Re: Ce jocuri ați vrea în comunitate?

2020-09-01 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Ce jocuri ați vrea în comunitate?

Um, the title...

URL: https://forum.audiogames.net/post/566192/#p566192




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Re: Build to Survive, version 5.0.5

2020-09-01 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

He's only saying his own opinions, just like I'm saying mine. It's interesting that as soon as someone is more involved in developing, they try to wipe out the problems that they generated, by saying something that the whole community feels sorry for.

URL: https://forum.audiogames.net/post/566145/#p566145




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Re: Build to Survive, version 5.0.5

2020-08-31 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

Nidza, please prove me that I've lied, after that we will talk. Of course, not in this topic.

URL: https://forum.audiogames.net/post/565967/#p565967




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Re: Build to Survive, version 5.0.5

2020-08-31 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

If someone lies on the internet, I'm not feeling like if he lied to me, but the whole world. Lies aren't good, not only when done to me, but when it's done to the whole community.

URL: https://forum.audiogames.net/post/565911/#p565911




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Re: Build to Survive, version 5.0.2

2020-08-31 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Build to Survive, version 5.0.2

Nidza: I don't know, but if it's so public as it's his excuse, I'm pretty sure everyone knows about it, I mean, at least the ones who played his games. I don't care about his personal life, it's not my business to treat people who I don't even know. It doesn't upset me at all, but as someone who has grieved at least twice in my life, I know it's not easy and you can't get through it by concentrating on something that you always get only critics about what you do. I'm sorry for his friend, but it doesn't work like this.Sovs. No, I'm actualy really emotional and empathic in real life, because I know those people have impact on me and in real, most people don't get away with excuses that I'm not sure about. I mean, I don't think Tunmi would lie, but on the internet anyone can say anything. Sadly if it comes to real life, I'm more emotional than I should be, and people try to control my feelings by wanting me to hide my feelings. I sometimes want to reach that online, because I don't need to talk nor give my voice, and if I write it's easier to hide how I'm feeling. That's mainly why I'm sometimes really harsh, and sometimes nice, although if we talked for example, knowing myself, I wouldn't be this kind of person because if I talk more to a person, more of my trust they earn.

URL: https://forum.audiogames.net/post/565861/#p565861




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Re: Build to Survive, version 5.0.2

2020-08-31 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Build to Survive, version 5.0.2

Do you think if you were grieving, the first thing would be to spread it around the world and then to move on?

URL: https://forum.audiogames.net/post/565803/#p565803




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Re: Procedural realms, the mud with crafting, cooking & building is back!

2020-08-31 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Procedural realms, the mud with crafting, cooking & building is back!

Or those who still need a boat, if you see me logged in, ask for a raft.

URL: https://forum.audiogames.net/post/565802/#p565802




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Re: Build to Survive, version 5.0.2

2020-08-30 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Build to Survive, version 5.0.2

I was just speaking from my own experience. My grandfather died a year ago and I'm still grieving. So what?

URL: https://forum.audiogames.net/post/565737/#p565737




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Re: starmourn, space/ground mud

2020-08-29 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: starmourn, space/ground mud

The only problem with this mud is the paywall and the pay to win style...

URL: https://forum.audiogames.net/post/565554/#p565554




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Re: Build to Survive, version 5.0.2

2020-08-29 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Build to Survive, version 5.0.2

Yap, he did the same thing with Airpuck as well, because, in quotes, he was grieving. I wish grief was this kind of easy to get through.

URL: https://forum.audiogames.net/post/565384/#p565384




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Re: Build to Survive, version 5.0.2

2020-08-29 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Build to Survive, version 5.0.2

Yap, he did the same thing with Airpuck as well, because, in quotes, he was grieving.

URL: https://forum.audiogames.net/post/565384/#p565384




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Re: Conquest: another complex mud with crafting

2020-08-28 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Conquest: another complex mud with crafting

Wow, that would be awesome!

URL: https://forum.audiogames.net/post/565213/#p565213




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Re: Build to Survive, version 5.0.2

2020-08-25 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Build to Survive, version 5.0.2

Connor, thanks for wording my thoughts. Absolutely agreed.Meatbag, I don't mind if someone has more power, honestly I even don't want any power because I know I'm often harsh and in some cases I'm not sure if I could decide better than those who have actual power in their hands. I'm not attacking them because they are devs, I attacked them because I know how it is when you suggest something and either they ignore you, or they tell you to f*ck off lazy bastard.

URL: https://forum.audiogames.net/post/564358/#p564358




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Re: Build to Survive, version 5.0.2

2020-08-25 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Build to Survive, version 5.0.2

Indeed, I was suggesting something like a training field, too. Not free kills, because that would be truly unfair. Never mind, I'm pretty sure I'm not the only one who feels like talking to a wall if talking to these devs.

URL: https://forum.audiogames.net/post/564334/#p564334




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Re: Return Of The King multilanguage version released

2020-08-24 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Does this thing need locale emulator?

URL: https://forum.audiogames.net/post/564193/#p564193




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Re: Build to Survive, version 5.0.2

2020-08-24 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Build to Survive, version 5.0.2

Patrik, I'm not angry or anything, I just don't really get why aren't low level players allowed to put some kind of protection on themselves for the first few levels, to prevent these actions. After they practised enough and they got to something like level 3 or 5 or whatever, they could enter anywhere.

URL: https://forum.audiogames.net/post/564097/#p564097




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Re: Procedural realms, the mud with crafting, cooking & building is back!

2020-08-24 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Procedural realms, the mud with crafting, cooking & building is back!

Yes, sadly it's sometimes spammy, but if anyone who's getting started needs a helping hand, I'm sure we all try our best  I tried to power level someone yesterday, although we were unlucky and stupid chest guarders came in our way, but I'm always up for some partying or anything 

URL: https://forum.audiogames.net/post/564082/#p564082




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Re: Build to Survive, version 5.0.2

2020-08-24 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Build to Survive, version 5.0.2

You misunderstood me. Of course I like this kind of games, otherwise I wouldn't try this either. I know the main goal of it is to kill and to be killed, but not at level 1 when you know literaly nothing about the game or the maps and high level players take advantage of it. It's totally different regarding games that are made for sighted users because they quickly look at the map and they know where to run if needed, but huge 2d maps like these are not meant for quick overviewing, sadly. I'm not saying that we should be overprotected and stuff, but let us explore at low levels, let us practise for example for 3 levels and then let's go, yeah. But I'm pretty sure I'm not the only one who's ignored at that point. Anyway I logged in today as well and I'm not sure if it's normal to get stuck somewhere in the air in the safe zone, and every time I commit suicide, being in high hopes that I'll ever fall down to the floor, I get higher and higher LOL

URL: https://forum.audiogames.net/post/564077/#p564077




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Re: Build to Survive, version 5.0.2

2020-08-24 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Build to Survive, version 5.0.2

704, that's one of the reasons why you have the letter H on your keyboard and you can press it for navigating by headings. Just a tip, I guess.Pool: I'm not crying because I got killed, I complained because that's not a way of handling new players. A newbie can't even explore because they'll be hunted down at the first minute of the game. Wouldn't it be more fair if they added something like a protection system that would protect you for your first, let's say, 3 or 4 levels? I'm familiar with the mechanics of the game, I mean, I played this kind of games for quite a log time so I know how to kill and ETC ETC, but it's unfair if a player with 10 ammo and 3 levels come and hunt you down at the first moment of your gameplay.

URL: https://forum.audiogames.net/post/564065/#p564065




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Re: Build to Survive, version 5.0.2

2020-08-23 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Build to Survive, version 5.0.2

LOL please quote my post in which I said "fuck this game". I just stated it's not a nice welcome if someone tells you that he has a gift for you since you're a newbie and at the moment you enter his map because you're naive, he starts to kill you like mad. That's clearly not a way to welcome new players. I probably suck at the game, I'm honestly and absolutely sorry about that. I probably suck at a game, and you probably suck at something that I don't suck at. That's all.

URL: https://forum.audiogames.net/post/563964/#p563964




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Re: Build to Survive, version 5.0.2

2020-08-23 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Build to Survive, version 5.0.2

And I guess we with 696, don't like games in which admins can spam the server with random banning messages that don't happen at all.

URL: https://forum.audiogames.net/post/563915/#p563915




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Re: Build to Survive, version 5.0.2

2020-08-23 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Build to Survive, version 5.0.2

Except that they welcome you with 1000 coins and then kill you as many times as they wish.

URL: https://forum.audiogames.net/post/563881/#p563881




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Re: Procedural realms, the mud with crafting, cooking & building is back!

2020-08-23 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Procedural realms, the mud with crafting, cooking & building is back!

51, yes, that's quite possible we didn't see your message, especially while navigating because when I know where to go I'm quite fast  but if you log in, as 52 said, write to any of us and we'll help you out.

URL: https://forum.audiogames.net/post/563864/#p563864




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Re: SBYW, 2d map exploration game

2020-08-22 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: SBYW, 2d map exploration game

56, um, what are you talking about? I haven't ordered anything LOL

URL: https://forum.audiogames.net/post/563630/#p563630




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Re: Build to Survive, version 5.0.1

2020-08-22 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Build to Survive, version 5.0.1

Maybe ask for their emails and if they forget their password, they could ask for an email with the forgot password menu. They should get an email with a link which if they click on, would take them on a reset password page.

URL: https://forum.audiogames.net/post/563594/#p563594




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Re: Build to Survive, version 5.0.1

2020-08-22 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Build to Survive, version 5.0.1

Ok, so good for me that I used just random characters as my password there. If the devs can get it with a command. Uh.

URL: https://forum.audiogames.net/post/563574/#p563574




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Re: bloodstorm

2020-08-20 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: bloodstorm

Why is it always better and more comfortable to say hey, it wasn't me, that was the other dev? It doesn't seem like a good team you know.

URL: https://forum.audiogames.net/post/563060/#p563060




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Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-20 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

Agreed 122...

URL: https://forum.audiogames.net/post/563003/#p563003




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Re: Procedural realms, the mud with crafting, cooking & building is back!

2020-08-19 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Procedural realms, the mud with crafting, cooking & building is back!

Oh, I saw you online like yesterday or so. 

URL: https://forum.audiogames.net/post/562855/#p562855




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Re: Procedural realms, the mud with crafting, cooking & building is back!

2020-08-19 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Procedural realms, the mud with crafting, cooking & building is back!

17, I'm Stavrin. And you? Hope to see you there too 

URL: https://forum.audiogames.net/post/562848/#p562848




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Re: bloodstorm

2020-08-19 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: bloodstorm

What a nice welcome!  I gave this game a go once more to see what has changed in let's say, a month. So I registered and a guy called Lolek or Lalek I'm not sure about the spelling told me to go on his map because since I'm a beginner he wants to give me a little gift. I was like I have nothing to lose, so I went there. He gave me a few coins but then killed me like 2 times before I could even start exploring. Um no, thanks, I'm not joining this really welcoming and open community.

URL: https://forum.audiogames.net/post/562828/#p562828




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Re: Procedural realms, the mud with crafting, cooking & building is back!

2020-08-19 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Procedural realms, the mud with crafting, cooking & building is back!

I would say the game is lucky not to have these negative knowitalls. And Annellin, thanks for pointing this game out, I might give it a go, but fond of conquest nowadays 

URL: https://forum.audiogames.net/post/562827/#p562827




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Re: bloodstorm

2020-08-19 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: bloodstorm

Changing a game's name doesn't mean a clear past nor a clear future.

URL: https://forum.audiogames.net/post/562728/#p562728




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Re: bloodstorm

2020-08-17 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: bloodstorm

569: it doesn't work that way. We can't add rules by ourselves, it's just not cool at all. If we did so, there would be an even worse chaos...

URL: https://forum.audiogames.net/post/562160/#p562160




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Re: bloodstorm

2020-08-17 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: bloodstorm

566. Indeed, it's simply abuse of his power, but others don't really care because it's just a small place. I've suggested many times to create something like a group or whatever for moderation stuff, in which we could work together as a normal staff, but after he thought the idea would be good, he didn't do anything. I usually do almost all moderations, he comes up with new beta versions, but on the other hand we can't work together. And besides us two, there are like 3 more moderators but they don't show up at all or if they do they don't do anything. Sadly, it's a trend there that if something bad happens on elten, the main admin of the english community wipes it out. We, moderators could do it as well but I never do so. If a topic is problematic, I close it instead of deleting so people know that this and that happened but it shouldn't happen again.

URL: https://forum.audiogames.net/post/562153/#p562153




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Re: bloodstorm

2020-08-16 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: bloodstorm

The thing is that we don't know if Tunmi was aware of that or not, because as far as I know, he's not on elten.

URL: https://forum.audiogames.net/post/562025/#p562025




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Re: bloodstorm

2020-08-16 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: bloodstorm

Maybe it was useless, who knows, but at least it's the truth.

URL: https://forum.audiogames.net/post/562020/#p562020




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Re: bloodstorm

2020-08-16 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: bloodstorm

No, he didn't change. Neither did Patrik, who distributed Airpuck on elten even before Tunmi officially did.

URL: https://forum.audiogames.net/post/562012/#p562012




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Re: bloodstorm

2020-08-16 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: bloodstorm

Reported 549 for spamming.And yes, you don't need to introduce elten moderation, sadly I know how it goes. Seriously, I can keep track of everything because nobody does anything in the whole team. Railwayguy is the main person between the head administrator and us beta testers, but besides that, nothing. I usually read topics and if someone goes against the rules I take action but it's really rare. That's why elten won't last for long.But let's not go offtopic.

URL: https://forum.audiogames.net/post/561990/#p561990




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Re: bloodstorm

2020-08-16 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: bloodstorm

We even didn't mention that Urh was permanently banned from here. I'm not sure if with testing and then appearing in the credits, he might want to seem to be the good guy again and he may thinks with some of these actions he could return. I'm being suspicious because he's doing the same thing on Elten. He has been banned for an indefinite time because of his actions. I wasn't the one who banned him, but the main administrator of the english community. Honestly I would have given him only a warning but sadly communication is much worse in that moderation team than in this one on the forum. And since he's been banned, he appears every 2 weeks in my inbox, asking about when will he be unbanned and stuff like that. I keep answering him calmly but he doesn't seem to understand, although you all know I'm quite a hot-headed weirdo and if someone makes me angry I'm not afraid to use any word that comes in my mind. That's a thing I still need to improve on myself, because it's not cool at all. But Urh is testing me or something because since I keep answering him in a calm tone I'm more moderated regarding saying anything harsh LOL

URL: https://forum.audiogames.net/post/561986/#p561986




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Re: bloodstorm

2020-08-16 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: bloodstorm

Simter: it's not that we don't like them, it's that they don't have any experience and they are still kids. And of course, most of them have so a damn broken english that I'm not sure how they managed to communicate constructively and to give ideas regarding further development of the game.

URL: https://forum.audiogames.net/post/561976/#p561976




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Re: bloodstorm

2020-08-16 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: bloodstorm

And Urh2006. I guess we don't need to say anything more about the testing team 

URL: https://forum.audiogames.net/post/561967/#p561967




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Re: Komandoe 2 has arrived!

2020-08-15 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

This is awesome!Although, a suggestion. It would be really good to know if I hit or the enemy hits. It could be separated like the enemy should have a different weapon sound or something.But this is truly great, keep up the good work!

URL: https://forum.audiogames.net/post/561810/#p561810




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Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-15 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

I didn't want it to be discontinued, but a day ago the message of the day looked like hey, I've got really sad news, and I must grieve so I'll stop developing this project for a while.It's one thing that he doesn't really have players on his server, so I understand if the motivation is gone, but I seriously want to be like him, I'm still grieving because of my grandfather who died last year... One day, is not a lot, you know...

URL: https://forum.audiogames.net/post/561669/#p561669




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Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-15 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

Ah. Thought you were grieving and discontinued the project and all this stuff... Never mind.

URL: https://forum.audiogames.net/post/561665/#p561665




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Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-14 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

Yes, this one is definitely broken and sometimes has a weird pattern. You hit the puck, it goes towards the other player, he hits the thing, the puck then goes to your left, and then to the right, and the pattern starts again. And the worst is that it's part of the pattern that after 2 or 3 hits, the puck gets stuck on player2's left and player2 literaly needs to walk there and hit it, otherwise the game feels like if it was paused because the puck doesn't move.

URL: https://forum.audiogames.net/post/561376/#p561376




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Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-14 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

Yes, this one is definitely broken and sometimes has a weird pattern. You hit the puck, it goes towards the other player, he hits the thing, the puck then goes to your left, and then to the right, and the pattern starts again. And the worst is that it's part of the pattern that after 2 or 3 hits, the puck gets stuck on player2's left and player2 needs go literaly walk there and hit it, otherwise the game feels like if it was paused because the puck doesn't move.

URL: https://forum.audiogames.net/post/561376/#p561376




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Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-14 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

Jaidon, the limit wasn't meant for a number of accounts, but a given number of letters your name must contain...

URL: https://forum.audiogames.net/post/561357/#p561357




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Re: SBYW, 2d map exploration game

2020-08-13 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: SBYW, 2d map exploration game

That's why most people always suggested to think, think, think a lot before buying anything from this dev.

URL: https://forum.audiogames.net/post/561254/#p561254




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Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-13 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

Yes, it works now.

URL: https://forum.audiogames.net/post/561124/#p561124




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Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-13 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

The updater doesn't work anymore. When I updated before, for example from 0.3.2 to 0.3.3, after updating when I pressed OK, it launched the new version of the game. However, when I do it now, it launches the updater and wants me to update all the time.

URL: https://forum.audiogames.net/post/561109/#p561109




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Re: Incremental Adventures - fully accessible idle rpg on steam

2020-08-12 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Incremental Adventures - fully accessible idle rpg on steam

Yeah, sounds would be quite nice.

URL: https://forum.audiogames.net/post/560850/#p560850




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Re: Incremental Adventures - fully accessible idle rpg on steam

2020-08-12 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Incremental Adventures - fully accessible idle rpg on steam

At the end of the link, there's something like l=portuguese. Change that to l=english

URL: https://forum.audiogames.net/post/560821/#p560821




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Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-12 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

What about the spam walking in the main room? It's quite annoying...

URL: https://forum.audiogames.net/post/560652/#p560652




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Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-11 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

I know you were messing with me, but you didn't say anything about the second problem I wrote here, wondering why, ehm.

URL: https://forum.audiogames.net/post/560539/#p560539




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Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-11 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

That's fair, but how could he have this many victories if everyone has less loses than wins? It would mean he must have played with literaly everyone on the whole game at least 10 times.

URL: https://forum.audiogames.net/post/560521/#p560521




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Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-11 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

Yeah, that as well. That's why I proposed a separate command for seeing who's in your room, because if the game becomes popular, I don't wanna listen to all 30 people in different rooms, while players would join and leave so the heared information would be incorrect again.

URL: https://forum.audiogames.net/post/560477/#p560477




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Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-11 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

Indeed, agreed with 25.And another thing. When I logged in, I had like 2 or 3 suggestions, but as soon as I proposed them, I got messages like: hey, are you stupid to ask this? Hey, you are too lazy.The things I've proposed were a separate sound for a player joins your room, and a separate command for viewing who's in your room just because it's really easy to not notice when someone joins.But I got back the usual childish developer behavyor, something like "are you stupid that you don't hear the sound?"Of course I don't, since there's no sound And I have a bad feeling about cheaters, since there's a guy who has like 50 wins but everyone else has something around 15 or max 20. Isn't it weird? And almost everyone has more wins than losses, so I'm not sure how the guy managed to have that many wins.Another stupidity is that before Tunmi implements something, he doesn't test, so today we literaly had to test his new implementation after he simply decided to reboot the server, while most of us were in the middle of a game. And of course, the implementation didn't work so after that people kept creating tables and cheated some wins for themselves, because the puck didn't work for the other player.Until he doesn't take us seriously, it'll stay as a horrible ripoff of dragon pong, as 25 said, with worse sounds and a laggy puck, sometimes the ping took more than 2000 ms, even with mobile data, so my internet isn't that kind of bad.

URL: https://forum.audiogames.net/post/560465/#p560465




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Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-11 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

Indeed, agreed with 25.And another thing. When I logged in, I had like 2 or 3 suggestions, but as soon as I proposed them, I got messages like: hey, are you stupid to ask this? Hey, you are too lazy.The things I've proposed were a separate sound for a player joins your room, and a separate command for viewing who's in your room just because it's really easy to not notice when someone joins.But I got back the usual childish developer behavyor, something like "are you stupid that you don't hear the sound?"Of course I don't, since there's no sound And I have a bad feeling about cheaters, since there's a guy who has like 50 wins but everyone else has something around 15 or max 20. Isn't it weird? And almost everyone has more wins than losses, so I'm not sure how the guy managed to have that many wins.Another stupidity is that before Tunmi implements something, he doesn't test, so today we literaly had to test his new implementation after he simply decided to reboot the server, while most of us were in the middle of a game. And of course, the implementation didn't work so after that people kept creating tables and cheated some wins for themselves, because the puck didn't work for the other player.Until he doesn't take us eriously, it'll stay as a horrible ripoff of dragon pong, as 25 said, with worse sounds and a laggy puck, sometimes the ping took more than 2000 ms, even with mobile data, so my internet isn't that kind of bad.

URL: https://forum.audiogames.net/post/560465/#p560465




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Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-10 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

Urh2006 as a beta tester? Um... Ok.

URL: https://forum.audiogames.net/post/560188/#p560188




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Re: Survive the Wild!

2020-08-08 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Survive the Wild!

And you can buy antibiotics with quest points as well.

URL: https://forum.audiogames.net/post/559378/#p559378




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Re: bloodstorm

2020-08-03 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: bloodstorm

Wouldn't be a bad game if admins didn't play around with fake banning messages and such...

URL: https://forum.audiogames.net/post/558027/#p558027




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Re: Bloodbath released!

2020-01-24 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Bloodbath released!

I'll answer nothing for this last question. LOL typical Ivan attitude regarding developing.

URL: https://forum.audiogames.net/post/495354/#p495354




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Re: Survive the Wild!

2020-01-23 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Survive the Wild!

Socheat, purchase 15x100 credits and maths solves everything 

URL: https://forum.audiogames.net/post/495344/#p495344




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Re: Survive the Wild!

2020-01-23 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Survive the Wild!

Ok, so I've been experimenting, as I said.In the game, a paid account is generally more popular. While with a free account nobody wants to give you anything, as I became paid, everyone just found me LOLI haven't been in the village yet to figure out these premium gifts, but I'm going to do it in the near future.Coming back after like 5 months, or maybe even a half year, the game has improved a lot regarding lag. My home internet is not a fast one, but my ping is usually 100 ms or below. I also tried it in school and I got the same experience. So congrats on this one, really. The temperature system has improved a lot as well, it's much much slower, and I'm really glad about that. And the MOTD also keeps me to hope and hope, because now, Sam finally has a few good ideas.So yeah. I shouldn't have bashed this game that much, I see now. It still needs to improve, and be a bit changed, but now, it's waaay better.

URL: https://forum.audiogames.net/post/495196/#p495196




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Re: Survive the Wild!

2020-01-22 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Survive the Wild!

Well if he really does this, then he'll lose most of his player base and the ones who just can't efford it. So those rich people will stay who had thousands of items before, making the game less balanced, because they'll keep just killing eachother. There will be more drama, and of course, more people asking for money. Will it be good? Yes. For who? The moneyhungry dev who coded something once, can't even spell their native language but they are damn proud of it, and they want just more and more money. Why is it good, seriously? It was all better like 2 years ago. You felt like you're really playing, and not like now, when you must avoid several maps if you don't have long-ranged weapons, for example for lions. The game is getting to be less realistic. Although now I'll be experimenting as well, because I've got a paid account. I'll be curious to experience the difference. I just don't like this attitude, when someone codes something and after they see they can gain more and more money, they take less effort into developing, but more effort into letting people pay more and more. As I've already mentioned several posts ago, I'm really sorry for Sam, because it isn't easy to be depressed. I'm not depressed, but having problems mentally, since I can't accept myself the way I am. So it's not easy for him either. But it doesn't mean that he can do everything.

URL: https://forum.audiogames.net/post/494924/#p494924




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Re: Survive the Wild!

2020-01-22 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Survive the Wild!

Amerikranian, isn't the game paid enough already? OMG, just oMFG.

URL: https://forum.audiogames.net/post/494865/#p494865




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Re: Bloodbath released!

2020-01-18 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Bloodbath released!

Of course none of the political sides are perfect. They are not. That's why I'm politically independent. I don't care about it that much, but I always see the news, if not in TV then on the internet, and it's kinda forced because I see it even if I don't want to. So I'm usually aware of what happens for example in Hungary, and how much politics change everything. I always read the comments and everything that relates to the actual news, and the thing I said in 432 was a general attitude of leftist people. I'm sure there are leftists who are normal and correct, I also have a few leftist friends but I guess they don't really know what they are talking about when it comes to politics, because for them it's mainly about that our prime minister is a shit and he can go and f*ck off, so yeah, these are leftists in Hungary. I don't know about other countries, I'm in hopes that it's better elsewhere, but here it's rather horrible. And the thing is that I even don't understand their philosophy. Since 2015, migration became quite a huge problem in Hungary. They come here from Siria, Avghanistan and Iran, and maybe even from more countries, but I guess, hearing this story, you'd expect like 100 or 200 people. Actualy not. Thousands of people come in each day, and you can't know if they are terrorists or only survivers of the battle there. And now you ask how does this relate here? Our leftists want them to come in, they want to support them as much as they can, just because they are poor survivers. And then in the next second they explode our country... Why do leftists want to destroy themselves? Why do they want a worse life, even worse than the one they're having, and we are all having now? Why do they need danger?And another one of their philosophy I don't understand, is the climate change thing. They keep promoting this Greta Thunberg someone, who should study instead than to be used for a political thing. If we talk about it, and if she looks angrily at leaders, nothing will change. Climate has been always changing, over the years, all the time. We are just making it to happen quicker. It won't stop immediately if a nice little mentally ill girl stands out and holds pre-written speeches.

URL: https://forum.audiogames.net/post/493936/#p493936




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Re: Bloodbath released!

2020-01-18 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Bloodbath released!

431, I'm not surprised. I'm sorry to say, but leftists can lead any topic into politics, so they can force their philosophy on you. Not only Jayde, but all of them. I have experience with this, sadly... I have a lot of leftist relatives and some friends.

URL: https://forum.audiogames.net/post/493825/#p493825




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Re: Survive the Wild!

2020-01-18 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Survive the Wild!

It's okay that diing is much more common than it was before. But the thing is that it takes too much effort to start again from scratch. I mean, you get only a few items as default, so what's challenging in crafting everything, but literaly everything from scratch again? With this, you reached that more and more cheaters will enter the galaxy of STW, and they'll help people out with giving items and stuff. And you want to prevent cheating. Um no, that's not the direction with which you could prevent it. Do you know what would be pretty good? If everyone started with the same amount of chance, with the same abilities and possibilities.

URL: https://forum.audiogames.net/post/493818/#p493818




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Re: Survive the Wild!

2020-01-17 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Survive the Wild!

Oh yes, all of this, a paid account can freely do.

URL: https://forum.audiogames.net/post/493635/#p493635




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Re: Bloodbath released!

2020-01-17 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Bloodbath released!

Of course timing wasn't good, but sometimes I unfortunately can't control my anger if someone behaves so arrogantly. I'm sorry. This was my fault.

URL: https://forum.audiogames.net/post/493620/#p493620




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Re: Survive the Wild!

2020-01-17 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Survive the Wild!

To escape? Move to a different map, I guess. But the problem is the following: maps are wy waaay too large. If you are standing nearly in the center and airplanes wanna catch you, let's take that you have 1000 energy. You start running towards a border. You won't even reach half way because your energy will be 0, and what happens then? You instantly sit down and fall asleep, because the guy thought it's realistic. And after you managed to fall asleep, airplanes will happily catch you.

URL: https://forum.audiogames.net/post/493581/#p493581




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Re: Survive the Wild!

2020-01-17 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Survive the Wild!

Criticview, the thing is that we don't get killed cause of being inexperienced, but due to lag, the unbalanced weather and energy system, the slowness of items, limitations, lack of dfcs (of course because some of us aren't paid), should I mention more?

URL: https://forum.audiogames.net/post/493576/#p493576




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Re: Bloodbath released!

2020-01-17 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Bloodbath released!

You called Charlie yourself so it wasn't our choice to refer to you on your name, sorry. And don't you feel a bit ashamed because of a non-native english speaker writes more correctly than a native one? 

URL: https://forum.audiogames.net/post/493573/#p493573




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Re: Survive the Wild!

2020-01-16 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Survive the Wild!

I feel sorry for Sam though. It couldn't be easy for him. But money made him to think too much about himself so he can charge more and more by limiting his players. I'm sorry, but that's not the right attitude that I'd expect from a developer.And, admins? Seriously? Those admins were previously in Jimmy's gang so what do you expect from them?

URL: https://forum.audiogames.net/post/493496/#p493496




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Re: Bloodbath released!

2020-01-16 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Bloodbath released!

Huh? So you still can't admit that the game lags like hell? It seems this guy has problems not only with the sounds, but it takes 30 seconds for him only to load the first message in the game. And you say it's his soundcard's problem. Never mind, we all know that we are on a prehumanoid level, all of us have a really bad internet connection, and of course, we are inpatient because we just can't deal with the 4000 ms like ping.

URL: https://forum.audiogames.net/post/493491/#p493491




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Re: Survive the Wild!

2020-01-16 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Survive the Wild!

Please, please try the game at least once, Smoothgunner. And then you'll see what we are talking about. I'm not whining, because I loved the game, I was literaly addicted until 2018. And then everything changed. Sam always says players worth for him a lot, but until he gets money from them, sadly.And items weren't more expensive, Hailey. Credits are just converted, I mean, 15 dollars equal 1500 credits. It's the same, because you spend the same 15 dollars when you buy those 1500 credits.

URL: https://forum.audiogames.net/post/493487/#p493487




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-01-16 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

It doesn't mean that if it doesn't worth it for you, it wouldn't worth for anyone. Damn.

URL: https://forum.audiogames.net/post/493351/#p493351




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Re: Survive the Wild!

2020-01-15 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Survive the Wild!

Yap, sadly...

URL: https://forum.audiogames.net/post/492970/#p492970




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Re: Survive the Wild!

2020-01-14 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Survive the Wild!

No, I don't mean doing quests with multiple accounts would be completely okay. It is not. But since free accounts have damn lots of limitations, paid accounts might try to help out. Not with cheating, but giving us a few items. At older times, many people got their paid account as a gift, from rich ones. So nowadays almost everyone has a premium account, except a few of us who couldn't be kind enough with the admins and didn't enjoy being in their gang.

URL: https://forum.audiogames.net/post/492946/#p492946




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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2020-01-14 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Some people advised him to revive this topic. So he gets a warning... Nice job! LOLBut you have a point in that he posts irritatingly a lot about only one thing.

URL: https://forum.audiogames.net/post/492944/#p492944




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Re: Survive the Wild!

2020-01-14 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Survive the Wild!

So you mean if a paid person is my friend, who got his paid account from another player as a gift, and he tries to help me just because we are both underages, don't have a credit card, and this game is a damned pay to win style one, then we are cheating. Huh thanks, I guess I won't return anytime soon.

URL: https://forum.audiogames.net/post/492746/#p492746




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Re: The forgotten islands, a new online rpg

2020-01-12 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: The forgotten islands, a new online rpg

Oh wow, this sounds interesting! Finally something original!

URL: https://forum.audiogames.net/post/492298/#p492298




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Re: Survive the Wild!

2020-01-11 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Survive the Wild!

Yeah, the village is horrible. If there's a slight lag, those mutated wolves will instantly kill you. And pay to win concept isn't gone, so, um, I guess I won't return either.

URL: https://forum.audiogames.net/post/492023/#p492023




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Re: Bloodbath released!

2020-01-10 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Bloodbath released!

It's easy to say that we have no idea about what's going on, instead of telling us what is actualy happening. Nidza totally got the point in this thing. You even said you weren't that experienced. You can't expect us to not tell your bugs if there are hundreds of them in the game. Weren't you experienced? So don't create a huge game alone which you expect us to play. I could say it was the greatest game ever, but it wouldn't be true. Would you benefit from it? No, because I wouldn't tell the truth and you wouldn't know what to work on.

URL: https://forum.audiogames.net/post/491796/#p491796




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Re: Bloodbath released!

2020-01-10 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: Bloodbath released!

Pff, you release the game, ask players to play it, even if it's full of bugs, and now you say you aren't obligated to give us anything. Nice attitude.

URL: https://forum.audiogames.net/post/491760/#p491760




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Re: lyxl 2

2020-01-07 Thread AudioGames . net ForumNew releases room : Deathstar via Audiogames-reflector


  


Re: lyxl 2

Oh ok, let's make a topic about Battlefront now. I don't know much about the game, I even can't play it, controll c and controll v just doesn't work so no describtion, sorry, but how great it looks like, oh damn, I'm having a neat topic now.

URL: https://forum.audiogames.net/post/491109/#p491109




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