Re: N A Soft is pleased to announce a new version of Tube Sim, v1.1

2020-06-15 Thread AudioGames . net ForumNew releases room : NickAdamson via Audiogames-reflector


  


Re: N A Soft is pleased to announce a new version of Tube Sim, v1.1

Hi.I would agree that TTS would make things quicker and easier to translate, however, personally I feel that having real voices for a game increases the engagement and user enjoyment.I listen to A TTS all day at work, for me, if I’m playing then I would prefer a real voice. Particularly if interacting with what is meant to be a real person.So, for example, the train systems could be TTS but the radio real recordings, this would be halfway in the middle.However, In Park Boss, which does have a mix of TTS and recorded voices, I found the TTS to limiting in terms of how I wanted to portray the game. Stylistically I’d like the user to get really immersed into the game, and TTS voices just break the paradigm in my mind.Not using TTS in Tube Sim was a conscious decision, and one I still feel is write for what I’m trying to achieve with my games.Doing a recording of TTS and using it like a real voice then gives you the worst mix. You’ve got all the limitations of TTS voices in terms of acting, but none of the benefits such as user preference with regards voice settings like rate.Just my thoughts.Nick.

URL: https://forum.audiogames.net/post/541457/#p541457




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Re: N A Soft is pleased to announce a new version of Tube Sim, v1.1

2020-06-15 Thread AudioGames . net ForumNew releases room : NickAdamson via Audiogames-reflector


  


Re: N A Soft is pleased to announce a new version of Tube Sim, v1.1

Hi All.#3. Hi defender. Yep existing sound packs will work fine with the new version.#4. Hi mike-tan. When you turn unit announcements on then when your driving units, such as kilometres per hour, percent and degrees will be spoken. It’s probably more helpful for new players.Thanks.Nick.

URL: https://forum.audiogames.net/post/541426/#p541426




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N A Soft is pleased to announce a new version of Tube Sim, v1.1

2020-06-14 Thread AudioGames . net ForumNew releases room : NickAdamson via Audiogames-reflector


  


N A Soft is pleased to announce a new version of Tube Sim, v1.1

Hi All.In 2016 I released Tube Sim, a simulation of the London Underground train system where you get to drive the tube.Today, June 15th, 2020, I’m pleased to let you know I’ve released an update to Tube Sim.In game audio is now available in French and significant updates to the code have been made to allow the possibility of supporting more languages in the future.The update also contains a number of bug fixes and minor updates for all languages including:removing a number of leading silences in audio files.reducing the possibility of large speed reductions.improving the carriage temperature system to avoid implausible values., improving a number of sounds and rerecording some prompts.Reducing the sound of outside ambience events when near a platform.Option in the main menu to select language.Option in the main menu to switch on and off unit announcements during game play.Improved intelligence of passenger boarding and disembarking code.To find out more about Tube Sim and to download visit http://www.ndadamson.com/index.php?slab=tube-simFor details for upgrading an existing version please check out http://www.ndadamson.com/index.php?slab … nformationHappy driving.Nick.

URL: https://forum.audiogames.net/post/541336/#p541336




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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2017-02-24 Thread AudioGames . net ForumNew releases room : NickAdamson via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

A quick hint. Just because the speed limit is 80, you don't have to go that fast. The average speed is 45 KMPH. Thanks. Nick.

URL: http://forum.audiogames.net/viewtopic.php?pid=299096#p299096





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2017-01-02 Thread AudioGames . net ForumNew releases room : NickAdamson via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

Draq wrote:Not really a question about the game itself since Park boss also has this, but where the heck did you get those neat electric arcing sounds that play when the game loads?Hi. Ahhh. The N A Soft logo. I made it. The drums are processed midi, im not sure where i got the lightning sound im not sure, i think it was freesound.org. Thanks. Nick.

URL: http://forum.audiogames.net/viewtopic.php?pid=291995#p291995





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-31 Thread AudioGames . net ForumNew releases room : NickAdamson via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

Hi.It should be the sound of the train at a constant rate. Dont forget there are 2 engin sounds, the first is the train moving over the tracks and the second is the motor which changes pitch a lot as you change gear. Would it help if i made a sound pack of the default sounds?  Thankss.Nick.

URL: http://forum.audiogames.net/viewtopic.php?pid=291629#p291629





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-29 Thread AudioGames . net ForumNew releases room : NickAdamson via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

Hi @wp85Each time you reset your profile and register again you get a new user entry on the board. You don't need to keep reregistering each time, just keep playing with the same profile.Thanks. Nick.

URL: http://forum.audiogames.net/viewtopic.php?pid=291463#p291463





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-25 Thread AudioGames . net ForumNew releases room : NickAdamson via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

mike-tan wrote:hi.lord London. i'm waiting for your walkthrough to leave on time.well. what is assasive public address announcement? I'm still don't find any way to fix that.Hi mike. Theres a guide for when you should make PA announcements found in the documentation.  Thanks. Nick.

URL: http://forum.audiogames.net/viewtopic.php?pid=290971#p290971





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-24 Thread AudioGames . net ForumNew releases room : NickAdamson via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

Hi All.Well it’s been a couple of busy days since I released Tube Sim. From the feedback I’ve had generally it looks like you’re all enjoying playing. So far in the 3 days since release it’s been downloaded over 530 times.A number of questions have been asked which I’m going to attempt to answer here:1.    Why is some of the information so quiet once you leave driver school and start doing missions?Answer: Hands up, there’s a bug here. The driver school does quite a bit of ducking of audio while messages are spoken. In some situations when you go to do a real mission after driver school the audio is still ducked. This will be fixed in the next release. For now I’d suggest once you complete driver school you should exit the game from the main menu and reload it before moving on to the missions. This should only be an issue with coming out of driver school.2.    Exiting the game, why can’t I just hit alt f4 to close it?Answer: This was deliberate, in the real world a driver cannot just exit a train and leave it in the middle of the track. As it stands you’ve got 2 options. Escape will pause the game and f7 will radio the control room asking for relief, this means that your run will end at when you open the doors at the next station. Of all the comments I’ve had about the game this seems to annoy most people so in a future release I’m planning to give you an option to quit the mission from the pause menu. When you do this my intention is that your distance and score will not be logged as your abandoning your train. I’m also tempted to reduce the customer service overall score a bit if you do this as its breaking the policy of trying to keep the game as realistic as possible. I’ll think about that one. I’d hope that this is something that most people don’t do very often.3.    Are the places real places in London, how close is this to what a real tube driver does?Answer: Yes, the stations, routes and distances between stations is based on the real world. I did quite a bit of reading up on what a real world tube driver does and I’d say it’s about 75% accurate. There are some changes to do with setting up the train that a driver does that you don’t do in the game, things like static break tests and setting up the destination signs. Also the rear lights are set and you have to set various modes in the rear cab. As there is no rear cab in the game I moved the switches. The radio sequences I completely made up. The speed limits and which bits are over ground and which bits are underground are randomly generated and don’t reflect the real world.4.    Why can’t I stop at the stations, why don’t the alarms play?Answer: My guess you’re overshooting because you’re going too fast. The following may help, remember that you can practise stopping with lesson 2 in the driver school.At top speed, 80 KMPH your stopping distances are about 100M if you use the breaks, and about 600 M if you just use the throttle controls.Generally unless you’re late I’d not suggest going faster than 50 KMPH.By the time you’re 100 M from the station your speed should be about 30 KMPH.50 you should be down to about 20 KMPH.15 M should be down to 10 KMPH.If you’re at 10 KMPH at when you get told your 15 M away hit down twice to bring your train to a stop, this should bring you nicely to a stop in the stop zone without using the breaks.5.    Why can’t I move the train?Answer: I’d Suggest reading the documentation and going through driver school. However there are a couple of common things you should check.Are your doors closed?Is your air pressure higher than 50?Are you holding the dead man switch?6.    How do you know when your underground or over ground.Answer: If you can hear the birds and rain then you’re over ground, some people flick to the external view quickly to check this. Also your train echoes a lot more and you can hear the sound of your train bouncing off the tunnel walls when you’re underground.7.    Why isn’t there the option to turn on the air compressor when on the stats screen of the computer?Answer: There is, just hit enter on the air pressure read out to enable the compressor.8.    Can new stations or countries be added?Answer: Maybe in the future, there is quite a bit of audio needed for lines and stations, but going forward I may produce a way of doing this.9.    How do you pick the sound pack, there’s nothing in the main menu?Answer: The readme in the sound pack folder explains everything, effectively just dropping sounds in this folder is all you need to do. You can only have 1 sound pack at a time.10.    Why don’t the doors open at a station?Answer: There are a couple of rules that control when the doors can open,You must be in a stop zone.You must have air pressure higher than 25%Your dead man switch must not be held.In some of the podcasts I’ve heard of people playing they think they’ve stopped in the stop zone when actually they’ve over 

Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-22 Thread AudioGames . net ForumNew releases room : NickAdamson via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

Thanks grryf

URL: http://forum.audiogames.net/viewtopic.php?pid=290417#p290417





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-21 Thread AudioGames . net ForumNew releases room : NickAdamson via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

Hi flame_elchemistYes, they are all real places and tube stops. The map is generated from data for london who run the real world tube system. Thanks. Nickk

URL: http://forum.audiogames.net/viewtopic.php?pid=290384#p290384





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-21 Thread AudioGames . net ForumNew releases room : NickAdamson via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

Hi. Escape pauses the game. If you were driving a real train you wouldn't be able to just leave it in the middle of a tunnel and i've done the same thing in Tube Sim. To end a run early hit F7 and you radio the control room asking for relief. When you open the doors at the next station your shift finishes and your taken to the main menu where you can exit the game from. Hope this helps. Nick.

URL: http://forum.audiogames.net/viewtopic.php?pid=290375#p290375





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The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-21 Thread AudioGames . net ForumNew releases room : NickAdamson via Audiogames-reflector


  


The train now standing at platform N A Soft is Tube Sim, and its ready

Hi All.After months of development and testing I’m pleased to announce that Tube Sim, The latest game from N A Soft has been released.Tube Sim is a train simulator for windows based on the London Underground system played completely in audio. Using over 600 sounds learn how to drive a train on this iconic part of London.Tube sim has been designed to be as realistic as possible using information based on the real world train system. One place that it does differ from the real world, you can drive it for free.So grab the dead man handle. Close your doors and let’s go underground.Get more information and the game from:http://ndadamson.com/index.php?slab=tube-simBoth an installer and portable version of the game are available.Happy driving.Nick.

URL: http://forum.audiogames.net/viewtopic.php?pid=290359#p290359





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The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-21 Thread AudioGames . net ForumNew releases room : NickAdamson via Audiogames-reflector


  


The train now standing at platform N A Soft is Tube Sim, and its ready

Hi All.After months of development and testing I’m pleased to announce that Tube Sim, The latest game from N A Soft has been released.Tube Sim is a train simulator for windows based on the London Underground system played completely in audio. Using over 600 sounds learn how to drive a train on this iconic part of London.Tube sim has been designed to be as realistic as possible using information based on the real world train system. One place that it does differ from the real world, you can drive it for free.So grab the dead man handle. Close your doors and let’s go underground.Get more information and the game from:http://ndadamson.com/index.php?slab=tube-simmBoth an installer and portable version of the game are available.Happy driving.Nick.

URL: http://forum.audiogames.net/viewtopic.php?pid=290359#p290359





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Re: Announcing the first release of Park Boss, an amusement park simulator

2014-10-25 Thread AudioGames . net ForumNew releases room : NickAdamson via Audiogames-reflector


  


Re: Announcing the first release of Park Boss, an amusement park simulator

Hi. With regards to attractions breaking down and having to be replaced. The idea is that each attraction has an amount of time before it gets to old. My thinking was that something like a bouncy castel wouldnt last for ever and this was the answer I came up with to simulate this. Maybe the life times are not long enough, would be happy to here ideas about this. There is an option in the attraction management menu to be able to replace all of the attractions that have broken down. With regards food poisoning. In a future version Im going to look in to this.Maybe Ill give an option to choose food supplyer, the cheeper the supplier the more likely the food poisoning thing will be. This is just an idea at the moment. Thanks. Nick

URL: http://forum.audiogames.net/viewtopic.php?pid=193019#p193019




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Re: Announcing the first release of Park Boss, an amusement park simulator

2014-09-29 Thread AudioGames . net ForumNew releases room : NickAdamson via Audiogames-reflector


  


Re: Announcing the first release of Park Boss, an amusement park simulator

Closing the park would be a bad idea. Youd still need to pay wages while the park was closed. Your bank account might not enjoy that. Thanks. Nick

URL: http://forum.audiogames.net/viewtopic.php?pid=190746#p190746




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Re: Announcing the first release of Park Boss, an amusement park simulator

2014-09-28 Thread AudioGames . net ForumNew releases room : NickAdamson via Audiogames-reflector


  


Re: Announcing the first release of Park Boss, an amusement park simulator

Thomas is spot on. A loan of 5 in your first week wisely spent is far better. Remember loans have a interest rate of 4%. Thanks. Nick

URL: http://forum.audiogames.net/viewtopic.php?pid=190692#p190692




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