Re: Giving Away Two Copies of Manamon 2

2019-11-10 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: Giving Away Two Copies of Manamon 2

the 5 last streams are free on bsg. Given that there's a stream once a week that gives you 4 to 5 weeks to catch up on a stream that you've missed. If you think that 1 dollar per month is too much to pay in order to get full access to a growing amount of streams there's nothing else to be said.

URL: https://forum.audiogames.net/post/475145/#p475145




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Re: Echoes from Levia: Soulbound is getting near!

2018-04-14 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: Echoes from Levia: Soulbound is getting near!

i got to agree with the last post. 24 euros is way overpriced in my opinion if there aren't no takticks and combat is so easy. Sounds and voice acting doesn't mean anything if the game doesn't contain that much besides exploring. if that's the case i will stay away from this title i'm afraid.

URL: http://forum.audiogames.net/viewtopic.php?pid=359704#p359704




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Re: My GDC Triple A Gaming While Blind talk is public

2018-04-12 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: My GDC Triple A Gaming While Blind talk is public

hello there!I just wanna say that you managed this well. it was a good speech. you managed to explain evreything in a clear and a short way but still so that people who has never experienced this can still understand. A great speech that cutts to the point and describes how we blind gamers can play EA titles along with describing how you fixed the problems that you faced and give sullutions for how to make games more accessible.keep it up

URL: http://forum.audiogames.net/viewtopic.php?pid=359422#p359422




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Re: Ontoys online game platform

2018-04-11 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: Ontoys online game platform

are all games translated yet?

URL: http://forum.audiogames.net/viewtopic.php?pid=359341#p359341




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Re: desafio mortal

2018-04-10 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: desafio mortal

since when did it become Ivan's code?

URL: http://forum.audiogames.net/viewtopic.php?pid=359073#p359073




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skullgirs key for sail

2018-04-02 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


skullgirs key for sail

hello. So. I've got a skullgirls key in a giveaway and now i wish to sell it since i don't really like fighting games that much and i don't feel like buying the upgrade once the storry is completesince the game costs 10 euros i'll be selling it for 6. If the price is too much i'm up to talk about it and maybe lowering it too.note though that this is the key for the game. the second oncore isn't included.just post here if you're intrested

URL: http://forum.audiogames.net/viewtopic.php?pid=357884#p357884




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an up to date guide on how to get started with steam

2018-03-26 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


an up to date guide on how to get started with steam

hello!is there an up to date guide for how to get started with the steam client and how to make it accessible?

URL: http://forum.audiogames.net/viewtopic.php?pid=356202#p356202





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Re: Mainstream Release Announcement: Way Of The Passive Fist

2018-03-08 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: Mainstream Release Announcement: Way Of The Passive Fist

is the game playable on a pc and how much does it cost?i agree with death here. idon't want to buy the game yet until i know that i will be able to play the whole thing. if the price tag is low imight reconsider

URL: http://forum.audiogames.net/viewtopic.php?pid=354932#p354932





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2018-02-11 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

i plase a  thumbs up for the last post.

URL: http://forum.audiogames.net/viewtopic.php?pid=351771#p351771





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Re: Why Must People Crack Games

2018-01-29 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: Why Must People Crack Games

maybe if developers would focus more on in game content rather than adding as much features as possible like the killer, redspot and other games that basically is the same thing.if now instead people spend more time on working on game content instead of adding simpel things with some sounds in it maybe we will get some audiogames that holds high standard. this stepp has been taken in part by making ahc and code7 but there needs to be more. charging money for simple word games and such won't make people want to pay for it.the kracks aren't the problem here. the problem is what's being offered in a game comparing to it's price.i at least wouldn't buy let's say red spot if it becoems payed because the game has no real content to offer, no real challenge.if people start caring more about their game content i assure you there will be more incomes for those who makes the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=349944#p349944





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Re: Redspot and STW, between the innocence and injustince

2017-11-02 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: Redspot and STW, between the innocence and injustince

oh really? i didn't see sam in once when the sheltor got added. and it's basicly an item and items can't make the game really more balanced. only features can. i'm sure more items could be added but that's not the point here.the issue here is the dev who doesn't care about the fact that his players who pay him money expect results from that money on the product that they are supporting by purchasing items from the stw store. not the redspot store.and there has always been complains about redspot so that's not an excuse to not work on stw.no. if it wasn't for stw and people who believes that they're supporting the game by purchasing things from the stw redspot wouldn't be running.no. me personally wouldn't buy a singel thing from the stw store until i see that the dev is activly working to make stw a more, balanced and fun game for everyone which he doesn't anymore.

URL: http://forum.audiogames.net/viewtopic.php?pid=336261#p336261





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Re: Redspot and STW, between the innocence and injustince

2017-11-02 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: Redspot and STW, between the innocence and injustince

i agree with post 1. we haven't seenb a real update for over a year now with real features. nothing new. just the same boring gameplay over and over. if it wasn't for the fun events that bsg puts up now and then   i wouldn't play the game because it's simply not worth playing and especially when you know that the dev is focusing on something else.and there's another thing. where does the money we pay for go? let me guess. redspot and the server. the money that we put in to help make stw better is not even going to stw it's self. it's going to redspot that at least me in no way want to pay for if i buy something from the stw store.when you take money for something. you as a dev have the responsibility to show us, the customers that you're using the money that we, the players give you to show our support for the game to actually improve the game and don't go away, take our money and work on something else all the time without even show us, the customers and players that you care about what we give you by actually, at least be on the game now and then. put up some fun event. chat with us or best of all. work on the game and show us that what we give you is worth something.

URL: http://forum.audiogames.net/viewtopic.php?pid=336254#p336254





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Re: Looking for redspot feedback

2017-10-21 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: Looking for redspot feedback

yeh, a cattegory system would be better. now you can't really search for the weapon you want

URL: http://forum.audiogames.net/viewtopic.php?pid=334460#p334460





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Re: Empire Mud: A misguided Admin is the cause of my departure

2017-10-21 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: Empire Mud: A misguided Admin is the cause of my departure

can i use mush z to play empire mud? and isn't it better to play on the main server since there are more players on? i like to play games which has many activ players on it

URL: http://forum.audiogames.net/viewtopic.php?pid=33#p33





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Re: Fake speed hack ditection in STW

2017-10-18 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: Fake speed hack ditection in STW

agreed, ironcross, you act like a dickhey. charly. you don't have enough ram to actually have a vm running at the same time as mac OS. windows needs at least 4 gigs to operate normal.

URL: http://forum.audiogames.net/viewtopic.php?pid=334074#p334074





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Re: Redspot: Blood and dumpsterfire.

2017-10-17 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: Redspot: Blood and dumpsterfire.

hey, at 15. what does it matter is he uses exclimations to write his point? as long as we understand him it shouldn't matter which simbols he uses. and it's not relevant to the topic anyways so i don't see why you bring it up anyways.

URL: http://forum.audiogames.net/viewtopic.php?pid=333793#p333793





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Re: Looking for redspot feedback

2017-10-13 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: Looking for redspot feedback

a stored quad increases the damage of all wepponds by 4 times

URL: http://forum.audiogames.net/viewtopic.php?pid=333176#p333176





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Re: Looking for redspot feedback

2017-10-11 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: Looking for redspot feedback

and if they by passes those bombs. those newbs would be able to walk right to a base and start lockpicking when noone is online with no efford. woul'd that be better? would you like that more?nope. in my opinion this system isn't going to work at all as redspot is right now. the only way it could work is if you make it so people with the newbie flag on won't be able to use certain items and walk up to a base

URL: http://forum.audiogames.net/viewtopic.php?pid=332947#p332947





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Re: Looking for redspot feedback

2017-10-11 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: Looking for redspot feedback

guys, this system will get fixes but just got to be pationt. and the reason that newbies can et killed with bombs is cuz otherwise they would keep blowing up bombs and noone would be able to stop them until it's too late. this isn't a perfect system guys and i'm the first one to agree that it needs serious fixing and it iwll be fixed

URL: http://forum.audiogames.net/viewtopic.php?pid=332930#p332930





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Re: Looking for redspot feedback

2017-10-08 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: Looking for redspot feedback

to unzip the rs file. simply use another extracting program such as 7zip and it'll work

URL: http://forum.audiogames.net/viewtopic.php?pid=332524#p332524





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Re: the killer, from 1 good, drama free fps, to a down right redspot clone

2017-10-02 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: the killer, from 1 good, drama free fps, to a down right redspot clone

ethin, stop talk and do something productive. if you actually bothered to be around the forum instead of writing down long and boring posts that just proovs that you ahven't done anything at all. instead you can go and search for the topics where ivan has said that he took the code. further mroe accusing sam of having hidden commands on rs that when used. downloads viruses to people's machines. etc etc. there's so much proof just on this forum,. i suggest you go and look up ivans posts. i'm not going to serv you on a plate. or carver can post up the evidence. it has come up so much times and has been ignored on this forum so much so i don't feel like posting it yet another time

URL: http://forum.audiogames.net/viewtopic.php?pid=331644#p331644





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Re: the killer, from 1 good, drama free fps, to a down right redspot clone

2017-09-29 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: the killer, from 1 good, drama free fps, to a down right redspot clone

and see_ now ethen. the police has stepped in. you better do what he says, guys.but seriously though, this is a fair discussion. and if you don\t like it. just don\t check the topic. Or just ban ivan from the forum as i\ve said previously. he can advertise his game with the stolen code somewhere else and pretend that he's a good developer

URL: http://forum.audiogames.net/viewtopic.php?pid=331277#p331277





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Re: the killer, from 1 good, drama free fps, to a down right redspot clone

2017-09-24 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: the killer, from 1 good, drama free fps, to a down right redspot clone

my issue is not weather tk is cloned or not. because yes, drako. there are many mainstream games out there that are clones. my issue is however.  that ivan used code that he took from sam without permition to make a game which he then makes payed. add to it that he's a lier based on what he have said and done.and about copperight. everything at least that you make in US goes under the coperight law, just look at anyaudio.net and you'll see there that sam has put copperight on his content. so i have to respectfully disagree with that

URL: http://forum.audiogames.net/viewtopic.php?pid=330726#p330726





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Re: the killer, from 1 good, drama free fps, to a down right redspot clone

2017-09-24 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: the killer, from 1 good, drama free fps, to a down right redspot clone

i'm happy that i'm not the only one who thinks that ivan should be banned.it's as simple as this. if the mods started taking care of one thing as reguarding code stealing/clone posting. they should as wel put in a rule that clowning and code stealing isn't allowed. then the bann hammer for ivan and this plase will become drama free for the most part

URL: http://forum.audiogames.net/viewtopic.php?pid=330706#p330706





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Re: card aginst humanity

2017-09-23 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: card aginst humanity

umm. i'm not sure weather i like this site or not, just tried it and the people i played it seemed to be doosh bags. and when i'm the judge, how do i see which cards the other has picked?

URL: http://forum.audiogames.net/viewtopic.php?pid=330640#p330640





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Re: the killer, from 1 good, drama free fps, to a down right redspot clone

2017-09-23 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: the killer, from 1 good, drama free fps, to a down right redspot clone

umm, i'm not sure about that one since as i said. i don't really keep up to date with the forum anymore. i do however saw the topic but was in a hurry at that time so didn't  have time to sit down and read it all

URL: http://forum.audiogames.net/viewtopic.php?pid=330634#p330634





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Re: card aginst humanity

2017-09-23 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: card aginst humanity

do you have the link that' you're using for that site? the one you said you was hanging out on? would like to try it

URL: http://forum.audiogames.net/viewtopic.php?pid=330635#p330635





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Re: the killer, from 1 good, drama free fps, to a down right redspot clone

2017-09-23 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: the killer, from 1 good, drama free fps, to a down right redspot clone

ok ok. so. there are some valid points here about this comunity that assault and defender wrote before me.however. i must point out again that ivan is not cloning the game. by that i mean using sounds etc. that's totaly fine since even sam has sounds in stw from swamp and mush z.however. what ivan is doing is difrent. what he's doing is that he's using the stolen redspot sorce that he took from sam after hacking his computer to make tk. he then made it payed without asking sam for permition to do so. and when he realised that people were bitching about it he then begun to talk to sam.and another thing guys. ivan said, right after he hacked sam, that he deleted the code that he took, by that he deleted it from all his harddrives/backups.that, is a lie though. so tell me, if someone makes a game based of someone elses code, that he doesn't have permition to use. when he told the dev of the code that he actually doesn't have the 
 code anymore. then makes the game, which is based of the code that he was supposed to not have in the first plase, and even so after he got it from sam's pc, claims that he deleted it, after that, trying to make the game that's using the code that he in no ways has permition to use payed. doesn't sam have the right to actually express his opinion here on the matter? when clearly ivan doesn't want to solve it privately and keeps lying about it?and what completely pisses me off is the mods way of dealing with things. stop with this bullshit with warnings over and over and over. the mods has the proof right there from multiple sorces that can confirm it. chat logs etc.isn't it time now that ivan gets banned?why should even someone develop and post their work on the forum if there are no garantees that if someone steals their sorce and then makes a new game that he posts up on the forum, which also goes payed without the owner's permition.
  shouldn't that game be deleted. and the user be instantly banned after one warning and not 2 or 3 or 4 warnings? and that's, people, why i don't bother checking the forum anymore. because the administration of this plase totally sucks balls when it comes to tolerating code stealing and similar shit.

URL: http://forum.audiogames.net/viewtopic.php?pid=330629#p330629





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Re: the killer, from 1 good, drama free fps, to a down right redspot clone

2017-09-23 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: the killer, from 1 good, drama free fps, to a down right redspot clone

ok ok. so. there are some valid points here about this comunity that assault and defender wrote before me.however. i must point out again that ivan is not cloning the game. by that i mean using sounds etc. that's totaly fine since even sam has sounds in stw from swamp and mush z.however. what ivan is doing is difrent. what he's doing is that he's using the stolen redspot sorce that he took from sam after hacking his computer to make tk. he then made it payed without asking sam for permition to do so. and when he realised that people were bitching about it he then begun to talk to sam.and another thing guys. ivan said, right after he hacked sam, that he deleted the code that he took, by that he deleted it from all his harddrives/backups.that, is a lie though. so tell me, if someone makes a game based of someone elses code, that he doesn't have permition to use. when he told the dev of the code that he actually doesn't have the 
 code anymore. then makes the game, which is based of the code that he was supposed to not have in the first plase, and even so after he got it from sam's pc, claims that he deleted it, after that, trying to make the game that's using the code that he in no ways has permition to use payed. doesn't sam have the right to actually express his opinion here on the matter? when clearly ivan doesn't want to solve it privately and keeps lying about it?and what completely pisses me off is the mods way of dealing with things. stop with this bullshit with warnings over and over and over. the mods has the proof right there from multiple sorces that can confirm it. chat logs etc.isn't it time now that ivan gets banned?why should even someone develop and post their work on the forum if there are no garantees that if someone steals their sorce and then makes a new game that he posts up on the forum, which also goes payed without the owner's permition?
 and that's, people, why i don't bother checking the forum anymore. because the administration of this plase totally sucks balls when it comes to tolerating code stealing and similar shit.

URL: http://forum.audiogames.net/viewtopic.php?pid=330629#p330629





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Re: card aginst humanity

2017-09-23 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: card aginst humanity

the boring thing with cah is that actuall people are going to judge so that it can be really unfair if you play with your friend and you can keep picking him all the time when it's your turn

URL: http://forum.audiogames.net/viewtopic.php?pid=330612#p330612





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Re: lords and knights advice

2017-08-03 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: lords and knights advice

ok, so to explain a few thingswhen you trickel you don't send the units that's currently in a castle, you let those stay and instead you send units from other castles to that castle so they arive each 10 minutes. there must be at least 101 soldiers for the battle to go on so if you keep bringing 51 soldiers to the battle every 10 minutes there you go, and when i ment growing i ment what's the fastest way to get castles fast. i will concer a fortrece today but just was asking for some general advice how to get units etc fast. and the map, is there a way to go one field at the time on the map cuz when i swipe my fingers it takes me a few fields

URL: http://forum.audiogames.net/viewtopic.php?pid=322789#p322789





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lords and knights advice

2017-08-02 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


lords and knights advice

hi all. so i wonder if there are any easyer way to navigate around the map in lords and knights and some general advices for unit formations etc for castles, and what's the fastest way to be large accept spending money?

URL: http://forum.audiogames.net/viewtopic.php?pid=322623#p322623





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Re: issue with swamp

2017-06-08 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: issue with swamp

yeah, that fixed the problem nicely

URL: http://forum.audiogames.net/viewtopic.php?pid=314484#p314484





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Re: issue with swamp

2017-06-06 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: issue with swamp

yo, it's easy, just go to the desktop, press ctrl+space, right klick, go to the display settings and change your resulution to something like 1024 or abit higher, you will need to try them and see which one you need to get to in order for this thing to stop but don't get higher than what's recommended

URL: http://forum.audiogames.net/viewtopic.php?pid=314106#p314106





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Re: issue with swamp

2017-06-04 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: issue with swamp

yeah, i've got the issue fixed. just turn down the screan resulution to 1024 or something similar to that and it should all be fixed, also. you might need to mess around with the sencitivity abit

URL: http://forum.audiogames.net/viewtopic.php?pid=313894#p313894





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Re: issue with swamp

2017-06-04 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: issue with swamp

i tried it, and the mous is mooving left but on the game it moves to the right. the mous works as it should outcide the game with no issues at all, even in stw where it's having mous turning it doesn't do this, so only in swamp. and i'm not sure how to get aprone to read it since he's busy with god knows what lol. thing is i just feel as if i wasted a month of my account for nothing lol. anyways, so that can't be the mous then then it must be the game that doesn't like something in win 10. my laptop is win10 dell latitude. i mean that derektion goes to west when i move the mous to the left in the game. but the sound of NVDA moves it to the left

URL: http://forum.audiogames.net/viewtopic.php?pid=313880#p313880





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Re: issue with swamp

2017-06-04 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: issue with swamp

i tried it, and the mous is mooving left but on the game it moves to the right. the mous works as it should outcide the game with no issues at all, even in stw where it's having mous turning it doesn't do this, so only in swamp. and i'm not sure how to get aprone to read it since he's busy with god knows what lol. thing is i just feel as if i wasted a month of my account for nothing lol. anyways, so that can't be the mous then then it must be the game that doesn't like something in win 10. my laptop is win10 dell latitude

URL: http://forum.audiogames.net/viewtopic.php?pid=313880#p313880





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issue with swamp

2017-06-04 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


issue with swamp

yo guys, so now i'm having a problem with swamp, i'm using an win 10 dell laptop and a tech net mous which i bought today,. my problem is that whenever i log on to swamp and start mooving my mous derektion changes automatically when i stop move the mous, also the game kalkulates everything wrong if i move my mous to the left it takes me east instead  of west. i've tried turning off mous sencitivity and that crap both on my pc and swamp and it didn't help, touchpad is off too. also, sometiems when i log on to the game it puts me to another window and when i tab to swmap again and the char selection menu comes up, i select my char and instead of saying connecting to master server it says, server/client and then i get logged in and the game starts changing derektion before i even moved my mous. anyone know how to fix this thing? i've tried running swamp in full screan but that didn't help eather. i really wanna get back to the game so any help would
  be nice even if you're not sure if it'll work.

URL: http://forum.audiogames.net/viewtopic.php?pid=313856#p313856





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issue with swmap

2017-06-04 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


issue with swmap

yo guys, so now i'm having a problem with swamp, i'm using an win 10 dell laptop and a tech net mous which i bought today,. my problem is that whenever i log on to swamp and start mooving my mous derektion changes automatically when i stop move the mous, also the game kalkulates everything wrong if i move my mous to the left it takes me east instead  of wes. i've tried turning off mous sencitivity and that crap both on my pc and swamp and it didn't help, touchpad is off too. also, sometiems when i log on to the game it puts me to another window and when i tab to swmap again and the char selection menu comes up, i select my char and instead of saying connecting to master server it says, server/client and then i get logged in and the game starts changing derektion before i even moved my mous. anyone know how to fix this thing? i've tried running swamp in full screan but that didn't help eather. i really wanna get back to the game so any help would 
 be nice even if you're not sure if it'll work.

URL: http://forum.audiogames.net/viewtopic.php?pid=313856#p313856





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Re: help with swamp update

2017-06-03 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: help with swamp update

just paste al files in the main folder and overwrite it when it tells you to do so

URL: http://forum.audiogames.net/viewtopic.php?pid=313778#p313778





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-05-30 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

sorry, i wasn't  clear enough lol, are ya gonna sell it on steam? on which bisniz platform.

URL: http://forum.audiogames.net/viewtopic.php?pid=313190#p313190





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-05-29 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

ok, this might already have been asked before but on which platforms are the games going to be sell on?

URL: http://forum.audiogames.net/viewtopic.php?pid=313076#p313076





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Re: getting jaws to work properly with bgt games

2017-05-29 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: getting jaws to work properly with bgt games

ok, do you have any ideas why this thing that i gonna describe now happends? i know a guy who is using jaws 18, he had a same problem but he reinstalled jaws and now for some reason it works perfectly fine. as if he used NVDA. have any ideas why it did happen to him? he's using windows 7 64bit

URL: http://forum.audiogames.net/viewtopic.php?pid=313075#p313075





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Re: getting jaws to work properly with bgt games

2017-05-27 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: getting jaws to work properly with bgt games

i also really see it as blastbay studio's task to provide support for all screan readers in their coding language. they're basicly forcing everyone to NVDA cuz they don'don't update their shit which is bad. especially sinc e all games are coded in bgt today and you don't really have much other chois than using NVDA to play the games that's coded in bgt.lol sometimes i wonder if NVaccess payed him to only get bgt to work with NVDA

URL: http://forum.audiogames.net/viewtopic.php?pid=312765#p312765





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Re: getting jaws to work properly with bgt games

2017-05-26 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: getting jaws to work properly with bgt games

the problem with that is that for a large game, the dev has to code so that jaws works for each action which will be a pain in the ass. if philip updates his key hook what you're saying could actually work

URL: http://forum.audiogames.net/viewtopic.php?pid=312689#p312689





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Re: getting jaws to work properly with bgt games

2017-05-26 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: getting jaws to work properly with bgt games

first, joshua. i will never use NVDA for daily work as long as i live. there are a few good things with it i admit but this topic isn't about which screan reader is best. so basicly something needs to be done from eather blastbay or fs's side which won't happen i'm afraid.

URL: http://forum.audiogames.net/viewtopic.php?pid=312678#p312678





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getting jaws to work properly with bgt games

2017-05-25 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


getting jaws to work properly with bgt games

yo all. so as some of you know. the games which are coded in bgt doesn't properly work with jaws. they work, but the problem for most games are taht it doesn't interupt when you press another key. if you for example, let's say in stw press s, then p it'll anouns both events with no way of interupting it. so, it would be nice if we can find a way to solve this, by writing a script for example or something else that'll make jaws work as NVDA when it comes to play games coded in bgt

URL: http://forum.audiogames.net/viewtopic.php?pid=312589#p312589





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getting jaws to work properly with bgt games

2017-05-25 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


getting jaws to work properly with bgt games

yo all. so as some of you know. the games which are coded in bgt doesn't properly work with jaws. they work, but the problem for most games are taht it doesn't interupt when you press another key. if you for example, let's say in stw press s, then p it'll anouns both events with no way of interupting it. so, it would be nice if we can find a way to solve this, by writing a script for example or something else that'll make jaws work as NVDA when it comes to play games coded in bgt

URL: http://forum.audiogames.net/viewtopic.php?pid=312590#p312590





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Re: Survive the wild, speed-hack alerts

2017-03-04 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: Survive the wild, speed-hack alerts

, sam fixed the speedhack issues a long time ago. if you get speedhacks that's because you have a very slow pc with a week prosessor, and reinstalling windows isn't that hard, ya know? you could try to format your harddrive that could help but if that doesn't work the problem is from your pc's components and not that much from the game

URL: http://forum.audiogames.net/viewtopic.php?pid=300523#p300523





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Re: operation redspot. The final debriefing.

2017-03-04 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

thumms down for that steve. and buddy, i know enough about history to compare whatever i want, but sure, i'll go and read some more but if you do it first

URL: http://forum.audiogames.net/viewtopic.php?pid=300439#p300439





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Re: operation redspot. The final debriefing.

2017-03-04 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

dude, you're the  only one complaining about this. the game isn't, make everything fair for all! the world doesn't work like that. nah, let things be as they are right now. it's obvious for who have a brain to think with that you shouldn't go AFK during grabbing and it's a nice punnishment. let's take another example. if i try to kill someone, and i fail at it and the police capture me, and i say that i don't know something about the laws will they say, oh, it's ok, we have to be fair because this guy didn't know anything about the laws. if the real world worked as you want the game to work there would be keyos. ugg not sure how to spell that

URL: http://forum.audiogames.net/viewtopic.php?pid=300411#p300411





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Re: operation redspot. The final debriefing.

2017-03-04 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

nuno, would you please destroy us when we are online or are you going to do as everyone else who destroys us and wait until we are offline?

URL: http://forum.audiogames.net/viewtopic.php?pid=300345#p300345





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Re: operation redspot. The final debriefing.

2017-02-26 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

ok guys, let me clear this up abit. kattle was cheating when he went afk, what he's telling now isn't the truth, i'm not sure if i should tell it since other people might do the same, that'll be up to sam if he wants or not but i can tell you guys that he cheated before and yesterday he did it again. why can't you wait to bash us before you heard the other cide of this storry?

URL: http://forum.audiogames.net/viewtopic.php?pid=299344#p299344





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Re: operation redspot. The final debriefing.

2017-02-24 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

connor, what's the point of your post?

URL: http://forum.audiogames.net/viewtopic.php?pid=299141#p299141





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Re: operation redspot. The final debriefing.

2017-02-21 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

hey iron. why don't you go to the artikles room and check out the guide there by mister connor

URL: http://forum.audiogames.net/viewtopic.php?pid=298760#p298760





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Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

as for the item beeping i'm pretty sure that's because that the vps sam ran the game on were lagging so that's why the beeps were slowed down, however, i think that's changed now when the game runs on the new server.

URL: http://forum.audiogames.net/viewtopic.php?pid=298420#p298420





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Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

nope, not specificly but how's he keeps writing tupy over and over indicates it, the fact that he has to make a topic here to tell his opinion instead of talking privatly to sam also shows that connor clearly has something against sam. because connor knows that this topic will just turn in to a drama and from my point of view this is what he wants to happen.

URL: http://forum.audiogames.net/viewtopic.php?pid=298406#p298406





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Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

2 things. first, that you keeps saying mr tupy really indicates that you have something against him. as about adding modes etc, that would require that the whole game needs to be redesign in order to make it balanced

URL: http://forum.audiogames.net/viewtopic.php?pid=298393#p298393





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Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

[[wow]]. you guys doesn't get it. if sam want to do that it means that he have to recode the intire game which means that instead of changing the game he can create a new one since it'll still be the same. as i said above, i fully support redspot although it could be changed in some ways but that's another discussion i won't take here. i'm still wondering why everyone is complaining when connor started, before connor started noone had problems with the update. i guess most of you who writes here haven't play the game and just listening to what connor says. look in other topics guys and you'll see that connor is against sam most of the times. play the game for along time, at least give it 1 week of gameplay before you start to complain. this is probably going to be my last post in the complainers topic. the topic should rename to, the complaining operation about redspot since most of what i'm seeing here is complainings. at least people like 
 ironcross trys doesn't repeat their self over and over with the same kind of posts without any reasons.

URL: http://forum.audiogames.net/viewtopic.php?pid=298375#p298375





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Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

aa.  so tell me how you're thinking, how will the system work, how will you be able to avoid such a weapon and what's the strategy behind it?

URL: http://forum.audiogames.net/viewtopic.php?pid=298365#p298365





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Re: The Killer

2017-02-19 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: The Killer

hmm, what a surprise!

URL: http://forum.audiogames.net/viewtopic.php?pid=298356#p298356





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Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

yo, guys, sam said before that he's isn't going to let people host servers cause that will make it harder for him to release new updaytes etc. the game is fun as it is. if you want sam to change modes etc that would require a change of the game's structure etc which means that sam basicly have to code a new game in order for it to work as ya guys want. at arron, there are towers at 260 260, 460 260, 460 460, 60 260, 260 60, 60 60, 60 460 and  460 60. think i got it all heh.

URL: http://forum.audiogames.net/viewtopic.php?pid=298348#p298348





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Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

nope, there aren't that many bases on the server because you really need a team to defend one and most people can't defend their base. besides, there are so many players online now and there are several new ways to escape a fight so if someone very skilled atacks you you can actually escape him pretty easy if you know how the map is built since it's way larger now

URL: http://forum.audiogames.net/viewtopic.php?pid=298309#p298309





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Re: Phone number varification in games

2017-02-19 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: Phone number varification in games

tell me, if it was optional, how would you be able to ban people  read post one, this system is here to prevent spammers and to make it harder to brake bans. now you would say that emails should be used to identify yourself but emails can be recreated and the spammers will still be there, that's not the case with phone numbers

URL: http://forum.audiogames.net/viewtopic.php?pid=298308#p298308





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Re: Phone number varification in games

2017-02-18 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: Phone number varification in games

here we go again, guys, if it was another dev noone would complain but since it's sam you all just feel like going and complaining cause you could. noone here maid up a good argument why phone number shouldn't be given out to sam, ya all keeps telling sam that he's stewpid and that he has a bad security. give me one reason why we shouldn't give out our phone  numbers to sam, just one reason which haven't to do with security

URL: http://forum.audiogames.net/viewtopic.php?pid=298297#p298297





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Re: operation redspot. The final debriefing.

2017-02-18 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

guys, what ironcross said at least makes sence, he's at least sivilised, everyone else in this topic keeps crying about the game's structure cause we on RTU got powerful. but what if mister connor here didn't post the topic would you all cry about it? nah. to everyone here that's complaining just because our team is powerful, grow up. and to connor. stop be always against sam for no reason. you cause much drama, you know?

URL: http://forum.audiogames.net/viewtopic.php?pid=298295#p298295





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Re: operation redspot. The final debriefing.

2017-02-17 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

since people like connor never will listen i say we should just ignore it, sam maid it pretty clear in his post why we were that strong etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=297963#p297963





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Re: operation redspot. The final debriefing.

2017-02-17 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

hey, i think connor forgot to mention the other way, probably cause he wanna throw shit at us, but you can also go through 50 500. both ways works.

URL: http://forum.audiogames.net/viewtopic.php?pid=297957#p297957





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Re: operation redspot. The final debriefing.

2017-02-17 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

ok, let me give my thoughts over here, just because someone has much of somethign doesn't mean that he's cheating, grow up guys. our base got destroyed, i was there like 15 minutes after it got destroyed and sam were on at that time. kipper the dog with the slipper managed to do it with a clever trick so it's possible, what i'm seeing here is just people blaming us cause we put time on working on our base and when noone can destroy it by the starting items everyone gets pissed. so, cause we're having much items doesn't mean we are cheating, we worked hard to get us where we are now and i'm proud of beeing a part of a team where everyone doesn't blame each other and where we all get along just fine.

URL: http://forum.audiogames.net/viewtopic.php?pid=297941#p297941





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Re: operation redspot. The final debriefing.

2017-02-16 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

yeah, couldn't write it better my self.

URL: http://forum.audiogames.net/viewtopic.php?pid=297836#p297836





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Re: The redspot drama with lord london (andreas)

2017-02-13 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: The redspot drama with lord london (andreas)

andreas, that post above just proovs why you shouldn't be unband

URL: http://forum.audiogames.net/viewtopic.php?pid=297392#p297392





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Re: The Killer

2017-02-12 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: The Killer

who cares about tk rofl. get it back to beta and work on it some more buddy

URL: http://forum.audiogames.net/viewtopic.php?pid=297201#p297201





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Re: The redspot drama with lord london (andreas)

2017-02-11 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: The redspot drama with lord london (andreas)

wait, so god should be band for doing a recording where he show everyone how you spam him when he's on  with a diffrent name? you want to hide the truth about yourself?

URL: http://forum.audiogames.net/viewtopic.php?pid=297102#p297102





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Re: New traelor for update to death match project alpha

2017-02-07 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: New traelor for update to death match project alpha

prajwal, stop spamm the hell out of the forum

URL: http://forum.audiogames.net/viewtopic.php?pid=296545#p296545





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Re: The Killer

2017-02-05 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: The Killer

heh, check the new releases, he's saying in his tk topic that he will host a ultrapower server if the version is  good.

URL: http://forum.audiogames.net/viewtopic.php?pid=296258#p296258





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Re: The Killer

2017-02-04 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: The Killer

ivan, if you're taking downn the server all the time, noone will get the chance to test your work. don't expect people to judge what they didn't see, they can only judge what they have seen so far and they have seen someone who keeps taking down the server with the same reason over and over, there's lag and if i get money i i'll be able to buy a new server. if people don't get a chance to see what you are talking about, noone is going to pay you money

URL: http://forum.audiogames.net/viewtopic.php?pid=296192#p296192





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Re: The Killer

2017-02-04 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: The Killer

i'll give you a link, check your skype

URL: http://forum.audiogames.net/viewtopic.php?pid=296097#p296097





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Re: be aware of redspot admins!

2017-01-18 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: be aware of redspot admins!

since there's no logs and nothing can't get prooved i won't continue. sam can't do anything, anything without logs so no meaning of continue it

URL: https://forum.audiogames.net/viewtopic.php?pid=294057#p294057





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Re: be aware of redspot admins!

2017-01-18 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: be aware of redspot admins!

since there's no logs and nothing can't get prooved i won't continue. sam can't do anything, anything without logs so no meaning of continue it. stoner will just continue telling people that he's telling the truth and the same with me, if noone is up to  give their thoughts about it and sam doesn't have loging nothing can be done and stoner knows it pretty well

URL: https://forum.audiogames.net/viewtopic.php?pid=294057#p294057





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Re: be aware of redspot admins!

2017-01-18 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: be aware of redspot admins!

let me point out some states here. stoner, band cocoa for no reasons, let's get things clear now, the thing is, stoner and god asked cocoa why he came back so fast after his net lagged out, then i jumped in and said. dude, if you are lagging out, aren't you trying to come back as fast as possible?after that, the server had a comversation where stoner, god and told us that you maid up new rules and that he need to follow them, the whole server told them to post the rules, and i told them that i won't follow any rules that aren't confirmed by sam but if they cleard things up and posted the new rules i would follow them. we kept talking, then stoner band cocoa for no reason, cocoa came back though since his IP changes all the time. well, after some while of talking, where i told that q and stoner were arrogant and that they didn't post the rule cause they didn't have any to post, stoner told everyone that cocoa wanted the admins to show their power
  and that's why he band them, and believe me, stoner were surprised when cocoa went back, he didn't have any planns to unban him, and cocoa didn't ask stoner in the public chat to show him his power.so tell me, don't i have the right to talk about that in the public chat? that's what's the public chat is for.the reason that i don't like stoner or his friend god anymore is cause their way of talking, during the whole comversation they are insulting proplr got noy knoeinh rnhlidh, vsllrf mr sucker of things, i don't remember all their things now and don't everything they said but as an admin, you have the responsibility to have a good tone in the chat etc.that's basicly the whole storry. since you're hard to get in touch with sam and you haven't been around these days i thought about just leaving it, but now when londo posted here i figured it's time for me to give my thoughts. i can't blame 
 you for much things, but the admins are just making the game boring right now. and they are all not bad

URL: https://forum.audiogames.net/viewtopic.php?pid=294048#p294048





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Re: be aware of redspot admins!

2017-01-18 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: be aware of redspot admins!

sorry for double posting, but sam, if you need we can talk privately to get this issue by the admins solved. i don't like to start out a drama here but people needs to know how these new admins are acting and how they like to show that they know everything. again, sorry for double  posting

URL: https://forum.audiogames.net/viewtopic.php?pid=294042#p294042





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Re: be aware of redspot admins!

2017-01-18 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: be aware of redspot admins!

dude, the admins on stw nowlisten to people. and if you are just com and nice when you're talking to them it should be fine, note, some rules are so obvious to follow so sam doesn't need to post it, if he had to post all rules he would never be done heh

URL: https://forum.audiogames.net/viewtopic.php?pid=294041#p294041





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Re: be aware of redspot admins!

2017-01-18 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: be aware of redspot admins!

it was stoner and god, you can ask cocoa, lord london and rol, other guys who were there and which can proov what i said above. london wasn't there all the time but there were others such as cocoaa and rol who can confirm what i said and what stoner said. there were some other admins on at that time too so whatever they say i have people who can confirm my storry. if you don't believe me and you can check the server logs, i advice you to do that to get things cleard.

URL: https://forum.audiogames.net/viewtopic.php?pid=294039#p294039





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Re: be aware of redspot admins!

2017-01-18 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: be aware of redspot admins!

well, there's something which anoys me aboutt the new admins. whenever they do something administrative on the chat they expect the others to not ask questions. to be quiet in general not asking about the reasons if they don't like something. that's kind of unacceptible. when you are an admin, you have to be prepared for people asking you why you did something if they didn't like it. i'm not going to give any names but some days ago there were some admins having a discussion with my friend about why he went offline, he told them that his net was bad and the admins asked him why his net was bad, i stepped in and said, when you lagg out, don't you try to come back as fast as possible? they basicly answerd me that i shouldn't care of admins stuffs but since it's a public chat i have the right to ask questions etc. then, they told me that they have new rules which i have to follow in order  to not get band, i've been told to stop insta
 gating on the chat cause i don't have the right to instagate  an admin etc. they said that it's in the new rules that you, sam maid, and when we told them to post the new rules that you maid so we can follow them they simply said, we are not going to post it. they expect us to follow rules which haven't been posted yet and when we ask them to post them they simply said no. so, are the  rules for rs going to be updated?if you want people to not ask you about the reasons why you are doing what you did, take it on pm, that's why we have the pm feature. sorry, but the admins are just arrogant. there are some good admins but i don't like the tone they have in the chat etc. i'm not complaining but just telling you my experience from these days and it's up to you if you want to answer or not. anyway, that's atll for now. the game is fun it's self sometimes, but the tone of the admins in the chat makes it boring.

URL: https://forum.audiogames.net/viewtopic.php?pid=294022#p294022





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Re: New traelor for update to death match project alpha

2017-01-17 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: New traelor for update to death match project alpha

blah guys, ishon and prajwal, stop posting abouthow good it is every time danny is updating this topic. also. i'll not be good until i tried it no matters of how many recordings i hear. at the end it might be a flopp 

URL: https://forum.audiogames.net/viewtopic.php?pid=293928#p293928





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Re: New traelor for update to death match project alpha

2017-01-11 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: New traelor for update to death match project alpha

hey, sorry if this already habe been answerd but could you consider adding htrf suppport?and also UPNP as  in crazy party which forwards a port? that would give more players the possibility to host servers which however will make it more fun at the end if we can get more servers up

URL: https://forum.audiogames.net/viewtopic.php?pid=293401#p293401





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Re: New traelor for update to death match project alpha

2017-01-11 Thread AudioGames . net ForumGeneral Game Discussion : sito via Audiogames-reflector


  


Re: New traelor for update to death match project alpha

hey, sorry if this already have been answered but could you consider adding htrf support?and also UPNP as  in crazy party which forwards a port? that would give more players the possibility to host servers which however will make it more fun at the end if we can get more servers up

URL: https://forum.audiogames.net/viewtopic.php?pid=293401#p293401





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