Re: trying to solidify my understanding of coding concepts, and failing

2021-01-23 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: trying to solidify my understanding of coding concepts, and failing

In other high level languages, basic datatypes such as numbers (int) or characters (char) are often automatically passed by value (a new variable with the same content is made every time you use it as a function argument), while other objects are usually automatically passed by reference (A handle points to the original). This makes it easier, because most times, this is exactly what you want to do and you don't have to specify it yourself.

URL: https://forum.audiogames.net/post/609099/#p609099




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Re: bgt mirror is back

2020-07-01 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: bgt mirror is back

@27 Nobody said they haven't read your whole post in your Windows 7 topic. The only post that comes close is Nizzas. It says it's not worth reading your post to the end because there is to much misinformation, but the post briefly addressed all of your points, so Nizza must have read it anyway. But I'm sorry for going off-topic. Let's return to the BGT topic.

URL: https://forum.audiogames.net/post/547631/#p547631




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Re: bgt mirror is back

2020-07-01 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: bgt mirror is back

@27 Nobody said they haven't read your whole post in your Windows 7 topic. The only post that comes close is Nizzas. It says it's not worth reading your post to the end because there is to much misinformation, but the post addressed all of your points, so Nizza must have read it anyway. But I'm sorry for going off-topic. Let's return to the BGT topic.

URL: https://forum.audiogames.net/post/547631/#p547631




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Re: bgt mirror is back

2020-07-01 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: bgt mirror is back

@25 Aren't you the one who repeats the whole repeat button crap every third post or so? I also find it quite ironic that you, of all people, tell other people they have no arguments. The only thing you do in discussions is searching posts for those three or four words in the middle you can cherry pick and then arguing against points that have never been made.I totally agree with Philip and Camlorn here. BGT has brought us some great games (Manamon etc), but it has also brought us simplistic game over simplistic game. Nobody wants to erase history here, but it's really time to move on to better things. Supported languages with lots and lots of online discussion. Languages who don't get flagged as viruses every time they are used. Exactly how Windows XP was great at its time, but should never be used today, it's really time to move on from BGT.

URL: https://forum.audiogames.net/post/547544/#p547544




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Re: bgt mirror is back

2020-07-01 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: bgt mirror is back

@25 Aren't you the one who repeats the whole repeat button crap every third post or so? I also find it quite ironic that you, of all people, tell other people they have no arguments. The only thing you do in discussions is searching posts for those three or four words in the middle you can cherry pick and then arguing against points that have never been made.I totally agree with Philip and Camlorn here. BGT has brought us some great games (Manamon etc), but it has also brought us simplistic game over simplistic game. Nobody wants to erase history here, but it's really time to move on to better things.

URL: https://forum.audiogames.net/post/547544/#p547544




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Re: bgt mirror is back

2020-07-01 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: bgt mirror is back

@25 Aren't you the one who repeats the whole repeat button crap every third post or so? I also find it quite ironic that you, of all people, tell other people they have no arguments. The only thing you do in discussions is searching posts for those three or four words in the middle you can cherry pick and then arguing against points that have never been made.

URL: https://forum.audiogames.net/post/547544/#p547544




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Re: issue with multiple variables in if statement

2020-06-15 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: issue with multiple variables in if statement

The first and easiest step is to simply not use so many abbreviations. time_duration, extend_time, enable_autoscroll, request_time are precise and clear names, for example. As said before, this looks like writing lots and lots of unnecessary stuff, but by using a code editor like VS Code, you don't have to type your names all the time. Then I would try to simplify your variables. Maybe I am not getting something here, but having two booleans, yesauto and noauto, really makes not much sense and yesauto and noauto are also the worst variable names in your example. It's generally good practice to comment unclear code for other people, but it's even better practice to make the code itself clearer and delete the comments.

URL: https://forum.audiogames.net/post/541649/#p541649




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Re: issue with multiple variables in if statement

2020-06-15 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: issue with multiple variables in if statement

Yes, the indentation is wrong, also there is no colon after the def main() line.Oh and a small tip: If I were you, I would use much more expressive variable names. When you or another person comes back to this in a year or so, it's very hard to understand names like dmsg, reqx or p. I know, it's very tedious, but giving clear names which say exactly what the variable in question stores is very important for understanding your own code and finding bugs.

URL: https://forum.audiogames.net/post/541432/#p541432




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Re: issue with multiple variables in if statement

2020-06-15 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: issue with multiple variables in if statement

That is of course your decision in the end, but giving clear variable names is one of the first rules of writing clean code (professionally). I think it's often better to start using widely accepted conventions very early, instead of having to relearn it later if you ever work on a larger software project, maybe even in a team.

URL: https://forum.audiogames.net/post/541467/#p541467




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Re: issue with multiple variables in if statement

2020-06-15 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: issue with multiple variables in if statement

Yes, the indentation is wrong, also there is no colon after the def main() line.Oh and a small tip: If I were you, I would use much more expressive variable names. When you or another person comes back to this in a year or so, it's very hard to understand names like dmsg, reqx or p. I know, it's very tedious, but clear names which say exactly what the variable in question stores is very important for understanding your own code and finding bugs.

URL: https://forum.audiogames.net/post/541432/#p541432




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Re: I want to lirn pithon but pithon doesn't want me to do so

2020-05-24 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: I want to lirn pithon but pithon doesn't want me to do so

Because it's Python, not Pithon. 

URL: https://forum.audiogames.net/post/532939/#p532939




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Re: If statements in Inform 7

2020-05-09 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: If statements in Inform 7

It has been a long time, but as it seems to me you have to indent the instead block as well. If not, Inform doesn't know where it starts and where it ends. An example with nested statements would look like that:Instead of opening the fridge:    if the cheese is carried:        say "You already have your food ready."    Otherwise:        say "It is now open."Then continue with no indentation again.

URL: https://forum.audiogames.net/post/527424/#p527424




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Re: Problem with this bgt code...

2019-10-20 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: Problem with this bgt code...

I think dynamic menus in BGT start numbering with 0, not with 1. And you skipped number four for apuva and jumped to number 5.

URL: https://forum.audiogames.net/post/469670/#p469670




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Re: BGT game code

2019-09-07 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: BGT game code

You're calling the main function in your game function again. I haven't worked with BGT a long time, but I would say that isn't allowed because then you're practically starting your program a second time. But correct me if I'm wrong. What you want to do is: Replace the line "main();" in your game function with "return;". Then you're not entering main again, but continue where you left it earlier.

URL: https://forum.audiogames.net/post/460257/#p460257




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Re: BGT game code

2019-09-07 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: BGT game code

You're calling the main function in your game function again. I haven't worked with BGT a long time, but I would say that isn't allowed because then you're practically starting your program a second time. But correct me if I'm wrong.

URL: https://forum.audiogames.net/post/460257/#p460257




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Re: For beginners. Why is C# better than Python for audio game development

2019-06-28 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: For beginners. Why is C# better than Python for audio game development

And in using other languages, you would also try to get as much libraries as possible to help you. It's not like Python is the reason we use libraries, libraries are the reason we use libraries  I don't think this is children's play. Why should anybody reinvent the wheel?

URL: https://forum.audiogames.net/post/444767/#p444767




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Re: For beginners. Why is C# better than Python for audio game development

2019-06-28 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: For beginners. Why is C# better than Python for audio game development

And in using other languages, you would also try to get as much libraries as possible to help you. It's not like Python is the reason we use libraries, libraries are the reason we use libraries 

URL: https://forum.audiogames.net/post/444767/#p444767




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Re: how do you make weapons in your inventory

2019-06-16 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: how do you make weapons in your inventory

And you would think he could spell his own country if need be. I'm from german, that's like saying I'm from english 

URL: https://forum.audiogames.net/post/442021/#p442021




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Re: Why does my bgt file keep crashing?

2019-06-10 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: Why does my bgt file keep crashing?

If you just use a if condition without using a while loop to repeat the checking, whether the key is pressed is only controlled once in a tiny time frame. Afterwards, the if condition fails and the program moves on without ever looking again at the if. So, what you probably want to do is surrounding the if condition with:while (!key_pressed(KEY_ESCAPE)) {}Now your if condition is checked again and again and again until you press the escape key.

URL: https://forum.audiogames.net/post/440203/#p440203




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Re: Why does my bgt file keep crashing?

2019-06-10 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: Why does my bgt file keep crashing?

If you just use a if condition without using a while loop to repeat the checking, whether the key is pressed is only controlled once in a tiny time frame. Afterwards, the if condition fails and the program moves on without ever looking again at the if. So, what you probably want to do is surrounding the if condition with:while (!key_pressed(KEY_ESCAPE) {}Now your if condition is checked again and again and again until you press the escape key.

URL: https://forum.audiogames.net/post/440203/#p440203




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Re: Why does my bgt file keep crashing?

2019-06-10 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: Why does my bgt file keep crashing?

First, you have to use "voice.speak()", not just "speak()" because you use the tts-object here. And you forgot the parentesis when calling "install_keyhook;". It must be "install_keyhook();".Third, "dynamic_menu menu" is an object declaration and doesn't need parentesis at the end.One small question: You mentioned in another thread that you've just began to learn BGT and have seen "alert", "question" and "dynamic_menu". This is the game programming tutorial. Have you first learned the BGT language tutorial. If not, make sure to learn that first because the game programming tutorial takes the concepts discussed in the language tutorial and combines them with game programming.

URL: https://forum.audiogames.net/post/440043/#p440043




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Re: Why does my bgt file keep crashing?

2019-06-10 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: Why does my bgt file keep crashing?

First, you have to use "voice.speak()", not just "speak()" because you use the tts-object here. And you forgot the parentesis when calling "install_keyhook;". It must be "install_keyhook();".

URL: https://forum.audiogames.net/post/440043/#p440043




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Re: Another question about pythonic syntax, yea!

2019-06-09 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: Another question about pythonic syntax, yea!

@24 and 26, this is not true. Your for loop would only skip one index if you defined it like "for i in range(0, 10)". The syntax with "for item in list" never skips an index.

URL: https://forum.audiogames.net/post/439870/#p439870




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Re: Why does my bgt file keep crashing?

2019-06-09 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: Why does my bgt file keep crashing?

Did you define a tts voice and use it for speak? Sorry, I haven't touched BGT for a long time, but you have to define your voice with "tts_voice voice;" and then "voice.speak("text");"

URL: https://forum.audiogames.net/post/439867/#p439867




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Re: Another question about pythonic syntax, yea!

2019-06-01 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: Another question about pythonic syntax, yea!

I think if you want to use nested list comprehensions, you should really write the longer versions with for and if. While it might seem very cool to create a list and then imediately create another out of that first list in one single line, you'll never understand your code ever again  Besides, most times, you can avoid nested lc's by simply using more conditional statements in one lc.

URL: https://forum.audiogames.net/post/437946/#p437946




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Re: i want to learn

2019-06-01 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: i want to learn

Yes at first, when you just start to learn programming, every editor will do. Even the basic Notepad.

URL: https://forum.audiogames.net/post/437944/#p437944




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Re: A couple of questions in python

2019-04-17 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: A couple of questions in python

Yes that's the idea. There shouldn't be any public variables left anywhere in your classes. But keep in mind most programming languages don't support properties, but just assume you work with the getter and setter methods directly. So, properties are nothing but a convenience in python.

URL: https://forum.audiogames.net/post/427310/#p427310




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Re: A couple of questions in python

2019-04-16 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: A couple of questions in python

To use public variables can result in a greater number of bugs. Most times, getters and setters are simply one liners that return or change the variable, but don't forget you can make your getters and setters more than just that. The setter may, for example, directly reject values you don't want the variable to have. If the caller then does something he isn't supposed to do, this is prevented. Sure, you can do it without the extra lines of code, but you then break one of the most fundamental laws in object oriented programming: The implementation of a class should always only be known to the class itself and values should also be changed only by the class itself. This also helps when working in teams. When you write a class and someone else needs to use the class, he must not check your classes implementation and can just use it. When I code, I usually don't use properties but just use the getters and setters. I know, that all sounds like making an easier problem more difficult, and this may be correct for small programs, but it really don't hurt to get used to doing this. If you ever program for a company, they'll insist you do this.

URL: https://forum.audiogames.net/post/427133/#p427133




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Re: A couple of questions in python

2019-04-16 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: A couple of questions in python

To use public variables can result in a greater number of bugs. Most times, getters and setters are simply one liners that return or change the variable, but don't forget you can make your getters and setters more than just that. The setter may, for example, directly reject values you don't want the variable to have. If the caller then does something he isn't supposed to do, this is prevented. Sure, you can do it without the extra lines of code, but you then break one of the most fundamental laws in object oriented programming: The implementation of a class should always only be known to the class itself and values should also be changed only by the class itself. This also helps when working in teams. When you write a class and someone else needs to use the class, he must not check your classes implementation and can just use it. When I code, I usually don't use properties but just use the getters and setters. I know, that all sounds like making an easier problem more difficult, and this may be correct for small programs, but it really don't hurt to get used to doing this. If you ever program for a firm, they'll insist you do this.

URL: https://forum.audiogames.net/post/427133/#p427133




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Re: A couple of questions in python

2019-04-14 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: A couple of questions in python

1: As you probably know, it is very bad practice to make object attributes public outside of the class. For this, you usually write getter and setter methods. Like this, you can make the attribute itself private and all read and write operations must use the public getter and setter methods. Properties are used to hide the fact that you can't access an attribute directly, mostly to make the code easier to read. So, the property takes your two defined methods, getAttr() and setAttr() and makes it so that you no longer have to type "object.setAttr(value)" but that "object.attr = value" is also valid. The difference is that "object.attr = value" now no longer accesses the attribute directly, but it is automatically redirected through the setter method.2: In Python 2, each class had to derive from another class, no matter what. So, the most general class in Python is Object. This should no longer be necessary in Python 3.3: Functions are usually defined with a set amount of parameters, for example def func(x, y). But what if you don't know how many arguments you'll get? A parameter with one asterisc in front of it is (for example *args) says that you don't know how many arguments you'll get. So, if the caller calls "func(1, 2, 3, 4, 5, 6, 7), args will now be a tuple with all given arguments and you can access it as usual with, for example, args[0]. If you put two asteriscs in front of a parameter, you say that you don't know how many arguments you'll get and that those arguments will be given as keyword arguments. So now, the caller can call "func(a = 1, b = 2, c = 3, d = 4, e = 5, f = 6, g = 7). This time, those arguments aren't saved in a tuple, but in a dictionary with their keywords as keys.Hope that helps.

URL: https://forum.audiogames.net/post/426748/#p426748




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Re: A couple of questions in python

2019-04-14 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: A couple of questions in python

1: As you probably know, it is very bad practice to make object attributes public outside of the class. For this, you usually write getter and setter methods. Like this, you can make the attribute itself private and all read and write operations must use the public getter and setter methods. Properties are used to hide the fact that you can't access an attribute directly, mostly to make the code easier to read. So, the property takes your two defined methods, getAttr() and setAttr() and makes it so that you no longer have to type "object.setAttr(value)" but that "object.attr = value" is also valid. The difference is that "object.attr = value" now no longer accesses the attribute directly, but it is automatically redirected through the setter method.2: In Python 2, each class had to derive from another class, no matter what. So, the most general class in Python is Object. This should no longer be necessary in Python 3.3: Functions are usually defined with a set amount of parameters, for example def func(x, y). But what if you don't know how many arguments you'll get? A parameter with one asterisc in front of it is (for example *args) says that you don't know how many arguments you'll get. So, if the caller calls "func(1, 2, 3, 4, 5, 6, 7), args will now be a tuple with all given arguments and you can access it as usual with, for example, args[0]. If you put two asteriscs in front of a parameter, you say that you don't know how many arguments you'll get and that those arguments will be given as keyword arguments. So now, the caller can call "func(a = 1, b = 2, c = 3, d = 4, e = 5, f = 6, g = 7). This time, those arguments aren't saved in a tuple, but with their keywords as names.Hope that helps.

URL: https://forum.audiogames.net/post/426748/#p426748




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ConntrollerClient

2018-03-26 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


ConntrollerClient

Hi,Could somebody please tell me where to find the whole NvdaControllerClient? I searched for hours now and all I find is the Github-page with the two examples and the readme in it. Then in the readme there is a Link that should lead to the Client, but it doesn't. Am I missing something obvious? I can get the dll easily from one of the games that include it but I Need at least the Header file to learn what functions are availlable.

URL: http://forum.audiogames.net/viewtopic.php?pid=356970#p356970





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Re: ConntrollerClient

2018-03-26 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: ConntrollerClient

Okay thanks. Will try it.

URL: http://forum.audiogames.net/viewtopic.php?pid=356988#p356988





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Re: Developing a 2D, topdown stealth adventure

2018-03-06 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: Developing a 2D, topdown stealth adventure

No that's clearly not true. Metal Gear 1 was one of the first stealth games ever and introduced nearly all Standard stealth mechanics. Except the bosses, you didn't have to use your gun a single time if you didn't want. But with the camera view, I'm really not sure. Just thought that top-down would be Fitting for the NES.

URL: http://forum.audiogames.net/viewtopic.php?pid=354695#p354695





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Re: Developing a 2D, topdown stealth adventure

2018-03-06 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: Developing a 2D, topdown stealth adventure

Wasn't the very first Metal Gear for the NES a top down stealth game?

URL: http://forum.audiogames.net/viewtopic.php?pid=354674#p354674





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Re: A few questions about creating a big game

2018-02-18 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: A few questions about creating a big game

If asking what language to pick for web programming counts as being a web programmer, I would be an Astronaut.

URL: http://forum.audiogames.net/viewtopic.php?pid=352798#p352798





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Re: accessible java IDE

2018-02-07 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: accessible java IDE

I never had such Problems. Jaws works as fast and reliable with Eclipse as with other programs.

URL: http://forum.audiogames.net/viewtopic.php?pid=351311#p351311





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Re: BGT dilemma

2018-02-04 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: BGT dilemma

It's true that you can Access the string from everywhere but I thought it would be good to explain getter methods since they are often used in larger Projects, especially for Commercial Projects. It was just a Little example how they work. But yes, it is a global variable and so you don't really Need a function for it.

URL: http://forum.audiogames.net/viewtopic.php?pid=350802#p350802





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Re: BGT dilemma

2018-02-03 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: BGT dilemma

The Problem is that you put your skill Code in the character_checking function. Instead, alter it so that character_checking hasn't type void, but type string and that no skill usage Code is inside. Then the only Thing this function does is return the character string and nothing more. Now in your other function, you can ask something like "if (character_checking() == "Michael")" and put your skill Code in the if branch.Hope that helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=350721#p350721





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Re: accessible java IDE

2018-01-11 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: accessible java IDE

Why do some People say that Eclipse is horrible? I'm just curious because I'm very pleased with the program and how it works. I think it's really easy to use.

URL: http://forum.audiogames.net/viewtopic.php?pid=347076#p347076





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Re: problem with making accessible GUI in Java

2018-01-04 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: problem with making accessible GUI in Java

Do you use Jaws? I had the same Problem and strangely, Jaws couldn't read a single element but NVDA could.

URL: http://forum.audiogames.net/viewtopic.php?pid=345692#p345692





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Re: C++ vs Java vs Python for audio games and MUD games

2017-11-15 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: C++ vs Java vs Python for audio games and MUD games

Why would you want to program for Windows XP or older? I mean, nobody should use it anymore and I know nobody personally ho does.

URL: http://forum.audiogames.net/viewtopic.php?pid=338510#p338510





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Re: C++ vs Java vs Python for audio games and MUD games

2017-11-15 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: C++ vs Java vs Python for audio games and MUD games

I don't think Python is as slow as you imagine it to be. But I've not really programmed in Python so I'm not 100% sure.

URL: http://forum.audiogames.net/viewtopic.php?pid=338467#p338467





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Re: I would like to start making my own web browser

2017-07-29 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: I would like to start making my own web browser

But such comments can be very important. It's very true what he said in my opinion and not a bit insulting.

URL: http://forum.audiogames.net/viewtopic.php?pid=321469#p321469





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Re: Question about C and C++?

2017-06-26 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: Question about C and C++?

Generally it's just the object oriented programming. Of course there are some differences, but you should be able to run a C program with C ++ without rewriting the whole code.

URL: http://forum.audiogames.net/viewtopic.php?pid=316897#p316897





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Re: Java search API

2017-06-24 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: Java search API

Is it the structure of the Internet page or the General complexity of the API that makes Problems? If it is the first one, there is an HTML Help-Version of the Java API I use frequently and it's very easy to navigate in it.

URL: http://forum.audiogames.net/viewtopic.php?pid=316722#p316722





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Re: Way to create an RPG game like Entombed

2017-06-19 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: Way to create an RPG game like Entombed

This would be my Suggestion too. I also started with BGT and learning new languages is much easier afterwards.

URL: http://forum.audiogames.net/viewtopic.php?pid=316025#p316025





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Re: Way to create an RPG game like Entombed

2017-06-16 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: Way to create an RPG game like Entombed

I just wanted to say that you don't Need to understand the Cosinus hyperbolicus to make games just because you use C++. You Need to search the Standard library and other libraries in the Internet for the classes you Need, I'm sure there are many that can help with game development, but you don't Need crazy mathematics.

URL: http://forum.audiogames.net/viewtopic.php?pid=315687#p315687





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Re: Way to create an RPG game like Entombed

2017-06-16 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: Way to create an RPG game like Entombed

You don't need complicated mathematics when using C++. It's all about what you want to do in the programming language you use.

URL: http://forum.audiogames.net/viewtopic.php?pid=315610#p315610





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Re: Help needed with the sound pool class in bgt

2017-06-15 Thread AudioGames . net ForumDevelopers room : targor via Audiogames-reflector


  


Re: Help needed with the sound pool class in bgt

If you don't want to type the whole function Name every time, write your own function with a shorter Name that does nothing but call the pool-function.

URL: http://forum.audiogames.net/viewtopic.php?pid=315520#p315520





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