Re: i build a music player and got some questions
Re: i build a music player and got some questions Hi,Try something like this. Note that I didn't test this code so I probably broke it.import osimport pygamepygame.init()pygame.mixer.init()formats=[".mp3",".ogg",".flac"]path = input("Where are your audio files located? ")for i in os.walk(path): for i2 in formats: if i.endswith(i2): pygame.mixer.music.load(i) pygame.mixer.music.play(0) URL: https://forum.audiogames.net/post/518076/#p518076 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: what is bgt file sise limmits
Re: what is bgt file sise limmits @12 yeah. I've actually stopped using BGT since last year and only use it to update existing projects. New projects are in other languages. URL: https://forum.audiogames.net/post/515785/#p515785 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: what is bgt file sise limmits
Re: what is bgt file sise limmits @10, streaming audio in BGT I've noticed is very unstable and sometimes the script eventually just crashes with a stopped working dialog. URL: https://forum.audiogames.net/post/515773/#p515773 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: what is bgt file sise limmits
Re: what is bgt file sise limmits @meatbag, the answer to your last question is that media players generally stream audio into a buffer chunks at a time. This gets around the ram issue by only having a bit of the sound in ram at a time, and some media players have options to set this. BGT, however, is not a media player, so the only option you have is to stream audio, and even then, it won't limit your ram by very much.Also. BGT actually does have a size limit, and this size limit is imposed by the fact that BGT is 32-bit only. This means that it only has the ability to access upto the first 4 gb of ram on the system, and generally it only accesses upto about 2 or 3 before it crashes from what I've seen. So eventually yes, you will run into huge problems with a gig and more of sounds, especially if you have all of these sounds loaded in at one time.Hope this helps. URL: https://forum.audiogames.net/post/515748/#p515748 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: where do I get Mayson's dark updator?
Re: where do I get Mayson's dark updator? @14, because I do not wish to make money off of what I consider to be a simple piece of code. I wrote it for convenience, nothing more, to be honest. If people want it that badly I'll just stick it up somewhere. URL: https://forum.audiogames.net/post/514932/#p514932 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: where do I get Mayson's dark updator?
Re: where do I get Mayson's dark updator? Hi thetechguy,I don't see why not, however 2 things. 1, I have not written a wrapper of any kind for that in Python. 2, why use it when you could just as efficiently write an updater that does the same thing if not just as well in Python natively? URL: https://forum.audiogames.net/post/514683/#p514683 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: where do I get Mayson's dark updator?
Re: where do I get Mayson's dark updator? @8 No, the Updater and Downloader are private.@9, nah. It's not quite that simple, because the args that pop up are not in the right order. Hahaha. URL: https://forum.audiogames.net/post/514672/#p514672 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: where do I get Mayson's dark updator?
Re: where do I get Mayson's dark updator? Hi,This updater was never publicly released, yet I see it pop up everywhere, probably from some code leaks and such. If you need it for your project, get in touch and I'll see what I can do for you. URL: https://forum.audiogames.net/post/514446/#p514446 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Zombie Arena Source Code?
Re: Zombie Arena Source Code? you can't make a code your own concept by simply making some *tweaks*... Oh dear. URL: https://forum.audiogames.net/post/462706/#p462706 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Zombie Arena Source Code?
Re: Zombie Arena Source Code? Yep. Keep in mind that zombie Arena's sourcecode is over 5 years old now. URL: https://forum.audiogames.net/post/462612/#p462612 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Experience with the Masonasons Game Engine?
Re: Experience with the Masonasons Game Engine? As I said before. It's not for everyone. If you prefer to do these things on your own, then it's not worth the $10. It does what it does well, though. URL: https://forum.audiogames.net/post/462176/#p462176 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Experience with the Masonasons Game Engine?
Re: Experience with the Masonasons Game Engine? actually 36 is completely incorrect. It gets updated just as it always has. URL: https://forum.audiogames.net/post/462009/#p462009 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Experience with the Masonasons Game Engine?
Re: Experience with the Masonasons Game Engine? Fair enough. To be fair, I wasn't sure how far that license extended, and I didn't exactly wrap the functions. However, I did prepare a version that didn't include them, just in case shit id hit the fan. I myself don't consider it a wrapper, but if the pure basic people do consider it a wrapper, then well I suppose I'll have to remove them. URL: https://forum.audiogames.net/post/461937/#p461937 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Experience with the Masonasons Game Engine?
Re: Experience with the Masonasons Game Engine? Sorry. You're not getting my entire sourcecode, and I'm not here to prove myself to you. I made a game engine which offers extra BGT functionality. Use it or don't. I really don't mind. URL: https://forum.audiogames.net/post/461769/#p461769 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Experience with the Masonasons Game Engine?
Re: Experience with the Masonasons Game Engine? Here ya go. Tell me this looks like a wrapped function and I'll shit my pants. ProcedureDLL.s get_tile_at3D(x.i=0,y.i=0,z.i=0)For i=ArraySize(Map())-1 To 0 Step -1minx=Val(StringField(Map(i),1,":"))maxx=Val(StringField(Map(i),2,":"))miny=Val(StringField(Map(i),3,":"))maxy=Val(StringField(Map(i),4,":"))minz=Val(StringField(Map(i),5,":"))maxz=Val(StringField(Map(i),6,":"))If x>=minx And x<=maxx And y>=miny And y<=maxy And z>=minz And z<=maxzProcedureReturn StringField(Map(i),2,"=")EndIfNextProcedureReturn ""EndProcedure URL: https://forum.audiogames.net/post/461669/#p461669 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Experience with the Masonasons Game Engine?
Re: Experience with the Masonasons Game Engine? then you clearly don't know what the engine is. This is, again, not a wrapper around pure basic functions. URL: https://forum.audiogames.net/post/461562/#p461562 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Experience with the Masonasons Game Engine?
Re: Experience with the Masonasons Game Engine? Wrong. While it may look like I am wrapping functions, there's a lot that goes on under the hood (this is not a wrapper.) URL: https://forum.audiogames.net/post/461516/#p461516 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pure basic, worth it or not?
Re: Pure basic, worth it or not? Yeah. Pure basic has one of the most intuitive IDEs I've seen yet. I like it a lot. URL: https://forum.audiogames.net/post/461176/#p461176 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: lifesim for windows
Re: lifesim for windows @18 pure basic network is about as raw as you're gonna get. I suggest you learn first how buffers work. You're gonna need that quite extensively. URL: https://forum.audiogames.net/post/461175/#p461175 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: strange problem with pyinstaller and the exe files it makes
Re: strange problem with pyinstaller and the exe files it makes Try the command line switch --win-private-assemblies URL: https://forum.audiogames.net/post/461055/#p461055 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pure basic, worth it or not?
Re: Pure basic, worth it or not? I suppose then it is only a matter of preference at that point. If you like basic style syntax, you may want pb. If you want c style syntax, go for python or c sharp or c++. URL: https://forum.audiogames.net/post/461043/#p461043 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: lifesim for windows
Re: lifesim for windows @15 no, PB is not only terminal based. It has GUI and Sprite as well as graphics, sound, and many other things. URL: https://forum.audiogames.net/post/460889/#p460889 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pure basic, worth it or not?
Re: Pure basic, worth it or not? As for the PB community being small. Generally everything I've had questions on has already had a topic in the pb community. So there's that. Threading in PB was easy for me, and it works fine, so there's that too. URL: https://forum.audiogames.net/post/460886/#p460886 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Declaring the contents of an array in a function call, bgt.
Re: Declaring the contents of an array in a function call, bgt. Aha, I did not know about this one. Sorry for overcomplicating it then. Lol URL: https://forum.audiogames.net/post/460692/#p460692 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Declaring the contents of an array in a function call, bgt.
Re: Declaring the contents of an array in a function call, bgt. Either update the array or create it, depending on how you set it up. URL: https://forum.audiogames.net/post/460561/#p460561 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Declaring the contents of an array in a function call, bgt.
Re: Declaring the contents of an array in a function call, bgt. Declare a temp array like sostring[] dialogues={"Hi","This is a test."};then call itdialogue(dialogues,"a stupid title",1000); URL: https://forum.audiogames.net/post/460525/#p460525 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: lifesim for windows
Re: lifesim for windows I highly recommend you get used to coding with sprites, screened windows, and windows. Terminal games are cool but eventually they get boring. A terminal game for your first projects is cool though. Keep it up and hopefully you make something very cool with the power of PB. URL: https://forum.audiogames.net/post/460522/#p460522 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pure basic, worth it or not?
Re: Pure basic, worth it or not? I recommend pb, simply because it has the *entire* windows API built inside it, allowing you to do many fantastic things. CMK, computer MIDI keyboard, is one of them. URL: https://forum.audiogames.net/post/460520/#p460520 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: problems with tolk
Re: problems with tolk Not braces, but parentheses. URL: https://forum.audiogames.net/post/460521/#p460521 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: maxseer initial release demo
Re: maxseer initial release demo In my testing, all speech came through using NVDA just fine. Windows 7 64 bit. URL: https://forum.audiogames.net/post/459391/#p459391 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Experience with the Masonasons Game Engine?
Re: Experience with the Masonasons Game Engine? Yep, as it was coded in PureBasic you'll find the features it creates for BGT users are already in that language, if not directly then with a bit of coding. URL: https://forum.audiogames.net/post/459390/#p459390 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Experience with the Masonasons Game Engine?
Re: Experience with the Masonasons Game Engine? Exactly. If using python, there is no point. URL: https://forum.audiogames.net/post/459334/#p459334 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Experience with the Masonasons Game Engine?
Re: Experience with the Masonasons Game Engine? As others have said. The engine was created mainly for BGT, and thus is not really needed in other languages. You can achieve most of what this engine does in BGT itself, though not as efficiently. Point: If you want the easy way out, go for it. If you actually want to learn how to code properly and be able to say you have your own map engine, don't. URL: https://forum.audiogames.net/post/459260/#p459260 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: live radio or televisyon channel on BGT?
Re: live radio or televisyon channel on BGT? I'm not understanding what you are asking. URL: https://forum.audiogames.net/post/456571/#p456571 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: live radio or televisyon channel on BGT?
Re: live radio or televisyon channel on BGT? Questionmark? URL: https://forum.audiogames.net/post/456569/#p456569 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: live radio or televisyon channel on BGT?
Re: live radio or televisyon channel on BGT? Here ya go.https://cp.sync.com/dl/7444bef10/8g85xw … u-h3xttfax URL: https://forum.audiogames.net/post/456550/#p456550 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: An implementation of bgt running on the .net framework
Re: An implementation of bgt running on the .net framework Sounds cool. Though make sure it supports 64-bit out of the box, as 32-bit seems to be dying very quickly. URL: https://forum.audiogames.net/post/455915/#p455915 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Python, spellchecking library’s
Re: Python, spellchecking library’s There is also pyenchant, which TWBlue developers and few others use. URL: https://forum.audiogames.net/post/454028/#p454028 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Version Numbers
Re: Version Numbers Meh, another audio tutorial. Not really a huge fan of those, to be honest. Especially for something such as a programming language. Code is text, and conveying text in audio kinda eeks me a bit. URL: https://forum.audiogames.net/post/445070/#p445070 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: How to get the crazy party script, like open sourced crazy party?
Re: How to get the crazy party script, like open sourced crazy party? @5 good luck! URL: https://forum.audiogames.net/post/438562/#p438562 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Please help me
Re: Please help me As everyone said, you can't do player_x>1; you must actually do player_x-=1; or player_x--;-- and ++ increase and decrease the value by 1 and is recommended to use these unless you need to increment the value by more than one, at which point you'd do player_x+=3; or player_x-=3; respectively. Hope this helps! URL: https://forum.audiogames.net/post/438561/#p438561 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: wiered bgt networking problem
Re: wiered bgt networking problem I never actually said "BGT Sucks." I did say that it is limited, but never did I say don't use it. URL: https://forum.audiogames.net/post/434769/#p434769 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: wiered bgt networking problem
Re: wiered bgt networking problem I really hate people that tell others what programming languages they should or shouldn't use. If it works, it works. URL: https://forum.audiogames.net/post/434660/#p434660 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: wiered bgt networking problem
Re: wiered bgt networking problem Hi Simter,Can you skype chat me? I can try to help you, although I must admit I don't know much about Amir's network wrapper. It may be a bug there. URL: https://forum.audiogames.net/post/434562/#p434562 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Sound pool in Python
Re: Sound pool in Python In my current sound class, I have packing support, so my sounds won't be in sounds/. URL: https://forum.audiogames.net/post/431116/#p431116 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Sound pool in Python
Re: Sound pool in Python Oh and also, please do not assume where the sounds are in a player's system. I had to completely remove the pack thing because no my sounds aren't in sounds/. URL: https://forum.audiogames.net/post/430687/#p430687 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Sound pool in Python
Re: Sound pool in Python ... There is so much wrong with this. So many times, you refer to handle.handle ... That doesn't exist. Your play_extended_3d function doesn't have all the requirements ... Reserving slots is broken because of the handle.handle thing ... Oh man. URL: https://forum.audiogames.net/post/430686/#p430686 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: game engine joystick_init() problem
Re: game engine joystick_init() problem Yeah, I've basically quit using BGT. The only reason I really use it now is for the projects which I must maintain that were created with it. URL: https://forum.audiogames.net/post/430639/#p430639 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: game engine joystick_init() problem
Re: game engine joystick_init() problem Hi,The Joystick_init function no longer exists. Instead, use the builtin joystick functions in your programming language of choice. URL: https://forum.audiogames.net/post/430347/#p430347 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Displaying playtime?
Re: Displaying playtime? Use percents.For example, to get the number of:seconds: (ms/1000)%60minutes: (ms/1000/60)%60hours: (ms/1000/60/60)%24days: (ms/1000/60/60/24)then, to present the info, I'd do something likestring info;if (days!=0)days+=days+" days, ";if (hours!=0)hours+=days+" days, ";etc, so you don't end up with 0 days, 0 hours, 0 minutes, etc. URL: https://forum.audiogames.net/post/430185/#p430185 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: for loop not working - bgt
Re: for loop not working - bgt You don't need the parentheses around the b/2.so just dofor(int a=0; a URL: https://forum.audiogames.net/post/429143/#p429143 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Free, easy to use, no hassle Scoreboard System for BGT users released!
Re: Free, easy to use, no hassle Scoreboard System for BGT users released! I'm proud to announce that I've just added 2 of the most asked for features to scoreboard, the ability to limit the amount of scores returned, and an item for additional data. Older versions of scoreboard.bgt and the panel still should work. http://masonasons.me/softs/ScoreboardSystem.zip URL: https://forum.audiogames.net/post/427523/#p427523 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Free, easy to use, no hassle Scoreboard System for BGT users released!
Re: Free, easy to use, no hassle Scoreboard System for BGT users released! @cmerry Oh yeah, I was going to do that, thanks for the reminder. URL: https://forum.audiogames.net/post/427517/#p427517 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Free, easy to use, no hassle Scoreboard System for BGT users released!
Re: Free, easy to use, no hassle Scoreboard System for BGT users released! It should do, it's been active for a while now URL: https://forum.audiogames.net/post/427075/#p427075 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Free, easy to use, no hassle Scoreboard System for BGT users released!
Free, easy to use, no hassle Scoreboard System for BGT users released! Hi guys,So I've been testing out this new scoreboard system I've written. The way that it works is there is a main scoreboard server. You create accounts on this server, and use them to manage your games and create and manage scoreboards.You have an unlimited amount of scoreboards per account, with an unlimited amount of scores. Implementing this into your game is a snap, and an example is included! No hosting on your part is required. The system is basic, however if all you want is to be able to post scores, we got you!http://masonasons.me/softs/ScoreboardSystem.zip URL: https://forum.audiogames.net/post/427053/#p427053 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: first letter navigation in bgt arrays
Re: first letter navigation in bgt arrays No problem! URL: https://forum.audiogames.net/post/425459/#p425459 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: first letter navigation in bgt arrays
Re: first letter navigation in bgt arrays Hi,Here is a little script I just wrote which should help you.https://cp.sync.com/dl/b3ab80080/iu4awu … 4-3n44m55b URL: https://forum.audiogames.net/post/425195/#p425195 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: volume change using sound function in bgt
Re: volume change using sound function in bgt Hi,as the volume parameter does not have add or subtract method, you must do like this.sound.volume=sound.volume+1orsound.volume=sound.volume-1Hope this helps! URL: https://forum.audiogames.net/post/425191/#p425191 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Goldwave plugins?
Re: Goldwave plugins? Which program crashes? What did you do to make it crash? More info, please. URL: https://forum.audiogames.net/post/425134/#p425134 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Goldwave plugins?
Re: Goldwave plugins? You need to put it in a folder, then in goldwave's options/plugins/gw vst dialog, add it's path and then search for it and enable it. After that, you can use it. URL: https://forum.audiogames.net/post/424588/#p424588 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Goldwave plugins?
Re: Goldwave plugins? Here is Omniverb. http://www.vst4free.com/get_lpn1.php?win32=Omniverb.zip URL: https://forum.audiogames.net/post/424578/#p424578 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: 3d audio in bgt?
Re: 3d audio in bgt? @14 and @15, I can't release it, as it's not only my code. You'll have to ask Sam Tupy if you want it that badly. URL: https://forum.audiogames.net/post/423017/#p423017 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: 3d audio in bgt?
Re: 3d audio in bgt? Hi,LAV isn't really worth much anymore, due to it always constantly using at least 15% CPU and BGT's DLL support being crappy. URL: https://forum.audiogames.net/post/422399/#p422399 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: PyBass
Re: PyBass Hi there,There is a wrapper around PyBass called sound_lib, which can be obtained fromhttp://hg.q-continuum.net URL: https://forum.audiogames.net/post/422397/#p422397 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Interest in an Open Source MIDI File Reading Library?
Re: Interest in an Open Source MIDI File Reading Library? Hi Philip,Having something like this as a dynamic link library would be cool, as there was a bit of software I was working on that could be extended in many ways with something like that. URL: https://forum.audiogames.net/post/419457/#p419457 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: About PureBasic
Re: About PureBasic PureBasic is a very in-depth language which has a lot of features, GUI creation, Game creation, etc. It's got a nice learning curve, but it works. URL: https://forum.audiogames.net/post/415384/#p415384 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Do you code in BGT? Are you looking for a simple scoreboard system?
Re: Do you code in BGT? Are you looking for a simple scoreboard system? I don't have an easy way to make forms, or I would've done so. URL: https://forum.audiogames.net/post/414170/#p414170 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Do you code in BGT? Are you looking for a simple scoreboard system?
Re: Do you code in BGT? Are you looking for a simple scoreboard system? Lol, think what you will about my servers. But I'm on a record I tell you, a record! It's gonna be huge! The biggest record you... Oh whatever lol. URL: https://forum.audiogames.net/post/413778/#p413778 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Do you code in BGT? Are you looking for a simple scoreboard system?
Do you code in BGT? Are you looking for a simple scoreboard system? Hi guys,So I've just started working on something which I am ready for testers to test. It's a new scoreboard system written for BGT games. The neat part is that it all runs off a central server, so no hosting of files required on your part. All you need to do is log in/create an account via a control panel, then register your games. From there, it's as simple as setting them up in your actual game and posting/listing scores!Interested?Get in touch via email at ma...@masonasons.me. URL: https://forum.audiogames.net/post/413638/#p413638 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: how game engine works?
Re: how game engine works? Yeah lol. Kuz I don't need my readme in Persian. Lol URL: https://forum.audiogames.net/post/413279/#p413279 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: how game engine works?
Re: how game engine works? Hi Pranam,I can google translate the readme to Persian, but if you really would like it to be understandable, I'd need someone with a good understanding of both English and Persian to translate the readme for it to make more sense. URL: https://forum.audiogames.net/post/412791/#p412791 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: For those pure basic users
Re: For those pure basic users Cool, I'll check it tomorrow. URL: https://forum.audiogames.net/post/412547/#p412547 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: For those pure basic users
Re: For those pure basic users Unfortunately finding libraries for PureBasic is hard.Which PureBasic code have you seen of mine? URL: https://forum.audiogames.net/post/412538/#p412538 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: For those pure basic users
Re: For those pure basic users Sky,I'm definitely willing to help you out, however not sure if doing it via this topic is ideal for anyone. URL: https://forum.audiogames.net/post/412536/#p412536 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: For those pure basic users
Re: For those pure basic users To answer your second question, yes I know how to create menus, maps, etc. URL: https://forum.audiogames.net/post/412532/#p412532 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: For those pure basic users
Re: For those pure basic users Hi Sky,I am experienced in PB. I have created many games with it, see SBC for example.http://masonasons.me/softs/SBC105.zipThis game is written completely in PureBasic. URL: https://forum.audiogames.net/post/412530/#p412530 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Interest in an open source vocoder library?
Re: Interest in an open source vocoder library? Ooh nice, one of the only vocoders I know that accepts stereo input. Nice job! URL: https://forum.audiogames.net/post/412322/#p412322 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Interest in an open source vocoder library?
Re: Interest in an open source vocoder library? Hi Philip,This is truely a cool project. Ever since your old PB Vocoder program, which I did like, I've been waiting to see if you'd ever do something else along the lines of a vocoder. This is one of the best vocoders I've heard, and I've tried a lot of vocoders, free and paid. Whenever someone makes a vst for it, that will be sweet! URL: https://forum.audiogames.net/post/411815/#p411815 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: 2d platformer, remake!
Re: 2d platformer, remake! Hi,to answer your question, I haven't done much in regard to 2DP lately, but it's not abandoned. URL: http://forum.audiogames.net/post/400241/#p400241 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: making html download something?
Re: making html download something? Thanks Darter, I actually didn't know about that one. That's quite helpful. URL: http://forum.audiogames.net/post/395124/#p395124 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: sound_lib issue
Re: sound_lib issue It didn't when I tried it last. URL: http://forum.audiogames.net/post/394459/#p394459 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: sound_lib issue
Re: sound_lib issue You will have to make pyinstaller not pack the files into the executable in order to make sound_lib work correctly. Not sure on the exact command for this. URL: http://forum.audiogames.net/post/394044/#p394044 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: sound_lib issue
Re: sound_lib issue As for soundlib, I had to learn it all myself, which was relatively easy given the fact I knew how bass worked already. URL: http://forum.audiogames.net/post/393916/#p393916 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Audio Game Kit for Python
Re: Audio Game Kit for Python I was planning to do this, but not until a lot more things are in place. And that would be a different repo I believe. URL: http://forum.audiogames.net/viewtopic.php?pid=286199#p286199 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Audio Game Kit for Python
Re: Audio Game Kit for Python 2.7 URL: http://forum.audiogames.net/viewtopic.php?pid=286183#p286183 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Audio Game Kit for Python
Re: Audio Game Kit for Python Yeah, something like that. URL: http://forum.audiogames.net/viewtopic.php?pid=285796#p285796 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Audio Game Kit for Python
Audio Game Kit for Python Hi guys,So yesterday, I started on this little project. This project is essentially to aid interested blind folks in the process of creating an audiogame with Python. This project is in active development, so things are always being added. So far, we have things like speaking via a screen reader and/or sapi, sound classes (both basic and 3D audio), a menu class, window, keyboard handling (Buggy), timer, etc.For those crazy python people who have to have code a certain way, I'm afraid this probably isn't for you. Sue me.Link:https://github.com/masonasons/Audio-Gam … ython-AGK- URL: http://forum.audiogames.net/viewtopic.php?pid=285573#p285573 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: pack in bgt
Re: pack in bgt To add a file to your pack:pack file pf;void main(){pf.open("pack.dat");pf.add_file("sounds/soundname.ogg","soundname.ogg");pf.close();}and how would we read from this?sound test;void main(){set_sound_storage("pack.dat");test.load("soundname.ogg");test.play_wait();}Hope that helps! URL: http://forum.audiogames.net/viewtopic.php?pid=279993#p279993 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: pack in bgt
Re: pack in bgt Firstly, you will need to find out how the pack_file object works. Instructions are in the read me. The basic steps are this:1. Open a pack file.2. Add the sound/sounds to the pack file.3. Close the pack file.4. Set your sound storage to the pack file.5. Play the sound giving the name you called it when adding to the pack file.Hope that helps! URL: http://forum.audiogames.net/viewtopic.php?pid=279833#p279833 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
DFSpeech, A new BG Class from DarkFlier Productions
DFSpeech, A new BG Class from DarkFlier Productions Hi all,Here's my new class. It allows for flexible text-to-speech control in BGT games, including autoselect screen reader, speech history, save speech settings, force sapi, and more!check it outwww.darkflier.com/projectsEnjoy! URL: http://forum.audiogames.net/viewtopic.php?pid=265267#p265267 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: nvda say in Python
Re: nvda say in Python Type this into your CMD window."pip install http://hg.q-continuum.net/accessible_output2/archive/tip.tar.gz"My wrapper around accessible outputhttps://www.dropbox.com/s/504pm950cw3axlw/speak.py?dl=1Usageimport speakspeak.speak("Test.")Enjoy! URL: http://forum.audiogames.net/viewtopic.php?pid=264709#p264709 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Python sound_lib
Re: Python sound_lib A wrapper I wrote around SoundLib:https://www.dropbox.com/s/7tf568xr9eeuz62/sound.py?dl=1Example code:import soundgun=sound.sound()gun.load("sounds/gun.wav")gun.play()#you can also usegun.stop()gun.pause()this will be improved on in the future. Enjoy! URL: http://forum.audiogames.net/viewtopic.php?pid=264708#p264708 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Autoit game/audio related libraries
Re: Autoit game/audio related libraries There is indeed a Bass Autoit library, though I'm not sure where it can be obtained. URL: http://forum.audiogames.net/viewtopic.php?pid=247260#p247260 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: 2D audio positioning in python
Re: 2D audio positioning in python Hi all,I no longer need that, I messed with another script I found and got it to work. URL: http://forum.audiogames.net/viewtopic.php?pid=247130#p247130 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
2D audio positioning in python
2D audio positioning in python Hi,I've been messing with sound_lib and pyglet in python. What I want is something like the sound_pool class but that works with sound_lib. Thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=246535#p246535 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector