Re: Need a sound designer? Listen up!

2021-01-11 Thread AudioGames . net ForumDevelopers room : titan_of_war via Audiogames-reflector


  


Re: Need a sound designer? Listen up!

@5  that demo clip was fire, i  loved all of the sounds.

URL: https://forum.audiogames.net/post/606094/#p606094




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game suggestion.

2021-01-10 Thread AudioGames . net ForumDevelopers room : titan_of_war via Audiogames-reflector


  


game suggestion.

Oh kay i  think this gos hear mabey not, if it  doesn't i'm so sorry and you can move it or do what ever you half to do.Anyways, i  have a  game suggestion and what i want to be based off is a  game called War of writes. it's a  sivvle war molty player fps.Now i'm not saying anyone has to make it, but dam if they did that would be freeking awesome.Now hears some info about the game. so in online moad you fight for this capture point if you hold this point you win the game i  asoom from watching videos and from it's name.and there's diffrent guns and stuf, and to be oneste... this game could be accessible if the devs tryed.I  mean the commands are easy like really easy. hear are some, so to walk i  have no idea but if someone makes this then you could just use the arrows or something. i  asoom it's asdw sense alot of games use that i  think. so yeah but to go in to double quick moad push c  2 times and to sprint hold left shift. to reload your weapon push r. to stop your reloading of your weapon push r  again and r  to rezoom. push b  to fix your bayonet and push v  to go in to melay moad  used on bayonet charges there fricking awesome.to fire hold rite mouse butten to ame just like swamp and left mouse butten to fire just like swamp. to ajust the sites and range of your weapon the lowest is 100 the max is 700. now if your an officer you get a  pistal that has 4  shots you cannot reload it. and they get a  sord insted of a  bayonet. and you can also use the but of your gun to attack if somehow you don't have a  bayonet or don't have time to fix it. there's crouching a  tun of diffrent maps it's awesome. now  i  really dout this would be created but hey... we never no. and a  few other things. you can play as  flag bairer i  don't no what that does. you can play as an officer an NCO repetes the commands of the officers to keep the men in line. and youc an also play with an artillery crue with cannons and stufs like that. if you want to see videos of bofe of though's to mor understand you can visit a  youtube channel called genrol coady. i no this was a  long post so sorry about that but yeah. again i  hope this was the rite place to post this and have a  good day.

URL: https://forum.audiogames.net/post/605845/#p605845




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Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net ForumDevelopers room : titan_of_war via Audiogames-reflector


  


Re: Designing an Audio FPS

I'm having the same problem as @67, first of all, i can't even hit the enemie and the mouse just turns for no reason, even wen i'm not touching it.

URL: https://forum.audiogames.net/post/595208/#p595208




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Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net ForumDevelopers room : titan_of_war via Audiogames-reflector


  


Re: Designing an Audio FPS

yeah, urm, sorry about that, i just get so excited, so many ideas.

URL: https://forum.audiogames.net/post/595020/#p595020




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Re: Designing an Audio FPS

2020-12-02 Thread AudioGames . net ForumDevelopers room : titan_of_war via Audiogames-reflector


  


Re: Designing an Audio FPS

i do half to agree alot, like 1000% with defender.

URL: https://forum.audiogames.net/post/594939/#p594939




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Re: Designing an Audio FPS

2020-12-02 Thread AudioGames . net ForumDevelopers room : titan_of_war via Audiogames-reflector


  


Re: Designing an Audio FPS

Oh, and an other suggestion would be. wen you fire a machine gun, lets say you can't just hold down the fireing butten, lets say, the barrel gets hot and you would half to wait for it to cool down. or change the barrel if you don't stop, this way players can't just spam a machine gun only stopping to reload if there defending an elavated pazition.

URL: https://forum.audiogames.net/post/594930/#p594930




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Re: Designing an Audio FPS

2020-12-02 Thread AudioGames . net ForumDevelopers room : titan_of_war via Audiogames-reflector


  


Re: Designing an Audio FPS

aa, we need mor people like this. who are willing to create an fps. and doesn't even care if there are haters or not.

URL: https://forum.audiogames.net/post/594928/#p594928




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Re: Designing an Audio FPS

2020-12-02 Thread AudioGames . net ForumDevelopers room : titan_of_war via Audiogames-reflector


  


Re: Designing an Audio FPS

oh, and in the demo i no there's gonna be bugs i don't wanna be rude but if you shoot once, sometimes it will shoot the gi 2 times, but i'm sure you've all ready gotten that sorted now.

URL: https://forum.audiogames.net/post/594923/#p594923




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Re: Designing an Audio FPS

2020-12-02 Thread AudioGames . net ForumDevelopers room : titan_of_war via Audiogames-reflector


  


Re: Designing an Audio FPS

@34 if your gonna use mouse support, may i suggest the scroll weal swich weapons or mabey kadagorys of weapons?

URL: https://forum.audiogames.net/post/594900/#p594900




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Re: Designing an Audio FPS

2020-12-02 Thread AudioGames . net ForumDevelopers room : titan_of_war via Audiogames-reflector


  


Re: Designing an Audio FPS

Oh... and a few suggestions again, so  as of now, bofe of thee control keys fire the weapons, mabey if your gonna add a settings menu, you could put an option in there that says, only fire with left or rite control, because it least every screan reader i nos, uses the control key to stop speech. now i don't no about other people but i use left control to fire and rite control to stop speech. and then I have no idea if you could do this, but if you had in uf players. mabey you could like, dig trenches or set up traps, or even gas attacks lol. and yeah. i'm just so excited but again, this is only  a demo, it would probibly take a very long time to get even artillery in there and other stuf, but i love it so far.

URL: https://forum.audiogames.net/post/594892/#p594892




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Re: Designing an Audio FPS

2020-12-02 Thread AudioGames . net ForumDevelopers room : titan_of_war via Audiogames-reflector


  


Re: Designing an Audio FPS

@30 you sound like the person i've it least, bin looking to make a game like this for, a, long, long time, the thing is, i don't no that some blind fps players no what alot of this stuf is. or how to coad it, and then we'v got other problems, but it's just amazing, and domanation would be awesome, is what i was thinking. for real, thanks

URL: https://forum.audiogames.net/post/594891/#p594891




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Re: Designing an Audio FPS

2020-12-02 Thread AudioGames . net ForumDevelopers room : titan_of_war via Audiogames-reflector


  


Re: Designing an Audio FPS

oh, and for defense stuf, i sorta want it so ware you have like, artillery  so you no, you might have a radio comunakation with the artillery crue, and you can relay to them the coords to ware they can fire at, but you should also make it to ware the lines can be cut, etc. i'm just brane storming, probibly.

URL: https://forum.audiogames.net/post/594883/#p594883




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Re: Designing an Audio FPS

2020-12-02 Thread AudioGames . net ForumDevelopers room : titan_of_war via Audiogames-reflector


  


Re: Designing an Audio FPS

oh, and i have a few questions, are you planning to make an actuall game, or some offline thing, or just a demo, i think your gonna make this in to a game, so if you could wen you get to that stage, mabey make some sort of story mode, mabey  or something like that, or like little missions in the game it's self like, king of the hill, or capture the enemies forts stuf like that.

URL: https://forum.audiogames.net/post/594882/#p594882




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Re: Designing an Audio FPS

2020-12-02 Thread AudioGames . net ForumDevelopers room : titan_of_war via Audiogames-reflector


  


Re: Designing an Audio FPS

@26 i no making the same sound for gun fire sucks, what i mean is like, there isn't an ekko from the last shot and the shot that you fire just cuts off the last shot imo

URL: https://forum.audiogames.net/post/594881/#p594881




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Re: Designing an Audio FPS

2020-12-02 Thread AudioGames . net ForumDevelopers room : titan_of_war via Audiogames-reflector


  


Re: Designing an Audio FPS

I no what it looks like, i just havent helled won in my hand, i suppose it's like a short sord, man, beeing in a bayonet charge must have bin awesome. lmao.

URL: https://forum.audiogames.net/post/594870/#p594870




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Re: Designing an Audio FPS

2020-12-02 Thread AudioGames . net ForumDevelopers room : titan_of_war via Audiogames-reflector


  


Re: Designing an Audio FPS

I can't by any sort of weapons like you have sense i'm 11 lmfao. but i do study alot of war type stufs.

URL: https://forum.audiogames.net/post/594862/#p594862




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Re: Designing an Audio FPS

2020-12-02 Thread AudioGames . net ForumDevelopers room : titan_of_war via Audiogames-reflector


  


Re: Designing an Audio FPS

Now that, @21 is dam kool, i've never seen a bayonet before, ide like to see won.

URL: https://forum.audiogames.net/post/594861/#p594861




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Re: Designing an Audio FPS

2020-12-02 Thread AudioGames . net ForumDevelopers room : titan_of_war via Audiogames-reflector


  


Re: Designing an Audio FPS

thanks for making this, i'm having fun with it and it's not even a full game, haha. but a few suggestions. mabey you can fix the gunshots because like wen yourr doing bursts the shot before the next won gets like muted, so if there's anyway to fix that, that would be awesome. and also, i really like that you have some sort of not all bullets hit if your aming is perfect. because it wouldn't happen in real life, so thanks for doing that, and in all, it's really fun and great, keep the good work up.

URL: https://forum.audiogames.net/post/594850/#p594850




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Re: Designing an Audio FPS

2020-12-02 Thread AudioGames . net ForumDevelopers room : titan_of_war via Audiogames-reflector


  


Re: Designing an Audio FPS

@11 some rifles actually are autamatic. not like an smg but there autamatic.

URL: https://forum.audiogames.net/post/594705/#p594705




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Re: Can any one please help me with this bullet class, python?

2020-08-04 Thread AudioGames . net ForumDevelopers room : titan_of_war via Audiogames-reflector


  


Re: Can any one please help me with this bullet class, python?

is a bullet in audiogames basicly just a thing that moves that takes helf from a player that you just add a hit sound too.

URL: https://forum.audiogames.net/post/558158/#p558158




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Re: want to learn coading.

2020-07-20 Thread AudioGames . net ForumDevelopers room : titan_of_war via Audiogames-reflector


  


Re: want to learn coading.

all rite, thanks you guys.

URL: https://forum.audiogames.net/post/554236/#p554236




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Re: want to learn coading.

2020-07-19 Thread AudioGames . net ForumDevelopers room : titan_of_war via Audiogames-reflector


  


Re: want to learn coading.

@19, are you talking like a paper book, or a book you can read online?

URL: https://forum.audiogames.net/post/554003/#p554003




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Re: want to learn coading.

2020-07-19 Thread AudioGames . net ForumDevelopers room : titan_of_war via Audiogames-reflector


  


Re: want to learn coading.

@16 i no, but i really want to try because it's something that i can be proud of, because i'm not really proud of anything i do.

URL: https://forum.audiogames.net/post/553910/#p553910




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Re: want to learn coading.

2020-07-18 Thread AudioGames . net ForumDevelopers room : titan_of_war via Audiogames-reflector


  


Re: want to learn coading.

well, why did you post if you don't care then.

URL: https://forum.audiogames.net/post/553636/#p553636




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Re: want to learn coading.

2020-07-18 Thread AudioGames . net ForumDevelopers room : titan_of_war via Audiogames-reflector


  


Re: want to learn coading.

it's dun, thank you. also about the skipe thing i don't have an account on there, but i'm working on it, and i also need a mike, but thanks again.

URL: https://forum.audiogames.net/post/553466/#p553466




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Re: want to learn coading.

2020-07-18 Thread AudioGames . net ForumDevelopers room : titan_of_war via Audiogames-reflector


  


Re: want to learn coading.

@5 oh kay. you can pm it to me.

URL: https://forum.audiogames.net/post/553453/#p553453




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Re: want to learn coading.

2020-07-18 Thread AudioGames . net ForumDevelopers room : titan_of_war via Audiogames-reflector


  


Re: want to learn coading.

i might need a little mor help, wen i went to the link the article pravided python org, and i went to the download heading, clicked on the first linkl, and i went down to ware it says alot of things, and i cliked on a thing that said like, something about a x86 windos installer or something, and that probibly wasn't in the rite order but still, it said something like that.  and i did that, and i ran the installer did what it told me to do, and i go to the command line thing, and i type python, and it still takes me to the microsoft store.  and, well, i don't no it's lots of things that i don't get hear.

URL: https://forum.audiogames.net/post/553432/#p553432




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want to learn coading.

2020-07-18 Thread AudioGames . net ForumDevelopers room : titan_of_war via Audiogames-reflector


  


want to learn coading.

hello all, i really want to learn coading, and i don't want to learn bgt because  people seem to be moving away from that. so i want to learn pythan, and i don't no ware to start, so any help would be amazing.

URL: https://forum.audiogames.net/post/553419/#p553419




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