Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-26 Thread AudioGames . net ForumNew releases room : Wayson via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

I notice that the Elf race is the most difficult to beat when played by an AI. On an 8 player map with 1 AI ally and 6 AI enemies, it is easy to win the game.I am looking to pay a coder to beef up AI aggressiveness and code the vermin AI.

URL: http://forum.audiogames.net/viewtopic.php?pid=221650#p221650




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Re: SoundRTS and the CrazyMod (update 8.3)

2015-07-01 Thread AudioGames . net ForumNew releases room : Wayson via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

Now that I think about it, it is not easy as in a one hour job to beat six AI players. The mod is awesome BTW. After a single concerted attack about 20-30 minutes into the game my forward units face a procession of 1-3 weak units per minute. There is no change when I let the game last 90 minutes and exit the game with five NPCs. I would like to be attacked by all npcs at once every five minutes.

URL: http://forum.audiogames.net/viewtopic.php?pid=69#p69




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Re: SoundRTS Modified AI Project

2015-08-16 Thread AudioGames . net ForumNew releases room : Wayson via Audiogames-reflector


  


Re: SoundRTS Modified AI Project

I am impressed. Playing the CW2 map with 7 AIs including 2 friendly AIs I was able to use cannon towers to hold off a vastly superior force for 30 minutes on two flanks. Eventually Catapults began bombarding my position. The knights and archers came in to mop up,; they broke through my lines within two minutes.The AI does not bog down my sstem at all.On another note, sometimes I would hear events 10 seconds after they happened while using screen readers. To fix this open soundrts.ini and findsrapi_wait = 0.1Change tosrapi_wait = 0.05

URL: http://forum.audiogames.net/viewtopic.php?pid=228079#p228079




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