iOS interactive story game released!

2015-06-26 Thread AudioGames . net ForumNew releases room : allocate via Audiogames-reflector


  


iOS interactive story game released!

Hi guys,I'm the developer of Your Story, a universal, interactive iOS story game released this week. The story is to some extent inspired by my relation to Robert Frost (you begin at the intersection of roads in a snowy wood) and becomes a bit surreal from there. The story is personalized to you and your friends, and the choices you make matter as you try to figure out what's going on, and why you're there. The game isn't necessarily about "finishing" so much as exploring all the different paths available to really understand the story. (You *could* power through in 20-30 minutes and be very confused about what just happened. Or, like some players already, you could take your time for hours exploring all the different paths and listening to two hours of recorded commentary available once you "beat the game.")I don't have any experience with making accessible apps but I read an article by Amir Rajan (of A Dark Room f
 ame) where he brought to light the importance of considering the community when developing games. So from day one I wanted to make this a really enjoyable VoiceOver experience. I tried to train myself to use VoiceOver and figure out how I would want to use it, but many of you are going to be a lot more comfortable with the technology than me. Already, I've had a lot of great feedback from blind gamers which I've coded and tucked away for the next update, but I'd love to hear more feedback. You can download the game now from the App Store at https://itunes.apple.com/app/id999631144 and if you really get into it, feel free to read the 100 tweet prequel at @yourstorytheapp. Happy exploring!

URL: http://forum.audiogames.net/viewtopic.php?pid=221546#p221546




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Re: iOS interactive story game released!

2015-06-26 Thread AudioGames . net ForumNew releases room : allocate via Audiogames-reflector


  


Re: iOS interactive story game released!

@aaron, I wish there were a straight-forward way to do that. I wrote the code in Swift for a lot of different reasons and making it available for iOS 7 would require a complete recode. @sneak, appreciate your feedback. There actually is a status button I did a terrible job at calling out when accessibility features are enabled. Here's the text for the changes to accessibility warnings for the next update:For the main screen:"Covering most of the screen is text. Starting at the top of the screen and swiping down with two fingers will read the entire scene to you. You may cycle through what you'd like to do by using Magic Tap (double tapping with two fingers). When you find the option you want to perform, double tapping with one finger will confirm your choice. Alternatively, there is a segmented button on the bottom right-hand corner of the screen. You can use that to select a choice. It changes the text of the label to its immediate left. Clicki
 ng the label will select that choice. Double tapping on the story text will raise and lower a tab bar where you can access your stats and the options screen. Have fun!"That explains how to get to the stats page. Once you "beat the game," not only is the developer's commentary enabled (about 2 hours worth) but you gain the ability to change your stats at every scene. Here's the new accessibility prompt from the stats screen where you can find out how many scenes you've seen:"On this screen your statistics are displayed. You have not yet beaten the game so they are neither editable nor viewable. On the upper right-hand corner of the screen, you can check your progress. Return to the game using the button in the upper left."

URL: http://forum.audiogames.net/viewtopic.php?pid=221569#p221569




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Re: iOS interactive story game released!

2015-06-26 Thread AudioGames . net ForumNew releases room : allocate via Audiogames-reflector


  


Re: iOS interactive story game released!

@aaron, I wish there were a straight-forward way to do that. I wrote the code in Swift for a lot of different reasons and making it available for iOS 7 would require a complete recode. @sneak, appreciate your feedback. There actually is a status button I did a terrible job at calling out when accessibility features are enabled. Here's the text for the changes to accessibility descriptions for the next update:For the main screen:"Covering most of the screen is text. Starting at the top of the screen and swiping down with two fingers will read the entire scene to you. You may cycle through what you'd like to do by using Magic Tap (double tapping with two fingers). When you find the option you want to perform, double tapping with one finger will confirm your choice. Alternatively, there is a segmented button on the bottom right-hand corner of the screen. You can use that to select a choice. It changes the text of the label to its immediate left. Cl
 icking the label will select that choice. Double tapping on the story text will raise and lower a tab bar where you can access your stats and the options screen. Have fun!"That explains how to get to the stats page. Once you "beat the game," not only is the developer's commentary enabled (about 2 hours worth) but you gain the ability to change your stats at every scene. Here's the new accessibility prompt from the stats screen where you can find out how many scenes you've seen:"On this screen your statistics are displayed. You have not yet beaten the game so they are neither editable nor viewable. On the upper right-hand corner of the screen, you can check your progress. Return to the game using the button in the upper left."

URL: http://forum.audiogames.net/viewtopic.php?pid=221569#p221569




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Re: iOS interactive story game released!

2015-06-26 Thread AudioGames . net ForumNew releases room : allocate via Audiogames-reflector


  


Re: iOS interactive story game released!

Quasi-spoiler ahead:Thanks Orin. Incidentally the whole finding your friend thing is one of those instances where I took a stance against making the player believe they had to have the maximum stats to find out the most. And there's quite a bit of that littered throughout the story.Your friend, for instance, you don't find unless you're not good at something (purposefully vague). If you're really interested I'm pretty sure it's either hinted at or mentioned directly (as is a lot of the stuff going on you might not know about yet) within the developer's commentary you've now unlocked.Cheers!

URL: http://forum.audiogames.net/viewtopic.php?pid=221576#p221576




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