Re: i build a music player and got some questions

2020-04-10 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: i build a music player and got some questions

Hi,Try something like this. Note that I didn't test this code so I probably broke it.import osimport pygamepygame.init()pygame.mixer.init()formats=[".mp3",".ogg",".flac"]path = input("Where are your audio files located? ")for i in os.walk(path):  for i2 in formats:    if i.endswith(i2):      pygame.mixer.music.load(i)      pygame.mixer.music.play(0)

URL: https://forum.audiogames.net/post/518076/#p518076




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Re: what is bgt file sise limmits

2020-04-03 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: what is bgt file sise limmits

@12 yeah. I've actually stopped using BGT since last year and only use it to update existing projects. New projects are in other languages.

URL: https://forum.audiogames.net/post/515785/#p515785




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Re: what is bgt file sise limmits

2020-04-03 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: what is bgt file sise limmits

@10, streaming audio in BGT I've noticed is very unstable and sometimes the script eventually just crashes with a stopped working dialog.

URL: https://forum.audiogames.net/post/515773/#p515773




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Re: what is bgt file sise limmits

2020-04-03 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: what is bgt file sise limmits

@meatbag, the answer to your last question is that media players generally stream audio into a buffer chunks at a time. This gets around the ram issue by only having a bit of the sound in ram at a time, and some media players have options to set this. BGT, however, is not a media player, so the only option you have is to stream audio, and even then, it won't limit your ram by very much.Also. BGT actually does have a size limit, and this size limit is imposed by the fact that BGT is 32-bit only. This means that it only has the ability to access upto the first 4 gb of ram on the system, and generally it only accesses upto about 2 or 3 before it crashes from what I've seen. So eventually yes, you will run into huge problems with a gig and more of sounds, especially if you have all of these sounds loaded in at one time.Hope this helps.

URL: https://forum.audiogames.net/post/515748/#p515748




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Re: where do I get Mayson's dark updator?

2020-04-01 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: where do I get Mayson's dark updator?

@14, because I do not wish to make money off of what I consider to be a simple piece of code. I wrote it for convenience, nothing more, to be honest. If people want it that badly I'll just stick it up somewhere.

URL: https://forum.audiogames.net/post/514932/#p514932




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Re: where do I get Mayson's dark updator?

2020-04-01 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: where do I get Mayson's dark updator?

Hi thetechguy,I don't see why not, however 2 things. 1, I have not written a wrapper of any kind for that in Python. 2, why use it when you could just as efficiently write an updater that does the same thing if not just as well in Python natively?

URL: https://forum.audiogames.net/post/514683/#p514683




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Re: where do I get Mayson's dark updator?

2020-04-01 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: where do I get Mayson's dark updator?

@8 No, the Updater and Downloader are private.@9, nah. It's not quite that simple, because the args that pop up are not in the right order. Hahaha.

URL: https://forum.audiogames.net/post/514672/#p514672




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Re: where do I get Mayson's dark updator?

2020-03-31 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: where do I get Mayson's dark updator?

Hi,This updater was never publicly released, yet I see it pop up everywhere, probably from some code leaks and such. If you need it for your project, get in touch and I'll see what I can do for you.

URL: https://forum.audiogames.net/post/514446/#p514446




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Re: Zombie Arena Source Code?

2019-09-18 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Zombie Arena Source Code?

you can't make a code your own concept by simply making some *tweaks*... Oh dear.

URL: https://forum.audiogames.net/post/462706/#p462706




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Re: Zombie Arena Source Code?

2019-09-18 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Zombie Arena Source Code?

Yep. Keep in mind that zombie Arena's sourcecode is over 5 years old now.

URL: https://forum.audiogames.net/post/462612/#p462612




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Re: Experience with the Masonasons Game Engine?

2019-09-15 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Experience with the Masonasons Game Engine?

As I said before. It's not for everyone. If you prefer to do these things on your own, then it's not worth the $10. It does what it does well, though.

URL: https://forum.audiogames.net/post/462176/#p462176




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Re: Experience with the Masonasons Game Engine?

2019-09-14 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Experience with the Masonasons Game Engine?

actually 36 is completely incorrect. It gets updated just as it always has.

URL: https://forum.audiogames.net/post/462009/#p462009




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Re: Experience with the Masonasons Game Engine?

2019-09-14 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Experience with the Masonasons Game Engine?

Fair enough. To be fair, I wasn't sure how far that license extended, and I didn't exactly wrap the functions. However, I did prepare a version that didn't include them, just in case shit id hit the fan. I myself don't consider it a wrapper, but if the pure basic people do consider it a wrapper, then well I suppose I'll have to remove them.

URL: https://forum.audiogames.net/post/461937/#p461937




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Re: Experience with the Masonasons Game Engine?

2019-09-13 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Experience with the Masonasons Game Engine?

Sorry. You're not getting my entire sourcecode, and I'm not here to prove myself to you. I made a game engine which offers extra BGT functionality. Use it or don't. I really don't mind.

URL: https://forum.audiogames.net/post/461769/#p461769




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Re: Experience with the Masonasons Game Engine?

2019-09-13 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Experience with the Masonasons Game Engine?

Here ya go. Tell me this looks like a wrapped function and I'll shit my pants. ProcedureDLL.s get_tile_at3D(x.i=0,y.i=0,z.i=0)For i=ArraySize(Map())-1 To 0 Step -1minx=Val(StringField(Map(i),1,":"))maxx=Val(StringField(Map(i),2,":"))miny=Val(StringField(Map(i),3,":"))maxy=Val(StringField(Map(i),4,":"))minz=Val(StringField(Map(i),5,":"))maxz=Val(StringField(Map(i),6,":"))If x>=minx And x<=maxx And y>=miny And y<=maxy And z>=minz And z<=maxzProcedureReturn StringField(Map(i),2,"=")EndIfNextProcedureReturn ""EndProcedure

URL: https://forum.audiogames.net/post/461669/#p461669




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Re: Experience with the Masonasons Game Engine?

2019-09-12 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Experience with the Masonasons Game Engine?

then you clearly don't know what the engine is. This is, again, not a wrapper around pure basic functions.

URL: https://forum.audiogames.net/post/461562/#p461562




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Re: Experience with the Masonasons Game Engine?

2019-09-12 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Experience with the Masonasons Game Engine?

Wrong. While it may look like I am wrapping functions, there's a lot that goes on under the hood (this is not a wrapper.)

URL: https://forum.audiogames.net/post/461516/#p461516




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Re: Pure basic, worth it or not?

2019-09-11 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Pure basic, worth it or not?

Yeah. Pure basic has one of the most intuitive IDEs I've seen yet. I like it a lot.

URL: https://forum.audiogames.net/post/461176/#p461176




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Re: lifesim for windows

2019-09-11 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: lifesim for windows

@18 pure basic network is about as raw as you're gonna get. I suggest you learn first how buffers work. You're gonna need that quite extensively.

URL: https://forum.audiogames.net/post/461175/#p461175




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Re: strange problem with pyinstaller and the exe files it makes

2019-09-10 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: strange problem with pyinstaller and the exe files it makes

Try the command line switch --win-private-assemblies

URL: https://forum.audiogames.net/post/461055/#p461055




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Re: Pure basic, worth it or not?

2019-09-10 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Pure basic, worth it or not?

I suppose then it is only a matter of preference at that point. If you like basic style syntax, you may want pb. If you want c style syntax, go for python or c sharp or c++.

URL: https://forum.audiogames.net/post/461043/#p461043




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Re: lifesim for windows

2019-09-10 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: lifesim for windows

@15 no, PB is not only terminal based. It has GUI and Sprite as well as graphics, sound, and many other things.

URL: https://forum.audiogames.net/post/460889/#p460889




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Re: Pure basic, worth it or not?

2019-09-10 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Pure basic, worth it or not?

As for the PB community being small. Generally everything I've had questions on has already had a topic in the pb community. So there's that. Threading in PB was easy for me, and it works fine, so there's that too.

URL: https://forum.audiogames.net/post/460886/#p460886




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Re: Declaring the contents of an array in a function call, bgt.

2019-09-09 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Declaring the contents of an array in a function call, bgt.

Aha, I did not know about this one. Sorry for overcomplicating it then. Lol

URL: https://forum.audiogames.net/post/460692/#p460692




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Re: Declaring the contents of an array in a function call, bgt.

2019-09-08 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Declaring the contents of an array in a function call, bgt.

Either update the array or create it, depending on how you set it up.

URL: https://forum.audiogames.net/post/460561/#p460561




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Re: Declaring the contents of an array in a function call, bgt.

2019-09-08 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Declaring the contents of an array in a function call, bgt.

Declare a temp array like sostring[] dialogues={"Hi","This is a test."};then call itdialogue(dialogues,"a stupid title",1000);

URL: https://forum.audiogames.net/post/460525/#p460525




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Re: lifesim for windows

2019-09-08 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: lifesim for windows

I highly recommend you get used to coding with sprites, screened windows, and windows. Terminal games are cool but eventually they get boring. A terminal game for your first projects is cool though. Keep it up and hopefully you make something very cool with the power of PB.

URL: https://forum.audiogames.net/post/460522/#p460522




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Re: Pure basic, worth it or not?

2019-09-08 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Pure basic, worth it or not?

I recommend pb, simply because it has the *entire* windows API built inside it, allowing you to do many fantastic things. CMK, computer MIDI keyboard, is one of them.

URL: https://forum.audiogames.net/post/460520/#p460520




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Re: problems with tolk

2019-09-08 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: problems with tolk

Not braces, but parentheses.

URL: https://forum.audiogames.net/post/460521/#p460521




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Re: maxseer initial release demo

2019-09-03 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: maxseer initial release demo

In my testing, all speech came through using NVDA just fine. Windows 7 64 bit.

URL: https://forum.audiogames.net/post/459391/#p459391




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Re: Experience with the Masonasons Game Engine?

2019-09-03 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Experience with the Masonasons Game Engine?

Yep, as it was coded in PureBasic you'll find the features it creates for BGT users are already in that language, if not directly then with a bit of coding.

URL: https://forum.audiogames.net/post/459390/#p459390




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Re: Experience with the Masonasons Game Engine?

2019-09-02 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Experience with the Masonasons Game Engine?

Exactly. If using python, there is no point.

URL: https://forum.audiogames.net/post/459334/#p459334




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Re: Experience with the Masonasons Game Engine?

2019-09-02 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Experience with the Masonasons Game Engine?

As others have said. The engine was created mainly for BGT, and thus is not really needed in other languages. You can achieve most of what this engine does in BGT itself, though not as efficiently. Point: If you want the easy way out, go for it. If you actually want to learn how to code properly and be able to say you have your own map engine, don't.

URL: https://forum.audiogames.net/post/459260/#p459260




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Re: live radio or televisyon channel on BGT?

2019-08-19 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: live radio or televisyon channel on BGT?

I'm not understanding what you are asking.

URL: https://forum.audiogames.net/post/456571/#p456571




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Re: live radio or televisyon channel on BGT?

2019-08-19 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: live radio or televisyon channel on BGT?

Questionmark?

URL: https://forum.audiogames.net/post/456569/#p456569




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Re: live radio or televisyon channel on BGT?

2019-08-19 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: live radio or televisyon channel on BGT?

Here ya go.https://cp.sync.com/dl/7444bef10/8g85xw … u-h3xttfax

URL: https://forum.audiogames.net/post/456550/#p456550




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Re: An implementation of bgt running on the .net framework

2019-08-16 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: An implementation of bgt running on the .net framework

Sounds cool. Though make sure it supports 64-bit out of the box, as 32-bit seems to be dying very quickly.

URL: https://forum.audiogames.net/post/455915/#p455915




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Re: Python, spellchecking library’s

2019-08-08 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Python, spellchecking library’s

There is also pyenchant, which TWBlue developers and few others use.

URL: https://forum.audiogames.net/post/454028/#p454028




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Re: Version Numbers

2019-06-29 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Version Numbers

Meh, another audio tutorial. Not really a huge fan of those, to be honest. Especially for something such as a programming language. Code is text, and conveying text in audio kinda eeks me a bit.

URL: https://forum.audiogames.net/post/445070/#p445070




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Re: How to get the crazy party script, like open sourced crazy party?

2019-06-04 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: How to get the crazy party script, like open sourced crazy party?

@5 good luck!

URL: https://forum.audiogames.net/post/438562/#p438562




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Re: Please help me

2019-06-04 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Please help me

As everyone said, you can't do player_x>1; you must actually do player_x-=1; or player_x--;-- and ++ increase and decrease the value by 1 and is recommended to use these unless you need to increment the value by more than one, at which point you'd do player_x+=3; or player_x-=3; respectively. Hope this helps!

URL: https://forum.audiogames.net/post/438561/#p438561




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Re: wiered bgt networking problem

2019-05-19 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: wiered bgt networking problem

I never actually said "BGT Sucks." I did say that it is limited, but never did I say don't use it.

URL: https://forum.audiogames.net/post/434769/#p434769




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Re: wiered bgt networking problem

2019-05-18 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: wiered bgt networking problem

I really hate people that tell others what programming languages they should or shouldn't use. If it works, it works.

URL: https://forum.audiogames.net/post/434660/#p434660




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Re: wiered bgt networking problem

2019-05-18 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: wiered bgt networking problem

Hi Simter,Can you skype chat me? I can try to help you, although I must admit I don't know much about Amir's network wrapper. It may be a bug there.

URL: https://forum.audiogames.net/post/434562/#p434562




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Re: Sound pool in Python

2019-05-03 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Sound pool in Python

In my current sound class, I have packing support, so my sounds won't be in sounds/.

URL: https://forum.audiogames.net/post/431116/#p431116




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Re: Sound pool in Python

2019-05-01 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Sound pool in Python

Oh and also, please do not assume where the sounds are in a player's system. I had to completely remove the pack thing because no my sounds aren't in sounds/.

URL: https://forum.audiogames.net/post/430687/#p430687




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Re: Sound pool in Python

2019-05-01 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Sound pool in Python

... There is so much wrong with this. So many times, you refer to handle.handle ... That doesn't exist. Your play_extended_3d function doesn't have all the requirements ... Reserving slots is broken because of the handle.handle thing ... Oh man.

URL: https://forum.audiogames.net/post/430686/#p430686




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Re: game engine joystick_init() problem

2019-05-01 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: game engine joystick_init() problem

Yeah, I've basically quit using BGT. The only reason I really use it now is for the projects which I must maintain that were created with it.

URL: https://forum.audiogames.net/post/430639/#p430639




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Re: game engine joystick_init() problem

2019-04-30 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: game engine joystick_init() problem

Hi,The Joystick_init function no longer exists. Instead, use the builtin joystick functions in your programming language of choice.

URL: https://forum.audiogames.net/post/430347/#p430347




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Re: Displaying playtime?

2019-04-29 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Displaying playtime?

Use percents.For example, to get the number of:seconds: (ms/1000)%60minutes: (ms/1000/60)%60hours: (ms/1000/60/60)%24days: (ms/1000/60/60/24)then, to present the info, I'd do something likestring info;if (days!=0)days+=days+" days, ";if (hours!=0)hours+=days+" days, ";etc, so you don't end up with 0 days, 0 hours, 0 minutes, etc.

URL: https://forum.audiogames.net/post/430185/#p430185




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Re: for loop not working - bgt

2019-04-24 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: for loop not working - bgt

You don't need the parentheses around the b/2.so just dofor(int a=0; a

URL: https://forum.audiogames.net/post/429143/#p429143




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Re: Free, easy to use, no hassle Scoreboard System for BGT users released!

2019-04-17 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Free, easy to use, no hassle Scoreboard System for BGT users released!

I'm proud to announce that I've just added 2 of the most asked for features to scoreboard, the ability to limit the amount of scores returned, and an item for additional data. Older versions of scoreboard.bgt and the panel still should work. http://masonasons.me/softs/ScoreboardSystem.zip

URL: https://forum.audiogames.net/post/427523/#p427523




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Re: Free, easy to use, no hassle Scoreboard System for BGT users released!

2019-04-17 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Free, easy to use, no hassle Scoreboard System for BGT users released!

@cmerry Oh yeah, I was going to do that, thanks for the reminder.

URL: https://forum.audiogames.net/post/427517/#p427517




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Re: Free, easy to use, no hassle Scoreboard System for BGT users released!

2019-04-15 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Free, easy to use, no hassle Scoreboard System for BGT users released!

It should do, it's been active for a while now

URL: https://forum.audiogames.net/post/427075/#p427075




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Free, easy to use, no hassle Scoreboard System for BGT users released!

2019-04-15 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Free, easy to use, no hassle Scoreboard System for BGT users released!

Hi guys,So I've been testing out this new scoreboard system I've written. The way that it works is there is a main scoreboard server. You create accounts on this server, and use them to manage your games and create and manage scoreboards.You have an unlimited amount of scoreboards per account, with an unlimited amount of scores. Implementing this into your game is a snap, and an example is included! No hosting on your part is required. The system is basic, however if all you want is to be able to post scores, we got you!http://masonasons.me/softs/ScoreboardSystem.zip

URL: https://forum.audiogames.net/post/427053/#p427053




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Re: first letter navigation in bgt arrays

2019-04-07 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: first letter navigation in bgt arrays

No problem!

URL: https://forum.audiogames.net/post/425459/#p425459




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Re: first letter navigation in bgt arrays

2019-04-05 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: first letter navigation in bgt arrays

Hi,Here is a little script I just wrote which should help you.https://cp.sync.com/dl/b3ab80080/iu4awu … 4-3n44m55b

URL: https://forum.audiogames.net/post/425195/#p425195




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Re: volume change using sound function in bgt

2019-04-05 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: volume change using sound function in bgt

Hi,as the volume parameter does not have add or subtract method, you must do like this.sound.volume=sound.volume+1orsound.volume=sound.volume-1Hope this helps!

URL: https://forum.audiogames.net/post/425191/#p425191




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Re: Goldwave plugins?

2019-04-05 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Goldwave plugins?

Which program crashes? What did you do to make it crash? More info, please.

URL: https://forum.audiogames.net/post/425134/#p425134




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Re: Goldwave plugins?

2019-04-02 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Goldwave plugins?

You need to put it in a folder, then in goldwave's options/plugins/gw vst dialog, add it's path and then search for it and enable it. After that, you can use it.

URL: https://forum.audiogames.net/post/424588/#p424588




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Re: Goldwave plugins?

2019-04-02 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Goldwave plugins?

Here is Omniverb. http://www.vst4free.com/get_lpn1.php?win32=Omniverb.zip

URL: https://forum.audiogames.net/post/424578/#p424578




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Re: 3d audio in bgt?

2019-03-27 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: 3d audio in bgt?

@14 and @15, I can't release it, as it's not only my code. You'll have to ask Sam Tupy if you want it that badly.

URL: https://forum.audiogames.net/post/423017/#p423017




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Re: 3d audio in bgt?

2019-03-25 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: 3d audio in bgt?

Hi,LAV isn't really worth much anymore, due to it always constantly using at least 15% CPU and BGT's DLL support being crappy.

URL: https://forum.audiogames.net/post/422399/#p422399




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Re: PyBass

2019-03-25 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: PyBass

Hi there,There is a wrapper around PyBass called sound_lib, which can be obtained fromhttp://hg.q-continuum.net

URL: https://forum.audiogames.net/post/422397/#p422397




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Re: Interest in an Open Source MIDI File Reading Library?

2019-03-16 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Interest in an Open Source MIDI File Reading Library?

Hi Philip,Having something like this as a dynamic link library would be cool, as there was a bit of software I was working on that could be extended in many ways with something like that.

URL: https://forum.audiogames.net/post/419457/#p419457




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Re: About PureBasic

2019-02-28 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: About PureBasic

PureBasic is a very in-depth language which has a lot of features, GUI creation, Game creation, etc. It's got a nice learning curve, but it works.

URL: https://forum.audiogames.net/post/415384/#p415384




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Re: Do you code in BGT? Are you looking for a simple scoreboard system?

2019-02-23 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Do you code in BGT? Are you looking for a simple scoreboard system?

I don't have an easy way to make forms, or I would've done so.

URL: https://forum.audiogames.net/post/414170/#p414170




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Re: Do you code in BGT? Are you looking for a simple scoreboard system?

2019-02-22 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Do you code in BGT? Are you looking for a simple scoreboard system?

Lol, think what you will about my servers. But I'm on a record I tell you, a record! It's gonna be huge! The biggest record you... Oh whatever lol.

URL: https://forum.audiogames.net/post/413778/#p413778




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Do you code in BGT? Are you looking for a simple scoreboard system?

2019-02-21 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Do you code in BGT? Are you looking for a simple scoreboard system?

Hi guys,So I've just started working on something which I am ready for testers to test. It's a new scoreboard system written for BGT games. The neat part is that it all runs off a central server, so no hosting of files required on your part. All you need to do is log in/create an account via a control panel, then register your games. From there, it's as simple as setting them up in your actual game and posting/listing scores!Interested?Get in touch via email at ma...@masonasons.me.

URL: https://forum.audiogames.net/post/413638/#p413638




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Re: how game engine works?

2019-02-20 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: how game engine works?

Yeah lol. Kuz I don't need my readme in Persian. Lol

URL: https://forum.audiogames.net/post/413279/#p413279




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Re: how game engine works?

2019-02-19 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: how game engine works?

Hi Pranam,I can google translate the readme to Persian, but if you really would like it to be understandable, I'd need someone with a good understanding of both English and Persian to translate the readme for it to make more sense.

URL: https://forum.audiogames.net/post/412791/#p412791




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Re: For those pure basic users

2019-02-17 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: For those pure basic users

Cool, I'll check it tomorrow.

URL: https://forum.audiogames.net/post/412547/#p412547




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Re: For those pure basic users

2019-02-17 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: For those pure basic users

Unfortunately finding libraries for PureBasic is hard.Which PureBasic code have you seen of mine?

URL: https://forum.audiogames.net/post/412538/#p412538




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Re: For those pure basic users

2019-02-17 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: For those pure basic users

Sky,I'm definitely willing to help you out, however not sure if doing it via this topic is ideal for anyone. 

URL: https://forum.audiogames.net/post/412536/#p412536




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Re: For those pure basic users

2019-02-17 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: For those pure basic users

To answer your second question, yes I know how to create menus, maps, etc. 

URL: https://forum.audiogames.net/post/412532/#p412532




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Re: For those pure basic users

2019-02-17 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: For those pure basic users

Hi Sky,I am experienced in PB. I have created many games with it, see SBC for example.http://masonasons.me/softs/SBC105.zipThis game is written completely in PureBasic.

URL: https://forum.audiogames.net/post/412530/#p412530




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Re: Interest in an open source vocoder library?

2019-02-17 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Interest in an open source vocoder library?

Ooh nice, one of the only vocoders I know that accepts stereo input. Nice job!

URL: https://forum.audiogames.net/post/412322/#p412322




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Re: Interest in an open source vocoder library?

2019-02-14 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Interest in an open source vocoder library?

Hi Philip,This is truely a cool project. Ever since your old PB Vocoder program, which I did like, I've been waiting to see if you'd ever do something else along the lines of a vocoder. This is one of the best vocoders I've heard, and I've tried a lot of vocoders, free and paid. Whenever someone makes a vst for it, that will be sweet!

URL: https://forum.audiogames.net/post/411815/#p411815




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Re: 2d platformer, remake!

2018-12-22 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: 2d platformer, remake!

Hi,to answer your question, I haven't done much in regard to 2DP lately, but it's not abandoned. 

URL: http://forum.audiogames.net/post/400241/#p400241




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Re: making html download something?

2018-11-25 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: making html download something?

Thanks Darter, I actually didn't know about that one. That's quite helpful.

URL: http://forum.audiogames.net/post/395124/#p395124




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Re: sound_lib issue

2018-11-21 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: sound_lib issue

It didn't when I tried it last.

URL: http://forum.audiogames.net/post/394459/#p394459




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Re: sound_lib issue

2018-11-19 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: sound_lib issue

You will have to make pyinstaller not pack the files into the executable in order to make sound_lib work correctly. Not sure on the exact command for this.

URL: http://forum.audiogames.net/post/394044/#p394044




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Re: sound_lib issue

2018-11-18 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: sound_lib issue

As for soundlib, I had to learn it all myself, which was relatively easy given the fact I knew how bass worked already.

URL: http://forum.audiogames.net/post/393916/#p393916




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Re: Audio Game Kit for Python

2016-11-17 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Audio Game Kit for Python

I was planning to do this, but not until a lot more things are in place. And that would be a different repo I believe.

URL: http://forum.audiogames.net/viewtopic.php?pid=286199#p286199





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Re: Audio Game Kit for Python

2016-11-17 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Audio Game Kit for Python

2.7

URL: http://forum.audiogames.net/viewtopic.php?pid=286183#p286183





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Re: Audio Game Kit for Python

2016-11-13 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Audio Game Kit for Python

Yeah, something like that.

URL: http://forum.audiogames.net/viewtopic.php?pid=285796#p285796





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Audio Game Kit for Python

2016-11-12 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Audio Game Kit for Python

Hi guys,So yesterday, I started on this little project. This project is essentially to aid interested blind folks in the process of creating an audiogame with Python. This project is in active development, so things are always being added. So far, we have things like speaking via a screen reader and/or sapi, sound classes (both basic and 3D audio), a menu class, window, keyboard handling (Buggy), timer, etc.For those crazy python people who have to have code a certain way, I'm afraid this probably isn't for you. Sue me.Link:https://github.com/masonasons/Audio-Gam … ython-AGK-

URL: http://forum.audiogames.net/viewtopic.php?pid=285573#p285573





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Re: pack in bgt

2016-09-22 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: pack in bgt

To add a file to your pack:pack file pf;void main(){pf.open("pack.dat");pf.add_file("sounds/soundname.ogg","soundname.ogg");pf.close();}and how would we read from this?sound test;void main(){set_sound_storage("pack.dat");test.load("soundname.ogg");test.play_wait();}Hope that helps!

URL: http://forum.audiogames.net/viewtopic.php?pid=279993#p279993





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Re: pack in bgt

2016-09-21 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: pack in bgt

Firstly, you will need to find out how the pack_file object works. Instructions are in the read me. The basic steps are this:1. Open a pack file.2. Add the sound/sounds to the pack file.3. Close the pack file.4. Set your sound storage to the pack file.5. Play the sound giving the name you called it when adding to the pack file.Hope that helps!

URL: http://forum.audiogames.net/viewtopic.php?pid=279833#p279833





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DFSpeech, A new BG Class from DarkFlier Productions

2016-06-20 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


DFSpeech, A new BG Class from DarkFlier Productions

Hi all,Here's my new class. It allows for flexible text-to-speech control in BGT games, including autoselect screen reader, speech history, save speech settings, force sapi, and more!check it outwww.darkflier.com/projectsEnjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=265267#p265267





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Re: nvda say in Python

2016-06-16 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: nvda say in Python

Type this into your CMD window."pip install http://hg.q-continuum.net/accessible_output2/archive/tip.tar.gz"My wrapper around accessible outputhttps://www.dropbox.com/s/504pm950cw3axlw/speak.py?dl=1Usageimport speakspeak.speak("Test.")Enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=264709#p264709





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Re: Python sound_lib

2016-06-16 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Python sound_lib

A wrapper I wrote around SoundLib:https://www.dropbox.com/s/7tf568xr9eeuz62/sound.py?dl=1Example code:import soundgun=sound.sound()gun.load("sounds/gun.wav")gun.play()#you can also usegun.stop()gun.pause()this will be improved on in the future. Enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=264708#p264708





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Re: Autoit game/audio related libraries

2016-01-20 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: Autoit game/audio related libraries

There is indeed a Bass Autoit library, though I'm not sure where it can be obtained.

URL: http://forum.audiogames.net/viewtopic.php?pid=247260#p247260





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Re: 2D audio positioning in python

2016-01-18 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


Re: 2D audio positioning in python

Hi all,I no longer need that, I messed with another script I found and got it to work.

URL: http://forum.audiogames.net/viewtopic.php?pid=247130#p247130





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2D audio positioning in python

2016-01-12 Thread AudioGames . net ForumDevelopers room : masonian via Audiogames-reflector


  


2D audio positioning in python

Hi,I've been messing with sound_lib and pyglet in python. What I want is something like the sound_pool class but that works with sound_lib. Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=246535#p246535





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