists to produce a new list. Example:l = [i for i in [1, 2, 3, 4, 5]]
print lThis does nothing fancy, just iterates (more on that in a little bit) through the list [1, 2, 3, 4, 5] and produces a list. Now, to do something a little more fancy...from math import sqrt
l = [i**2 for i in [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]]
print lThis provides us with a list that has i squared. Basically, the list that has numbered is being looped on with the for loop, i is assigned to the current item the loop is working on. i**2 (** is exponentiation) is called, and afterwards i is appended to the list that this list comprehension will produce. The syntax of a list comprehension is as follows: [variable for variable in list if conditional] generator expressions (intermediate) Generator expressions are in some way pretty much same as a list, but they work differently. In a list coprehension, every value gets generated at the time that you type the code for the list comprehension. This easily becomes painful when you're working with huge data. That's where generators become handy. Generators are "lazy", which essentially means that the
 y will only produce the next value when your program asks it to produce it. They aren't generally used, but they become helpful in the specific case when you're working with large data.

URL: http://forum.audiogames.net/viewtopic.php?pid=233613#p233613




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Re: Python crash course

2015-10-02 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: Python crash course

I have no clue if this will help anyone. But here goes, anyway: classes Think of classes as factories. They produce class instances, which are just class objects but just configured differently. Classes hold functions and variables (which are methods and...something? properties? I have no clue, I just use the damn thing.). Classes are made like this:#a class example
class foo(object):
def __init__(self, num):
self.num = num
def print_num(self):
print self.num
d = foo(5)
d.print_num() inheritance You might have noticed the (object) tag at the end of our class declaration. That means that class foo inherits from the object class. Inheritance, for those of you who are new at programming, is a way to give classes the attributes of their superclasses. Essentially what this means is that I can call any method that exists on object from class foo. You generally inherit from object in python 2 because of old python language stuff (if you wanna know more, just google why use object class python2). Python3 has new style classes (classes which inherit automatically from object) so you don't have to worry about this in python3. list comprehensions (intermediate) List comprehensions are a way to concisely express a concept. I'm not correctly explaining this. Let me go pull a description from google, brb...Okay. So wikipedia tells me that a list comprehension is a syntactic co
 nstruct available in some programming languages for creating a list from existing lists. Basically, you do modifications on lists to produce a new list. Example:l = [i for i in [1, 2, 3, 4, 5]]
print lThis does nothing fancy, just iterates (more on that in a little bit) through the list [1, 2, 3, 4, 5] and produces a list. Now, to do something a little more fancy...l = [i**2 for i in [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]]
print lThis provides us with a list that has i squared. Basically, the list that has numbered is being looped on with the for loop, i is assigned to the current item the loop is working on. i**2 (** is exponentiation) is called, and afterwards i is appended to the list that this list comprehension will produce. The syntax of a list comprehension is as follows: [variable for variable in list if conditional] generator expressions (intermediate) Generator expressions are in some way pretty much same as a list, but they work differently. In a list coprehension, every value gets generated at the time that you type the code for the list comprehension. This easily becomes painful when you're working with huge data. That's where generators become handy. Generators are "lazy", which essentially means that the
 y will only produce the next value when your program asks it to produce it. They aren't generally used, but they become helpful in the specific case when you're working with large data.

URL: http://forum.audiogames.net/viewtopic.php?pid=233613#p233613




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Re: ideal way of creating a map parcer?

2015-09-30 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: ideal way of creating a map parcer?

I guess it would be wrong to say that python is the easiest language for beginners in terms of syntax (though if you don't use the most esetaric features, it can be said to compete with easier languages like basic and etc), but if we consider the balance of ease of coding+the available content that python has+the jobs that are available for it (https://www.python.org/jobs/), it is easily provable that python is one of the best languages for beginners. The jobs, for me, is the most important thing-I don't think there are many jobs for basic around.

URL: http://forum.audiogames.net/viewtopic.php?pid=233435#p233435




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Re: ideal way of creating a map parcer?

2015-09-30 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: ideal way of creating a map parcer?

http://morepypy.blogspot.in/2011/08/pyp … tring.htmlif we take pypy (ruffly) to be 7x faster than python (http://speed.pypy.org/), then the time taken by pypy to do 100 string opporations is 0.85 seconds (see above post). With that, we can asoom python to take 5.95 (rounded off as 6 seconds). Now, if we take our map format to be yaml or similar, the yaml parser will most likely do yet more optomizations. So yes, python has extremely fast speeds for string manipulation.And to your point that python isn't the best programming language...no, no it isn't. It is, however, the best programming language for beginners.

URL: http://forum.audiogames.net/viewtopic.php?pid=233432#p233432




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Re: Going to get serious about learning Python, need some tips

2015-09-26 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: Going to get serious about learning Python, need some tips

get libaudioverse fromhere get the docs for it from here Note: these files are unofficial. Camlorn hasn't set up a wheel-building thing yet. This is the latest github-built version.

URL: http://forum.audiogames.net/viewtopic.php?pid=232950#p232950




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Re: creating a mud

2015-09-06 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: creating a mud

Meh, those languages are not the only languages in play anymorePython has automatic gc, and other things that give you lots of free stuff, so you could look into that.

URL: http://forum.audiogames.net/viewtopic.php?pid=230823#p230823




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Re: Is learning visual basic worth it?

2015-08-30 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: Is learning visual basic worth it?

Hello,Learn Python The Hard Way might not be right for you. It assumes that the reader is a beginner, not only to Python, but to programming as well. While this may be right for some, I think, as steve has programmed before, its probably not entirely right for him. May I recommend learning python with Mark lutz in stead? if you like lengthy, in-depth books, you cant have anything better than learning python.Then again, if you like a quick and dirty introduction, this is good 

URL: http://forum.audiogames.net/viewtopic.php?pid=229832#p229832




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Re: new python module for simplifying some tasks

2015-08-23 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: new python module for simplifying some tasks

Be aware that if you intend to use q-continuums or similar packages that need external dependencies, you need package.find_datafiles(). I know of a way to include these in py2exe, but im not sure if you can do it in pyinstaller. Most likely you can, however.

URL: http://forum.audiogames.net/viewtopic.php?pid=22#p22




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Re: new python module for simplifying some tasks

2015-08-23 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: new python module for simplifying some tasks

Be aware that if you intend to use q-continuum or similar packages that need external dependencies, you need package.find_datafiles(). I know of a way to include these in py2exe, but im not sure if you can do it in pyinstaller. Most likely you can, however.

URL: http://forum.audiogames.net/viewtopic.php?pid=22#p22




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Re: strainge behavior

2015-08-19 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: strainge behavior

This line makes no sense:self.next_screen = self.screen_dict[self.next_screen]Are you...I dont know. You havent defined self.next_screen yet, so you cant look it up in the dictionary. Its really weird. Were you trying to do this?self.next_screen = self.screen_dict[self.next_screen]Also it would be cool if you posted your code blocks in a left bracket code right bracket...left bracket / code right bracket tags. This way the indentation remains fine.

URL: http://forum.audiogames.net/viewtopic.php?pid=228489#p228489




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Re: strainge behavior

2015-08-19 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: strainge behavior

This line makes no sense:self.next_screen = self.screen_dict[self.next_screen]Are you...I dont know. You havent defined self.next_screen yet, so you cant look it up in the dictionary. Its really weird. Were you trying to do this?self.next_screen = self.screen_dict[self.next_screen]Also it would be cool if you posted your code blocks in a left bracket code right bracket...left backet / code right bracket tags. This way the indentation remains fine.

URL: http://forum.audiogames.net/viewtopic.php?pid=228489#p228489




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Re: begining programming

2015-08-15 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: begining programming

Hello,For text games specifically I would recommend python or inform. Speaking from a subjective viewpoint here, inform actually is kinda better than python to make text game stuff. It depends though. If you want to do a rpg and have countless calculations then inform most likely isnt right for you. But, if its more exploration/puzzles, inform is as close to perfect as you can get. It has a pseudoenglish syntax, which really helps when beginning programming. For example, you can writeRobert picard is a manRobert picard is in the living roomOr evenRobert picard is a man. He is in the living room.And there you go. You got a man in a livingroom. Inform games are compiled to zcode, which has the added advantage that the zcode interpretor has been ported to lots of machines so your game is guarantied to have closs platform support automatically. You can play zcode games on the iphone, for example.But, to play devils advo
 cate, as I mentioned before inform isnt really the best language to do complex calculations in. If you are going to do a game with simplistic parser but lots of mechanics, then id recommend some other language like python, pure basic, whatever. Pure basic costs like 100 bucks though I think, which is...a large problem.Someone previously mentioned visual basic. Id really really really advise not to go that root. Visual basic has been dropping in support by Microsoft. Plus, you wont have cross platform support.At the end though it really boils down to what language you feel easy in. Stop listening to your language sucks people, they are stupid. If the language is in deed stupid, youll figure it out and at least learn basic concepts from trying to mess with it.Hope this helped.

URL: http://forum.audiogames.net/viewtopic.php?pid=228008#p228008




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Re: Creating .exe files of pygame projects?

2015-08-07 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: Creating .exe files of pygame projects?

use accessible output 2, and use this code, for example: setup(
name = sidescroller,
author = Dhruv kumar,
author_email = dhruvdrop...@gmail.com,
data_files = accessible_output2.find_datafiles() + libaudioverse.find_datafiles() + list_sounds(),
options = {
py2exe: {
compressed: False,
excludes: [win32pipe, win32com.gen_py, ingress, Tkinter, IPython, zmq],
bundle_files: 1,
},
},
zipfile = None,
windows = [main.py])This is from my code, but this should work with py2exe. The list_sounds is a function from my local file but yeah.

URL: http://forum.audiogames.net/viewtopic.php?pid=226885#p226885




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Re: Creating .exe files of pygame projects?

2015-08-07 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: Creating .exe files of pygame projects?

use accessible output 2, and use this code, for example: setup(
data_files = accessible_output2.find_datafiles() + libaudioverse.find_datafiles() + list_sounds(),
options = {
py2exe: {
compressed: False,
excludes: [win32pipe, win32com.gen_py, ingress, Tkinter, IPython, zmq],
bundle_files: 1,
},
},
zipfile = None,
windows = [main.py])This is from my code, but this should work with py2exe. The list_sounds is a function from my local file but yeah.

URL: http://forum.audiogames.net/viewtopic.php?pid=226885#p226885




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Re: pygame

2015-07-15 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: pygame

Just be aware that to my knowledge, pygame isnt under active development-it was updated in 2011. I think it has all the features one would need, but just want you to know of that fact.

URL: http://forum.audiogames.net/viewtopic.php?pid=224244#p224244




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Re: Python 2.7: name is not defined (when in fact it is)

2015-06-07 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: Python 2.7: name is not defined (when in fact it is)

Hi,Could you paste the complete emu.py file? and please do it in a [ code ] code here...[ /code ] tag. Heres why:if spam == eggs:
print hello world!that was with tags. Otherwsie:if spam == eggs:  print hello world!see the difference?

URL: http://forum.audiogames.net/viewtopic.php?pid=219234#p219234




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Re: Python 2.7: name is not defined (when in fact it is)

2015-06-07 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: Python 2.7: name is not defined (when in fact it is)

Is habla() implemented in cmd.py or emu.py? because youre calling it from within emu.py, and it doesnt know abut cmd.py.

URL: http://forum.audiogames.net/viewtopic.php?pid=219217#p219217




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Re: Python 2.7: name is not defined (when in fact it is)

2015-06-07 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: Python 2.7: name is not defined (when in fact it is)

Hi,Could you paste the complete emu.py file? and please do it in a less code greater code here...less / code here greater tag. Heres why:codeif spam == eggs:  print hello world!/codethat was with tags. Otherwsie:if spam == eggs:  print hello world!see the difference?

URL: http://forum.audiogames.net/viewtopic.php?pid=219234#p219234




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Re: how hard is it to do this?

2015-05-28 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: how hard is it to do this?

Hi,Ive been using evennia. Its a barebones mud engine written in python, and barebones as in you have the command infrastructure, database access, telnet, mccp, etc handeled for you already, you just need to build a mud.It has an active community on irc if you need it, and its extensively documented. here.http://github.com/evennia/EvenniaIf you get bored of the others id suggest you to try this, as its actually pretty powerful.

URL: http://forum.audiogames.net/viewtopic.php?pid=218113#p218113




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Re: I'm blind and want to develop a very complex game

2015-05-12 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: I'm blind and want to develop a very complex game

Braillemon was also made by a sighted developer, and as far as I know game maker isnt accessible, even you get it. Just to keep things in mind. Glad youre having success with your projects 

URL: http://forum.audiogames.net/viewtopic.php?pid=215968#p215968




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Re: flushing out a python error.

2015-05-12 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: flushing out a python error.

As far as I can understand it, youre passing a class instance to a class, which flips out because the __init__ attribute takes more arguments, and it doesnt take an instance. Try removing the player() thing around your player assigning.

URL: http://forum.audiogames.net/viewtopic.php?pid=216055#p216055




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Re: bit of python help

2015-05-01 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: bit of python help

Hi,First, you might be able to catch it with a try: except clause, but there are probably better solutions out there.Second, could I please get the code?  itll really help me learn python more.

URL: http://forum.audiogames.net/viewtopic.php?pid=214483#p214483




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Re: bit of python help

2015-05-01 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: bit of python help

Hi,First, you might be able to catch it with a try: except clause, but there are probably better solutions out there.Second, could I please get the code?  itll really help me learn python mre.

URL: http://forum.audiogames.net/viewtopic.php?pid=214483#p214483




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Re: Game Source Code Repository

2015-04-26 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: Game Source Code Repository

Ok.2 mb sourcecode is around 4 lines.Even if every game in existance is 40 thousand lines, audiogames that is, and you have every audiogame ever, it only comes to like 900 games. Im sure there are not 900 games in the audiogames community. So I dont know. Maybe you have something other than code in your folder, or something else. Idk.

URL: http://forum.audiogames.net/viewtopic.php?pid=213724#p213724




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Re: Help with choosing between Python VS. PureBasic

2015-04-24 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: Help with choosing between Python VS. PureBasic

As genroa said, use the language youre familiar with; ignore the rest of my post if you dont want highly opinionated things Python does have a broad feature set. If you dont believe me, go look at the packages in the python cheese shop, which has more than like 50k packages to do diferent things with.And for game development, pygame, pyglet, etc. Embedding matters for sciprting purposes, for example advanced mods and the like, see the entmbed2 topic for an explonation f this topic.So, As I said, use whatever you like. Steve uses purebasic so hes defending purebasic; I use python so im defending python. Dont mind me. I get defensive 

URL: http://forum.audiogames.net/viewtopic.php?pid=213500#p213500




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Re: Help with choosing between Python VS. PureBasic

2015-04-24 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: Help with choosing between Python VS. PureBasic

As genroa said, use the language youre familiar with; ignore the rest of my post if you dont want highly opinionated things Python does have a broad feature set. If you dont believe me, go look at the packages in the python cheese shop, which has more than like 50k packages to do diferent things with.And for game development, pygame, pyglet, etc. Embedding matters for scripting purposes, for example advanced mods and the like, see the entombed2 topic for an explonation of this topic.So, As I said, use whatever you like. Steve uses purebasic so hes defending purebasic; I use python so im defending python. Dont mind me. I get defensive Edit: @genroa, look up evennia. I dont think it faces difficulties like that 

URL: http://forum.audiogames.net/viewtopic.php?pid=213500#p213500




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Re: Help with choosing between Python VS. PureBasic

2015-04-24 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: Help with choosing between Python VS. PureBasic

As genroa said, use the language youre familiar with; ignore the rest of my post if you dont want highly opinionated things Python does have a broad feature set. If you dont believe me, go look at the packages in the python cheese shop, which has more than like 50k packages to do diferent things with.And for game development, pygame, pyglet, etc. Embedding matters for scripting purposes, for example advanced mods and the like, see the entombed2 topic for an explonation of this topic.So, As I said, use whatever you like. Steve uses purebasic so hes defending purebasic; I use python so im defending python. Dont mind me. I get defensive 

URL: http://forum.audiogames.net/viewtopic.php?pid=213500#p213500




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Re: Help with choosing between Python VS. PureBasic

2015-04-23 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: Help with choosing between Python VS. PureBasic

Hi,I dont want to argue in this python/purebasic debate, but I just want to clerrify some points.the thing that youre doing with print is a commandline interface. I can just do that withprint hello world!As for an accessible gui solution, wx widgets are pretty accessible, and a hello world appplication in wx goes like this (copyed from docs)import wxapp = wx.App(False) # Create a new app, dont redirect stdout/stderr to a window.frame = wx.Frame(None, wx.ID_ANY, Hello World) # A Frame is a top-level window.frame.Show(True)  # Show the frame.app.MainLoop()Thats all there is to it! Also, you dont need _ in python; its just a useful sign to separate function names, like my_function_name.

URL: http://forum.audiogames.net/viewtopic.php?pid=213430#p213430




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Re: Help with choosing between Python VS. PureBasic

2015-04-23 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: Help with choosing between Python VS. PureBasic

Yeah. One point also is no one has actually created any kind of good audiogame in python yet. I will be trying to do that, to show it can be definitely done .

URL: http://forum.audiogames.net/viewtopic.php?pid=213433#p213433




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Re: Help with choosing between Python VS. PureBasic

2015-04-23 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: Help with choosing between Python VS. PureBasic

Just chimed in to clerrify that you dnt need the ; at the end of python lines. 

URL: http://forum.audiogames.net/viewtopic.php?pid=213330#p213330




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Re: Help with choosing between Python VS. PureBasic

2015-04-23 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: Help with choosing between Python VS. PureBasic

Ah heh. Sorry. I forgot about that. But compare that to like the 10 or so games written in pb and stuff.

URL: http://forum.audiogames.net/viewtopic.php?pid=213438#p213438




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Re: Help with choosing between Python VS. PureBasic

2015-04-22 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: Help with choosing between Python VS. PureBasic

Python is fun. For pyglet, you need to install avbin and package it somehow. I believe frastlin was messing with packaging the dll, so if he would post here thatd be great.Pyglet basically works like this. You have your loop, that runs the game for you. Bgt gives you things like this.When you press enter, wait 5 seconds then open the game.Pyglet is like this.On every repeating of the loop (which youset as 1 second a loop), make a variable that is added to by 1 till it is 5. As you know the loop is 1 ittiration (repeat) ne second, and you add 1 to the variable in every ittiration, logically when the counter (variable) is 5, the loop has executed 5 times. So. Check every loop ittiration if the counter is 5, if not, counter+=1. When the counter is 5 (5 seconds have passed), execute the code.This could be slitely complicated than bgt, but it gives you a lot of flexibility later on.If you need any more help, just post in here-me, and other pyth
 on users will be happy to help.

URL: http://forum.audiogames.net/viewtopic.php?pid=213310#p213310




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Re: Help with choosing between Python VS. PureBasic

2015-04-22 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: Help with choosing between Python VS. PureBasic

Python is fun. For pyglet, you need to install avbin and package it somehow. I believe frastlin was messing with packaging the dll, so if he would post here thatd be great.Pyglet basically works like this. You have your loop, that runs the game for you. Bgt gives you things like this.When you press enter, wait 5 seconds then open the game.Pyglet is like this.On every repeating of the loop (which you set as 1 second a loop), make a variable that is added to by 1 till it is 5. As you know the loop is 1 ittiration (repeat) one second, and you add 1 to the variable in every ittiration, logically when the counter (variable) is 5, the loop has executed 5 times. So. Check every loop ittiration if the counter is 5, if not, counter+=1. When the counter is 5 (5 seconds have passed), execute the code.This could be slitely complicated than bgt, but it gives you a lot of flexibility later on.If you need any more help, just post in here-me, and other py
 thon users will be happy to help.

URL: http://forum.audiogames.net/viewtopic.php?pid=213310#p213310




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Re: pyglet audiogame examples

2015-03-07 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: pyglet audiogame examples

Hi.I was just able to get AVbin and install it, and afterwards just doimport pygletsource=pyglet.source.load(path/to/blah.mp3)player=pyglet.media.Player()player.queue(source)player.play()What specificly are you having problems with?

URL: http://forum.audiogames.net/viewtopic.php?pid=207776#p207776




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Re: The minimum environment for using VC++ compiler, cl.exe

2015-03-03 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: The minimum environment for using VC++ compiler, cl.exe

Um, in the coding world when someone is attempting a project like this, one does not make it solo. In fact, if it wasnt for collaboration linux wouldnt be here, and any mainstream project really. So that seemed kind of insensitive. Sorry, maybe it just seems to me to be that way.

URL: http://forum.audiogames.net/viewtopic.php?pid=207316#p207316




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pyglet audiogame examples

2015-03-02 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


pyglet audiogame examples

Hello,So ive been messing with python. Again. Wx python appears to be an awesome toolkit, though wxglade and pythoncard dont really work...but anyway. Are there any audiogame examples...or any examples altogether for games in pyglet? I dont really learn from documentation much, as I like to modify the examples and learn from them.PS: Camlorn, if youre reading this, would you mind following me at @darbaga on twitter? I dont tweet much (read: at all.), but it would be nice to know I could ask for help if I get stumped. I shouldnt really be making topics for every question under the sun that I dont know the answer to, haha.P.P.S: I looked over some pyglet examples, but they appear to be focusing more on the sprites and animasion than the logic.

URL: http://forum.audiogames.net/viewtopic.php?pid=207052#p207052




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Re: The minimum environment for using VC++ compiler, cl.exe

2015-02-28 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: The minimum environment for using VC++ compiler, cl.exe

I, myself, just get the programming information I require from the topic in question and then leave. Call me an insensitive bastard if you must, but that seems to be the best way to avoid these kind of situations...Ill help out. Ill post what info I have. If someone comes along and he/she posts something that is literally wrong, ill correct him. If he/she has opinions, ill respect them and just say that you should pick whichever you like better. But I would never, ever, fight on topics like this. Ethin, if camlorn posted something and people liked your solution better, theyd pick it. Its nothing to do with being the god of programming or reputation whatever it is. It is the competition in code. On this situation, keep in mind that the audiogames community is already small enough as it is, and he soely recommended 32 bit, I believe, because other than the fact that people mostly have 32 bit computers yet, due to the 
 fact that most people who have bought computers who are on here have bought their computers before like 2011-12, and 64 bit wasnt popular then. Also, 32 bit runs on 64 bit processors as well, so thats why hes advising it. I understand you might have problems because of other topics like this, but if you want to get out of camlorns shadow..try to write better code, give more help, and just try to be more sivvel. You have to admit you havent been the most polite person while discussing this.Please dont take offense if youre going to, its just my 2 thoughts and i just want to see the forum be a safe haven for new programmers who want to learn something from the more experienced, be it you ethin, or camlorn. I think if some new programmer saw this topic and read it top from bottom they wouldnt be too impressed, wouldnt you agree? 

URL: http://forum.audiogames.net/viewtopic.php?pid=206730#p206730




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Re: implementing symbolic solving in python?

2015-02-25 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: implementing symbolic solving in python?

Hm, give me some prospective here. How would I transform 3*x*10=22 into a 0 equasion? we havent done transformations yet

URL: http://forum.audiogames.net/viewtopic.php?pid=206193#p206193




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Re: implementing symbolic solving in python?

2015-02-25 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: implementing symbolic solving in python?

So basically, it would go something like solve(3*x*10-3*x*10)? thats what Im gathering, though I mite be wrong.

URL: http://forum.audiogames.net/viewtopic.php?pid=206196#p206196




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Re: implementing symbolic solving in python?

2015-02-25 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: implementing symbolic solving in python?

Hm, give me some prospective here. How would I transform 3*x*10=22 into a 0 equasion? we havent done transformations yet

URL: http://forum.audiogames.net/viewtopic.php?pid=206193#p206193




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Re: implementing symbolic solving in python?

2015-02-25 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: implementing symbolic solving in python?

So basically, it would go something like solve(3*x*10-3*x*10)? thats what Im gathering, though I mite be wrong.

URL: http://forum.audiogames.net/viewtopic.php?pid=206196#p206196




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Re: box2d and pyglet?

2015-01-27 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: box2d and pyglet?

Can you simulate a 2d environment with pan? I get a sidescroller, but im not sure howd you represent something behind you with only pan.

URL: http://forum.audiogames.net/viewtopic.php?pid=202639#p202639




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Re: box2d and pyglet?

2015-01-27 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: box2d and pyglet?

Is libaudioverse near any sort of usage? I heard there was a alpha release released a while ago, and if its shareware I probably couldnt get it.

URL: http://forum.audiogames.net/viewtopic.php?pid=202667#p202667




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Re: box2d and pyglet?

2015-01-27 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: box2d and pyglet?

Is libaudioverse near any sort of usage? I heard there was a alpha release released a while ago, and if cormertial I probably couldnt get it.

URL: http://forum.audiogames.net/viewtopic.php?pid=202667#p202667




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Re: box2d and pyglet?

2015-01-27 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: box2d and pyglet?

Hi,Can I simulate a 2d sound environment with pyglet? I dont think there is because it doesnt really allow positional coordinates for sound or anything of the sort. Sorry for my newbiesh questions, im just starting at this stuff.

URL: http://forum.audiogames.net/viewtopic.php?pid=202561#p202561




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Re: box2d and pyglet?

2015-01-24 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: box2d and pyglet?

Hi,A few more questions:1. Can I use ode with pyglet?2. Are there any good tutorials for pyode?Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=202258#p202258




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Re: box2d and pyglet?

2015-01-24 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: box2d and pyglet?

Hi,A few more questions:1. Can I use ode with pyglet?2. Are there any good tutorials for pyode?3. Are there any good physics tutorial so I can start programming in games? I cant see so I dont know where I should position objects, but some basic physics would be nice.Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=202258#p202258




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Re: box2d and pyglet?

2015-01-24 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: box2d and pyglet?

Hi,A few more questions:1. Can I use ode with pyglet?2. Are there any good tutorials for pyode?3. Are there any good physics tutorial so I can start programming in games? I cant see so idk where I should position objects, but some basic physics would be nice, we dont have physics yet in our school.Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=202258#p202258




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box2d and pyglet?

2015-01-24 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


box2d and pyglet?

Hi,Would anyone help me with 1. how to install box2d and 2. a full fledged audiogame in pyglet? Ive got pybox2d installed, but i think I need to install box2d too...dont know how to do that

URL: http://forum.audiogames.net/viewtopic.php?pid=202184#p202184




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(textual) pathfinding in python?

2014-11-15 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


(textual) pathfinding in python?

Hi,So I was messing with evennia and I thought for the hell of it to implement a pathfinding feature in it. Now I can look up how to do it in games, but im not sure how itd work in interactive fiction or muds or with a mysql database of rooms (secret project im working on). Could anyone explain a bit?

URL: http://forum.audiogames.net/viewtopic.php?pid=194884#p194884




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ye old python topic!

2014-10-22 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


ye old python topic!

Hi,So with all the popularity of python around these boards of late, I checked it out. I tried some getting started with python books, didnt work really. Guess I learn better from the reference manuals for some reason. Lol. Anyway, so I was wondering..what do I need to make an audiogame? I got pyglet, but ive heard pyglet doesnt have much of a comunity really, so I could be stranded on questions. Also, someone recommended box2d, which is a physics library from what I can gather. It will probably help me out in 2d games, but for a side scroller im unsure if I need it. Any thoughts? should I use pyglet? pygame?

URL: http://forum.audiogames.net/viewtopic.php?pid=192733#p192733




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Re: looking for a team of developers

2014-10-19 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: looking for a team of developers

Hi,I agree with camlorn, this looks more like a novel than an audio game. I guess if youre trying to do something like a gamebook, but still itd be better as a novel imho.

URL: http://forum.audiogames.net/viewtopic.php?pid=192552#p192552




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Re: daniel zingaro's games source

2014-09-14 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector


  


Re: daniel zingaro's games source

https://dl.dropboxusercontent.com/u/29360185/hack.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=189283#p189283




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