Re: She noire help

2018-04-06 Thread AudioGames . net ForumGeneral Game Discussion : Taleria via Audiogames-reflector


  


Re: She noire help

That's the same ending I got. But I'm confused about it. What happened to the guys? Did she kill them both?

URL: http://forum.audiogames.net/viewtopic.php?pid=358544#p358544




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Re: Tentative Entombed 2 Design Decisions

2018-04-02 Thread AudioGames . net ForumGeneral Game Discussion : Taleria via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Dingo wrote:Great point about resting! It won't be done like Entombed 1. That type of resting mechanic is a bit old school now. There are a few ways I could solve resting.1: You automatically heal after an encounter. This is how many modern RPGs do it now. The encounter is the challenge, and if you pass it, no need to micromanage your character - they're rested up automatically. With this in mind, encounters could be more challenging because the party will be known to be at full health. I think this makes them easier to balance too.2: You can't rest. Your characters wear their damage until they've returned to a safe haven or healed by a battle action like a spell. This means the further you press on, the riskier the battles are. This could be difficult to balance. Some incentive would be required to urge the a player on. Better loot rewards? Bonus experience? This could be interesting, but a lot more thought would be needed.I know this is an old topic, but just wanted to chime in with thoughts about resting and exploration.Personally, I love exploration. For me, battles are tedious, but seeing new environments or finding interesting loot/locations and wandering around is stimulating. I like the idea to have more things in the environment to interact with. Climbing a tree or drinking from a fountain or even going swimming. Maybe that doesn't fit this genre. I don't know. But that's the kind of gamer I am.In terms of healing after fights, I'd love automatic healing, but that feels unrealistic. Not resting at all is also unrealistic. Entombed made it simple, which I like. If one has to find safe places to rest, my concern would be having a steady supply of healing/magic potions so you can always restock. Having food sounds more tedious than fun. I never enjoyed games where you had to worry about such mundanities as torches.I'm probably in the minority here, but wanted to get that out there.P.S. I think it'd be fun to randomize the order of environments, too. This way, you can't know which setting is coming next.

URL: http://forum.audiogames.net/viewtopic.php?pid=357978#p357978




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Re: Echoes from Levia: Soulbound is getting near!

2018-03-30 Thread AudioGames . net ForumGeneral Game Discussion : Taleria via Audiogames-reflector


  


Re: Echoes from Levia: Soulbound is getting near!

Socheat wrote:@71, thanks for your answer to my question. When this game comes out, I hope to buy one for my Mac.I'm pleased to finally have a game like this for the Mac. I'm surprised. I thought this would just be for Windows. I'm definitely awaiting an announcement of the release.

URL: http://forum.audiogames.net/viewtopic.php?pid=357541#p357541




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