Re: Crazy Party: mini-games and card battle! (beta75)

2021-02-22 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta75)

I suggest removing the "stat", "status", or "manipulation" attributes from the cards listed below and adding the "consumption" attribute instead.free scream, focus punch, focus kick, massive dice, massive wave, eruption, forced beverage ("manipulation" only), forest symphony, floral shield, floral armor, floral vitality, leaf storm, floral ray, bullet Seed, solar beam, sap stream, wicked explosion, converging dice, mirror throwThese cards can be prevented with either "natural mistrust", "mineral insensitivity", or "metallic insensitivity" cards, even though they do not interfere with the target card, stat, etc. This makes it difficult to add to the deck.We also suggest removing the "manipulation" attribute from the cards related to capacitors. These cards should be protected with "capacitor protection".capacitor transfer, capacitor explosion, capacitor disruption, capacitor overload, capacitor overheatFinally, from the following cards, we suggest removing the "manipulation" attribute as a special case. Deck that requires these cards can be neutralized with just one "natural mistrust".elixir delivery, elixir explosion, powder explosion

URL: https://forum.audiogames.net/post/617524/#p617524




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-09-19 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

@1192There are three causes for monster deaths in the park.1. When you haven't given enough food2. When the life has expired due to hospitalization after practicing a battle or marathon3. When you receive more than lethal damage during battle training

URL: https://forum.audiogames.net/post/572283/#p572283




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Re: Komandoe 2 has arrived!

2020-09-19 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

The translation dictionary was broken.Please update to V1.15 or execute "Update translation dictionary".

URL: https://forum.audiogames.net/post/572073/#p572073




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-09-08 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

@1190The latest version should provide an English translation.

URL: https://forum.audiogames.net/post/568723/#p568723




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Re: Komandoe 2 has arrived!

2020-09-02 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

@71When you combine two parts, 70% of the stat of the base part and 40% of the stat of the part used for composition are inherited. For example, if the "Power" of the base part is 100, in order to obtain a higher "Power", the "Power" of the part used for composition must be higher than 75. However, if the "Power" drops from 100 to 90, but the "Defense" rises from 50 to 80, the result will be a deck with better attack performance than pre-synthesis.Also, in koma battle, the required stat will change based on the role of the deck. "Power" and "Defense" are especially important stats when aiming to destroy the enemy. On the other hand, "Helth" and "Speed" are important stats when aiming to keep running away from the enemy. Combining the two parts can compromise performance in either role.

URL: https://forum.audiogames.net/post/566635/#p566635




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-08-31 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

@1167"Popularity" does not affect the chance of getting rare items.@1168The following is the recommended method.1. Edit this spreadsheet. https://docs.google.com/spreadsheets/d/ … sp=sharing2. Start the game and execute "Update translation dictionary". "Set the options" -> "Internet setting" -> "Update translation dictionary"3. The edited result of the spreadsheet is reflected in the translation.Here's how to avoid editing the spreadsheet. However, please import to a spreadsheet in the end. This is because the changes you made will be lost due to the above actions and game updates.1. Edit "lang.csv" in the "data" directory.2. When you start the game, the translation will be reflected.@1170If untranslated text is detected, blank or Japanese is returned.However, if the text containing characters such as "%d" is not translated, an error is thrown.

URL: https://forum.audiogames.net/post/565909/#p565909




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Re: Komandoe 2 has arrived!

2020-08-29 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

V1.09 has been released.@65I haven't encountered the problem of getting "Error 3" yet.I visually checked the data of all WWKB participants, but could not find a suspected status.However, we've fixed a bug that could cause unfinished decks to not be marked as "unfinished", which may help solve the problem.

URL: https://forum.audiogames.net/post/565495/#p565495




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-08-29 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

You will need monsters with high "Helth", "Intelligence", and "Concentration" to find useful items during exploration.Get these 3 stats growing monsters and repeat the training.When the three stats reach the target value, we will enter the competition until the "popularity" reaches 20%. "Clever players" and "Beautiful Players" are recommended. You can participate in the competition during training, but please avoid participating in the "growth period" or "peak period".

URL: https://forum.audiogames.net/post/565490/#p565490




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Re: Komandoe 2 has arrived!

2020-08-28 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

@64I think it's probably because the character code of the space " " between words is different. The output character code seems to be different depending on the browser.I will try to fix it in the next release. In the meantime, try to correct the spaces between words.

URL: https://forum.audiogames.net/post/565112/#p565112




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Re: Komandoe 2 has arrived!

2020-08-28 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

@64I think it's probably because the character code of the space " " between words is different. The output character code seems to be different depending on the browser.I will try to fix it in the next release. In the meantime, try to correct the spaces between words.

URL: https://forum.audiogames.net/post/565112/#p565112




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Re: Komandoe 2 has arrived!

2020-08-21 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

@59Please refer to the two sections "6: About translation" and "10: Contact" in the included Help "Readme-en.txt".@60If the game is working like this audio file, it's normal behavior.https://hirotaka2014.sakura.ne.jp/mh040 … battle.mp3In "Komandoh 2", the size of the battle field has been doubled. Also, especially when the level of the parts is low, the "speed" parameter is low, so it will take a lot of time to approach the enemy.

URL: https://forum.audiogames.net/post/563420/#p563420




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Re: Komandoe 2 has arrived!

2020-08-21 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

>50Please tell us what you mean by "a little delay in performance".For example, there are usage scenes and symptoms such as "The screen reader's feedback on the operation is always delayed", or "Battle wins and losses take longer than the original Komandoh" Is required.>52Open GoogleSpreadSheet and merge your translations.https://docs.google.com/spreadsheets/d/ … sp=sharingIf you don't know how to do a merge, please send me the dictionary data.>55Does your browser automatically translate the displayed Japanese web page?The website has both a Japanese password and an English password.English passwords may not match the translation results of Japanese passwords. So, please use English password.

URL: https://forum.audiogames.net/post/563251/#p563251




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Re: Komandoe 2 has arrived!

2020-08-20 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

"Komandoh 2" has been updated to V1.04. It fixes some bugs.Even with V1.03, the update check function is broken, so please update manually this time as well.

URL: https://forum.audiogames.net/post/563014/#p563014




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Re: Komandoe 2 has arrived!

2020-08-19 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

>17Please tell me the resolution of the display you are using. This game uses image data for the background and frames, so it is necessary to recreate the image data to support a high-resolution display.>45, >46I have released V1.03 to try to fix the problem. However, since I accidentally broke the ability to do version checking, I now have to manually get a new version.Please download from the official website or execute "kd_updater.exe" in the "data" folder.

URL: https://forum.audiogames.net/post/562702/#p562702




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Re: Komandoe 2 has arrived!

2020-08-19 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

>17Please tell me the resolution of the display you are using. This game uses image data for the background and frames, so it is necessary to recreate the image data to support a high-resolution display.>45I have released V1.03 to try to fix the problem. However, since I accidentally broke the ability to do version checking, I now have to manually get a new version.Please download from the official website or execute "kd_updater.exe" in the "data" folder.

URL: https://forum.audiogames.net/post/562702/#p562702




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Re: New Game From Galaxy Laboratory, Komandoh!

2020-08-18 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: New Game From Galaxy Laboratory, Komandoh!

The original Komandoh has been updated. The main changes are as follows.- Add new parts- Support for Unicode and English for translation dictionary- Add new difficulty (class)- Battle balance adjustment (the technique of blowing enemies out of the field immediately after the battle started is not always effective)- By attaining certain conditions, you can acquire keywords that can receive gifts with "Komandoh 2".The added parts are different from "Komandoh 2".

URL: https://forum.audiogames.net/post/562565/#p562565




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2020-08-14 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

>826Training points should be preserved at least until the creature reaches level 50-60. At level 50, many creatures know whether they are good at physical or special attacks.In addition, if you are not comfortable thinking and thinking that far, we recommend assigning to Helth & Speed. Manamon acts faster, so it's beneficial to be faster than your enemies. Also, by increasing Helth, the overall durability is improved. However, if Helth> (Physical Defense + Magic Defense), you should increase your Armor or Magic Defense, whichever is lower.If you expect to win a particular creature, you should act before that creature, kill it with a single blow, or adjust it to ensure that the creature can withstand the attack. This law is a well-known breeding method in the world of Pokemon.

URL: https://forum.audiogames.net/post/561611/#p561611




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-08-03 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

In V1.36, the problem that the broken translation dictionary was downloaded was fixed. This was a problem that occurred because the sheet ID of GoogleSpreadSheet was changed.If you can not start the game, please try the update. Please run the included updater, or download the installer or ZIP from the official website and overwrite it.

URL: https://forum.audiogames.net/post/557881/#p557881




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-07-24 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

>1096Is there a physical description of a monster like this?Slime "It is a light blue creature. It has two round eyes and a small mouth. It seems that there are no teeth or fangs in the mouth. The body is like an airless rubber ball. It has no limbs, so it jumps. Move.">1105If you see an error dialog, it is likely that the files required to run the game are corrupted or missing.Try the overwrite installation using ZIP or the installer. Or check the operation history of your antivirus software.

URL: https://forum.audiogames.net/post/555300/#p555300




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-07-23 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

>1095I'm sure your monster has a "Fighting spirit".Monsters with a "Fighting spirit" will not jump over them as they will not be affected by hitting logs.

URL: https://forum.audiogames.net/post/555036/#p555036




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-07-23 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

>1090If the error occurs while the jingle is playing, the installed data is corrupted. Try getting the latest installer, or ZIP version, and overwriting the data.If you get an error after the jingle has finished playing, it's probably because your "userdata/options.dat" is corrupted. Try deleting this file manually and then launching the game.>1091The files provided by Automatic Updates do not modify the version information registry created by the installer. Therefore, in "Apps and features", the version number that was last installed using the installer is displayed. The version number displayed in the "Readme" or in the game window title is the correct version number.

URL: https://forum.audiogames.net/post/554816/#p554816




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-07-20 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

>1067When you switch windows to the background and the sound of the game is playing, you think it will interfere with your work. Still, do you think that functionality is needed?>1072You can move the cursor to any position by pressing the number keys. You will be able to make a few shortcuts by learning this operation.>1074I want to fix that bug. But that will take time. Because the cause of the bug has not been identified yet.>1076Little spoilersThe peak period comes when the monster consumes 40% of its lifespan. It ends when it consumes 60% of its life.

URL: https://forum.audiogames.net/post/554214/#p554214




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-06-28 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

>1001The current "Breed Memorial" does not have a function to automatically download the published translation dictionary.The edited translation dictionary will be reflected in the next update.>1004I just restored the Japanese content. We also repaired a missing English content in one location. The public translation dictionary is up to date.

URL: https://forum.audiogames.net/post/546687/#p546687




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-05-25 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

>962Create a "sound" directory in the directory where "Breed memorial.exe" exists, and place the modified audio file in it.

URL: https://forum.audiogames.net/post/533362/#p533362




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Re: Survive the Wild!

2020-05-13 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Survive the Wild!

I'm looking for a way to know the complete STW command list.This is because some information, such as commands related to Quest, is missing from the command list provided in the Readme.

URL: https://forum.audiogames.net/post/528887/#p528887




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Re: Audiostrike - New shooter game by Morokuma

2020-05-01 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Audiostrike - New shooter game by Morokuma

I have updated "Audio Strike". The following are important changes for readers of this thread.- Changed the action pattern of the "ZK-CN"- Fixed a bug in auxiliary processing when automatic detection of XInput gamepad failed- "Original mode" is unlocked by clearing a certain difficulty level- "Boss Rush Mode" is unlocked by clearing a certain difficulty level

URL: https://forum.audiogames.net/post/524798/#p524798




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2020-04-24 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

Used by several tamers, Manamon is equipped with a pendant that increases Helth by 50 points. However, I think that the effect is not working effectively because their Current helth has not recovered.

URL: https://forum.audiogames.net/post/522187/#p522187




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2020-03-13 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

>788Climb the tree and look southeast of the floor with the Grate cave.

URL: https://forum.audiogames.net/post/508498/#p508498




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2020-03-13 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

I think some poison type moves need to be improved.1. Moves such as "Toxic spray" have been disabled for Ghost and Undead type manamon. For this reason, the power of low moves cannot be sufficiently compensated for by poison.2. I think it should be effective for Steel type like Manamon1. Steel type manamon is resistant to 13/20 types. And since the Steel type move is effective for Magic and Holy type, it can be differentiated from Fighting type. And "Acid rain" still damages Steel type manamon.

URL: https://forum.audiogames.net/post/508496/#p508496




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-02-05 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

>>941I have found the following missing translations: If you find a problem that does not fit into any of these, please let us know.1. "Competition name" displayed when you select "reminder" of "status"2. "Item type" displayed when you select "Item"

URL: https://forum.audiogames.net/post/498922/#p498922




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Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-19 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta68)

I have been developing a deck manager for about two years.The latest version can be downloaded from the following URL.http://hirotaka2014.sakura.ne.jp/mh0406 … anager.zipThis is a software developed for Japanese people. However, there is an English version, so you might be able to use it.By specifying "Type" and "Attribute", you can narrow down the target cards. You can also search for cards related to that card by pressing Shift + Enter.In addition, it has the ability to detect and warn about cards that are inappropriate for your deck.

URL: https://forum.audiogames.net/post/456511/#p456511




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

> 2101Big spoilerContinue selecting cards in the order of “hypnosis”, “psychic fusillade”, “psychic fusillade”, “nostalgic hand”."Nostalgic hand" allows you to reuse used cards. For this reason, target sleeps forever.

URL: https://forum.audiogames.net/post/453552/#p453552




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

> 2101Continue selecting cards in the order of “hypnosis”, “psychic fusillade”, “psychic fusillade”, “nostalgic hand”."Nostalgic hand" allows you to reuse used cards. For this reason, target sleeps forever.

URL: https://forum.audiogames.net/post/453552/#p453552




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-08-03 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

>843The "soleil-musique" Midi material can be downloaded from:http://soleilmusique.web.fc2.com/music_index.htmlThe birthday song was newly composed.

URL: https://forum.audiogames.net/post/453031/#p453031




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-29 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

I think that the launch condition of "defenseless mind" is severe. The only way to actively reduce "special defense" to -4 or less is to give a serious curse.Decks that use this card are biased towards the ghost, psychic, or fairy types that make heavy use of the special attack, so it is unlikely that the enemy will use rush in, magical explosion, or cocoon themselves.At the same time, I think that the advantages of "utterly enchanted" that assume severe conditions are small. If you are giving the enemy a serious curse, you should give priority to "blasted shock".

URL: https://forum.audiogames.net/post/452009/#p452009




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-29 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

In card battle, if I hit "shift + enter" and attack my teammate offensive, I would like the reaction that the teammate owns to be activated.Because once, the main purpose of attacking teammates was to start bleeding or magic flower. For example, attacking teammates with "bubble" or "giggle" was useful as support.Now that cards like "prot" can be targeted to teammates without conditions, I think that there are no other purposes for using "shift + enter".

URL: https://forum.audiogames.net/post/452000/#p452000




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-20 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

The merged public translation dictionary (GoogleSpreadSheet) was broken. That was the reason that prevented the translation of the storyline.

URL: https://forum.audiogames.net/post/450135/#p450135




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-20 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

I have released 1.25. In this version, we will try to restore the year rewritten in 1.23 from "Growth History".> 793In V1.23, there was a bug that rewrites the year. This was a problem that advanced the surrounding year for about 20 years without changing the age of the monster.> 794The condition in which a monster reaches its end of life in 2 years and 5 months is a phenomenon caused by fatigue, stress, or some items.> 795I succeeded in reproducing the bug that BGM does not change in Jim. And that has been fixed.> 797"Unknown" is one of the gender types. This is mainly created by using "slime" or "magical doll".The effect of "Wonder nut" is random. It mainly changes "Friendship" but may not be reflected in the display.In version 1.26 or later, I want to be able to display the "Friendship" numbers. This is because it is a value that could be confirmed in the "Monster Farm Series".> 798When starting a new game, there were cases where the initial settings for training equipment were not set correctly. At 1.25, this problem has been fixed.

URL: https://forum.audiogames.net/post/450072/#p450072




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-19 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

> 789I think there are the following problems with unlocking all items and training equipment from the start of the game.1. For beginners, the amount of information presented is excessive. It will cause them to be confusing.2. The game starts with 5000G, and the monster is also the first generation. Therefore, even if you buy "Mirtian", you will not be able to fully exert its effects.3. The fact that all items are unlocked has the potential to ruin the experience of the breeder's experience of skill through nurturing monsters and improving the growth environment.> 791If you really want to play the game as a beginner, it is recommended to throw away the current data and start over.However, save data is not broken. You may continue training with current data.You can decide whether to use items, training equipment, or food. So, the age of the breeder isn't very important, except that the choices are visible from the beginning. That is clear from the fact that the age of breeders is not listed on many of the topics posted here.

URL: https://forum.audiogames.net/post/449930/#p449930




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-19 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

> 785It is a phenomenon that occurs because you skipped an event that you should normally encounter due to the bug that occurred this time. For the same reason, some breeders may encounter events that commemorate the five-year period.Already, breeders who have spent more than 20 years do not encounter those problems.

URL: https://forum.audiogames.net/post/449906/#p449906




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-19 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

I seemed to have embedded another horrible bug to fix a specific bug. It was fixed in 1.24.

URL: https://forum.audiogames.net/post/449875/#p449875




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-16 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

> 732I would like to clean up any issues that are happening before adding an online match.However, unfortunately, I do not have the knowledge to maintain a central server. Because of this, interactive features will not be realized. Perhaps you will play the competition by uploading the fostered monsters to the server or downloading the fostered monsters from the server.> 733The most important thing to add a new monster is the voice of that monster. I am looking for it recently.> 740There is nothing wrong with the fact that monster statistics are disproportionate. More important than that is whether you have the statistics you need for the competitions and searches you want to do.For example, monsters participating in a marathon particularly need "Helth", "Reflexes", and "Toughness". Monsters that will be put into the marathon should extend these statistics first.> 748I tried various tests to reproduce the bug, but both tests ended successfully.If you are using a version earlier than 1.22, please upgrade the version as you may encounter bugs.If you have already played V1.22, please send the saved data if possible.

URL: https://forum.audiogames.net/post/449276/#p449276




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-13 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

> 603,> 658I identified the cause of encountering a freeze-like phenomenon during FlagRace. And it has been fixed in V1.21.> 727A bug that prevented you from checking monster gender at home has been fixed in V1.21.The gender of the monster can be check from "Status". It is displayed with "Nickname".

URL: https://forum.audiogames.net/post/448675/#p448675




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Re: Audiostrike - New shooter game by Morokuma

2019-07-09 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Audiostrike - New shooter game by Morokuma

>175-176Reflected some of the feedback gained through the development of Breed memorial.Fixed an issue that caused NVDA to notify window titles frequently and areas that were not translated. Also, I made it possible to run the installer in English.In addition, adjusted the endurance of enemy fighters.You can check the charge energy by pressing the C key.

URL: https://forum.audiogames.net/post/447911/#p447911




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-05 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

> 652-653Certainly, some Unicode characters, such as "accented characters", are not recognized correctly. But the cause of encountering errors is probably different.The translation dictionary contains strings such as "% s" and "% d". This is called "format string". A string that is expected to be assigned some value by the String.sprintf or String.format function.Often, format strings are broken when using Google Translate. For example, it may be replaced by "% d" or "% S". This seems to be the main cause of the error.Remember to repair these format strings when translating.I think this can be automated, but it may break text, so a visual check may be necessary. For example, automatically correcting "El precio es el 2% del precio original." Converts it to "El precio es el 2 %d el precio original."

URL: https://forum.audiogames.net/post/446750/#p446750




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-04 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

I may wish to change some battle cards.1. You should modify the "passive effect" of the "minor symbol". These effects are used only for the purpose of using "deadly symbol". I have never seen a player using "smash symbol".2. I think that it is inappropriate that "floral ray" is invalidated by "natural mistrust". "Floral ray" is not a card that increases or decreases the target's card. Similarly, I want you to fix the reduction that "solar beam" is invalidated by "mineral insensitivity".3. Also, "hypnosis" is the most dangerous card. In a match, it is used in conjunction with the "nostalgic hand" to prevent the enemy from taking any action. Because of this card, some players always have "mineral insensitivity" and "metalic insensitivity" on the deck. In addition, "metalic insensitivity" helps to prevent the inability of parry by "epileptic wave". Without these two, even "dark" type decks can not win.

URL: https://forum.audiogames.net/post/446140/#p446140




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-03 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

> 640Giving a medal to a monster is similar to buying a toy for a child. There are many such items.> 642I think that for some reason, NVDA is refocusing the window. I do not know the cause now, but if I can identify it, I may find a way to solve it.> 653"Friendship" may not be enough. This is because monsters that do not have enough fortune do not try training seriously.

URL: https://forum.audiogames.net/post/446003/#p446003




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Re: Audiostrike - New shooter game by Morokuma

2019-07-02 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Audiostrike - New shooter game by Morokuma

The URL of the latest version has been unified.It also works with URLs that contain version numbers that existed in the past. All URLs refer to the same file.> 159Is the missile too big? If so, I am sorry.In areas where a large amount of “ZK-CN” and “ZK-CP” appear, it is necessary to shoot down early. For this reason, it is also effective to fire a bullet in advance.If it is difficult to avoid missiles, use charge shots to cancel out. Some enemy attacks that appear in AudioStrike may be safer to counteract than to avoid.

URL: https://forum.audiogames.net/post/445598/#p445598




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-02 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

> 603I could not reproduce the bug. So there are things that I want you to try. However, the bug caused by the bear participating in the competition has been fixed in V1.18.1. If you are connecting an unused braille display, disable the output to braille display from "Option setting". The output to the braille display uses the screen reader function, but it may not work properly.2. The audio file may be corrupted. Download the executable file from the official site or DB page and try overwrite installation.3. If the problem persists, please send me the saved data that reproduces the bug.

URL: https://forum.audiogames.net/post/445595/#p445595




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-26 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

>562Items such as "Fireplace stone" are effective when owned. The effects are weak, but they always help monsters."Fairy pod" and "Black stone board" are items to manipulate the development policy. These are also effective by owning them, just like the Fireplace stone.The "Shining herb" has a very very nice effect.

URL: https://forum.audiogames.net/post/444275/#p444275




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-24 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

>537"Toy powder" is used to diet fat monsters."Fruit gummy" and "Cocktail Gummi" control the development policy of monsters.Many of the items used for "Combine" grant a bonus to the monster's ability and life.The first step to keep a monster alive is to pay close attention to conditions such as fatigue and stress. Many of the monsters will survive for about 4-5 years.

URL: https://forum.audiogames.net/post/443833/#p443833




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-24 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

>533"FlagLace speed", like "Marathon speed", is reset each time the competition starts. The purpose is the following two.1. Prevents the monster from runaway accidentally when you operate it.2. From the soundless state, prevent seizures caused by the rapid playback of many sounds.For this reason, you may be bothered, but please set each time you compete.

URL: https://forum.audiogames.net/post/443758/#p443758




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-21 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

> 468I collect opinions from this forum, my contacts, and the Japanese community, and judge updates based on their importance. In addition, we are proceeding with the operation check as much as possible. However, I am not a robot, so I can make a mistake. For this reason, keep in mind that it may not be possible to eliminate all bugs, even if you spend enough time for verification.> 473In this game, the text on the title bar is updated frequently, but some screen readers may feed their changes back to the end of the message. That may be what makes you uncomfortable.> 475The names of characters and monsters also include expressions that do not take meaning into account and word play. Therefore, there may be an inappropriate name as English.For example, the item "Namidade grass" is originally a proper translation of "Crying grass". However, in Japan, the _expression_ "going to cry" is pronounced "Namida desou". Such word games have been excluded from proper translation.Also, the game world is not based on reality. Therefore, I want you to play in a sense that you get in touch with an unknown race and culture.If you have a lot of feedback, you may change the name of your assistant, but for now, I don't think it's necessary.

URL: https://forum.audiogames.net/post/443191/#p443191




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-20 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

>>455In the next version, I will provide the ability to choose whether or not to use a braille display.>>458The default installation location when using the installer is "%ProgramFiles(x86)%\Morokuma's room\Breed memorial\".If the save data has not been moved correctly, please check "%localappdata%\VirtualStore".

URL: https://forum.audiogames.net/post/442982/#p442982




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Re: Pokémon Crystal Access

2015-07-12 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Pokémon Crystal Access

hey buu420.Ive updated the file.https://dl.dropboxusercontent.com/u/594 … update.exeThis executable file is a self-extracting archive. Please extract them. And execute vba.exe output.

URL: http://forum.audiogames.net/viewtopic.php?pid=223753#p223753




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Re: Pokémon Crystal Access

2015-07-12 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Pokémon Crystal Access

Hey firefly82.You can change the keyboard layout of VBA. It is located in the input sub-menu in the options menu. Also, you by editing the 1100 line and subsequent pokemon.lua, it is possible to change the keyboard setting to access.For example, the command of the Shift P is has been defined as follows.[{ P , shift }] = {set_pathfind_switch, true};

URL: http://forum.audiogames.net/viewtopic.php?pid=223755#p223755




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Re: Pokémon Crystal Access

2015-07-11 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Pokémon Crystal Access

I add some additional accessibility features to Pokecrystal access. * Particular sounds were added for tiles such as water, ice, etcAdded menu curser sound * Added camera function by which you check the current area * Pathfind function can correctly process tiles such as water, whirlpools, etc * Trranslated most of the objects into JapaneseDownload hearhttps://dl.dropboxusercontent.com/u/594 … update.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=223536#p223536




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Re: Pokémon Crystal Access

2015-07-11 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Pokémon Crystal Access

For the translation, it was supported only Japanese. However, most of the features that I mentioned also works in other languages. Because, Camera focus function and Pathfind function does not depend on language.

URL: http://forum.audiogames.net/viewtopic.php?pid=223621#p223621




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Re: Pokémon Crystal Access

2015-06-29 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Pokémon Crystal Access

I think it must have the following four functions in order to play this game more comfortable.1. pathfind function need to be able to search on the water (tile 41) also like a normal load. For example, root 40 is the passage for moving on the water by using a surfing. Now pathfind function can not properly guide the route 40.2. I have to challenge the translation of sprites, but you will not be able to translate signpost. Signpost are not included in the definition of sprites. Maybe, it is possible to edit the pokemon.lua, it can be achieved. However, I think it should not be edited in more than necessary pokemon.lua.3. Some Pokemon requires the use of a trade center on the of the Pokemon Center 2F in order to evolve. In this game, cheat to change the Pokemon you have in any of the other Pokemon exists. However, the cheat did not work correctly. To solve this problem, either produce IPS patches to modify the terms Pokemon evolves, or it will be necessary to support the trade center functions.4. Pathfind function does not work properly when you walk on the ice (tile 35). When you walk on the ice, until hit the wall, or to be moved on another tile, you can not never be used to change the direction.

URL: http://forum.audiogames.net/viewtopic.php?pid=221955#p221955




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Re: Pokémon Crystal Access

2015-06-25 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Pokémon Crystal Access

Hello. I was playing this game 15 years ago. It is very great. Thank you. By the way, I cannt use command keys such as J or K. Maybe, I think. My PC to block the command keys. because following methods did not work.1. Extract zip file in the C:/pca/.2. Run the English Rom.

URL: http://forum.audiogames.net/viewtopic.php?pid=221415#p221415




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Re: Pokémon Crystal Access

2015-06-25 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector


  


Re: Pokémon Crystal Access

hey drg.Your answer is correct. In my keyboard, Num lock had been activated. Ive canceled it. And, succeeded in using Command keys. Now, I am challenged to be translated Maps and sprites in Japanese. Thank you.

URL: http://forum.audiogames.net/viewtopic.php?pid=221514#p221514




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