Re: Aurora 4X, Back to More Accessible Stars

2020-10-16 Thread AudioGames . net ForumNew releases room : bananas via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

hi. my antivirus don't let me download the latest patch. and it's says that size of the patch is 5mb. can someone provide me a link to patch or to full latest wersion?

URL: https://forum.audiogames.net/post/580712/#p580712




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Re: Arcanum: Theory of Magic

2020-07-12 Thread AudioGames . net ForumNew releases room : bananas via Audiogames-reflector


  


Re: Arcanum: Theory of Magic

hello. after playing in this game near some days, i can provide some information about it. more stable wersion of this game you can find at: https://shokkuno.gitlab.io/arcanum/    now, about bugs.  the game have alot of them sadly, at this moment. first, don't use lillit's spring locale. it will be corrupt the save, and you can't play after  doing that. next problem with gems and runes. the game prevent of creation of them. but, i have some good news. you can identify near every element in the game. just stand with arrows or differend navigation cursors on element, and press nvda+/. after that, near upper part of the page you will see little window with tekst information about selected item. about skills, they will automaticly improving if you sellect this action, but it will be more longer. use focus button to speed up the proces. hope this helps someone.

URL: https://forum.audiogames.net/post/551536/#p551536




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-16 Thread AudioGames . net ForumNew releases room : bananas via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

well, in my opinion, naval, commanders tree and system view,. it's some parts, where at start people can have problems. for example, i don't know how properly create a fleet comander now. maybe in design window people can be in trouble too. but, it's only my opinion.

URL: https://forum.audiogames.net/post/529992/#p529992




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-14 Thread AudioGames . net ForumNew releases room : bananas via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

oh. thanks. did'nt see this field. about tool to see distances, it will be great if we have one. at now, i want to create colony near the jump point, but don't know what bodies is near jump gate. another question: if i have colony in differend system, mass driver will be send minerals on earth, or i need fleet to do this? and is it possible to have  colony cost 0 after terraforming? and, thanks for the great help.

URL: https://forum.audiogames.net/post/529251/#p529251




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-14 Thread AudioGames . net ForumNew releases room : bananas via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

i found this tactics usefull: you need to fly to the planet, where you know that is enemy here. and stop flying at range, where you can fire him with weapons. it's somehow long process, but if you want, you can calculate time to stop at needed range.  it's dangerous because enemy launch lot of missiles, but. if you construct good ships, you can shot down them. one problem is missile design, but we will waiting a new ubdates. using alot of cyws helps too with missile problem.

URL: https://forum.audiogames.net/post/529196/#p529196




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-13 Thread AudioGames . net ForumNew releases room : bananas via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

thank you, Zkline.  now, it's more clear for me. thanks for the help.

URL: https://forum.audiogames.net/post/529021/#p529021




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-13 Thread AudioGames . net ForumNew releases room : bananas via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

thanks for the help. this is the link with database: https://dropmefiles.com/CyQpu  i don't understand alot of buttons here. if you see my database, i have fleet and i want attack mercury with fleet nearby this planet. i can see list of ships and list of my ships. and buttons. uh. if you can see my database and answer what i need to start combat, what i need to autoassign fire controls and what i need in this i will be very grateful. i feel enough stupid, because it's first really hard moment for me in this game.

URL: https://forum.audiogames.net/post/528960/#p528960




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-13 Thread AudioGames . net ForumNew releases room : bananas via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

umm. i don't understand how ship combat works. well, i see two parts with my ships and ships, what nearby, i think? and some buttons. what i need press to attack ship or do something? and i see weapons, sensors, and beam systems controls. do i need to change in them something or what. please, provide some information how all it's works. thanks.

URL: https://forum.audiogames.net/post/528897/#p528897




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-12 Thread AudioGames . net ForumNew releases room : bananas via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

yeah. let's play will be super. i have another question: in combat, you need to manualy turn every weapon of ship to target? and, if i have, for example 10 particle beams, i need 10 beam control systems or one system per ship will be enough?

URL: https://forum.audiogames.net/post/528707/#p528707




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-12 Thread AudioGames . net ForumNew releases room : bananas via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

hello. i have strange problem. i create a fuel harvester.  but, in command list i can't find transfer fuel command. i put in comps the refuiling system component. what i am doing wrong?     Arkhangelsk class Fuel Harvester      28,616 tons       170 Crew       527.3 BP       TCS 572    TH 480    EM 0838 km/s      Armour 1-83       Shields 0-0       HTK 45      Sensors 0/0/0/0      DCR 1      PPV 0MSP 11    Max Repair 120 MSPKapitan tret'yego ranga    Control Rating 1   BRG   Intended Deployment Time: 3 months    Fuel Harvester: 5 modules producing 200,000 litres per annumCommercial Magneto-plasma Drive  EP480.00 (1)    Power 480    Fuel Use 2.89%    Signature 480    Explosion 5%Fuel Capacity 10,250,000 Litres    Range 2,231.6 billion km (30822 days at full power)Refuelling Capability: 50,000 litres per hour     Complete Refuel 205 hoursThis design is classed as a Commercial Vessel for maintenance purposes.

URL: https://forum.audiogames.net/post/528570/#p528570




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-10 Thread AudioGames . net ForumNew releases room : bananas via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

hello all. i have a little question: if i have  terraforming instalations and people working on them. do i need to add/deliting differend gases, or i can leave them alone to work and they will work with terraforming problem alone? because this system with gases a bit complicated for me

URL: https://forum.audiogames.net/post/527720/#p527720




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-08 Thread AudioGames . net ForumNew releases room : bananas via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

hello. i have another question. how i can explore/retrieve ancient ruins/artifacts? on the wiki information is old and i can't create a team to assign to explore, because i can't find where is creation screen lol. maybe someone can provide more information about teams/exploring ruins? thanks.

URL: https://forum.audiogames.net/post/526974/#p526974




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-07 Thread AudioGames . net ForumNew releases room : bananas via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

oh my god! thanks, Zkline. i just missed post about object explorer. thanks. but question about protection is actual. oh. and about ships design. maybe somewhere situated examples of differend ships, created by people? and, sory for doubleposting.

URL: https://forum.audiogames.net/post/526732/#p526732




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-07 Thread AudioGames . net ForumNew releases room : bananas via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

thanks, but in naval i can't find this text about time/distance. can you provide more detailed information where is this? and, if pdc is out, we can adjust protection lvl only from ships, or ground forces influence too?

URL: https://forum.audiogames.net/post/526702/#p526702




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-07 Thread AudioGames . net ForumNew releases room : bananas via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

good afternoon. good game! I have only one question. I don’t want to create colonies somewhere far in space and wait for tens of years until a ship arrives there. is there any way to watch the distance between objects? Also, how i can create PDC?

URL: https://forum.audiogames.net/post/526595/#p526595




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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-04 Thread AudioGames . net ForumNew releases room : bananas via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

when I started a new game + I stumbled with such a problem.all enemies disappeared. I went to various locations and never saw enemies.also with various things such as keys, books and so on.

URL: http://forum.audiogames.net/viewtopic.php?pid=345741#p345741





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Re: My First real game, The blank game 2 Pine Attack!

2017-08-30 Thread AudioGames . net ForumNew releases room : bananas via Audiogames-reflector


  


Re: My First real game, The blank game 2 Pine Attack!

hello.can you give me the latest wersion of the blank game 1? in this link 1.6. it's not last.thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=327025#p327025





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-08-02 Thread AudioGames . net ForumNew releases room : bananas via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

I can not find "drabao" I know that he is somewhere in ruins. But where? Can someone know the specific place where it will spawn?

URL: http://forum.audiogames.net/viewtopic.php?pid=322554#p322554





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-06-02 Thread AudioGames . net ForumNew releases room : bananas via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

hello all.how do i can play in this game? what aindroid i can have? 4+ or more? and. maibe i need to instal some differend programs for playing in this game?

URL: http://forum.audiogames.net/viewtopic.php?pid=313620#p313620





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-02-20 Thread AudioGames . net ForumNew releases room : bananas via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

hello all.i want to know. if i training my manamons. enemies will be more stronger? sorry for not good english xd training with training points it. this points are important or no? thanks for help withs arcade.

URL: http://forum.audiogames.net/viewtopic.php?pid=298585#p298585





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-02-16 Thread AudioGames . net ForumNew releases room : bananas via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

hello all.i can't open the door with arcade game with sounds manamon.maibe you can help me? i not so fast and.i can't. can't for a long time. i don't want to cheating.but.  i dont' know what i can to do with this crappy door.

URL: http://forum.audiogames.net/viewtopic.php?pid=297744#p297744





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