Re: Any advice on using Visual Studio Community Edition with NVDA?

2020-12-28 Thread AudioGames . net ForumDevelopers room : ertay via Audiogames-reflector


  


Re: Any advice on using Visual Studio Community Edition with NVDA?

Looks like I'm the only one here that doesn't have any major issues with VS 2019. IntelliSense can be quite dodgy, sure, I know that they are working on it (at least that's what they've said), and the second problem is there's lag when your code runs into compile errors, but other than that It works fairly well for me. CTRL + Tab is your best friend to quickly jump through different windows, and I recommend disabling file previews so that your files do not automatically popup previews as you are going through them in Solution Explorer. Also, disabling line numbers is a must so that NVDA can report spaces or tab levels. I am not using NVDA addons for it.You can also try it with Narrator. I believe that's  their primary screen reader that they test with at MS.

URL: https://forum.audiogames.net/post/602724/#p602724




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Re: Any advice on using Visual Studio Community Edition with NVDA?

2020-12-28 Thread AudioGames . net ForumDevelopers room : ertay via Audiogames-reflector


  


Re: Any advice on using Visual Studio Community Edition with NVDA?

Looks like I'm the only one here that doesn't have any major issues with VS 2019. IntelliSense can be quite dodgy, sure, I know that they are working on it (at least that's what they've said), and the second problem is there's lag when your code runs into compile errors, but other than that It works fairly well for me. CTRL + Tab is your best friend to quickly jump through different windows, and I recommend disabling file previews so that your files do not automatically popup previews as you are going through them in Solution Explorer. Also, disabling line numbers is a must so that NVDA can report spaces or tab levels. I am not using NVDA addons for it.You can also try it with Narrator. I believe that's  their primary screen reader that they test with during development.

URL: https://forum.audiogames.net/post/602724/#p602724




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Re: which GUI library do you recommend for c#

2019-05-17 Thread AudioGames . net ForumDevelopers room : ertay via Audiogames-reflector


  


Re: which GUI library do  you recommend for c#

You don't update 2017 to 2019. You can have them both installed, they are separate. So if you don't need 2017, you can just uninstall  that.

URL: https://forum.audiogames.net/post/434358/#p434358




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Re: would you help me to raise some funds for my blog?

2019-05-29 Thread AudioGames . net ForumDevelopers room : ertay via Audiogames-reflector


  


Re: would you help me to raise some funds for my blog?

If hosting is your main expense, and your site is just a simple blog, I highly recommend looking into static site creation with Jekyll and similar options. You can host those blogs for free on GitHub.

URL: https://forum.audiogames.net/post/437307/#p437307




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Re: would you help me to raise some funds for my blog?

2019-05-30 Thread AudioGames . net ForumDevelopers room : ertay via Audiogames-reflector


  


Re: would you help me to raise some funds for my blog?

Is there a reason why you're going with a full fledged database and so much overhead for a simple blog where you will just have text + code? Seriously, check out static site hosting on Github if you haven't already. All the posts are written in Markdown .md files and are easy to manage. I recommend checking out this theme to get going quickly: https://mmistakes.github.io/minimal-mistakes/

URL: https://forum.audiogames.net/post/437416/#p437416




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Dungeon Roll - Alexa version of the board game

2020-03-13 Thread AudioGames . net ForumDevelopers room : ertay via Audiogames-reflector


  


Dungeon Roll - Alexa version of the board game

Hey folks,Since February I have been learning how to develop Alexa skills and after implementing a simple solo board game called Desolate, a few of my blind board game enthusiast friends requested Dungeon Roll as they really enjoyed playing the physical version of the game.I have been working on the game for over three weeks now and I have a playable build published as a private beta skill. At the moment, I have three heroes out of 8 that are in the physical game, but I will be adding each hero slowly as I develop the game further. Briefly, in Dungeon Roll you select a hero that has specific abilities and roll 7 dice to form your party. You enter the dungeon and in each level you encounter goblins, skeletons, or ooze monsters to battle. You discover chests and potions, and also fight a dragon. The goal of the game is to collect as much experience points as you can in three dungeon delves. If you would like to sign up for the beta, you can submit your email address on the following form: https://forms.gle/TPjMrXJamBsaHGtW7The beta is currently available in the US and Canada regions, so if your account belongs to another region you will not get access to the game. Since the game currently does not have a straight-forward tutorial and the rules are a bit long to just dump them all in the skill, you can briefly go over the rules here to get an idea on how the game is played: https://docs.google.com/document/d/1RFc … sp=sharingDisclaimer: I am not affiliated with Tasty Minstrel Games, the original publisher of the physical game. This is just a personal project to make the game accessible for blind players. You do not need a copy of  the physical game to play, but if you like it, buy the physical game!

URL: https://forum.audiogames.net/post/508583/#p508583




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Re: Dungeon Roll - Alexa version of the board game

2020-03-17 Thread AudioGames . net ForumDevelopers room : ertay via Audiogames-reflector


  


Re: Dungeon Roll - Alexa version of the board game

@2, when you do not have any items, hero abilities or companions to help you defeat the dragon, you need to use the flee command. This ends your delve and you do not get any experience points for that delve. At the moment, you should use the 'help' command at any point during the game to get information about the valid commands. I'm currently planning a scripted in-game tutorial that would cover most scenarios to teach the game to new players.

URL: https://forum.audiogames.net/post/509500/#p509500




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Re: Dungeon Roll - Alexa version of the board game

2020-03-19 Thread AudioGames . net ForumDevelopers room : ertay via Audiogames-reflector


  


Re: Dungeon Roll - Alexa version of the board game

A new version of the beta is now live with two new heroes, the Knight and the Minstrel. There are some bug fixes and also an improvements for the hero selection.

URL: https://forum.audiogames.net/post/510134/#p510134




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Re: NVDA doesn't read Visual studio Combo boxes

2020-06-07 Thread AudioGames . net ForumDevelopers room : ertay via Audiogames-reflector


  


Re: NVDA doesn't read Visual studio Combo boxes

It works fine here without any addons. Are you using the latest Visual Studio version? I think the build was 15.6.

URL: https://forum.audiogames.net/post/538523/#p538523




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Re: Is Wordpress a good deal if it comes to static sites

2020-05-18 Thread AudioGames . net ForumDevelopers room : ertay via Audiogames-reflector


  


Re: Is Wordpress a good deal if it comes to static sites

Static site generators can also be used to create a blog. Most of them have Markdown to HTML converters where you write your posts in markdown and they are automatically converted to static pages when they are built. I'm using Jekyll for my blog, hosted on GitHub Pages for free.

URL: https://forum.audiogames.net/post/530868/#p530868




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Re: Dungeon Roll - Alexa version of the board game

2020-03-31 Thread AudioGames . net ForumDevelopers room : ertay via Audiogames-reflector


  


Re: Dungeon Roll - Alexa version of the board game

Recently I have published a couple of updates to the game. All 8 heroes from the base physical game have been added. Also, your game progress is now saved across sessions. So, if your game somehow crashes, or you don't have time to finish it, you are able to continue playing the same game where you left off. Next on the list is to add information for new players and teach them how the game is played, followed by polishing and improving some of the descriptions.

URL: https://forum.audiogames.net/post/514398/#p514398




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Re: Dungeon Roll - Alexa version of the board game

2020-04-02 Thread AudioGames . net ForumDevelopers room : ertay via Audiogames-reflector


  


Re: Dungeon Roll - Alexa version of the board game

@komutan, I am using C#. The skill is hosted as an Azure Function. I went with an Azure Function because the AWS portal is atrocious and I had problems setting up a Lambda function.

URL: https://forum.audiogames.net/post/515340/#p515340




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Re: Dungeon Roll - Alexa version of the board game

2020-04-02 Thread AudioGames . net ForumDevelopers room : ertay via Audiogames-reflector


  


Re: Dungeon Roll - Alexa version of the board game

@komutan, I am using C#. The skill is hosted as an Azure Function. I went with an Azure Function because the AWS portal is atrocious (screen reader accessibility-wise) and I had problems setting up a Lambda function.

URL: https://forum.audiogames.net/post/515340/#p515340




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Re: Dungeon Roll - Alexa version of the board game

2020-04-07 Thread AudioGames . net ForumDevelopers room : ertay via Audiogames-reflector


  


Re: Dungeon Roll - Alexa version of the board game

Hey folks,Beta version 7 is now live and contains a step-by-step guide to teach you how to play the game. There also are some minor bug fixes in  this version and overall improvements to the descriptions when you move from the Monster phase to the loot phase, and from the loot phase to dragon phase. I am very close to the public release version. If you want to join the beta, look for the beta sign up link on the first post.

URL: https://forum.audiogames.net/post/516867/#p516867




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