Re: I'd like to do walkthroughs, but I struggle too much with presentation

2021-02-19 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Re: I'd like to do walkthroughs, but I struggle too much with presentation

Here's my tip. You say when you're relaxed, you can find where you need to be at. You also say you'd be fine with a lot more stuff being unscripted if you're doing a let's play. So do that and be you.I think scripting really gets in people's way. IMO you see this with people all the time who do stuff like this, they feel they need to be something, you know like a kind of character. Some people can really pull that off, and other people can't.I also think though that you just need to try stuff. Maybe that's just busting out with videos or audio or whatever, maybe that's beta testing it among people you trust, either because you know them or they're people who you feel are giving good feedback. I look at it like learning a song. You start, and you play three notes, then you get it wrong. You do that again. People get frustrated and that's understandable. But that's just how learning songs works, you fail a bunch of times. Or if you don't like failing, let's say it's a simple enough song that you have it in your head, maybe you're trying to add an ornament to it, and that comes out wrong. The only way to stop doing that is to do the song a bunch more.  Put another way and more simply, suppose you want to be a potter and you want to make pots. The way to get good at making pots is to make a whole lot of not good pots. Just do it. Yeah, try and learn, read stuff or watch videos or whatever. But at some point, you gotta make pots. And those pots will not be great. But that's OK, because you're teaching yourself to do a whole new thing.I say if you're the kind of person who makes super crazy detailed game walkthroughs, good. Make those. You do you. I'm not saying you don't take feedback or anything. But I'm saying that if you have somebody like Cheese Wheel up there who just wants short and simple? They're probably not the audience for your stuff, and you shouldn't try to change who you are to please them. Not that GCW was at all saying you should, I'm just using that as an example ready to hand. If super detailed actually helps you, if it's what you want and wished more people did? Do it. Maybe I'm just weird though. I do music, with weird instruments. Every time somebody tells me they like it, usually opening with "oh my grandfather played one of those!", I'm always a little baffled, because I'm just playing what I like you know? It's cool that people like it, and I mean in a way I want them to, but I'm not doing surveys or anything and going "what do the people want to hear"! I'm just doing what I do and following my own interests.

URL: https://forum.audiogames.net/post/616945/#p616945




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Re: Best RPG games for PC

2021-01-24 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Re: Best RPG games for PC

Oh come on, Entombed is pretty fun. There's also Crawl or Brogue Speak, if you feel like messing around with semi-accessible Roguelikes. There's Eamon. Probably some more text stuff I'm not thinking of at the moment.

URL: https://forum.audiogames.net/post/609345/#p609345




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Re: Minecraft as a totally blind player.

2021-01-18 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Re: Minecraft as a totally blind player.

Cool stuff. Here are some thoughts: We already have verticals and gap detection with a lot of the platformers, e.g. 2D Platform (which I really wish would come back because it was honestly pretty fun), BK3, stuff like that. Inventory section stuff should be fairly doable. Similarly, continuous textures, I don't see what the big deal is. If block A and block B essentially fuse, you just have block C is a wider and/or taller block. Flying honestly seems like the toughest thing so far. That might be some sort of new interface, e.g. finding where you want to go with a camera/map explorer mode, and teleporting to it, if it's reachable.I mean, I'm not saying this solves every problem, or that it's necessarily something that you can do with mods alone. I'm just saying, I don't see a conceptual problem with any of these things, like vertical position and gap detection and things like that. Mouse usage could be a problem, as well as a fully 3D map, I could see that being confusing, I don't tend to like them much.Also, I admit that if you did a lot of this with a camera/map explorer sort of mode, you know so you can, say, work out where wheat is and then walk through it, that might not be a hell of a lot of fun for people. But again, conceptually speaking, I really feel like all of the stuff mentioned is mostly solved in various audio games that we already have. Again, maybe you can't implement all of this purely via mods, and it really would require the company rewriting or adding significant amounts of code. Then, as a practical matter, yeah, it's probably not happening.But just in terms of what you'd need to do to make the stuff that's been laid out accessible? I feel like we've already got the toolkit to hand, as it were. So say you're building a fence. I assume you put a post on an available block, and then put a post next to it, and so on. Either that or, since you mentioned stretching them, put a post at X and a post at Y, i.e. the two ends of your fence, and then pick one post and do the stretching action. OK,so you just make sure you can walk the fence's path, drop a post where you start, go to the end, dropping posts if necessary, drop a post, and either you're done if you've dropped posts, or you activate the stretch, which sure might need some sort of special interface to do.Same thing with building. If you get to a cliff, you get to whatever vertical position however you get there, start laying blocks or digging them out, whatever you do. Start building. You should be able to move around on the cliff, and if you can't, that means you've got an impassable block. Similarly, should be simple enough to inspect your walls for gaps by essentially walking along them. None of that seems particularly difficult.

URL: https://forum.audiogames.net/post/607791/#p607791




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Re: Minecraft as a totally blind player.

2021-01-18 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Re: Minecraft as a totally blind player.

Sure. Look, I'm all about probability, although you seem to be assuming that the only way this can happen is due to the companies putting it out doing the work. This isn't always the case, e.g. some other company gave more speech feedback in their NKS instruments, there's now code to give more plugin editing feedback in OSARA, stuff like that. I'd personally love to get in touch with somebody from Native, though I'd ideally have a bunch more programming under my belt first, because it seems to me there's no good reason that we can't make our own NKS mappings. Right now it's all very graphical as I understand it, but that stuff's just getting stored in files somewhere. If I can click or drag a graphical thingy to do that, I don't see why I couldn't just set that information in a file and be done with it.But like I keep saying, it is entirely possible that you can do all the mods you want, and MC will never be accessible. But let's give reasons for that, you know just like you demand the people who think it will be totes accessible should explain how that will work. And "you'd have to rewrite the codebase from the ground up" isn't really a reason, it's just an assertion with no evidence whatsoever. I think it also ignores potential progress, e.g. there is, as I understand it, a creative mode where you don't have to worry about survival and such, and you can just build things.Could that be made accessible? No idea. But assume it's possible. There are, again as I understand it, whole communities that do that, just build things and don't worry about the whole RPG monster fighting side of it. So sure, that's not the whole game. But it's something. And if you can get that working, well, I don't see why you couldn't build on that.

URL: https://forum.audiogames.net/post/607778/#p607778




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Re: Minecraft as a totally blind player.

2021-01-18 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Re: Minecraft as a totally blind player.

I hate to be this dude. But some of us think they're smarter than the rest of us, and that irritates me.So JayJay wants "a response". Except now the inaccessibility argument is based on a lack of understanding of Minecraft. Whether you believe this is so because we lack exposure to the code, or because the only way to understand MC is to play and experience it, which we can't do because it's visual, doesn't really matter. Your argument claims we can't possibly explain how MC might be made accessible, because we can't understand it because reasons.OK, great. But that means you're equally in the dark. If we can't make any statements about potential accessibility due to our lack of understanding, then we also can't make any statements about it's potential inaccessibility either. That same lack of understanding applies to you too.I'm sorry that your own dumb argument defeats itself. But it does. Let us say, for the sake of argument, that you're completely correct, and Minecraft will never be made accessible, because it is literally impossible to make it accessible. That's great. You're still wrong because you have no grounds whatsoever to make that claim. Because remember, none of us who are blind can ever really understand the game, which is precisely what we need to do in order to tell you how it might be made accessible. OK, but then you don't understand it either. So you have no grounds to claim that due to X Y and Z about the game or its code, it can never be made accessible, because you just got done telling us that none of us can possibly understand it.So which is it? Can we understand it such that we should be able to make an ultimate determination concerning accessibility or lack thereof? Or can none of us really understand it, in which case, none of us can do that, according to your own argument? Pick one kids, you can't have both. This is what we call logic. You might want to try it some time or other, or maybe back off on the weird overblown knowledge claims you're making, huh?

URL: https://forum.audiogames.net/post/607764/#p607764




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Re: Minecraft as a totally blind player.

2021-01-16 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Re: Minecraft as a totally blind player.

I was more thinking of the whole thing about whomever not knowing what this dream blind people have about playing Minecraft is all about, since it will never happen.I barely know anything about Minecraft, like it's lucky I know it exists. I know it's super popular and one of my nephews plays it. So I initially thought about that, hey if it works it might be cool to show him how I play it. Then I saw this dude's video and I was like, oh yeah they're doing some accessibility stuff, and I vaguely remember seeing somebody raving about a mod a while back. So I wondered what that was all about and what kind of progress was being made.It's entirely possible that Minecraft would bore me to tears. But if it actually gets playable, I'd probably support it. A lot of the more mainstream games seem to be what I'd call partially playable, e.g. a lot of the fighting games people seem to love, or only available on consoles, or even a single console, e.g. "The Last of us II". While I'd love supporting something like that, I'm not buying a game console for a single accessible game, you know?But damn, all y'all act like I'm up nights wringing my hands complete with weeping and gnashing of teeth because this one damn game isn't accessible to me. I'm like, just kind of curious you know? It's like if somebody told me there was an attempt to crossbreed apes and locusts. That would be ridiculous, but I gotta admit, I'd want to check in on that shit every once in a while to see what the hell's up with it, you know what I'm sayin'? Because I mean, I'm not saying I'm in a deep depression over the lack of pet chitinous flying monkeys or anything ... but I'm saying if that ever becomes a possibility, well ... you gotta at least consider it, I think.

URL: https://forum.audiogames.net/post/607399/#p607399




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Re: Minecraft as a totally blind player.

2021-01-16 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Re: Minecraft as a totally blind player.

Man, you folks are kinda pissy sometimes ain't?

URL: https://forum.audiogames.net/post/607330/#p607330




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Minecraft as a totally blind player.

2021-01-16 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Minecraft as a totally blind player.

So Microsoft posted this video to Twitter today.https://www.youtube.com/watch?v=7x0ZOB5 … e=youtu.beHe seems to have some limited useful vision, and he implies that it helps him in the game. I'm running a PC with an XBox controller, a classic if that matters, and I also have Steam if it's needed. I'm running Win 10 with the latest NVDA.So like the subject says, can we play it? I know there was talk of a module or such that really helped out but it seemed to be in beta. I guess I'm asking the usual stuff.1. If we can play it, what do we need to get set up? Is there a particular version of the game we need, some particular server to connect to, that kind of thing?2. Any demos on Youtube or such on how to play as a totally blind player? You know, you've been curious about Minecraft, here's how it works?I don't know much about the game but I know you can do some single player stuff and some group stuff, which seemed to be happening in the video. I'd probably want to start with single player first, though I don't have any problem with joining a group or whatever. But I assume that would just be more stuff to set up. I'm fairly technically-minded so I shouldn't need a ton of hand holding, just some decent pointers if they exist. I know they keep doing accessibility updates, but last I saw it didn't look like you could really play it if you were totally blind. But I'm probably wrong about that.

URL: https://forum.audiogames.net/post/607279/#p607279




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Re: space invaders games

2021-01-07 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Re: space invaders games

How did you get Troopanum2 working on Win 10? I'm not even sure the unlocker runs for me but the games definitely don't. I even have keys for them but they probably wouldn't work because they're based on the computer, if I recall correctly. I could set up an XP virtual machine but I never get round to doing it, so I'd love to know how to get it working on 10, if it's possible.

URL: https://forum.audiogames.net/post/605154/#p605154




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Say The Spire gives me errors and doesn't start.

2020-11-30 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Say The Spire gives me errors and doesn't start.

Hi all.Tonight I tried to play Slay the Spire, but Say the Spire gives me Java errors and won't start. Text the Spire starts just fine though. To be clear, what I mean is that the game never starts up with Say the Spire enabled, but it does with Text. I didn't see any new posts in the typical topics, unless I've missed something, so I figured I'd post about it. I can post the errors if anybody's interested, but I'll hold off to find out, because they don't seem very meaningful except possibly to a developer.

URL: https://forum.audiogames.net/post/594055/#p594055




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Re: Is there a list of games that work with an X-Box controller?

2020-11-06 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Re: Is there a list of games that work with an X-Box controller?

A couple of things, in case anybody's interested.1. I was hitting the wrong button for the first tutorial in Sequence Storm. I was hitting the left trigger instead of the left shoulder button. I got through the second tutorial mission, so we'll see how the next one goes. Also, if you set up the vibrations, it vibrates in time with the song, at least it did with the second mission. So you can figure out rhythm starts, hold, stuff like that, by counting how many vibrations each part of the sequence takes.2. Ninja Storm whatever. Yeah, probably not for me. I checked out somebody playing it on Youtube, and it's just a bunch of incomprehensible fighting noises. Like I said, I might get into these more mainstream games at some point, but my big problem is that I've never found anybody explaining one. So I don't think I'd have any idea what was going on, if I installed one and tried to play it.That having been said, if there's a game that has something like menu narration, and you can figure out the story and/or audio and play it, I'd love to hear about it, with a bit of an explanation.

URL: https://forum.audiogames.net/post/587328/#p587328




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Re: Is there a list of games that work with an X-Box controller?

2020-11-05 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Re: Is there a list of games that work with an X-Box controller?

Man I feel pretty dumb right now. I downloaded the Sequence Storm demo. I'm in the tutorial. I get past the "here's what buttons we're using" stuff. Then I get to the thing that's two kick hits, two claps, and two snares. I keep messing it up. Are you supposed to follow each thing, e.g. it claps and you hit the clap button? Are you waiting until the sequence of each thing is done and then repeating it? Trying that seems to mess me up pretty regularly. I'm just not sure what I'm doing wrong with this thing. Seems like an interesting game though.

URL: https://forum.audiogames.net/post/587034/#p587034




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Re: Is there a list of games that work with an X-Box controller?

2020-11-05 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Re: Is there a list of games that work with an X-Box controller?

I'd potentially be interested in more mainstream games. I've just never understood what people do to play them. Some of them I've seen also seem fairly unplayable, like there's just a lot of guessing at what's going on and hoping you're right. That sounds like it would be a really frustrating experience.I see Sequence Storm has some accessibility, which is pretty cool. I'll check out the demo.

URL: https://forum.audiogames.net/post/587022/#p587022




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Re: Is there a list of games that work with an X-Box controller?

2020-11-05 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Re: Is there a list of games that work with an X-Box controller?

OK, let me be a bit more specific. I'm looking for accessibility that's a lot closer to Slay The Spire than I am for "OK if you memorize all of the menus and have just the right OCR addon and go learn the exact sequence of moves each enemy does, you can play this game". That's particularly true if, as I assume every one of them will be, it's a game I have to pay for.I say this because, while I might go down that road at some point, I want to get into a game's world, not pause every twelve seconds to go and OCR things or whatever. So I mean, it doesn't have to be an audio game, Slay isn't. It just has to be a fairly smoothly working experience. So if people could expand on the games already mentioned, I'd appreciate it. I assume none of them have demos? I'll try doing some research on the recommendations so far, thanks!

URL: https://forum.audiogames.net/post/586968/#p586968




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Is there a list of games that work with an X-Box controller?

2020-11-05 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Is there a list of games that work with an X-Box controller?

Hey all.So I have this X-Box controller that I'm using to play Slay The Spire. What else can I do with it? I'm running a PC with Steam, if that matters. I'm interested in accessible games, obviously, by which I mean games that are fairly straightforward to play out of the box. Put another way, I want games that work, not something like Minecraft that has some accessibility and you can maybe play it if you squint real hard.I guess my point is, I see people playing mainstream games on Youtube and such, and they say they're playable, but I have no idea how they're doing that. So I'd either need a crash course on that, if we've got one somewhere, or way more accessible games. But I figure I have this controller, and I should be able to play more than one game with it by this point.

URL: https://forum.audiogames.net/post/586905/#p586905




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Re: Yet another Say The Spire video!

2020-11-03 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Re: Yet another Say The Spire video!

I'd appreciate it. If you've seen the other ones some over all feedback would be good too, I mean in terms of it being a worthwhile demo. You know, you've got this thing and it's installed and running, now what do you do with it? I tried not to go super detailed with basics because I figured that was covered pretty well in the readme and the forum here. But if anybody has ways they think it could be improved, aside from the audio which is a bit rough but I don't think I'd redo them all just for that, or anything I'm missing, I'd love to hear it. What I got out of the Say The Spire threads was that people wanted a demo of how the controls worked, you know how you use a controller to navigate and play the game. So that's what I tried to focus on.

URL: https://forum.audiogames.net/post/586334/#p586334




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Yet another Say The Spire video!

2020-11-03 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Yet another Say The Spire video!

Hey all.I think I'm pretty much done with these now, because I think I've documented everything, except the left and right buttons and triggers. I don't really use them myself so unless somebody wants to explain where and why you'd want to use them so I can document it, I think I've hit all the controls. Anyway, here's a special map thing that shows up on the daily climb, the strategic thing I talked about at the end of the last video in action, and moving to your player to see stats and such while on the map. I'll try to figure out how to stick these into a playlist so they're all collected in one place. Hope they're helpful for some of the people who wanted demos of Say The Spire. I could do Text The Spire too, if anybody needs it, but I feel like that one's pretty self-explanatory.https://youtu.be/iWlvGkoL2rY

URL: https://forum.audiogames.net/post/586224/#p586224




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Re: Everybody wanted a Say The Spire demo.

2020-10-18 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Re: Everybody wanted a Say The Spire demo.

Ah thanks! What I've been doing is hitting the back button to get back to the loot screen and getting to my player from there. I never even thought of the potion thing. If I can think of something else to throw in I'll do another video. If you've got anything handy, do let me know. I can also try to write up an article if people want one. I just figured I'd do the videos because I could test OBS and using the screen as a source, and it seemed from the Say The Spire topic that people wanted a play demo of the controls. But I can also see not wanting to sit through some forty minutes of my rambling too.

URL: https://forum.audiogames.net/post/581223/#p581223




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Re: Everybody wanted a Say The Spire demo.

2020-10-18 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Re: Everybody wanted a Say The Spire demo.

I'm back, with a new video demoing new stuff! This time you get how to deal with save slots with a controller, and navigating the map.https://youtu.be/7ybUrksxhbM

URL: https://forum.audiogames.net/post/581205/#p581205




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Re: Everybody wanted a Say The Spire demo.

2020-10-16 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Re: Everybody wanted a Say The Spire demo.

If you haven't seen Liam's playthrough, his is way better than mine. It will make you want to buy it even more.https://www.youtube.com/watch?v=7wwrjc68ZW4

URL: https://forum.audiogames.net/post/580844/#p580844




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Everybody wanted a Say The Spire demo.

2020-10-16 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Everybody wanted a Say The Spire demo.

I was going to get hammered and fight an alpaca tonight, because sometimes, a man's just gotta get drunk and fight animals from the depths of South America.Instead, I figured I'd be useful to the community and stuff and make that Say The Spire demo everybody's been asking for. Well, OK, you probably didn't want *this* demo specifically, but tough,it's what you're getting!I have a classic X-Box 1 controller, I think. So if you have or are getting a PS4 controller, or a more modern X-Box controller, you might have to figure out your own button layout. But they should be somewhat similar. I tried to talk about button layout on the controller, rather than the button labels, though I did use some of those too.People wanted a demo so they didn't have to figure out what all of the controls do. So I tried to tackle what all of the controls do. I'm not saying I've done the greatest job possible, but it's better than "there is no demo, figure it out for yourself". If there's something I didn't cover, you're probably on your own, because I probably don't know it. Ask anyway though, just in case I do and missed something I should have demoed. Shout outs to:Liam, whose playthrough made me buy the gameWensber, who made Text The Spire, the mod that let me play the game and which I still use regularly when I don't feel like busting out a controller.Whoever made Say the Spire, I was going to go look up your name but I forgot to start my new topic in a new window. Sorry!I hope this is helpful for somebody or other, and not just super confusing.https://youtu.be/I9HaRUAlCaY

URL: https://forum.audiogames.net/post/580821/#p580821




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Re: slay the spire now accessible!

2020-10-09 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Re: slay the spire now accessible!

So when you start, there are I think four save slots you can pick from. i set one up. Can i use another one if I want to have somebody else try the game? If so, how do I do that? I don't readily see a way to pick another slot. Oh and of course, if you can, once it's made, how do I switch back to mine from the new one?

URL: https://forum.audiogames.net/post/578970/#p578970




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Re: slay the spire now accessible!

2020-10-05 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Re: slay the spire now accessible!

Thanks! It doesn't show in choices, not that I can tell anyway. I don't know what I did before because I don't think I've ever typed that in. I'm just happy I got it mostly working, I fought with it for a chunk of last night and a chunk of today, of course the fact that I got very little sleep for some reason probably didn't help fighting with it today. It's a great game and a great mod. I'm really digging it, even with all the fighting I had to do.

URL: https://forum.audiogames.net/post/577567/#p577567




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Re: slay the spire now accessible!

2020-10-05 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Re: slay the spire now accessible!

man, Slay The Spire is fun, but setting it up makes me feel pretty dumb.So here's a question. When I run Text The Spire and everything loads, I get choices. People say to enter start charname in the prompt, but that does nothing for me. So I type play. I type standard. Then I type, let's say thesilent. That's selected. Now what do I do? how do I actually start the game?The sad thing is that it started once. But I have no idea what in the world I did to make that happen. My last game got started when I was messing with my controller in Say The Spire that doesn't work, I need to buy an X-Box controller for that I guess. But since I managed to start a game, because some of the controller works, when I ran Text The Spire, I could just continue. I ran The Silent and got up to, I think, the ninth floor of the first act, farthest so far. Really fun game, and thanks for the mod Wensber! I'll probably pick up a controller, but I'm going to learn both Say and Text The Spire. Gives me multiple ways to play and I don't have to depend on dragging a controller everywhere.

URL: https://forum.audiogames.net/post/577535/#p577535




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Re: Setting up Slay The Spire accessibility.

2020-10-05 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Re: Setting up Slay The Spire accessibility.

Oh thanks, that helps and explains why mine isn't working. That's pretty much what I was planning on doing. I want to use Text as well so I'm not tied to a form of external input, but I figure a controller will be a nice way to play.

URL: https://forum.audiogames.net/post/577532/#p577532




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Re: Setting up Slay The Spire accessibility.

2020-10-05 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Re: Setting up Slay The Spire accessibility.

OK! The battle has been won!No, not in the game, I died. I got Text The Spire to let me play cards. For some reason, play 1 0 doesn't work, but 1 0 does work.So a couple of questions, in case anybody's paying attention. I slogged through the "Slay The Spire is accessible" thread and haven't really found anything after at least ten pages.1. Could somebody explain map and path in Text? I've just been typing proceed when I win, and it's taking me to another floor. I don't see a way to pick a path or anything. For instance, at the beginning say I get choices 1 2 and 3. I pick choice 2. Then I kill however many monsters are there. I just get proceed after picking my gold and card and anything else that shows up, and then I go to another floor. So I'm not sure what else I'm supposed to be doing.2. Now that it's working, I'm going to snag an X-Box controller. Is there a video or recording of how to play with one? Liam uses one but he doesn't explain things, which is cool. But I mean, I don't know how to pick a card, or a room you can go to, or what have you.  But whatever Liam was doing for mapping and such seems simpler, as long as I can figure out how it works. So far Slay The Spire is pretty fun, but it makes me feel really dumb anyway.

URL: https://forum.audiogames.net/post/577464/#p577464




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Re: Setting up Slay The Spire accessibility.

2020-10-04 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Re: Setting up Slay The Spire accessibility.

Man, sorry for the triple! I feel like this game hates me.I set up Text. Everything reads, great! But I can't play any cards. I google. I find out it's some sort of bug with controllers. My controller's unplugged but I thought maybe having Say enabled was a problem. So I disabled it.So I tell it to start. I get to the character selection screen. I can select ironclad or thesilent. If I type one of those in, I get no new choices. So I have no idea how to continue, since neither start nor continue do anything. I also have a feeling I still won't be able to play any cards. If anybody has any ideas, I'd love to hear them. This would be a cool game, if I could actually get it to work.At this point, I wonder if I have to get rid of everything and reinstall from scratch. I'm also kind of wondering about Say. Apparently suddenly not being able to play any cards is some sort of issue when using a controller, and the only thing you can do to fix it, that I've seen, is save and quit and run the game again. That's why I thought maybe disabling Say would do something, if it made the game think there was a controller present. But apparently not. I sure hope somebody has an idea so I can play this thing, with a controller or without. It sounds amazing and I doubt Steam gives refunds, not that I want one, I want to play this cool game damn it!

URL: https://forum.audiogames.net/post/577324/#p577324




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Re: Setting up Slay The Spire accessibility.

2020-10-04 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Re: Setting up Slay The Spire accessibility.

OK, never mind, at least with that last post. I've figured out how to get it working. Now I have a controller issue. I'm using some sort of Logitech rumble pad. The buttons in the diamond, 1-4 or what would be X Y A and B on an X-Box controller I think, seem to be working. The directional pad seems to be working. However, both joysticks do nothing whatsoever, so far as I can tell, and I'm not sure about the left and right trigger buttons either.Any tips on figuring out what's going on? I could just spend some more money and buy an X-Box controller I guess. But if I don't have to, I'd rather not. Plus I don't see why parts of the controller should work, but not others. That makes me wary of just throwing up my hands and dropping money on another controller.I'll probably end up installing Text just so I don't have to have a controller with me to play, in case I'm out somewhere or put it away somewhere and don't feel like getting it or whatever. But being able to play with a controller sounds pretty cool. I did manage to pick the only map choice and start fighting something. I moved through cards but I don't think I actually picked anything, so my turns did nothing.I did manage to move around to things, using the directional pad. The monster, a jaw worm I think, had its HP and aggression and all read, but for me it just said "ironclad". I assume I'd use the right stick at that point to move up and down through my stats, but since the sticks aren't working, well ...Anyway, thanks for the help so far. I checked out Liam playing it last night which is what made me decide to get it, looks like a pretty cool game, and I know the basics work, so I didn't waste my money. I just have to actually figure out how to play it now, well, and get Say fully working and install Text and figure that out I guess.

URL: https://forum.audiogames.net/post/577282/#p577282




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Re: Setting up Slay The Spire accessibility.

2020-10-04 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Re: Setting up Slay The Spire accessibility.

Huh. Well, in theory, I have everything set up, but launching mts_steam.cmd brings up a window, that goes away, then nothing happens. Things I did.  1. Bought Slay The Spire. Random question, do you get music, or do you have to buy the sound track for that? I assume you have to buy it, but I figured I'd ask before just spending money I might not have to.2. A window popped up telling me it was installing Slay. According to the article on using Steam I was supposed to be able to see things in this, but none of NVDA's review modes gave me a thing, yes I added the -no-dwrite switch. I hit enter just in case and waited for a bit. i switched to Steam and as far as I can tell it thinks I have the game, when I clicked on it I got a play button/link.3. Went into the workshop and subscribed to Say The Spire, Mod The Spire, and Base Mod.4. Closed Steam, just because. Ran mts_steam.cmd. Like I said, I got a thing that popped up saying "window", that went away, and nothing happened.I'll have my wife take a look at it at some point, though I don't know if she'll see anything, that windows went by pretty quick. Everything should be in the default locations. Do I need to run the game first and enable mods? I wasn't really clear how to do that, I get how to move around in Mod The Spire, but not how to get it to come up in the first place. I'm sure I'm just missing something basic.

URL: https://forum.audiogames.net/post/577270/#p577270




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Re: Setting up Slay The Spire accessibility.

2020-10-03 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Re: Setting up Slay The Spire accessibility.

Oh maybe that was just for Text the Spire then. I'm pretty sure it says you need to install Java, and actually, I'm pretty sure Say the Spire mentions java Bridge at some point. I'll install it, I just don't like it because it's clunky.

URL: https://forum.audiogames.net/post/577010/#p577010




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Setting up Slay The Spire accessibility.

2020-10-03 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Setting up Slay The Spire accessibility.

Hi all.I'm looking into Slay The Spire. I was originally considering "Text the Spire", I think it is, but then saw "Say the Spire" that uses a game controller. That one seems simpler, but I've got a couple potential issues.First, I have some sort of Logitech controller. I don't have things like top panel square or whatever, I have a bunch of numbered buttons. So while I assume it will work, I'm not sure, and I'm not sure how the buttons would map, or if there's an easy way to find out what that mapping is, even if they do. Second, it seems like Say has far fewer features than Text. I understand that Say is a beta so I'm not trying to throw stones or anything. It sounds pretty cool and like I said, it sounds simpler to use.So I guess I have some questions.1. I see both Say and Text use the same two modules, base and I forget the other one. Can I just install both modules, or rather, Say and Text and the extra modules it needs? I see in Say's readme, it tells you to make sure to install the right version of base, so I guess what I'm asking is if they use the same versions of these modules.2. Assuming I can, is there a fairly simple way to switch between them? I know you can enable and disable modules, but just switching between a set would be nice, so loading either Say or Text and the extra modules it uses all at once.3. As I understand setup, I install the Java Runtime, gods I loathe the JRE, does the version matter? Or do I just go get the latest? Then I install Steam and buy the game.4. Then I see things about "Steam workshop". Say uses it, does Text as well? Do you just find that on the main Steam page/app? I'm honestly not quite sure how Steam works, I think I messed with it once ages ago but I might be wrong. Basically though, I'm wondering if they're both in there, because it seems like it would make for a much easier setup.5. Assuming I use Text, aside from the module made by a member whose names escape me, that reads windows automatically, I saw mention of a map module somewhere?6. I don't suppose Text also has controller support?7. I guess I may as well ask this too, which one would you recommend, and why? I feel like Text seems to be pretty full-featured, but I feel like people are really digging Say.

URL: https://forum.audiogames.net/post/577004/#p577004




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Re: A couple more BK3 questions.

2020-09-24 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Re: A couple more BK3 questions.

Here's another question I feel is really dumb. How do you load guns? I bought the soft point machine gun. I have like 5500 soft point ammo. But it just clicks. I've also had this happen with things like the plasma machine gun which say they don't need ammo, I fire them, then they stop working, although maybe they're a one and done kind of weapon and you just need to buy more of them. But yeah, apparently I do not know how to use guns in BK3.

URL: https://forum.audiogames.net/post/573947/#p573947




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Re: A couple more BK3 questions.

2020-09-21 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Re: A couple more BK3 questions.

Ah, thanks again! I'm surprised I don't have some, I've done that a couple times I think.

URL: https://forum.audiogames.net/post/572857/#p572857




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Re: A couple more BK3 questions.

2020-09-21 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Re: A couple more BK3 questions.

Ah. Here's another quick question. In the guide, it's implied that they were able to make the cat spear the first time through. I see it requires five crystal spheres. I haven't seen crystal spheres anywhere. Are they just the crystals from 7, or are they something else? If they're something else, where are they, anybody know?Sorry, technically the excellent cat pouch requires five crystal spheres to make.

URL: https://forum.audiogames.net/post/572822/#p572822




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Re: A couple more BK3 questions.

2020-09-20 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Re: A couple more BK3 questions.

Ah ha, thanks! My thought was something close to that, but it was to jump when I hit a space where a box was and hopefully jump on to that level. Now I gotta find out where the reverse hook is! I could use the regular one of course, but this reverse hook sounds interesting.

URL: https://forum.audiogames.net/post/572483/#p572483




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A couple more BK3 questions.

2020-09-19 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


A couple more BK3 questions.

Hi all. So I'm stuck, again. I've gotten to 24:3. In the BK3 guide I read:  "Each box once destroyed leaves behind a dial that can be set from 0 to 9. The number on the paper is from top to bottom. So drop down the gap, if you jump and keep moving you'll explode, so don't try that."I assume this is the gap at 2 right where you show up, because if I jump it and keep going, eventually I do explode. But if I step off and just drop down, I die every time I hit the ground. What am I missing?Also, how do you get to the bonus shops, do I have to finish the game first, or do they show up when you beat 24:3? I see from the guide, and Liam mentions it in his playthroughs, that the spirit sword is really good if you crank its level up. But it's only available in one of the bonus shops. I thought they'd show up when I beat 23, but no dice. I see from various places that you must get new options when you've beaten the game for the first time.Thanks in advance for any help.

URL: https://forum.audiogames.net/post/572313/#p572313




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Re: A couple more BK3 questions.

2020-08-22 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Re: A couple more BK3 questions.

I'm still missing something. Today I jumped on all the word stones, being careful to go directly to each stone and not overshoot. Do you have to go all the way to the end, and jump on the large one first, and then go back and hit the rest? Because I still got the exact same thing, I just went right back to where I was, and then the stage ended. I'm pretty sure I tried going to the end too and going back already, but maybe I missed a stone there. Basically, so far as I know I'm doing everything right, jumping on the word stones, in order, with the high jump shoes. i hear them shattering. But when the last one breaks, I just go back and the stage ends.

URL: https://forum.audiogames.net/post/563763/#p563763




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A couple more BK3 questions.

2020-08-21 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


A couple more BK3 questions.

OK, trying not to spoil things here, though I guess the game should be old enough, but still, no telling who'll suddenly discover it.The secret in 8.1, I do all of them. The one at the end says "do X and chaos nuts will fall from the sky", or something like that. I've done it, and I just go back and then the stage ends. What am I missing?Also, I've got three yoyos and I'd like to make a triple one at least. It says I need ten metal. I'm currently stuck in 17.4, haven't gotten past it yet. Is metal in later levels? If not, where can I find it?

URL: https://forum.audiogames.net/post/563453/#p563453




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Re: How do you use the weapon carrier in BK3?

2020-08-18 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Re: How do you use the weapon carrier in BK3?

Ah ha, thanks! I didn't even think of that!

URL: https://forum.audiogames.net/post/562613/#p562613




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Re: How do you use the weapon carrier in BK3?

2020-08-18 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Re: How do you use the weapon carrier in BK3?

OK, I got the carrier to work. I deployed it, and when it came back, the laser machine gun was gone. Now the question is, how do I get the weapon? When I go into weapons, I see the carrier, but otherwise just the weapons I normally have, the machine gun, the lasers, missiles, and jet missiles. Shouldn't I get a new weapon?

URL: https://forum.audiogames.net/post/562607/#p562607




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How do you use the weapon carrier in BK3?

2020-08-18 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


How do you use the weapon carrier in BK3?

Hi all.Sorry for the dumb question, but I'm trying to get a secret. I have at least five weapon carriers, but I fly over the area, at altitude one, and nothing gets picked up. I've tried hitting enter, and I tried going into the Sky Racer's weapons menu, in case it's in there, but no dice. I think the only thing I haven't tried is just finishing the stage normally and hoping it picks it up automatically. That's how it works, isn't it?

URL: https://forum.audiogames.net/post/562553/#p562553




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-27 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Hi. Started playing this more seriously, and I have a few questions.I think I've got finding items down, but just to check.  1. When it says you see an item, hit ctrl-x.  2. Pick the item letter, and hit enter, or possibly exclamation, I haven't quite figured out which, to travel to it. Then you can hit 'g' to get it.I figured I'd see if I'm missing an easier way. But a bigger question is this. I've run into two problems that break auto-explore, by design but I'm not sure how to get out of it.  1. A travel excluded zone. I know what these are, clouds of flame and such, but I'm not sure how to get out of one normally. I did have a demigod char who found a ring of flight and that let me get out of one near an altar that had a cloud of flame, but I don't know how I'd get around it without that.  2. Sometimes, monsters are nearby, but unreachable. I can't attack them, and I can't auto-explore away to a point where they are reachable.Speaking of ctrl-x, the monster coordinates are nice, but how do you figure out where you are? I assume the idea is you get your coordinates, then the monster's, and go "oh they're to the right", so you can move to the right and attack them, or move closer until they're in range, if you're not close enough to them.To be fair, all of these except the travel excluded areas applied to BrogeSpeak, the only other roguelike I've played, besides the awesomeness that is Entombed of course. I never figured this stuff out there either, but this one seems, weirdly, a touch more accessible than BrogueSpeak.

URL: https://forum.audiogames.net/post/533968/#p533968




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-22 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

So I fired up the game, hit o to auto-explore. I'd get messages that enemies appeared, but tab didn't do anything. Does tabbing automatically fight, or do I have to tab and then hit some other key? I was a bit unclear on that. I'll read through the manual and do my own homework and all, I just wanted to do a quick run-through, i.e. die as soon as possible, just to get a quick feel for the game on the most basic level. I assume I'll love it, but I figure this way I can try to get a bit of a handle and get interested in it and want to dive into all the complicated stuff.

URL: https://forum.audiogames.net/post/532515/#p532515




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Re: Dumb dumb BK3 questions.

2017-08-16 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Re: Dumb dumb BK3 questions.

I'm back with another question. This is about stage 1. I introduced somebody else to the game and they pointed out something I totally forgot about. In the staff room where you get the first set of keys with the big box, it also lists what sounds like

URL: http://forum.audiogames.net/viewtopic.php?pid=324613#p324613





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Re: Dumb dumb BK3 questions.

2017-08-06 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Re: Dumb dumb BK3 questions.

Well first I want to thank everybody for the help. I've got another question. I finally beat the bear, woo! In level 2 I almost got stuck in the last room of the community center with the switch but I got to it using the camera. I finally found out what stamina's for.So my question is about the monster generator. Any hints on getting up to it? I don't see any walls/platforms to jump on to at height two or three, which is as high as you can jump to, I think. I guess I can just keep killing the monsters it generates and see if something new happens, but I'm guessing that's not the trick.

URL: http://forum.audiogames.net/viewtopic.php?pid=323159#p323159





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Re: Introductions

2017-07-31 Thread AudioGames . net ForumGeneral Game Discussion : khomus via Audiogames-reflector


  


Re: Introductions

Hi all. Hopefully replying is how you post an introduction. I'm John, live in the US, blind from birth, or so they tell me. I hate audio games, that's why I subscribed to a bunch of forums about them. No wait, what I meant to say is that I enjoy audio games, but that should be obvious. Let's see, what else? I play a bunch of instruments most people have never heard of, well here in the US anyway. I also play some that people have heard of, so it balances out in the end. Basically I know more about music from around the world, and mythology, and stuff like that than is probably good for one human being. I'm PA Dutch, don't worry nobody outside of Pennsylvania understands that, which means I occasionally say things like

URL: http://forum.audiogames.net/viewtopic.php?pid=322125#p322125





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